1a66cad3fb
Tested by bru@, jsg@ and others
1737 lines
63 KiB
C
1737 lines
63 KiB
C
/*
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* Copyright © 2009 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Eric Anholt <eric@anholt.net>
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* Zhigang Gong <zhigang.gong@linux.intel.com>
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* Junyan He <junyan.he@linux.intel.com>
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*
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*/
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/** @file glamor_render.c
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*
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* Render acceleration implementation
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*/
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#include "glamor_priv.h"
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#include "mipict.h"
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#include "fbpict.h"
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#if 0
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//#define DEBUGF(str, ...) do {} while(0)
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#define DEBUGF(str, ...) ErrorF(str, ##__VA_ARGS__)
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//#define DEBUGRegionPrint(x) do {} while (0)
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#define DEBUGRegionPrint RegionPrint
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#endif
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static struct blendinfo composite_op_info[] = {
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[PictOpClear] = {0, 0, GL_ZERO, GL_ZERO},
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[PictOpSrc] = {0, 0, GL_ONE, GL_ZERO},
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[PictOpDst] = {0, 0, GL_ZERO, GL_ONE},
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[PictOpOver] = {0, 1, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
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[PictOpOverReverse] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
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[PictOpIn] = {1, 0, GL_DST_ALPHA, GL_ZERO},
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[PictOpInReverse] = {0, 1, GL_ZERO, GL_SRC_ALPHA},
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[PictOpOut] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
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[PictOpOutReverse] = {0, 1, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
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[PictOpAtop] = {1, 1, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
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[PictOpAtopReverse] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
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[PictOpXor] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
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[PictOpAdd] = {0, 0, GL_ONE, GL_ONE},
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};
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#define RepeatFix 10
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static GLuint
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glamor_create_composite_fs(struct shader_key *key)
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{
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const char *repeat_define =
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"#define RepeatNone 0\n"
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"#define RepeatNormal 1\n"
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"#define RepeatPad 2\n"
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"#define RepeatReflect 3\n"
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"#define RepeatFix 10\n"
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"uniform int source_repeat_mode;\n"
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"uniform int mask_repeat_mode;\n";
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const char *relocate_texture =
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"vec2 rel_tex_coord(vec2 texture, vec4 wh, int repeat) \n"
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"{\n"
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" vec2 rel_tex; \n"
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" rel_tex = texture * wh.xy; \n"
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" if (repeat == RepeatFix + RepeatNone)\n"
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" return rel_tex; \n"
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" else if (repeat == RepeatFix + RepeatNormal) \n"
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" rel_tex = floor(rel_tex) + (fract(rel_tex) / wh.xy); \n"
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" else if (repeat == RepeatFix + RepeatPad) { \n"
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" if (rel_tex.x >= 1.0) \n"
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" rel_tex.x = 1.0 - wh.z * wh.x / 2.; \n"
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" else if (rel_tex.x < 0.0) \n"
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" rel_tex.x = 0.0; \n"
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" if (rel_tex.y >= 1.0) \n"
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" rel_tex.y = 1.0 - wh.w * wh.y / 2.; \n"
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" else if (rel_tex.y < 0.0) \n"
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" rel_tex.y = 0.0; \n"
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" rel_tex = rel_tex / wh.xy; \n"
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" } else if (repeat == RepeatFix + RepeatReflect) {\n"
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" if ((1.0 - mod(abs(floor(rel_tex.x)), 2.0)) < 0.001)\n"
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" rel_tex.x = 2.0 - (1.0 - fract(rel_tex.x)) / wh.x;\n"
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" else \n"
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" rel_tex.x = fract(rel_tex.x) / wh.x;\n"
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" if ((1.0 - mod(abs(floor(rel_tex.y)), 2.0)) < 0.001)\n"
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" rel_tex.y = 2.0 - (1.0 - fract(rel_tex.y)) / wh.y;\n"
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" else \n"
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" rel_tex.y = fract(rel_tex.y) / wh.y;\n"
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" } \n"
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" return rel_tex; \n"
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"}\n";
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/* The texture and the pixmap size is not match eaxctly, so can't sample it directly.
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* rel_sampler will recalculate the texture coords.*/
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const char *rel_sampler =
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" vec4 rel_sampler_rgba(sampler2D tex_image, vec2 tex, vec4 wh, int repeat)\n"
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"{\n"
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" if (repeat >= RepeatFix) {\n"
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" tex = rel_tex_coord(tex, wh, repeat);\n"
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" if (repeat == RepeatFix + RepeatNone) {\n"
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" if (tex.x < 0.0 || tex.x >= 1.0 || \n"
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" tex.y < 0.0 || tex.y >= 1.0)\n"
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" return vec4(0.0, 0.0, 0.0, 0.0);\n"
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" tex = (fract(tex) / wh.xy);\n"
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" }\n"
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" }\n"
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" return texture2D(tex_image, tex);\n"
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"}\n"
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" vec4 rel_sampler_rgbx(sampler2D tex_image, vec2 tex, vec4 wh, int repeat)\n"
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"{\n"
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" if (repeat >= RepeatFix) {\n"
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" tex = rel_tex_coord(tex, wh, repeat);\n"
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" if (repeat == RepeatFix + RepeatNone) {\n"
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" if (tex.x < 0.0 || tex.x >= 1.0 || \n"
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" tex.y < 0.0 || tex.y >= 1.0)\n"
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" return vec4(0.0, 0.0, 0.0, 0.0);\n"
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" tex = (fract(tex) / wh.xy);\n"
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" }\n"
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" }\n"
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" return vec4(texture2D(tex_image, tex).rgb, 1.0);\n"
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"}\n";
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const char *source_solid_fetch =
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"uniform vec4 source;\n"
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"vec4 get_source()\n"
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"{\n"
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" return source;\n"
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"}\n";
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const char *source_alpha_pixmap_fetch =
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"varying vec2 source_texture;\n"
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"uniform sampler2D source_sampler;\n"
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"uniform vec4 source_wh;"
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"vec4 get_source()\n"
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"{\n"
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" return rel_sampler_rgba(source_sampler, source_texture,\n"
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" source_wh, source_repeat_mode);\n"
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"}\n";
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const char *source_pixmap_fetch =
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"varying vec2 source_texture;\n"
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"uniform sampler2D source_sampler;\n"
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"uniform vec4 source_wh;\n"
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"vec4 get_source()\n"
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"{\n"
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" return rel_sampler_rgbx(source_sampler, source_texture,\n"
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" source_wh, source_repeat_mode);\n"
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"}\n";
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const char *mask_none =
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"vec4 get_mask()\n"
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"{\n"
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" return vec4(0.0, 0.0, 0.0, 1.0);\n"
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"}\n";
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const char *mask_solid_fetch =
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"uniform vec4 mask;\n"
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"vec4 get_mask()\n"
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"{\n"
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" return mask;\n"
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"}\n";
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const char *mask_alpha_pixmap_fetch =
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"varying vec2 mask_texture;\n"
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"uniform sampler2D mask_sampler;\n"
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"uniform vec4 mask_wh;\n"
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"vec4 get_mask()\n"
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"{\n"
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" return rel_sampler_rgba(mask_sampler, mask_texture,\n"
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" mask_wh, mask_repeat_mode);\n"
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"}\n";
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const char *mask_pixmap_fetch =
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"varying vec2 mask_texture;\n"
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"uniform sampler2D mask_sampler;\n"
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"uniform vec4 mask_wh;\n"
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"vec4 get_mask()\n"
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"{\n"
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" return rel_sampler_rgbx(mask_sampler, mask_texture,\n"
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" mask_wh, mask_repeat_mode);\n"
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"}\n";
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const char *dest_swizzle_default =
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"vec4 dest_swizzle(vec4 color)\n"
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"{"
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" return color;"
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"}";
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const char *dest_swizzle_alpha_to_red =
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"vec4 dest_swizzle(vec4 color)\n"
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"{"
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" float undef;\n"
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" return vec4(color.a, undef, undef, undef);"
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"}";
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const char *in_normal =
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"void main()\n"
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"{\n"
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" gl_FragColor = dest_swizzle(get_source() * get_mask().a);\n"
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"}\n";
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const char *in_ca_source =
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"void main()\n"
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"{\n"
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" gl_FragColor = dest_swizzle(get_source() * get_mask());\n"
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"}\n";
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const char *in_ca_alpha =
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"void main()\n"
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"{\n"
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" gl_FragColor = dest_swizzle(get_source().a * get_mask());\n"
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"}\n";
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const char *in_ca_dual_blend =
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"out vec4 color0;\n"
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"out vec4 color1;\n"
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"void main()\n"
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"{\n"
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" color0 = dest_swizzle(get_source() * get_mask());\n"
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" color1 = dest_swizzle(get_source().a * get_mask());\n"
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"}\n";
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const char *header_ca_dual_blend =
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"#version 130\n";
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char *source;
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const char *source_fetch;
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const char *mask_fetch = "";
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const char *in;
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const char *header;
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const char *header_norm = "";
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const char *dest_swizzle;
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GLuint prog;
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switch (key->source) {
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case SHADER_SOURCE_SOLID:
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source_fetch = source_solid_fetch;
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break;
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case SHADER_SOURCE_TEXTURE_ALPHA:
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source_fetch = source_alpha_pixmap_fetch;
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break;
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case SHADER_SOURCE_TEXTURE:
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source_fetch = source_pixmap_fetch;
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break;
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default:
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FatalError("Bad composite shader source");
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}
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switch (key->mask) {
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case SHADER_MASK_NONE:
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mask_fetch = mask_none;
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break;
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case SHADER_MASK_SOLID:
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mask_fetch = mask_solid_fetch;
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break;
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case SHADER_MASK_TEXTURE_ALPHA:
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mask_fetch = mask_alpha_pixmap_fetch;
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break;
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case SHADER_MASK_TEXTURE:
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mask_fetch = mask_pixmap_fetch;
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break;
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default:
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FatalError("Bad composite shader mask");
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}
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/* If we're storing to an a8 texture but our texture format is
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* GL_RED because of a core context, then we need to make sure to
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* put the alpha into the red channel.
