1321 lines
49 KiB
XML
1321 lines
49 KiB
XML
<glossary id='glossary'>
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<title>Glossary</title>
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<glossentry id="glossary:Access_control_list">
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<glossterm>Access control list</glossterm>
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<indexterm zone="glossary:Access_control_list" significance="preferred"><primary>Access control list</primary></indexterm>
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<glossdef>
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<para>
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X maintains a list of hosts from which client programs can be run.
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By default,
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only programs on the local host and hosts specified in an initial list read
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by the server can use the display.
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Clients on the local host can change this access control list.
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Some server implementations can also implement other authorization mechanisms
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in addition to or in place of this mechanism.
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The action of this mechanism can be conditional based on the authorization
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protocol name and data received by the server at connection setup.
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Active_grab">
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<glossterm>Active grab</glossterm>
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<indexterm zone="glossary:Active_grab" significance="preferred"><primary>Active grab</primary></indexterm>
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<glossdef>
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<para>
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A grab is active when the pointer or keyboard is actually owned by
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the single grabbing client.
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Ancestors">
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<glossterm>Ancestors</glossterm>
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<indexterm zone="glossary:Ancestors" significance="preferred"><primary>Ancestors</primary></indexterm>
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<glossdef>
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<para>
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If W is an <glossterm linkend="glossary:Inferiors">inferior</glossterm> of A, then A is an ancestor of W.
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Atom">
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<glossterm>Atom</glossterm>
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<indexterm zone="glossary:Atom" significance="preferred"><primary>Atom</primary></indexterm>
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<glossdef>
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<para>
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An atom is a unique ID corresponding to a string name.
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Atoms are used to identify properties, types, and selections.
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Background">
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<glossterm>Background</glossterm>
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<indexterm zone="glossary:Background" significance="preferred"><primary>Background</primary></indexterm>
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<glossdef>
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<para>
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An
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<glossterm linkend="glossary:InputOutput_window"><emphasis role='bold'>InputOutput</emphasis></glossterm>
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window can have a background, which is defined as a pixmap.
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When regions of the window have their contents lost or invalidated,
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the server will automatically tile those regions with the background.
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Backing_store">
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<glossterm>Backing store</glossterm>
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<indexterm zone="glossary:Backing_store" significance="preferred"><primary>Backing store</primary></indexterm>
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<glossdef>
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<para>
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When a server maintains the contents of a window,
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the pixels saved off screen are known as a backing store.
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Bit_gravity">
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<glossterm>Bit gravity</glossterm>
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<indexterm zone="glossary:Bit_gravity" significance="preferred"><primary>Bit</primary><secondary>gravity</secondary></indexterm>
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<glossdef>
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<para>
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When a window is resized,
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the contents of the window are not necessarily discarded.
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It is possible to request that the server relocate the previous contents
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to some region of the window (though no guarantees are made).
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This attraction of window contents for some location of
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a window is known as bit gravity.
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Bit_plane">
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<glossterm>Bit plane</glossterm>
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<indexterm zone="glossary:Bit_plane" significance="preferred"><primary>Bit</primary><secondary>plane</secondary></indexterm>
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<glossdef>
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<para>
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When a pixmap or window is thought of as a stack of bitmaps,
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each bitmap is called a bit plane or plane.
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Bitmap">
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<glossterm>Bitmap</glossterm>
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<indexterm zone="glossary:Bitmap" significance="preferred"><primary>Bitmap</primary></indexterm>
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<glossdef>
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<para>
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A bitmap is a <glossterm linkend="glossary:Pixmap">pixmap</glossterm> of depth one.
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Border">
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<glossterm>Border</glossterm>
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<indexterm zone="glossary:Border" significance="preferred"><primary>Border</primary></indexterm>
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<glossdef>
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<para>
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An
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<glossterm linkend="glossary:InputOutput_window"><emphasis role='bold'>InputOutput</emphasis></glossterm>
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window can have a border of equal thickness on all four sides of the window.
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A pixmap defines the contents of the border,
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and the server automatically maintains the contents of the border.
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Exposure events are never generated for border regions.
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Button_grabbing">
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<glossterm>Button grabbing</glossterm>
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<indexterm zone="glossary:Button_grabbing" significance="preferred"><primary>Button</primary><secondary>grabbing</secondary></indexterm>
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<glossdef>
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<para>
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Buttons on the pointer may be passively grabbed by a client.
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When the button is pressed,
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the pointer is then actively grabbed by the client.
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Byte_order">
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<glossterm>Byte order</glossterm>
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<indexterm zone="glossary:Byte_order" significance="preferred"><primary>Byte order</primary></indexterm>
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<glossdef>
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<para>
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For image (pixmap/bitmap) data,
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the server defines the byte order,
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and clients with different native byte ordering must swap bytes as necessary.
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For all other parts of the protocol,
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the client defines the byte order,
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and the server swaps bytes as necessary.
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Children">
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<glossterm>Children</glossterm>
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<indexterm zone="glossary:Children" significance="preferred"><primary>Children</primary></indexterm>
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<indexterm zone="glossary:Children" significance="preferred"><primary>Window</primary><secondary>children</secondary></indexterm>
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<glossdef>
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<para>
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The children of a window are its first-level subwindows.
