131 lines
4.1 KiB
HTML
131 lines
4.1 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 10.2.8 Release Notes / September 19, 2014</h1>
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<p>
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Mesa 10.2.8 is a bug fix release which fixes bugs found since the 10.2.7 release.
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</p>
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<p>
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Mesa 10.2.8 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.3. OpenGL
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3.3 is <strong>only</strong> available if requested at context creation
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because compatibility contexts are not supported.
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</p>
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<h2>SHA256 checksums</h2>
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<pre>
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4c5a25ccaf1a9734bbd10d62a1420cc8fd35a1060ce679f2fc846769a25fbeec MesaLib-10.2.8.tar.gz
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1ef9ad3f241788d454f2ff8c9d65b6849dfc31c8fe91f70fd2930b81c8af1398 MesaLib-10.2.8.tar.bz2
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d26218da3b44734b1d555267b4c63c48803c4c8b14d2bc53071be57014da37fa MesaLib-10.2.8.zip
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</pre>
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<h2>New features</h2>
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<p>None</p>
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<h2>Bug fixes</h2>
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<p>This list is likely incomplete.</p>
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<ul>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77493">Bug 77493</a> - lp_test_arit fails with llvm >= llvm-3.5svn r206094</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82539">Bug 82539</a> - vmw_screen_dri.lo In file included from vmw_screen_dri.c:41: vmwgfx_drm.h:32:17: error: drm.h: No such file or directory</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82882">Bug 82882</a> - [swrast] piglit glsl-fs-uniform-bool-1 regression</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83432">Bug 83432</a> - r600_query.c:269:r600_emit_query_end: Assertion `ctx->num_pipelinestat_queries > 0' failed [Gallium HUD]</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83567">Bug 83567</a> - Mesa 10.2.6 does not compile with llvm 3.5</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83735">Bug 83735</a> - [mesa-10.2.x] broken with llvm-3.5 and old CPUs</li>
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</ul>
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<h2>Changes</h2>
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<p>Aaron Watry (1):</p>
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<ul>
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<li>gallivm: Fix build after LLVM commit 211259</li>
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</ul>
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<p>Christoph Bumiller (2):</p>
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<ul>
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<li>nv50/ir/util: fix BitSet issues</li>
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<li>nvc0/ir: clarify recursion fix to finding first tex uses</li>
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</ul>
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<p>Emil Velikov (3):</p>
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<ul>
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<li>docs: Add sha256 sums for the 10.2.7 release</li>
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<li>configure: bail out if building svga without libdrm</li>
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<li>Update VERSION to 10.2.8</li>
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</ul>
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<p>Ilia Mirkin (4):</p>
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<ul>
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<li>nv50/ir: avoid array overrun when checking for supported mods</li>
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<li>nouveau: only enable the depth test if there actually is a depth buffer</li>
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<li>nouveau: only enable stencil func if the visual has stencil bits</li>
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<li>nouveau: change internal variables to avoid conflicts with macro args</li>
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</ul>
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<p>Jonathan Gray (1):</p>
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<ul>
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<li>configure.ac: strip _GNU_SOURCE from llvm-config output</li>
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</ul>
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<p>José Fonseca (1):</p>
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<ul>
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<li>gallivm: Disable workaround for PR12833 on LLVM 3.2+.</li>
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</ul>
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<p>Maarten Lankhorst (4):</p>
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<ul>
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<li>nouveau: re-allocate bo's on overflow</li>
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<li>nouveau: fix MPEG4 hw decoding</li>
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<li>nouveau: rework reference frame handling</li>
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<li>nouveau: remove unneeded assert</li>
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</ul>
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<p>Marek Olšák (3):</p>
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<ul>
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<li>r600g,radeonsi: make sure there's enough CS space before resuming queries</li>
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<li>mesa: set UniformBooleanTrue = 1.0f by default</li>
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<li>st/mesa: use 1.0f as boolean true on drivers without integer support</li>
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</ul>
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<p>Richard Sandiford (1):</p>
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<ul>
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<li>gallivm: Fix uses of 2^24</li>
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</ul>
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<p>Roland Scheidegger (1):</p>
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<ul>
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<li>gallivm: set mcpu when initializing llvm execution engine</li>
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</ul>
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<p>Thomas Hellstrom (1):</p>
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<ul>
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<li>winsys/svga: Fix incorrect type usage in IOCTL v2</li>
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</ul>
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</div>
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</body>
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</html>
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