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*/
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switch (key->dest_swizzle) {
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case SHADER_DEST_SWIZZLE_DEFAULT:
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dest_swizzle = dest_swizzle_default;
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break;
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case SHADER_DEST_SWIZZLE_ALPHA_TO_RED:
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dest_swizzle = dest_swizzle_alpha_to_red;
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break;
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default:
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FatalError("Bad composite shader dest swizzle");
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}
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header = header_norm;
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switch (key->in) {
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case glamor_program_alpha_normal:
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in = in_normal;
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break;
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case glamor_program_alpha_ca_first:
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in = in_ca_source;
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break;
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case glamor_program_alpha_ca_second:
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in = in_ca_alpha;
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break;
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case glamor_program_alpha_dual_blend:
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in = in_ca_dual_blend;
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header = header_ca_dual_blend;
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break;
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default:
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FatalError("Bad composite IN type");
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}
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XNFasprintf(&source,
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"%s"
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GLAMOR_DEFAULT_PRECISION
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"%s%s%s%s%s%s%s", header, repeat_define, relocate_texture,
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rel_sampler, source_fetch, mask_fetch, dest_swizzle, in);
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prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, source);
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free(source);
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return prog;
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}
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static GLuint
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glamor_create_composite_vs(struct shader_key *key)
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{
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const char *main_opening =
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"attribute vec4 v_position;\n"
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"attribute vec4 v_texcoord0;\n"
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"attribute vec4 v_texcoord1;\n"
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"varying vec2 source_texture;\n"
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"varying vec2 mask_texture;\n"
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"void main()\n"
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"{\n"
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" gl_Position = v_position;\n";
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const char *source_coords = " source_texture = v_texcoord0.xy;\n";
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const char *mask_coords = " mask_texture = v_texcoord1.xy;\n";
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const char *main_closing = "}\n";
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const char *source_coords_setup = "";
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const char *mask_coords_setup = "";
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char *source;
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GLuint prog;
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if (key->source != SHADER_SOURCE_SOLID)
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source_coords_setup = source_coords;
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if (key->mask != SHADER_MASK_NONE && key->mask != SHADER_MASK_SOLID)
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mask_coords_setup = mask_coords;
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XNFasprintf(&source,
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"%s%s%s%s",
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main_opening,
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source_coords_setup, mask_coords_setup, main_closing);
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prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, source);
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free(source);
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return prog;
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}
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static void
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glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key,
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glamor_composite_shader *shader)
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{
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GLuint vs, fs, prog;
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GLint source_sampler_uniform_location, mask_sampler_uniform_location;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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glamor_make_current(glamor_priv);
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vs = glamor_create_composite_vs(key);
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if (vs == 0)
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return;
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fs = glamor_create_composite_fs(key);
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if (fs == 0)
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return;
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prog = glCreateProgram();
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glAttachShader(prog, vs);
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glAttachShader(prog, fs);
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glBindAttribLocation(prog, GLAMOR_VERTEX_POS, "v_position");
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glBindAttribLocation(prog, GLAMOR_VERTEX_SOURCE, "v_texcoord0");
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glBindAttribLocation(prog, GLAMOR_VERTEX_MASK, "v_texcoord1");
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if (key->in == glamor_program_alpha_dual_blend) {
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glBindFragDataLocationIndexed(prog, 0, 0, "color0");
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glBindFragDataLocationIndexed(prog, 0, 1, "color1");
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}
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glamor_link_glsl_prog(screen, prog, "composite");
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shader->prog = prog;
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glUseProgram(prog);
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if (key->source == SHADER_SOURCE_SOLID) {
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shader->source_uniform_location = glGetUniformLocation(prog, "source");
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}
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else {
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source_sampler_uniform_location =
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glGetUniformLocation(prog, "source_sampler");
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glUniform1i(source_sampler_uniform_location, 0);
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shader->source_wh = glGetUniformLocation(prog, "source_wh");
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shader->source_repeat_mode =
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glGetUniformLocation(prog, "source_repeat_mode");
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}
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if (key->mask != SHADER_MASK_NONE) {
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if (key->mask == SHADER_MASK_SOLID) {
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shader->mask_uniform_location = glGetUniformLocation(prog, "mask");
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}
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else {
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mask_sampler_uniform_location =
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glGetUniformLocation(prog, "mask_sampler");
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glUniform1i(mask_sampler_uniform_location, 1);
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shader->mask_wh = glGetUniformLocation(prog, "mask_wh");
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shader->mask_repeat_mode =
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glGetUniformLocation(prog, "mask_repeat_mode");
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}
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}
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}
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static glamor_composite_shader *
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glamor_lookup_composite_shader(ScreenPtr screen, struct
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shader_key
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*key)
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{
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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glamor_composite_shader *shader;
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shader = &glamor_priv->composite_shader[key->source][key->mask][key->in][key->dest_swizzle];
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if (shader->prog == 0)
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glamor_create_composite_shader(screen, key, shader);
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return shader;
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}
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static GLenum
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glamor_translate_blend_alpha_to_red(GLenum blend)
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{
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switch (blend) {
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case GL_SRC_ALPHA:
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return GL_SRC_COLOR;
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case GL_DST_ALPHA:
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return GL_DST_COLOR;
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case GL_ONE_MINUS_SRC_ALPHA:
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return GL_ONE_MINUS_SRC_COLOR;
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case GL_ONE_MINUS_DST_ALPHA:
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return GL_ONE_MINUS_DST_COLOR;
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default:
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return blend;
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}
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}
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static Bool
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glamor_set_composite_op(ScreenPtr screen,
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CARD8 op, struct blendinfo *op_info_result,
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PicturePtr dest, PicturePtr mask,
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enum ca_state ca_state,
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struct shader_key *key)
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{
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GLenum source_blend, dest_blend;
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struct blendinfo *op_info;
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if (op >= ARRAY_SIZE(composite_op_info)) {
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glamor_fallback("unsupported render op %d \n", op);
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return GL_FALSE;
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}
|
|
|
|
op_info = &composite_op_info[op];
|
|
|
|
source_blend = op_info->source_blend;
|
|
dest_blend = op_info->dest_blend;
|
|
|
|
/* If there's no dst alpha channel, adjust the blend op so that we'll treat
|
|
* it as always 1.
|
|
*/
|
|
if (PICT_FORMAT_A(dest->format) == 0 && op_info->dest_alpha) {
|
|
if (source_blend == GL_DST_ALPHA)
|
|
source_blend = GL_ONE;
|
|
else if (source_blend == GL_ONE_MINUS_DST_ALPHA)
|
|
source_blend = GL_ZERO;
|
|
}
|
|
|
|
/* Set up the source alpha value for blending in component alpha mode. */
|
|
if (ca_state == CA_DUAL_BLEND) {
|
|
switch (dest_blend) {
|
|
case GL_SRC_ALPHA:
|
|
dest_blend = GL_SRC1_COLOR;
|
|
break;
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
dest_blend = GL_ONE_MINUS_SRC1_COLOR;
|
|
break;
|
|
}
|
|
} else if (mask && mask->componentAlpha
|
|
&& PICT_FORMAT_RGB(mask->format) != 0 && op_info->source_alpha) {
|
|
switch (dest_blend) {
|
|
case GL_SRC_ALPHA:
|
|
dest_blend = GL_SRC_COLOR;
|
|
break;
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
dest_blend = GL_ONE_MINUS_SRC_COLOR;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* If we're outputting our alpha to the red channel, then any
|
|
* reads of alpha for blending need to come from the red channel.