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Client">
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<glossterm>Client</glossterm>
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<indexterm zone="glossary:Client" significance="preferred"><primary>Client</primary></indexterm>
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<glossdef>
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<para>
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An application program connects to the window system server by some
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interprocess communication path, such as a TCP connection or a
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shared memory buffer.
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This program is referred to as a client of the window system server.
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More precisely,
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the client is the communication path itself;
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a program with multiple paths open to the server is viewed as
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multiple clients by the protocol.
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Resource lifetimes are controlled by connection lifetimes,
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not by program lifetimes.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Clipping_region">
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<glossterm>Clipping region</glossterm>
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<indexterm zone="glossary:Clipping_region" significance="preferred"><primary>Clipping region</primary></indexterm>
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<glossdef>
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<para>
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In a <glossterm linkend="glossary:Graphics_context">graphics context</glossterm>,
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a bitmap or list of rectangles can be specified
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to restrict output to a particular region of the window.
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The image defined by the bitmap or rectangles is called a clipping region.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Colormap">
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<glossterm>Colormap</glossterm>
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<indexterm zone="glossary:Colormap" significance="preferred"><primary>Colormap</primary></indexterm>
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<glossdef>
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<para>
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A colormap consists of a set of entries defining color values.
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The colormap associated with a window is used to display the contents of
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the window; each pixel value indexes the colormap to produce RGB values
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that drive the guns of a monitor.
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Depending on hardware limitations,
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one or more colormaps may be installed at one time,
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so that windows associated with those maps display with correct colors.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Connection">
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<glossterm>Connection</glossterm>
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<indexterm zone="glossary:Connection" significance="preferred"><primary>Connection</primary></indexterm>
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<glossdef>
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<para>
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The interprocess communication path between the server and client
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program is known as a connection.
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A client program typically (but not necessarily) has one
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connection to the server over which requests and events are sent.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Containment">
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<glossterm>Containment</glossterm>
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<indexterm zone="glossary:Containment" significance="preferred"><primary>Containment</primary></indexterm>
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<glossdef>
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<para>
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A window <quote>contains</quote> the pointer if the window is viewable and the
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<glossterm linkend="glossary:Hotspot">hotspot</glossterm> of the cursor is
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within a visible region of the window or a
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visible region of one of its inferiors.
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The border of the window is included as part of the window for containment.
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The pointer is <quote>in</quote> a window if the window contains the pointer
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but no inferior contains the pointer.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Coordinate_system">
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<glossterm>Coordinate system</glossterm>
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<indexterm zone="glossary:Coordinate_system" significance="preferred"><primary>Coordinate system</primary></indexterm>
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<glossdef>
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<para>
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The coordinate system has the X axis horizontal and the Y axis vertical,
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with the origin [0, 0] at the upper left.
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Coordinates are integral,
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in terms of pixels,
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and coincide with pixel centers.
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Each window and pixmap has its own coordinate system.
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For a window,
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the origin is inside the border at the inside upper left.
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Cursor">
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<glossterm>Cursor</glossterm>
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<indexterm zone="glossary:Cursor" significance="preferred"><primary>Cursor</primary></indexterm>
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<glossdef>
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<para>
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A cursor is the visible shape of the pointer on a screen.
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It consists of a <glossterm linkend="glossary:Hotspot">hotspot</glossterm>,
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a source bitmap, a shape bitmap, and a pair of colors.
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The cursor defined for a window controls the visible appearance
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when the pointer is in that window.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Depth">
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<glossterm>Depth</glossterm>
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<indexterm zone="glossary:Depth" significance="preferred"><primary>Depth</primary></indexterm>
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<glossdef>
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<para>
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The depth of a window or pixmap is the number of bits per pixel that it has.
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The depth of a graphics context is the depth of the drawables it can be
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used in conjunction with for graphics output.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Device">
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<glossterm>Device</glossterm>
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<indexterm zone="glossary:Device" significance="preferred"><primary>Device</primary></indexterm>
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<glossdef>
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<para>
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Keyboards, mice, tablets, track-balls, button boxes, and so on are all
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collectively known as input devices.
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The core protocol only deals with two devices,
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<quote>the keyboard</quote> and <quote>the pointer.</quote>
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:DirectColor">
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<glossterm>DirectColor</glossterm>
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<indexterm zone="glossary:DirectColor" significance="preferred"><primary>DirectColor</primary></indexterm>
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<glossdef>
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<para>
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<emphasis role='bold'>DirectColor</emphasis>
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is a class of colormap in which a pixel value is decomposed into three
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separate subfields for indexing.
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The first subfield indexes an array to produce red intensity values.
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The second subfield indexes a second array to produce blue intensity values.
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The third subfield indexes a third array to produce green intensity values.
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The RGB values can be changed dynamically.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Display">
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<glossterm>Display</glossterm>
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<indexterm zone="glossary:Display" significance="preferred"><primary>Display</primary></indexterm>
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<glossdef>
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<para>
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A server, together with its screens and input devices, is called a display.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Drawable">
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<glossterm>Drawable</glossterm>
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<indexterm zone="glossary:Drawable" significance="preferred"><primary>Drawable</primary></indexterm>
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<glossdef>
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<para>
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Both windows and pixmaps can be used as sources and destinations in
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graphics operations.
