374 lines
8.3 KiB
C
374 lines
8.3 KiB
C
#include "config.h"
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#include <assert.h>
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#include <stdio.h>
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#include <sys/time.h>
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#include <X11/Xlib.h>
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#include <X11/Intrinsic.h>
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#ifndef FVWM_VERSION
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#define FVWM_VERSION 2
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#endif
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#ifdef COMPILE_STANDALONE
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#include "fvwmlib.h"
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#else
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#include "../../libs/fvwmlib.h"
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#endif
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#if HAVE_SYS_SELECT_H
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#include <sys/select.h>
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#endif
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#include "debug.h"
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#ifndef DEFAULT_ACTION
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#define DEFAULT_ACTION "Iconify"
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#endif
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#define RECTANGLES_INTERSECT(x1,y1,w1,h1,x2,y2,w2,h2) \
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(((x1) + (w1) > (x2) && (x1) < (x2) + (w2)) && \
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((y1) + (h1) > (y2) && (y1) < (y2) + (h2)))
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#define MAX_ARGS 3
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#ifdef TRACE_MEMUSE
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#define MALLOC_MAGIC 0xdeadbeaf
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#define SET_BIT(field,bit) ((field) |= (bit))
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#define CLEAR_BIT(field,bit) ((field) &= ~(bit))
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#define SET_BIT_TO_VAL(field,bit,val) ((val) ? SET_BIT (field,bit) : CLEAR_BIT (field, bit))
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extern long MemUsed;
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struct malloc_header {
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unsigned long magic, len;
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};
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#endif
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#ifdef DMALLOC
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/* What the heck is this?? */
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#include <dmalloc.h>
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#endif
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extern void PrintMemuse (void);
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typedef unsigned long Ulong;
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typedef unsigned char Uchar;
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typedef signed char Schar;
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typedef enum {
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SHOW_GLOBAL = 0,
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SHOW_DESKTOP = 1,
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SHOW_PAGE = 2
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} Resolution;
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typedef enum {
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BUTTON_FLAT,
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BUTTON_UP,
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BUTTON_DOWN,
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BUTTON_EDGEUP,
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BUTTON_EDGEDOWN
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} ButtonState;
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/* The clicks must be the first three elements in this type, X callbacks
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depend on it! */
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typedef enum {
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SELECT,
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MOUSE,
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KEYPRESS,
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NUM_ACTIONS
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} Action;
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typedef enum {
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PLAIN_CONTEXT = 0,
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FOCUS_CONTEXT = 1,
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SELECT_CONTEXT = 2,
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FOCUS_SELECT_CONTEXT = 3, /* had better be FOCUS_CONTEXT | SELECT_CONTEXT */
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TITLE_CONTEXT = 4,
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NUM_CONTEXTS
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} Contexts;
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typedef enum {
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NO_NAME = 0,
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TITLE_NAME = 1,
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ICON_NAME = 2,
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RESOURCE_NAME = 4,
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CLASS_NAME = 8,
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ALL_NAME = 15
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} NameType;
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typedef struct win_list {
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int n;
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struct win_data *head, *tail;
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} WinList;
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typedef struct string_list {
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NameType type;
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char *string;
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struct string_list *next;
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} StringEl;
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typedef struct {
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Uchar mask;
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StringEl *list;
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} StringList;
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typedef enum {
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NoArg,
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IntArg,
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StringArg,
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ButtonArg,
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WindowArg,
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ManagerArg,
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JmpArg
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} BuiltinArgType;
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typedef enum {
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NoButton,
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SelectButton,
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FocusButton,
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AbsoluteButton,
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UpButton,
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DownButton,
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LeftButton,
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RightButton,
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NextButton,
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PrevButton
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} ButtonType; /* doubles for manager too */
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typedef struct {
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int offset;
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ButtonType base;
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} ButtonValue;
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typedef struct builtin_arg {
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BuiltinArgType type;
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union {
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char *string_value;
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ButtonValue button_value;
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int int_value;
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} value;
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} BuiltinArg;
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typedef struct Function {
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int (*func)(int numargs, BuiltinArg *args);
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int numargs;
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BuiltinArg args[MAX_ARGS];
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struct Function *next;
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struct Function *prev;
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} Function;
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typedef struct Binding
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{
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char IsMouse; /* Is it a mouse or key binding 1= mouse; */
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int Button_Key; /* Mouse Button number of Keycode */
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char *key_name; /* In case of keycode, give the key_name too */
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int Modifier; /* Modifiers for keyboard state */
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char *Action; /* What to do? */
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Function *Function;
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struct Binding *NextBinding, *LastBinding;
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} Binding;
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typedef struct win_data {
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struct button *button;
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/* stuff shadowed in the Button structure */
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#ifdef MINI_ICONS
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Picture pic;
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#endif
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char *display_string; /* what gets shown in the manager window */
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Uchar iconified, state;
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Ulong desknum;
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long x, y, width, height;
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Ulong app_id;
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Ulong fvwm_flags;
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char *resname;
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char *classname;
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char *titlename;
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char *iconname;
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struct win_data *win_prev, *win_next;
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struct win_manager *manager;
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int app_id_set : 1;
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int geometry_set : 1;
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Uchar complete;
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} WinData;
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typedef struct button {
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int index; /* index into button array */
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int x, y, w, h; /* current coords of button */
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struct {
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int dirty_flags;
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#ifdef MINI_ICONS
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Picture pic;
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#endif
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WinData *win;
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char *display_string;
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int x, y, w, h;
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Uchar iconified, state;
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} drawn_state;
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} Button;
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typedef struct button_array {
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int dirty_flags;
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int num_buttons, drawn_num_buttons; /* size of buttons array */
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int num_windows, drawn_num_windows; /* number of windows with buttons */
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Button **buttons;
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} ButtonArray;
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typedef enum {
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GROW_HORIZ = 1,
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GROW_VERT = 2,
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GROW_UP = 4,
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GROW_DOWN = 8,
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GROW_LEFT = 16,
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GROW_RIGHT = 32,
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GROW_FIXED = 64
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} GrowDirection;
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typedef struct {
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/* Things which we can change go in here.
