xenocara/driver/xf86-video-rendition/src/rendition_shadow.c
2008-10-12 21:05:42 +00:00

260 lines
6.9 KiB
C

/*
* file rendition_shadow.h
*
* The functions used by ShadowFB
* Based on code written by Mark Vojkovich <markv@valinux.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "rendition.h"
#include "vtypes.h"
#include "rendition_shadow.h"
#include "shadowfb.h"
#include "servermd.h"
void
renditionRefreshArea(ScrnInfoPtr pScreenInfo, int num, BoxPtr pbox)
{
renditionPtr pRendition = RENDITIONPTR(pScreenInfo);
int width, height, Bpp, FBPitch;
unsigned char *src, *dst;
Bpp = pScreenInfo->bitsPerPixel >> 3;
FBPitch = BitmapBytePad(pScreenInfo->displayWidth *
pScreenInfo->bitsPerPixel);
while(num--) {
width = (pbox->x2 - pbox->x1) * Bpp;
height = pbox->y2 - pbox->y1;
src = pRendition->board.shadowPtr +
(pbox->y1 * pRendition->board.shadowPitch) + (pbox->x1 * Bpp);
dst = pRendition->board.vmem_base+pRendition->board.fbOffset +
(pbox->y1 * FBPitch) + (pbox->x1 * Bpp);
while(height--) {
memcpy(dst, src, width);
dst += FBPitch;
src += pRendition->board.shadowPitch;
}
pbox++;
}
}
void
renditionPointerMoved(int index, int x, int y)
{
ScrnInfoPtr pScreenInfo = xf86Screens[index];
renditionPtr pRendition = RENDITIONPTR(pScreenInfo);
int newX, newY;
if(pRendition->board.rotate == 1) {
newX = pScreenInfo->pScreen->height - y - 1;
newY = x;
} else {
newX = y;
newY = pScreenInfo->pScreen->width - x - 1;
}
(*pRendition->board.PointerMoved)(index, newX, newY);
}
void
renditionRefreshArea8(ScrnInfoPtr pScreenInfo, int num, BoxPtr pbox)
{
renditionPtr pRendition = RENDITIONPTR(pScreenInfo);
int count, width, height, y1, y2, dstPitch, srcPitch;
CARD8 *dstPtr, *srcPtr, *src;
CARD32 *dst;
dstPitch = pScreenInfo->displayWidth;
srcPitch = -pRendition->board.rotate * pRendition->board.shadowPitch;
while(num--) {
width = pbox->x2 - pbox->x1;
y1 = pbox->y1 & ~3;
y2 = (pbox->y2 + 3) & ~3;
height = (y2 - y1) >> 2; /* in dwords */
if(pRendition->board.rotate == 1) {
dstPtr = pRendition->board.vmem_base+pRendition->board.fbOffset +
(pbox->x1 * dstPitch) + pScreenInfo->virtualX - y2;
srcPtr = pRendition->board.shadowPtr + ((1 - y2) * srcPitch) + pbox->x1;
} else {
dstPtr = pRendition->board.vmem_base+pRendition->board.fbOffset +
((pScreenInfo->virtualY - pbox->x2) * dstPitch) + y1;
srcPtr = pRendition->board.shadowPtr + (y1 * srcPitch) + pbox->x2 - 1;
}
while(width--) {
src = srcPtr;
dst = (CARD32*)dstPtr;
count = height;
while(count--) {
*(dst++) = src[0] | (src[srcPitch] << 8) |
(src[srcPitch * 2] << 16) |
(src[srcPitch * 3] << 24);
src += srcPitch * 4;
}
srcPtr += pRendition->board.rotate;
dstPtr += dstPitch;
}
pbox++;
}
}
void
renditionRefreshArea16(ScrnInfoPtr pScreenInfo, int num, BoxPtr pbox)
{
renditionPtr pRendition = RENDITIONPTR(pScreenInfo);
int count, width, height, y1, y2, dstPitch, srcPitch;
CARD16 *dstPtr, *srcPtr, *src;
CARD32 *dst;
dstPitch = pScreenInfo->displayWidth;
srcPitch = -pRendition->board.rotate * pRendition->board.shadowPitch >> 1;
while(num--) {
width = pbox->x2 - pbox->x1;
y1 = pbox->y1 & ~1;
y2 = (pbox->y2 + 1) & ~1;
height = (y2 - y1) >> 1; /* in dwords */
if(pRendition->board.rotate == 1) {
dstPtr = (CARD16*)(pRendition->board.vmem_base+
