72 lines
2.1 KiB
Plaintext
72 lines
2.1 KiB
Plaintext
'\"! eqn | mmdoc
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'\"macro stdmacro
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.ds Vn Version 1.2
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.ds Dt 6 March 1997
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.ds Re Release 1.2.0
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.ds Dp Feb 16 02:56
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.ds Dm Feb 10 17:2
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.ds Xs 38402 4 ximportcontextext.gl
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.TH GLXIMPORTCONTEXTEXT
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.SH NAME
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glXImportContextEXT
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\- import another process's indirect rendering context.
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.SH C SPECIFICATION
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GLXContext \f3glXImportContextEXT\fP(
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Display \fI*dpy\fP,
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.nf
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.ta \w'\f3GLXContext \fPglXImportContextEXT( 'u
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GLXContextID \fIcontextID\fP )
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.fi
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.EQ
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delim $$
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.EN
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.SH PARAMETERS
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.TP \w'\fIcontextID\fP\ \ 'u
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\f2dpy\fP
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Specifies the connection to the X server.
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.TP
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\f2contextID\fP
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Specifies a GLX rendering context.
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.SH DESCRIPTION
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\f3glXImportContextEXT\fP creates a GLXContext given the XID of an existing GLXContext.
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It may be used in place of \f3glXCreateContext\fP,
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to share another process's indirect rendering context.
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.P
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Only the server-side context information can be shared between
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X clients; client-side state, such as pixel storage modes,
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cannot be shared. Thus, \f3glXImportContextEXT\fP must allocate memory to store
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client-side information. This memory is freed by calling
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\f3glXFreeContextEXT\fP.
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.P
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This call does not create a new XID. It merely makes an
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existing object available to the importing client (Display *).
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Like any XID, it goes away when the creating client drops its
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connection or the ID is explicitly deleted. Note that this is
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when the XID goes away. The object goes away when the XID
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goes away AND the context is not current to any thread.
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.P
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If \f2contextID\fP refers to a
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direct rendering context then no error is generated but
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\f3glXImportContextEXT\fP returns NULL.
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.P
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\f3glXImportContextEXT\fP is part of the \f3EXT_import_context\fP extension,
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not part of the core GLX command set. If \f3GLX_EXT_import_context\fP
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is included in the string returned by \f3glXQueryExtensionsString\fP,
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when called with argument \f3GLX_EXTENSIONS\fP,
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extension \f3EXT_import_context\fP is supported.
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.SH ERRORS
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\f3GLXBadContext\fP is generated if \f2contextID\fP does not
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refer to a valid context.
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.SH SEE ALSO
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\f3glXCreateContext\fP,
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\f3glXQueryVersion\fP,
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\f3glXQueryExtensionsString\fP,
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\f3glXGetContextIDEXT\fP,
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\f3glXFreeContextEXT\fP
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