e9438a8659
and xserver)...
276 lines
9.5 KiB
Plaintext
276 lines
9.5 KiB
Plaintext
Mesa 6.5 DOS/DJGPP Port v1.8
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Description:
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~~~~~~~~~~~~
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Well, guess what... this is the DOS port of Mesa 6.5, for DJGPP fans... Whoa!
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The driver uses OSMesa to draw off screen, and then blits the buffer. This is
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not terribly efficient, and has some drawbacks, but saves maintenance costs.
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Legal:
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~~~~~~
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Mesa copyright applies.
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Installation:
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~~~~~~~~~~~~~
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Unzip and type:
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make -f Makefile.DJ [OPTIONS...]
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Available options:
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Environment variables:
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CPU optimize for the given processor.
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default = pentium
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GLIDE path to Glide3 SDK; used with FX.
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default = $(TOP)/glide3
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FX=1 build for 3dfx Glide3. Note that this disables
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compilation of most DMesa code and requires fxMesa.
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As a consequence, you'll need the DJGPP Glide3
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library to build any application.
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default = no
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X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
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default = no
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Targets:
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all: build everything
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libgl: build GL
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libglu: build GLU
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libglut: build GLUT
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clean: remove object files
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realclean: remove all generated files
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Tested on:
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Video card: Radeon 9500
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DJGPP: djdev 2.04 + gcc v4.1.0 + make v3.80
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OS: DOS, Win98SE, WinXP (using Videoport driver)
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FAQ:
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~~~~
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1. Compilation
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Q) `make' barfs and exits because it cannot find some stupid file.
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A) You need LFN support.
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A) When compiling for Glide (FX=1), pay attention to Glide path.
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Q) Libraries built OK, but linker complains about `vsnprintf' every time I
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compile some demo.
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A) Upgrade to DJGPP 2.04.
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A) Add `vsnprintf.c' to the CORE_SOURCES in `src/Makefile.DJ' (untested!).
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A) Patch `src/mesa/main/imports.c' with the following line:
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#define vsnprintf(buf, max, fmt, arg) vsprintf(buf, fmt, arg)
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This hack should be safe in 90% of the cases, but if anything goes wrong,
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don't come back to me crying.
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Q) `make' complains about DXE3 or something, yet it builds the libraries.
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A) DXE3 refers to the DJGPP dynamic modules. You'll need either the latest
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DJGPP distro, or download the separate package from my web page. Read the
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DXE3 documentation on how to use them.
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A) When compiling for Glide (FX=1), make sure `glide3x.dxe' can be found in
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LD_LIBRARY_PATH (or top `lib' directory).
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2. Using Mesa for DJGPP
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Q) Every test I tried crashes badly.
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A) If you have compiled with SSE and you're running under plain DOS, you
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have to disable SSE at run-time. See environment variables below.
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Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
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A) Is that a question? If you have a 3dfx Voodoo (any model), you're
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lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
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If you haven't, sorry; everything is done in software.
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Q) I tried to set refresh rate w/ DMesa, but without success.
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A) Refresh rate control works only for VESA 3.0 and the 3dfx driver (in
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which case FX_GLIDE_REFRESH will be overwritten if it is defined and
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is not 0).
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Q) I made a simple application and it does nothing. It exits right away. Not
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even a blank screen.
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A) Software drivers (VESA/VGA/NUL) must to be constructed as single-buffered
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visuals. However, DMesaSwapBuffers must be called to get any output.
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A) Another weird "feature" is that buffer width must be multiple of 8 (I'm a
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lazy programmer and I found that the easiest way to keep buffer handling
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at peak performance ;-).
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Q) I'm getting a "bad font!" fatal error.
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A) Always use GLUT_STROKE_* and GLUT_BITMAP_* constants when dealing with
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GLUT fonts. If you're using `glut.dxe', then make sure GLUT_STROKE_* and
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GLUT_BITMAP_* are mapped to integer constants, not to the actual font
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address (same mechanism used for Win32 _DLL).
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Q) What is NUL driver good for, if I don't get any output at all?
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A) For debugging. The NUL driver is very much like OSMesa. Everything is
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done just the same as VESA/VGA drivers, only it doesn't touch your video
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hardware. You can query the actual buffer by issuing:
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DMesaGetIntegerv(DMESA_GET_BUFFER_ADDR, &buffer);
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and dump it to a file.
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Q) How do I query for a list of available video modes to choose as a visual?
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A) This is an ugly hack, for which I'm sure I'll burn in hell.
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First, query for a list of modes:
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n = DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, NULL);
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If `n' is strictly positive, you allocate an array of pointers to a given
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struct (which is guaranteed to be extended only - not changed in future):
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struct {
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int xres, yres;
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int bpp;
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} **l = malloc(n * sizeof(void *));
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Now pass the newly allocated buffer to fill in:
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DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, (GLint *)l);
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And collect the info:
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for (i = 0; i < n; i++) {
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printf("%dx%d:%d\n", l[i]->xres, l[i]->yres, l[i]->bpp);
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}
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Q) The GLUT is incomplete.
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A) See below.
