4f58590a42
Tested by naddy@, jsg@ & kettenis@
147 lines
3.7 KiB
C
147 lines
3.7 KiB
C
/*
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Copyright 1993, 1998 The Open Group
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Permission to use, copy, modify, distribute, and sell this software and its
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documentation for any purpose is hereby granted without fee, provided that
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the above copyright notice appear in all copies and that both that
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copyright notice and this permission notice appear in supporting
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documentation.
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of The Open Group shall
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not be used in advertising or otherwise to promote the sale, use or
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other dealings in this Software without prior written authorization
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from The Open Group.
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*/
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#ifdef HAVE_XWIN_CONFIG_H
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#include <xwin-config.h>
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#endif
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#include "win.h"
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#include "dixstruct.h"
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#include "inputstr.h"
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/*
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* Local function prototypes
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*/
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#ifdef XWIN_CLIPBOARD
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int winProcEstablishConnection(ClientPtr /* client */ );
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int winProcSetSelectionOwner(ClientPtr /* client */ );
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#endif
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/*
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* Local global declarations
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*/
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DeviceIntPtr g_pwinPointer;
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DeviceIntPtr g_pwinKeyboard;
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/* Called from dix/devices.c */
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/*
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* All of our keys generate up and down transition notifications,
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* so all of our keys can be used as modifiers.
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*
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* An example of a modifier is mapping the A key to the Control key.
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* A has to be a legal modifier. I think.
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*/
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Bool
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LegalModifier(unsigned int uiKey, DeviceIntPtr pDevice)
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{
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return TRUE;
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}
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/* Called from dix/dispatch.c */
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/*
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* Run through the Windows message queue(s) one more time.
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* Tell mi to dequeue the events that we have sent it.
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*/
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void
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ProcessInputEvents(void)
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{
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#if 0
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ErrorF("ProcessInputEvents\n");
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#endif
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mieqProcessInputEvents();
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#if 0
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ErrorF("ProcessInputEvents - returning\n");
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#endif
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}
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void
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DDXRingBell(int volume, int pitch, int duration)
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{
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/* winKeybdBell is used instead */
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return;
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}
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/* See Porting Layer Definition - p. 17 */
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void
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InitInput(int argc, char *argv[])
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{
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#if CYGDEBUG
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winDebug("InitInput\n");
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#endif
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#ifdef XWIN_CLIPBOARD
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/*
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* Wrap some functions at every generation of the server.
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*/
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if (InitialVector[2] != winProcEstablishConnection) {
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winProcEstablishConnectionOrig = InitialVector[2];
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InitialVector[2] = winProcEstablishConnection;
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}
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#endif
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if (AllocDevicePair(serverClient, "Windows",
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&g_pwinPointer, &g_pwinKeyboard,
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winMouseProc, winKeybdProc,
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FALSE) != Success)
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FatalError("InitInput - Failed to allocate slave devices.\n");
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mieqInit();
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/* Initialize the mode key states */
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winInitializeModeKeyStates();
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#ifdef HAS_DEVWINDOWS
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/* Only open the windows message queue device once */
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if (g_fdMessageQueue == WIN_FD_INVALID) {
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/* Open a file descriptor for the Windows message queue */
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g_fdMessageQueue = open(WIN_MSG_QUEUE_FNAME, O_RDONLY);
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if (g_fdMessageQueue == -1) {
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FatalError("InitInput - Failed opening %s\n", WIN_MSG_QUEUE_FNAME);
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}
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/* Add the message queue as a device to wait for in WaitForSomething */
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AddEnabledDevice(g_fdMessageQueue);
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}
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#endif
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#if CYGDEBUG
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winDebug("InitInput - returning\n");
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#endif
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}
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void
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CloseInput(void)
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{
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mieqFini();
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}
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