3bbfe7b179
Tested by at least ajacoutot@, dcoppa@ & jasper@
390 lines
11 KiB
C
390 lines
11 KiB
C
/*
|
|
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
|
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice including the dates of first publication and
|
|
* either this permission notice or a reference to
|
|
* http://oss.sgi.com/projects/FreeB/
|
|
* shall be included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
|
|
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*
|
|
* Except as contained in this notice, the name of Silicon Graphics, Inc.
|
|
* shall not be used in advertising or otherwise to promote the sale, use or
|
|
* other dealings in this Software without prior written authorization from
|
|
* Silicon Graphics, Inc.
|
|
*/
|
|
|
|
#ifdef HAVE_DIX_CONFIG_H
|
|
#include <dix-config.h>
|
|
#endif
|
|
|
|
#include "glxserver.h"
|
|
#include "unpack.h"
|
|
#include "indirect_size.h"
|
|
#include "indirect_dispatch.h"
|
|
|
|
void
|
|
__glXDispSwap_Map1f(GLbyte * pc)
|
|
{
|
|
GLint order, k;
|
|
GLfloat u1, u2, *points;
|
|
GLenum target;
|
|
GLint compsize;
|
|
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 12);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
__GLX_SWAP_FLOAT(pc + 8);
|
|
|
|
target = *(GLenum *) (pc + 0);
|
|
order = *(GLint *) (pc + 12);
|
|
u1 = *(GLfloat *) (pc + 4);
|
|
u2 = *(GLfloat *) (pc + 8);
|
|
points = (GLfloat *) (pc + 16);
|
|
k = __glMap1f_size(target);
|
|
|
|
if (order <= 0 || k < 0) {
|
|
/* Erroneous command. */
|
|
compsize = 0;
|
|
}
|
|
else {
|
|
compsize = order * k;
|
|
}
|
|
__GLX_SWAP_FLOAT_ARRAY(points, compsize);
|
|
|
|
glMap1f(target, u1, u2, k, order, points);
|
|
}
|
|
|
|
void
|
|
__glXDispSwap_Map2f(GLbyte * pc)
|
|
{
|
|
GLint uorder, vorder, ustride, vstride, k;
|
|
GLfloat u1, u2, v1, v2, *points;
|
|
GLenum target;
|
|
GLint compsize;
|
|
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 12);
|
|
__GLX_SWAP_INT(pc + 24);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
__GLX_SWAP_FLOAT(pc + 8);
|
|
__GLX_SWAP_FLOAT(pc + 16);
|
|
__GLX_SWAP_FLOAT(pc + 20);
|
|
|
|
target = *(GLenum *) (pc + 0);
|
|
uorder = *(GLint *) (pc + 12);
|
|
vorder = *(GLint *) (pc + 24);
|
|
u1 = *(GLfloat *) (pc + 4);
|
|
u2 = *(GLfloat *) (pc + 8);
|
|
v1 = *(GLfloat *) (pc + 16);
|
|
v2 = *(GLfloat *) (pc + 20);
|
|
points = (GLfloat *) (pc + 28);
|
|
|
|
k = __glMap2f_size(target);
|
|
ustride = vorder * k;
|
|
vstride = k;
|
|
|
|
if (vorder <= 0 || uorder <= 0 || k < 0) {
|
|
/* Erroneous command. */
|
|
compsize = 0;
|
|
}
|
|
else {
|
|
compsize = uorder * vorder * k;
|
|
}
|
|
__GLX_SWAP_FLOAT_ARRAY(points, compsize);
|
|
|
|
glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
|
|
}
|
|
|
|
void
|
|
__glXDispSwap_Map1d(GLbyte * pc)
|
|
{
|
|
GLint order, k, compsize;
|
|
GLenum target;
|
|
GLdouble u1, u2, *points;
|
|
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_DOUBLE(pc + 0);
|
|
__GLX_SWAP_DOUBLE(pc + 8);
|
|
__GLX_SWAP_INT(pc + 16);
|
|
__GLX_SWAP_INT(pc + 20);
|
|
|
|
target = *(GLenum *) (pc + 16);
|
|
order = *(GLint *) (pc + 20);
|
|
k = __glMap1d_size(target);
|
|
if (order <= 0 || k < 0) {
|
|
/* Erroneous command. */
|
|
compsize = 0;
|
|
}
|
|
else {
|
|
compsize = order * k;
|
|
}
|
|
__GLX_GET_DOUBLE(u1, pc);
|
