191 lines
4.0 KiB
C
191 lines
4.0 KiB
C
/*
|
|
* Exercise EGL API functions
|
|
*/
|
|
|
|
#include <assert.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <unistd.h>
|
|
|
|
#include <GLES/egl.h>
|
|
|
|
/*#define FRONTBUFFER*/
|
|
|
|
static void _subset_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
|
|
{
|
|
glBegin( GL_QUADS );
|
|
glVertex2f( x1, y1 );
|
|
glVertex2f( x2, y1 );
|
|
glVertex2f( x2, y2 );
|
|
glVertex2f( x1, y2 );
|
|
glEnd();
|
|
}
|
|
|
|
|
|
static void redraw(EGLDisplay dpy, EGLSurface surf, int rot)
|
|
{
|
|
printf("Redraw event\n");
|
|
|
|
#ifdef FRONTBUFFER
|
|
glDrawBuffer( GL_FRONT );
|
|
#else
|
|
glDrawBuffer( GL_BACK );
|
|
#endif
|
|
|
|
glClearColor( rand()/(float)RAND_MAX,
|
|
rand()/(float)RAND_MAX,
|
|
rand()/(float)RAND_MAX,
|
|
1);
|
|
|
|
glClear( GL_COLOR_BUFFER_BIT );
|
|
|
|
glColor3f( rand()/(float)RAND_MAX,
|
|
rand()/(float)RAND_MAX,
|
|
rand()/(float)RAND_MAX );
|
|
glPushMatrix();
|
|
glRotatef(rot, 0, 0, 1);
|
|
glScalef(.5, .5, .5);
|
|
_subset_Rectf( -1, -1, 1, 1 );
|
|
glPopMatrix();
|
|
|
|
#ifdef FRONTBUFFER
|
|
glFlush();
|
|
#else
|
|
eglSwapBuffers( dpy, surf );
|
|
#endif
|
|
glFinish();
|
|
}
|
|
|
|
|
|
/**
|
|
* Test EGL_MESA_screen_surface functions
|
|
*/
|
|
static void
|
|
TestScreens(EGLDisplay dpy)
|
|
{
|
|
#define MAX 8
|
|
EGLScreenMESA screens[MAX];
|
|
EGLint numScreens;
|
|
EGLint i;
|
|
|
|
eglGetScreensMESA(dpy, screens, MAX, &numScreens);
|
|
printf("Found %d screens\n", numScreens);
|
|
for (i = 0; i < numScreens; i++) {
|
|
printf(" Screen %d handle: %d\n", i, (int) screens[i]);
|
|
}
|
|
}
|
|
|
|
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
int maj, min;
|
|
EGLContext ctx;
|
|
EGLSurface pbuffer, screen_surf;
|
|
EGLConfig configs[10];
|
|
EGLint numConfigs, i;
|
|
EGLBoolean b;
|
|
const EGLint pbufAttribs[] = {
|
|
EGL_WIDTH, 500,
|
|
EGL_HEIGHT, 500,
|
|
EGL_NONE
|
|
};
|
|
const EGLint screenAttribs[] = {
|
|
EGL_WIDTH, 1024,
|
|
EGL_HEIGHT, 768,
|
|
EGL_NONE
|
|
};
|
|
EGLModeMESA mode;
|
|
EGLScreenMESA screen;
|
|
EGLint count;
|
|
|
|
/*
|
|
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
|
*/
|
|
EGLDisplay d = eglGetDisplay("!fb_dri");
|
|
assert(d);
|
|
|
|
if (!eglInitialize(d, &maj, &min)) {
|
|
printf("demo: eglInitialize failed\n");
|
|
exit(1);
|
|
}
|
|
|
|
printf("EGL version = %d.%d\n", maj, min);
|
|
printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
|
|
|
|
eglGetConfigs(d, configs, 10, &numConfigs);
|
|
printf("Got %d EGL configs:\n", numConfigs);
|
|
for (i = 0; i < numConfigs; i++) {
|
|
EGLint id, red, depth;
|
|
eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
|
|
eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
|
|
eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
|
|
printf("%2d: Red Size = %d Depth Size = %d\n", id, red, depth);
|
|
}
|
|
|
|
eglGetScreensMESA(d, &screen, 1, &count);
|
|
eglGetModesMESA(d, screen, &mode, 1, &count);
|
|
|
|
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
|
|
if (ctx == EGL_NO_CONTEXT) {
|
|
printf("failed to create context\n");
|
|
return 0;
|
|
}
|
|
|
|
pbuffer = eglCreatePbufferSurface(d, configs[0], pbufAttribs);
|
|
if (pbuffer == EGL_NO_SURFACE) {
|
|
printf("failed to create pbuffer\n");
|
|
return 0;
|
|
}
|
|
|
|
b = eglMakeCurrent(d, pbuffer, pbuffer, ctx);
|
|
if (!b) {
|
|
printf("make current failed\n");
|
|
return 0;
|
|
}
|
|
|
|
b = eglMakeCurrent(d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
|
|
screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
|
|
if (screen_surf == EGL_NO_SURFACE) {
|
|
printf("failed to create screen surface\n");
|
|
return 0;
|
|
}
|
|
|
|
eglShowScreenSurfaceMESA(d, screen, screen_surf, mode);
|
|
|
|
b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
|
|
if (!b) {
|
|
printf("make current failed\n");
|
|
return 0;
|
|
}
|
|
|
|
glViewport(0, 0, 1024, 768);
|
|
glDrawBuffer( GL_FRONT );
|
|
|
|
glClearColor( 0,
|
|
1.0,
|
|
0,
|
|
1);
|
|
|
|
glClear( GL_COLOR_BUFFER_BIT );
|
|
|
|
|
|
TestScreens(d);
|
|
|
|
glShadeModel( GL_FLAT );
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
redraw(d, screen_surf, i*10 );
|
|
|
|
printf("sleep(1)\n");
|
|
sleep(1);
|
|
}
|
|
|
|
eglDestroySurface(d, pbuffer);
|
|
eglDestroyContext(d, ctx);
|
|
eglTerminate(d);
|
|
|
|
return 0;
|
|
}
|