xenocara/lib/libGLESv2/generated/glapi/glapi_mapi_tmp.h
jsg a3c5584b37 switch back to Mesa 10.2
With 10.4.3 gpu compositing on chromium would result in a black window
on older Intel parts (ie x60s with 945gm) and at least some discrete
Radeon parts.  These problems do not seem to occur on recent Intel
parts, though those have coherent memory and hardware contexts.

It isn't clear what changes in Mesa are involved in the problem
though it also occurs with the 10.3 branch.
2015-02-20 23:31:04 +00:00

3693 lines
186 KiB
C

/* This file is automatically generated by mapi_abi.py. Do not modify. */
#ifndef _GLAPI_TMP_H_
#define _GLAPI_TMP_H_
typedef int GLclampx;
#endif /* _GLAPI_TMP_H_ */
#ifdef MAPI_TMP_DEFINES
#define GL_GLEXT_PROTOTYPES
#include "GL/gl.h"
#include "GL/glext.h"
void APIENTRY gl_dispatch_stub_0(GLuint list, GLenum mode);
void APIENTRY gl_dispatch_stub_1(void);
void APIENTRY gl_dispatch_stub_2(GLuint list);
void APIENTRY gl_dispatch_stub_3(GLsizei n, GLenum type, const GLvoid *lists);
void APIENTRY gl_dispatch_stub_4(GLuint list, GLsizei range);
GLuint APIENTRY gl_dispatch_stub_5(GLsizei range);
void APIENTRY gl_dispatch_stub_6(GLuint base);
void APIENTRY gl_dispatch_stub_7(GLenum mode);
void APIENTRY gl_dispatch_stub_8(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
void APIENTRY gl_dispatch_stub_9(GLbyte red, GLbyte green, GLbyte blue);
void APIENTRY gl_dispatch_stub_10(const GLbyte *v);
void APIENTRY gl_dispatch_stub_11(GLdouble red, GLdouble green, GLdouble blue);
void APIENTRY gl_dispatch_stub_12(const GLdouble *v);
void APIENTRY gl_dispatch_stub_13(GLfloat red, GLfloat green, GLfloat blue);
void APIENTRY gl_dispatch_stub_14(const GLfloat *v);
void APIENTRY gl_dispatch_stub_15(GLint red, GLint green, GLint blue);
void APIENTRY gl_dispatch_stub_16(const GLint *v);
void APIENTRY gl_dispatch_stub_17(GLshort red, GLshort green, GLshort blue);
void APIENTRY gl_dispatch_stub_18(const GLshort *v);
void APIENTRY gl_dispatch_stub_19(GLubyte red, GLubyte green, GLubyte blue);
void APIENTRY gl_dispatch_stub_20(const GLubyte *v);
void APIENTRY gl_dispatch_stub_21(GLuint red, GLuint green, GLuint blue);
void APIENTRY gl_dispatch_stub_22(const GLuint *v);
void APIENTRY gl_dispatch_stub_23(GLushort red, GLushort green, GLushort blue);
void APIENTRY gl_dispatch_stub_24(const GLushort *v);
void APIENTRY gl_dispatch_stub_25(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void APIENTRY gl_dispatch_stub_26(const GLbyte *v);
void APIENTRY gl_dispatch_stub_27(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void APIENTRY gl_dispatch_stub_28(const GLdouble *v);
void APIENTRY gl_dispatch_stub_29(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void APIENTRY gl_dispatch_stub_30(const GLfloat *v);
void APIENTRY gl_dispatch_stub_31(GLint red, GLint green, GLint blue, GLint alpha);
void APIENTRY gl_dispatch_stub_32(const GLint *v);
void APIENTRY gl_dispatch_stub_33(GLshort red, GLshort green, GLshort blue, GLshort alpha);
void APIENTRY gl_dispatch_stub_34(const GLshort *v);
void APIENTRY gl_dispatch_stub_35(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void APIENTRY gl_dispatch_stub_36(const GLubyte *v);
void APIENTRY gl_dispatch_stub_37(GLuint red, GLuint green, GLuint blue, GLuint alpha);
void APIENTRY gl_dispatch_stub_38(const GLuint *v);
void APIENTRY gl_dispatch_stub_39(GLushort red, GLushort green, GLushort blue, GLushort alpha);
void APIENTRY gl_dispatch_stub_40(const GLushort *v);
void APIENTRY gl_dispatch_stub_41(GLboolean flag);
void APIENTRY gl_dispatch_stub_42(const GLboolean *flag);
void APIENTRY gl_dispatch_stub_43(void);
void APIENTRY gl_dispatch_stub_44(GLdouble c);
void APIENTRY gl_dispatch_stub_45(const GLdouble *c);
void APIENTRY gl_dispatch_stub_46(GLfloat c);
void APIENTRY gl_dispatch_stub_47(const GLfloat *c);
void APIENTRY gl_dispatch_stub_48(GLint c);
void APIENTRY gl_dispatch_stub_49(const GLint *c);
void APIENTRY gl_dispatch_stub_50(GLshort c);
void APIENTRY gl_dispatch_stub_51(const GLshort *c);
void APIENTRY gl_dispatch_stub_52(GLbyte nx, GLbyte ny, GLbyte nz);
void APIENTRY gl_dispatch_stub_53(const GLbyte *v);
void APIENTRY gl_dispatch_stub_54(GLdouble nx, GLdouble ny, GLdouble nz);
void APIENTRY gl_dispatch_stub_55(const GLdouble *v);
void APIENTRY gl_dispatch_stub_56(GLfloat nx, GLfloat ny, GLfloat nz);
void APIENTRY gl_dispatch_stub_57(const GLfloat *v);
void APIENTRY gl_dispatch_stub_58(GLint nx, GLint ny, GLint nz);
void APIENTRY gl_dispatch_stub_59(const GLint *v);
void APIENTRY gl_dispatch_stub_60(GLshort nx, GLshort ny, GLshort nz);
void APIENTRY gl_dispatch_stub_61(const GLshort *v);
void APIENTRY gl_dispatch_stub_62(GLdouble x, GLdouble y);
void APIENTRY gl_dispatch_stub_63(const GLdouble *v);
void APIENTRY gl_dispatch_stub_64(GLfloat x, GLfloat y);
void APIENTRY gl_dispatch_stub_65(const GLfloat *v);
void APIENTRY gl_dispatch_stub_66(GLint x, GLint y);
void APIENTRY gl_dispatch_stub_67(const GLint *v);
void APIENTRY gl_dispatch_stub_68(GLshort x, GLshort y);
void APIENTRY gl_dispatch_stub_69(const GLshort *v);
void APIENTRY gl_dispatch_stub_70(GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_71(const GLdouble *v);
void APIENTRY gl_dispatch_stub_72(GLfloat x, GLfloat y, GLfloat z);
void APIENTRY gl_dispatch_stub_73(const GLfloat *v);
void APIENTRY gl_dispatch_stub_74(GLint x, GLint y, GLint z);
void APIENTRY gl_dispatch_stub_75(const GLint *v);
void APIENTRY gl_dispatch_stub_76(GLshort x, GLshort y, GLshort z);
void APIENTRY gl_dispatch_stub_77(const GLshort *v);
void APIENTRY gl_dispatch_stub_78(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_79(const GLdouble *v);
void APIENTRY gl_dispatch_stub_80(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY gl_dispatch_stub_81(const GLfloat *v);
void APIENTRY gl_dispatch_stub_82(GLint x, GLint y, GLint z, GLint w);
void APIENTRY gl_dispatch_stub_83(const GLint *v);
void APIENTRY gl_dispatch_stub_84(GLshort x, GLshort y, GLshort z, GLshort w);
void APIENTRY gl_dispatch_stub_85(const GLshort *v);
void APIENTRY gl_dispatch_stub_86(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void APIENTRY gl_dispatch_stub_87(const GLdouble *v1, const GLdouble *v2);
void APIENTRY gl_dispatch_stub_88(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void APIENTRY gl_dispatch_stub_89(const GLfloat *v1, const GLfloat *v2);
void APIENTRY gl_dispatch_stub_90(GLint x1, GLint y1, GLint x2, GLint y2);
void APIENTRY gl_dispatch_stub_91(const GLint *v1, const GLint *v2);
void APIENTRY gl_dispatch_stub_92(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void APIENTRY gl_dispatch_stub_93(const GLshort *v1, const GLshort *v2);
void APIENTRY gl_dispatch_stub_94(GLdouble s);
void APIENTRY gl_dispatch_stub_95(const GLdouble *v);
void APIENTRY gl_dispatch_stub_96(GLfloat s);
void APIENTRY gl_dispatch_stub_97(const GLfloat *v);
void APIENTRY gl_dispatch_stub_98(GLint s);
void APIENTRY gl_dispatch_stub_99(const GLint *v);
void APIENTRY gl_dispatch_stub_100(GLshort s);
void APIENTRY gl_dispatch_stub_101(const GLshort *v);
void APIENTRY gl_dispatch_stub_102(GLdouble s, GLdouble t);
void APIENTRY gl_dispatch_stub_103(const GLdouble *v);
void APIENTRY gl_dispatch_stub_104(GLfloat s, GLfloat t);
void APIENTRY gl_dispatch_stub_105(const GLfloat *v);
void APIENTRY gl_dispatch_stub_106(GLint s, GLint t);
void APIENTRY gl_dispatch_stub_107(const GLint *v);
void APIENTRY gl_dispatch_stub_108(GLshort s, GLshort t);
void APIENTRY gl_dispatch_stub_109(const GLshort *v);
void APIENTRY gl_dispatch_stub_110(GLdouble s, GLdouble t, GLdouble r);
void APIENTRY gl_dispatch_stub_111(const GLdouble *v);
void APIENTRY gl_dispatch_stub_112(GLfloat s, GLfloat t, GLfloat r);
void APIENTRY gl_dispatch_stub_113(const GLfloat *v);
void APIENTRY gl_dispatch_stub_114(GLint s, GLint t, GLint r);
void APIENTRY gl_dispatch_stub_115(const GLint *v);
void APIENTRY gl_dispatch_stub_116(GLshort s, GLshort t, GLshort r);
void APIENTRY gl_dispatch_stub_117(const GLshort *v);
void APIENTRY gl_dispatch_stub_118(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void APIENTRY gl_dispatch_stub_119(const GLdouble *v);
void APIENTRY gl_dispatch_stub_120(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void APIENTRY gl_dispatch_stub_121(const GLfloat *v);
void APIENTRY gl_dispatch_stub_122(GLint s, GLint t, GLint r, GLint q);
void APIENTRY gl_dispatch_stub_123(const GLint *v);
void APIENTRY gl_dispatch_stub_124(GLshort s, GLshort t, GLshort r, GLshort q);
void APIENTRY gl_dispatch_stub_125(const GLshort *v);
void APIENTRY gl_dispatch_stub_126(GLdouble x, GLdouble y);
void APIENTRY gl_dispatch_stub_127(const GLdouble *v);
void APIENTRY gl_dispatch_stub_128(GLfloat x, GLfloat y);
void APIENTRY gl_dispatch_stub_129(const GLfloat *v);
void APIENTRY gl_dispatch_stub_130(GLint x, GLint y);
void APIENTRY gl_dispatch_stub_131(const GLint *v);
void APIENTRY gl_dispatch_stub_132(GLshort x, GLshort y);
void APIENTRY gl_dispatch_stub_133(const GLshort *v);
void APIENTRY gl_dispatch_stub_134(GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_135(const GLdouble *v);
void APIENTRY gl_dispatch_stub_136(GLfloat x, GLfloat y, GLfloat z);
void APIENTRY gl_dispatch_stub_137(const GLfloat *v);
void APIENTRY gl_dispatch_stub_138(GLint x, GLint y, GLint z);
void APIENTRY gl_dispatch_stub_139(const GLint *v);
void APIENTRY gl_dispatch_stub_140(GLshort x, GLshort y, GLshort z);
void APIENTRY gl_dispatch_stub_141(const GLshort *v);
void APIENTRY gl_dispatch_stub_142(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_143(const GLdouble *v);
void APIENTRY gl_dispatch_stub_144(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY gl_dispatch_stub_145(const GLfloat *v);
void APIENTRY gl_dispatch_stub_146(GLint x, GLint y, GLint z, GLint w);
void APIENTRY gl_dispatch_stub_147(const GLint *v);
void APIENTRY gl_dispatch_stub_148(GLshort x, GLshort y, GLshort z, GLshort w);
void APIENTRY gl_dispatch_stub_149(const GLshort *v);
void APIENTRY gl_dispatch_stub_150(GLenum plane, const GLdouble *equation);
void APIENTRY gl_dispatch_stub_151(GLenum face, GLenum mode);
GLAPI void APIENTRY glCullFace(GLenum mode);
void APIENTRY gl_dispatch_stub_153(GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_154(GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_155(GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_156(GLenum pname, const GLint *params);
GLAPI void APIENTRY glFrontFace(GLenum mode);
GLAPI void APIENTRY glHint(GLenum target, GLenum mode);
void APIENTRY gl_dispatch_stub_159(GLenum light, GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_160(GLenum light, GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_161(GLenum light, GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_162(GLenum light, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_163(GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_164(GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_165(GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_166(GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_167(GLint factor, GLushort pattern);
GLAPI void APIENTRY glLineWidth(GLfloat width);
void APIENTRY gl_dispatch_stub_169(GLenum face, GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_170(GLenum face, GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_171(GLenum face, GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_172(GLenum face, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_173(GLfloat size);
void APIENTRY gl_dispatch_stub_174(GLenum face, GLenum mode);
void APIENTRY gl_dispatch_stub_175(const GLubyte *mask);
GLAPI void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_177(GLenum mode);
GLAPI void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GLAPI void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param);
GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_182(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void APIENTRY gl_dispatch_stub_184(GLenum target, GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_185(GLenum target, GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_186(GLenum target, GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_187(GLenum target, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_188(GLenum coord, GLenum pname, GLdouble param);
void APIENTRY gl_dispatch_stub_189(GLenum coord, GLenum pname, const GLdouble *params);
void APIENTRY gl_dispatch_stub_190(GLenum coord, GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_191(GLenum coord, GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_192(GLenum coord, GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_193(GLenum coord, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_194(GLsizei size, GLenum type, GLfloat *buffer);
void APIENTRY gl_dispatch_stub_195(GLsizei size, GLuint *buffer);
GLint APIENTRY gl_dispatch_stub_196(GLenum mode);
void APIENTRY gl_dispatch_stub_197(void);
void APIENTRY gl_dispatch_stub_198(GLuint name);
void APIENTRY gl_dispatch_stub_199(GLfloat token);
void APIENTRY gl_dispatch_stub_200(void);
void APIENTRY gl_dispatch_stub_201(GLuint name);
void APIENTRY gl_dispatch_stub_202(GLenum mode);
GLAPI void APIENTRY glClear(GLbitfield mask);
void APIENTRY gl_dispatch_stub_204(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void APIENTRY gl_dispatch_stub_205(GLfloat c);
GLAPI void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLAPI void APIENTRY glClearStencil(GLint s);
void APIENTRY gl_dispatch_stub_208(GLclampd depth);
GLAPI void APIENTRY glStencilMask(GLuint mask);
GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI void APIENTRY glDepthMask(GLboolean flag);
void APIENTRY gl_dispatch_stub_212(GLuint mask);
void APIENTRY gl_dispatch_stub_213(GLenum op, GLfloat value);
GLAPI void APIENTRY glDisable(GLenum cap);
GLAPI void APIENTRY glEnable(GLenum cap);
GLAPI void APIENTRY glFinish(void);
GLAPI void APIENTRY glFlush(void);
void APIENTRY gl_dispatch_stub_218(void);
void APIENTRY gl_dispatch_stub_219(GLbitfield mask);
void APIENTRY gl_dispatch_stub_220(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
void APIENTRY gl_dispatch_stub_221(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
void APIENTRY gl_dispatch_stub_222(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
void APIENTRY gl_dispatch_stub_223(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
void APIENTRY gl_dispatch_stub_224(GLint un, GLdouble u1, GLdouble u2);
void APIENTRY gl_dispatch_stub_225(GLint un, GLfloat u1, GLfloat u2);
void APIENTRY gl_dispatch_stub_226(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void APIENTRY gl_dispatch_stub_227(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
void APIENTRY gl_dispatch_stub_228(GLdouble u);
void APIENTRY gl_dispatch_stub_229(const GLdouble *u);
void APIENTRY gl_dispatch_stub_230(GLfloat u);
void APIENTRY gl_dispatch_stub_231(const GLfloat *u);
void APIENTRY gl_dispatch_stub_232(GLdouble u, GLdouble v);
void APIENTRY gl_dispatch_stub_233(const GLdouble *u);
void APIENTRY gl_dispatch_stub_234(GLfloat u, GLfloat v);
void APIENTRY gl_dispatch_stub_235(const GLfloat *u);
void APIENTRY gl_dispatch_stub_236(GLenum mode, GLint i1, GLint i2);
void APIENTRY gl_dispatch_stub_237(GLint i);
void APIENTRY gl_dispatch_stub_238(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void APIENTRY gl_dispatch_stub_239(GLint i, GLint j);
void APIENTRY gl_dispatch_stub_240(GLenum func, GLclampf ref);
GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
void APIENTRY gl_dispatch_stub_242(GLenum opcode);
GLAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask);
GLAPI void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GLAPI void APIENTRY glDepthFunc(GLenum func);
void APIENTRY gl_dispatch_stub_246(GLfloat xfactor, GLfloat yfactor);
