646d14d2d3
Corruption has again been reported on Intel hardware running Xorg with the modesetting driver (which uses OpenGL based acceleration instead of SNA acceleration the intel driver defaults to). Reported in various forms on Sandy Bridge (X220), Ivy Bridge (X230) and Haswell (X240). Confirmed to not occur with the intel driver but the xserver was changed to default to the modesetting driver on >= gen4 hardware (except Ironlake). One means of triggering this is to open a large pdf with xpdf on an idle machine and highlight a section of the document. There have been reports of gpu hangs on gen4 intel hardware (T500 with GM45, X61 with 965GM) when starting Xorg as well.
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238 lines
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 9.1.2 Release Notes / April 30th, 2013</h1>
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<p>
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Mesa 9.1.2 is a bug fix release which fixes bugs found since the 9.1.1 release.
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</p>
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<p>
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Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.1. OpenGL
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3.1 is <strong>only</strong> available if requested at context creation
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because GL_ARB_compatibility is not supported.
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</p>
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<h2>MD5 checksums</h2>
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<pre>
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df2aab86ff4a510ce5b0d074caa0a59f MesaLib-9.1.2.tar.bz2
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415c2bc3a9eb571aafbfa474ebf5a2e0 MesaLib-9.1.2.tar.gz
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b1ae5a4d9255953980bc9254f5323420 MesaLib-9.1.2.zip
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</pre>
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<h2>New features</h2>
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<p>None.</p>
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<h2>Bug fixes</h2>
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<p>This list is likely incomplete.</p>
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<ul>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44567">Bug 44567</a> - [965gm] green artifacts when using GLSL in XBMC</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59238">Bug 59238</a> - many new symbols in libxatracker after recent automake work</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59445">Bug 59445</a> - [SNB/IVB/HSW Bisected]Oglc draw-buffers2(advanced.blending.none) segfault</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59495">Bug 59495</a> - [i965 Bisected]Oglc fbblit(advanced.blitFb-3d-cube.mirror.both) fails</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60503">Bug 60503</a> - [r300g] Unigine Heaven 3.0: all objects are black</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60510">Bug 60510</a> - Firefox 18.0.2 Crash On Nvidia GeForce2</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61197">Bug 61197</a> - [SNB Bisected] kwin_gles screen corruption</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61317">Bug 61317</a> - [IVB] corrupt rendering with UBOs</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61395">Bug 61395</a> - glEdgeFlag can't be set to false</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61947">Bug 61947</a> - nullpointer dereference causes xorg-server segfault when nouveau DRI driver is loaded</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62357">Bug 62357</a> - llvmpipe: Fragment Shader with "return" in main causes back output</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62434">Bug 62434</a> - [bisected] 3284.073] (EE) AIGLX error: dlopen of /usr/lib/xorg/modules/dri/r600_dri.so failed (/usr/lib/libllvmradeon9.2.0.so: undefined symbol: lp_build_tgsi_intrinsic)</li>
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<li><a href="http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=349437">Debian bug #349437</a> - mesa - FTBFS: error: 'IEEE_ONE' undeclared</li>
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<li><a href="http://bugzilla.redhat.com/show_bug.cgi?id=918661">Redhat bug #918661</a> - crash in routine Avogadro UI manipulation</li>
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</ul>
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<h2>Changes</h2>
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<p>The full set of changes can be viewed by using the following GIT command:</p>
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<pre>
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git log mesa-9.1.1..mesa-9.1.2
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</pre>
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<p>Adam Jackson (2):</p>
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<ul>
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<li>glx: Build with VISIBILITY_CFLAGS in automake</li>
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<li>linux: Don't emit a .note.ABI-tag section anymore (#26663)</li>
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</ul>
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<p>Alan Hourihane (3):</p>
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<ul>
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<li>Add missing GL_TEXTURE_CUBE_MAP entry in _mesa_legal_texture_dimensions</li>
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<li>Unreference sampler object when it's currently bound to texture unit.</li>
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<li>mesa: fix glGetInteger*(GL_SAMPLER_BINDING).</li>
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</ul>
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<p>Alex Deucher (1):</p>
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<ul>
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<li>r600g: disable hyperz by default on 9.1</li>
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</ul>
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<p>Andreas Boll (5):</p>
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<ul>
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<li>radeon/llvm: Link against libgallium.la to fix an undefined symbol</li>
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<li>mesa: use ieee fp on s390 and m68k</li>
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<li>build: Enable x86 assembler on Hurd.</li>
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<li>osmesa: fix out-of-tree build</li>
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<li>gallium/egl: fix out-of-tree build</li>
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</ul>
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<p>Anuj Phogat (1):</p>
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<ul>
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<li>mesa: Fix FB blitting in case of zero size src or dst rect</li>
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</ul>
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<p>Brian Paul (4):</p>
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<ul>
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<li>mesa: flush current state when querying GL_EDGE_FLAG</li>
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<li>vbo: fix crash found with shared display lists</li>
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<li>llvmpipe: tweak CMD_BLOCK_MAX and LP_SCENE_MAX_SIZE</li>
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<li>llvmpipe: add some scene limit sanity check assertions</li>
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</ul>
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<p>Carl Worth (1):</p>
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<ul>
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<li>i965: Avoid segfault in gen6_upload_state</li>
