428261197a
Tested by ajacoutot@, krw@, shadchin@ and jasper@ on various configurations including multihead with both zaphod and xrandr.
107 lines
4.3 KiB
C
107 lines
4.3 KiB
C
/*
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* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice including the dates of first publication and
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* either this permission notice or a reference to
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* http://oss.sgi.com/projects/FreeB/
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* shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Except as contained in this notice, the name of Silicon Graphics, Inc.
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* shall not be used in advertising or otherwise to promote the sale, use or
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* other dealings in this Software without prior written authorization from
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* Silicon Graphics, Inc.
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*/
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#include "glxfbconfig.h"
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int AreFBConfigsMatch( __GLXFBConfig *c1, __GLXFBConfig *c2 )
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{
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int match;
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match = (
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(c1->visualType == c2->visualType) &&
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(c1->transparentType == c2->transparentType) &&
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(c1->transparentRed == c2->transparentRed) &&
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(c1->transparentGreen == c2->transparentGreen) &&
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(c1->transparentBlue == c2->transparentBlue) &&
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(c1->transparentAlpha == c2->transparentAlpha) &&
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(c1->transparentIndex == c2->transparentIndex) &&
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(c1->visualCaveat == c2->visualCaveat) &&
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(c1->drawableType == c2->drawableType) &&
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(c1->renderType == c2->renderType) &&
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#if 0
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(c1->maxPbufferWidth == c2->maxPbufferWidth) &&
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(c1->maxPbufferHeight == c2->maxPbufferHeight) &&
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(c1->maxPbufferPixels == c2->maxPbufferPixels) &&
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(c1->optimalPbufferWidth == c2->optimalPbufferWidth) &&
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(c1->optimalPbufferHeight == c2->optimalPbufferHeight) &&
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#endif
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(c1->visualSelectGroup == c2->visualSelectGroup) &&
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(c1->rgbMode == c2->rgbMode) &&
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(c1->colorIndexMode == c2->colorIndexMode) &&
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(c1->doubleBufferMode == c2->doubleBufferMode) &&
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(c1->stereoMode == c2->stereoMode) &&
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(c1->haveAccumBuffer == c2->haveAccumBuffer) &&
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(c1->haveDepthBuffer == c2->haveDepthBuffer) &&
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(c1->haveStencilBuffer == c2->haveStencilBuffer) &&
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(c1->accumRedBits == c2->accumRedBits) &&
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(c1->accumGreenBits == c2->accumGreenBits) &&
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(c1->accumBlueBits == c2->accumBlueBits) &&
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(c1->accumAlphaBits == c2->accumAlphaBits) &&
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(c1->depthBits == c2->depthBits) &&
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(c1->stencilBits == c2->stencilBits) &&
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(c1->indexBits == c2->indexBits) &&
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(c1->redBits == c2->redBits) &&
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(c1->greenBits == c2->greenBits) &&
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(c1->blueBits == c2->blueBits) &&
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(c1->alphaBits == c2->alphaBits) &&
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(c1->redMask == c2->redMask) &&
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(c1->greenMask == c2->greenMask) &&
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(c1->blueMask == c2->blueMask) &&
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(c1->alphaMask == c2->alphaMask) &&
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(c1->multiSampleSize == c2->multiSampleSize) &&
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(c1->nMultiSampleBuffers == c2->nMultiSampleBuffers) &&
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(c1->maxAuxBuffers == c2->maxAuxBuffers) &&
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(c1->level == c2->level) &&
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(c1->extendedRange == c2->extendedRange) &&
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(c1->minRed == c2->minRed) &&
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(c1->maxRed == c2->maxRed) &&
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(c1->minGreen == c2->minGreen) &&
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(c1->maxGreen == c2->maxGreen) &&
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(c1->minBlue == c2->minBlue) &&
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(c1->maxBlue == c2->maxBlue) &&
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(c1->minAlpha == c2->minAlpha) &&
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(c1->maxAlpha == c2->maxAlpha)
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);
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return match;
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}
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__GLXFBConfig *FindMatchingFBConfig( __GLXFBConfig *c, __GLXFBConfig *configs, int nconfigs )
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{
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int i;
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for (i=0; i<nconfigs; i++) {
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if ( AreFBConfigsMatch( c, configs + i ) )
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return configs + i;
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}
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return 0;
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}
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