void APIENTRY gl_dispatch_stub_247(GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_248(GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_249(GLenum pname, GLfloat param);
GLAPI void APIENTRY glPixelStorei(GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_251(GLenum map, GLsizei mapsize, const GLfloat *values);
void APIENTRY gl_dispatch_stub_252(GLenum map, GLsizei mapsize, const GLuint *values);
void APIENTRY gl_dispatch_stub_253(GLenum map, GLsizei mapsize, const GLushort *values);
GLAPI void APIENTRY glReadBuffer(GLenum mode);
void APIENTRY gl_dispatch_stub_255(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void APIENTRY gl_dispatch_stub_257(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params);
void APIENTRY gl_dispatch_stub_259(GLenum plane, GLdouble *equation);
void APIENTRY gl_dispatch_stub_260(GLenum pname, GLdouble *params);
GLAPI GLenum APIENTRY glGetError(void);
GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_264(GLenum light, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_265(GLenum light, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_266(GLenum target, GLenum query, GLdouble *v);
void APIENTRY gl_dispatch_stub_267(GLenum target, GLenum query, GLfloat *v);
void APIENTRY gl_dispatch_stub_268(GLenum target, GLenum query, GLint *v);
void APIENTRY gl_dispatch_stub_269(GLenum face, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_270(GLenum face, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_271(GLenum map, GLfloat *values);
void APIENTRY gl_dispatch_stub_272(GLenum map, GLuint *values);
void APIENTRY gl_dispatch_stub_273(GLenum map, GLushort *values);
void APIENTRY gl_dispatch_stub_274(GLubyte *mask);
GLAPI const GLubyte * APIENTRY glGetString(GLenum name);
void APIENTRY gl_dispatch_stub_276(GLenum target, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_277(GLenum target, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_278(GLenum coord, GLenum pname, GLdouble *params);
void APIENTRY gl_dispatch_stub_279(GLenum coord, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_280(GLenum coord, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_281(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_284(GLenum target, GLint level, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_285(GLenum target, GLint level, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap);
GLboolean APIENTRY gl_dispatch_stub_287(GLuint list);
void APIENTRY gl_dispatch_stub_288(GLclampd zNear, GLclampd zFar);
void APIENTRY gl_dispatch_stub_289(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void APIENTRY gl_dispatch_stub_290(void);
void APIENTRY gl_dispatch_stub_291(const GLfloat *m);
void APIENTRY gl_dispatch_stub_292(const GLdouble *m);
void APIENTRY gl_dispatch_stub_293(GLenum mode);
void APIENTRY gl_dispatch_stub_294(const GLfloat *m);
void APIENTRY gl_dispatch_stub_295(const GLdouble *m);
void APIENTRY gl_dispatch_stub_296(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void APIENTRY gl_dispatch_stub_297(void);
void APIENTRY gl_dispatch_stub_298(void);
void APIENTRY gl_dispatch_stub_299(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_300(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void APIENTRY gl_dispatch_stub_301(GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_302(GLfloat x, GLfloat y, GLfloat z);
void APIENTRY gl_dispatch_stub_303(GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_304(GLfloat x, GLfloat y, GLfloat z);
GLAPI void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_306(GLint i);
GLAPI void APIENTRY glBindTexture(GLenum target, GLuint texture);
void APIENTRY gl_dispatch_stub_308(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_309(GLenum array);
GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count);
GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void APIENTRY gl_dispatch_stub_312(GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_313(GLenum array);
void APIENTRY gl_dispatch_stub_314(GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_315(GLubyte c);
void APIENTRY gl_dispatch_stub_316(const GLubyte *c);
void APIENTRY gl_dispatch_stub_317(GLenum format, GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_318(GLenum type, GLsizei stride, const GLvoid *pointer);
GLAPI void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
void APIENTRY gl_dispatch_stub_320(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_321(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
GLboolean APIENTRY gl_dispatch_stub_322(GLsizei n, const GLuint *textures, GLboolean *residences);
void APIENTRY gl_dispatch_stub_323(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void APIENTRY gl_dispatch_stub_325(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures);
GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures);
void APIENTRY gl_dispatch_stub_329(GLenum pname, GLvoid **params);
GLAPI GLboolean APIENTRY glIsTexture(GLuint texture);
void APIENTRY gl_dispatch_stub_331(GLsizei n, const GLuint *textures, const GLclampf *priorities);
void APIENTRY gl_dispatch_stub_332(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void APIENTRY gl_dispatch_stub_334(void);
void APIENTRY gl_dispatch_stub_335(GLbitfield mask);
GLAPI void APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLAPI void APIENTRY glBlendEquation(GLenum mode);
GLAPI void APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
void APIENTRY gl_dispatch_stub_339(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
void APIENTRY gl_dispatch_stub_340(GLenum target, GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_341(GLenum target, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_342(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void APIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid *table);
void APIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_346(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
void APIENTRY gl_dispatch_stub_347(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
void APIENTRY gl_dispatch_stub_348(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
void APIENTRY gl_dispatch_stub_349(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
void APIENTRY gl_dispatch_stub_350(GLenum target, GLenum pname, GLfloat params);
void APIENTRY gl_dispatch_stub_351(GLenum target, GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_352(GLenum target, GLenum pname, GLint params);
void APIENTRY gl_dispatch_stub_353(GLenum target, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_354(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void APIENTRY gl_dispatch_stub_355(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid *image);
void APIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
void APIENTRY gl_dispatch_stub_360(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
void APIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
void APIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
void APIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_367(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
void APIENTRY gl_dispatch_stub_368(GLenum target, GLenum internalformat, GLboolean sink);
void APIENTRY gl_dispatch_stub_369(GLenum target);
void APIENTRY gl_dispatch_stub_370(GLenum target);
GLAPI void APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glActiveTexture(GLenum texture);
void APIENTRY gl_dispatch_stub_375(GLenum texture);
void APIENTRY gl_dispatch_stub_376(GLenum target, GLdouble s);
void APIENTRY gl_dispatch_stub_377(GLenum target, const GLdouble *v);
void APIENTRY gl_dispatch_stub_378(GLenum target, GLfloat s);
void APIENTRY gl_dispatch_stub_379(GLenum target, const GLfloat *v);
void APIENTRY gl_dispatch_stub_380(GLenum target, GLint s);
void APIENTRY gl_dispatch_stub_381(GLenum target, const GLint *v);
void APIENTRY gl_dispatch_stub_382(GLenum target, GLshort s);
void APIENTRY gl_dispatch_stub_383(GLenum target, const GLshort *v);
void APIENTRY gl_dispatch_stub_384(GLenum target, GLdouble s, GLdouble t);
void APIENTRY gl_dispatch_stub_385(GLenum target, const GLdouble *v);
void APIENTRY gl_dispatch_stub_386(GLenum target, GLfloat s, GLfloat t);
void APIENTRY gl_dispatch_stub_387(GLenum target, const GLfloat *v);
void APIENTRY gl_dispatch_stub_388(GLenum target, GLint s, GLint t);
void APIENTRY gl_dispatch_stub_389(GLenum target, const GLint *v);
void APIENTRY gl_dispatch_stub_390(GLenum target, GLshort s, GLshort t);
void APIENTRY gl_dispatch_stub_391(GLenum target, const GLshort *v);
void APIENTRY gl_dispatch_stub_392(GLenum target, GLdouble s, GLdouble t, GLdouble r);
void APIENTRY gl_dispatch_stub_393(GLenum target, const GLdouble *v);
void APIENTRY gl_dispatch_stub_394(GLenum target, GLfloat s, GLfloat t, GLfloat r);
void APIENTRY gl_dispatch_stub_395(GLenum target, const GLfloat *v);
void APIENTRY gl_dispatch_stub_396(GLenum target, GLint s, GLint t, GLint r);
void APIENTRY gl_dispatch_stub_397(GLenum target, const GLint *v);
void APIENTRY gl_dispatch_stub_398(GLenum target, GLshort s, GLshort t, GLshort r);
void APIENTRY gl_dispatch_stub_399(GLenum target, const GLshort *v);
void APIENTRY gl_dispatch_stub_400(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void APIENTRY gl_dispatch_stub_401(GLenum target, const GLdouble *v);
void APIENTRY gl_dispatch_stub_402(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void APIENTRY gl_dispatch_stub_403(GLenum target, const GLfloat *v);
void APIENTRY gl_dispatch_stub_404(GLenum target, GLint s, GLint t, GLint r, GLint q);
void APIENTRY gl_dispatch_stub_405(GLenum target, const GLint *v);
void APIENTRY gl_dispatch_stub_406(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
void APIENTRY gl_dispatch_stub_407(GLenum target, const GLshort *v);
void APIENTRY gl_dispatch_stub_408(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
void APIENTRY gl_dispatch_stub_411(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
void APIENTRY gl_dispatch_stub_414(GLenum target, GLint level, GLvoid *img);
void APIENTRY gl_dispatch_stub_415(const GLdouble *m);
void APIENTRY gl_dispatch_stub_416(const GLfloat *m);
void APIENTRY gl_dispatch_stub_417(const GLdouble *m);
void APIENTRY gl_dispatch_stub_418(const GLfloat *m);
GLAPI void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert);
GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void APIENTRY gl_dispatch_stub_421(GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_422(GLdouble coord);
void APIENTRY gl_dispatch_stub_423(const GLdouble *coord);
void APIENTRY gl_dispatch_stub_424(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
GLAPI void APIENTRY glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
void APIENTRY gl_dispatch_stub_425(GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_426(GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_427(GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_428(GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_429(GLbyte red, GLbyte green, GLbyte blue);
void APIENTRY gl_dispatch_stub_430(const GLbyte *v);
void APIENTRY gl_dispatch_stub_431(GLdouble red, GLdouble green, GLdouble blue);
void APIENTRY gl_dispatch_stub_432(const GLdouble *v);
void APIENTRY gl_dispatch_stub_433(GLint red, GLint green, GLint blue);
void APIENTRY gl_dispatch_stub_434(const GLint *v);
void APIENTRY gl_dispatch_stub_435(GLshort red, GLshort green, GLshort blue);
void APIENTRY gl_dispatch_stub_436(const GLshort *v);
void APIENTRY gl_dispatch_stub_437(GLubyte red, GLubyte green, GLubyte blue);
void APIENTRY gl_dispatch_stub_438(const GLubyte *v);
void APIENTRY gl_dispatch_stub_439(GLuint red, GLuint green, GLuint blue);
void APIENTRY gl_dispatch_stub_440(const GLuint *v);
void APIENTRY gl_dispatch_stub_441(GLushort red, GLushort green, GLushort blue);
void APIENTRY gl_dispatch_stub_442(const GLushort *v);
void APIENTRY gl_dispatch_stub_443(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_444(GLdouble x, GLdouble y);
void APIENTRY gl_dispatch_stub_445(const GLdouble *v);
void APIENTRY gl_dispatch_stub_446(GLfloat x, GLfloat y);
void APIENTRY gl_dispatch_stub_447(const GLfloat *v);
void APIENTRY gl_dispatch_stub_448(GLint x, GLint y);
void APIENTRY gl_dispatch_stub_449(const GLint *v);
void APIENTRY gl_dispatch_stub_450(GLshort x, GLshort y);
void APIENTRY gl_dispatch_stub_451(const GLshort *v);
void APIENTRY gl_dispatch_stub_452(GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_453(const GLdouble *v);
void APIENTRY gl_dispatch_stub_454(GLfloat x, GLfloat y, GLfloat z);
void APIENTRY gl_dispatch_stub_455(const GLfloat *v);
void APIENTRY gl_dispatch_stub_456(GLint x, GLint y, GLint z);
void APIENTRY gl_dispatch_stub_457(const GLint *v);
void APIENTRY gl_dispatch_stub_458(GLshort x, GLshort y, GLshort z);
void APIENTRY gl_dispatch_stub_459(const GLshort *v);
GLAPI void APIENTRY glBeginQuery(GLenum target, GLuint id);
GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer);
GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffer);
GLAPI void APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids);
GLAPI void APIENTRY glEndQuery(GLenum target);
GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffer);
GLAPI void APIENTRY glGenQueries(GLsizei n, GLuint *ids);
GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params);
void APIENTRY gl_dispatch_stub_471(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
void APIENTRY gl_dispatch_stub_472(GLuint id, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
GLAPI void APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer);
GLAPI GLboolean APIENTRY glIsQuery(GLuint id);
GLvoid * APIENTRY gl_dispatch_stub_477(GLenum target, GLenum access);
GLAPI GLboolean APIENTRY glUnmapBuffer(GLenum target);
GLAPI void APIENTRY glAttachShader(GLuint program, GLuint shader);
GLAPI void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
GLAPI void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeA);
GLAPI void APIENTRY glCompileShader(GLuint shader);
GLAPI GLuint APIENTRY glCreateProgram(void);
GLAPI GLuint APIENTRY glCreateShader(GLenum type);
GLAPI void APIENTRY glDeleteProgram(GLuint program);
GLAPI void APIENTRY glDeleteShader(GLuint program);
GLAPI void APIENTRY glDetachShader(GLuint program, GLuint shader);
GLAPI void APIENTRY glDisableVertexAttribArray(GLuint index);
GLAPI void APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs);
GLAPI void APIENTRY glEnableVertexAttribArray(GLuint index);
GLAPI void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLAPI void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLAPI void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
GLAPI GLint APIENTRY glGetAttribLocation(GLuint program, const GLchar *name);
GLAPI void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI void APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GLAPI void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
GLAPI GLint APIENTRY glGetUniformLocation(GLuint program, const GLchar *name);
GLAPI void APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params);
GLAPI void APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params);
GLAPI void APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer);
void APIENTRY gl_dispatch_stub_504(GLuint index, GLenum pname, GLdouble *params);
GLAPI void APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsProgram(GLuint program);
GLAPI GLboolean APIENTRY glIsShader(GLuint shader);
GLAPI void APIENTRY glLinkProgram(GLuint program);
GLAPI void APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
GLAPI void APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
GLAPI void APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask);
GLAPI void APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass);
