572 lines
13 KiB
C
572 lines
13 KiB
C
/*
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* Copyright (c) 2008-2012 Apple Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#define Cursor Mac_Cursor
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#define BOOL Mac_BOOL
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#include <OpenGL/glext.h>
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#include <ApplicationServices/ApplicationServices.h>
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#undef Cursor
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#undef BOOL
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#include "capabilities.h"
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#include "os.h"
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static void
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handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes)
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{
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if (bufferModes & kCGLStereoscopicBit) {
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c->stereo = true;
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}
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if (bufferModes & kCGLDoubleBufferBit) {
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c->buffers = 2;
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}
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else {
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c->buffers = 1;
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}
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}
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static void
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handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes)
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{
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int offset = 0;
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if (kCGL0Bit & smodes)
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c->stencil_bit_depths[offset++] = 0;
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if (kCGL1Bit & smodes)
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c->stencil_bit_depths[offset++] = 1;
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if (kCGL2Bit & smodes)
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c->stencil_bit_depths[offset++] = 2;
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if (kCGL3Bit & smodes)
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c->stencil_bit_depths[offset++] = 3;
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if (kCGL4Bit & smodes)
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c->stencil_bit_depths[offset++] = 4;
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if (kCGL5Bit & smodes)
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c->stencil_bit_depths[offset++] = 5;
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if (kCGL6Bit & smodes)
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c->stencil_bit_depths[offset++] = 6;
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if (kCGL8Bit & smodes)
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c->stencil_bit_depths[offset++] = 8;
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if (kCGL10Bit & smodes)
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c->stencil_bit_depths[offset++] = 10;
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if (kCGL12Bit & smodes)
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c->stencil_bit_depths[offset++] = 12;
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if (kCGL16Bit & smodes)
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c->stencil_bit_depths[offset++] = 16;
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if (kCGL24Bit & smodes)
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c->stencil_bit_depths[offset++] = 24;
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if (kCGL32Bit & smodes)
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c->stencil_bit_depths[offset++] = 32;
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if (kCGL48Bit & smodes)
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c->stencil_bit_depths[offset++] = 48;
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if (kCGL64Bit & smodes)
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c->stencil_bit_depths[offset++] = 64;
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if (kCGL96Bit & smodes)
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c->stencil_bit_depths[offset++] = 96;
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if (kCGL128Bit & smodes)
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c->stencil_bit_depths[offset++] = 128;
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assert(offset < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS);
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c->total_stencil_bit_depths = offset;
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}
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static int
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handleColorAndAccumulation(struct glColorBufCapabilities *c,
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GLint cmodes, int forAccum)
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{
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int offset = 0;
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/*1*/
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if (kCGLRGB444Bit & cmodes) {
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c[offset].r = 4;
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c[offset].g = 4;
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c[offset].b = 4;
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++offset;
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}
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/*2*/
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if (kCGLARGB4444Bit & cmodes) {
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c[offset].a = 4;
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c[offset].r = 4;
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c[offset].g = 4;
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c[offset].b = 4;
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c[offset].is_argb = true;
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++offset;
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}
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/*3*/
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if (kCGLRGB444A8Bit & cmodes) {
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c[offset].r = 4;
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c[offset].g = 4;
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c[offset].b = 4;
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c[offset].a = 8;
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++offset;
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}
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/*4*/
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if (kCGLRGB555Bit & cmodes) {
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c[offset].r = 5;
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c[offset].g = 5;
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c[offset].b = 5;
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++offset;
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}
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/*5*/
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if (kCGLARGB1555Bit & cmodes) {
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c[offset].a = 1;
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c[offset].r = 5;
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c[offset].g = 5;
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c[offset].b = 5;
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c[offset].is_argb = true;
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++offset;
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}
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/*6*/
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if (kCGLRGB555A8Bit & cmodes) {
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c[offset].r = 5;
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c[offset].g = 5;
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c[offset].b = 5;
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c[offset].a = 8;
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++offset;
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}
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/*7*/
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if (kCGLRGB565Bit & cmodes) {
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c[offset].r = 5;
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c[offset].g = 6;
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c[offset].b = 5;
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++offset;
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}
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/*8*/
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if (kCGLRGB565A8Bit & cmodes) {
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c[offset].r = 5;
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c[offset].g = 6;
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c[offset].b = 5;
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c[offset].a = 8;
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++offset;
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}
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/*9*/
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if (kCGLRGB888Bit & cmodes) {
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c[offset].r = 8;
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c[offset].g = 8;
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c[offset].b = 8;
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++offset;
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}
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/*10*/
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if (kCGLARGB8888Bit & cmodes) {
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c[offset].a = 8;
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c[offset].r = 8;
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c[offset].g = 8;
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c[offset].b = 8;
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c[offset].is_argb = true;
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++offset;
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}
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/*11*/
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if (kCGLRGB888A8Bit & cmodes) {
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c[offset].r = 8;
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c[offset].g = 8;
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c[offset].b = 8;
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c[offset].a = 8;
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++offset;
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}
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if (forAccum) {
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//#if 0
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/* FIXME
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* Disable this path, because some part of libGL, X, or Xplugin
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* doesn't work with sizes greater than 8.