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These windows and pixmaps are collectively known as drawables.
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However, an
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<glossterm linkend="glossary:InputOnly_window"><emphasis role='bold'>InputOnly</emphasis></glossterm>
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window cannot be used as a source or destination in a graphics operation.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Event">
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<glossterm>Event</glossterm>
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<indexterm zone="glossary:Event" significance="preferred"><primary>Event</primary></indexterm>
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<glossdef>
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<para>
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Clients are informed of information asynchronously by means of events.
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These events can be generated either asynchronously from devices
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or as side effects of client requests.
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Events are grouped into types.
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The server never sends events to a client unless the
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client has specificially asked to be informed of that type of event.
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However, other clients can force events to be sent to other clients.
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Events are typically reported relative to a window.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Event_mask">
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<glossterm>Event mask</glossterm>
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<indexterm zone="glossary:Event_mask" significance="preferred"><primary>Event</primary><secondary>mask</secondary></indexterm>
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<glossdef>
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<para>
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Events are requested relative to a window.
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The set of event types that a client requests relative to a window
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is described by using an event mask.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Event_synchronization">
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<glossterm>Event synchronization</glossterm>
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<indexterm zone="glossary:Event_synchronization" significance="preferred"><primary>Event</primary><secondary>synchronization</secondary></indexterm>
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<glossdef>
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<para>
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There are certain race conditions possible when demultiplexing device
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events to clients (in particular deciding where pointer and keyboard
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events should be sent when in the middle of window management
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operations).
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The event synchronization mechanism allows synchronous processing
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of device events.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Event_propagation">
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<glossterm>Event propagation</glossterm>
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<indexterm zone="glossary:Event_propagation" significance="preferred"><primary>Event</primary><secondary>propagation</secondary></indexterm>
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<glossdef>
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<para>
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Device-related events propagate from the source window to ancestor
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windows until some client has expressed interest in handling that type
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of event or until the event is discarded explicitly.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Event_source">
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<glossterm>Event source</glossterm>
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<indexterm zone="glossary:Event_source" significance="preferred"><primary>Event</primary><secondary>source</secondary></indexterm>
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<glossdef>
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<para>
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The window the pointer is in is the source of a device-related
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event.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Exposure_event">
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<glossterm>Exposure event</glossterm>
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<indexterm zone="glossary:Exposure_event" significance="preferred"><primary>Event</primary><secondary>Exposure</secondary></indexterm>
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<glossdef>
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<para>
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Servers do not guarantee to preserve the contents of windows when
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windows are obscured or reconfigured.
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Exposure events are sent to clients to inform them when contents
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of regions of windows have been lost.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Extension">
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<glossterm>Extension</glossterm>
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<indexterm zone="glossary:Extension" significance="preferred"><primary>Extension</primary></indexterm>
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<glossdef>
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<para>
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Named extensions to the core protocol can be defined to extend the
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system.
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Extension to output requests, resources, and event types are
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all possible and are expected.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Focus_window">
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<glossterm>Focus window</glossterm>
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<indexterm zone="glossary:Focus_window" significance="preferred"><primary>Focus window</primary></indexterm>
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<glossdef>
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<para>
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The focus window is another term for the <glossterm linkend="glossary:Input_focus">input focus</glossterm>.
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<!-- .KE -->
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</para>
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</glossdef>
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</glossentry>
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<glossentry id="glossary:Font">
|
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<glossterm>Font</glossterm>
|
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<indexterm zone="glossary:Font" significance="preferred"><primary>Font</primary></indexterm>
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<glossdef>
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<para>
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A font is a matrix of glyphs (typically characters).
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The protocol does no translation or interpretation of character sets.
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The client simply indicates values used to index the glyph array.
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A font contains additional metric information to determine interglyph
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and interline spacing.
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<!-- .KE -->
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</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:GC">
|
|
<glossterm>GC, GContext</glossterm>
|
|
<indexterm zone="glossary:GC" significance="preferred"><primary>GC</primary><seealso>Graphics context</seealso></indexterm>
|
|
<indexterm zone="glossary:GC" significance="preferred"><primary>GContext</primary><seealso>Graphics context</seealso></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
GC and gcontext are abbreviations for <glossterm linkend="glossary:Graphics_context">graphics context</glossterm>.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Glyph">
|
|
<glossterm>Glyph</glossterm>
|
|
<indexterm zone="glossary:Glyph" significance="preferred"><primary>Glyph</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A glyph is an image, typically of a character, in a font.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Grab">
|
|
<glossterm>Grab</glossterm>
|
|
<indexterm zone="glossary:Grab" significance="preferred"><primary>Grab</primary><seealso>Active grab</seealso><seealso>Passive grab</seealso></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Keyboard keys, the keyboard, pointer buttons, the pointer, and the
|
|
server can be grabbed for exclusive use by a client.
