260 lines
6.9 KiB
C
260 lines
6.9 KiB
C
/*
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* file rendition_shadow.h
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*
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* The functions used by ShadowFB
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* Based on code written by Mark Vojkovich <markv@valinux.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "rendition.h"
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#include "vtypes.h"
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#include "rendition_shadow.h"
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#include "shadowfb.h"
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#include "servermd.h"
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void
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renditionRefreshArea(ScrnInfoPtr pScreenInfo, int num, BoxPtr pbox)
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{
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renditionPtr pRendition = RENDITIONPTR(pScreenInfo);
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int width, height, Bpp, FBPitch;
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unsigned char *src, *dst;
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Bpp = pScreenInfo->bitsPerPixel >> 3;
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FBPitch = BitmapBytePad(pScreenInfo->displayWidth *
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pScreenInfo->bitsPerPixel);
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while(num--) {
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width = (pbox->x2 - pbox->x1) * Bpp;
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height = pbox->y2 - pbox->y1;
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src = pRendition->board.shadowPtr +
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(pbox->y1 * pRendition->board.shadowPitch) + (pbox->x1 * Bpp);
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dst = pRendition->board.vmem_base+pRendition->board.fbOffset +
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(pbox->y1 * FBPitch) + (pbox->x1 * Bpp);
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while(height--) {
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memcpy(dst, src, width);
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dst += FBPitch;
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src += pRendition->board.shadowPitch;
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}
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pbox++;
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}
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}
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void
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renditionPointerMoved(int index, int x, int y)
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{
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ScrnInfoPtr pScreenInfo = xf86Screens[index];
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renditionPtr pRendition = RENDITIONPTR(pScreenInfo);
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int newX, newY;
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if(pRendition->board.rotate == 1) {
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newX = pScreenInfo->pScreen->height - y - 1;
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newY = x;
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} else {
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newX = y;
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newY = pScreenInfo->pScreen->width - x - 1;
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}
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(*pRendition->board.PointerMoved)(index, newX, newY);
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}
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void
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renditionRefreshArea8(ScrnInfoPtr pScreenInfo, int num, BoxPtr pbox)
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{
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renditionPtr pRendition = RENDITIONPTR(pScreenInfo);
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int count, width, height, y1, y2, dstPitch, srcPitch;
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CARD8 *dstPtr, *srcPtr, *src;
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CARD32 *dst;
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dstPitch = pScreenInfo->displayWidth;
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srcPitch = -pRendition->board.rotate * pRendition->board.shadowPitch;
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while(num--) {
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width = pbox->x2 - pbox->x1;
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y1 = pbox->y1 & ~3;
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y2 = (pbox->y2 + 3) & ~3;
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height = (y2 - y1) >> 2; /* in dwords */
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if(pRendition->board.rotate == 1) {
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dstPtr = pRendition->board.vmem_base+pRendition->board.fbOffset +
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(pbox->x1 * dstPitch) + pScreenInfo->virtualX - y2;
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srcPtr = pRendition->board.shadowPtr + ((1 - y2) * srcPitch) + pbox->x1;
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} else {
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dstPtr = pRendition->board.vmem_base+pRendition->board.fbOffset +
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((pScreenInfo->virtualY - pbox->x2) * dstPitch) + y1;
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srcPtr = pRendition->board.shadowPtr + (y1 * srcPitch) + pbox->x2 - 1;
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}
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while(width--) {
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src = srcPtr;
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dst = (CARD32*)dstPtr;
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count = height;
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while(count--) {
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*(dst++) = src[0] | (src[srcPitch] << 8) |
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(src[srcPitch * 2] << 16) |
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(src[srcPitch * 3] << 24);
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src += srcPitch * 4;
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}
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srcPtr += pRendition->board.rotate;
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dstPtr += dstPitch;
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}
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pbox++;
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}
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}
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void
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renditionRefreshArea16(ScrnInfoPtr pScreenInfo, int num, BoxPtr pbox)
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{
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renditionPtr pRendition = RENDITIONPTR(pScreenInfo);
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int count, width, height, y1, y2, dstPitch, srcPitch;
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CARD16 *dstPtr, *srcPtr, *src;
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CARD32 *dst;
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dstPitch = pScreenInfo->displayWidth;
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srcPitch = -pRendition->board.rotate * pRendition->board.shadowPitch >> 1;
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while(num--) {
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width = pbox->x2 - pbox->x1;
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y1 = pbox->y1 & ~1;
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y2 = (pbox->y2 + 1) & ~1;
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height = (y2 - y1) >> 1; /* in dwords */
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if(pRendition->board.rotate == 1) {
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dstPtr = (CARD16*)(pRendition->board.vmem_base+
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pRendition->board.fbOffset) +
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(pbox->x1 * dstPitch) + pScreenInfo->virtualX - y2;
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srcPtr = (CARD16*)pRendition->board.shadowPtr +
