xenocara/app/fvwm/extras/FvwmTaskBar/ButtonArray.c

478 lines
14 KiB
C

/* FvwmTaskBar Module for Fvwm.
*
* Copyright 1994, Mike Finger (mfinger@mermaid.micro.umn.edu or
* Mike_Finger@atk.com)
* Copyright 1995, Pekka Pietik{inen (pp@netppl.fi)
*
* The functions in this source file that are the original work of Mike Finger.
* This source file has been modified for use with fvwm95look by
* Pekka Pietik{inen, David Barth, Hector Peraza, etc, etc...
*
* No guarantees or warantees or anything are provided or implied in any way
* whatsoever. Use this program at your own risk. Permission to use this
* program for any purpose is given, as long as the copyright is kept intact.
*
*/
#include <stdlib.h>
#include <stdio.h>
#include <X11/Xlib.h>
#include "../../libs/fvwmlib.h"
#include "ButtonArray.h"
#include "Mallocs.h"
extern XFontStruct *ButtonFont, *SelButtonFont;
extern Display *dpy;
extern Window win;
extern GC shadow, hilite, graph, whitegc, blackgc, checkered;
extern button_width;
extern Button *StartButton;
int w3p; /* width of the string "..." in pixels */
extern int NRows, RowHeight;
#define MIN_BUTTON_SIZE 32 /*....*/
/*************************************************************************
* *
* Button handling functions and procedures *
* *
*************************************************************************/
/* Draws a 3D rectangle */
void Draw3dRect(Window wn, int x, int y, int w, int h, int state)
{
XClearArea (dpy, wn, x, y, w, h, False);
switch (state) {
case BUTTON_UP:
XDrawLine (dpy, win, hilite, x, y, x+w-2, y);
XDrawLine (dpy, win, hilite, x, y, x, y+h-2);
XDrawLine (dpy, win, shadow, x+1, y+h-2, x+w-2, y+h-2);
XDrawLine (dpy, win, shadow, x+w-2, y+h-2, x+w-2, y+1);
XDrawLine (dpy, win, blackgc, x, y+h-1, x+w-1, y+h-1);
XDrawLine (dpy, win, blackgc, x+w-1, y+h-1, x+w-1, y);
break;
case BUTTON_BRIGHT:
XFillRectangle (dpy, win, checkered, x+2, y+2, w-4, h-4);
XDrawLine (dpy, win, hilite, x+2, y+2, x+w-3, y+2);
case BUTTON_DOWN:
XDrawLine (dpy, win, blackgc, x, y, x+w-1, y);
XDrawLine (dpy, win, blackgc, x, y, x, y+h-1);
XDrawLine (dpy, win, shadow, x+1, y+1, x+w-3, y+1);
XDrawLine (dpy, win, shadow, x+1, y+1, x+1, y+h-3);
XDrawLine (dpy, win, hilite, x+1, y+h-1, x+w-1, y+h-1);
XDrawLine (dpy, win, hilite, x+w-1, y+h-1, x+w-1, y+1);
break;
}
}
/* -------------------------------------------------------------------------
ButtonNew - Allocates and fills a new button structure
------------------------------------------------------------------------- */
Button *ButtonNew(char *title, Picture *p, int state)
{
Button *new;
new = (Button *)safemalloc(sizeof(Button));
new->title = safemalloc(strlen(title)+1);
strcpy(new->title, title);
if (p != NULL) {
new->p.picture = p->picture;
new->p.mask = p->mask;
new->p.width = p->width;
new->p.height = p->height;
new->p.depth = p->depth;
} else {
new->p.picture = 0;
}
new->state = state;
new->next = NULL;
new->needsupdate = 1;
return new;
}
/* -------------------------------------------------------------------------
ButtonDraw - Draws the specified button
------------------------------------------------------------------------- */
void ButtonDraw(Button *button, int x, int y, int w, int h)
{
static char *t3p = "...";
int state, x3p, newx;
int search_len;
XFontStruct *font;
XGCValues gcv;
unsigned long gcm;
if (button == NULL) return;
button->needsupdate = 0;
state = button->state;
Draw3dRect(win, x, y, w, h, state);
if (state != BUTTON_UP) { x++; y++; }
if (state == BUTTON_BRIGHT || button == StartButton)
font = SelButtonFont;
else
font = ButtonFont;
gcm = GCFont;
gcv.font = font->fid;
XChangeGC(dpy, graph, gcm, &gcv);
newx = 4;
w3p = XTextWidth(font, t3p, 3);
if ((button->p.picture != 0) &&
(w + button->p.width + w3p + 3 > MIN_BUTTON_SIZE)) {
gcm = GCClipMask | GCClipXOrigin | GCClipYOrigin;
gcv.clip_mask = button->p.mask;
gcv.clip_x_origin = x + 3;
gcv.clip_y_origin = y + ((h-button->p.height) >> 1);
XChangeGC(dpy, hilite, gcm, &gcv);
XCopyArea(dpy, button->p.picture, win, hilite, 0, 0,
button->p.width, button->p.height,
gcv.clip_x_origin, gcv.clip_y_origin);
gcm = GCClipMask;
gcv.clip_mask = None;
XChangeGC(dpy, hilite, gcm, &gcv);
newx += button->p.width+2;
}
if (button->title == NULL) return;
search_len = strlen(button->title);
button->truncate = False;