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</ul>
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<p>Chris Forbes (1):</p>
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<ul>
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<li>i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex</li>
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</ul>
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<p>Christoph Bumiller (4):</p>
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<ul>
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<li>nv50: fix 3D render target setup</li>
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<li>nv50,nvc0: disable DEPTH_RANGE_NEAR/FAR clipping during blit</li>
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<li>nv50,nvc0: fix 3d blits, restore viewport after blit</li>
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<li>nvc0: fix for 2d engine R source formats writing RRR1 and not R001</li>
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</ul>
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<p>Eric Anholt (5):</p>
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<ul>
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<li>i965/fs: Fix register allocation for uniform pull constants in 16-wide.</li>
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<li>i965/fs: Fix broken rendering in large shaders with UBO loads.</li>
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<li>i965/fs: Also do the gen4 SEND dependency workaround against other SENDs.</li>
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<li>i965: Add definitions for gen7+ data cache messages.</li>
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<li>mesa: Disable validate_ir_tree() on release builds.</li>
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</ul>
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<p>Ian Romanick (5):</p>
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<ul>
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<li>docs: Add 9.1.1 release md5sums</li>
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<li>mesa: Add previously picked commit to .cherry-ignore</li>
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<li>glsl: Add missing bool case in glsl_type::get_scalar_type</li>
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<li>mesa: Note that patch dbf94d1 should't actually get picked to the 9.1 branch</li>
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<li>mesa: Bump version to 9.1.2</li>
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</ul>
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<p>Jan de Groot (1):</p>
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<ul>
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<li>dri/nouveau: fix crash in nouveau_flush</li>
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</ul>
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<p>José Fonseca (3):</p>
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<ul>
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<li>autotools: Add missing top-level include dir.</li>
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<li>mesa,gallium,egl,mapi: One definition of C99 inline/__func__ to rule them all.</li>
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<li>include: Fix build with VS 11 (i.e, 2012).</li>
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</ul>
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<p>Kenneth Graunke (4):</p>
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<ul>
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<li>i965: Fix INTEL_DEBUG=shader_time for Haswell.</li>
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<li>i965: Specialize SURFACE_STATE creation for shader time.</li>
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<li>i965: Make INTEL_DEBUG=shader_time use the RAW surface format.</li>
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<li>i965: Don't use texture swizzling to force alpha to 1.0 if unnecessary.</li>
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</ul>
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<p>Maarten Lankhorst (2):</p>
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<ul>
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<li>gallium/build: Fix visibility CFLAGS in automake</li>
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<li>radeon/llvm: Do not link against libgallium when building statically.</li>
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</ul>
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<p>Marcin Slusarz (1):</p>
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<ul>
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<li>dri/nouveau: NV17_3D class is not available for NV1a chipset</li>
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</ul>
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<p>Marek Olšák (3):</p>
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<ul>
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<li>mesa: don't allocate a texture if width or height is 0 in CopyTexImage</li>
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<li>gallium/tgsi: fix valgrind warning</li>
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<li>mesa: handle HALF_FLOAT like FLOAT in get_tex_rgba</li>
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</ul>
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<p>Martin Andersson (1):</p>
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<ul>
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<li>r600g: Use virtual address for PIPE_QUERY_SO* in r600_emit_query_end</li>
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</ul>
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<p>Matt Turner (3):</p>
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<ul>
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<li>configure.ac: Don't check for X11 unconditionally.</li>
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<li>configure.ac: Remove stale comment about --x-* arguments.</li>
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<li>mesa: Implement TEXTURE_IMMUTABLE_LEVELS for ES 3.0.</li>
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</ul>
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<p>Michel Dänzer (1):</p>
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<ul>
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<li>radeonsi: Emit pixel shader state even when only the vertex shader changed</li>
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</ul>
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<p>Paul Berry (1):</p>
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<ul>
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<li>i965: Apply depthstencil alignment workaround when doing fast clears.</li>
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</ul>
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<p>Roland Scheidegger (1):</p>
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<ul>
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<li>gallivm: fix return opcode handling in main function of a shader</li>
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</ul>
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<p>Tapani Pälli (1):</p>
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<ul>
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<li>intel: Fix regression in intel_create_image_from_name stride handling</li>
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</ul>
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<p>Tom Stellard (1):</p>
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<ul>
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<li>r300g: Fix bug in OMOD optimization</li>
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</ul>
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</div>
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</body>
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</html>
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