|
|
*/
|
|
if (key->dest_swizzle == SHADER_DEST_SWIZZLE_ALPHA_TO_RED) {
|
|
source_blend = glamor_translate_blend_alpha_to_red(source_blend);
|
|
dest_blend = glamor_translate_blend_alpha_to_red(dest_blend);
|
|
}
|
|
|
|
op_info_result->source_blend = source_blend;
|
|
op_info_result->dest_blend = dest_blend;
|
|
op_info_result->source_alpha = op_info->source_alpha;
|
|
op_info_result->dest_alpha = op_info->dest_alpha;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
glamor_set_composite_texture(glamor_screen_private *glamor_priv, int unit,
|
|
PicturePtr picture,
|
|
PixmapPtr pixmap,
|
|
GLuint wh_location, GLuint repeat_location,
|
|
glamor_pixmap_private *dest_priv)
|
|
{
|
|
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
|
|
glamor_pixmap_fbo *fbo = pixmap_priv->fbo;
|
|
float wh[4];
|
|
int repeat_type;
|
|
|
|
glamor_make_current(glamor_priv);
|
|
|
|
/* The red channel swizzling doesn't depend on whether we're using
|
|
* 'fbo' as source or mask as we must have the same answer in case
|
|
* the same fbo is being used for both. That means the mask
|
|
* channel will sometimes get red bits in the R channel, and
|
|
* sometimes get zero bits in the R channel, which is harmless.
|
|
*/
|
|
glamor_bind_texture(glamor_priv, GL_TEXTURE0 + unit, fbo,
|
|
glamor_fbo_red_is_alpha(glamor_priv, dest_priv->fbo));
|
|
repeat_type = picture->repeatType;
|
|
switch (picture->repeatType) {
|
|
case RepeatNone:
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
|
break;
|
|
case RepeatNormal:
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
break;
|
|
case RepeatPad:
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
break;
|
|
case RepeatReflect:
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
|
|
break;
|
|
}
|
|
|
|
switch (picture->filter) {
|
|
default:
|
|
case PictFilterFast:
|
|
case PictFilterNearest:
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
break;
|
|
case PictFilterGood:
|
|
case PictFilterBest:
|
|
case PictFilterBilinear:
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
break;
|
|
}
|
|
|
|
/* Handle RepeatNone in the shader when the source is missing the
|
|
* alpha channel, as GL will return an alpha for 1 if the texture
|
|
* is RGB (no alpha), which we use for 16bpp textures.
|
|
*/
|
|
if (glamor_pixmap_priv_is_large(pixmap_priv) ||
|
|
(!PICT_FORMAT_A(picture->format) &&
|
|
repeat_type == RepeatNone && picture->transform)) {
|
|
glamor_pixmap_fbo_fix_wh_ratio(wh, pixmap, pixmap_priv);
|
|
glUniform4fv(wh_location, 1, wh);
|
|
|
|
repeat_type += RepeatFix;
|
|
}
|
|
|
|
glUniform1i(repeat_location, repeat_type);
|
|
}
|
|
|
|
static void
|
|
glamor_set_composite_solid(float *color, GLint uniform_location)
|
|
{
|
|
glUniform4fv(uniform_location, 1, color);
|
|
}
|
|
|
|
static char
|
|
glamor_get_picture_location(PicturePtr picture)
|
|
{
|
|
if (picture == NULL)
|
|
return ' ';
|
|
|
|
if (picture->pDrawable == NULL) {
|
|
switch (picture->pSourcePict->type) {
|
|
case SourcePictTypeSolidFill:
|
|
return 'c';
|
|
case SourcePictTypeLinear:
|
|
return 'l';
|
|
case SourcePictTypeRadial:
|
|
return 'r';
|
|
default:
|
|
return '?';
|
|
}
|
|
}
|
|
return glamor_get_drawable_location(picture->pDrawable);
|
|
}
|
|
|
|
static void *
|
|
glamor_setup_composite_vbo(ScreenPtr screen, int n_verts)
|
|
{
|
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
|
int vert_size;
|
|
char *vbo_offset;
|
|
float *vb;
|
|
|
|
glamor_priv->render_nr_quads = 0;
|
|
glamor_priv->vb_stride = 2 * sizeof(float);
|
|
if (glamor_priv->has_source_coords)
|
|
glamor_priv->vb_stride += 2 * sizeof(float);
|
|
if (glamor_priv->has_mask_coords)
|
|
glamor_priv->vb_stride += 2 * sizeof(float);
|
|
|
|
vert_size = n_verts * glamor_priv->vb_stride;
|
|
|
|
glamor_make_current(glamor_priv);
|
|
vb = glamor_get_vbo_space(screen, vert_size, &vbo_offset);
|
|
|
|
glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
|
|
glamor_priv->vb_stride, vbo_offset);
|
|
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
|
|
|
|
if (glamor_priv->has_source_coords) {
|
|
glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
|
|
GL_FLOAT, GL_FALSE,
|
|
glamor_priv->vb_stride,
|
|
vbo_offset + 2 * sizeof(float));
|
|
glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
|
|
}
|
|
|
|
if (glamor_priv->has_mask_coords) {
|
|
glVertexAttribPointer(GLAMOR_VERTEX_MASK, 2, GL_FLOAT, GL_FALSE,
|
|
glamor_priv->vb_stride,
|
|
vbo_offset + (glamor_priv->has_source_coords ?
|
|
4 : 2) * sizeof(float));
|
|
glEnableVertexAttribArray(GLAMOR_VERTEX_MASK);
|
|
}
|
|
|
|
return vb;
|
|
}
|
|
|
|
static void
|
|
glamor_flush_composite_rects(ScreenPtr screen)
|
|
{
|
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
|
|
|
glamor_make_current(glamor_priv);
|
|
|
|
if (!glamor_priv->render_nr_quads)
|
|
return;
|
|
|
|
glamor_glDrawArrays_GL_QUADS(glamor_priv, glamor_priv->render_nr_quads);
|
|
}
|
|
|
|
static const int pict_format_combine_tab[][3] = {
|
|
{PICT_TYPE_ARGB, PICT_TYPE_A, PICT_TYPE_ARGB},
|
|
{PICT_TYPE_ABGR, PICT_TYPE_A, PICT_TYPE_ABGR},
|
|
};
|
|
|
|
static Bool
|
|
combine_pict_format(PictFormatShort * des, const PictFormatShort src,
|
|
const PictFormatShort mask, glamor_program_alpha in_ca)
|
|
{
|
|
PictFormatShort new_vis;
|
|
int src_type, mask_type, src_bpp;
|
|
int i;
|
|
|
|
if (src == mask) {
|
|
*des = src;
|
|
return TRUE;
|
|
}
|
|
src_bpp = PICT_FORMAT_BPP(src);
|
|
|
|
assert(src_bpp == PICT_FORMAT_BPP(mask));
|
|
|
|
new_vis = PICT_FORMAT_VIS(src) | PICT_FORMAT_VIS(mask);
|
|
|
|
switch (in_ca) {
|
|
case glamor_program_alpha_normal:
|
|
src_type = PICT_FORMAT_TYPE(src);
|
|
mask_type = PICT_TYPE_A;
|
|
break;
|
|
case glamor_program_alpha_ca_first:
|
|
src_type = PICT_FORMAT_TYPE(src);
|
|
mask_type = PICT_FORMAT_TYPE(mask);
|
|
break;
|
|
case glamor_program_alpha_ca_second:
|
|
src_type = PICT_TYPE_A;
|
|
mask_type = PICT_FORMAT_TYPE(mask);
|
|
break;
|
|
case glamor_program_alpha_dual_blend:
|
|
src_type = PICT_FORMAT_TYPE(src);
|
|
mask_type = PICT_FORMAT_TYPE(mask);
|
|
break;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
|
|
if (src_type == mask_type) {
|
|
*des = PICT_VISFORMAT(src_bpp, src_type, new_vis);
|
|
return TRUE;
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_SIZE(pict_format_combine_tab); i++) {
|
|
if ((src_type == pict_format_combine_tab[i][0]
|
|
&& mask_type == pict_format_combine_tab[i][1])
|
|
|| (src_type == pict_format_combine_tab[i][1]
|
|
&& mask_type == pict_format_combine_tab[i][0])) {
|
|
*des = PICT_VISFORMAT(src_bpp, pict_format_combine_tab[i]
|
|
[2], new_vis);
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
glamor_set_normalize_tcoords_generic(PixmapPtr pixmap,
|
|
glamor_pixmap_private *priv,
|
|
int repeat_type,
|
|
float *matrix,
|
|
float xscale, float yscale,
|
|
int x1, int y1, int x2, int y2,
|
|
float *texcoords,
|
|
int stride)
|
|
{
|
|
if (!matrix && repeat_type == RepeatNone)
|
|
glamor_set_normalize_tcoords_ext(priv, xscale, yscale,
|
|
x1, y1,
|
|
x2, y2, texcoords, stride);
|
|
else if (matrix && repeat_type == RepeatNone)
|
|
glamor_set_transformed_normalize_tcoords_ext(priv, matrix, xscale,
|
|
yscale, x1, y1,
|
|
x2, y2,
|
|
texcoords, stride);
|
|
else if (!matrix && repeat_type != RepeatNone)
|
|
glamor_set_repeat_normalize_tcoords_ext(pixmap, priv, repeat_type,
|
|
xscale, yscale,
|
|
x1, y1,
|
|
x2, y2,
|
|
texcoords, stride);
|
|
else if (matrix && repeat_type != RepeatNone)
|
|
glamor_set_repeat_transformed_normalize_tcoords_ext(pixmap, priv, repeat_type,
|
|
matrix, xscale,
|
|
yscale, x1, y1, x2,
|
|
y2,
|
|
texcoords, stride);
|
|
}
|
|
|
|
/**
|
|
* Returns whether the general composite path supports this picture
|
|
* format for a pixmap that is permanently stored in an FBO (as
|
|
* opposed to the GLAMOR_PIXMAP_DYNAMIC_UPLOAD path).