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* When this is enabled and visuals are chosen using depths
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* such as 16, the result is that the windows don't redraw
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* and are often white, until a resize.
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*/
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/*12*/
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if (kCGLRGB101010Bit & cmodes) {
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c[offset].r = 10;
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c[offset].g = 10;
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c[offset].b = 10;
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++offset;
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}
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/*13*/
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if (kCGLARGB2101010Bit & cmodes) {
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c[offset].a = 2;
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c[offset].r = 10;
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c[offset].g = 10;
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c[offset].b = 10;
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c[offset].is_argb = true;
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++offset;
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}
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/*14*/
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if (kCGLRGB101010_A8Bit & cmodes) {
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c[offset].r = 10;
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c[offset].g = 10;
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c[offset].b = 10;
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c[offset].a = 8;
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++offset;
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}
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/*15*/
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if (kCGLRGB121212Bit & cmodes) {
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c[offset].r = 12;
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c[offset].g = 12;
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c[offset].b = 12;
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++offset;
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}
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/*16*/
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if (kCGLARGB12121212Bit & cmodes) {
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c[offset].a = 12;
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c[offset].r = 12;
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c[offset].g = 12;
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c[offset].b = 12;
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c[offset].is_argb = true;
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++offset;
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}
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/*17*/
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if (kCGLRGB161616Bit & cmodes) {
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c[offset].r = 16;
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c[offset].g = 16;
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c[offset].b = 16;
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++offset;
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}
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/*18*/
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if (kCGLRGBA16161616Bit & cmodes) {
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c[offset].r = 16;
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c[offset].g = 16;
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c[offset].b = 16;
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c[offset].a = 16;
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++offset;
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}
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}
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//#endif
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/* FIXME should we handle the floating point color modes, and if so, how? */
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return offset;
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}
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static void
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handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes)
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{
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c->total_color_buffers = handleColorAndAccumulation(c->color_buffers,
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cmodes, 0);
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assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS);
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}
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static void
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handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes)
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{
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c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers,
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cmodes, 1);
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assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS);
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}
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static void
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handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes)
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{
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int offset = 0;
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#define DEPTH(flag, value) do { \
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if (dmodes & flag) { \
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c->depth_buffers[offset++] = value; \
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} \
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} while (0)
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/*1*/
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DEPTH(kCGL0Bit, 0);
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/*2*/
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DEPTH(kCGL1Bit, 1);
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/*3*/
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DEPTH(kCGL2Bit, 2);
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/*4*/
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DEPTH(kCGL3Bit, 3);
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/*5*/
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DEPTH(kCGL4Bit, 4);
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/*6*/
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DEPTH(kCGL5Bit, 5);
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/*7*/
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DEPTH(kCGL6Bit, 6);
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/*8*/
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DEPTH(kCGL8Bit, 8);
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/*9*/
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DEPTH(kCGL10Bit, 10);
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/*10*/
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DEPTH(kCGL12Bit, 12);
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/*11*/
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DEPTH(kCGL16Bit, 16);
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/*12*/
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DEPTH(kCGL24Bit, 24);
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/*13*/
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DEPTH(kCGL32Bit, 32);
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/*14*/
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DEPTH(kCGL48Bit, 48);
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/*15*/
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DEPTH(kCGL64Bit, 64);
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/*16*/
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DEPTH(kCGL96Bit, 96);
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/*17*/
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DEPTH(kCGL128Bit, 128);
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#undef DEPTH
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c->total_depth_buffer_depths = offset;
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assert(c->total_depth_buffer_depths < GLCAPS_DEPTH_BUFFERS);
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}
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/* Return non-zero if an error occured. */
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static CGLError
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handleRendererDescriptions(CGLRendererInfoObj info, GLint r,
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struct glCapabilitiesConfig *c)
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{
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CGLError err;
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GLint accelerated = 0, flags = 0, aux = 0, samplebufs = 0, samples = 0;
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err = CGLDescribeRenderer(info, r, kCGLRPAccelerated, &accelerated);
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if (err)
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return err;
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c->accelerated = accelerated;
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/* Buffering modes: single/double, stereo */
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err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags);
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if (err)
