xenocara/driver/xf86-video-vmware/src/bits2pixels.c
2011-05-07 08:46:13 +00:00

1419 lines
27 KiB
C

/* **********************************************************
* Copyright (C) 1999-2001 VMware, Inc.
* All Rights Reserved
* **********************************************************/
#ifdef VMX86_DEVEL
char rcsId_bits2pixels[] = "Id: bits2pixels.c,v 1.6 2001/01/26 23:32:15 yoel Exp $";
#else
#define FILECODE "F(814)"
#endif
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
/*
* bits2pixels.c --
*
* Emulation routines to convert bitmaps to pixmaps
*/
#include "vm_basic_types.h"
#include "bits2pixels.h"
/*
* Local functions
*/
static void RasterBitsToPixels8(uint8 *bits, uint32 bits_increment,
uint8 *pix, uint32 pix_increment,
uint32 width, uint32 height, uint32 fg, uint32 bg);
static void RasterBitsToPixels16(uint8 *bits, uint32 bits_increment,
uint8 *pix, uint32 pix_increment,
uint32 width, uint32 height, uint32 fg, uint32 bg);
static void RasterBitsToPixels24(uint8 *bits, uint32 bits_increment,
uint8 *pix, uint32 pix_increment,
uint32 width, uint32 height, uint32 fg, uint32 bg);
static void RasterBitsToPixels32(uint8 *bits, uint32 bits_increment,
uint8 *pix, uint32 pix_increment,
uint32 width, uint32 height, uint32 fg, uint32 bg);
/*
*----------------------------------------------------------------------
*
* vmwareRaster_BitsToPixels --
*
* Convert a bitmap to a pixmap, converting 1 bits to the foreground
* color (fg) and 0 bits to the background color (bg).
*
* Results:
* Pixmap filled with pixels
*
* Side effects:
* None
*
*----------------------------------------------------------------------
*/
void
vmwareRaster_BitsToPixels(uint8 *bits, uint32 bits_increment,
uint8 *pix, uint32 pix_increment, int bytes_per_pixel,
uint32 width, uint32 height, uint32 fg, uint32 bg)
{
switch (bytes_per_pixel) {
case 1:
RasterBitsToPixels8(bits, bits_increment, pix, pix_increment,
width, height, fg, bg);
break;
case 2:
RasterBitsToPixels16(bits, bits_increment, pix, pix_increment,
width, height, fg, bg);
break;
case 3:
RasterBitsToPixels24(bits, bits_increment, pix, pix_increment,
width, height, fg, bg);
break;
case 4:
RasterBitsToPixels32(bits, bits_increment, pix, pix_increment,
width, height, fg, bg);
break;
}
}
/*
*----------------------------------------------------------------------
*
* RasterBitsToPixels8 --
*
* Convert a bitmap to a pixmap, converting 1 bits to the foreground
* color (fg) and 0 bits to the background color (bg), for an 8-bit
* pixmap
*
* Results:
* Pixmap filled with pixels
*
* Side effects:
* None
*
*----------------------------------------------------------------------
*/
void
RasterBitsToPixels8(uint8 *bits, uint32 bits_increment,
uint8 *pix, uint32 pix_increment,
uint32 width, uint32 height, uint32 fg, uint32 bg)
{
uint8 *lpix, *lbits;
int i, j;
uint32 expbits = 0; /* Bits to be expanded */
for (i=0; i<height; i++) {
lpix = pix;
lbits = bits;
for (j = width ; j > 0; j -= 4) {
expbits = (*lbits >> 4) & 0x0f;
if (j < 4)
break;
switch (expbits) {
case 0:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 1:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 2:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 3:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 4:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 5:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 6:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 7:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 8:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 9:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 10:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 11:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 12:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 13:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 14:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 15:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
break;
}
expbits = *lbits & 0x0f;
j -= 4;
if (j < 4) {
break;
}
switch (expbits) {
case 0:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 1:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 2:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 3:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 4:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 5:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 6:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 7:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 8:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 9:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 10:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 11:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 12:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 13:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 14:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 15:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
break;
}
lbits++;
}
if (j > 0) {
*lpix++ = (expbits & 0x08) ? fg : bg;
j--;
if (j > 0) {
*lpix++ = (expbits & 0x04) ? fg : bg;
j--;
if (j > 0) {