GLAPI void APIENTRY glUniform1f(GLint location, GLfloat v0);
GLAPI void APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glUniform1i(GLint location, GLint v0);
GLAPI void APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1);
GLAPI void APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glUniform2i(GLint location, GLint v0, GLint v1);
GLAPI void APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GLAPI void APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
GLAPI void APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GLAPI void APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GLAPI void APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUseProgram(GLuint program);
GLAPI void APIENTRY glValidateProgram(GLuint program);
void APIENTRY gl_dispatch_stub_535(GLuint index, GLdouble x);
void APIENTRY gl_dispatch_stub_536(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_537(GLuint index, GLshort x);
void APIENTRY gl_dispatch_stub_538(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_539(GLuint index, GLdouble x, GLdouble y);
void APIENTRY gl_dispatch_stub_540(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_541(GLuint index, GLshort x, GLshort y);
void APIENTRY gl_dispatch_stub_542(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_543(GLuint index, GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_544(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_545(GLuint index, GLshort x, GLshort y, GLshort z);
void APIENTRY gl_dispatch_stub_546(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_547(GLuint index, const GLbyte *v);
void APIENTRY gl_dispatch_stub_548(GLuint index, const GLint *v);
void APIENTRY gl_dispatch_stub_549(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_550(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void APIENTRY gl_dispatch_stub_551(GLuint index, const GLubyte *v);
void APIENTRY gl_dispatch_stub_552(GLuint index, const GLuint *v);
void APIENTRY gl_dispatch_stub_553(GLuint index, const GLushort *v);
void APIENTRY gl_dispatch_stub_554(GLuint index, const GLbyte *v);
void APIENTRY gl_dispatch_stub_555(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_556(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_557(GLuint index, const GLint *v);
void APIENTRY gl_dispatch_stub_558(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
void APIENTRY gl_dispatch_stub_559(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_560(GLuint index, const GLubyte *v);
void APIENTRY gl_dispatch_stub_561(GLuint index, const GLuint *v);
void APIENTRY gl_dispatch_stub_562(GLuint index, const GLushort *v);
GLAPI void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
GLAPI void APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_570(GLuint query, GLenum mode);
GLAPI void APIENTRY glBeginTransformFeedback(GLenum mode);
GLAPI void APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
GLAPI void APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
void APIENTRY gl_dispatch_stub_574(GLuint program, GLuint colorNumber, const GLchar *name);
void APIENTRY gl_dispatch_stub_575(GLenum target, GLenum clamp);
GLAPI void APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GLAPI void APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
GLAPI void APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
GLAPI void APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
void APIENTRY gl_dispatch_stub_580(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
void APIENTRY gl_dispatch_stub_581(GLenum target, GLuint index);
void APIENTRY gl_dispatch_stub_582(GLenum target, GLuint index);
void APIENTRY gl_dispatch_stub_583(void);
GLAPI void APIENTRY glEndTransformFeedback(void);
void APIENTRY gl_dispatch_stub_585(GLenum value, GLuint index, GLboolean *data);
GLAPI GLint APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name);
GLAPI void APIENTRY glGetIntegeri_v(GLenum value, GLuint index, GLint *data);
GLAPI const GLubyte * APIENTRY glGetStringi(GLenum name, GLuint index);
void APIENTRY gl_dispatch_stub_589(GLenum target, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_590(GLenum target, GLenum pname, GLuint *params);
GLAPI void APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GLAPI void APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params);
GLAPI void APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
GLboolean APIENTRY gl_dispatch_stub_595(GLenum target, GLuint index);
void APIENTRY gl_dispatch_stub_596(GLenum target, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_597(GLenum target, GLenum pname, const GLuint *params);
GLAPI void APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode);
GLAPI void APIENTRY glUniform1ui(GLint location, GLuint x);
GLAPI void APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
GLAPI void APIENTRY glUniform2ui(GLint location, GLuint x, GLuint y);
GLAPI void APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
GLAPI void APIENTRY glUniform3ui(GLint location, GLuint x, GLuint y, GLuint z);
GLAPI void APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
GLAPI void APIENTRY glUniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
GLAPI void APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
void APIENTRY gl_dispatch_stub_607(GLuint index, const GLint *v);
void APIENTRY gl_dispatch_stub_608(GLuint index, const GLuint *v);
void APIENTRY gl_dispatch_stub_609(GLuint index, const GLbyte *v);
void APIENTRY gl_dispatch_stub_610(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_611(GLuint index, const GLubyte *v);
void APIENTRY gl_dispatch_stub_612(GLuint index, const GLushort *v);
GLAPI void APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_614(GLuint index);
void APIENTRY gl_dispatch_stub_615(GLenum target, GLenum internalFormat, GLuint buffer);
void APIENTRY gl_dispatch_stub_616(GLenum target, GLenum attachment, GLuint texture, GLint level);
GLAPI void APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
GLAPI void APIENTRY glGetInteger64i_v(GLenum cap, GLuint index, GLint64 *data);
GLAPI void APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor);
void APIENTRY gl_dispatch_stub_620(GLfloat value);
void APIENTRY gl_dispatch_stub_621(GLenum target, GLuint program);
void APIENTRY gl_dispatch_stub_622(GLsizei n, const GLuint *programs);
void APIENTRY gl_dispatch_stub_623(GLsizei n, GLuint *programs);
void APIENTRY gl_dispatch_stub_624(GLenum target, GLuint index, GLdouble *params);
void APIENTRY gl_dispatch_stub_625(GLenum target, GLuint index, GLfloat *params);
void APIENTRY gl_dispatch_stub_626(GLenum target, GLuint index, GLdouble *params);
void APIENTRY gl_dispatch_stub_627(GLenum target, GLuint index, GLfloat *params);
void APIENTRY gl_dispatch_stub_628(GLenum target, GLenum pname, GLvoid *string);
void APIENTRY gl_dispatch_stub_629(GLenum target, GLenum pname, GLint *params);
GLboolean APIENTRY gl_dispatch_stub_630(GLuint program);
void APIENTRY gl_dispatch_stub_631(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_632(GLenum target, GLuint index, const GLdouble *params);
void APIENTRY gl_dispatch_stub_633(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY gl_dispatch_stub_634(GLenum target, GLuint index, const GLfloat *params);
void APIENTRY gl_dispatch_stub_635(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_636(GLenum target, GLuint index, const GLdouble *params);
void APIENTRY gl_dispatch_stub_637(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY gl_dispatch_stub_638(GLenum target, GLuint index, const GLfloat *params);
void APIENTRY gl_dispatch_stub_639(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
void APIENTRY gl_dispatch_stub_640(GLuint index, GLfloat x);
GLAPI void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x);
void APIENTRY gl_dispatch_stub_641(GLuint index, const GLfloat *v);
GLAPI void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v);
void APIENTRY gl_dispatch_stub_642(GLuint index, GLfloat x, GLfloat y);
GLAPI void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
void APIENTRY gl_dispatch_stub_643(GLuint index, const GLfloat *v);
GLAPI void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v);
void APIENTRY gl_dispatch_stub_644(GLuint index, GLfloat x, GLfloat y, GLfloat z);
GLAPI void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
void APIENTRY gl_dispatch_stub_645(GLuint index, const GLfloat *v);
GLAPI void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v);
void APIENTRY gl_dispatch_stub_646(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY gl_dispatch_stub_647(GLuint index, const GLfloat *v);
GLAPI void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v);
void APIENTRY gl_dispatch_stub_648(GLhandleARB containerObj, GLhandleARB obj);
GLhandleARB APIENTRY gl_dispatch_stub_649(void);
GLhandleARB APIENTRY gl_dispatch_stub_650(GLenum shaderType);
void APIENTRY gl_dispatch_stub_651(GLhandleARB obj);
void APIENTRY gl_dispatch_stub_652(GLhandleARB containerObj, GLhandleARB attachedObj);
void APIENTRY gl_dispatch_stub_653(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog);
GLhandleARB APIENTRY gl_dispatch_stub_654(GLenum pname);
void APIENTRY gl_dispatch_stub_655(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
void APIENTRY gl_dispatch_stub_656(GLhandleARB obj, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_657(GLhandleARB obj, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_658(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GLAPI void APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
void APIENTRY gl_dispatch_stub_659(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
GLAPI void APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
GLAPI void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer);
GLAPI void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer);
GLAPI void APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GLAPI GLenum APIENTRY glCheckFramebufferStatus(GLenum target);
GLAPI void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
GLAPI void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
GLAPI void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void APIENTRY gl_dispatch_stub_667(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void APIENTRY gl_dispatch_stub_669(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GLAPI void APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GLAPI void APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers);
GLAPI void APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
GLAPI void APIENTRY glGenerateMipmap(GLenum target);
GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer);
GLAPI GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer);
GLAPI void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI void APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_680(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GLAPI void APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
GLAPI GLvoid * APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GLAPI void APIENTRY glBindVertexArray(GLuint array);
GLAPI void APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
GLAPI void APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays);
GLAPI GLboolean APIENTRY glIsVertexArray(GLuint array);
GLAPI void APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
GLAPI void APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_689(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
GLAPI void APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
GLAPI GLuint APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
GLAPI void APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices);
GLAPI void APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GLAPI void APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GLAPI GLenum APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GLAPI void APIENTRY glDeleteSync(GLsync sync);
GLAPI GLsync APIENTRY glFenceSync(GLenum condition, GLbitfield flags);
GLAPI void APIENTRY glGetInteger64v(GLenum pname, GLint64 *params);
GLAPI void APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
GLAPI GLboolean APIENTRY glIsSync(GLsync sync);
GLAPI void APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
void APIENTRY gl_dispatch_stub_702(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
void APIENTRY gl_dispatch_stub_703(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
void APIENTRY gl_dispatch_stub_704(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
void APIENTRY gl_dispatch_stub_705(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, const GLint *basevertex);
void APIENTRY gl_dispatch_stub_706(GLenum mode);
void APIENTRY gl_dispatch_stub_707(GLenum pname, GLuint index, GLfloat *val);
void APIENTRY gl_dispatch_stub_708(GLuint index, GLbitfield mask);
void APIENTRY gl_dispatch_stub_709(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
void APIENTRY gl_dispatch_stub_710(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
void APIENTRY gl_dispatch_stub_711(GLuint buf, GLenum modeRGB, GLenum modeA);
void APIENTRY gl_dispatch_stub_712(GLuint buf, GLenum mode);
void APIENTRY gl_dispatch_stub_713(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA);
void APIENTRY gl_dispatch_stub_714(GLuint buf, GLenum src, GLenum dst);
void APIENTRY gl_dispatch_stub_715(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
GLint APIENTRY gl_dispatch_stub_716(GLuint program, const GLchar *name);
GLAPI void APIENTRY glBindSampler(GLuint unit, GLuint sampler);
GLAPI void APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers);
GLAPI void APIENTRY glGenSamplers(GLsizei count, GLuint *samplers);
void APIENTRY gl_dispatch_stub_720(GLuint sampler, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_721(GLuint sampler, GLenum pname, GLuint *params);
GLAPI void APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsSampler(GLuint sampler);
void APIENTRY gl_dispatch_stub_725(GLuint sampler, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_726(GLuint sampler, GLenum pname, const GLuint *params);
GLAPI void APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
GLAPI void APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
GLAPI void APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 *params);
void APIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 *params);
void APIENTRY gl_dispatch_stub_733(GLuint id, GLenum target);
void APIENTRY gl_dispatch_stub_734(GLenum type, GLuint color);
void APIENTRY gl_dispatch_stub_735(GLenum type, const GLuint *color);
void APIENTRY gl_dispatch_stub_736(GLenum type, GLuint color);
void APIENTRY gl_dispatch_stub_737(GLenum type, const GLuint *color);
void APIENTRY gl_dispatch_stub_738(GLenum texture, GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_739(GLenum texture, GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_740(GLenum texture, GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_741(GLenum texture, GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_742(GLenum texture, GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_743(GLenum texture, GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_744(GLenum texture, GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_745(GLenum texture, GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_746(GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_747(GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_748(GLenum type, GLuint color);
void APIENTRY gl_dispatch_stub_749(GLenum type, const GLuint *color);