|
|
*
|
|
* We could support many more formats by using GL_ARB_texture_view to
|
|
* parse the same bits as different formats. For now, we only support
|
|
* tweaking whether we sample the alpha bits of an a8r8g8b8, or just
|
|
* force them to 1.
|
|
*/
|
|
static Bool
|
|
glamor_render_format_is_supported(PictFormatShort format)
|
|
{
|
|
switch (format) {
|
|
case PICT_a8r8g8b8:
|
|
case PICT_x8r8g8b8:
|
|
case PICT_a8:
|
|
return TRUE;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static Bool
|
|
glamor_composite_choose_shader(CARD8 op,
|
|
PicturePtr source,
|
|
PicturePtr mask,
|
|
PicturePtr dest,
|
|
PixmapPtr source_pixmap,
|
|
PixmapPtr mask_pixmap,
|
|
PixmapPtr dest_pixmap,
|
|
glamor_pixmap_private *source_pixmap_priv,
|
|
glamor_pixmap_private *mask_pixmap_priv,
|
|
glamor_pixmap_private *dest_pixmap_priv,
|
|
struct shader_key *s_key,
|
|
glamor_composite_shader ** shader,
|
|
struct blendinfo *op_info,
|
|
PictFormatShort *psaved_source_format,
|
|
enum ca_state ca_state)
|
|
{
|
|
ScreenPtr screen = dest->pDrawable->pScreen;
|
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
|
Bool source_needs_upload = FALSE;
|
|
Bool mask_needs_upload = FALSE;
|
|
PictFormatShort saved_source_format = 0;
|
|
struct shader_key key;
|
|
GLfloat source_solid_color[4];
|
|
GLfloat mask_solid_color[4];
|
|
Bool ret = FALSE;
|
|
|
|
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
|
|
glamor_fallback("dest has no fbo.\n");
|
|
goto fail;
|
|
}
|
|
|
|
if (!glamor_render_format_is_supported(dest->format)) {
|
|
glamor_fallback("Unsupported dest picture format.\n");
|
|
goto fail;
|
|
}
|
|
|
|
memset(&key, 0, sizeof(key));
|
|
if (!source) {
|
|
key.source = SHADER_SOURCE_SOLID;
|
|
source_solid_color[0] = 0.0;
|
|
source_solid_color[1] = 0.0;
|
|
source_solid_color[2] = 0.0;
|
|
source_solid_color[3] = 0.0;
|
|
}
|
|
else if (!source->pDrawable) {
|
|
if (source->pSourcePict->type == SourcePictTypeSolidFill) {
|
|
key.source = SHADER_SOURCE_SOLID;
|
|
glamor_get_rgba_from_pixel(source->pSourcePict->solidFill.color,
|
|
&source_solid_color[0],
|
|
&source_solid_color[1],
|
|
&source_solid_color[2],
|
|
&source_solid_color[3], PICT_a8r8g8b8);
|
|
}
|
|
else
|
|
goto fail;
|
|
}
|
|
else {
|
|
if (PICT_FORMAT_A(source->format))
|
|
key.source = SHADER_SOURCE_TEXTURE_ALPHA;
|
|
else
|
|
key.source = SHADER_SOURCE_TEXTURE;
|
|
}
|
|
|
|
if (mask) {
|
|
if (!mask->pDrawable) {
|
|
if (mask->pSourcePict->type == SourcePictTypeSolidFill) {
|
|
key.mask = SHADER_MASK_SOLID;
|
|
glamor_get_rgba_from_pixel
|
|
(mask->pSourcePict->solidFill.color,
|
|
&mask_solid_color[0],
|
|
&mask_solid_color[1],
|
|
&mask_solid_color[2], &mask_solid_color[3], PICT_a8r8g8b8);
|
|
}
|
|
else
|
|
goto fail;
|
|
}
|
|
else {
|
|
if (PICT_FORMAT_A(mask->format))
|
|
key.mask = SHADER_MASK_TEXTURE_ALPHA;
|
|
else
|
|
key.mask = SHADER_MASK_TEXTURE;
|
|
}
|
|
|
|
if (!mask->componentAlpha) {
|
|
key.in = glamor_program_alpha_normal;
|
|
}
|
|
else {
|
|
if (op == PictOpClear)
|
|
key.mask = SHADER_MASK_NONE;
|
|
else if (glamor_priv->has_dual_blend)
|
|
key.in = glamor_program_alpha_dual_blend;
|
|
else if (op == PictOpSrc || op == PictOpAdd
|
|
|| op == PictOpIn || op == PictOpOut
|
|
|| op == PictOpOverReverse)
|
|
key.in = glamor_program_alpha_ca_second;
|
|
else if (op == PictOpOutReverse || op == PictOpInReverse) {
|
|
key.in = glamor_program_alpha_ca_first;
|
|
}
|
|
else {
|
|
glamor_fallback("Unsupported component alpha op: %d\n", op);
|
|
goto fail;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
key.mask = SHADER_MASK_NONE;
|
|
}
|
|
|
|
if (dest_pixmap->drawable.bitsPerPixel <= 8 &&
|
|
glamor_priv->one_channel_format == GL_RED) {
|
|
key.dest_swizzle = SHADER_DEST_SWIZZLE_ALPHA_TO_RED;
|
|
} else {
|
|
key.dest_swizzle = SHADER_DEST_SWIZZLE_DEFAULT;
|
|
}
|
|
|
|
if (source && source->alphaMap) {
|
|
glamor_fallback("source alphaMap\n");
|
|
goto fail;
|
|
}
|
|
if (mask && mask->alphaMap) {
|
|
glamor_fallback("mask alphaMap\n");
|
|
goto fail;
|
|
}
|
|
|
|
if (key.source == SHADER_SOURCE_TEXTURE ||
|
|
key.source == SHADER_SOURCE_TEXTURE_ALPHA) {
|
|
if (source_pixmap == dest_pixmap) {
|
|
/* XXX source and the dest share the same texture.
|
|
* Does it need special handle? */
|
|
glamor_fallback("source == dest\n");
|
|
}
|
|
if (source_pixmap_priv->gl_fbo == GLAMOR_FBO_UNATTACHED) {
|
|
#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
|
|
source_needs_upload = TRUE;
|
|
#else
|
|
glamor_fallback("no texture in source\n");
|
|
goto fail;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (key.mask == SHADER_MASK_TEXTURE ||
|
|
key.mask == SHADER_MASK_TEXTURE_ALPHA) {
|
|
if (mask_pixmap == dest_pixmap) {
|
|
glamor_fallback("mask == dest\n");
|
|
goto fail;
|
|
}
|
|
if (mask_pixmap_priv->gl_fbo == GLAMOR_FBO_UNATTACHED) {
|
|
#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
|
|
mask_needs_upload = TRUE;
|
|
#else
|
|
glamor_fallback("no texture in mask\n");
|
|
goto fail;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
|
|
if (source_needs_upload && mask_needs_upload
|
|
&& source_pixmap == mask_pixmap) {
|
|
|
|
if (source->format != mask->format) {
|
|
saved_source_format = source->format;
|
|
|
|
if (!combine_pict_format(&source->format, source->format,
|
|
mask->format, key.in)) {
|
|
glamor_fallback("combine source %x mask %x failed.\n",
|
|
source->format, mask->format);
|
|
goto fail;
|
|
}
|
|
|
|
/* XXX
|
|
* By default, glamor_upload_picture_to_texture will wire alpha to 1
|
|
* if one picture doesn't have alpha. So we don't do that again in
|
|
* rendering function. But here is a special case, as source and
|
|
* mask share the same texture but may have different formats. For
|
|
* example, source doesn't have alpha, but mask has alpha. Then the
|
|
* texture will have the alpha value for the mask. And will not wire
|
|
* to 1 for the source. In this case, we have to use different shader
|
|
* to wire the source's alpha to 1.
