xenocara/dist/Mesa/progs/tests/texobjshare.c

220 lines
4.9 KiB
C

/*
* Create several OpenGL rendering contexts, sharing textures, display
* lists, etc. Exercise binding, deleting, etc.
*
* Brian Paul
* 21 December 2004
*/
#include <GL/gl.h>
#include <GL/glx.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <X11/keysym.h>
/*
* Each display/window/context:
*/
struct context {
char DisplayName[1000];
Display *Dpy;
Window Win;
GLXContext Context;
};
#define MAX_CONTEXTS 200
static struct context Contexts[MAX_CONTEXTS];
static int NumContexts = 0;
static void
Error(const char *display, const char *msg)
{
fprintf(stderr, "Error on display %s - %s\n", display, msg);
exit(1);
}
static struct context *
CreateContext(const char *displayName, const char *name)
{
Display *dpy;
Window win;
GLXContext ctx;
int attrib[] = { GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
None };
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
XVisualInfo *visinfo;
int width = 90, height = 90;
int xpos = 0, ypos = 0;
if (NumContexts >= MAX_CONTEXTS)
return NULL;
dpy = XOpenDisplay(displayName);
if (!dpy) {
Error(displayName, "Unable to open display");
return NULL;
}
scrnum = DefaultScreen(dpy);
root = RootWindow(dpy, scrnum);
visinfo = glXChooseVisual(dpy, scrnum, attrib);
if (!visinfo) {
Error(displayName, "Unable to find RGB, double-buffered visual");
return NULL;
}
/* window attributes */
xpos = (NumContexts % 10) * 100;
ypos = (NumContexts / 10) * 100;
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow(dpy, root, xpos, ypos, width, height,
0, visinfo->depth, InputOutput,
visinfo->visual, mask, &attr);
if (!win) {
Error(displayName, "Couldn't create window");
return NULL;
}
{
XSizeHints sizehints;
sizehints.x = xpos;
sizehints.y = ypos;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(dpy, win, &sizehints);
XSetStandardProperties(dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
if (NumContexts == 0) {
ctx = glXCreateContext(dpy, visinfo, NULL, True);
}
else {
/* share textures & dlists with 0th context */
ctx = glXCreateContext(dpy, visinfo, Contexts[0].Context, True);
}
if (!ctx) {
Error(displayName, "Couldn't create GLX context");
return NULL;
}
XMapWindow(dpy, win);
if (!glXMakeCurrent(dpy, win, ctx)) {
Error(displayName, "glXMakeCurrent failed");
return NULL;
}
if (NumContexts == 0) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
}
/* save the info for this context */
{
struct context *h = &Contexts[NumContexts];
strcpy(h->DisplayName, name);
h->Dpy = dpy;
h->Win = win;
h->Context = ctx;
NumContexts++;
return &Contexts[NumContexts-1];
}
}
static void
MakeCurrent(int i)
{
if (!glXMakeCurrent(Contexts[i].Dpy, Contexts[i].Win, Contexts[i].Context)) {
fprintf(stderr, "glXMakeCurrent failed!\n");
}
}
static void
DestroyContext(int i)
{
XDestroyWindow(Contexts[i].Dpy, Contexts[i].Win);
glXDestroyContext(Contexts[i].Dpy, Contexts[i].Context);
XCloseDisplay(Contexts[i].Dpy);
}
int
main(int argc, char *argv[])
{
char *dpyName = NULL;
int i;
GLuint t;
GLint tb;
for (i = 0; i < 2; i++) {
CreateContext(dpyName, "context");
}
/* Create texture and bind it in context 0 */
MakeCurrent(0);
glGenTextures(1, &t);
printf("Generated texture ID %u\n", t);
assert(!glIsTexture(t));
glBindTexture(GL_TEXTURE_2D, t);
assert(glIsTexture(t));
glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
assert(tb == t);
/* Bind texture in context 1 */
MakeCurrent(1);
assert(glIsTexture(t));
glBindTexture(GL_TEXTURE_2D, t);
glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
assert(tb == t);
/* Delete texture from context 0 */
MakeCurrent(0);
glDeleteTextures(1, &t);
assert(!glIsTexture(t));
glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
printf("After delete, binding = %d\n", tb);
/* Check texture state from context 1 */
MakeCurrent(1);
assert(!glIsTexture(t));
glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
printf("In second context, binding = %d\n", tb);
glBindTexture(GL_TEXTURE_2D, 0);
glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
assert(tb == 0);
for (i = 0; i < NumContexts; i++) {
DestroyContext(i);
}
printf("Success!\n");
return 0;
}