1042 lines
23 KiB
C
1042 lines
23 KiB
C
/*
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* Draw the "fire" test program on the six faces of a cube using
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* fbo render-to-texture.
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*
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* Much of the code comes from David Bucciarelli's "fire"
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* test program. The rest basically from Brian Paul's "gearbox" and
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* fbotexture programs.
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*
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* By pressing the 'q' key, you can make the driver choose different
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* internal texture RGBA formats by giving it different "format" and "type"
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* arguments to the glTexImage2D function that creates the texture
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* image being rendered to. If the driver doesn't support a texture image
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* format as a render target, it will usually fall back to software when
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* drawing the "fire" image, and frame-rate should drop considerably.
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*
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* Performance:
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* The rendering speed of this program is usually dictated by fill rate
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* and the fact that software fallbacks for glBitMap makes the driver
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* operate synchronously. Low-end UMA hardware will probably see around
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* 35 fps with the help screen disabled and 32bpp window- and user
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* frame-buffers (2008).
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*
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* This program is released under GPL, following the "fire" licensing.
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*
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* Authors:
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* David Bucciarelli ("fire")
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* Brian Paul ("gearbox", "fbotexture")
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* Thomas Hellstrom (Putting it together)
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*
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*/
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#define GL_GLEXT_PROTOTYPES
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <GL/glut.h>
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#include "readtex.h"
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/*
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* Format of texture we render to.
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*/
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#define TEXINTFORMAT GL_RGBA
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static GLuint texTypes[] =
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{GL_UNSIGNED_BYTE,
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GL_UNSIGNED_INT_8_8_8_8_REV,
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GL_UNSIGNED_SHORT_1_5_5_5_REV,
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GL_UNSIGNED_SHORT_4_4_4_4_REV,
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GL_UNSIGNED_INT_8_8_8_8,
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GL_UNSIGNED_SHORT_5_5_5_1,
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GL_UNSIGNED_SHORT_4_4_4_4,
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GL_UNSIGNED_INT_8_8_8_8_REV,
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GL_UNSIGNED_SHORT_1_5_5_5_REV,
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GL_UNSIGNED_SHORT_4_4_4_4_REV,
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GL_UNSIGNED_INT_8_8_8_8,
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GL_UNSIGNED_SHORT_5_5_5_1,
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GL_UNSIGNED_SHORT_4_4_4_4,
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GL_UNSIGNED_SHORT_5_6_5,
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GL_UNSIGNED_SHORT_5_6_5_REV,
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GL_UNSIGNED_SHORT_5_6_5,
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GL_UNSIGNED_SHORT_5_6_5_REV};
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static GLuint texFormats[] =
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{GL_RGBA,
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GL_RGBA,
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GL_RGBA,
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GL_RGBA,
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GL_RGBA,
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GL_RGBA,
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GL_RGBA,
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GL_BGRA,
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GL_BGRA,
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GL_BGRA,
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GL_BGRA,
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GL_BGRA,
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GL_BGRA,
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GL_RGB,
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GL_RGB,
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GL_BGR,
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GL_BGR};
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static const char *texNames[] =
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{"GL_RGBA GL_UNSIGNED_BYTE",
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"GL_RGBA GL_UNSIGNED_INT_8_8_8_8_REV",
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"GL_RGBA GL_UNSIGNED_SHORT_1_5_5_5_REV",