|
|
*
|
|
* But this may cause a potential problem if the source's repeat mode
|
|
* is REPEAT_NONE, and if the source is smaller than the dest, then
|
|
* for the region not covered by the source may be painted incorrectly.
|
|
* because we wire the alpha to 1.
|
|
*
|
|
**/
|
|
if (!PICT_FORMAT_A(saved_source_format)
|
|
&& PICT_FORMAT_A(mask->format))
|
|
key.source = SHADER_SOURCE_TEXTURE;
|
|
|
|
if (!PICT_FORMAT_A(mask->format)
|
|
&& PICT_FORMAT_A(saved_source_format))
|
|
key.mask = SHADER_MASK_TEXTURE;
|
|
}
|
|
|
|
if (!glamor_upload_picture_to_texture(source)) {
|
|
glamor_fallback("Failed to upload source texture.\n");
|
|
goto fail;
|
|
}
|
|
mask_needs_upload = FALSE;
|
|
}
|
|
else {
|
|
if (source_needs_upload) {
|
|
if (!glamor_upload_picture_to_texture(source)) {
|
|
glamor_fallback("Failed to upload source texture.\n");
|
|
goto fail;
|
|
}
|
|
} else {
|
|
if (source && !glamor_render_format_is_supported(source->format)) {
|
|
glamor_fallback("Unsupported source picture format.\n");
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
if (mask_needs_upload) {
|
|
if (!glamor_upload_picture_to_texture(mask)) {
|
|
glamor_fallback("Failed to upload mask texture.\n");
|
|
goto fail;
|
|
}
|
|
} else if (mask) {
|
|
if (!glamor_render_format_is_supported(mask->format)) {
|
|
glamor_fallback("Unsupported mask picture format.\n");
|
|
goto fail;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* If the source and mask are two differently-formatted views of
|
|
* the same pixmap bits, and the pixmap was already uploaded (so
|
|
* the dynamic code above doesn't apply), then fall back to
|
|
* software. We should use texture views to fix this properly.
|
|
*/
|
|
if (source_pixmap && source_pixmap == mask_pixmap &&
|
|
source->format != mask->format) {
|
|
goto fail;
|
|
}
|
|
|
|
if (!glamor_set_composite_op(screen, op, op_info, dest, mask, ca_state,
|
|
&key)) {
|
|
goto fail;
|
|
}
|
|
|
|
*shader = glamor_lookup_composite_shader(screen, &key);
|
|
if ((*shader)->prog == 0) {
|
|
glamor_fallback("no shader program for this render acccel mode\n");
|
|
goto fail;
|
|
}
|
|
|
|
if (key.source == SHADER_SOURCE_SOLID)
|
|
memcpy(&(*shader)->source_solid_color[0],
|
|
source_solid_color, 4 * sizeof(float));
|
|
else {
|
|
(*shader)->source_pixmap = source_pixmap;
|
|
(*shader)->source = source;
|
|
}
|
|
|
|
if (key.mask == SHADER_MASK_SOLID)
|
|
memcpy(&(*shader)->mask_solid_color[0],
|
|
mask_solid_color, 4 * sizeof(float));
|
|
else {
|
|
(*shader)->mask_pixmap = mask_pixmap;
|
|
(*shader)->mask = mask;
|
|
}
|
|
|
|
ret = TRUE;
|
|
memcpy(s_key, &key, sizeof(key));
|
|
*psaved_source_format = saved_source_format;
|
|
goto done;
|
|
|
|
fail:
|
|
if (saved_source_format)
|
|
source->format = saved_source_format;
|
|
done:
|
|
return ret;
|
|
}
|
|
|
|
static void
|
|
glamor_composite_set_shader_blend(glamor_screen_private *glamor_priv,
|
|
glamor_pixmap_private *dest_priv,
|
|
struct shader_key *key,
|
|
glamor_composite_shader *shader,
|
|
struct blendinfo *op_info)
|
|
{
|
|
glamor_make_current(glamor_priv);
|
|
glUseProgram(shader->prog);
|
|
|
|
if (key->source == SHADER_SOURCE_SOLID) {
|
|
glamor_set_composite_solid(shader->source_solid_color,
|
|
shader->source_uniform_location);
|
|
}
|
|
else {
|
|
glamor_set_composite_texture(glamor_priv, 0,
|
|
shader->source,
|
|
shader->source_pixmap, shader->source_wh,
|
|
shader->source_repeat_mode,
|
|
dest_priv);
|
|
}
|
|
|
|
if (key->mask != SHADER_MASK_NONE) {
|
|
if (key->mask == SHADER_MASK_SOLID) {
|
|
glamor_set_composite_solid(shader->mask_solid_color,
|
|
shader->mask_uniform_location);
|
|
}
|
|
else {
|
|
glamor_set_composite_texture(glamor_priv, 1,
|
|
shader->mask,
|
|
shader->mask_pixmap, shader->mask_wh,
|
|
shader->mask_repeat_mode,
|
|
dest_priv);
|
|
}
|
|
}
|
|
|
|
if (glamor_priv->gl_flavor != GLAMOR_GL_ES2)
|
|
glDisable(GL_COLOR_LOGIC_OP);
|
|
|
|
if (op_info->source_blend == GL_ONE && op_info->dest_blend == GL_ZERO) {
|
|
glDisable(GL_BLEND);
|
|
}
|
|
else {
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(op_info->source_blend, op_info->dest_blend);
|
|
}
|
|
}
|
|
|
|
static Bool
|
|
glamor_composite_with_shader(CARD8 op,
|
|
PicturePtr source,
|
|
PicturePtr mask,
|
|
PicturePtr dest,
|
|
PixmapPtr source_pixmap,
|
|
PixmapPtr mask_pixmap,
|
|
PixmapPtr dest_pixmap,
|
|
glamor_pixmap_private *source_pixmap_priv,
|
|
glamor_pixmap_private *mask_pixmap_priv,
|
|
glamor_pixmap_private *dest_pixmap_priv,
|
|
int nrect, glamor_composite_rect_t *rects,
|
|
enum ca_state ca_state)
|
|
{
|
|
ScreenPtr screen = dest->pDrawable->pScreen;
|
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
|
GLfloat dst_xscale, dst_yscale;
|
|
GLfloat mask_xscale = 1, mask_yscale = 1, src_xscale = 1, src_yscale = 1;
|
|
struct shader_key key, key_ca;
|
|
int dest_x_off, dest_y_off;
|
|
int source_x_off, source_y_off;
|
|
int mask_x_off, mask_y_off;
|
|
PictFormatShort saved_source_format = 0;
|
|
float src_matrix[9], mask_matrix[9];
|
|
float *psrc_matrix = NULL, *pmask_matrix = NULL;
|
|
int nrect_max;
|
|
Bool ret = FALSE;
|
|
glamor_composite_shader *shader = NULL, *shader_ca = NULL;
|
|
struct blendinfo op_info, op_info_ca;
|
|
|
|
if (!glamor_composite_choose_shader(op, source, mask, dest,
|
|
source_pixmap, mask_pixmap, dest_pixmap,
|
|
source_pixmap_priv, mask_pixmap_priv,
|
|
dest_pixmap_priv,
|
|
&key, &shader, &op_info,
|
|
&saved_source_format, ca_state)) {
|
|
glamor_fallback("glamor_composite_choose_shader failed\n");
|
|
goto fail;
|
|
}
|
|
if (ca_state == CA_TWO_PASS) {
|
|
if (!glamor_composite_choose_shader(PictOpAdd, source, mask, dest,
|
|
source_pixmap, mask_pixmap, dest_pixmap,
|
|
source_pixmap_priv,
|
|
mask_pixmap_priv, dest_pixmap_priv,
|
|
&key_ca, &shader_ca, &op_info_ca,
|
|
&saved_source_format, ca_state)) {
|
|
glamor_fallback("glamor_composite_choose_shader failed\n");
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
glamor_make_current(glamor_priv);
|
|
|
|