|
|
In general,
|
|
these facilities are not intended to be used by normal applications
|
|
but are intended for various input and window managers to implement
|
|
various styles of user interfaces.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Graphics_context">
|
|
<glossterm>Graphics context</glossterm>
|
|
<indexterm zone="glossary:Graphics_context" significance="preferred"><primary>Graphics context</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Various information for graphics output is stored in a graphics context
|
|
such as foreground pixel, background pixel, line width,
|
|
<glossterm linkend="glossary:Clipping_region">clipping region</glossterm>,
|
|
and so on.
|
|
A graphics context can only be used with drawables that have the same root
|
|
and the same depth as the graphics context.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Gravity">
|
|
<glossterm>Gravity</glossterm>
|
|
<indexterm zone="glossary:Gravity" significance="preferred"><primary>Gravity</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
See <glossterm linkend="glossary:Bit_gravity">bit gravity</glossterm>
|
|
and <glossterm linkend="glossary:Window_gravity">window gravity</glossterm>.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:GrayScale">
|
|
<glossterm>GrayScale</glossterm>
|
|
<indexterm zone="glossary:GrayScale" significance="preferred"><primary>GrayScale</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
<emphasis role='bold'>GrayScale</emphasis>
|
|
can be viewed as a degenerate case of
|
|
<glossterm linkend="glossary:PseudoColor"><emphasis role='bold'>PseudoColor</emphasis></glossterm>,
|
|
in which the red, green, and blue values in any given colormap entry are equal,
|
|
thus producing shades of gray.
|
|
The gray values can be changed dynamically.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Hotspot">
|
|
<glossterm>Hotspot</glossterm>
|
|
<indexterm zone="glossary:Hotspot" significance="preferred"><primary>Hotspot</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A cursor has an associated hotspot that defines the point in the
|
|
cursor corresponding to the coordinates reported for the pointer.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Identifier">
|
|
<glossterm>Identifier</glossterm>
|
|
<indexterm zone="glossary:Identifier" significance="preferred"><primary>Identifier</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
An identifier is a unique value associated with a resource that clients use
|
|
to name that resource.
|
|
The identifier can be used over any connection.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Inferiors">
|
|
<glossterm>Inferiors</glossterm>
|
|
<indexterm zone="glossary:Inferiors" significance="preferred"><primary>Inferiors</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
The inferiors of a window are all of the subwindows nested below it:
|
|
the children, the children's children, and so on.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Input_focus">
|
|
<glossterm>Input focus</glossterm>
|
|
<indexterm zone="glossary:Input_focus" significance="preferred"><primary>Input focus</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
The input focus is normally a window defining the scope for
|
|
processing of keyboard input.
|
|
If a generated keyboard event would normally be reported to this window
|
|
or one of its inferiors,
|
|
the event is reported normally.
|
|
Otherwise, the event is reported with respect to
|
|
the focus window.
|
|
The input focus also can be set such that all
|
|
keyboard events are discarded and such that the focus
|
|
window is dynamically taken to be the root window of whatever screen
|
|
the pointer is on at each keyboard event.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Input_manager">
|
|
<glossterm>Input manager</glossterm>
|
|
<indexterm zone="glossary:Input_manager" significance="preferred"><primary>Input manager</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Control over keyboard input is typically provided by an input manager client.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:InputOnly_window">
|
|
<glossterm>InputOnly window</glossterm>
|
|
<indexterm zone="glossary:InputOnly_window" significance="preferred"><primary>Window</primary><secondary>InputOnly</secondary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
An
|
|
<emphasis role='bold'>InputOnly</emphasis>
|
|
window is a window that cannot be used for graphics requests.
|
|
<emphasis role='bold'>InputOnly</emphasis>
|
|
windows are invisible and can be used to control such things
|
|
as cursors, input event generation, and grabbing.
|
|
<emphasis role='bold'>InputOnly</emphasis>
|
|
windows cannot have
|
|
<emphasis role='bold'>InputOutput</emphasis>
|
|
windows as inferiors.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:InputOutput_window">
|
|
<glossterm>InputOutput window</glossterm>
|
|
<indexterm zone="glossary:InputOutput_window" significance="preferred"><primary>Window</primary><secondary>InputOutput</secondary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
An
|
|
<emphasis role='bold'>InputOutput</emphasis>
|
|
window is the normal kind of opaque window, used for both input and output.
|
|
<emphasis role='bold'>InputOutput</emphasis>
|
|
windows can have both
|
|
<emphasis role='bold'>InputOutput</emphasis>
|
|
and
|
|
<emphasis role='bold'>InputOnly</emphasis>
|
|
windows as inferiors.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Key_grabbing">
|
|
<glossterm>Key grabbing</glossterm>
|
|
<indexterm zone="glossary:Key_grabbing" significance="preferred"><primary>Key</primary><secondary>grabbing</secondary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Keys on the keyboard can be passively grabbed by a client.
