xenocara/dist/Mesa/progs/tests/multiwindow.c

173 lines
3.3 KiB
C

/* $Id: multiwindow.c,v 1.1 2008/11/02 14:58:09 matthieu Exp $ */
/*
* A skeleton/template GLUT program
*
* Written by Brian Paul and in the public domain.
*/
/*
* $Log: multiwindow.c,v $
* Revision 1.1 2008/11/02 14:58:09 matthieu
* Mesa 7.2, Tested by ckuethe@, naddy@, oga@, and others.
*
* Revision 1.1 2001/08/21 14:25:31 brianp
* simple multi-window GLUT test prog
*
* Revision 1.1.1.1 1999/08/19 00:55:42 jtg
* Imported sources
*
* Revision 1.2 1998/11/07 14:20:14 brianp
* added simple rotation, animation of cube
*
* Revision 1.1 1998/11/07 14:14:37 brianp
* Initial revision
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
static GLint Window[2];
static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
static GLboolean Anim = GL_TRUE;
static void Idle( void )
{
Xrot += 3.0;
Yrot += 4.0;
Zrot += 2.0;
glutSetWindow(Window[0]);
glutPostRedisplay();
glutSetWindow(Window[1]);
glutPostRedisplay();
}
static void Display0( void )
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glPushMatrix();
glRotatef(Xrot, 1, 0, 0);
glRotatef(Yrot, 0, 1, 0);
glRotatef(Zrot, 0, 0, 1);
glColor3f(0, 1, 0);
glutSolidCube(2.0);
glPopMatrix();
glutSwapBuffers();
}
static void Display1( void )
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glRotatef(Xrot, 1, 0, 0);
glRotatef(Yrot, 0, 1, 0);
glRotatef(Zrot, 0, 0, 1);
glShadeModel(GL_FLAT);
glBegin(GL_TRIANGLE_STRIP);
glColor3f(1, 0, 0);
glVertex2f(-1, -1);
glVertex2f( 1, -1);
glColor3f(1, 0, 0);
glVertex2f( -1, 1);
glColor3f(0, 0, 1);
glVertex2f( 1, 1);
glEnd();
glPopMatrix();
glutSwapBuffers();
}
static void Reshape( int width, int height )
{
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -15.0 );
}
static void Key( unsigned char key, int x, int y )
{
const GLfloat step = 3.0;
(void) x;
(void) y;
switch (key) {
case 'a':
Anim = !Anim;
if (Anim)
glutIdleFunc(Idle);
else
glutIdleFunc(NULL);
break;
case 'z':
Zrot -= step;
break;
case 'Z':
Zrot += step;
break;
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 400, 400 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
Window[0] = glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display0 );
glutIdleFunc(Idle);
printf("GL_RENDERER[0] = %s\n", (char *) glGetString(GL_RENDERER));
glutInitWindowPosition( 500, 0 );
glutInitWindowSize( 400, 400 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
Window[1] = glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display1 );
glutIdleFunc(Idle);
printf("GL_RENDERER[1] = %s\n", (char *) glGetString(GL_RENDERER));
glutMainLoop();
return 0;
}