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"GL_RGBA GL_UNSIGNED_SHORT_4_4_4_4_REV",
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"GL_RGBA GL_UNSIGNED_INT_8_8_8_8",
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"GL_RGBA GL_UNSIGNED_INT_5_5_5_1",
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"GL_RGBA GL_UNSIGNED_INT_4_4_4_4",
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"GL_BGRA GL_UNSIGNED_INT_8_8_8_8_REV",
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"GL_BGRA GL_UNSIGNED_SHORT_1_5_5_5_REV",
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"GL_BGRA GL_UNSIGNED_SHORT_4_4_4_4_REV",
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"GL_BGRA GL_UNSIGNED_INT_8_8_8_8",
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"GL_BGRA GL_UNSIGNED_INT_5_5_5_1",
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"GL_BGRA GL_UNSIGNED_INT_4_4_4_4",
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"GL_RGB GL_UNSIGNED_INT_5_6_5",
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"GL_RGB GL_UNSIGNED_INT_5_6_5_REV",
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"GL_BGR GL_UNSIGNED_INT_5_6_5",
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"GL_BGR GL_UNSIGNED_INT_5_6_5_REV"};
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#ifndef M_PI
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#define M_PI 3.1415926535
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#endif
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#define vinit(a,i,j,k) { \
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(a)[0]=i; \
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(a)[1]=j; \
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(a)[2]=k; \
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}
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#define vinit4(a,i,j,k,w) { \
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(a)[0]=i; \
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(a)[1]=j; \
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(a)[2]=k; \
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(a)[3]=w; \
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}
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#define vadds(a,dt,b) { \
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(a)[0]+=(dt)*(b)[0]; \
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(a)[1]+=(dt)*(b)[1]; \
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(a)[2]+=(dt)*(b)[2]; \
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}
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#define vequ(a,b) { \
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(a)[0]=(b)[0]; \
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(a)[1]=(b)[1]; \
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(a)[2]=(b)[2]; \
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}
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#define vinter(a,dt,b,c) { \
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(a)[0]=(dt)*(b)[0]+(1.0-dt)*(c)[0]; \
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(a)[1]=(dt)*(b)[1]+(1.0-dt)*(c)[1]; \
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(a)[2]=(dt)*(b)[2]+(1.0-dt)*(c)[2]; \
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}
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#define clamp(a) ((a) < 0.0 ? 0.0 : ((a) < 1.0 ? (a) : 1.0))
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#define vclamp(v) { \
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(v)[0]=clamp((v)[0]); \
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(v)[1]=clamp((v)[1]); \
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(v)[2]=clamp((v)[2]); \
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}
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static GLint WinWidth = 800, WinHeight = 800;
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static GLint TexWidth, TexHeight;
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static GLuint TexObj;
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static GLuint MyFB;
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static GLuint DepthRB;
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static GLboolean WireFrame = GL_FALSE;
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static GLint texType = 0;
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static GLint T0 = 0;
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static GLint Frames = 0;
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static GLint Win = 0;
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static GLfloat ViewRotX = 20.0, ViewRotY = 30.0, ViewRotZ = 0.0;
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static GLfloat CubeRot = 0.0;
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static void
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CheckError(int line)
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{
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GLenum err = glGetError();
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if (err) {
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printf("GL Error 0x%x at line %d\n", (int) err, line);
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exit(1);
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}
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}
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static void
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cleanup(void)
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{
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glDeleteFramebuffersEXT(1, &MyFB);
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glDeleteRenderbuffersEXT(1, &DepthRB);
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glDeleteTextures(1, &TexObj);
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glutDestroyWindow(Win);
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}
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static GLint NiceFog = 1;
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#define DIMP 20.0