glamor_set_destination_pixmap_priv_nc(glamor_priv, dest_pixmap, dest_pixmap_priv);
|
|
glamor_composite_set_shader_blend(glamor_priv, dest_pixmap_priv, &key, shader, &op_info);
|
|
glamor_set_alu(screen, GXcopy);
|
|
|
|
glamor_priv->has_source_coords = key.source != SHADER_SOURCE_SOLID;
|
|
glamor_priv->has_mask_coords = (key.mask != SHADER_MASK_NONE &&
|
|
key.mask != SHADER_MASK_SOLID);
|
|
|
|
dest_pixmap = glamor_get_drawable_pixmap(dest->pDrawable);
|
|
dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
|
|
glamor_get_drawable_deltas(dest->pDrawable, dest_pixmap,
|
|
&dest_x_off, &dest_y_off);
|
|
pixmap_priv_get_dest_scale(dest_pixmap, dest_pixmap_priv, &dst_xscale, &dst_yscale);
|
|
|
|
if (glamor_priv->has_source_coords) {
|
|
glamor_get_drawable_deltas(source->pDrawable,
|
|
source_pixmap, &source_x_off, &source_y_off);
|
|
pixmap_priv_get_scale(source_pixmap_priv, &src_xscale, &src_yscale);
|
|
if (source->transform) {
|
|
psrc_matrix = src_matrix;
|
|
glamor_picture_get_matrixf(source, psrc_matrix);
|
|
}
|
|
}
|
|
|
|
if (glamor_priv->has_mask_coords) {
|
|
glamor_get_drawable_deltas(mask->pDrawable, mask_pixmap,
|
|
&mask_x_off, &mask_y_off);
|
|
pixmap_priv_get_scale(mask_pixmap_priv, &mask_xscale, &mask_yscale);
|
|
if (mask->transform) {
|
|
pmask_matrix = mask_matrix;
|
|
glamor_picture_get_matrixf(mask, pmask_matrix);
|
|
}
|
|
}
|
|
|
|
nrect_max = MIN(nrect, GLAMOR_COMPOSITE_VBO_VERT_CNT / 4);
|
|
|
|
while (nrect) {
|
|
int mrect, rect_processed;
|
|
int vb_stride;
|
|
float *vertices;
|
|
|
|
mrect = nrect > nrect_max ? nrect_max : nrect;
|
|
vertices = glamor_setup_composite_vbo(screen, mrect * 4);
|
|
rect_processed = mrect;
|
|
vb_stride = glamor_priv->vb_stride / sizeof(float);
|
|
while (mrect--) {
|
|
INT16 x_source;
|
|
INT16 y_source;
|
|
INT16 x_mask;
|
|
INT16 y_mask;
|
|
INT16 x_dest;
|
|
INT16 y_dest;
|
|
CARD16 width;
|
|
CARD16 height;
|
|
|
|
x_dest = rects->x_dst + dest_x_off;
|
|
y_dest = rects->y_dst + dest_y_off;
|
|
x_source = rects->x_src + source_x_off;
|
|
y_source = rects->y_src + source_y_off;
|
|
x_mask = rects->x_mask + mask_x_off;
|
|
y_mask = rects->y_mask + mask_y_off;
|
|
width = rects->width;
|
|
height = rects->height;
|
|
|
|
DEBUGF
|
|
("dest(%d,%d) source(%d %d) mask (%d %d), width %d height %d \n",
|
|
x_dest, y_dest, x_source, y_source, x_mask, y_mask, width,
|
|
height);
|
|
|
|
glamor_set_normalize_vcoords_ext(dest_pixmap_priv, dst_xscale,
|
|
dst_yscale, x_dest, y_dest,
|
|
x_dest + width, y_dest + height,
|
|
vertices,
|
|
vb_stride);
|
|
vertices += 2;
|
|
if (key.source != SHADER_SOURCE_SOLID) {
|
|
glamor_set_normalize_tcoords_generic(source_pixmap,
|
|
source_pixmap_priv,
|
|
source->repeatType,
|
|
psrc_matrix, src_xscale,
|
|
src_yscale, x_source,
|
|
y_source, x_source + width,
|
|
y_source + height,
|
|
vertices, vb_stride);
|
|
vertices += 2;
|
|
}
|
|
|
|
if (key.mask != SHADER_MASK_NONE && key.mask != SHADER_MASK_SOLID) {
|
|
glamor_set_normalize_tcoords_generic(mask_pixmap,
|
|
mask_pixmap_priv,
|
|
mask->repeatType,
|
|
pmask_matrix, mask_xscale,
|
|
mask_yscale, x_mask,
|
|
y_mask, x_mask + width,
|
|
y_mask + height,
|
|
vertices, vb_stride);
|
|
vertices += 2;
|
|
}
|
|
glamor_priv->render_nr_quads++;
|
|
rects++;
|
|
|
|
/* We've incremented by one of our 4 verts, now do the other 3. */
|
|
vertices += 3 * vb_stride;
|
|
}
|
|
glamor_put_vbo_space(screen);
|
|
glamor_flush_composite_rects(screen);
|
|
nrect -= rect_processed;
|
|
if (ca_state == CA_TWO_PASS) {
|
|
glamor_composite_set_shader_blend(glamor_priv, dest_pixmap_priv,
|
|
&key_ca, shader_ca, &op_info_ca);
|
|
glamor_flush_composite_rects(screen);
|
|
if (nrect)
|
|
glamor_composite_set_shader_blend(glamor_priv, dest_pixmap_priv,
|
|
&key, shader, &op_info);
|
|
}
|
|
}
|
|
|
|
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
|
|
glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
|
|
glDisableVertexAttribArray(GLAMOR_VERTEX_MASK);
|
|
glDisable(GL_BLEND);
|
|
DEBUGF("finish rendering.\n");
|
|
if (saved_source_format)
|
|
source->format = saved_source_format;
|
|
|
|
ret = TRUE;
|
|
|
|
fail:
|
|
if (mask_pixmap && glamor_pixmap_is_memory(mask_pixmap))
|
|
glamor_pixmap_destroy_fbo(mask_pixmap);
|
|
if (source_pixmap && glamor_pixmap_is_memory(source_pixmap))
|
|
glamor_pixmap_destroy_fbo(source_pixmap);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static PicturePtr
|
|
glamor_convert_gradient_picture(ScreenPtr screen,
|
|
PicturePtr source,
|
|
int x_source,
|
|
int y_source, int width, int height)
|
|
{
|
|
PixmapPtr pixmap;
|
|
PicturePtr dst = NULL;
|
|
int error;
|
|
PictFormatPtr pFormat;
|
|
PictFormatShort format;
|
|
|
|
if (source->pDrawable) {
|
|
pFormat = source->pFormat;
|
|
format = pFormat->format;
|
|
} else {
|
|
format = PICT_a8r8g8b8;
|
|
pFormat = PictureMatchFormat(screen, 32, format);
|
|
}
|
|
|
|
#ifdef GLAMOR_GRADIENT_SHADER
|
|
if (!source->pDrawable) {
|
|
if (source->pSourcePict->type == SourcePictTypeLinear) {
|
|
dst = glamor_generate_linear_gradient_picture(screen,
|
|
source, x_source,
|
|
y_source, width,
|
|
height, format);
|
|
}
|
|
else if (source->pSourcePict->type == SourcePictTypeRadial) {
|
|
dst = glamor_generate_radial_gradient_picture(screen,
|
|
source, x_source,
|
|
y_source, width,
|
|
height, format);
|
|
}
|
|
|
|
if (dst) {
|
|
return dst;
|
|
}
|
|
}
|
|
#endif
|
|
pixmap = glamor_create_pixmap(screen,
|
|
width,
|
|
height,
|
|
PIXMAN_FORMAT_DEPTH(format),
|
|
GLAMOR_CREATE_PIXMAP_CPU);
|
|
|
|
if (!pixmap)
|
|
return NULL;
|
|
|
|
dst = CreatePicture(0,
|
|
&pixmap->drawable, pFormat, 0, 0, serverClient, &error);
|
|
glamor_destroy_pixmap(pixmap);
|
|
if (!dst)
|
|
return NULL;
|
|
|
|
ValidatePicture(dst);
|
|
|
|
fbComposite(PictOpSrc, source, NULL, dst, x_source, y_source,
|
|
0, 0, 0, 0, width, height);
|
|
return dst;
|
|
}
|
|
|
|
Bool
|
|
glamor_composite_clipped_region(CARD8 op,
|
|
PicturePtr source,
|
|
PicturePtr mask,
|
|
PicturePtr dest,
|
|
PixmapPtr source_pixmap,
|
|
PixmapPtr mask_pixmap,
|
|