void APIENTRY gl_dispatch_stub_750(GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_751(GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_752(GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_753(GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_754(GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_755(GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_756(GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_757(GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_758(GLuint index, GLenum type, GLboolean normalized, GLuint value);
void APIENTRY gl_dispatch_stub_759(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
void APIENTRY gl_dispatch_stub_760(GLuint index, GLenum type, GLboolean normalized, GLuint value);
void APIENTRY gl_dispatch_stub_761(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
void APIENTRY gl_dispatch_stub_762(GLuint index, GLenum type, GLboolean normalized, GLuint value);
void APIENTRY gl_dispatch_stub_763(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
void APIENTRY gl_dispatch_stub_764(GLuint index, GLenum type, GLboolean normalized, GLuint value);
void APIENTRY gl_dispatch_stub_765(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
void APIENTRY gl_dispatch_stub_766(GLenum type, GLuint value);
void APIENTRY gl_dispatch_stub_767(GLenum type, const GLuint *value);
void APIENTRY gl_dispatch_stub_768(GLenum type, GLuint value);
void APIENTRY gl_dispatch_stub_769(GLenum type, const GLuint *value);
void APIENTRY gl_dispatch_stub_770(GLenum type, GLuint value);
void APIENTRY gl_dispatch_stub_771(GLenum type, const GLuint *value);
void APIENTRY gl_dispatch_stub_772(GLenum mode, const GLvoid *indirect);
void APIENTRY gl_dispatch_stub_773(GLenum mode, GLenum type, const GLvoid *indirect);
GLAPI void APIENTRY glBindTransformFeedback(GLenum target, GLuint id);
GLAPI void APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
void APIENTRY gl_dispatch_stub_776(GLenum mode, GLuint id);
GLAPI void APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids);
GLAPI GLboolean APIENTRY glIsTransformFeedback(GLuint id);
GLAPI void APIENTRY glPauseTransformFeedback(void);
GLAPI void APIENTRY glResumeTransformFeedback(void);
void APIENTRY gl_dispatch_stub_781(GLenum target, GLuint index, GLuint id);
void APIENTRY gl_dispatch_stub_782(GLenum mode, GLuint id, GLuint stream);
void APIENTRY gl_dispatch_stub_783(GLenum target, GLuint index);
void APIENTRY gl_dispatch_stub_784(GLenum target, GLuint index, GLenum pname, GLint *params);
GLAPI void APIENTRY glClearDepthf(GLclampf depth);
GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
GLAPI void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GLAPI void APIENTRY glReleaseShaderCompiler(void);
GLAPI void APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
GLAPI void APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
GLAPI void APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
GLAPI void APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value);
void APIENTRY gl_dispatch_stub_793(GLuint first, GLsizei count, const GLclampd *v);
void APIENTRY gl_dispatch_stub_794(GLuint index, GLclampd n, GLclampd f);
void APIENTRY gl_dispatch_stub_795(GLenum target, GLuint index, GLdouble *data);
void APIENTRY gl_dispatch_stub_796(GLenum target, GLuint index, GLfloat *data);
void APIENTRY gl_dispatch_stub_797(GLuint first, GLsizei count, const int *v);
void APIENTRY gl_dispatch_stub_798(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_799(GLuint index, const GLint *v);
void APIENTRY gl_dispatch_stub_800(GLuint first, GLsizei count, const GLfloat *v);
void APIENTRY gl_dispatch_stub_801(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
void APIENTRY gl_dispatch_stub_802(GLuint index, const GLfloat *v);
GLenum APIENTRY gl_dispatch_stub_803(void);
void APIENTRY gl_dispatch_stub_804(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
void APIENTRY gl_dispatch_stub_805(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img);
void APIENTRY gl_dispatch_stub_806(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image);
void APIENTRY gl_dispatch_stub_807(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
void APIENTRY gl_dispatch_stub_808(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
void APIENTRY gl_dispatch_stub_809(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
void APIENTRY gl_dispatch_stub_810(GLenum target, GLenum query, GLsizei bufSize, GLint *v);
void APIENTRY gl_dispatch_stub_811(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
void APIENTRY gl_dispatch_stub_812(GLenum map, GLsizei bufSize, GLfloat *values);
void APIENTRY gl_dispatch_stub_813(GLenum map, GLsizei bufSize, GLuint *values);
void APIENTRY gl_dispatch_stub_814(GLenum map, GLsizei bufSize, GLushort *values);
void APIENTRY gl_dispatch_stub_815(GLsizei bufSize, GLubyte *pattern);
void APIENTRY gl_dispatch_stub_816(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
void APIENTRY gl_dispatch_stub_817(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img);
void APIENTRY gl_dispatch_stub_818(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
void APIENTRY gl_dispatch_stub_819(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
void APIENTRY gl_dispatch_stub_820(GLuint program, GLint location, GLsizei bufSize, GLint *params);
void APIENTRY gl_dispatch_stub_821(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
void APIENTRY gl_dispatch_stub_822(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
void APIENTRY gl_dispatch_stub_823(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
void APIENTRY gl_dispatch_stub_824(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance);
void APIENTRY gl_dispatch_stub_825(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
void APIENTRY gl_dispatch_stub_826(GLenum mode, GLuint id, GLsizei primcount);
void APIENTRY gl_dispatch_stub_827(GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
GLAPI void APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
void APIENTRY gl_dispatch_stub_829(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_830(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
void APIENTRY gl_dispatch_stub_831(GLbitfield barriers);
void APIENTRY gl_dispatch_stub_832(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width);
GLAPI void APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
GLAPI void APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
void APIENTRY gl_dispatch_stub_835(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width);
void APIENTRY gl_dispatch_stub_836(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_837(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
void APIENTRY gl_dispatch_stub_838(GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data);
void APIENTRY gl_dispatch_stub_839(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data);
void APIENTRY gl_dispatch_stub_840(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
void APIENTRY gl_dispatch_stub_841(GLintptr indirect);
void APIENTRY gl_dispatch_stub_842(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
void APIENTRY gl_dispatch_stub_843(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
void APIENTRY gl_dispatch_stub_844(GLuint attribindex, GLuint bindingindex);
void APIENTRY gl_dispatch_stub_845(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
void APIENTRY gl_dispatch_stub_846(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void APIENTRY gl_dispatch_stub_847(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void APIENTRY gl_dispatch_stub_848(GLuint attribindex, GLuint divisor);
void APIENTRY gl_dispatch_stub_849(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
void APIENTRY gl_dispatch_stub_850(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
void APIENTRY gl_dispatch_stub_851(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
void APIENTRY gl_dispatch_stub_852(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
void APIENTRY gl_dispatch_stub_853(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
void APIENTRY gl_dispatch_stub_854(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags);
void APIENTRY gl_dispatch_stub_855(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
void APIENTRY gl_dispatch_stub_856(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
void APIENTRY gl_dispatch_stub_857(GLuint first, GLsizei count, const GLuint *textures);
void APIENTRY gl_dispatch_stub_858(GLuint first, GLsizei count, const GLuint *samplers);
void APIENTRY gl_dispatch_stub_859(GLuint first, GLsizei count, const GLuint *textures);
void APIENTRY gl_dispatch_stub_860(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
void APIENTRY gl_dispatch_stub_861(GLuint buffer);
void APIENTRY gl_dispatch_stub_862(GLuint buffer, GLintptr offset, GLsizeiptr length);
GLAPI void APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
GLAPI void APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_865(GLuint texture, GLint level);
void APIENTRY gl_dispatch_stub_866(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
void APIENTRY gl_dispatch_stub_867(GLfloat factor, GLfloat bias);
void APIENTRY gl_dispatch_stub_868(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
void APIENTRY gl_dispatch_stub_869(const GLfloat *coords);
void APIENTRY gl_dispatch_stub_870(GLint x, GLint y, GLint z, GLint width, GLint height);
void APIENTRY gl_dispatch_stub_871(const GLint *coords);
void APIENTRY gl_dispatch_stub_872(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
void APIENTRY gl_dispatch_stub_873(const GLshort *coords);
void APIENTRY gl_dispatch_stub_874(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
void APIENTRY gl_dispatch_stub_875(const GLfixed *coords);
void APIENTRY gl_dispatch_stub_876(GLenum type, GLsizei stride, const GLvoid *pointer);
GLbitfield APIENTRY gl_dispatch_stub_877(GLfixed *mantissa, GLint *exponent);
void APIENTRY gl_dispatch_stub_878(GLclampf value, GLboolean invert);
void APIENTRY gl_dispatch_stub_879(GLenum pattern);
void APIENTRY gl_dispatch_stub_880(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_881(GLsizei stride, GLsizei count, const GLboolean *pointer);
void APIENTRY gl_dispatch_stub_882(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_883(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_884(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_885(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_886(GLenum target, GLsizei numAttachments, const GLenum *attachments);
void APIENTRY gl_dispatch_stub_887(GLuint pipeline, GLuint program);
void APIENTRY gl_dispatch_stub_888(GLuint pipeline);
GLuint APIENTRY gl_dispatch_stub_889(GLenum type, GLsizei count, const GLchar * const *strings);
void APIENTRY gl_dispatch_stub_890(GLsizei n, const GLuint *pipelines);
void APIENTRY gl_dispatch_stub_891(GLsizei n, GLuint *pipelines);
void APIENTRY gl_dispatch_stub_892(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
void APIENTRY gl_dispatch_stub_893(GLuint pipeline, GLenum pname, GLint *params);
GLboolean APIENTRY gl_dispatch_stub_894(GLuint pipeline);
void APIENTRY gl_dispatch_stub_895(GLint first, GLsizei count);
void APIENTRY gl_dispatch_stub_896(GLuint program, GLint location, GLfloat x);
void APIENTRY gl_dispatch_stub_897(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void APIENTRY gl_dispatch_stub_898(GLuint program, GLint location, GLint x);
void APIENTRY gl_dispatch_stub_899(GLuint program, GLint location, GLsizei count, const GLint *value);
void APIENTRY gl_dispatch_stub_900(GLuint program, GLint location, GLuint x);
void APIENTRY gl_dispatch_stub_901(GLuint program, GLint location, GLsizei count, const GLuint *value);
void APIENTRY gl_dispatch_stub_902(GLuint program, GLint location, GLfloat x, GLfloat y);
void APIENTRY gl_dispatch_stub_903(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void APIENTRY gl_dispatch_stub_904(GLuint program, GLint location, GLint x, GLint y);
void APIENTRY gl_dispatch_stub_905(GLuint program, GLint location, GLsizei count, const GLint *value);
void APIENTRY gl_dispatch_stub_906(GLuint program, GLint location, GLuint x, GLuint y);
void APIENTRY gl_dispatch_stub_907(GLuint program, GLint location, GLsizei count, const GLuint *value);
void APIENTRY gl_dispatch_stub_908(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
void APIENTRY gl_dispatch_stub_909(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void APIENTRY gl_dispatch_stub_910(GLuint program, GLint location, GLint x, GLint y, GLint z);
void APIENTRY gl_dispatch_stub_911(GLuint program, GLint location, GLsizei count, const GLint *value);
void APIENTRY gl_dispatch_stub_912(GLuint program, GLint location, GLuint x, GLuint y, GLuint z);
void APIENTRY gl_dispatch_stub_913(GLuint program, GLint location, GLsizei count, const GLuint *value);
void APIENTRY gl_dispatch_stub_914(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY gl_dispatch_stub_915(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void APIENTRY gl_dispatch_stub_916(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
void APIENTRY gl_dispatch_stub_917(GLuint program, GLint location, GLsizei count, const GLint *value);
void APIENTRY gl_dispatch_stub_918(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
void APIENTRY gl_dispatch_stub_919(GLuint program, GLint location, GLsizei count, const GLuint *value);
void APIENTRY gl_dispatch_stub_920(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_921(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_922(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_923(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_924(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_925(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_926(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_927(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_928(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_929(void);
void APIENTRY gl_dispatch_stub_930(GLuint pipeline, GLbitfield stages, GLuint program);
void APIENTRY gl_dispatch_stub_931(GLuint pipeline);
void APIENTRY gl_dispatch_stub_932(GLDEBUGPROC callback, const GLvoid *userParam);
void APIENTRY gl_dispatch_stub_933(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
void APIENTRY gl_dispatch_stub_934(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
GLuint APIENTRY gl_dispatch_stub_935(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
void APIENTRY gl_dispatch_stub_936(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
void APIENTRY gl_dispatch_stub_937(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
void APIENTRY gl_dispatch_stub_938(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
void APIENTRY gl_dispatch_stub_939(const GLvoid *ptr, GLsizei length, const GLchar *label);
void APIENTRY gl_dispatch_stub_940(void);
void APIENTRY gl_dispatch_stub_941(GLenum source, GLuint id, GLsizei length, const GLchar *message);
void APIENTRY gl_dispatch_stub_942(GLfloat red, GLfloat green, GLfloat blue);
void APIENTRY gl_dispatch_stub_943(const GLfloat *v);
GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount);
void APIENTRY gl_dispatch_stub_945(GLfloat coord);
void APIENTRY gl_dispatch_stub_946(const GLfloat *coord);
void APIENTRY gl_dispatch_stub_947(void);
void APIENTRY gl_dispatch_stub_948(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_949(const GLdouble *v);
void APIENTRY gl_dispatch_stub_950(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY gl_dispatch_stub_951(const GLfloat *v);
void APIENTRY gl_dispatch_stub_952(GLint x, GLint y, GLint z, GLint w);
void APIENTRY gl_dispatch_stub_953(const GLint *v);
void APIENTRY gl_dispatch_stub_954(GLshort x, GLshort y, GLshort z, GLshort w);
void APIENTRY gl_dispatch_stub_955(const GLshort *v);
void APIENTRY gl_dispatch_stub_956(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