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#define DIMTP 16.0
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#define RIDCOL 0.4
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#define NUMTREE 50
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#define TREEINR 2.5
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#define TREEOUTR 8.0
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#define AGRAV -9.8
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typedef struct
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{
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int age;
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float p[3][3];
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float v[3];
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float c[3][4];
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}
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part;
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static float treepos[NUMTREE][3];
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static float black[3] = { 0.0, 0.0, 0.0 };
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static float blu[3] = { 1.0, 0.2, 0.0 };
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static float blu2[3] = { 1.0, 1.0, 0.0 };
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static float fogcolor[4] = { 1.0, 1.0, 1.0, 1.0 };
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static float q[4][3] = {
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{-DIMP, 0.0, -DIMP},
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{DIMP, 0.0, -DIMP},
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{DIMP, 0.0, DIMP},
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{-DIMP, 0.0, DIMP}
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};
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static float qt[4][2] = {
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{-DIMTP, -DIMTP},
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{DIMTP, -DIMTP},
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{DIMTP, DIMTP},
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{-DIMTP, DIMTP}
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};
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static int np;
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static float eject_r, dt, maxage, eject_vy, eject_vl;
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static short shadows;
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static float ridtri;
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static int fog = 0;
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static int help = 1;
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static part *p;
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static GLuint groundid;
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static GLuint treeid;
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static float obs[3] = { 2.0, 1.0, 0.0 };
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static float dir[3];
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static float v = 0.0;
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static float alpha = -84.0;
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static float beta = 90.0;
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static float
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vrnd(void)
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{
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return (((float) rand()) / RAND_MAX);
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}
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static void
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setnewpart(part * p)
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{
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float a, v[3], *c;
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p->age = 0;
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a = vrnd() * 3.14159265359 * 2.0;
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vinit(v, sin(a) * eject_r * vrnd(), 0.15, cos(a) * eject_r * vrnd());
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vinit(p->p[0], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
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v[2] + vrnd() * ridtri);
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vinit(p->p[1], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
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v[2] + vrnd() * ridtri);
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vinit(p->p[2], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
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v[2] + vrnd() * ridtri);
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vinit(p->v, v[0] * eject_vl / (eject_r / 2),
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vrnd() * eject_vy + eject_vy / 2, v[2] * eject_vl / (eject_r / 2));
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c = blu;
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vinit4(p->c[0], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
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c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
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c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
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vinit4(p->c[1], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
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c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
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c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
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vinit4(p->c[2], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
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c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
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c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
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}