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return err;
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handleBufferModes(c, flags);
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/* AUX buffers */
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err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux);
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if (err)
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return err;
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c->aux_buffers = aux;
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/* Depth buffer size */
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err = CGLDescribeRenderer(info, r, kCGLRPDepthModes, &flags);
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if (err)
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return err;
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handleDepthModes(c, flags);
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/* Multisample buffers */
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err = CGLDescribeRenderer(info, r, kCGLRPMaxSampleBuffers, &samplebufs);
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if (err)
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return err;
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c->multisample_buffers = samplebufs;
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/* Multisample samples per multisample buffer */
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err = CGLDescribeRenderer(info, r, kCGLRPMaxSamples, &samples);
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if (err)
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return err;
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c->multisample_samples = samples;
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/* Stencil bit depths */
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err = CGLDescribeRenderer(info, r, kCGLRPStencilModes, &flags);
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if (err)
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return err;
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handleStencilModes(c, flags);
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/* Color modes (RGB/RGBA depths supported */
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err = CGLDescribeRenderer(info, r, kCGLRPColorModes, &flags);
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if (err)
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return err;
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handleColorModes(c, flags);
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err = CGLDescribeRenderer(info, r, kCGLRPAccumModes, &flags);
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if (err)
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return err;
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handleAccumulationModes(c, flags);
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return kCGLNoError;
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}
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static void
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initCapabilities(struct glCapabilities *cap)
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{
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cap->configurations = NULL;
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cap->total_configurations = 0;
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}
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static void
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initConfig(struct glCapabilitiesConfig *c)
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{
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int i;
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c->accelerated = false;
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c->stereo = false;
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c->aux_buffers = 0;
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c->buffers = 0;
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c->total_depth_buffer_depths = 0;
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for (i = 0; i < GLCAPS_DEPTH_BUFFERS; ++i) {
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c->depth_buffers[i] = GLCAPS_INVALID_DEPTH_VALUE;
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}
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c->multisample_buffers = 0;
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c->multisample_samples = 0;
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c->total_stencil_bit_depths = 0;
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for (i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) {
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c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH;
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}
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c->total_color_buffers = 0;
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for (i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
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c->color_buffers[i].r = c->color_buffers[i].g =
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c->color_buffers[i].b =
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c->color_buffers[i].a =
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GLCAPS_COLOR_BUF_INVALID_VALUE;
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c->color_buffers[i].is_argb = false;
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}
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c->total_accum_buffers = 0;
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for (i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
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c->accum_buffers[i].r = c->accum_buffers[i].g =
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c->accum_buffers[i].b =
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c->accum_buffers[i].a =
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GLCAPS_COLOR_BUF_INVALID_VALUE;
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c->accum_buffers[i].is_argb = false;
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}
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c->next = NULL;
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}
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void
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freeGlCapabilities(struct glCapabilities *cap)
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{
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struct glCapabilitiesConfig *conf, *next;
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conf = cap->configurations;
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while (conf) {
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next = conf->next;
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free(conf);
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conf = next;
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}
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cap->configurations = NULL;
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}
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/*Return true if an error occured. */
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bool
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getGlCapabilities(struct glCapabilities *cap)
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{
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CGLRendererInfoObj info;
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CGLError err;
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GLint numRenderers = 0, r;
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initCapabilities(cap);
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err = CGLQueryRendererInfo((GLuint) - 1, &info, &numRenderers);
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if (err) {
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ErrorF("CGLQueryRendererInfo error: %s\n", CGLErrorString(err));
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return err;
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}
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for (r = 0; r < numRenderers; r++) {
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struct glCapabilitiesConfig tmpconf, *conf;
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initConfig(&tmpconf);
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err = handleRendererDescriptions(info, r, &tmpconf);
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if (err) {
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ErrorF("handleRendererDescriptions returned error: %s\n",
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CGLErrorString(
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err));
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ErrorF("trying to continue...\n");
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continue;
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}
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conf = malloc(sizeof(*conf));
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if (NULL == conf) {
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FatalError("Unable to allocate memory for OpenGL capabilities\n");
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}
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/* Copy the struct. */
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*conf = tmpconf;
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/* Now link the configuration into the list. */
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conf->next = cap->configurations;
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cap->configurations = conf;
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}
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CGLDestroyRendererInfo(info);
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/* No error occured. We are done. */
|
|
return kCGLNoError;
|
|
}
|