void APIENTRY gl_dispatch_stub_957(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
GLboolean APIENTRY gl_dispatch_stub_958(GLsizei n, const GLuint *ids, GLboolean *residences);
void APIENTRY gl_dispatch_stub_959(GLenum target, GLuint id, const GLfloat *params);
void APIENTRY gl_dispatch_stub_960(GLenum target, GLuint index, GLenum pname, GLdouble *params);
void APIENTRY gl_dispatch_stub_961(GLenum target, GLuint index, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_962(GLuint id, GLenum pname, GLubyte *program);
void APIENTRY gl_dispatch_stub_963(GLuint id, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_964(GLenum target, GLuint address, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_965(GLuint index, GLenum pname, GLdouble *params);
void APIENTRY gl_dispatch_stub_966(GLuint index, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_967(GLuint index, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_968(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
void APIENTRY gl_dispatch_stub_969(GLenum target, GLuint index, GLsizei num, const GLdouble *params);
void APIENTRY gl_dispatch_stub_970(GLenum target, GLuint index, GLsizei num, const GLfloat *params);
void APIENTRY gl_dispatch_stub_971(GLsizei n, const GLuint *ids);
void APIENTRY gl_dispatch_stub_972(GLenum target, GLuint address, GLenum matrix, GLenum transform);
void APIENTRY gl_dispatch_stub_973(GLuint index, GLdouble x);
void APIENTRY gl_dispatch_stub_974(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_975(GLuint index, GLfloat x);
void APIENTRY gl_dispatch_stub_976(GLuint index, const GLfloat *v);
void APIENTRY gl_dispatch_stub_977(GLuint index, GLshort x);
void APIENTRY gl_dispatch_stub_978(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_979(GLuint index, GLdouble x, GLdouble y);
void APIENTRY gl_dispatch_stub_980(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_981(GLuint index, GLfloat x, GLfloat y);
void APIENTRY gl_dispatch_stub_982(GLuint index, const GLfloat *v);
void APIENTRY gl_dispatch_stub_983(GLuint index, GLshort x, GLshort y);
void APIENTRY gl_dispatch_stub_984(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_985(GLuint index, GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_986(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_987(GLuint index, GLfloat x, GLfloat y, GLfloat z);
void APIENTRY gl_dispatch_stub_988(GLuint index, const GLfloat *v);
void APIENTRY gl_dispatch_stub_989(GLuint index, GLshort x, GLshort y, GLshort z);
void APIENTRY gl_dispatch_stub_990(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_991(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_992(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_993(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY gl_dispatch_stub_994(GLuint index, const GLfloat *v);
void APIENTRY gl_dispatch_stub_995(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
void APIENTRY gl_dispatch_stub_996(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_997(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void APIENTRY gl_dispatch_stub_998(GLuint index, const GLubyte *v);
void APIENTRY gl_dispatch_stub_999(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_1000(GLuint index, GLsizei n, const GLdouble *v);
void APIENTRY gl_dispatch_stub_1001(GLuint index, GLsizei n, const GLfloat *v);
void APIENTRY gl_dispatch_stub_1002(GLuint index, GLsizei n, const GLshort *v);
void APIENTRY gl_dispatch_stub_1003(GLuint index, GLsizei n, const GLdouble *v);
void APIENTRY gl_dispatch_stub_1004(GLuint index, GLsizei n, const GLfloat *v);
void APIENTRY gl_dispatch_stub_1005(GLuint index, GLsizei n, const GLshort *v);
void APIENTRY gl_dispatch_stub_1006(GLuint index, GLsizei n, const GLdouble *v);
void APIENTRY gl_dispatch_stub_1007(GLuint index, GLsizei n, const GLfloat *v);
void APIENTRY gl_dispatch_stub_1008(GLuint index, GLsizei n, const GLshort *v);
void APIENTRY gl_dispatch_stub_1009(GLuint index, GLsizei n, const GLdouble *v);
void APIENTRY gl_dispatch_stub_1010(GLuint index, GLsizei n, const GLfloat *v);
void APIENTRY gl_dispatch_stub_1011(GLuint index, GLsizei n, const GLshort *v);
void APIENTRY gl_dispatch_stub_1012(GLuint index, GLsizei n, const GLubyte *v);
void APIENTRY gl_dispatch_stub_1013(GLenum pname, GLfloat *param);
void APIENTRY gl_dispatch_stub_1014(GLenum pname, GLint *param);
void APIENTRY gl_dispatch_stub_1015(GLenum pname, const GLfloat *param);
void APIENTRY gl_dispatch_stub_1016(GLenum pname, const GLint *param);
void APIENTRY gl_dispatch_stub_1017(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
void APIENTRY gl_dispatch_stub_1018(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
void APIENTRY gl_dispatch_stub_1019(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
void APIENTRY gl_dispatch_stub_1020(void);
void APIENTRY gl_dispatch_stub_1021(GLuint id);
void APIENTRY gl_dispatch_stub_1022(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
void APIENTRY gl_dispatch_stub_1023(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
void APIENTRY gl_dispatch_stub_1024(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
void APIENTRY gl_dispatch_stub_1025(GLuint id);
void APIENTRY gl_dispatch_stub_1026(void);
GLuint APIENTRY gl_dispatch_stub_1027(GLuint range);
void APIENTRY gl_dispatch_stub_1028(GLuint dst, GLuint coord, GLenum swizzle);
void APIENTRY gl_dispatch_stub_1029(GLuint dst, GLuint interp, GLenum swizzle);
void APIENTRY gl_dispatch_stub_1030(GLuint dst, const GLfloat *value);
void APIENTRY gl_dispatch_stub_1031(GLenum face);
void APIENTRY gl_dispatch_stub_1032(GLuint array);
void APIENTRY gl_dispatch_stub_1033(GLsizei n, GLuint *arrays);
void APIENTRY gl_dispatch_stub_1034(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
void APIENTRY gl_dispatch_stub_1035(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
void APIENTRY gl_dispatch_stub_1036(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_1037(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
void APIENTRY gl_dispatch_stub_1038(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY gl_dispatch_stub_1039(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
void APIENTRY gl_dispatch_stub_1040(void);
void APIENTRY gl_dispatch_stub_1041(GLenum coord, GLenum pname, GLfixed *params);
void APIENTRY gl_dispatch_stub_1042(GLenum coord, GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_1043(GLenum coord, GLenum pname, const GLfixed *params);
void APIENTRY gl_dispatch_stub_1044(GLclampd zmin, GLclampd zmax);
void APIENTRY gl_dispatch_stub_1045(GLenum target, GLuint framebuffer);
void APIENTRY gl_dispatch_stub_1046(GLenum target, GLuint renderbuffer);
void APIENTRY gl_dispatch_stub_1047(GLenum target, GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_1048(GLenum target, GLintptr offset, GLsizeiptr size);
void APIENTRY gl_dispatch_stub_1049(GLuint index, GLint x);
void APIENTRY gl_dispatch_stub_1050(GLuint index, GLuint x);
void APIENTRY gl_dispatch_stub_1051(GLuint index, GLint x, GLint y);
void APIENTRY gl_dispatch_stub_1052(GLuint index, const GLint *v);
void APIENTRY gl_dispatch_stub_1053(GLuint index, GLuint x, GLuint y);
void APIENTRY gl_dispatch_stub_1054(GLuint index, const GLuint *v);
void APIENTRY gl_dispatch_stub_1055(GLuint index, GLint x, GLint y, GLint z);
void APIENTRY gl_dispatch_stub_1056(GLuint index, const GLint *v);
void APIENTRY gl_dispatch_stub_1057(GLuint index, GLuint x, GLuint y, GLuint z);
void APIENTRY gl_dispatch_stub_1058(GLuint index, const GLuint *v);
void APIENTRY gl_dispatch_stub_1059(GLuint index, GLint x, GLint y, GLint z, GLint w);
GLAPI void APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
void APIENTRY gl_dispatch_stub_1060(GLuint index, const GLint *v);
GLAPI void APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v);
void APIENTRY gl_dispatch_stub_1061(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GLAPI void APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
void APIENTRY gl_dispatch_stub_1062(GLuint index, const GLuint *v);
GLAPI void APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v);
void APIENTRY gl_dispatch_stub_1063(GLint r, GLint g, GLint b, GLint a);
void APIENTRY gl_dispatch_stub_1064(GLuint r, GLuint g, GLuint b, GLuint a);
void APIENTRY gl_dispatch_stub_1065(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
void APIENTRY gl_dispatch_stub_1066(GLuint monitor);
void APIENTRY gl_dispatch_stub_1067(GLsizei n, GLuint *monitors);
void APIENTRY gl_dispatch_stub_1068(GLuint monitor);
void APIENTRY gl_dispatch_stub_1069(GLsizei n, GLuint *monitors);
void APIENTRY gl_dispatch_stub_1070(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
void APIENTRY gl_dispatch_stub_1071(GLuint group, GLuint counter, GLenum pname, GLvoid *data);
void APIENTRY gl_dispatch_stub_1072(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
void APIENTRY gl_dispatch_stub_1073(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
void APIENTRY gl_dispatch_stub_1074(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
void APIENTRY gl_dispatch_stub_1075(GLint *numGroups, GLsizei groupsSize, GLuint *groups);
void APIENTRY gl_dispatch_stub_1076(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
void APIENTRY gl_dispatch_stub_1077(GLenum objectType, GLuint name, GLenum pname, GLint *value);
GLenum APIENTRY gl_dispatch_stub_1078(GLenum objectType, GLuint name, GLenum option);
GLenum APIENTRY gl_dispatch_stub_1079(GLenum objectType, GLuint name, GLenum option);
void APIENTRY gl_dispatch_stub_1080(GLuint program);
GLuint APIENTRY gl_dispatch_stub_1081(GLenum type, const GLchar *string);
void APIENTRY gl_dispatch_stub_1082(GLenum type, GLuint program);
void APIENTRY gl_dispatch_stub_1083(void);
void APIENTRY gl_dispatch_stub_1084(void);
void APIENTRY gl_dispatch_stub_1085(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
void APIENTRY gl_dispatch_stub_1086(const GLvoid *vdpDevice, const GLvoid *getProcAddress);
GLboolean APIENTRY gl_dispatch_stub_1087(GLintptr surface);
void APIENTRY gl_dispatch_stub_1088(GLsizei numSurfaces, const GLintptr *surfaces);
GLintptr APIENTRY gl_dispatch_stub_1089(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
GLintptr APIENTRY gl_dispatch_stub_1090(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
void APIENTRY gl_dispatch_stub_1091(GLintptr surface, GLenum access);
void APIENTRY gl_dispatch_stub_1092(GLsizei numSurfaces, const GLintptr *surfaces);
void APIENTRY gl_dispatch_stub_1093(GLintptr surface);
void APIENTRY gl_dispatch_stub_1094(GLuint queryHandle);
void APIENTRY gl_dispatch_stub_1095(GLuint queryId, GLuint *queryHandle);
void APIENTRY gl_dispatch_stub_1096(GLuint queryHandle);
void APIENTRY gl_dispatch_stub_1097(GLuint queryHandle);
void APIENTRY gl_dispatch_stub_1098(GLuint *queryId);
void APIENTRY gl_dispatch_stub_1099(GLuint queryId, GLuint *nextQueryId);
void APIENTRY gl_dispatch_stub_1100(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
void APIENTRY gl_dispatch_stub_1101(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
void APIENTRY gl_dispatch_stub_1102(GLchar *queryName, GLuint *queryId);
void APIENTRY gl_dispatch_stub_1103(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
void APIENTRY gl_dispatch_stub_1104(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
void APIENTRY gl_dispatch_stub_1105(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
void APIENTRY gl_dispatch_stub_1106(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid *writeOffset);
GLAPI void APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid *writeOffset);
void APIENTRY gl_dispatch_stub_1109(GLenum func, GLclampx ref);
void APIENTRY gl_dispatch_stub_1110(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
void APIENTRY gl_dispatch_stub_1111(GLclampx depth);
void APIENTRY gl_dispatch_stub_1112(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
void APIENTRY gl_dispatch_stub_1113(GLclampx zNear, GLclampx zFar);
void APIENTRY gl_dispatch_stub_1114(GLenum pname, GLfixed param);
void APIENTRY gl_dispatch_stub_1115(GLenum pname, const GLfixed *params);
void APIENTRY gl_dispatch_stub_1116(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void APIENTRY gl_dispatch_stub_1117(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void APIENTRY gl_dispatch_stub_1118(GLenum pname, GLfixed param);
void APIENTRY gl_dispatch_stub_1119(GLenum pname, const GLfixed *params);
void APIENTRY gl_dispatch_stub_1120(GLenum light, GLenum pname, GLfixed param);
void APIENTRY gl_dispatch_stub_1121(GLenum light, GLenum pname, const GLfixed *params);
void APIENTRY gl_dispatch_stub_1122(GLfixed width);
void APIENTRY gl_dispatch_stub_1123(const GLfixed *m);
void APIENTRY gl_dispatch_stub_1124(GLenum face, GLenum pname, GLfixed param);
void APIENTRY gl_dispatch_stub_1125(GLenum face, GLenum pname, const GLfixed *params);
void APIENTRY gl_dispatch_stub_1126(const GLfixed *m);
void APIENTRY gl_dispatch_stub_1127(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
void APIENTRY gl_dispatch_stub_1128(GLfixed nx, GLfixed ny, GLfixed nz);
void APIENTRY gl_dispatch_stub_1129(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void APIENTRY gl_dispatch_stub_1130(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void APIENTRY gl_dispatch_stub_1131(GLfixed size);
void APIENTRY gl_dispatch_stub_1132(GLfixed factor, GLfixed units);
void APIENTRY gl_dispatch_stub_1133(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
void APIENTRY gl_dispatch_stub_1134(GLclampx value, GLboolean invert);
void APIENTRY gl_dispatch_stub_1135(GLfixed x, GLfixed y, GLfixed z);
void APIENTRY gl_dispatch_stub_1136(GLenum target, GLenum pname, GLfixed param);
void APIENTRY gl_dispatch_stub_1137(GLenum target, GLenum pname, const GLfixed *params);
void APIENTRY gl_dispatch_stub_1138(GLenum target, GLenum pname, GLfixed param);
void APIENTRY gl_dispatch_stub_1139(GLfixed x, GLfixed y, GLfixed z);
void APIENTRY gl_dispatch_stub_1140(GLenum plane, const GLfloat *equation);
void APIENTRY gl_dispatch_stub_1141(GLenum plane, const GLfixed *equation);
void APIENTRY gl_dispatch_stub_1142(GLenum plane, GLfloat *equation);
void APIENTRY gl_dispatch_stub_1143(GLenum plane, GLfixed *equation);
void APIENTRY gl_dispatch_stub_1144(GLenum pname, GLfixed *params);
void APIENTRY gl_dispatch_stub_1145(GLenum light, GLenum pname, GLfixed *params);
void APIENTRY gl_dispatch_stub_1146(GLenum face, GLenum pname, GLfixed *params);
void APIENTRY gl_dispatch_stub_1147(GLenum target, GLenum pname, GLfixed *params);
void APIENTRY gl_dispatch_stub_1148(GLenum target, GLenum pname, GLfixed *params);
void APIENTRY gl_dispatch_stub_1149(GLenum pname, GLfixed param);
void APIENTRY gl_dispatch_stub_1150(GLenum pname, const GLfixed *params);
void APIENTRY gl_dispatch_stub_1151(GLenum target, GLenum pname, const GLfixed *params);
#undef MAPI_TMP_DEFINES
#endif /* MAPI_TMP_DEFINES */
#ifdef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN
GLAPI void APIENTRY glCullFace(GLenum mode)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[152];
((void (APIENTRY *)(GLenum mode)) _func)(mode);
}
GLAPI void APIENTRY glFrontFace(GLenum mode)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[157];
((void (APIENTRY *)(GLenum mode)) _func)(mode);
}
GLAPI void APIENTRY glHint(GLenum target, GLenum mode)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[158];
((void (APIENTRY *)(GLenum target, GLenum mode)) _func)(target, mode);
}
GLAPI void APIENTRY glLineWidth(GLfloat width)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[168];
((void (APIENTRY *)(GLfloat width)) _func)(width);
}
GLAPI void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[176];
((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height);
}
