295 lines
9.1 KiB
C
295 lines
9.1 KiB
C
/*
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* Copyright 2001 by J. Kean Johnston <jkj@sco.com>
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the name J. Kean Johnston not be used in
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* advertising or publicity pertaining to distribution of the software without
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* specific, written prior permission. J. Kean Johnston makes no
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* representations about the suitability of this software for any purpose.
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* It is provided "as is" without express or implied warranty.
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*
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* J. KEAN JOHNSTON DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL J. KEAN JOHNSTON BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
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* USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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/* Re-written May 2001 to represent the current state of reality */
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/*
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* This file contains the completely re-written SCO OpenServer video
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* routines for XFree86 4.x. Much of this is based on the SCO X server
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* code (which is an X11R5 server) and will probably only work on
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* OpenServer versions 5.0.5, 5.0.6 and later. Please send me (jkj@sco.com)
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* email if you have any questions.
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*
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* Ideally, you should use OSR5.0.6A or later, with the updated console
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* driver for 5.0.6A (its the default driver in 5.0.7 and later).
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* However, if you are running on an older system, this code will detect
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* that and adjust accordingly.
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*/
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#ifdef HAVE_XORG_CONFIG_H
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#include <xorg-config.h>
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#endif
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#include <X11/X.h>
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#include "input.h"
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#include "scrnintstr.h"
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#define _NEED_SYSI86
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#include "xf86.h"
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#include "xf86Priv.h"
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#include "xf86OSpriv.h"
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#include "xf86_OSlib.h"
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#include <sys/ci/ciioctl.h>
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#define MPXNAME "/dev/atp1"
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#define BASECPU 1
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Bool mpxLock = TRUE;
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#define USE_VASMETHOD 1
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/***************************************************************************/
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/* Video Memory Mapping section */
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/***************************************************************************/
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static int sco_mcdone = 0, sco_ismc = 0;
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/***************************************************************************/
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/*
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* To map the video memory, we first need to see if we are on a multi-console
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* system. If we are, we need to try to use an existing video class in the
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* kernel. We do this by retrieving the list of currently defined classes
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* (via the new CONS_GETCLASS ioctl()) to see if we have a class that will
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* match the range of memory we desire. If we can't find one, we have an
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* error and we abort.
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*
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* If we are not using a multi-console, we can simply use mmap() to map in
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* the frame buffer, using the classs-access method as a fall-back only if
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* the mmap() fails (it shouldn't). We always set the appropriate pointers
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* in the config structure to point ot the right function to map and unmap
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* the video memory. An alternative to using mmap() is to use the new
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* CONS_ADDVAS call, which will use vasmalloc() and vasbind() in the kernel
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* to map the physical address to a virtual one, which it then returns.
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* I am not 100% sure if this is faster or not, but it may prove easier to
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* debug things. Just to be on the safe side, I have included both methods
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* here, and the mmap() method can be used by setting USE_VASMETHOD to 0
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* above.
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*/
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#if !defined(CONS_ADDVAS)
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# undef USE_VASMETHOD
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# define USE_VASMETHOD 0
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#endif
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static int
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scoIsMultiConsole (void)
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{
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int x;
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if (sco_mcdone)
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return sco_ismc;
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x = access ("/usr/lib/vidconf/.multiconsole", F_OK);
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if (x == 0)
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sco_ismc = 1;
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sco_mcdone = 1;
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return sco_ismc;
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}
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/*
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* This maps memory using mmap()
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*/
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static pointer
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mapVidMemMMAP(int ScreenNum, unsigned long Base, unsigned long Size, int flags)
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{
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int fd;
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unsigned long realBase, alignOff;
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pointer base;
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fd = open (DEV_MEM, (flags & VIDMEM_READONLY) ? O_RDONLY : O_RDWR);
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if (fd < 0) {
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FatalError("xf86MapVidMem: failed to open %s (%s)\n", DEV_MEM,
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strerror(errno));
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return 0; /* NOTREACHED */
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}
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realBase = Base & ~(getpagesize() - 1);
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alignOff = Base - realBase;
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#ifdef DEBUG
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ErrorF("base: %lx, realBase: %lx, alignOff: %lx\n", Base,realBase,alignOff);
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#endif
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base = mmap((caddr_t)0, Size + alignOff,
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(flags & VIDMEM_READONLY) ? PROT_READ : (PROT_READ | PROT_WRITE),
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MAP_SHARED, fd, (off_t)realBase);
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close(fd);
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if (base == MAP_FAILED) {
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FatalError("xf86MapVidMem: Could not mmap framebuffer (0x%08x,0x%x) (%s)\n",
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Base, Size, strerror(errno));
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return 0; /* NOTREACHED */
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}
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#ifdef DEBUG
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ErrorF("base: %lx aligned base: %lx\n",base, base + alignOff);
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#endif
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return (pointer)((char *)base + alignOff);
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}
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#if (USE_VASMETHOD)
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/*
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* This maps memory using the virtual address space (VAS) console calls.
