104 lines
3.3 KiB
Python
104 lines
3.3 KiB
Python
#######################################################################
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# Common SCons code
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import os
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import os.path
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import re
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import subprocess
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import sys
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import platform as _platform
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import SCons.Script.SConscript
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#######################################################################
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# Defaults
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host_platform = _platform.system().lower()
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if host_platform.startswith('cygwin'):
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host_platform = 'cygwin'
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# Search sys.argv[] for a "platform=foo" argument since we don't have
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# an 'env' variable at this point.
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if 'platform' in SCons.Script.ARGUMENTS:
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target_platform = SCons.Script.ARGUMENTS['platform']
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else:
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target_platform = host_platform
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_machine_map = {
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'x86': 'x86',
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'i386': 'x86',
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'i486': 'x86',
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'i586': 'x86',
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'i686': 'x86',
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'BePC': 'x86',
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'Intel': 'x86',
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'ppc' : 'ppc',
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'BeBox': 'ppc',
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'BeMac': 'ppc',
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'AMD64': 'x86_64',
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'x86_64': 'x86_64',
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'sparc': 'sparc',
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'sun4u': 'sparc',
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}
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# find host_machine value
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if 'PROCESSOR_ARCHITECTURE' in os.environ:
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host_machine = os.environ['PROCESSOR_ARCHITECTURE']
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else:
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host_machine = _platform.machine()
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host_machine = _machine_map.get(host_machine, 'generic')
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default_machine = host_machine
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default_toolchain = 'default'
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if target_platform == 'windows' and host_platform != 'windows':
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default_machine = 'x86'
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default_toolchain = 'crossmingw'
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# find default_llvm value
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if 'LLVM' in os.environ:
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default_llvm = 'yes'
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else:
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default_llvm = 'no'
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try:
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if target_platform != 'windows' and \
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subprocess.call(['llvm-config', '--version'], stdout=subprocess.PIPE) == 0:
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default_llvm = 'yes'
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except:
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pass
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#######################################################################
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# Common options
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def AddOptions(opts):
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try:
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from SCons.Variables.BoolVariable import BoolVariable as BoolOption
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except ImportError:
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from SCons.Options.BoolOption import BoolOption
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try:
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from SCons.Variables.EnumVariable import EnumVariable as EnumOption
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except ImportError:
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from SCons.Options.EnumOption import EnumOption
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opts.Add(EnumOption('build', 'build type', 'debug',
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allowed_values=('debug', 'checked', 'profile', 'release')))
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opts.Add(BoolOption('verbose', 'verbose output', 'no'))
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opts.Add(EnumOption('machine', 'use machine-specific assembly code', default_machine,
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allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
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opts.Add(EnumOption('platform', 'target platform', host_platform,
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allowed_values=('cygwin', 'darwin', 'freebsd', 'haiku', 'linux', 'sunos', 'windows')))
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opts.Add(BoolOption('embedded', 'embedded build', 'no'))
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opts.Add('toolchain', 'compiler toolchain', default_toolchain)
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opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support', 'no'))
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opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
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opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)', 'no'))
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opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
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opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
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opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
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opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
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if host_platform == 'windows':
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opts.Add(EnumOption('MSVC_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0', '10.0', '11.0')))
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