|
|
When the key is pressed,
|
|
the keyboard is then actively grabbed by the client.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Keyboard_grabbing">
|
|
<glossterm>Keyboard grabbing</glossterm>
|
|
<indexterm zone="glossary:Keyboard_grabbing" significance="preferred"><primary>Keyboard</primary><secondary>grabbing</secondary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A client can actively grab control of the keyboard, and key events
|
|
will be sent to that client rather than the client the events would
|
|
normally have been sent to.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Keysym">
|
|
<glossterm>Keysym</glossterm>
|
|
<indexterm zone="glossary:Keysym" significance="preferred"><primary>Keysym</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
An encoding of a symbol on a keycap on a keyboard.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Mapped">
|
|
<glossterm>Mapped</glossterm>
|
|
<indexterm zone="glossary:Mapped" significance="preferred"><primary>Mapped window</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A window is said to be mapped if a map call has been performed on it.
|
|
Unmapped windows and their inferiors are never viewable or visible.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Modifier_keys">
|
|
<glossterm>Modifier keys</glossterm>
|
|
<indexterm zone="glossary:Modifier_keys" significance="preferred"><primary>Modifier keys</primary></indexterm>
|
|
<indexterm zone="glossary:Modifier_keys"><primary>Key</primary><secondary>modifier</secondary><see>Modifier keys</see></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Shift, Control, Meta, Super, Hyper, Alt, Compose, Apple, CapsLock,
|
|
ShiftLock, and similar keys are called modifier keys.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Monochrome">
|
|
<glossterm>Monochrome</glossterm>
|
|
<indexterm zone="glossary:Monochrome" significance="preferred"><primary>Monochrome</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Monochrome is a special case of
|
|
<glossterm linkend="glossary:StaticGray"><emphasis role='bold'>StaticGray</emphasis></glossterm>
|
|
in which there are only two colormap entries.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Obscure">
|
|
<glossterm>Obscure</glossterm>
|
|
<indexterm zone="glossary:Obscure" significance="preferred"><primary>Obscure</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A window is obscured if some other window obscures it.
|
|
Window A obscures window B if both are viewable
|
|
<glossterm linkend="glossary:InputOutput_window"><emphasis role='bold'>InputOutput</emphasis></glossterm>
|
|
windows, A is higher in the global stacking order,
|
|
and the rectangle defined by the outside edges of A intersects
|
|
the rectangle defined by the outside edges of B.
|
|
Note the distinction between obscure and occludes.
|
|
Also note that window borders are included in the calculation
|
|
and that a window can be obscured and yet still have visible regions.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Occlude">
|
|
<glossterm>Occlude</glossterm>
|
|
<indexterm zone="glossary:Occlude" significance="preferred"><primary>Occlude</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A window is occluded if some other window occludes it.
|
|
Window A occludes window B if both are mapped, A is higher in the global
|
|
stacking order, and the rectangle defined by the outside edges of A
|
|
intersects the rectangle defined by the outside edges of B.
|
|
Note the distinction between occludes and obscures.
|
|
Also note that window borders are included in the calculation.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Padding">
|
|
<glossterm>Padding</glossterm>
|
|
<indexterm zone="glossary:Padding" significance="preferred"><primary>Padding</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Some padding bytes are inserted in the data stream to maintain
|
|
alignment of the protocol requests on natural boundaries.
|
|
This increases ease of portability to some machine architectures.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Parent_window">
|
|
<glossterm>Parent window</glossterm>
|
|
<indexterm zone="glossary:Parent_window" significance="preferred"><primary>Window</primary><secondary>parent</secondary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
If C is a <glossterm linkend="glossary:Children">child</glossterm> of P,
|
|
then P is the parent of C.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Passive_grab">
|
|
<glossterm>Passive grab</glossterm>
|
|
<indexterm zone="glossary:Passive_grab" significance="preferred"><primary>Passive grab</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Grabbing a key or button is a passive grab.
|
|
The grab activates when the key or button is actually pressed.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Pixel_value">
|
|
<glossterm>Pixel value</glossterm>
|
|
<indexterm zone="glossary:Pixel_value" significance="preferred"><primary>Pixel value</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A pixel is an N-bit value, where N is the number of bit planes used
|
|
in a particular window or pixmap (that is,
|
|
N is the depth of the window or pixmap).
|
|
For a window,
|
|
a pixel value indexes a colormap to derive an actual color to be displayed.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Pixmap">
|
|
<glossterm>Pixmap</glossterm>
|
|
<indexterm zone="glossary:Pixmap" significance="preferred"><primary>Pixmap</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A pixmap is a three-dimensional array of bits.
|
|
A pixmap is normally thought of as a two-dimensional array of pixels,
|
|
where each pixel can be a value from 0 to (2^N)-1
|
|
and where N is the depth (z axis) of the pixmap.
|
|
A pixmap can also be thought of as a stack of N bitmaps.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Plane">
|
|
<glossterm>Plane</glossterm>
|
|
<indexterm zone="glossary:Plane" significance="preferred"><primary>Plane</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
When a pixmap or window is thought of as a stack of bitmaps,
|
|
each bitmap is called a plane or bit plane.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Plane_mask">
|
|
<glossterm>Plane mask</glossterm>
|
|
<indexterm zone="glossary:Plane_mask" significance="preferred"><primary>Plane</primary><secondary>mask</secondary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Graphics operations can be restricted to only affect a subset of bit
|
|
planes of a destination.
|
|
A plane mask is a bit mask describing which planes are to be modified.