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static void
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setpart(part * p)
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{
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float fact;
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if (p->p[0][1] < 0.1) {
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setnewpart(p);
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return;
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}
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p->v[1] += AGRAV * dt;
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vadds(p->p[0], dt, p->v);
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vadds(p->p[1], dt, p->v);
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vadds(p->p[2], dt, p->v);
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p->age++;
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if ((p->age) > maxage) {
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vequ(p->c[0], blu2);
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vequ(p->c[1], blu2);
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vequ(p->c[2], blu2);
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}
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else {
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fact = 1.0 / maxage;
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vadds(p->c[0], fact, blu2);
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vclamp(p->c[0]);
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p->c[0][3] = fact * (maxage - p->age);
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vadds(p->c[1], fact, blu2);
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vclamp(p->c[1]);
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p->c[1][3] = fact * (maxage - p->age);
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vadds(p->c[2], fact, blu2);
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vclamp(p->c[2]);
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p->c[2][3] = fact * (maxage - p->age);
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}
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}
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static void
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drawtree(float x, float y, float z)
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{
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glBegin(GL_QUADS);
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glTexCoord2f(0.0, 0.0);
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glVertex3f(x - 1.5, y + 0.0, z);
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glTexCoord2f(1.0, 0.0);
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glVertex3f(x + 1.5, y + 0.0, z);
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glTexCoord2f(1.0, 1.0);
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glVertex3f(x + 1.5, y + 3.0, z);
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glTexCoord2f(0.0, 1.0);
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glVertex3f(x - 1.5, y + 3.0, z);
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glTexCoord2f(0.0, 0.0);
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glVertex3f(x, y + 0.0, z - 1.5);
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glTexCoord2f(1.0, 0.0);
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glVertex3f(x, y + 0.0, z + 1.5);
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glTexCoord2f(1.0, 1.0);
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glVertex3f(x, y + 3.0, z + 1.5);
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glTexCoord2f(0.0, 1.0);
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glVertex3f(x, y + 3.0, z - 1.5);
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glEnd();
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}
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static void
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calcposobs(void)
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{
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dir[0] = sin(alpha * M_PI / 180.0);
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dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
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dir[1] = cos(beta * M_PI / 180.0);
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if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
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dir[0] = 0;
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if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
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dir[1] = 0;
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if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
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dir[2] = 0;
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obs[0] += v * dir[0];
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obs[1] += v * dir[1];
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obs[2] += v * dir[2];
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}
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static void
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printstring(void *font, const char *string)
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{
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int len, i;
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len = (int) strlen(string);
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for (i = 0; i < len; i++)
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glutBitmapCharacter(font, string[i]);
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}
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static void
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printhelp(void)
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{
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glColor4f(0.0, 0.0, 0.0, 0.5);
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glRecti(40, 40, 600, 440);
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glColor3f(1.0, 0.0, 0.0);