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libGLUT (the toolkit):
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~~~~~~~~~~~~~~~~~~~~~~
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Well, this "skeletal" GLUT implementation was taken from AllegGL project and
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heavily changed. Thanks should go to Bernhard Tschirren, Mark Kilgard, Brian
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Paul and probably others (or probably not ;-). GLUT functionality will be
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extended only on an "as needed" basis.
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GLUT talks to hardware via PC_HW package which was put together from various
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pieces I wrote long time ago. It consists from the keyboard, mouse and timer
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drivers.
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My keyboard driver used only scancodes; as GLUT requires ASCII values for keys,
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I borrowed the translation tables (and maybe more) from Allegro -- many thanks
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to Shawn Hargreaves et co. Ctrl-Alt-Del (plus Ctrl-Alt-End, for Windows users)
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will shut down the GLUT engine unconditionally: it will raise SIGINT, which in
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turn will (hopefully) call the destructors, thus cleaning up your/my mess ;-)
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NB: since the DJGPP guys ensured signal handlers won't go beyond program's
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space (and since dynamic modules shall) the SIGINT can't be hooked (well, it
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can, but it is useless), therefore you must live with the 'Exiting due to
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signal SIGINT' message...
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The mouse driver is far from complete (lack of drawing, etc), but is enough to
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make almost all the demos work. Supports the CuteMouse WheelAPI.
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The timer is pretty versatile for it supports multiple timers with different
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frequencies. While not being the most accurate timer in the known universe, I
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think it's OK. Take this example: you have timer A with a very high rate, and
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then you have timer B with very low rate compared to A; now, A ticks OK, but
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timer B will probably loose precision!
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As an addition, stdout and stderr are redirected and dumped upon exit. This
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means that `printf' can be safely called during graphics. A bit of a hack, I
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know, because all messages come in bulk, but I think it's better than nothing.
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"Borrowed" from LIBRHUTI (Robert Hoehne).
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Window creating defaults: (0, 0, 300, 300), 16bpp. However, the video mode is
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chosen in such a way that first window will fit. If you need high resolution
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with small windows, set initial position far to the right (or way down); then
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you can move them back to any position right before the main loop.
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Environment variables:
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~~~~~~~~~~~~~~~~~~~~~~
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DMESA_NULDRV - (any value) force NUL driver
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GLUT_FPS - print frames/second statistics to stderr
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MESA_NO_SSE - (any value) safe option under pure DOS
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DMESA_GLUT_REFRESH - set vertical screen refresh rate (VESA3)
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DMESA_GLUT_BPP - set default bits per pixel (VGA needs 8)
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DMESA_GLUT_ALPHA - set default alpha bits (8)
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DMESA_GLUT_DEPTH - set default depth bits (16)
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DMESA_GLUT_STENCIL - set default stencil bits (8)
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DMESA_GLUT_ACCUM - set default accum bits (16)
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History:
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~~~~~~~~
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v1.0 (mar-2002)
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initial release
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v1.1 (sep-2002)
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+ added 3dfx Glide3 support
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+ added refresh rate control
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+ added fonts in GLUT
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* lots of minor changes
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v1.2 (nov-2002)
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* synced w/ Mesa-4.1
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- removed dmesadxe.h
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v1.3 (mar-2003)
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+ enabled OpenGL 1.4 support
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+ added MMX clear/blit routines
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+ enabled SGI's GLU compilation
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+ added samples makefile
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+ added new GLUT functions
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+ added color-index modes
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+ added Matrox Millennium MGA2064W driver
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+ added 8bit FakeColor (thanks to Neil Funk)
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+ added VGA support (to keep Ben Decker happy)
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! fixed some compilation errors (reported by Chan Kar Heng)
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* optimized driver for faster callback access... yeah, right :)
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* overhauled virtual buffer and internal video drivers
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* better fxMesa integration
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* revamped GLUT
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* switched to DXE3
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v1.4 (dec-2003)
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+ enabled GLUT fonts with DXE
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+ truly added multi-window support in GLUT (for Adrian Woodward)
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* accomodated makefiles with the new sourcetree
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* fixed some ALPHA issues
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* minor changes to PC_HW/timer interface
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x hacked and slashed the 3dfx driver (w/ help from Hiroshi Morii)
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v1.5 (jan-2004)
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+ added interface to query available "visuals" (GLFW - Marcus Geelnard)
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+ added GLUT timer callback
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- removed Matrox Millennium MGA2064W driver
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x more changes to the 3dfx driver
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v1.6 (aug-2004)
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+ implemented NUL driver
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+ added DMesaGetProcAddress and glutGetProcAddress
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* reorganized fxMesa wrapper to handle multiple contexts
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! fixed a horrible bug in VGA initialization routine
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! fixed partial clears
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v1.7 (???-2005)
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+ enabled OpenGL 2.0 support
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+ added support for sw texture compression
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+ added FreeGLUT specific functions
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* no more GLX sources in DOS GLUT
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* made GLUT timer callbacks less accurate but safer
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v1.8 (apr-2006)
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* killed lots of code, the driver is now a front-end to OSMesa
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* fixed problem with WinNT (http://www.volny.cz/martin.sulak/)
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- removed 3dfx Glide3 support (temporarily?)
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Contact:
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~~~~~~~~
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Name: Daniel Borca
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E-mail: dborca@users.sourceforge.net
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WWW: http://www.geocities.com/dborca/
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