387 lines
18 KiB
HTML
387 lines
18 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
|
<html lang="en">
|
|
<head>
|
|
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
|
<title>Environment Variables</title>
|
|
<link rel="stylesheet" type="text/css" href="mesa.css">
|
|
</head>
|
|
<body>
|
|
|
|
<div class="header">
|
|
<h1>The Mesa 3D Graphics Library</h1>
|
|
</div>
|
|
|
|
<iframe src="contents.html"></iframe>
|
|
<div class="content">
|
|
|
|
<h1>Environment Variables</h1>
|
|
|
|
<p>
|
|
Normally, no environment variables need to be set. Most of the environment
|
|
variables used by Mesa/Gallium are for debugging purposes, but they can
|
|
sometimes be useful for debugging end-user issues.
|
|
</p>
|
|
|
|
|
|
<h2>LibGL environment variables</h2>
|
|
|
|
<ul>
|
|
<li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
|
|
If set to 'verbose' additional information will be printed.
|
|
<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
|
|
<li>LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection.
|
|
<li>LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering
|
|
<li>LIBGL_NO_DRAWARRAYS - if set to `true`, do not use DrawArrays GLX protocol (for debugging)
|
|
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
|
|
calls per second.
|
|
<li>LIBGL_DRI3_DISABLE - disable DRI3 if set to `true`.
|
|
</ul>
|
|
|
|
|
|
|
|
<h2>Core Mesa environment variables</h2>
|
|
|
|
<ul>
|
|
<li>MESA_NO_ASM - if set, disables all assembly language optimizations
|
|
<li>MESA_NO_MMX - if set, disables Intel MMX optimizations
|
|
<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
|
|
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
|
|
<li>MESA_NO_ERROR - if set to 1, error checking is disabled as per KHR_no_error.
|
|
This will result in undefined behaviour for invalid use of the api, but
|
|
can reduce CPU use for apps that are known to be error free.</li>
|
|
<li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
|
|
if the application generates a GL_INVALID_ENUM error, a corresponding error
|
|
message indicating where the error occurred, and possibly why, will be
|
|
printed to stderr.<br>
|
|
|
|
For release builds, MESA_DEBUG defaults to off (no debug output).
|
|
|
|
MESA_DEBUG accepts the following comma-separated list of named
|
|
flags, which adds extra behaviour to just set MESA_DEBUG=1:
|
|
<ul>
|
|
<li>silent - turn off debug messages. Only useful for debug builds.</li>
|
|
<li>flush - flush after each drawing command</li>
|
|
<li>incomplete_tex - extra debug messages when a texture is incomplete</li>
|
|
<li>incomplete_fbo - extra debug messages when a fbo is incomplete</li>
|
|
<li>context - create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and
|
|
print error and performance messages to stderr (or MESA_LOG_FILE).</li>
|
|
</ul>
|
|
<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
|
|
etc., rather than stderr
|
|
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
|
|
fragment programs (intended for developers only)
|
|
<li>MESA_TNL_PROG - if set, implement conventional vertex transformation
|
|
operations with vertex programs (intended for developers only).
|
|
Setting this variable automatically sets the MESA_TEX_PROG variable as well.
|
|
<li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions.
|
|
A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension
|
|
and disable the GL_EXT_bar extension.
|
|
<li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted
|
|
by extension year.
|
|
If this variable is set to year X, only extensions defined on or before year
|
|
X will be reported.
|
|
This is to work-around a bug in some games where the extension string is
|
|
copied into a fixed-size buffer without truncating.
|
|
If the extension string is too long, the buffer overrun can cause the game
|
|
to crash.
|
|
This is a work-around for that.
|
|
<li>MESA_GL_VERSION_OVERRIDE - changes the value returned by
|
|
glGetString(GL_VERSION) and possibly the GL API type.
|
|
<ul>
|
|
<li>The format should be MAJOR.MINOR[FC|COMPAT]
|
|
<li>FC is an optional suffix that indicates a forward compatible
|
|
context. This is only valid for versions >= 3.0.
|
|
<li>COMPAT is an optional suffix that indicates a compatibility
|
|
context or GL_ARB_compatibility support. This is only valid for
|
|
versions >= 3.1.
|
|
<li>GL versions <= 3.0 are set to a compatibility (non-Core)
|
|
profile
|
|
<li>GL versions = 3.1, depending on the driver, it may or may not
|
|
have the ARB_compatibility extension enabled.