if (XTextWidth(font, button->title, search_len) > w-newx-3) {
x3p = 0;
while (search_len > 0
&& ((x3p = newx + XTextWidth(font, button->title, search_len))
> w-w3p-3))
search_len--;
/* It seems a little bogus that we don't see if the "..." _itself_
will fit on the button; what if it won't? Oh well. */
XDrawString(dpy, win, graph, x + x3p, y+ButtonFont->ascent+4, t3p, 3);
button->truncate = True;
}
/* Only print as much of the title as will fit. */
if (search_len)
XDrawString(dpy, win, graph,
x+newx, y+font->ascent+4,
button->title, search_len);
}
/* -------------------------------------------------------------------------
ButtonUpdate - Change the name/state of a button
------------------------------------------------------------------------- */
int ButtonUpdate(Button *button, char *title, int state)
{
if (button == NULL) return -1;
if ((title != NULL) && (button->title != title)) {
button->title = (char *)realloc(button->title,strlen(title)+1);
strcpy(button->title,title);
button->needsupdate = 1;
}
if (state != DONT_CARE) {
if (state != button->state) {
button->state = state;
button->needsupdate = 1;
}
}
return 1;
}
/* -------------------------------------------------------------------------
ButtonDelete - Free space allocated to a button
------------------------------------------------------------------------- */
void ButtonDelete(Button *ptr)
{
if (ptr != NULL) {
if (ptr->title != NULL) free(ptr->title);
free(ptr);
}
}
/* -------------------------------------------------------------------------
ButtonName - Return the name of the button
------------------------------------------------------------------------- */
char *ButtonName(Button *button)
{
if (button == NULL) return NULL;
else return button->title;
}
/*************************************************************************
* *
* ButtonArray handling functions and procedures *
* *
*************************************************************************/
/* -------------------------------------------------------------------------
InitArray - Initialize the arrary of buttons
------------------------------------------------------------------------- */
void InitArray(ButtonArray *array, int x, int y, int w, int h, int tw)
{
array->count = 0;
array->head = array->tail = NULL;
array->x = x;
array->y = y;
array->w = w;
array->h = h;
array->tw = tw;
}
/* -------------------------------------------------------------------------
UpdateArray - Update the array specifics. x,y, width, height
------------------------------------------------------------------------- */
void UpdateArray(ButtonArray *array,int x,int y,int w, int h, int tw)
{
Button *temp;
if (x != -1) array->x = x;
if (y != -1) array->y = y;
if (w != -1) array->w = w;
if (h != -1) array->h = h;
if (tw != -1) array->tw = tw;
for(temp=array->head; temp!=NULL; temp=temp->next) temp->needsupdate = 1;
}
/* -------------------------------------------------------------------------
AddButton - Allocate space for and add the button to the list
------------------------------------------------------------------------- */
void AddButton(ButtonArray *array, char *title, Picture *p, int state)
{
Button *new;
new = ButtonNew(title, p, state);
if (array->head == NULL) array->head = array->tail = new;
else {
array->tail->next = new;
array->tail = new;
}
array->count++;
ArrangeButtonArray (array);
}
/* -------------------------------------------------------------------------
ArrangeButtonArray - Rearrange the button size (called from AddButton,
RemoveButton, AdjustWindow)
------------------------------------------------------------------------- */
void ArrangeButtonArray (ButtonArray *array)
{
int tw;
Button *temp;
if (!array->count)
tw = array->w;
else if (NRows == 1)
tw = array->w / array->count;
else
tw = array->w / ((array->count / NRows)+1);
if (tw > button_width) tw = button_width;
if (tw < MIN_BUTTON_SIZE) tw = MIN_BUTTON_SIZE;
if (tw != array->tw) /* update needed */
{
array->tw = tw;
for(temp=array->head; temp!=NULL; temp=temp->next)
temp->needsupdate=1;
}
}
/* -------------------------------------------------------------------------
UpdateButton - Change the name/state of a button
------------------------------------------------------------------------- */
