269 lines
5.6 KiB
C
269 lines
5.6 KiB
C
/*
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* OpenGL/GLUT common code for perf programs.
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* Brian Paul
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* 15 Sep 2009
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*/
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#include <stdio.h>
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#include "glmain.h"
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#include <GL/glut.h>
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static int Win;
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static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
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/** Return time in seconds */
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double
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PerfGetTime(void)
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{
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return glutGet(GLUT_ELAPSED_TIME) * 0.001;
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}
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void
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PerfSwapBuffers(void)
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{
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glutSwapBuffers();
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}
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/** make simple checkerboard texture object */
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GLuint
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PerfCheckerTexture(GLsizei width, GLsizei height)
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{
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const GLenum filter = GL_NEAREST;
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GLubyte *img = (GLubyte *) malloc(width * height * 4);
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GLint i, j, k;
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GLuint obj;
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k = 0;
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for (i = 0; i < height; i++) {
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for (j = 0; j < width; j++) {
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GLubyte color;
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if (((i / 8) ^ (j / 8)) & 1) {
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color = 0xff;
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}
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else {
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color = 0x0;
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}
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img[k++] = color;
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img[k++] = color;
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img[k++] = color;
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img[k++] = color;
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}
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}
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glGenTextures(1, &obj);
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glBindTexture(GL_TEXTURE_2D, obj);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, img);
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free(img);
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return obj;
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}
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static GLuint
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CompileShader(GLenum type, const char *shader)
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{
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GLuint sh;
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GLint stat;
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sh = glCreateShader(type);
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glShaderSource(sh, 1, (const GLchar **) &shader, NULL);
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glCompileShader(sh);
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glGetShaderiv(sh, GL_COMPILE_STATUS, &stat);
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if (!stat) {
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GLchar log[1000];
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GLsizei len;
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glGetShaderInfoLog(sh, 1000, &len, log);
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fprintf(stderr, "Error: problem compiling shader: %s\n", log);
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exit(1);
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}
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return sh;
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}
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/** Make shader program from given vert/frag shader text */
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GLuint
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PerfShaderProgram(const char *vertShader, const char *fragShader)
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{
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GLuint prog;
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GLint stat;
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{
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const char *version = (const char *) glGetString(GL_VERSION);
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if ((version[0] != '2' &&
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version[0] != '3') || version[1] != '.') {
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fprintf(stderr, "Error: GL version 2.x or better required\n");
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exit(1);
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}
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}
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prog = glCreateProgram();
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if (vertShader) {
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GLuint vs = CompileShader(GL_VERTEX_SHADER, vertShader);
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glAttachShader(prog, vs);
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}
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if (fragShader) {
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GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fragShader);
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glAttachShader(prog, fs);
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}
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glLinkProgram(prog);
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glGetProgramiv(prog, GL_LINK_STATUS, &stat);
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if (!stat) {
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GLchar log[1000];
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GLsizei len;
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glGetProgramInfoLog(prog, 1000, &len, log);
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fprintf(stderr, "Shader link error:\n%s\n", log);
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exit(1);
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}
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return prog;
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}
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int
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PerfReshapeWindow( unsigned w, unsigned h )
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{
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if (glutGet(GLUT_SCREEN_WIDTH) < w ||
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glutGet(GLUT_SCREEN_HEIGHT) < h)
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return 0;
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glutReshapeWindow( w, h );
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glutPostRedisplay();
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return 1;
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}
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GLboolean
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PerfExtensionSupported(const char *ext)
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{
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return glutExtensionSupported(ext);
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}
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static void
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Idle(void)
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{
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PerfNextRound();
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}
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static void
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Draw(void)
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{
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PerfDraw();
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glutSwapBuffers();
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}
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static void
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Reshape(int width, int height)
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{
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WinWidth = width;
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WinHeight = height;
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0, 0.0, -15.0);
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}
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static void
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Key(unsigned char key, int x, int y)
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{
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const GLfloat step = 3.0;
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(void) x;
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(void) y;
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switch (key) {
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case 'z':
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Zrot -= step;
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break;
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case 'Z':
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Zrot += step;
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break;
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case 27:
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glutDestroyWindow(Win);
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exit(0);
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break;
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}
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glutPostRedisplay();
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}
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static void
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SpecialKey(int key, int x, int y)
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{
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const GLfloat step = 3.0;
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(void) x;
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(void) y;
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switch (key) {
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case GLUT_KEY_UP:
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Xrot -= step;
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break;
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case GLUT_KEY_DOWN:
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Xrot += step;
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break;
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case GLUT_KEY_LEFT:
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Yrot -= step;
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break;
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case GLUT_KEY_RIGHT:
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Yrot += step;
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break;
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}
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glutPostRedisplay();
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}
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int
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main(int argc, char *argv[])
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{
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glutInit(&argc, argv);
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glutInitWindowSize(WinWidth, WinHeight);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
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Win = glutCreateWindow(argv[0]);
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glewInit();
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glutReshapeFunc(Reshape);
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glutKeyboardFunc(Key);
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glutSpecialFunc(SpecialKey);
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glutDisplayFunc(Draw);
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glutIdleFunc(Idle);
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PerfInit();
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glutMainLoop();
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return 0;
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}
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