|
__GLX_GET_DOUBLE(u2, pc + 8);
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 24, compsize);
|
|
pc += 24;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if (((unsigned long) pc) & 7) {
|
|
/*
|
|
** Copy the doubles up 4 bytes, trashing the command but aligning
|
|
** the data in the process
|
|
*/
|
|
__GLX_MEM_COPY(pc - 4, pc, compsize * 8);
|
|
points = (GLdouble *) (pc - 4);
|
|
}
|
|
else {
|
|
points = (GLdouble *) pc;
|
|
}
|
|
#else
|
|
points = (GLdouble *) pc;
|
|
#endif
|
|
glMap1d(target, u1, u2, k, order, points);
|
|
}
|
|
|
|
void
|
|
__glXDispSwap_Map2d(GLbyte * pc)
|
|
{
|
|
GLdouble u1, u2, v1, v2, *points;
|
|
GLint uorder, vorder, ustride, vstride, k, compsize;
|
|
GLenum target;
|
|
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_DOUBLE(pc + 0);
|
|
__GLX_SWAP_DOUBLE(pc + 8);
|
|
__GLX_SWAP_DOUBLE(pc + 16);
|
|
__GLX_SWAP_DOUBLE(pc + 24);
|
|
__GLX_SWAP_INT(pc + 32);
|
|
__GLX_SWAP_INT(pc + 36);
|
|
__GLX_SWAP_INT(pc + 40);
|
|
|
|
target = *(GLenum *) (pc + 32);
|
|
uorder = *(GLint *) (pc + 36);
|
|
vorder = *(GLint *) (pc + 40);
|
|
k = __glMap2d_size(target);
|
|
if (vorder <= 0 || uorder <= 0 || k < 0) {
|
|
/* Erroneous command. */
|
|
compsize = 0;
|
|
}
|
|
else {
|
|
compsize = uorder * vorder * k;
|
|
}
|
|
__GLX_GET_DOUBLE(u1, pc);
|
|
__GLX_GET_DOUBLE(u2, pc + 8);
|
|
__GLX_GET_DOUBLE(v1, pc + 16);
|
|
__GLX_GET_DOUBLE(v2, pc + 24);
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 44, compsize);
|
|
pc += 44;
|
|
ustride = vorder * k;
|
|
vstride = k;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if (((unsigned long) pc) & 7) {
|
|
/*
|
|
** Copy the doubles up 4 bytes, trashing the command but aligning
|
|
** the data in the process
|
|
*/
|
|
__GLX_MEM_COPY(pc - 4, pc, compsize * 8);
|
|
points = (GLdouble *) (pc - 4);
|
|
}
|
|
else {
|
|
points = (GLdouble *) pc;
|
|
}
|
|
#else
|
|
points = (GLdouble *) pc;
|
|
#endif
|
|
glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
|
|
}
|
|
|
|
static void
|
|
swapArray(GLint numVals, GLenum datatype,
|
|
GLint stride, GLint numVertexes, GLbyte * pc)
|
|
{
|
|
int i, j;
|
|
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
switch (datatype) {
|
|
case GL_BYTE:
|
|
case GL_UNSIGNED_BYTE:
|
|
/* don't need to swap */
|
|
return;
|
|
case GL_SHORT:
|
|
case GL_UNSIGNED_SHORT:
|
|
for (i = 0; i < numVertexes; i++) {
|
|
GLshort *pVal = (GLshort *) pc;
|
|
|
|
for (j = 0; j < numVals; j++) {
|
|
__GLX_SWAP_SHORT(&pVal[j]);
|
|
}
|
|
pc += stride;
|
|
}
|
|
break;
|
|
case GL_INT:
|
|
case GL_UNSIGNED_INT:
|
|
for (i = 0; i < numVertexes; i++) {
|
|
GLint *pVal = (GLint *) pc;
|
|
|
|
for (j = 0; j < numVals; j++) {
|
|
__GLX_SWAP_INT(&pVal[j]);
|
|
}
|
|
pc += stride;
|
|
}
|
|
break;
|
|
case GL_FLOAT:
|
|
for (i = 0; i < numVertexes; i++) {
|
|
GLfloat *pVal = (GLfloat *) pc;
|
|
|
|
for (j = 0; j < numVals; j++) {
|
|
__GLX_SWAP_FLOAT(&pVal[j]);
|
|
}
|
|
pc += stride;
|
|
}
|
|
break;
|
|
case GL_DOUBLE:
|
|
for (i = 0; i < numVertexes; i++) {
|
|
GLdouble *pVal = (GLdouble *) pc;
|
|
|
|
for (j = 0; j < numVals; j++) {
|
|
__GLX_SWAP_DOUBLE(&pVal[j]);
|
|
}
|
|
pc += stride;
|
|
}
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
|
|
void
|
|
__glXDispSwap_DrawArrays(GLbyte * pc)
|
|
{
|
|
__GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc;
|
|
__GLXdispatchDrawArraysComponentHeader *compHeader;
|
|
GLint numVertexes = hdr->numVertexes;
|
|
GLint numComponents = hdr->numComponents;
|
|
GLenum primType = hdr->primType;
|
|
GLint stride = 0;
|
|
int i;
|
|
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(&numVertexes);
|
|
__GLX_SWAP_INT(&numComponents);
|
|
__GLX_SWAP_INT(&primType);
|
|
|
|
pc += sizeof(__GLXdispatchDrawArraysHeader);
|
|
compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
|
|
|
|
/* compute stride (same for all component arrays) */
|
|
for (i = 0; i < numComponents; i++) {
|
|
GLenum datatype = compHeader[i].datatype;
|
|
GLint numVals = compHeader[i].numVals;
|
|
GLenum component = compHeader[i].component;
|
|
|
|
__GLX_SWAP_INT(&datatype);
|
|
__GLX_SWAP_INT(&numVals);
|
|
__GLX_SWAP_INT(&component);
|
|
|
|
stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
|
|
}
|
|
|
|
pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
|
|
|
|
/* set up component arrays */
|
|
for (i = 0; i < numComponents; i++) {
|
|
GLenum datatype = compHeader[i].datatype;
|
|
GLint numVals = compHeader[i].numVals;
|
|
GLenum component = compHeader[i].component;
|
|
|
|
__GLX_SWAP_INT(&datatype);
|
|
__GLX_SWAP_INT(&numVals);
|
|
__GLX_SWAP_INT(&component);
|
|
|
|
swapArray(numVals, datatype, stride, numVertexes, pc);
|
|
|
|
switch (component) {
|
|
case GL_VERTEX_ARRAY:
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glVertexPointer(numVals, datatype, stride, pc);
|
|
break;
|
|
case GL_NORMAL_ARRAY:
|
|
glEnableClientState(GL_NORMAL_ARRAY);
|
|
glNormalPointer(datatype, stride, pc);
|
|
break;
|
|
case GL_COLOR_ARRAY:
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
glColorPointer(numVals, datatype, stride, pc);
|
|
break;
|
|
case GL_INDEX_ARRAY:
|
|
glEnableClientState(GL_INDEX_ARRAY);
|
|
glIndexPointer(datatype, stride, pc);
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY:
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
glTexCoordPointer(numVals, datatype, stride, pc);
|
|
break;
|
|
case GL_EDGE_FLAG_ARRAY:
|
|
glEnableClientState(GL_EDGE_FLAG_ARRAY);
|
|
glEdgeFlagPointer(stride, (const GLboolean *) pc);
|
|
break;
|
|
case GL_SECONDARY_COLOR_ARRAY:
|
|
{
|
|
PFNGLSECONDARYCOLORPOINTERPROC SecondaryColorPointerEXT =
|
|
__glGetProcAddress("glSecondaryColorPointerEXT");
|
|
glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
|
|
SecondaryColorPointerEXT(numVals, datatype, stride, pc);
|
|
break;
|
|
}
|
|
case GL_FOG_COORD_ARRAY:
|
|
{
|
|
PFNGLFOGCOORDPOINTERPROC FogCoordPointerEXT =
|
|
__glGetProcAddress("glFogCoordPointerEXT");
|
|
glEnableClientState(GL_FOG_COORD_ARRAY);
|
|
FogCoordPointerEXT(datatype, stride, pc);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
|
|
}
|
|
|
|
glDrawArrays(primType, 0, numVertexes);
|
|
|
|
/* turn off anything we might have turned on */
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glDisableClientState(GL_NORMAL_ARRAY);
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
glDisableClientState(GL_INDEX_ARRAY);
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
glDisableClientState(GL_EDGE_FLAG_ARRAY);
|
|
glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
|
|
glDisableClientState(GL_FOG_COORD_ARRAY);
|
|
}
|