int UpdateButton(ButtonArray *array, int butnum, char *title, int state)
{
Button *temp;
temp = find_n(array, butnum);
return ButtonUpdate(temp, title, state);
}
/* -------------------------------------------------------------------------
UpdateButtonPicture - Change the picture of a button
------------------------------------------------------------------------- */
int UpdateButtonPicture(ButtonArray *array, int butnum, Picture *p)
{
Button *temp;
temp = find_n(array, butnum);
if (temp == NULL) return -1;
if (temp->p.picture != p->picture || temp->p.mask != p->mask) {
temp->p.picture = p->picture;
temp->p.mask = p->mask;
temp->p.width = p->width;
temp->p.height = p->height;
temp->p.depth = p->depth;
temp->needsupdate = 1;
}
return 1;
}
/* -------------------------------------------------------------------------
RemoveButton - Delete a button from the list
------------------------------------------------------------------------- */
void RemoveButton(ButtonArray *array, int butnum)
{
Button *temp, *temp2;
if (butnum == 0) {
temp2 = array->head;
temp = array->head = array->head->next;
} else {
temp = find_n(array, butnum-1);
if (temp == NULL) return;
temp2 = temp->next;
temp->next = temp2->next;
}
if (array->tail == temp2) array->tail = temp;
ButtonDelete(temp2);
array->count--;
if (temp != array->head)
temp = temp->next;
for (; temp!=NULL; temp=temp->next)
temp->needsupdate = 1;
ArrangeButtonArray(array);
}
/* -------------------------------------------------------------------------
find_n - Find the nth button in the list (Use internally)
------------------------------------------------------------------------- */
Button *find_n(ButtonArray *array, int n)
{
Button *temp;
int i;
temp = array->head;
if (n < 0) return NULL;
for(i=0; i<n && temp!=NULL; i++,temp=temp->next);
return temp;
}
/* -------------------------------------------------------------------------
FreeAllButtons - Free the whole array of buttons
------------------------------------------------------------------------- */
void FreeAllButtons(ButtonArray *array)
{
Button *temp, *temp2;
for(temp=array->head; temp!=NULL; ) {
temp2 = temp;
temp = temp->next;
ButtonDelete(temp2);
}
}
/* ------------------------------------------------------------------------
DrawButtonArray - Draw the whole array (all=1), or only those that need.
------------------------------------------------------------------------ */
void DrawButtonArray(ButtonArray *array, int all)
{
Button *temp;
int x, y, n;
x = 0;
y = array->y;
n = 1;
for(temp=array->head; temp!=NULL; temp=temp->next) {
if ((x + array->tw > array->w) && (n < NRows))
{ x = 0; y += RowHeight+2; ++n; }
if (temp->needsupdate || all)
ButtonDraw(temp, x + array->x, y, array->tw-3, array->h);
x += array->tw;
}
}
/* -------------------------------------------------------------------------
RadioButton - Enable button i and verify all others are disabled
------------------------------------------------------------------------- */
void RadioButton(ButtonArray *array, int butnum, int state)
{
Button *button;
int i;
for(button=array->head,i=0; button!=NULL; button=button->next,i++) {
if (i == butnum) {
button->state = state;
button->needsupdate = 1;
} else {
if (button->state != BUTTON_UP) {
button->state = BUTTON_UP;
button->needsupdate = 1;
}
}
}
}
/* -------------------------------------------------------------------------
WhichButton - Based on x,y which button was pressed
------------------------------------------------------------------------- */
int WhichButton(ButtonArray *array, int xp, int yp)
{
int junkx, junky, junkz;
char *junkt;
return LocateButton(array, xp, yp, &junkx, &junky, &junkt, &junkz);
}
int LocateButton(ButtonArray *array, int xp, int yp, int *xb, int *yb,
char **name, int *trunc)
{
Button *temp;
int num, x, y, n;
if (xp < array->x || xp > array->x+array->w) return -1;
x = 0;
y = array->y;
n = 1;
for(temp=array->head, num=0; temp!=NULL; temp=temp->next, num++) {
if((x + array->tw > array->w) && (n < NRows))
{ x = 0; y += RowHeight+2; ++n; }
if( xp >= x+array->x && xp <= x+array->x+array->tw-3 &&
yp >= y && yp <= y+array->h) break;
x += array->tw;
}
if (num<0 || num>array->count-1) num = -1;
*xb = x+array->x;
*yb = y;
if (temp) {
*name = temp->title;
*trunc = temp->truncate;
} else {
*name = NULL;
}
return num;
}