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glRasterPos2i(300, 420);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
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glRasterPos2i(60, 390);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
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glRasterPos2i(60, 360);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Increase particle size");
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glRasterPos2i(60, 330);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "T - Decrease particle size");
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glRasterPos2i(60, 300);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "r - Increase emission radius");
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glRasterPos2i(60, 270);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "R - Decrease emission radius");
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glRasterPos2i(60, 240);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
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glRasterPos2i(60, 210);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "s - Toggle shadows");
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glRasterPos2i(60, 180);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "q - Toggle texture format & type");
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glRasterPos2i(60, 150);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
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glRasterPos2i(60, 120);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
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glRasterPos2i(60, 90);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
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}
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|
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static void
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drawfire(void)
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{
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static char frbuf[80] = "";
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int j;
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static double t0 = -1.;
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double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
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if (t0 < 0.0)
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t0 = t;
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dt = (t - t0) * 1.0;
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t0 = t;
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
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glDisable(GL_LIGHTING);
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glShadeModel(GL_FLAT);
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glEnable(GL_BLEND);
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|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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|
|
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glEnable(GL_FOG);
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glFogi(GL_FOG_MODE, GL_EXP);
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glFogfv(GL_FOG_COLOR, fogcolor);
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glFogf(GL_FOG_DENSITY, 0.1);
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|
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glViewport(0, 0, (GLint) TexWidth, (GLint) TexHeight);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(70.0, TexWidth/ (float) TexHeight, 0.1, 30.0);
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|
|
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glMatrixMode(GL_MODELVIEW);
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|
glLoadIdentity();
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|
|
|
if (NiceFog)
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|
glHint(GL_FOG_HINT, GL_NICEST);
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else
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|
glHint(GL_FOG_HINT, GL_DONT_CARE);
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|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
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if (fog)
|
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glEnable(GL_FOG);
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else
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glDisable(GL_FOG);
|
|
|
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glDepthMask(GL_TRUE);
|
|
glClearColor(1.0, 1.0, 1.0, 1.0);
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|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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|
|
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glPushMatrix();
|
|
calcposobs();
|
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gluLookAt(obs[0], obs[1], obs[2],
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|
obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
|
|
0.0, 1.0, 0.0);
|
|
|
|
glColor4f(1.0, 1.0, 1.0, 1.0);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, groundid);
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2fv(qt[0]);
|
|
glVertex3fv(q[0]);
|
|
glTexCoord2fv(qt[1]);
|
|
glVertex3fv(q[1]);
|
|
glTexCoord2fv(qt[2]);
|
|
glVertex3fv(q[2]);
|
|
glTexCoord2fv(qt[3]);
|
|
glVertex3fv(q[3]);
|
|
glEnd();
|
|
|
|
glEnable(GL_ALPHA_TEST);
|
|
glAlphaFunc(GL_GEQUAL, 0.9);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, treeid);
|
|
for (j = 0; j < NUMTREE; j++)
|
|
drawtree(treepos[j][0], treepos[j][1], treepos[j][2]);
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glDepthMask(GL_FALSE);
|
|
glDisable(GL_ALPHA_TEST);
|
|
|
|
if (shadows) {
|
|
glBegin(GL_TRIANGLES);
|
|
for (j = 0; j < np; j++) {
|
|
glColor4f(black[0], black[1], black[2], p[j].c[0][3]);
|
|
glVertex3f(p[j].p[0][0], 0.1, p[j].p[0][2]);
|
|
|
|
glColor4f(black[0], black[1], black[2], p[j].c[1][3]);
|
|
glVertex3f(p[j].p[1][0], 0.1, p[j].p[1][2]);
|
|
|
|