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((1 - y2) * srcPitch) + pbox->x1;
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} else {
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dstPtr = (CARD16*)(pRendition->board.vmem_base+
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pRendition->board.fbOffset) +
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((pScreenInfo->virtualY - pbox->x2) * dstPitch) + y1;
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srcPtr = (CARD16*)pRendition->board.shadowPtr +
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(y1 * srcPitch) + pbox->x2 - 1;
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}
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while(width--) {
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src = srcPtr;
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dst = (CARD32*)dstPtr;
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count = height;
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while(count--) {
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*(dst++) = src[0] | (src[srcPitch] << 16);
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src += srcPitch * 2;
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}
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srcPtr += pRendition->board.rotate;
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dstPtr += dstPitch;
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}
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pbox++;
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}
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}
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/* this one could be faster */
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void
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renditionRefreshArea24(ScrnInfoPtr pScreenInfo, int num, BoxPtr pbox)
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{
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renditionPtr pRendition = RENDITIONPTR(pScreenInfo);
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int count, width, height, y1, y2, dstPitch, srcPitch;
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CARD8 *dstPtr, *srcPtr, *src;
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CARD32 *dst;
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dstPitch = BitmapBytePad(pScreenInfo->displayWidth * 24);
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srcPitch = -pRendition->board.rotate * pRendition->board.shadowPitch;
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while(num--) {
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width = pbox->x2 - pbox->x1;
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y1 = pbox->y1 & ~3;
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y2 = (pbox->y2 + 3) & ~3;
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height = (y2 - y1) >> 2; /* blocks of 3 dwords */
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if(pRendition->board.rotate == 1) {
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dstPtr = pRendition->board.vmem_base+pRendition->board.fbOffset+
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(pbox->x1 * dstPitch) + ((pScreenInfo->virtualX - y2) * 3);
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srcPtr = pRendition->board.shadowPtr + ((1 - y2) * srcPitch) +
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(pbox->x1 * 3);
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} else {
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dstPtr = pRendition->board.vmem_base+pRendition->board.fbOffset +
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((pScreenInfo->virtualY - pbox->x2) * dstPitch) + (y1 * 3);
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srcPtr = pRendition->board.shadowPtr + (y1 * srcPitch) +
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(pbox->x2 * 3) - 3;
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}
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while(width--) {
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src = srcPtr;
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dst = (CARD32*)dstPtr;
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count = height;
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while(count--) {
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dst[0] = src[0] | (src[1] << 8) | (src[2] << 16) |
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(src[srcPitch] << 24);
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dst[1] = src[srcPitch + 1] | (src[srcPitch + 2] << 8) |
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(src[srcPitch * 2] << 16) |
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(src[(srcPitch * 2) + 1] << 24);
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dst[2] = src[(srcPitch * 2) + 2] | (src[srcPitch * 3] << 8) |
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(src[(srcPitch * 3) + 1] << 16) |
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(src[(srcPitch * 3) + 2] << 24);
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dst += 3;
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src += srcPitch * 4;
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}
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srcPtr += pRendition->board.rotate * 3;
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dstPtr += dstPitch;
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}
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pbox++;
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}
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}
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void
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renditionRefreshArea32(ScrnInfoPtr pScreenInfo, int num, BoxPtr pbox)
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{
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renditionPtr pRendition = RENDITIONPTR(pScreenInfo);
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int count, width, height, dstPitch, srcPitch;
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CARD32 *dstPtr, *srcPtr, *src, *dst;
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dstPitch = pScreenInfo->displayWidth;
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srcPitch = -pRendition->board.rotate * pRendition->board.shadowPitch >> 2;
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while(num--) {
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width = pbox->x2 - pbox->x1;
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height = pbox->y2 - pbox->y1;
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if(pRendition->board.rotate == 1) {
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dstPtr = (CARD32*)(pRendition->board.vmem_base+
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pRendition->board.fbOffset) +
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(pbox->x1 * dstPitch) + pScreenInfo->virtualX - pbox->y2;
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srcPtr = (CARD32*)pRendition->board.shadowPtr +
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((1 - pbox->y2) * srcPitch) + pbox->x1;
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} else {
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dstPtr = (CARD32*)(pRendition->board.vmem_base+
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pRendition->board.fbOffset) +
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((pScreenInfo->virtualY - pbox->x2) * dstPitch) + pbox->y1;
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srcPtr = (CARD32*)pRendition->board.shadowPtr +
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(pbox->y1 * srcPitch) + pbox->x2 - 1;
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}
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while(width--) {
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src = srcPtr;
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dst = dstPtr;
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count = height;
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while(count--) {
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*(dst++) = *src;
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src += srcPitch;
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}
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srcPtr += pRendition->board.rotate;
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dstPtr += dstPitch;
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}
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pbox++;
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}
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}
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