PixmapPtr dest_pixmap,
|
|
RegionPtr region,
|
|
int x_source,
|
|
int y_source,
|
|
int x_mask, int y_mask, int x_dest, int y_dest)
|
|
{
|
|
glamor_pixmap_private *source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
|
|
glamor_pixmap_private *mask_pixmap_priv = glamor_get_pixmap_private(mask_pixmap);
|
|
glamor_pixmap_private *dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
|
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(dest_pixmap->drawable.pScreen);
|
|
ScreenPtr screen = dest->pDrawable->pScreen;
|
|
PicturePtr temp_src = source, temp_mask = mask;
|
|
PixmapPtr temp_src_pixmap = source_pixmap;
|
|
PixmapPtr temp_mask_pixmap = mask_pixmap;
|
|
glamor_pixmap_private *temp_src_priv = source_pixmap_priv;
|
|
glamor_pixmap_private *temp_mask_priv = mask_pixmap_priv;
|
|
int x_temp_src, y_temp_src, x_temp_mask, y_temp_mask;
|
|
BoxPtr extent;
|
|
glamor_composite_rect_t rect[10];
|
|
glamor_composite_rect_t *prect = rect;
|
|
int prect_size = ARRAY_SIZE(rect);
|
|
int ok = FALSE;
|
|
int i;
|
|
int width;
|
|
int height;
|
|
BoxPtr box;
|
|
int nbox;
|
|
enum ca_state ca_state = CA_NONE;
|
|
|
|
extent = RegionExtents(region);
|
|
box = RegionRects(region);
|
|
nbox = RegionNumRects(region);
|
|
width = extent->x2 - extent->x1;
|
|
height = extent->y2 - extent->y1;
|
|
|
|
x_temp_src = x_source;
|
|
y_temp_src = y_source;
|
|
x_temp_mask = x_mask;
|
|
y_temp_mask = y_mask;
|
|
|
|
DEBUGF("clipped (%d %d) (%d %d) (%d %d) width %d height %d \n",
|
|
x_source, y_source, x_mask, y_mask, x_dest, y_dest, width, height);
|
|
|
|
/* Is the composite operation equivalent to a copy? */
|
|
if (source &&
|
|
!mask && !source->alphaMap && !dest->alphaMap
|
|
&& source->pDrawable && !source->transform
|
|
/* CopyArea is only defined with matching depths. */
|
|
&& dest->pDrawable->depth == source->pDrawable->depth
|
|
&& ((op == PictOpSrc
|
|
&& (source->format == dest->format
|
|
|| (PICT_FORMAT_COLOR(dest->format)
|
|
&& PICT_FORMAT_COLOR(source->format)
|
|
&& dest->format == PICT_FORMAT(PICT_FORMAT_BPP(source->format),
|
|
PICT_FORMAT_TYPE(source->format),
|
|
0,
|
|
PICT_FORMAT_R(source->format),
|
|
PICT_FORMAT_G(source->format),
|
|
PICT_FORMAT_B(source->format)))))
|
|
|| (op == PictOpOver
|
|
&& source->format == dest->format
|
|
&& !PICT_FORMAT_A(source->format)))
|
|
&& x_source >= 0 && y_source >= 0
|
|
&& (x_source + width) <= source->pDrawable->width
|
|
&& (y_source + height) <= source->pDrawable->height) {
|
|
x_source += source->pDrawable->x;
|
|
y_source += source->pDrawable->y;
|
|
x_dest += dest->pDrawable->x;
|
|
y_dest += dest->pDrawable->y;
|
|
glamor_copy(source->pDrawable, dest->pDrawable, NULL,
|
|
box, nbox, x_source - x_dest,
|
|
y_source - y_dest, FALSE, FALSE, 0, NULL);
|
|
ok = TRUE;
|
|
goto out;
|
|
}
|
|
|
|
/* XXX is it possible source mask have non-zero drawable.x/y? */
|
|
if (source
|
|
&& ((!source->pDrawable
|
|
&& (source->pSourcePict->type != SourcePictTypeSolidFill))
|
|
|| (source->pDrawable
|
|
&& !GLAMOR_PIXMAP_PRIV_HAS_FBO(source_pixmap_priv)
|
|
&& (source_pixmap->drawable.width != width
|
|
|| source_pixmap->drawable.height != height)))) {
|
|
temp_src =
|
|
glamor_convert_gradient_picture(screen, source,
|
|
extent->x1 + x_source - x_dest - dest->pDrawable->x,
|
|
extent->y1 + y_source - y_dest - dest->pDrawable->y,
|
|
width, height);
|
|
if (!temp_src) {
|
|
temp_src = source;
|
|
goto out;
|
|
}
|
|
temp_src_pixmap = (PixmapPtr) (temp_src->pDrawable);
|
|
temp_src_priv = glamor_get_pixmap_private(temp_src_pixmap);
|
|
x_temp_src = -extent->x1 + x_dest + dest->pDrawable->x;
|
|
y_temp_src = -extent->y1 + y_dest + dest->pDrawable->y;
|
|
}
|
|
|
|
if (mask
|
|
&&
|
|
((!mask->pDrawable
|
|
&& (mask->pSourcePict->type != SourcePictTypeSolidFill))
|
|
|| (mask->pDrawable && !GLAMOR_PIXMAP_PRIV_HAS_FBO(mask_pixmap_priv)
|
|
&& (mask_pixmap->drawable.width != width
|
|
|| mask_pixmap->drawable.height != height)))) {
|
|
/* XXX if mask->pDrawable is the same as source->pDrawable, we have an opportunity
|
|
* to do reduce one conversion. */
|
|
temp_mask =
|
|
glamor_convert_gradient_picture(screen, mask,
|
|
extent->x1 + x_mask - x_dest - dest->pDrawable->x,
|
|
extent->y1 + y_mask - y_dest - dest->pDrawable->y,
|
|
width, height);
|
|
if (!temp_mask) {
|
|
temp_mask = mask;
|
|
goto out;
|
|
}
|
|
temp_mask_pixmap = (PixmapPtr) (temp_mask->pDrawable);
|
|
temp_mask_priv = glamor_get_pixmap_private(temp_mask_pixmap);
|
|
x_temp_mask = -extent->x1 + x_dest + dest->pDrawable->x;
|
|
y_temp_mask = -extent->y1 + y_dest + dest->pDrawable->y;
|
|
}
|
|
|
|
if (mask && mask->componentAlpha) {
|
|
if (glamor_priv->has_dual_blend) {
|
|
ca_state = CA_DUAL_BLEND;
|
|
} else {
|
|
if (op == PictOpOver) {
|
|
if (glamor_pixmap_is_memory(mask_pixmap)) {
|
|
glamor_fallback("two pass not supported on memory pximaps\n");
|
|
goto out;
|
|
}
|
|
ca_state = CA_TWO_PASS;
|
|
op = PictOpOutReverse;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (temp_src_pixmap == dest_pixmap) {
|
|
glamor_fallback("source and dest pixmaps are the same\n");
|
|
goto out;
|
|
}
|
|
if (temp_mask_pixmap == dest_pixmap) {
|
|
glamor_fallback("mask and dest pixmaps are the same\n");
|
|
goto out;
|
|
}
|
|
|
|
x_dest += dest->pDrawable->x;
|
|
y_dest += dest->pDrawable->y;
|
|
if (temp_src && temp_src->pDrawable) {
|
|
x_temp_src += temp_src->pDrawable->x;
|
|
y_temp_src += temp_src->pDrawable->y;
|
|
}
|
|
if (temp_mask && temp_mask->pDrawable) {
|
|
x_temp_mask += temp_mask->pDrawable->x;
|
|
y_temp_mask += temp_mask->pDrawable->y;
|
|
}
|
|
|
|
if (nbox > ARRAY_SIZE(rect)) {
|
|
prect = calloc(nbox, sizeof(*prect));
|
|
if (prect)
|
|
prect_size = nbox;
|
|
else {
|
|
prect = rect;
|
|
prect_size = ARRAY_SIZE(rect);
|
|
}
|
|
}
|
|
while (nbox) {
|
|
int box_cnt;
|
|
|
|
box_cnt = nbox > prect_size ? prect_size : nbox;
|
|
for (i = 0; i < box_cnt; i++) {
|
|
prect[i].x_src = box[i].x1 + x_temp_src - x_dest;
|
|
prect[i].y_src = box[i].y1 + y_temp_src - y_dest;
|
|
