xenocara/dist/libepoxy/test/glx_static.c
2015-04-15 07:32:24 +00:00

71 lines
2.2 KiB
C

/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file glx_static.c
*
* Simple touch-test of using epoxy when linked statically. On Linux,
* the ifunc support we'd like to use has some significant behavior
* changes depending on whether it's a static build or shared library
* build.
*
* Note that if configured without --enable-static, this test will end
* up dynamically linked anyway, defeating the test.
*/
#include <stdio.h>
#include <assert.h>
#include "epoxy/gl.h"
#include "epoxy/glx.h"
#include <X11/Xlib.h>
#include <dlfcn.h>
#include "glx_common.h"
int
main(int argc, char **argv)
{
bool pass = true;
int val;
#if NEEDS_TO_BE_STATIC
if (dlsym(NULL, "epoxy_glCompileShader")) {
fprintf(stderr, "glx_static requires epoxy built with --enable-static\n");
return 77;
}
#endif
Display *dpy = get_display_or_skip();
make_glx_context_current_or_skip(dpy);
glEnable(GL_LIGHTING);
val = 0;
glGetIntegerv(GL_LIGHTING, &val);
if (!val) {
fprintf(stderr, "Enabling GL_LIGHTING didn't stick.\n");
pass = false;
}
return pass != true;
}