|
|
The plane mask is stored in a graphics context.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Pointer">
|
|
<glossterm>Pointer</glossterm>
|
|
<indexterm zone="glossary:Pointer" significance="preferred"><primary>Pointer</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
The pointer is the pointing device attached to the cursor
|
|
and tracked on the screens.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Pointer_grabbing">
|
|
<glossterm>Pointer grabbing</glossterm>
|
|
<indexterm zone="glossary:Pointer_grabbing" significance="preferred"><primary>Pointer</primary><secondary>grabbing</secondary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A client can actively grab control of the pointer.
|
|
Then button and motion events will be sent to that client
|
|
rather than the client the events would normally have been sent to.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Pointing_device">
|
|
<glossterm>Pointing device</glossterm>
|
|
<indexterm zone="glossary:Pointing_device" significance="preferred"><primary>Pointing device</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A pointing device is typically a mouse, tablet, or some other
|
|
device with effective dimensional motion.
|
|
There is only one visible cursor defined by the core protocol,
|
|
and it tracks whatever pointing device is attached as the pointer.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Property">
|
|
<glossterm>Property</glossterm>
|
|
<indexterm zone="glossary:Property" significance="preferred"><primary>Property</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Windows may have associated properties,
|
|
which consist of a name, a type, a data format, and some data.
|
|
The protocol places no interpretation on properties.
|
|
They are intended as a general-purpose naming mechanism for clients.
|
|
For example, clients might use properties to share information such as resize
|
|
hints, program names, and icon formats with a window manager.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Property_list">
|
|
<glossterm>Property list</glossterm>
|
|
<indexterm zone="glossary:Property_list" significance="preferred"><primary>Property list</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
The property list of a window is the list of properties that have
|
|
been defined for the window.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:PseudoColor">
|
|
<glossterm>PseudoColor</glossterm>
|
|
<indexterm zone="glossary:PseudoColor" significance="preferred"><primary>PseudoColor</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
<emphasis role='bold'>PseudoColor</emphasis>
|
|
is a class of colormap in which a pixel value indexes the colormap to
|
|
produce independent red, green, and blue values;
|
|
that is, the colormap is viewed as an array of triples (RGB values).
|
|
The RGB values can be changed dynamically.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Redirecting_control">
|
|
<glossterm>Redirecting control</glossterm>
|
|
<indexterm zone="glossary:Redirecting_control" significance="preferred"><primary>Redirecting control</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Window managers (or client programs) may want to enforce window layout
|
|
policy in various ways.
|
|
When a client attempts to change the size or position of a window,
|
|
the operation may be redirected to a specified client
|
|
rather than the operation actually being performed.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Reply">
|
|
<glossterm>Reply</glossterm>
|
|
<indexterm zone="glossary:Reply" significance="preferred"><primary>Reply</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Information requested by a client program is sent back to the client
|
|
with a reply.
|
|
Both events and replies are multiplexed on the same connection.
|
|
Most requests do not generate replies,
|
|
although some requests generate multiple replies.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Request">
|
|
<glossterm>Request</glossterm>
|
|
<indexterm zone="glossary:Request" significance="preferred"><primary>Request</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A command to the server is called a request.
|
|
It is a single block of data sent over a connection.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Resource">
|
|
<glossterm>Resource</glossterm>
|
|
<indexterm zone="glossary:Resource" significance="preferred"><primary>Resource</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Windows, pixmaps, cursors, fonts, graphics contexts, and colormaps are
|
|
known as resources.
|
|
They all have unique identifiers associated with them for naming purposes.
|
|
The lifetime of a resource usually is bounded by the lifetime of the connection
|
|
over which the resource was created.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:RGB_values">
|
|
<glossterm>RGB values</glossterm>
|
|
<indexterm zone="glossary:RGB_values" significance="preferred"><primary>RGB values</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Red, green, and blue (RGB) intensity values are used to define color.
|
|
These values are always represented as 16-bit unsigned numbers,
|
|
with 0 being the minimum intensity and 65535 being the maximum intensity.
|
|
The server scales the values to match the display hardware.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Root">
|
|
<glossterm>Root</glossterm>
|
|
<indexterm zone="glossary:Root" significance="preferred"><primary>Root</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
The root of a pixmap, colormap, or graphics context is the same as the root of
|
|
whatever drawable was used when the pixmap, colormap, or graphics context was
|
|
created.
|
|
The root of a window is the root window under which the window was created.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Root_window">
|
|
<glossterm>Root window</glossterm>
|
|
<indexterm zone="glossary:Root_window" significance="preferred"><primary>Window</primary><secondary>root</secondary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Each screen has a root window covering it.
|
|
It cannot be reconfigured or unmapped,
|
|
but it otherwise acts as a full-fledged window.
|
|
A root window has no parent.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Save_set">
|
|
<glossterm>Save set</glossterm>
|
|
<indexterm zone="glossary:Save_set" significance="preferred"><primary>Save set</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
The save set of a client is a list of other clients' windows that,
|
|
if they are inferiors of one of the client's windows at connection close,
|
|
should not be destroyed and that should be remapped if currently unmapped.
