138 lines
3.7 KiB
HTML
138 lines
3.7 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 19.0.5 Release Notes / May 21, 2019</h1>
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<p>
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Mesa 19.0.5 is a bug fix release which fixes bugs found since the 19.0.4 release.
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</p>
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<p>
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Mesa 19.0.5 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.5. OpenGL
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4.5 is <strong>only</strong> available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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</p>
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<h2>SHA256 checksums</h2>
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<pre>
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b6e6b78c23bec15d1e7887c78b7ad00ce395ea1b20ad8aab6ce441f55f724e70 mesa-19.0.5.tar.gz
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6aecb7f67c136768692fb3c33a54196186c6c4fcafab7973516a355e1a54f831 mesa-19.0.5.tar.xz
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</pre>
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<h2>New features</h2>
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<p>N/A</p>
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<h2>Bug fixes</h2>
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<ul>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109659">Bug 109659</a> - Missing OpenGL symbols in OSMesa Gallium when building with meson</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110134">Bug 110134</a> - SIGSEGV while playing large hevc video in mpv</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110648">Bug 110648</a> - Dota2 will not open using vulkan since 19.0 series</li>
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</ul>
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<h2>Changes</h2>
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<p>Caio Marcelo de Oliveira Filho (2):</p>
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<ul>
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<li>nir: Fix nir_opt_idiv_const when negatives are involved</li>
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<li>nir: Fix clone of nir_variable state slots</li>
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</ul>
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<p>Charmaine Lee (2):</p>
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<ul>
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<li>st/mesa: purge framebuffers with current context after unbinding winsys buffers</li>
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<li>mesa: unreference current winsys buffers when unbinding winsys buffers</li>
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</ul>
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<p>Dylan Baker (4):</p>
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<ul>
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<li>docs: Add SHA256 sums for mesa 19.0.4</li>
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<li>cherry-ignore: add patches for panfrost</li>
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<li>cherry-ignore: Add more 19.1 patches</li>
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<li>bump version to 19.0.5</li>
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</ul>
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<p>Eric Engestrom (1):</p>
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<ul>
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<li>meson: expose glapi through osmesa</li>
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</ul>
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<p>Gert Wollny (2):</p>
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<ul>
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<li>softpipe/buffer: load only as many components as the the buffer resource type provides</li>
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<li>Revert "softpipe/buffer: load only as many components as the the buffer resource type provides"</li>
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</ul>
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<p>Ian Romanick (1):</p>
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<ul>
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<li>Revert "nir: add late opt to turn inot/b2f combos back to bcsel"</li>
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</ul>
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<p>Jason Ekstrand (3):</p>
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<ul>
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<li>intel/fs/ra: Only add dest interference to sources that exist</li>
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<li>intel/fs/ra: Stop adding RA interference to too many SENDS nodes</li>
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<li>anv: Only consider minSampleShading when sampleShadingEnable is set</li>
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</ul>
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<p>Józef Kucia (1):</p>
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<ul>
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<li>radv: clear vertex bindings while resetting command buffer</li>
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</ul>
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<p>Kenneth Graunke (1):</p>
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<ul>
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<li>i965: Fix memory leaks in brw_upload_cs_work_groups_surface().</li>
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</ul>
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<p>Leo Liu (1):</p>
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<ul>
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<li>winsys/amdgpu: add VCN JPEG to no user fence group</li>
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</ul>
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<p>Lionel Landwerlin (1):</p>
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<ul>
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<li>anv: Use corresponding type from the vector allocation</li>
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</ul>
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<p>Marek Olšák (1):</p>
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<ul>
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<li>st/mesa: fix 2 crashes in st_tgsi_lower_yuv</li>
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</ul>
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<p>Nanley Chery (1):</p>
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<ul>
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<li>anv: Fix some depth buffer sampling cases on ICL+</li>
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</ul>
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<p>Samuel Pitoiset (1):</p>
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<ul>
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<li>radv: add a workaround for Monster Hunter World and LLVM 7&8</li>
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</ul>
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</div>
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</body>
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</html>
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