*lpix++ = (expbits & 0x02) ? fg : bg;
j--;
}
}
}
pix += pix_increment;
bits += bits_increment;
}
return;
}
/*
*----------------------------------------------------------------------
*
* RasterBitsToPixels16 --
*
* Convert a bitmap to a pixmap, converting 1 bits to the foreground
* color (fg) and 0 bits to the background color (bg), for a 16-bit
* pixmap
*
* Results:
* Pixmap filled with pixels
*
* Side effects:
* None
*
*----------------------------------------------------------------------
*/
void
RasterBitsToPixels16(uint8 *bits, uint32 bits_increment,
uint8 *pix, uint32 pix_increment,
uint32 width, uint32 height, uint32 fg, uint32 bg)
{
uint16 *lpix;
uint8 *lbits;
int i, j;
uint32 expbits = 0; /* Bits to be expanded */
for (i=0; i<height; i++) {
lpix = (uint16 *)pix;
lbits = bits;
for (j = width; j > 0; j -= 4) {
expbits = (*lbits >> 4) & 0x0f;
if (j < 4)
break;
switch (expbits) {
case 0:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 1:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 2:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 3:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 4:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 5:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 6:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 7:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 8:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 9:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 10:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 11:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 12:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 13:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 14:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 15:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
break;
}
expbits = *lbits & 0x0f;
j -= 4;
if (j < 4) {
break;
}
switch (expbits) {
case 0:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 1:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 2:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 3:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 4:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 5:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 6:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 7:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 8:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 9:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 10:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 11:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 12:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 13:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 14:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 15:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
break;
}
lbits++;
}
if (j > 0) {
*lpix++ = (expbits & 0x08) ? fg : bg;
j--;
if (j > 0) {
*lpix++ = (expbits & 0x04) ? fg : bg;
j--;
if (j > 0) {
*lpix++ = (expbits & 0x02) ? fg : bg;
j--;
}
}
}
pix += pix_increment;
bits += bits_increment;
}
return;
}
/*
*----------------------------------------------------------------------
*
* RasterBitsToPixels24 --
*
* Convert a bitmap to a pixmap, converting 1 bits to the foreground
* color (fg) and 0 bits to the background color (bg), for a 24-bit
* pixmap
*
* Results:
* Pixmap filled with pixels
*
* Side effects:
* None
*
*----------------------------------------------------------------------
*/
void
RasterBitsToPixels24(uint8 *bits, uint32 bits_increment,
uint8 *pix, uint32 pix_increment,
uint32 width, uint32 height, uint32 fg, uint32 bg)
{
uint8 *lpix, *lbits;
uint32 fgColor1, fgColor2, fgColor3;
uint32 bgColor1, bgColor2, bgColor3;
int i, j;
uint32 expbits = 0; /* Bits to be expanded */
fgColor1 = fg & 0x000000ff;
fgColor2 = (fg >> 8) & 0x000000ff;
fgColor3 = (fg >> 16) & 0x000000ff;
bgColor1 = bg & 0x000000ff;
bgColor2 = (bg >> 8) & 0x000000ff;
bgColor3 = (bg >> 16) & 0x000000ff;
for (i=0; i<height; i++) {
lpix = pix;
lbits = bits;
for (j = width; j > 0; j -= 4) {
expbits = (*lbits >> 4) & 0x0f;
if (j < 4)
break;
switch (expbits) {
case 0:
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
break;
case 1:
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
break;
case 2:
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
break;
case 3:
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
break;
case 4:
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
break;
case 5:
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
break;
case 6:
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
break;
case 7:
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
break;
case 8:
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
break;
case 9:
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
break;
case 10:
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
break;
case 11:
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
break;
case 12:
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
break;
case 13:
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
break;