prect[i].x_mask = box[i].x1 + x_temp_mask - x_dest;
|
|
prect[i].y_mask = box[i].y1 + y_temp_mask - y_dest;
|
|
prect[i].x_dst = box[i].x1;
|
|
prect[i].y_dst = box[i].y1;
|
|
prect[i].width = box[i].x2 - box[i].x1;
|
|
prect[i].height = box[i].y2 - box[i].y1;
|
|
DEBUGF("dest %d %d \n", prect[i].x_dst, prect[i].y_dst);
|
|
}
|
|
ok = glamor_composite_with_shader(op, temp_src, temp_mask, dest,
|
|
temp_src_pixmap, temp_mask_pixmap, dest_pixmap,
|
|
temp_src_priv, temp_mask_priv,
|
|
dest_pixmap_priv,
|
|
box_cnt, prect, ca_state);
|
|
if (!ok)
|
|
break;
|
|
nbox -= box_cnt;
|
|
box += box_cnt;
|
|
}
|
|
|
|
if (prect != rect)
|
|
free(prect);
|
|
out:
|
|
if (temp_src != source)
|
|
FreePicture(temp_src, 0);
|
|
if (temp_mask != mask)
|
|
FreePicture(temp_mask, 0);
|
|
|
|
return ok;
|
|
}
|
|
|
|
void
|
|
glamor_composite(CARD8 op,
|
|
PicturePtr source,
|
|
PicturePtr mask,
|
|
PicturePtr dest,
|
|
INT16 x_source,
|
|
INT16 y_source,
|
|
INT16 x_mask,
|
|
INT16 y_mask,
|
|
INT16 x_dest, INT16 y_dest, CARD16 width, CARD16 height)
|
|
{
|
|
ScreenPtr screen = dest->pDrawable->pScreen;
|
|
PixmapPtr dest_pixmap = glamor_get_drawable_pixmap(dest->pDrawable);
|
|
PixmapPtr source_pixmap = NULL, mask_pixmap = NULL;
|
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
|
RegionRec region;
|
|
BoxPtr extent;
|
|
int nbox, ok = FALSE;
|
|
int force_clip = 0;
|
|
|
|
if (source->pDrawable) {
|
|
source_pixmap = glamor_get_drawable_pixmap(source->pDrawable);
|
|
if (glamor_pixmap_drm_only(source_pixmap))
|
|
goto fail;
|
|
}
|
|
|
|
if (mask && mask->pDrawable) {
|
|
mask_pixmap = glamor_get_drawable_pixmap(mask->pDrawable);
|
|
if (glamor_pixmap_drm_only(mask_pixmap))
|
|
goto fail;
|
|
}
|
|
|
|
DEBUGF
|
|
("source pixmap %p (%d %d) mask(%d %d) dest(%d %d) width %d height %d \n",
|
|
source_pixmap, x_source, y_source, x_mask, y_mask, x_dest, y_dest,
|
|
width, height);
|
|
|
|
if (!glamor_pixmap_has_fbo(dest_pixmap))
|
|
goto fail;
|
|
|
|
if (op >= ARRAY_SIZE(composite_op_info)) {
|
|
glamor_fallback("Unsupported composite op %x\n", op);
|
|
goto fail;
|
|
}
|
|
|
|
if (mask && mask->componentAlpha && !glamor_priv->has_dual_blend) {
|
|
if (op == PictOpAtop
|
|
|| op == PictOpAtopReverse
|
|
|| op == PictOpXor || op >= PictOpSaturate) {
|
|
glamor_fallback("glamor_composite(): component alpha op %x\n", op);
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
if ((source && source->filter >= PictFilterConvolution)
|
|
|| (mask && mask->filter >= PictFilterConvolution)) {
|
|
glamor_fallback("glamor_composite(): unsupported filter\n");
|
|
goto fail;
|
|
}
|
|
|
|
if (!miComputeCompositeRegion(®ion,
|
|
source, mask, dest,
|
|
x_source +
|
|
(source_pixmap ? source->pDrawable->x : 0),
|
|
y_source +
|
|
(source_pixmap ? source->pDrawable->y : 0),
|
|
x_mask +
|
|
(mask_pixmap ? mask->pDrawable->x : 0),
|
|
y_mask +
|
|
(mask_pixmap ? mask->pDrawable->y : 0),
|
|
x_dest + dest->pDrawable->x,
|
|
y_dest + dest->pDrawable->y, width, height)) {
|
|
return;
|
|
}
|
|
|
|
nbox = REGION_NUM_RECTS(®ion);
|
|
DEBUGF("first clipped when compositing.\n");
|
|
DEBUGRegionPrint(®ion);
|
|
extent = RegionExtents(®ion);
|
|
if (nbox == 0)
|
|
return;
|
|
|
|
/* If destination is not a large pixmap, but the region is larger
|
|
* than texture size limitation, and source or mask is memory pixmap,
|
|
* then there may be need to load a large memory pixmap to a
|
|
* texture, and this is not permitted. Then we force to clip the
|
|
* destination and make sure latter will not upload a large memory
|
|
* pixmap. */
|
|
if (!glamor_check_fbo_size(glamor_priv,
|
|
extent->x2 - extent->x1, extent->y2 - extent->y1)
|
|
&& glamor_pixmap_is_large(dest_pixmap)
|
|
&& ((source_pixmap
|
|
&& (glamor_pixmap_is_memory(source_pixmap) ||
|
|
source->repeatType == RepeatPad))
|
|
|| (mask_pixmap &&
|
|
(glamor_pixmap_is_memory(mask_pixmap) ||
|
|
mask->repeatType == RepeatPad))
|
|
|| (!source_pixmap &&
|
|
(source->pSourcePict->type != SourcePictTypeSolidFill))
|
|
|| (!mask_pixmap && mask &&
|
|
mask->pSourcePict->type != SourcePictTypeSolidFill)))
|
|
force_clip = 1;
|
|
|
|
if (force_clip || glamor_pixmap_is_large(dest_pixmap)
|
|
|| (source_pixmap
|
|
&& glamor_pixmap_is_large(source_pixmap))
|
|
|| (mask_pixmap && glamor_pixmap_is_large(mask_pixmap)))
|
|
ok = glamor_composite_largepixmap_region(op,
|
|
source, mask, dest,
|
|
source_pixmap,
|
|
mask_pixmap,
|
|
dest_pixmap,
|
|
®ion, force_clip,
|
|
x_source, y_source,
|
|
x_mask, y_mask,
|
|
x_dest, y_dest, width, height);
|
|
else
|
|
ok = glamor_composite_clipped_region(op, source,
|
|
mask, dest,
|
|
source_pixmap,
|
|
mask_pixmap,
|
|
dest_pixmap,
|
|
®ion,
|
|
x_source, y_source,
|
|
x_mask, y_mask, x_dest, y_dest);
|
|
|
|
REGION_UNINIT(dest->pDrawable->pScreen, ®ion);
|
|
|
|
if (ok)
|
|
return;
|
|
|
|
fail:
|
|
|
|
glamor_fallback
|
|
("from picts %p:%p %dx%d / %p:%p %d x %d (%c,%c) to pict %p:%p %dx%d (%c)\n",
|
|
source, source->pDrawable,
|
|
source->pDrawable ? source->pDrawable->width : 0,
|
|
source->pDrawable ? source->pDrawable->height : 0, mask,
|
|
(!mask) ? NULL : mask->pDrawable,
|
|
(!mask || !mask->pDrawable) ? 0 : mask->pDrawable->width,
|
|
(!mask || !mask->pDrawable) ? 0 : mask->pDrawable->height,
|
|
glamor_get_picture_location(source),
|
|
glamor_get_picture_location(mask),
|
|
dest, dest->pDrawable,
|
|
dest->pDrawable->width, dest->pDrawable->height,
|
|
glamor_get_picture_location(dest));
|
|
|
|
if (glamor_prepare_access_picture_box(dest, GLAMOR_ACCESS_RW,
|
|
x_dest, y_dest, width, height) &&
|
|
glamor_prepare_access_picture_box(source, GLAMOR_ACCESS_RO,
|
|
x_source, y_source, width, height) &&
|
|
glamor_prepare_access_picture_box(mask, GLAMOR_ACCESS_RO,
|
|
x_mask, y_mask, width, height))
|
|
{
|
|
fbComposite(op,
|
|
source, mask, dest,
|
|
x_source, y_source,
|
|
x_mask, y_mask, x_dest, y_dest, width, height);
|
|
}
|
|
glamor_finish_access_picture(mask);
|
|
glamor_finish_access_picture(source);
|
|
glamor_finish_access_picture(dest);
|
|
}
|