GLAPI void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[178];
((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat param)) _func)(target, pname, param);
}
GLAPI void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[179];
((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params);
}
GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[180];
((void (APIENTRY *)(GLenum target, GLenum pname, GLint param)) _func)(target, pname, param);
}
GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[181];
((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params);
}
GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[183];
((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, border, format, type, pixels);
}
GLAPI void APIENTRY glClear(GLbitfield mask)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[203];
((void (APIENTRY *)(GLbitfield mask)) _func)(mask);
}
GLAPI void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[206];
((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha);
}
GLAPI void APIENTRY glClearStencil(GLint s)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[207];
((void (APIENTRY *)(GLint s)) _func)(s);
}
GLAPI void APIENTRY glStencilMask(GLuint mask)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[209];
((void (APIENTRY *)(GLuint mask)) _func)(mask);
}
GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[210];
((void (APIENTRY *)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) _func)(red, green, blue, alpha);
}
GLAPI void APIENTRY glDepthMask(GLboolean flag)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[211];
((void (APIENTRY *)(GLboolean flag)) _func)(flag);
}
GLAPI void APIENTRY glDisable(GLenum cap)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[214];
((void (APIENTRY *)(GLenum cap)) _func)(cap);
}
GLAPI void APIENTRY glEnable(GLenum cap)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[215];
((void (APIENTRY *)(GLenum cap)) _func)(cap);
}
GLAPI void APIENTRY glFinish(void)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[216];
((void (APIENTRY *)(void)) _func)();
}
GLAPI void APIENTRY glFlush(void)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[217];
((void (APIENTRY *)(void)) _func)();
}
GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[241];
((void (APIENTRY *)(GLenum sfactor, GLenum dfactor)) _func)(sfactor, dfactor);
}
GLAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[243];
((void (APIENTRY *)(GLenum func, GLint ref, GLuint mask)) _func)(func, ref, mask);
}
GLAPI void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[244];
((void (APIENTRY *)(GLenum fail, GLenum zfail, GLenum zpass)) _func)(fail, zfail, zpass);
}
GLAPI void APIENTRY glDepthFunc(GLenum func)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[245];
((void (APIENTRY *)(GLenum func)) _func)(func);
}
GLAPI void APIENTRY glPixelStorei(GLenum pname, GLint param)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[250];
((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param);
}
GLAPI void APIENTRY glReadBuffer(GLenum mode)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[254];
((void (APIENTRY *)(GLenum mode)) _func)(mode);
}
GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[256];
((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) _func)(x, y, width, height, format, type, pixels);
}
GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[258];
((void (APIENTRY *)(GLenum pname, GLboolean *params)) _func)(pname, params);
}
GLAPI GLenum APIENTRY glGetError(void)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[261];
return ((GLenum (APIENTRY *)(void)) _func)();
}
GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[262];
((void (APIENTRY *)(GLenum pname, GLfloat *params)) _func)(pname, params);
}
GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[263];
((void (APIENTRY *)(GLenum pname, GLint *params)) _func)(pname, params);
}
GLAPI const GLubyte * APIENTRY glGetString(GLenum name)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[275];
return ((const GLubyte * (APIENTRY *)(GLenum name)) _func)(name);
}
GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[282];
((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params);
}
GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[283];
((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
}
GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[286];
return ((GLboolean (APIENTRY *)(GLenum cap)) _func)(cap);
}
GLAPI void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[305];
((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height);
}
GLAPI void APIENTRY glBindTexture(GLenum target, GLuint texture)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[307];
((void (APIENTRY *)(GLenum target, GLuint texture)) _func)(target, texture);
}
GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[310];
((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count)) _func)(mode, first, count);
}
GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[311];
((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, count, type, indices);
}
GLAPI void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[319];
((void (APIENTRY *)(GLfloat factor, GLfloat units)) _func)(factor, units);
}
GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[324];
((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) _func)(target, level, internalformat, x, y, width, height, border);
}
GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[326];
((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, x, y, width, height);
}
GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[327];
((void (APIENTRY *)(GLsizei n, const GLuint *textures)) _func)(n, textures);
}
GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[328];
((void (APIENTRY *)(GLsizei n, GLuint *textures)) _func)(n, textures);
}
GLAPI GLboolean APIENTRY glIsTexture(GLuint texture)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[330];
return ((GLboolean (APIENTRY *)(GLuint texture)) _func)(texture);
}
GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[333];
((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
GLAPI void APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[336];
((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha);
}
GLAPI void APIENTRY glBlendEquation(GLenum mode)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[337];
((void (APIENTRY *)(GLenum mode)) _func)(mode);
}
GLAPI void APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[338];
((void (APIENTRY *)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, start, end, count, type, indices);
}
GLAPI void APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[371];
((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
GLAPI void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[372];
((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
GLAPI void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[373];
((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
GLAPI void APIENTRY glActiveTexture(GLenum texture)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[374];
((void (APIENTRY *)(GLenum texture)) _func)(texture);
}
GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[409];
((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, border, imageSize, data);
}
GLAPI void APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[410];
((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, depth, border, imageSize, data);
}
GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[412];
((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
GLAPI void APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[413];
((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
GLAPI void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[419];
((void (APIENTRY *)(GLclampf value, GLboolean invert)) _func)(value, invert);
}
GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[420];
((void (APIENTRY *)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) _func)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
GLAPI void APIENTRY glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[424];
((void (APIENTRY *)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)) _func)(mode, first, count, primcount);
}
GLAPI void APIENTRY glBeginQuery(GLenum target, GLuint id)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[460];
((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id);
}
GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[461];
((void (APIENTRY *)(GLenum target, GLuint buffer)) _func)(target, buffer);
}
GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[462];
((void (APIENTRY *)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) _func)(target, size, data, usage);
}
GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[463];
((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) _func)(target, offset, size, data);
}
GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffer)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[464];
((void (APIENTRY *)(GLsizei n, const GLuint *buffer)) _func)(n, buffer);
}
GLAPI void APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[465];
((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids);
}
GLAPI void APIENTRY glEndQuery(GLenum target)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[466];
((void (APIENTRY *)(GLenum target)) _func)(target);
}
GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffer)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[467];
((void (APIENTRY *)(GLsizei n, GLuint *buffer)) _func)(n, buffer);
}
GLAPI void APIENTRY glGenQueries(GLsizei n, GLuint *ids)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[468];
((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids);
}
GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[469];
((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
}
GLAPI void APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[470];
((void (APIENTRY *)(GLenum target, GLenum pname, GLvoid **params)) _func)(target, pname, params);
}
GLAPI void APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[473];
((void (APIENTRY *)(GLuint id, GLenum pname, GLuint *params)) _func)(id, pname, params);
}
GLAPI void APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[474];
((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
}
GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[475];
return ((GLboolean (APIENTRY *)(GLuint buffer)) _func)(buffer);
}
GLAPI GLboolean APIENTRY glIsQuery(GLuint id)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[476];
return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id);
}
GLAPI GLboolean APIENTRY glUnmapBuffer(GLenum target)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[478];
return ((GLboolean (APIENTRY *)(GLenum target)) _func)(target);
}
GLAPI void APIENTRY glAttachShader(GLuint program, GLuint shader)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[479];
((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader);
}
GLAPI void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[480];
((void (APIENTRY *)(GLuint program, GLuint index, const GLchar *name)) _func)(program, index, name);
}
GLAPI void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeA)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[481];
((void (APIENTRY *)(GLenum modeRGB, GLenum modeA)) _func)(modeRGB, modeA);
}
GLAPI void APIENTRY glCompileShader(GLuint shader)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[482];
((void (APIENTRY *)(GLuint shader)) _func)(shader);
}
GLAPI GLuint APIENTRY glCreateProgram(void)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[483];
return ((GLuint (APIENTRY *)(void)) _func)();
}
GLAPI GLuint APIENTRY glCreateShader(GLenum type)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[484];
return ((GLuint (APIENTRY *)(GLenum type)) _func)(type);
}
GLAPI void APIENTRY glDeleteProgram(GLuint program)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[485];
((void (APIENTRY *)(GLuint program)) _func)(program);
}
GLAPI void APIENTRY glDeleteShader(GLuint program)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[486];
((void (APIENTRY *)(GLuint program)) _func)(program);
}
GLAPI void APIENTRY glDetachShader(GLuint program, GLuint shader)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[487];
((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader);
}
GLAPI void APIENTRY glDisableVertexAttribArray(GLuint index)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[488];
((void (APIENTRY *)(GLuint index)) _func)(index);
}
GLAPI void APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[489];
((void (APIENTRY *)(GLsizei n, const GLenum *bufs)) _func)(n, bufs);
}
GLAPI void APIENTRY glEnableVertexAttribArray(GLuint index)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[490];
((void (APIENTRY *)(GLuint index)) _func)(index);
}
GLAPI void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[491];
((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name);
}
GLAPI void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[492];
((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name);
}
GLAPI void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[493];
((void (APIENTRY *)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)) _func)(program, maxCount, count, obj);
}
GLAPI GLint APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[494];
return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name);
}
GLAPI void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[495];
((void (APIENTRY *)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(program, bufSize, length, infoLog);
}
GLAPI void APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[496];
((void (APIENTRY *)(GLuint program, GLenum pname, GLint *params)) _func)(program, pname, params);
}
GLAPI void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[497];
((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(shader, bufSize, length, infoLog);
}
GLAPI void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[498];
((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)) _func)(shader, bufSize, length, source);
}
GLAPI void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[499];
((void (APIENTRY *)(GLuint shader, GLenum pname, GLint *params)) _func)(shader, pname, params);
}
GLAPI GLint APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[500];
return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name);
}
GLAPI void APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[501];
((void (APIENTRY *)(GLuint program, GLint location, GLfloat *params)) _func)(program, location, params);
}
GLAPI void APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[502];
((void (APIENTRY *)(GLuint program, GLint location, GLint *params)) _func)(program, location, params);
}
GLAPI void APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[503];
((void (APIENTRY *)(GLuint index, GLenum pname, GLvoid **pointer)) _func)(index, pname, pointer);
}
GLAPI void APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[505];
((void (APIENTRY *)(GLuint index, GLenum pname, GLfloat *params)) _func)(index, pname, params);
}
GLAPI void APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[506];
((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params);
}
GLAPI GLboolean APIENTRY glIsProgram(GLuint program)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[507];
return ((GLboolean (APIENTRY *)(GLuint program)) _func)(program);
}
GLAPI GLboolean APIENTRY glIsShader(GLuint shader)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[508];
return ((GLboolean (APIENTRY *)(GLuint shader)) _func)(shader);
}
GLAPI void APIENTRY glLinkProgram(GLuint program)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[509];
