139 lines
3.9 KiB
HTML
139 lines
3.9 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 6.5 Release Notes / March 31, 2006</h1>
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<p>
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Mesa 6.5 is a new development release.
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</p>
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<h2>MD5 checksums</h2>
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<pre>
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657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz
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61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2
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19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip
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694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz
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ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2
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b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip
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ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz
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59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2
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005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip
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</pre>
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<h2>New Features</h2>
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<ul>
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<li>OpenGL Shading language support
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<br>
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This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
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GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
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the work was done by Michal Krol.
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There's probably a fair number of bugs since this is a pretty large,
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complicated body of code.
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<br>
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The OpenGL 2.0 interface to these features will be implemented in a
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future version of Mesa,
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<li>GL_EXT_timer_query
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<br>
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Used to measure the time of OpenGL operations at high precision.
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Only supported in the software/Xlib driver at this time.
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<li>GL_EXT_packed_depth_stencil
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<br>
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Defines a new GL_DEPTH_STENCIL_EXT pixel format.
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<li>GL_EXT_framebuffer_blit
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<br>
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A simplified glCopyPixels-like feature for copying pixel rectangles.
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<li>GL_ARB_half_float_pixel
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<br>
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Adds a new half-precision floating point format for image transfers,
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such as for glDrawPixels, glReadPixels, glTexImage, etc.
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</ul>
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<h2>Changes</h2>
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<ul>
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<li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
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<li>removed GL_SGIX/SGIS_pixel_texture extensions
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</ul>
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<h2>Bug fixes</h2>
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<ul>
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<li>fixed glxcontextmodes.c datatype problem (bug 5835)
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<li>fixed aix-gcc build/install bugs (bug 5874)
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<li>fixed some bugs in texture env program generation
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<li>glXCopyContext() didn't handle texture object bindings properly
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<li>glXCopyContext() didn't copy all lighting state
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<li>fixed FreeBSD config (Pedro Giffuni)
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<li>fixed some minor framebuffer object bugs
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<li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
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<li>fixed a number of thread safety bugs/regressions
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<li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
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<li>paletted texturing was broken w/ floating point palettes (K. Schultz)
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<li>lots of assorted framebuffer object bug fixes
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</ul>
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<h2>Known Issues</h2>
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<ul>
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<li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL
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textures should work.
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</ul>
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<h2>Driver Interface Changes</h2>
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<ul>
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<li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
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the two-sided versions: Driver.Stencil*Separate().
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<li>Render-to-texture: The functions for rendering to textures have changed.
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</ul>
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<h2>To Do (someday) items</h2>
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<ul>
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<li>Switch to freeglut
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<li>Increase MAX_DRAWBUFFERS
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<li>Fix linux-glide target/driver.
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<li>Fix lambda calculation for frag progs.
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</ul>
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<h2>Driver Status</h2>
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<pre>
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Driver Status
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---------------------- ----------------------
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DRI drivers varies with the driver
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XMesa/GLX (on Xlib) implements OpenGL 1.5
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OSMesa (off-screen) implements OpenGL 1.5
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Glide (3dfx Voodoo1/2) implements OpenGL 1.3
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SVGA implements OpenGL 1.3
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Wind River UGL implements OpenGL 1.3
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Windows/Win32 implements OpenGL 1.5
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DJGPP implements OpenGL 1.5
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GGI implements OpenGL 1.3
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BeOS implements OpenGL 1.5
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Allegro needs updating
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D3D needs updating
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</pre>
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</div>
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</body>
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</html>
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