xenocara/dist/libepoxy/test/cgl_core.c
2020-01-26 13:45:49 +00:00

55 lines
2.0 KiB
C

/* This is a copy of the test used by HomeBrew's libepoxy recipe,
* originally written by Mikko Lehtonen.
*
* The Homebrew recipe is released under the BSD 2-Clause license.
*
* Copyright (c) 2009-present, Homebrew contributors
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <epoxy/gl.h>
#include <Carbon/Carbon.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLTypes.h>
#include <OpenGL/CGLCurrent.h>
#include <OpenGL/CGLContext.h>
int
main (void)
{
CGLPixelFormatAttribute attribs[] = {0};
CGLPixelFormatObj pix;
CGLContextObj ctx;
int npix;
CGLChoosePixelFormat(attribs, &pix, &npix);
CGLCreateContext(pix, (void *) 0, &ctx);
glClear(GL_COLOR_BUFFER_BIT);
CGLReleaseContext(ctx);
CGLReleasePixelFormat(pix);
return 0;
}