glColor4f(black[0], black[1], black[2], p[j].c[2][3]);
|
|
glVertex3f(p[j].p[2][0], 0.1, p[j].p[2][2]);
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
glBegin(GL_TRIANGLES);
|
|
for (j = 0; j < np; j++) {
|
|
glColor4fv(p[j].c[0]);
|
|
glVertex3fv(p[j].p[0]);
|
|
|
|
glColor4fv(p[j].c[1]);
|
|
glVertex3fv(p[j].p[1]);
|
|
|
|
glColor4fv(p[j].c[2]);
|
|
glVertex3fv(p[j].p[2]);
|
|
|
|
setpart(&p[j]);
|
|
}
|
|
glEnd();
|
|
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glDisable(GL_ALPHA_TEST);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_FOG);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(-0.5, 639.5, -0.5, 479.5
|
|
, -1.0, 1.0);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
glColor3f(1.0, 0.0, 0.0);
|
|
glRasterPos2i(10, 10);
|
|
printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
|
|
glColor3f(0.0, 0.0, 1.0);
|
|
glRasterPos2i(10, 450);
|
|
printstring(GLUT_BITMAP_HELVETICA_18, texNames[texType]);
|
|
glColor3f(1.0, 0.0, 0.0);
|
|
glRasterPos2i(10, 470);
|
|
printstring(GLUT_BITMAP_HELVETICA_10,
|
|
"Fire V1.5 Written by David Bucciarelli (tech.hmw@plus.it)");
|
|
|
|
if (help)
|
|
printhelp();
|
|
|
|
glPopMatrix();
|
|
glDepthMask(GL_TRUE);
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
Frames++;
|
|
|
|
{
|
|
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
|
if (t - T0 >= 2000) {
|
|
GLfloat seconds = (t - T0) / 1000.0;
|
|
GLfloat fps = Frames / seconds;
|
|
sprintf(frbuf, "Frame rate: %f", fps);
|
|
T0 = t;
|
|
Frames = 0;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
static void
|
|
regen_texImage(void)
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, TexObj);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, TEXINTFORMAT, TexWidth, TexHeight, 0,
|
|
texFormats[texType], texTypes[texType], NULL);
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_TEXTURE_2D, TexObj, 0);
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
}
|
|
|
|
static void
|
|
key(unsigned char key, int x, int y)
|
|
{
|
|
switch (key) {
|
|
case 27:
|
|
cleanup();
|
|
exit(0);
|
|
break;
|
|
|
|
case 'a':
|
|
v += 0.0005;
|
|
break;
|
|
case 'z':
|
|
v -= 0.0005;
|
|
break;
|
|
case 'h':
|
|
help = (!help);
|
|
break;
|
|
case 'f':
|
|
fog = (!fog);
|
|
break;
|
|
case 's':
|
|
shadows = !shadows;
|
|
break;
|
|
case 'R':
|
|
eject_r -= 0.03;
|
|
break;
|
|
case 'r':
|
|
eject_r += 0.03;
|
|
break;
|
|
case 't':
|
|
ridtri += 0.005;
|
|
break;
|
|
case 'T':
|
|
ridtri -= 0.005;
|
|
break;
|
|
case 'v':
|
|
ViewRotZ += 5.0;
|
|
break;
|
|
case 'V':
|
|
ViewRotZ -= 5.0;
|
|
break;
|
|
case 'w':
|
|
WireFrame = !WireFrame;
|
|
break;
|
|
case 'q':
|
|
if (++texType > 16)
|
|
texType = 0;
|
|
regen_texImage();
|
|
break;
|
|
case 'n':
|
|
NiceFog = !NiceFog;
|
|
printf("NiceFog %d\n", NiceFog);
|
|
break;
|
|
}
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
static void
|
|
inittextures(void)
|
|
{
|
|
GLenum gluerr;
|
|
GLubyte tex[128][128][4];
|
|
|
|
glGenTextures(1, &groundid);
|
|
glBindTexture(GL_TEXTURE_2D, groundid);
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
if (!LoadRGBMipmaps("../images/s128.rgb", GL_RGB)) {
|
|
fprintf(stderr, "Error reading a texture.\n");
|
|
exit(-1);
|
|
}
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
|
GL_LINEAR_MIPMAP_LINEAR);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
|
|
|
glGenTextures(1, &treeid);
|
|
glBindTexture(GL_TEXTURE_2D, treeid);
|
|
|
|
if (1)
|
|
{
|
|
int w, h;
|
|
GLenum format;
|
|
int x, y;
|
|
GLubyte *image = LoadRGBImage("../images/tree3.rgb", &w, &h, &format);
|
|
|
|
if (!image) {
|
|
fprintf(stderr, "Error reading a texture.\n");
|
|
exit(-1);
|
|
}
|
|
|
|
for (y = 0; y < 128; y++)
|
|
for (x = 0; x < 128; x++) {
|
|
tex[x][y][0] = image[(y + x * 128) * 3];
|
|
tex[x][y][1] = image[(y + x * 128) * 3 + 1];
|
|
tex[x][y][2] = image[(y + x * 128) * 3 + 2];
|
|
if ((tex[x][y][0] == tex[x][y][1]) &&
|
|
(tex[x][y][1] == tex[x][y][2]) && (tex[x][y][2] == 255))
|
|
tex[x][y][3] = 0;
|
|
else
|
|
tex[x][y][3] = 255;
|
|
}
|
|
|
|
if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 4, 128, 128, GL_RGBA,
|
|
GL_UNSIGNED_BYTE, (GLvoid *) (tex)))) {
|
|
fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
|
|
exit(-1);
|
|
}
|
|
}
|
|
else {
|
|
if (!LoadRGBMipmaps("../images/tree2.rgba", GL_RGBA)) {
|
|
fprintf(stderr, "Error reading a texture.\n");
|
|
exit(-1);
|
|
}
|
|
}
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
|
GL_LINEAR_MIPMAP_LINEAR);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
}
|
|
|
|
static void
|
|
inittree(void)
|
|
{
|
|
int i;
|
|
float dist;
|
|
|
|
for (i = 0; i < NUMTREE; i++)
|
|
do {
|
|
treepos[i][0] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
|
|
treepos[i][1] = 0.0;
|
|
treepos[i][2] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
|
|
dist =
|
|
sqrt(treepos[i][0] * treepos[i][0] +
|
|
treepos[i][2] * treepos[i][2]);
|
|
} while ((dist < TREEINR) || (dist > TREEOUTR));
|
|
}
|
|
|
|
static int
|
|
init_fire(int ac, char *av[])
|
|
{
|
|
int i;
|
|
|
|
np = 800;
|
|
eject_r = -0.65;
|
|
dt = 0.015;
|
|
eject_vy = 4;
|
|
eject_vl = 1;
|
|
shadows = 1;
|
|
ridtri = 0.25;
|
|
|
|
maxage = 1.0 / dt;
|
|
|
|
if (ac == 2)
|
|
np = atoi(av[1]);
|
|
|
|
|
|
inittextures();
|
|
|
|
p = (part *) malloc(sizeof(part) * np);
|
|
|
|
for (i = 0; i < np; i++)
|
|
setnewpart(&p[i]);
|
|
|
|
inittree();
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
DrawCube(void)
|
|
{
|
|
static const GLfloat texcoords[4][2] = {
|
|
{ 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 }
|
|
};
|
|
static const GLfloat vertices[4][2] = {
|
|
{ -1, -1 }, { 1, -1 }, { 1, 1 }, { -1, 1 }
|
|
};
|
|
static const GLfloat xforms[6][4] = {
|
|
{ 0, 0, 1, 0 },
|
|
{ 90, 0, 1, 0 },
|
|
{ 180, 0, 1, 0 },
|
|
{ 270, 0, 1, 0 },
|
|
{ 90, 1, 0, 0 },
|
|
{ -90, 1, 0, 0 }
|
|
};
|
|
static const GLfloat mat[4] = { 1.0, 1.0, 0.5, 1.0 };
|
|
GLint i, j;
|
|
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat);
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glPushMatrix();
|
|
glRotatef(ViewRotX, 1.0, 0.0, 0.0);
|
|
glRotatef(15, 1, 0, 0);
|
|
glRotatef(CubeRot, 0, 1, 0);
|
|
glScalef(4, 4, 4);
