251 lines
5.9 KiB
C
251 lines
5.9 KiB
C
/*
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* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
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*
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* Permission to use, copy, modify, distribute, and sell this software and
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* its documentation for any purpose is hereby granted without fee, provided
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* that (i) the above copyright notices and this permission notice appear in
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* all copies of the software and related documentation, and (ii) the name of
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* Silicon Graphics may not be used in any advertising or
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* publicity relating to the software without the specific, prior written
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* permission of Silicon Graphics.
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*
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* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
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* ANY KIND,
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* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
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* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
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*
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* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
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* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
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* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
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* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <GL/glut.h>
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#define OPENGL_WIDTH 24
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#define OPENGL_HEIGHT 13
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GLenum rgb, doubleBuffer, windType;
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float boxA[3] = {
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0, 0, 0
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};
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float boxB[3] = {
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-100, 0, 0
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};
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float boxC[3] = {
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100, 0, 0
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};
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float boxD[3] = {
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0, 95, 0
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};
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float boxE[3] = {
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0, -105, 0
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};
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GLubyte OpenGL_bits1[] = {
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0x00, 0x03, 0x00,
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0x7f, 0xfb, 0xff,
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0x7f, 0xfb, 0xff,
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0x00, 0x03, 0x00,
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0x3e, 0x8f, 0xb7,
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0x63, 0xdb, 0xb0,
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0x63, 0xdb, 0xb7,
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0x63, 0xdb, 0xb6,
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0x63, 0x8f, 0xf3,
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0x63, 0x00, 0x00,
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0x63, 0x00, 0x00,
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0x63, 0x00, 0x00,
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0x3e, 0x00, 0x00,
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};
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GLubyte OpenGL_bits2[] = {
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0x00, 0x00, 0x00,
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0xff, 0xff, 0x01,
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0xff, 0xff, 0x01,
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0x00, 0x00, 0x00,
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0xf9, 0xfc, 0x01,
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0x8d, 0x0d, 0x00,
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0x8d, 0x0d, 0x00,
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0x8d, 0x0d, 0x00,
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0xcc, 0x0d, 0x00,
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0x0c, 0x4c, 0x0a,
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0x0c, 0x4c, 0x0e,
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0x8c, 0xed, 0x0e,
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0xf8, 0x0c, 0x00,
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};
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GLubyte logo_bits[] = {
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0x00, 0x66, 0x66,
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0xff, 0x66, 0x66,
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0x00, 0x00, 0x00,
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0xff, 0x3c, 0x3c,
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0x00, 0x42, 0x40,
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0xff, 0x42, 0x40,
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0x00, 0x41, 0x40,
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0xff, 0x21, 0x20,
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0x00, 0x2f, 0x20,
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0xff, 0x20, 0x20,
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0x00, 0x10, 0x90,
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0xff, 0x10, 0x90,
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0x00, 0x0f, 0x10,
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0xff, 0x00, 0x00,
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0x00, 0x66, 0x66,
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0xff, 0x66, 0x66,
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};
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#include "tkmap.c"
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static void Init(void)
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{
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClearIndex(0.0);
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}
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static void Reshape(int width, int height)
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{
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glViewport(0, 0, (GLint)width, (GLint)height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(-175, 175, -175, 175);
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glMatrixMode(GL_MODELVIEW);
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}
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static void Key(unsigned char key, int x, int y)
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{
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switch (key) {
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case 27:
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exit(1);
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}
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}
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static void Draw(void)
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{
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float mapI[2], mapIA[2], mapIR[2];
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glClear(GL_COLOR_BUFFER_BIT);
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mapI[0] = 0.0;
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mapI[1] = 1.0;
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mapIR[0] = 0.0;
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mapIR[1] = 0.0;
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mapIA[0] = 1.0;
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mapIA[1] = 1.0;
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glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 2, mapIR);
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glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 2, mapI);
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glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 2, mapI);
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glPixelMapfv(GL_PIXEL_MAP_I_TO_A, 2, mapIA);
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glPixelTransferi(GL_MAP_COLOR, GL_TRUE);
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SetColor(COLOR_WHITE);
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glRasterPos3fv(boxA);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 24);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 8);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, 2);
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glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glBitmap(16, 12, 8.0, 0.0, 0.0, 0.0, logo_bits);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
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glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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SetColor(COLOR_WHITE);
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glRasterPos3fv(boxB);
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glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
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OpenGL_bits1);
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glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
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OpenGL_bits2);
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SetColor(COLOR_YELLOW);
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glRasterPos3fv(boxC);
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glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
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OpenGL_bits1);
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glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
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OpenGL_bits2);
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SetColor(COLOR_CYAN);
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glRasterPos3fv(boxD);
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glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
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OpenGL_bits1);
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glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
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OpenGL_bits2);
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SetColor(COLOR_RED);
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glRasterPos3fv(boxE);
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glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
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OpenGL_bits1);
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glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
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OpenGL_bits2);
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glFlush();
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if (doubleBuffer) {
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glutSwapBuffers();
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}
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}
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static GLenum Args(int argc, char **argv)
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{
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GLint i;
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rgb = GL_TRUE;
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doubleBuffer = GL_FALSE;
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for (i = 1; i < argc; i++) {
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if (strcmp(argv[i], "-ci") == 0) {
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rgb = GL_FALSE;
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} else if (strcmp(argv[i], "-rgb") == 0) {
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rgb = GL_TRUE;
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} else if (strcmp(argv[i], "-sb") == 0) {
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doubleBuffer = GL_FALSE;
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} else if (strcmp(argv[i], "-db") == 0) {
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doubleBuffer = GL_TRUE;
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} else {
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printf("%s (Bad option).\n", argv[i]);
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return GL_FALSE;
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}
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}
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return GL_TRUE;
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}
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int main(int argc, char **argv)
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{
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glutInit(&argc, argv);
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if (Args(argc, argv) == GL_FALSE) {
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exit(1);
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}
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glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
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windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
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windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
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glutInitDisplayMode(windType);
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if (glutCreateWindow("Bitmap Test") == GL_FALSE) {
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exit(1);
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}
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InitMap();
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Init();
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glutReshapeFunc(Reshape);
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glutKeyboardFunc(Key);
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glutDisplayFunc(Draw);
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glutMainLoop();
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return 0;
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}
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