|
|
<li>GL versions >= 3.2 are set to a Core profile
|
|
<li>Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC, 3.1COMPAT, X.Y, X.YFC,
|
|
X.YCOMPAT.
|
|
<ul>
|
|
<li>2.1 - select a compatibility (non-Core) profile with GL
|
|
version 2.1.
|
|
<li>3.0 - select a compatibility (non-Core) profile with GL
|
|
version 3.0.
|
|
<li>3.0FC - select a Core+Forward Compatible profile with GL
|
|
version 3.0.
|
|
<li>3.1 - select GL version 3.1 with GL_ARB_compatibility enabled
|
|
per the driver default.
|
|
<li>3.1FC - select GL version 3.1 with forward compatibility and
|
|
GL_ARB_compatibility disabled.
|
|
<li>3.1COMPAT - select GL version 3.1 with GL_ARB_compatibility
|
|
enabled.
|
|
<li>X.Y - override GL version to X.Y without changing the profile.
|
|
<li>X.YFC - select a Core+Forward Compatible profile with GL
|
|
version X.Y.
|
|
<li>X.YCOMPAT - select a Compatibility profile with GL version
|
|
X.Y.
|
|
</ul>
|
|
<li>Mesa may not really implement all the features of the given
|
|
version. (for developers only)
|
|
</ul>
|
|
<li>MESA_GLES_VERSION_OVERRIDE - changes the value returned by
|
|
glGetString(GL_VERSION) for OpenGL ES.
|
|
<ul>
|
|
<li> The format should be MAJOR.MINOR
|
|
<li> Examples: 2.0, 3.0, 3.1
|
|
<li> Mesa may not really implement all the features of the given version.
|
|
(for developers only)
|
|
</ul>
|
|
<li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by
|
|
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
|
|
"130". Mesa will not really implement all the features of the given language version
|
|
if it's higher than what's normally reported. (for developers only)
|
|
<li>MESA_GLSL_CACHE_DISABLE - if set to `true`, disables the GLSL shader cache
|
|
<li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of
|
|
the on-disk cache of compiled GLSL programs. Should be set to a number
|
|
optionally followed by 'K', 'M', or 'G' to specify a size in
|
|
kilobytes, megabytes, or gigabytes. By default, gigabytes will be
|
|
assumed. And if unset, a maximum size of 1GB will be used. Note: A separate
|
|
cache might be created for each architecture that Mesa is installed for on
|
|
your system. For example under the default settings you may end up with a 1GB
|
|
cache for x86_64 and another 1GB cache for i386.
|
|
<li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used
|
|
for the on-disk cache of compiled GLSL programs. If this variable is
|
|
not set, then the cache will be stored in $XDG_CACHE_HOME/mesa_shader_cache (if
|
|
that variable is set), or else within .cache/mesa_shader_cache within the user's
|
|
home directory.
|
|
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
|
|
<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
|
|
<li>MESA_SHADER_CAPTURE_PATH - see <a href="shading.html#capture">Capturing Shaders</a></li>
|
|
<li>MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH - see <a href="shading.html#replacement">Experimenting with Shader Replacements</a></li>
|
|
<li>MESA_VK_VERSION_OVERRIDE - changes the Vulkan physical device version
|
|
as returned in VkPhysicalDeviceProperties::apiVersion.
|
|
<ul>
|
|
<li>The format should be MAJOR.MINOR[.PATCH]</li>
|
|
<li>This will not let you force a version higher than the driver's
|
|
instance versionas advertised by vkEnumerateInstanceVersion</li>
|
|
<li>This can be very useful for debugging but some features may not be
|
|
implemented correctly. (For developers only)</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
<h2>Mesa Xlib driver environment variables</h2>
|
|
|
|
<p>
|
|
The following are only applicable to the Mesa Xlib software driver.
|
|
See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
|
|
</p>
|
|
<ul>
|
|
<li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
|
|
<li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode
|
|
<li>MESA_BACK_BUFFER - specifies how to implement the back color buffer,
|
|
either "pixmap" or "ximage"
|
|
<li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels
|
|
<li>MESA_XSYNC - enable synchronous X behavior (for debugging only)
|
|
<li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
|
|
<li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
|
|
<li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
|
|
<li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
|
|
</ul>
|
|
|
|
|
|
<h2>i945/i965 driver environment variables (non-Gallium)</h2>
|
|
|
|
<ul>
|
|
<li>INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware.