|
|
Save sets are typically used by window managers to avoid
|
|
lost windows if the manager terminates abnormally.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Scanline">
|
|
<glossterm>Scanline</glossterm>
|
|
<indexterm zone="glossary:Scanline" significance="preferred"><primary>Scanline</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A scanline is a list of pixel or bit values viewed as a horizontal
|
|
row (all values having the same y coordinate) of an image, with the
|
|
values ordered by increasing x coordinate.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Scanline_order">
|
|
<glossterm>Scanline order</glossterm>
|
|
<indexterm zone="glossary:Scanline_order" significance="preferred"><primary>Scanline order</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
An image represented in scanline order contains scanlines ordered by
|
|
increasing y coordinate.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Screen">
|
|
<glossterm>Screen</glossterm>
|
|
<indexterm zone="glossary:Screen" significance="preferred"><primary>Screen</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A server can provide several independent screens,
|
|
which typically have physically independent monitors.
|
|
This would be the expected configuration when there is only a single keyboard
|
|
and pointer shared among the screens.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Selection">
|
|
<glossterm>Selection</glossterm>
|
|
<indexterm zone="glossary:Selection" significance="preferred"><primary>Selection</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A selection can be thought of as an indirect property with dynamic
|
|
type; that is, rather than having the property stored in the server,
|
|
it is maintained by some client (the <quote>owner</quote>).
|
|
A selection is global in nature and is thought of as belonging to the user
|
|
(although maintained by clients), rather than as being private to a particular
|
|
window subhierarchy or a particular set of clients.
|
|
When a client asks for the contents of a selection,
|
|
it specifies a selection <quote>target type</quote>.
|
|
This target type can be used to control the transmitted representation of the
|
|
contents.
|
|
For example,
|
|
if the selection is <quote>the last thing the user clicked on</quote>
|
|
and that is currently an image, then the target type might specify
|
|
whether the contents of the image should be sent in XY format or Z format.
|
|
The target type can also be used to control the class of contents transmitted;
|
|
for example, asking for the <quote>looks</quote> (fonts, line
|
|
spacing, indentation, and so on) of a paragraph selection rather than the
|
|
text of the paragraph.
|
|
The target type can also be used for other purposes.
|
|
The protocol does not constrain the semantics.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Server">
|
|
<glossterm>Server</glossterm>
|
|
<indexterm zone="glossary:Server" significance="preferred"><primary>Server</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
The server provides the basic windowing mechanism.
|
|
It handles connections from clients,
|
|
multiplexes graphics requests onto the screens,
|
|
and demultiplexes input back to the appropriate clients.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Server_grabbing">
|
|
<glossterm>Server grabbing</glossterm>
|
|
<indexterm zone="glossary:Server_grabbing" significance="preferred"><primary>Server</primary><secondary>grabbing</secondary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
The server can be grabbed by a single client for exclusive use.
|
|
This prevents processing of any requests from other client connections until
|
|
the grab is completed.
|
|
This is typically only a transient state for
|
|
such things as rubber-banding, pop-up menus, or to execute requests
|
|
indivisibly.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Sibling">
|
|
<glossterm>Sibling</glossterm>
|
|
<indexterm zone="glossary:Sibling" significance="preferred"><primary>Sibling</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Children of the same parent window are known as sibling windows.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Stacking_order">
|
|
<glossterm>Stacking order</glossterm>
|
|
<indexterm zone="glossary:Stacking_order" significance="preferred"><primary>Stacking order</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Sibling windows may stack on top of each other.
|
|
Windows above other windows both obscure and occlude those lower windows.
|
|
This is similar to paper on a desk.
|
|
The relationship between sibling windows is known as the stacking order.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:StaticColor">
|
|
<glossterm>StaticColor</glossterm>
|
|
<indexterm zone="glossary:StaticColor" significance="preferred"><primary>StaticColor</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
<emphasis role='bold'>StaticColor</emphasis>
|
|
can be viewed as a degenerate case of
|
|
<glossterm linkend="glossary:PseudoColor"><emphasis role='bold'>PseudoColor</emphasis></glossterm>
|
|
in which the RGB values are predefined and read-only.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:StaticGray">
|
|
<glossterm>StaticGray</glossterm>
|
|
<indexterm zone="glossary:StaticGray" significance="preferred"><primary>StaticGray</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
<emphasis role='bold'>StaticGray</emphasis>
|
|
can be viewed as a degenerate case of
|
|
<glossterm linkend="glossary:GrayScale"><emphasis role='bold'>GrayScale</emphasis></glossterm>
|
|
in which the gray values are predefined and read-only.
|
|
The values are typically linear or near-linear increasing ramps.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Stipple">
|
|
<glossterm>Stipple</glossterm>
|
|
<indexterm zone="glossary:Stipple" significance="preferred"><primary>Stipple</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A stipple pattern is a bitmap that is used to tile a region that will serve
|
|
as an additional clip mask for a fill operation with the foreground
|
|
color.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:String_Equivalence">
|
|
<glossterm>String Equivalence</glossterm>
|
|
<indexterm zone="glossary:String_Equivalence" significance="preferred"><primary>String Equivalence</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Two ISO Latin-1 STRING8 values are considered equal if they are the same
|
|
length and if corresponding bytes are either equal or are equivalent as
|
|
follows: decimal values 65 to 90 inclusive (characters <quote>A</quote> to <quote>Z</quote>) are
|
|
pairwise equivalent to decimal values 97 to 122 inclusive
|
|
(characters <quote>a</quote> to <quote>z</quote>), decimal values 192 to 214 inclusive
|
|
(characters <quote>A grave</quote> to <quote>O diaeresis</quote>) are pairwise equivalent to decimal
|
|
values 224 to 246 inclusive (characters <quote>a grave</quote> to <quote>o diaeresis</quote>),
|
|
and decimal values 216 to 222 inclusive (characters <quote>O oblique</quote> to <quote>THORN</quote>)
|
|
are pairwise equivalent to decimal values 246 to 254 inclusive
|
|
(characters <quote>o oblique</quote> to <quote>thorn</quote>).