pRendition->board.fbOffset) +
(pbox->x1 * dstPitch) + pScreenInfo->virtualX - y2;
srcPtr = (CARD16*)pRendition->board.shadowPtr +
((1 - y2) * srcPitch) + pbox->x1;
} else {
dstPtr = (CARD16*)(pRendition->board.vmem_base+
pRendition->board.fbOffset) +
((pScreenInfo->virtualY - pbox->x2) * dstPitch) + y1;
srcPtr = (CARD16*)pRendition->board.shadowPtr +
(y1 * srcPitch) + pbox->x2 - 1;
}
while(width--) {
src = srcPtr;
dst = (CARD32*)dstPtr;
count = height;
while(count--) {
*(dst++) = src[0] | (src[srcPitch] << 16);
src += srcPitch * 2;
}
srcPtr += pRendition->board.rotate;
dstPtr += dstPitch;
}
pbox++;
}
}
/* this one could be faster */
void
renditionRefreshArea24(ScrnInfoPtr pScreenInfo, int num, BoxPtr pbox)
{
renditionPtr pRendition = RENDITIONPTR(pScreenInfo);
int count, width, height, y1, y2, dstPitch, srcPitch;
CARD8 *dstPtr, *srcPtr, *src;
CARD32 *dst;
dstPitch = BitmapBytePad(pScreenInfo->displayWidth * 24);
srcPitch = -pRendition->board.rotate * pRendition->board.shadowPitch;
while(num--) {
width = pbox->x2 - pbox->x1;
y1 = pbox->y1 & ~3;
y2 = (pbox->y2 + 3) & ~3;
height = (y2 - y1) >> 2; /* blocks of 3 dwords */
if(pRendition->board.rotate == 1) {
dstPtr = pRendition->board.vmem_base+pRendition->board.fbOffset+
(pbox->x1 * dstPitch) + ((pScreenInfo->virtualX - y2) * 3);
srcPtr = pRendition->board.shadowPtr + ((1 - y2) * srcPitch) +
(pbox->x1 * 3);
} else {
dstPtr = pRendition->board.vmem_base+pRendition->board.fbOffset +
((pScreenInfo->virtualY - pbox->x2) * dstPitch) + (y1 * 3);
srcPtr = pRendition->board.shadowPtr + (y1 * srcPitch) +
(pbox->x2 * 3) - 3;
}
while(width--) {
src = srcPtr;
dst = (CARD32*)dstPtr;
count = height;
while(count--) {
dst[0] = src[0] | (src[1] << 8) | (src[2] << 16) |
(src[srcPitch] << 24);
dst[1] = src[srcPitch + 1] | (src[srcPitch + 2] << 8) |
(src[srcPitch * 2] << 16) |
(src[(srcPitch * 2) + 1] << 24);
dst[2] = src[(srcPitch * 2) + 2] | (src[srcPitch * 3] << 8) |
(src[(srcPitch * 3) + 1] << 16) |
(src[(srcPitch * 3) + 2] << 24);
dst += 3;
src += srcPitch * 4;
}
srcPtr += pRendition->board.rotate * 3;
dstPtr += dstPitch;
}
pbox++;
}
}
void
renditionRefreshArea32(ScrnInfoPtr pScreenInfo, int num, BoxPtr pbox)
{
renditionPtr pRendition = RENDITIONPTR(pScreenInfo);
int count, width, height, dstPitch, srcPitch;
CARD32 *dstPtr, *srcPtr, *src, *dst;
dstPitch = pScreenInfo->displayWidth;
srcPitch = -pRendition->board.rotate * pRendition->board.shadowPitch >> 2;
while(num--) {
width = pbox->x2 - pbox->x1;
height = pbox->y2 - pbox->y1;
if(pRendition->board.rotate == 1) {
dstPtr = (CARD32*)(pRendition->board.vmem_base+
pRendition->board.fbOffset) +
(pbox->x1 * dstPitch) + pScreenInfo->virtualX - pbox->y2;
srcPtr = (CARD32*)pRendition->board.shadowPtr +
((1 - pbox->y2) * srcPitch) + pbox->x1;
} else {
dstPtr = (CARD32*)(pRendition->board.vmem_base+
pRendition->board.fbOffset) +
((pScreenInfo->virtualY - pbox->x2) * dstPitch) + pbox->y1;
srcPtr = (CARD32*)pRendition->board.shadowPtr +
(pbox->y1 * srcPitch) + pbox->x2 - 1;
}
while(width--) {
src = srcPtr;
dst = dstPtr;
count = height;
while(count--) {
*(dst++) = *src;
src += srcPitch;
}
srcPtr += pRendition->board.rotate;
dstPtr += dstPitch;
}
pbox++;
}
}