|
|
This is useful for debugging hangs, etc.</li>
|
|
<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
|
|
<ul>
|
|
<li>ann - annotate IR in assembly dumps</li>
|
|
<li>aub - dump batches into an AUB trace for use with simulation tools</li>
|
|
<li>bat - emit batch information</li>
|
|
<li>blit - emit messages about blit operations</li>
|
|
<li>blorp - emit messages about the blorp operations (blits & clears)</li>
|
|
<li>buf - emit messages about buffer objects</li>
|
|
<li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
|
|
<li>color - use color in output</li>
|
|
<li>cs - dump shader assembly for compute shaders</li>
|
|
<li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li>
|
|
<li>dri - emit messages about the DRI interface</li>
|
|
<li>fbo - emit messages about framebuffers</li>
|
|
<li>fs - dump shader assembly for fragment shaders</li>
|
|
<li>gs - dump shader assembly for geometry shaders</li>
|
|
<li>hex - print instruction hex dump with the disassembly</li>
|
|
<li>l3 - emit messages about the new L3 state during transitions</li>
|
|
<li>miptree - emit messages about miptrees</li>
|
|
<li>no8 - don't generate SIMD8 fragment shader</li>
|
|
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
|
|
<li>nocompact - disable instruction compaction</li>
|
|
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
|
|
<li>norbc - disable single sampled render buffer compression</li>
|
|
<li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
|
|
<li>perf - emit messages about performance issues</li>
|
|
<li>perfmon - emit messages about AMD_performance_monitor</li>
|
|
<li>pix - emit messages about pixel operations</li>
|
|
<li>prim - emit messages about drawing primitives</li>
|
|
<li>reemit - mark all state dirty on each draw call</li>
|
|
<li>sf - emit messages about the strips & fans unit (for old gens, includes the SF program)</li>
|
|
<li>shader_time - record how much GPU time is spent in each shader</li>
|
|
<li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
|
|
<li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
|
|
<li>state - emit messages about state flag tracking</li>
|
|
<li>submit - emit batchbuffer usage statistics</li>
|
|
<li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li>
|
|
<li>tcs - dump shader assembly for tessellation control shaders</li>
|
|
<li>tes - dump shader assembly for tessellation evaluation shaders</li>
|
|
<li>tex - emit messages about textures.</li>
|
|
<li>urb - emit messages about URB setup</li>
|
|
<li>vert - emit messages about vertex assembly</li>
|
|
<li>vs - dump shader assembly for vertex shaders</li>
|
|
</ul>
|
|
<li>INTEL_SCALAR_VS (or TCS, TES, GS) - force scalar/vec4 mode for a shader stage (Gen8-9 only)</li>
|
|
<li>INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers
|
|
accuracy over performance in trig functions.</li>
|
|
</ul>
|
|
|
|
|
|
<h2>Radeon driver environment variables (radeon, r200, and r300g)</h2>
|
|
|
|
<ul>
|
|
<li>RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
|
|
</ul>
|
|
|
|
|
|
<h2>EGL environment variables</h2>
|
|
|
|
<p>
|
|
Mesa EGL supports different sets of environment variables. See the
|
|
<a href="egl.html">Mesa EGL</a> page for the details.
|
|
</p>
|
|
|
|
|
|
<h2>Gallium environment variables</h2>
|
|
|
|
<ul>
|
|
<li>GALLIUM_HUD - draws various information on the screen, like framerate,
|
|
cpu load, driver statistics, performance counters, etc.
|
|
Set GALLIUM_HUD=help and run e.g. glxgears for more info.
|
|
<li>GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero
|
|
to update every frame. The default period is 1/2 second.
|
|
<li>GALLIUM_HUD_VISIBLE - control default visibility, defaults to true.
|
|
<li>GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
|
|
Especially useful to toggle hud at specific points of application and
|
|
disable for unencumbered viewing the rest of the time. For example, set
|
|
GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1).
|
|
Use kill -10 <pid> to toggle the hud as desired.
|
|
<li>GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed
|
|
hud values into files.
|
|
<li>GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=true for
|
|
choosing one of the software renderers "softpipe", "llvmpipe" or "swr".
|
|
<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
|
|
rather than stderr.
|
|
<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
|
|
variables which are used, and their current values.
|
|
<li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
|
|
<li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
|
|
print any errors to stderr.
|
|
<LI>DRAW_FSE - ???
|
|
<LI>DRAW_NO_FSE - ???