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*/
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static pointer
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mapVidMemVAS(int ScreenNum, unsigned long Base, unsigned long Size, int flags)
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{
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struct vidvasmem vas;
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pointer base;
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vas.base = (long)Base;
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vas.size = (long)Size;
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base = (pointer)ioctl (xf86Info.consoleFd, CONS_ADDVAS, &vas);
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if (base == (pointer)-1) {
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return mapVidMemMMAP(ScreenNum, Base, Size, flags);
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}
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return base;
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}
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#endif /* USE_VASMETHOD */
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struct vidclass vidclasslist[] = {
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{ "VBE", "", 0xf0000000, 0x2000000, 0 },
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{ "P9000", "", 0xc0000000, 0x400000, 0 },
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{ "TULIP", "", 0x80000000, 0x400000, 0 },
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{ "VIPER", "", 0xa0000000, 0x400000, 0 },
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{ "S3T", "", 0xa0000000, 0x200000, 0 },
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{ "S3DT", "", 0x4000000, 0x400000, 0 },
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{ "MGA", "", 0x2200000, 0x4000, 0 },
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{ "CLVGA", "", 0xa0000, 0x20000, 0 },
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{ "OLIVE", "", 0xd8000000, 0x400000, 0 },
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{ "S3C", "", 0xa0000, 0x10000, 0 },
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{ "MGAVLB", "", 0xac000, 0x34000, 0 },
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{ "ATI8514", "", 0xFF000, 0x1000, 0 },
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{ "GXREGS", "", 0xb0000, 0x10000, 0 },
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{ "GX", "", 0xa0000, 0x10000, 0 },
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{ "CT64300", "", 0xa0000000, 0x400000, 0 },
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{ "SVGA", "", 0xa0000, 0x20000, 0 },
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{ "S3V", "", 0xa0000000, 0x400000, 0 },
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{ "8514A", "", 0xFF000, 0x1000, 0 },
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{ "VGA", "", 0xa0000, 0x10000, 0 },
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{ 0 }
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};
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static pointer
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mapVidMemVC(int ScreenNum, unsigned long Base, unsigned long Size, int flags)
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{
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struct vidclass *vcp;
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char *class = NULL;
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pointer base;
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for (vcp = vidclasslist; vcp->name; vcp++) {
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if ((vcp->base == Base) && (vcp->size == Size)) {
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class = vcp->name;
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break;
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}
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}
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if (class == NULL) {
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/*
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* As a fall-back, we will try and use the mmap() approach. This may
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* prove to be the wrong thing to do, but time and testing will tell.
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*/
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ErrorF("xf86MapVidMem: No class map defined for (0x%08x,0x%08x)\n", Base, Size);
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#if USE_VASMETHOD
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return mapVidMemVAS(ScreenNum, Base, Size, flags);
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#else /* !USE_VASMETHOD */
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return mapVidMemMMAP(ScreenNum, Base, Size, flags);
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#endif
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}
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/*
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* We found a suitable class. Try and use it.
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*/
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base = (pointer)ioctl(xf86Info.consoleFd, MAP_CLASS, class);
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if ((int)base == -1) {
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FatalError("xf86MapVidMem: Failed to map video memory class `%s'\n", class);
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return 0; /* NOTREACHED */
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}
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return base;
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}
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/*
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* Unmapping the video memory is easy. We always call munmap(), as it is
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* safe to do so even if we haven't actually mapped in any pages via mmap().
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* In the case where we used the video class, we don't need to do anything
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* as the kernel will clean up the TSS when we exit, and will undo the
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* vasbind() that was done when the class was originally mapped. If we used
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* vasmap, we simply undo the map. Again, it is benign to call vasunmap
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* even if we got the frame buffer via some other mechanism (like mmap).
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*/
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static void
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unmapVidMem(int ScreenNum, pointer Base, unsigned long Size)
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{
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#if USE_VASMETHOD
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struct vidvasmem vas;
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int x;
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vas.base = (long)Base;
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vas.size = (long)Size;
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x = ioctl (xf86Info.consoleFd, CONS_DELVAS, &vas);
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if (x == 0)
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return;
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#endif /* USE_VASMETHOD */
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munmap(Base, Size);
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}
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/*
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* Set things up to point to our local functions. When the kernel gets
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* MTRR support, we will need to add the required functions for that
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* here too. MTRR support will most likely appear in 5.0.8 or 5.1.0.
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*
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* We also want to lock the X server process to the base CPU in an MPX
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* system, since we will be going to IOPL 3. Most engine drivers can cope
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* with I/O access on any CPU but there are a few (AST Manhattan I believe)
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* that can't, so the server needs to be locked to CPU0.
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*/
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void
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xf86OSInitVidMem(VidMemInfoPtr pVidMem)
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{
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int mpx_fd;
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if (scoIsMultiConsole ()) {
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pVidMem->mapMem = mapVidMemVC;
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} else {
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#if USE_VASMETHOD
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pVidMem->mapMem = mapVidMemVAS;
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#else
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pVidMem->mapMem = mapVidMemMMAP;
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#endif
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}
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pVidMem->unmapMem = unmapVidMem;
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pVidMem->linearSupported = TRUE;
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pVidMem->initialised = TRUE;
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if (mpxLock && (mpx_fd = open (MPXNAME, O_RDONLY)) > 0) {
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if (ioctl (mpx_fd, ACPU_XLOCK, BASECPU) < 0)
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ErrorF ("xf86OSInitVidMem: Can not bind to CPU 0 (%s)\n",
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strerror(errno));
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close (mpx_fd);
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}
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}
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