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
glPushMatrix();
|
|
glRotatef(xforms[i][0], xforms[i][1], xforms[i][2], xforms[i][3]);
|
|
glTranslatef(0, 0, 1.1);
|
|
glBegin(GL_POLYGON);
|
|
glNormal3f(0, 0, 1);
|
|
for (j = 0; j < 4; j++) {
|
|
glTexCoord2fv(texcoords[j]);
|
|
glVertex2fv(vertices[j]);
|
|
}
|
|
glEnd();
|
|
glPopMatrix();
|
|
}
|
|
glPopMatrix();
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
|
|
static void
|
|
draw(void)
|
|
{
|
|
float ar;
|
|
static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
|
|
|
|
drawfire();
|
|
|
|
glLightfv(GL_LIGHT0, GL_POSITION, pos);
|
|
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,
|
|
GL_SEPARATE_SPECULAR_COLOR);
|
|
|
|
glEnable(GL_LIGHTING);
|
|
glEnable(GL_LIGHT0);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glEnable(GL_NORMALIZE);
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_FOG);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glTranslatef(0.0, 0.0, -40.0);
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
|
|
/* draw textured cube */
|
|
|
|
glViewport(0, 0, WinWidth, WinHeight);
|
|
glClearColor(0.5, 0.5, 0.8, 0.0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
ar = (float) (WinWidth) / WinHeight;
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glFrustum(-ar, ar, -1.0, 1.0, 5.0, 60.0);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glBindTexture(GL_TEXTURE_2D, TexObj);
|
|
|
|
DrawCube();
|
|
|
|
/* finish up */
|
|
glutSwapBuffers();
|
|
}
|
|
|
|
|
|
static void
|
|
idle(void)
|
|
{
|
|
static double t0 = -1.;
|
|
double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
|
|
if (t0 < 0.0)
|
|
t0 = t;
|
|
dt = t - t0;
|
|
t0 = t;
|
|
|
|
CubeRot = fmod(CubeRot + 15.0 * dt, 360.0); /* 15 deg/sec */
|
|
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
|
|
/* change view angle */
|
|
static void
|
|
special(int k, int x, int y)
|
|
{
|
|
(void) x;
|
|
(void) y;
|
|
switch (k) {
|
|
case GLUT_KEY_UP:
|
|
ViewRotX += 5.0;
|
|
break;
|
|
case GLUT_KEY_DOWN:
|
|
ViewRotX -= 5.0;
|
|
break;
|
|
case GLUT_KEY_LEFT:
|
|
ViewRotY += 5.0;
|
|
break;
|
|
case GLUT_KEY_RIGHT:
|
|
ViewRotY -= 5.0;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
|
|
/* new window size or exposure */
|
|
static void
|
|
reshape(int width, int height)
|
|
{
|
|
WinWidth = width;
|
|
WinHeight = height;
|
|
}
|
|
|
|
|
|
static void
|
|
init_fbotexture()
|
|
{
|
|
GLint i;
|
|
|
|
/* gen framebuffer id, delete it, do some assertions, just for testing */
|
|
glGenFramebuffersEXT(1, &MyFB);
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &i);
|
|
|
|
/* Make texture object/image */
|
|
glGenTextures(1, &TexObj);
|
|
glBindTexture(GL_TEXTURE_2D, TexObj);
|
|
/* make one image level. */
|
|
glTexImage2D(GL_TEXTURE_2D, 0, TEXINTFORMAT, TexWidth, TexHeight, 0,
|
|
texFormats[texType], texTypes[texType], NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
|
|
|
CheckError(__LINE__);
|
|
|
|
/* Render color to texture */
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_TEXTURE_2D, TexObj, 0);
|
|
CheckError(__LINE__);
|
|
|
|
|
|
/* make depth renderbuffer */
|
|
glGenRenderbuffersEXT(1, &DepthRB);
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRB);
|
|
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16,
|
|
TexWidth, TexHeight);
|
|
CheckError(__LINE__);
|
|
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
|
|
GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
|
|
CheckError(__LINE__);
|
|
printf("Depth renderbuffer size = %d bits\n", i);
|
|
|
|
/* attach DepthRB to MyFB */
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
|
GL_RENDERBUFFER_EXT, DepthRB);
|
|
CheckError(__LINE__);
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
/*
|
|
* Check for completeness.
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
static void
|
|
init(int argc, char *argv[])
|
|
{
|
|
GLint i;
|
|
|
|
if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
|
|
fprintf(stderr, "Sorry, GL_EXT_framebuffer_object is required!\n");
|
|
exit(1);
|
|
}
|
|
|
|
TexWidth = 512;
|
|
TexHeight = 512;
|
|
|
|
init_fbotexture();
|
|
init_fire(argc, argv);
|
|
|
|
|
|
for ( i=1; i<argc; i++ ) {
|
|
if (strcmp(argv[i], "-info")==0) {
|
|
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
|
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
|
|
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
|
|
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
|
|
}
|
|
}
|
|
}
|
|
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static void
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visible(int vis)
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{
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if (vis == GLUT_VISIBLE)
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glutIdleFunc(idle);
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else
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glutIdleFunc(NULL);
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}
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int
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main(int argc, char *argv[])
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{
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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glutInitWindowSize(WinWidth, WinHeight);
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Win = glutCreateWindow("fbo_firecube");
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init(argc, argv);
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glutDisplayFunc(draw);
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glutReshapeFunc(reshape);
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glutKeyboardFunc(key);
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glutSpecialFunc(special);
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glutVisibilityFunc(visible);
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glutMainLoop();
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return 0; /* ANSI C requires main to return int. */
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}
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