|
|
<li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute
|
|
shaders, vertex fetch, etc.
|
|
<li>ST_DEBUG - controls debug output from the Mesa/Gallium state tracker.
|
|
Setting to "tgsi", for example, will print all the TGSI shaders.
|
|
See src/mesa/state_tracker/st_debug.c for other options.
|
|
</ul>
|
|
|
|
<h3>Clover state tracker environment variables</h3>
|
|
|
|
<ul>
|
|
<li>CLOVER_EXTRA_BUILD_OPTIONS - allows specifying additional compiler and linker
|
|
options. Specified options are appended after the options set by the OpenCL
|
|
program in clBuildProgram.
|
|
<li>CLOVER_EXTRA_COMPILE_OPTIONS - allows specifying additional compiler
|
|
options. Specified options are appended after the options set by the OpenCL
|
|
program in clCompileProgram.
|
|
<li>CLOVER_EXTRA_LINK_OPTIONS - allows specifying additional linker
|
|
options. Specified options are appended after the options set by the OpenCL
|
|
program in clLinkProgram.
|
|
</ul>
|
|
|
|
|
|
<h3>Softpipe driver environment variables</h3>
|
|
<ul>
|
|
<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
|
|
to stderr
|
|
<li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders
|
|
to stderr
|
|
<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
|
|
<li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for
|
|
vertex shading processing.
|
|
</ul>
|
|
|
|
|
|
<h3>LLVMpipe driver environment variables</h3>
|
|
<ul>
|
|
<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
|
|
<li>LP_DEBUG - a comma-separated list of debug options is accepted. See the
|
|
source code for details.
|
|
<li>LP_PERF - a comma-separated list of options to selectively no-op various
|
|
parts of the driver. See the source code for details.
|
|
<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
|
|
Zero turns off threading completely. The default value is the number of CPU
|
|
cores present.
|
|
</ul>
|
|
|
|
<h3>VMware SVGA driver environment variables</h3>
|
|
<ul>
|
|
<li>SVGA_FORCE_SWTNL - force use of software vertex transformation
|
|
<li>SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks
|
|
(will often result in incorrect rendering).
|
|
<li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code
|
|
for details.
|
|
<li>SVGA_EXTRA_LOGGING - if set, enables extra logging to the vmware.log file,
|
|
such as the OpenGL program's name and command line arguments.
|
|
<li>SVGA_NO_LOGGING - if set, disables logging to the vmware.log file.
|
|
This is useful when using Valgrind because it otherwise crashes when
|
|
initializing the host log feature.
|
|
<li>See the driver code for other, lesser-used variables.
|
|
</ul>
|
|
|
|
<h3>WGL environment variables</h3>
|
|
<ul>
|
|
<li>WGL_SWAP_INTERVAL - to set a swap interval, equivalent to calling
|
|
wglSwapIntervalEXT() in an application. If this environment variable
|
|
is set, application calls to wglSwapIntervalEXT() will have no effect.
|
|
</ul>
|
|
|
|
<h3>VA-API state tracker environment variables</h3>
|
|
<ul>
|
|
<li>VAAPI_MPEG4_ENABLED - enable MPEG4 for VA-API, disabled by default.
|
|
</ul>
|
|
|
|
|
|
<h3>VC4 driver environment variables</h3>
|
|
<ul>
|
|
<li>VC4_DEBUG - a comma-separated list of named flags, which do various things:
|
|
<ul>
|
|
<li>cl - dump command list during creation</li>
|
|
<li>qpu - dump generated QPU instructions</li>
|
|
<li>qir - dump QPU IR during program compile</li>
|
|
<li>nir - dump NIR during program compile</li>
|
|
<li>tgsi - dump TGSI during program compile</li>
|
|
<li>shaderdb - dump program compile information for shader-db analysis</li>
|
|
<li>perf - print during performance-related events</li>
|
|
<li>norast - skip actual hardware execution of commands</li>
|
|
<li>always_flush - flush after each draw call</li>
|
|
<li>always_sync - wait for finish after each flush</li>
|
|
<li>dump - write a GPU command stream trace file (VC4 simulator only)</li>
|
|
</ul>
|
|
</ul>
|
|
|
|
|
|
<p>
|
|
Other Gallium drivers have their own environment variables. These may change
|
|
frequently so the source code should be consulted for details.
|
|
</p>
|
|
|
|
</div>
|
|
</body>
|
|
</html>
|