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This like border width go in WinManager */
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int x, y, width, height;
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int gravity_x, gravity_y; /* anchor point for window's gravity */
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int rows, cols;
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int boxheight, boxwidth;
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GrowDirection dir;
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} ManGeometry;
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typedef struct {
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int num_rects;
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XRectangle rects[2];
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} ShapeState;
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typedef enum {
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SortNone, /* no sorting */
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SortId, /* sort by window id */
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SortName, /* case insensitive name sorting */
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SortNameCase /* case sensitive name sorting */
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} SortType;
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typedef struct win_manager {
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unsigned int magic;
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int index;
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/* .fvwm2rc options or things set as a result of options */
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Resolution res;
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Pixel backcolor[NUM_CONTEXTS], forecolor[NUM_CONTEXTS];
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Pixel hicolor[NUM_CONTEXTS], shadowcolor[NUM_CONTEXTS];
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GC hiContext[NUM_CONTEXTS], backContext[NUM_CONTEXTS],
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reliefContext[NUM_CONTEXTS];
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GC shadowContext[NUM_CONTEXTS], flatContext[NUM_CONTEXTS];
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XFontStruct *ButtonFont;
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#ifdef MINI_ICONS
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int draw_icons;
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#endif
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int shaped;
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StringList show;
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StringList dontshow;
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Binding *bindings[NUM_ACTIONS];
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char *fontname;
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char *backColorName[NUM_CONTEXTS];
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char *foreColorName[NUM_CONTEXTS];
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ButtonState buttonState[NUM_CONTEXTS];
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char *geometry_str, *button_geometry_str;
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char *titlename, *iconname;
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char *formatstring;
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NameType format_depend;
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Uchar followFocus;
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Uchar usewinlist;
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SortType sort;
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/* X11 state */
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Window theWindow, theFrame;
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long sizehints_flags;
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int gravity;
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int fontheight, fontwidth;
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int win_title, win_border;
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int off_x, off_y;
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Uchar cursor_in_window;
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Uchar window_up;
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Uchar can_draw; /* = 0 until we get our first ConfigureNotify */
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/* button state */
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int dirty_flags;
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ManGeometry geometry, drawn_geometry;
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Button *select_button, *focus_button;
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Uchar window_mapped, drawn_mapping;
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#ifdef SHAPE
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ShapeState shape, drawn_shape;
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#endif
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ButtonArray buttons;
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/* Fvwm state */
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int we_are_drawing, configures_expected;
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} WinManager;
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#define MANAGER_EMPTY(man) ((man)->buttons.num_windows == 0)
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typedef struct {
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Ulong desknum;
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Ulong x, y; /* of the view window */
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long screenx, screeny; /* screen dimensions */
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WinManager *managers;
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int num_managers;
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int transient;
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WinData *focus_win;
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WinData *select_win;
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int shapes_supported;
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int got_window_list;
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} GlobalData;
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typedef struct {
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char *name;
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ButtonState state;
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char *forecolor[2]; /* 0 is mono, 1 is color */
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char *backcolor[2]; /* 0 is mono, 1 is color */
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} ContextDefaults;
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extern char *contextNames[NUM_CONTEXTS];
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extern GlobalData globals;
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extern int Fvwm_fd[2];
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extern int x_fd;
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extern Display *theDisplay;
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extern char *Module;
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extern int ModuleLen;
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extern ContextDefaults contextDefaults[];
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extern void ReadFvwmPipe(void);
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extern void *Malloc (size_t size);
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extern void Free (void *p);
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extern void ShutMeDown (int flag) __attribute__ ((__noreturn__));
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extern void DeadPipe (int nothing) __attribute__ ((__noreturn__));
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extern void SendFvwmPipe(char *message, unsigned long window);
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extern char *copy_string (char **target, char *src);
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extern void init_globals (void);
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extern int allocate_managers (int num);
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extern WinData *new_windata (void);
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extern void free_windata (WinData *p);
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extern int check_win_complete (WinData *p);
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extern WinManager *figure_win_manager (WinData *win, Uchar mask);
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extern void init_winlists (void);
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extern void delete_win_hashtab (WinData *win);
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extern void insert_win_hashtab (WinData *win);
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extern WinData *find_win_hashtab (Ulong id);
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extern void walk_hashtab (void (*func)(void *));
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extern int accumulate_walk_hashtab (int (*func)(void *));
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extern void print_stringlist (StringList *list);
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extern void add_to_stringlist (StringList *list, char *s);
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extern void update_window_stuff (WinManager *man);
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extern void print_managers (void);
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extern WinManager *find_windows_manager (Window win);
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extern int win_in_viewport (WinData *win);
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