case 14:
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
break;
case 15:
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
break;
}
expbits = *lbits & 0x0f;
j -= 4;
if (j < 4) {
break;
}
switch (expbits) {
case 0:
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
break;
case 1:
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
break;
case 2:
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
break;
case 3:
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
break;
case 4:
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
break;
case 5:
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
break;
case 6:
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
break;
case 7:
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
break;
case 8:
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
break;
case 9:
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
break;
case 10:
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
break;
case 11:
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
break;
case 12:
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
break;
case 13:
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
break;
case 14:
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = bgColor1;
*lpix++ = bgColor2;
*lpix++ = bgColor3;
break;
case 15:
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
*lpix++ = fgColor1;
*lpix++ = fgColor2;
*lpix++ = fgColor3;
break;
}
lbits++;
}
if (j > 0) {
*lpix++ = (expbits & 0x08) ? fgColor1 : bgColor1;
*lpix++ = (expbits & 0x08) ? fgColor2 : bgColor2;
*lpix++ = (expbits & 0x08) ? fgColor3 : bgColor3;
j--;
if (j > 0) {
*lpix++ = (expbits & 0x04) ? fgColor1 : bgColor1;
*lpix++ = (expbits & 0x04) ? fgColor2 : bgColor2;
*lpix++ = (expbits & 0x04) ? fgColor3 : bgColor3;
j--;
if (j > 0) {
*lpix++ = (expbits & 0x02) ? fgColor1 : bgColor1;
*lpix++ = (expbits & 0x02) ? fgColor2 : bgColor2;
*lpix++ = (expbits & 0x02) ? fgColor3 : bgColor3;
j--;
}
}
}
pix += pix_increment;
bits += bits_increment;
}
return;
}
/*
*----------------------------------------------------------------------
*
* RasterBitsToPixels32 --
*
* Convert a bitmap to a pixmap, converting 1 bits to the foreground
* color (fg) and 0 bits to the background color (bg), for a 32-bit
* pixmap
*
* Results:
* Pixmap filled with pixels
*
* Side effects:
* None
*
*----------------------------------------------------------------------
*/
void
RasterBitsToPixels32(uint8 *bits, uint32 bits_increment,
uint8 *pix, uint32 pix_increment,
uint32 width, uint32 height, uint32 fg, uint32 bg)
{
uint32 *lpix;
uint8 *lbits;
int i, j;
uint32 expbits = 0; /* Bits to be expanded */
for (i=0; i<height; i++) {
lpix = (uint32 *)pix;
lbits = bits;
for (j = width; j > 0; j -= 4) {
expbits = (*lbits >> 4) & 0x0f;
if (j < 4)
break;
switch (expbits) {
case 0:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 1:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 2:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 3:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 4:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 5:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 6:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 7:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 8:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 9:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 10:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 11:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 12:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 13:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 14:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 15:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
break;
}
expbits = *lbits & 0x0f;
j -= 4;
if (j < 4) {
break;
}
switch (expbits) {
case 0:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 1:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 2:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 3:
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 4:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 5:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 6:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 7:
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 8:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 9:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 10:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 11:
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
*lpix++ = fg;
break;
case 12:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = bg;
break;
case 13:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
*lpix++ = fg;
break;
case 14:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = bg;
break;
case 15:
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
*lpix++ = fg;
break;
}
lbits++;
}
if (j > 0) {
*lpix++ = (expbits & 0x08) ? fg : bg;
j--;
if (j > 0) {
*lpix++ = (expbits & 0x04) ? fg : bg;
j--;
if (j > 0) {
*lpix++ = (expbits & 0x02) ? fg : bg;
j--;
}
}
}
pix += pix_increment;
bits += bits_increment;
}
return;
}