((void (APIENTRY *)(GLuint program)) _func)(program);
}
GLAPI void APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[510];
((void (APIENTRY *)(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length)) _func)(shader, count, string, length);
}
GLAPI void APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[511];
((void (APIENTRY *)(GLenum face, GLenum func, GLint ref, GLuint mask)) _func)(face, func, ref, mask);
}
GLAPI void APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[512];
((void (APIENTRY *)(GLenum face, GLuint mask)) _func)(face, mask);
}
GLAPI void APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[513];
((void (APIENTRY *)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)) _func)(face, sfail, zfail, zpass);
}
GLAPI void APIENTRY glUniform1f(GLint location, GLfloat v0)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[514];
((void (APIENTRY *)(GLint location, GLfloat v0)) _func)(location, v0);
}
GLAPI void APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[515];
((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
}
GLAPI void APIENTRY glUniform1i(GLint location, GLint v0)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[516];
((void (APIENTRY *)(GLint location, GLint v0)) _func)(location, v0);
}
GLAPI void APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[517];
((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
}
GLAPI void APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[518];
((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1)) _func)(location, v0, v1);
}
GLAPI void APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[519];
((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
}
GLAPI void APIENTRY glUniform2i(GLint location, GLint v0, GLint v1)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[520];
((void (APIENTRY *)(GLint location, GLint v0, GLint v1)) _func)(location, v0, v1);
}
GLAPI void APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[521];
((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
}
GLAPI void APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[522];
((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) _func)(location, v0, v1, v2);
}
GLAPI void APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[523];
((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
}
GLAPI void APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[524];
((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2)) _func)(location, v0, v1, v2);
}
GLAPI void APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[525];
((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
}
GLAPI void APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[526];
((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) _func)(location, v0, v1, v2, v3);
}
GLAPI void APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[527];
((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
}
GLAPI void APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[528];
((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) _func)(location, v0, v1, v2, v3);
}
GLAPI void APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[529];
((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
}
GLAPI void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[530];
((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}
GLAPI void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[531];
((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}
GLAPI void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[532];
((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}
GLAPI void APIENTRY glUseProgram(GLuint program)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[533];
((void (APIENTRY *)(GLuint program)) _func)(program);
}
GLAPI void APIENTRY glValidateProgram(GLuint program)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[534];
((void (APIENTRY *)(GLuint program)) _func)(program);
}
GLAPI void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[563];
((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, normalized, stride, pointer);
}
GLAPI void APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[564];
((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}
GLAPI void APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[565];
((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}
GLAPI void APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[566];
((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}
GLAPI void APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[567];
((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}
GLAPI void APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[568];
((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}
GLAPI void APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[569];
((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}
GLAPI void APIENTRY glBeginTransformFeedback(GLenum mode)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[571];
((void (APIENTRY *)(GLenum mode)) _func)(mode);
}
GLAPI void APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[572];
((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer)) _func)(target, index, buffer);
}
GLAPI void APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[573];
((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) _func)(target, index, buffer, offset, size);
}
GLAPI void APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[576];
((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) _func)(buffer, drawbuffer, depth, stencil);
}
GLAPI void APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[577];
((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLfloat *value)) _func)(buffer, drawbuffer, value);
}
GLAPI void APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[578];
((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLint *value)) _func)(buffer, drawbuffer, value);
}
GLAPI void APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[579];
((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLuint *value)) _func)(buffer, drawbuffer, value);
}
GLAPI void APIENTRY glEndTransformFeedback(void)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[584];
((void (APIENTRY *)(void)) _func)();
}
GLAPI GLint APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[586];
return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name);
}
GLAPI void APIENTRY glGetIntegeri_v(GLenum value, GLuint index, GLint *data)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[587];
((void (APIENTRY *)(GLenum value, GLuint index, GLint *data)) _func)(value, index, data);
}
GLAPI const GLubyte * APIENTRY glGetStringi(GLenum name, GLuint index)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[588];
return ((const GLubyte * (APIENTRY *)(GLenum name, GLuint index)) _func)(name, index);
}
GLAPI void APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[591];
((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name);
}
GLAPI void APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[592];
((void (APIENTRY *)(GLuint program, GLint location, GLuint *params)) _func)(program, location, params);
}
GLAPI void APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[593];
((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params);
}
GLAPI void APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[594];
((void (APIENTRY *)(GLuint index, GLenum pname, GLuint *params)) _func)(index, pname, params);
}
GLAPI void APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[598];
((void (APIENTRY *)(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode)) _func)(program, count, varyings, bufferMode);
}
GLAPI void APIENTRY glUniform1ui(GLint location, GLuint x)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[599];
((void (APIENTRY *)(GLint location, GLuint x)) _func)(location, x);
}
GLAPI void APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[600];
((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value);
}
GLAPI void APIENTRY glUniform2ui(GLint location, GLuint x, GLuint y)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[601];
((void (APIENTRY *)(GLint location, GLuint x, GLuint y)) _func)(location, x, y);
}
GLAPI void APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[602];
((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value);
}
GLAPI void APIENTRY glUniform3ui(GLint location, GLuint x, GLuint y, GLuint z)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[603];
((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z)) _func)(location, x, y, z);
}
GLAPI void APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[604];
((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value);
}
GLAPI void APIENTRY glUniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[605];
((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(location, x, y, z, w);
}
GLAPI void APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[606];
((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value);
}
GLAPI void APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[613];
((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, stride, pointer);
}
GLAPI void APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[617];
((void (APIENTRY *)(GLenum target, GLenum pname, GLint64 *params)) _func)(target, pname, params);
}
GLAPI void APIENTRY glGetInteger64i_v(GLenum cap, GLuint index, GLint64 *data)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[618];
((void (APIENTRY *)(GLenum cap, GLuint index, GLint64 *data)) _func)(cap, index, data);
}
GLAPI void APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[619];
((void (APIENTRY *)(GLuint index, GLuint divisor)) _func)(index, divisor);
}
GLAPI void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[640];
((void (APIENTRY *)(GLuint index, GLfloat x)) _func)(index, x);
}
GLAPI void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[641];
((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
}
GLAPI void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[642];
((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y)) _func)(index, x, y);
}
GLAPI void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[643];
((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
}
GLAPI void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[644];
((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z)) _func)(index, x, y, z);
}
GLAPI void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[645];
((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
}
GLAPI void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[646];
((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(index, x, y, z, w);
}
GLAPI void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[647];
((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
}
GLAPI void APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[658];
((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)) _func)(mode, first, count, primcount);
}
GLAPI void APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[659];
((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount);
}
GLAPI void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[660];
((void (APIENTRY *)(GLenum target, GLuint framebuffer)) _func)(target, framebuffer);
}
GLAPI void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[661];
((void (APIENTRY *)(GLenum target, GLuint renderbuffer)) _func)(target, renderbuffer);
}
GLAPI void APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[662];
((void (APIENTRY *)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) _func)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
GLAPI GLenum APIENTRY glCheckFramebufferStatus(GLenum target)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[663];
return ((GLenum (APIENTRY *)(GLenum target)) _func)(target);
}
GLAPI void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[664];
((void (APIENTRY *)(GLsizei n, const GLuint *framebuffers)) _func)(n, framebuffers);
}
GLAPI void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[665];
((void (APIENTRY *)(GLsizei n, const GLuint *renderbuffers)) _func)(n, renderbuffers);
}
GLAPI void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[666];
((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) _func)(target, attachment, renderbuffertarget, renderbuffer);
}
GLAPI void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[668];
((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level);
}
GLAPI void APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[670];
((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer);
}
GLAPI void APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[671];
((void (APIENTRY *)(GLsizei n, GLuint *framebuffers)) _func)(n, framebuffers);
}
GLAPI void APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[672];
((void (APIENTRY *)(GLsizei n, GLuint *renderbuffers)) _func)(n, renderbuffers);
}
GLAPI void APIENTRY glGenerateMipmap(GLenum target)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[673];
((void (APIENTRY *)(GLenum target)) _func)(target);
}
GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[674];
((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum pname, GLint *params)) _func)(target, attachment, pname, params);
}
GLAPI void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[675];
((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
}
GLAPI GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[676];
return ((GLboolean (APIENTRY *)(GLuint framebuffer)) _func)(framebuffer);
}
GLAPI GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[677];
return ((GLboolean (APIENTRY *)(GLuint renderbuffer)) _func)(renderbuffer);
}
GLAPI void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[678];
((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, internalformat, width, height);
}
GLAPI void APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[679];
((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, samples, internalformat, width, height);
}
GLAPI void APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[681];
((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr length)) _func)(target, offset, length);
}
GLAPI GLvoid * APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[682];
return ((GLvoid * (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)) _func)(target, offset, length, access);
}
GLAPI void APIENTRY glBindVertexArray(GLuint array)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[683];
((void (APIENTRY *)(GLuint array)) _func)(array);
}
GLAPI void APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[684];
((void (APIENTRY *)(GLsizei n, const GLuint *arrays)) _func)(n, arrays);
}
GLAPI void APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[685];
((void (APIENTRY *)(GLsizei n, GLuint *arrays)) _func)(n, arrays);
}
GLAPI GLboolean APIENTRY glIsVertexArray(GLuint array)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[686];
return ((GLboolean (APIENTRY *)(GLuint array)) _func)(array);
}
GLAPI void APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[687];
((void (APIENTRY *)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)) _func)(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
GLAPI void APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[688];
((void (APIENTRY *)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)) _func)(program, uniformBlockIndex, pname, params);
}
GLAPI void APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[690];
((void (APIENTRY *)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)) _func)(program, uniformCount, uniformIndices, pname, params);
}
GLAPI GLuint APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[691];