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Tile">
|
|
<glossterm>Tile</glossterm>
|
|
<indexterm zone="glossary:Tile" significance="preferred"><primary>Tile</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A pixmap can be replicated in two dimensions to tile a region.
|
|
The pixmap itself is also known as a tile.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Timestamp">
|
|
<glossterm>Timestamp</glossterm>
|
|
<indexterm zone="glossary:Timestamp" significance="preferred"><primary>Timestamp</primary></indexterm>
|
|
<indexterm zone="glossary:Timestamp" significance="preferred"><primary>CurrentTime</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A timestamp is a time value, expressed in milliseconds.
|
|
It typically is the time since the last
|
|
server reset.
|
|
Timestamp values wrap around (after about 49.7 days).
|
|
The server, given its current time is represented by timestamp T,
|
|
always interprets timestamps from clients by treating half of the
|
|
timestamp space as being earlier in time than T and half of the
|
|
timestamp space as being later in time than T.
|
|
One timestamp value (named
|
|
<emphasis role='bold'>CurrentTime</emphasis>)
|
|
is never generated by the server.
|
|
This value is reserved for use in requests to represent the current
|
|
server time.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:TrueColor">
|
|
<glossterm>TrueColor</glossterm>
|
|
<indexterm zone="glossary:TrueColor" significance="preferred"><primary>TrueColor</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
<emphasis role='bold'>TrueColor</emphasis>
|
|
can be viewed as a degenerate case of
|
|
<glossterm linkend="glossary:DirectColor"><emphasis role='bold'>DirectColor</emphasis></glossterm>
|
|
in which the subfields in the pixel value directly encode
|
|
the corresponding RGB values; that is, the colormap has predefined
|
|
read-only RGB values.
|
|
The values are typically linear or near-linear increasing ramps.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Type">
|
|
<glossterm>Type</glossterm>
|
|
<indexterm zone="glossary:Type" significance="preferred"><primary>Type</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A type is an arbitrary atom used to identify the interpretation of
|
|
property data.
|
|
Types are completely uninterpreted by the server
|
|
and are solely for the benefit of clients.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Viewable">
|
|
<glossterm>Viewable</glossterm>
|
|
<indexterm zone="glossary:Viewable" significance="preferred"><primary>Viewable</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A window is viewable if it and all of its ancestors are mapped.
|
|
This does not imply that any portion of the window is actually visible.
|
|
Graphics requests can be performed on a window when it is not viewable,
|
|
but output will not be retained unless the server is maintaining
|
|
backing store.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Visible">
|
|
<glossterm>Visible</glossterm>
|
|
<indexterm zone="glossary:Visible" significance="preferred"><primary>Visible</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
A region of a window is visible if someone looking at the screen can
|
|
actually see it;
|
|
that is, the window is viewable and the region is not occluded by any
|
|
other window.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Window_gravity">
|
|
<glossterm>Window gravity</glossterm>
|
|
<indexterm zone="glossary:Window_gravity" significance="preferred"><primary>Window</primary><secondary>gravity</secondary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
When windows are resized,
|
|
subwindows may be repositioned automatically relative to some position
|
|
in the window.
|
|
This attraction of a subwindow to some part of its parent is known
|
|
as window gravity.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:Window_manager">
|
|
<glossterm>Window manager</glossterm>
|
|
<indexterm zone="glossary:Window_manager" significance="preferred"><primary>Window</primary><secondary>manager</secondary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
Manipulation of windows on the screen and much of the user interface
|
|
(policy) is typically provided by a window manager client.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:XYFormat">
|
|
<glossterm>XYFormat</glossterm>
|
|
<indexterm zone="glossary:XYFormat" significance="preferred"><primary>XYFormat</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
The data for a pixmap is said to be in XY format if it is organized as
|
|
a set of bitmaps representing individual bit planes, with the planes
|
|
appearing from most-significant to least-significant in bit order.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
<glossentry id="glossary:ZFormat">
|
|
<glossterm>ZFormat</glossterm>
|
|
<indexterm zone="glossary:ZFormat" significance="preferred"><primary>ZFormat</primary></indexterm>
|
|
<glossdef>
|
|
<para>
|
|
The data for a pixmap is said to be in Z format if it is organized as
|
|
a set of pixel values in scanline order.
|
|
<!-- .KE -->
|
|
</para>
|
|
</glossdef>
|
|
</glossentry>
|
|
</glossary>
|