xenocara/dist/Mesa/progs/tests/texcompress2.c

274 lines
6.3 KiB
C

/*
* Test texture compression.
*/
#define GL_GLEXT_PROTOTYPES
#include <assert.h>
#include <stdio.h>
#include <GL/glut.h>
#include <GL/glx.h>
#include "readtex.c"
#define IMAGE_FILE "../images/arch.rgb"
static int ImgWidth, ImgHeight;
static GLenum ImgFormat;
static GLenum CompFormat;
static GLfloat EyeDist = 5.0;
static GLfloat Rot = 0.0;
const GLenum Target = GL_TEXTURE_2D;
static void
CheckError(int line)
{
GLenum err = glGetError();
if (err) {
printf("GL Error %d at line %d\n", (int) err, line);
}
}
static const char *
LookupFormat(GLenum format)
{
switch (format) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
default:
return "other";
}
}
static void
TestSubTex(void)
{
GLboolean all = 0*GL_TRUE;
GLubyte *buffer;
GLint size, fmt;
int i;
glGetTexLevelParameteriv(Target, 0,
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &size);
glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
buffer = (GLubyte *) malloc(size);
glGetCompressedTexImageARB(Target, 0, buffer);
printf("Testing sub-texture replacement\n");
if (all)
glCompressedTexImage2DARB(Target, 0,
fmt, ImgWidth, ImgHeight, 0,
size, buffer);
else {
/* bottom half */
glCompressedTexSubImage2DARB(Target, 0,
0, 0, /* pos */
ImgWidth, ImgHeight / 2,
fmt, size/2, buffer);
/* top half */
glCompressedTexSubImage2DARB(Target, 0,
0, ImgHeight / 2, /* pos */
ImgWidth, ImgHeight / 2,
fmt, size/2, buffer + size / 2);
}
free(buffer);
}
static void
LoadCompressedImage(const char *file)
{
const GLenum filter = GL_LINEAR;
GLubyte *image;
GLint p;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
/*
* Load image and scale if needed.
*/
image = LoadRGBImage( file, &ImgWidth, &ImgHeight, &ImgFormat );
if (!image) {
printf("Couldn't read %s\n", IMAGE_FILE);
exit(0);
}
printf("Image is %d x %d\n", ImgWidth, ImgHeight);
/* power of two */
assert(ImgWidth == 128 || ImgWidth == 256 || ImgWidth == 512);
assert(ImgWidth == 128 || ImgHeight == 256 || ImgHeight == 512);
if (ImgFormat == GL_RGB)
CompFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
else
CompFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
if (ImgFormat == GL_RGBA) {
int i, numAlpha = 0;
for (i = 0; i < ImgWidth * ImgHeight; i++) {
if (image[i*4+3] != 0 && image[i*4+3] != 0xff) {
numAlpha++;
}
if (image[i*4+3] == 0)
image[i*4+3] = 4 * i / ImgWidth;
}
printf("Num Alpha !=0,255: %d\n", numAlpha);
}
CompFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
/*
* Give image to OpenGL and have it compress it.
*/
glTexImage2D(Target, 0, CompFormat, ImgWidth, ImgHeight, 0,
ImgFormat, GL_UNSIGNED_BYTE, image);
CheckError(__LINE__);
free(image);
glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_INTERNAL_FORMAT, &p);
printf("Compressed Internal Format: %s (0x%x)\n", LookupFormat(p), p);
assert(p == CompFormat);
printf("Original size: %d bytes\n", ImgWidth * ImgHeight * 3);
glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &p);
printf("Compressed size: %d bytes\n", p);
glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, filter);
TestSubTex();
}
static void
Init(const char *file)
{
GLint numFormats, formats[100];
GLint p;
if (!glutExtensionSupported("GL_ARB_texture_compression")) {
printf("Sorry, GL_ARB_texture_compression is required.\n");
exit(1);
}
if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) {
printf("Sorry, GL_EXT_texture_compression_s3tc is required.\n");
exit(1);
}
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, &numFormats);
glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats);
printf("%d supported compression formats: ", numFormats);
for (p = 0; p < numFormats; p++)
printf("0x%x ", formats[p]);
printf("\n");
LoadCompressedImage(file);
glEnable(GL_TEXTURE_2D);
if (ImgFormat == GL_RGBA) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
}
}
static void
Reshape( int width, int height )
{
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum(-1, 1, -1, 1, 4, 100);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
}
static void
Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 'd':
EyeDist -= 1.0;
if (EyeDist < 4.0)
EyeDist = 4.0;
break;
case 'D':
EyeDist += 1.0;
break;
case 'z':
Rot += 5.0;
break;
case 'Z':
Rot -= 5.0;
break;
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void
Draw( void )
{
glClearColor(0.3, 0.3, .8, 0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(0, 0, -(EyeDist+0.01));
glRotatef(Rot, 0, 0, 1);
glBegin(GL_POLYGON);
glTexCoord2f(0, 0); glVertex2f(-1, -1);
glTexCoord2f(1, 0); glVertex2f( 1, -1);
glTexCoord2f(1, 1); glVertex2f( 1, 1);
glTexCoord2f(0, 1); glVertex2f(-1, 1);
glEnd();
glPopMatrix();
glutSwapBuffers();
}
int
main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowSize( 600, 600 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE);
glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Draw );
if (argc > 1)
Init(argv[1]);
else
Init(IMAGE_FILE);
glutMainLoop();
return 0;
}