return ((GLuint (APIENTRY *)(GLuint program, const GLchar *uniformBlockName)) _func)(program, uniformBlockName);
}
GLAPI void APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[692];
((void (APIENTRY *)(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices)) _func)(program, uniformCount, uniformNames, uniformIndices);
}
GLAPI void APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[693];
((void (APIENTRY *)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)) _func)(program, uniformBlockIndex, uniformBlockBinding);
}
GLAPI void APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[694];
((void (APIENTRY *)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) _func)(readTarget, writeTarget, readOffset, writeOffset, size);
}
GLAPI GLenum APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[695];
return ((GLenum (APIENTRY *)(GLsync sync, GLbitfield flags, GLuint64 timeout)) _func)(sync, flags, timeout);
}
GLAPI void APIENTRY glDeleteSync(GLsync sync)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[696];
((void (APIENTRY *)(GLsync sync)) _func)(sync);
}
GLAPI GLsync APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[697];
return ((GLsync (APIENTRY *)(GLenum condition, GLbitfield flags)) _func)(condition, flags);
}
GLAPI void APIENTRY glGetInteger64v(GLenum pname, GLint64 *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[698];
((void (APIENTRY *)(GLenum pname, GLint64 *params)) _func)(pname, params);
}
GLAPI void APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[699];
((void (APIENTRY *)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)) _func)(sync, pname, bufSize, length, values);
}
GLAPI GLboolean APIENTRY glIsSync(GLsync sync)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[700];
return ((GLboolean (APIENTRY *)(GLsync sync)) _func)(sync);
}
GLAPI void APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[701];
((void (APIENTRY *)(GLsync sync, GLbitfield flags, GLuint64 timeout)) _func)(sync, flags, timeout);
}
GLAPI void APIENTRY glBindSampler(GLuint unit, GLuint sampler)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[717];
((void (APIENTRY *)(GLuint unit, GLuint sampler)) _func)(unit, sampler);
}
GLAPI void APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[718];
((void (APIENTRY *)(GLsizei count, const GLuint *samplers)) _func)(count, samplers);
}
GLAPI void APIENTRY glGenSamplers(GLsizei count, GLuint *samplers)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[719];
((void (APIENTRY *)(GLsizei count, GLuint *samplers)) _func)(count, samplers);
}
GLAPI void APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[722];
((void (APIENTRY *)(GLuint sampler, GLenum pname, GLfloat *params)) _func)(sampler, pname, params);
}
GLAPI void APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[723];
((void (APIENTRY *)(GLuint sampler, GLenum pname, GLint *params)) _func)(sampler, pname, params);
}
GLAPI GLboolean APIENTRY glIsSampler(GLuint sampler)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[724];
return ((GLboolean (APIENTRY *)(GLuint sampler)) _func)(sampler);
}
GLAPI void APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[727];
((void (APIENTRY *)(GLuint sampler, GLenum pname, GLfloat param)) _func)(sampler, pname, param);
}
GLAPI void APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[728];
((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLfloat *params)) _func)(sampler, pname, params);
}
GLAPI void APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[729];
((void (APIENTRY *)(GLuint sampler, GLenum pname, GLint param)) _func)(sampler, pname, param);
}
GLAPI void APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[730];
((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLint *params)) _func)(sampler, pname, params);
}
GLAPI void APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[774];
((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id);
}
GLAPI void APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[775];
((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids);
}
GLAPI void APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[777];
((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids);
}
GLAPI GLboolean APIENTRY glIsTransformFeedback(GLuint id)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[778];
return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id);
}
GLAPI void APIENTRY glPauseTransformFeedback(void)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[779];
((void (APIENTRY *)(void)) _func)();
}
GLAPI void APIENTRY glResumeTransformFeedback(void)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[780];
((void (APIENTRY *)(void)) _func)();
}
GLAPI void APIENTRY glClearDepthf(GLclampf depth)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[785];
((void (APIENTRY *)(GLclampf depth)) _func)(depth);
}
GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[786];
((void (APIENTRY *)(GLclampf zNear, GLclampf zFar)) _func)(zNear, zFar);
}
GLAPI void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[787];
((void (APIENTRY *)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)) _func)(shadertype, precisiontype, range, precision);
}
GLAPI void APIENTRY glReleaseShaderCompiler(void)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[788];
((void (APIENTRY *)(void)) _func)();
}
GLAPI void APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[789];
((void (APIENTRY *)(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)) _func)(n, shaders, binaryformat, binary, length);
}
GLAPI void APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[790];
((void (APIENTRY *)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)) _func)(program, bufSize, length, binaryFormat, binary);
}
GLAPI void APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[791];
((void (APIENTRY *)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)) _func)(program, binaryFormat, binary, length);
}
GLAPI void APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[792];
((void (APIENTRY *)(GLuint program, GLenum pname, GLint value)) _func)(program, pname, value);
}
GLAPI void APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[828];
((void (APIENTRY *)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)) _func)(target, internalformat, pname, bufSize, params);
}
GLAPI void APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[833];
((void (APIENTRY *)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)) _func)(target, levels, internalFormat, width, height);
}
GLAPI void APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[834];
((void (APIENTRY *)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)) _func)(target, levels, internalFormat, width, height, depth);
}
GLAPI void APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[863];
((void (APIENTRY *)(GLenum target, GLsizei numAttachments, const GLenum *attachments)) _func)(target, numAttachments, attachments);
}
GLAPI void APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[864];
((void (APIENTRY *)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, numAttachments, attachments, x, y, width, height);
}
GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[944];
((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount);
}
GLAPI void APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[1059];
((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z, GLint w)) _func)(index, x, y, z, w);
}
GLAPI void APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[1060];
((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v);
}
GLAPI void APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[1061];
((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(index, x, y, z, w);
}
GLAPI void APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[1062];
((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v);
}
GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid *writeOffset)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[1107];
((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset);
}
GLAPI void APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid *writeOffset)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[1108];
((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset);
}
/* does not need public_entries */
#undef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN
#endif /* MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN */
#ifdef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN
__asm__(
STUB_ASM_ENTRY("glCullFace")"\n"
"\t"STUB_ASM_CODE("152")"\n"
STUB_ASM_ENTRY("glFrontFace")"\n"
"\t"STUB_ASM_CODE("157")"\n"
STUB_ASM_ENTRY("glHint")"\n"
"\t"STUB_ASM_CODE("158")"\n"
STUB_ASM_ENTRY("glLineWidth")"\n"
"\t"STUB_ASM_CODE("168")"\n"
STUB_ASM_ENTRY("glScissor")"\n"
"\t"STUB_ASM_CODE("176")"\n"
STUB_ASM_ENTRY("glTexParameterf")"\n"
"\t"STUB_ASM_CODE("178")"\n"
STUB_ASM_ENTRY("glTexParameterfv")"\n"
"\t"STUB_ASM_CODE("179")"\n"
STUB_ASM_ENTRY("glTexParameteri")"\n"
"\t"STUB_ASM_CODE("180")"\n"
STUB_ASM_ENTRY("glTexParameteriv")"\n"
"\t"STUB_ASM_CODE("181")"\n"
STUB_ASM_ENTRY("glTexImage2D")"\n"
"\t"STUB_ASM_CODE("183")"\n"
STUB_ASM_ENTRY("glClear")"\n"
"\t"STUB_ASM_CODE("203")"\n"
STUB_ASM_ENTRY("glClearColor")"\n"
"\t"STUB_ASM_CODE("206")"\n"
STUB_ASM_ENTRY("glClearStencil")"\n"
"\t"STUB_ASM_CODE("207")"\n"
STUB_ASM_ENTRY("glStencilMask")"\n"
"\t"STUB_ASM_CODE("209")"\n"
STUB_ASM_ENTRY("glColorMask")"\n"
"\t"STUB_ASM_CODE("210")"\n"
STUB_ASM_ENTRY("glDepthMask")"\n"
"\t"STUB_ASM_CODE("211")"\n"
STUB_ASM_ENTRY("glDisable")"\n"
"\t"STUB_ASM_CODE("214")"\n"
STUB_ASM_ENTRY("glEnable")"\n"
"\t"STUB_ASM_CODE("215")"\n"
STUB_ASM_ENTRY("glFinish")"\n"
"\t"STUB_ASM_CODE("216")"\n"
STUB_ASM_ENTRY("glFlush")"\n"
"\t"STUB_ASM_CODE("217")"\n"
STUB_ASM_ENTRY("glBlendFunc")"\n"
"\t"STUB_ASM_CODE("241")"\n"
STUB_ASM_ENTRY("glStencilFunc")"\n"
"\t"STUB_ASM_CODE("243")"\n"
STUB_ASM_ENTRY("glStencilOp")"\n"
"\t"STUB_ASM_CODE("244")"\n"
STUB_ASM_ENTRY("glDepthFunc")"\n"
"\t"STUB_ASM_CODE("245")"\n"
STUB_ASM_ENTRY("glPixelStorei")"\n"
"\t"STUB_ASM_CODE("250")"\n"
STUB_ASM_ENTRY("glReadBuffer")"\n"
"\t"STUB_ASM_CODE("254")"\n"
STUB_ASM_ENTRY("glReadPixels")"\n"
"\t"STUB_ASM_CODE("256")"\n"
STUB_ASM_ENTRY("glGetBooleanv")"\n"
"\t"STUB_ASM_CODE("258")"\n"
STUB_ASM_ENTRY("glGetError")"\n"
"\t"STUB_ASM_CODE("261")"\n"
STUB_ASM_ENTRY("glGetFloatv")"\n"
"\t"STUB_ASM_CODE("262")"\n"
STUB_ASM_ENTRY("glGetIntegerv")"\n"
"\t"STUB_ASM_CODE("263")"\n"
STUB_ASM_ENTRY("glGetString")"\n"
"\t"STUB_ASM_CODE("275")"\n"
STUB_ASM_ENTRY("glGetTexParameterfv")"\n"
"\t"STUB_ASM_CODE("282")"\n"
STUB_ASM_ENTRY("glGetTexParameteriv")"\n"
"\t"STUB_ASM_CODE("283")"\n"
STUB_ASM_ENTRY("glIsEnabled")"\n"
"\t"STUB_ASM_CODE("286")"\n"
STUB_ASM_ENTRY("glViewport")"\n"
"\t"STUB_ASM_CODE("305")"\n"
STUB_ASM_ENTRY("glBindTexture")"\n"
"\t"STUB_ASM_CODE("307")"\n"
STUB_ASM_ENTRY("glDrawArrays")"\n"
"\t"STUB_ASM_CODE("310")"\n"
STUB_ASM_ENTRY("glDrawElements")"\n"
"\t"STUB_ASM_CODE("311")"\n"
STUB_ASM_ENTRY("glPolygonOffset")"\n"
"\t"STUB_ASM_CODE("319")"\n"
STUB_ASM_ENTRY("glCopyTexImage2D")"\n"
"\t"STUB_ASM_CODE("324")"\n"
STUB_ASM_ENTRY("glCopyTexSubImage2D")"\n"
"\t"STUB_ASM_CODE("326")"\n"
STUB_ASM_ENTRY("glDeleteTextures")"\n"
"\t"STUB_ASM_CODE("327")"\n"
STUB_ASM_ENTRY("glGenTextures")"\n"
"\t"STUB_ASM_CODE("328")"\n"
STUB_ASM_ENTRY("glIsTexture")"\n"
"\t"STUB_ASM_CODE("330")"\n"
STUB_ASM_ENTRY("glTexSubImage2D")"\n"
"\t"STUB_ASM_CODE("333")"\n"
STUB_ASM_ENTRY("glBlendColor")"\n"
"\t"STUB_ASM_CODE("336")"\n"
STUB_ASM_ENTRY("glBlendEquation")"\n"
"\t"STUB_ASM_CODE("337")"\n"
STUB_ASM_ENTRY("glDrawRangeElements")"\n"
"\t"STUB_ASM_CODE("338")"\n"
STUB_ASM_ENTRY("glTexImage3D")"\n"
"\t"STUB_ASM_CODE("371")"\n"
STUB_ASM_ENTRY("glTexSubImage3D")"\n"
"\t"STUB_ASM_CODE("372")"\n"
STUB_ASM_ENTRY("glCopyTexSubImage3D")"\n"
"\t"STUB_ASM_CODE("373")"\n"
STUB_ASM_ENTRY("glActiveTexture")"\n"
"\t"STUB_ASM_CODE("374")"\n"
STUB_ASM_ENTRY("glCompressedTexImage2D")"\n"
"\t"STUB_ASM_CODE("409")"\n"
STUB_ASM_ENTRY("glCompressedTexImage3D")"\n"
"\t"STUB_ASM_CODE("410")"\n"
STUB_ASM_ENTRY("glCompressedTexSubImage2D")"\n"
"\t"STUB_ASM_CODE("412")"\n"
STUB_ASM_ENTRY("glCompressedTexSubImage3D")"\n"
"\t"STUB_ASM_CODE("413")"\n"
STUB_ASM_ENTRY("glSampleCoverage")"\n"
"\t"STUB_ASM_CODE("419")"\n"
STUB_ASM_ENTRY("glBlendFuncSeparate")"\n"
"\t"STUB_ASM_CODE("420")"\n"
STUB_ASM_ENTRY("glMultiDrawArraysEXT")"\n"
"\t"STUB_ASM_CODE("424")"\n"
STUB_ASM_ENTRY("glBeginQuery")"\n"
"\t"STUB_ASM_CODE("460")"\n"
STUB_ASM_ENTRY("glBindBuffer")"\n"
"\t"STUB_ASM_CODE("461")"\n"
STUB_ASM_ENTRY("glBufferData")"\n"
"\t"STUB_ASM_CODE("462")"\n"
STUB_ASM_ENTRY("glBufferSubData")"\n"
"\t"STUB_ASM_CODE("463")"\n"
STUB_ASM_ENTRY("glDeleteBuffers")"\n"
"\t"STUB_ASM_CODE("464")"\n"
STUB_ASM_ENTRY("glDeleteQueries")"\n"
"\t"STUB_ASM_CODE("465")"\n"
STUB_ASM_ENTRY("glEndQuery")"\n"
"\t"STUB_ASM_CODE("466")"\n"
STUB_ASM_ENTRY("glGenBuffers")"\n"
"\t"STUB_ASM_CODE("467")"\n"
STUB_ASM_ENTRY("glGenQueries")"\n"
"\t"STUB_ASM_CODE("468")"\n"
STUB_ASM_ENTRY("glGetBufferParameteriv")"\n"
"\t"STUB_ASM_CODE("469")"\n"
STUB_ASM_ENTRY("glGetBufferPointerv")"\n"
"\t"STUB_ASM_CODE("470")"\n"
STUB_ASM_ENTRY("glGetQueryObjectuiv")"\n"
"\t"STUB_ASM_CODE("473")"\n"
STUB_ASM_ENTRY("glGetQueryiv")"\n"
"\t"STUB_ASM_CODE("474")"\n"
STUB_ASM_ENTRY("glIsBuffer")"\n"
"\t"STUB_ASM_CODE("475")"\n"
STUB_ASM_ENTRY("glIsQuery")"\n"
"\t"STUB_ASM_CODE("476")"\n"
STUB_ASM_ENTRY("glUnmapBuffer")"\n"
"\t"STUB_ASM_CODE("478")"\n"
STUB_ASM_ENTRY("glAttachShader")"\n"
"\t"STUB_ASM_CODE("479")"\n"
STUB_ASM_ENTRY("glBindAttribLocation")"\n"
"\t"STUB_ASM_CODE("480")"\n"
STUB_ASM_ENTRY("glBlendEquationSeparate")"\n"
"\t"STUB_ASM_CODE("481")"\n"
STUB_ASM_ENTRY("glCompileShader")"\n"
"\t"STUB_ASM_CODE("482")"\n"
STUB_ASM_ENTRY("glCreateProgram")"\n"
"\t"STUB_ASM_CODE("483")"\n"
STUB_ASM_ENTRY("glCreateShader")"\n"
"\t"STUB_ASM_CODE("484")"\n"
STUB_ASM_ENTRY("glDeleteProgram")"\n"
"\t"STUB_ASM_CODE("485")"\n"
STUB_ASM_ENTRY("glDeleteShader")"\n"
"\t"STUB_ASM_CODE("486")"\n"
STUB_ASM_ENTRY("glDetachShader")"\n"
"\t"STUB_ASM_CODE("487")"\n"
STUB_ASM_ENTRY("glDisableVertexAttribArray")"\n"
"\t"STUB_ASM_CODE("488")"\n"
STUB_ASM_ENTRY("glDrawBuffers")"\n"
"\t"STUB_ASM_CODE("489")"\n"
STUB_ASM_ENTRY("glEnableVertexAttribArray")"\n"
"\t"STUB_ASM_CODE("490")"\n"
STUB_ASM_ENTRY("glGetActiveAttrib")"\n"
"\t"STUB_ASM_CODE("491")"\n"
STUB_ASM_ENTRY("glGetActiveUniform")"\n"
"\t"STUB_ASM_CODE("492")"\n"
STUB_ASM_ENTRY("glGetAttachedShaders")"\n"
"\t"STUB_ASM_CODE("493")"\n"
STUB_ASM_ENTRY("glGetAttribLocation")"\n"
"\t"STUB_ASM_CODE("494")"\n"
STUB_ASM_ENTRY("glGetProgramInfoLog")"\n"
"\t"STUB_ASM_CODE("495")"\n"
STUB_ASM_ENTRY("glGetProgramiv")"\n"
"\t"STUB_ASM_CODE("496")"\n"
STUB_ASM_ENTRY("glGetShaderInfoLog")"\n"
"\t"STUB_ASM_CODE("497")"\n"
STUB_ASM_ENTRY("glGetShaderSource")"\n"
"\t"STUB_ASM_CODE("498")"\n"
STUB_ASM_ENTRY("glGetShaderiv")"\n"
"\t"STUB_ASM_CODE("499")"\n"
STUB_ASM_ENTRY("glGetUniformLocation")"\n"
"\t"STUB_ASM_CODE("500")"\n"
STUB_ASM_ENTRY("glGetUniformfv")"\n"
"\t"STUB_ASM_CODE("501")"\n"
STUB_ASM_ENTRY("glGetUniformiv")"\n"
"\t"STUB_ASM_CODE("502")"\n"
STUB_ASM_ENTRY("glGetVertexAttribPointerv")"\n"
"\t"STUB_ASM_CODE("503")"\n"
STUB_ASM_ENTRY("glGetVertexAttribfv")"\n"
"\t"STUB_ASM_CODE("505")"\n"
STUB_ASM_ENTRY("glGetVertexAttribiv")"\n"
"\t"STUB_ASM_CODE("506")"\n"
STUB_ASM_ENTRY("glIsProgram")"\n"
"\t"STUB_ASM_CODE("507")"\n"
STUB_ASM_ENTRY("glIsShader")"\n"
"\t"STUB_ASM_CODE("508")"\n"
STUB_ASM_ENTRY("glLinkProgram")"\n"
"\t"STUB_ASM_CODE("509")"\n"
STUB_ASM_ENTRY("glShaderSource")"\n"
"\t"STUB_ASM_CODE("510")"\n"
STUB_ASM_ENTRY("glStencilFuncSeparate")"\n"
"\t"STUB_ASM_CODE("511")"\n"
STUB_ASM_ENTRY("glStencilMaskSeparate")"\n"
"\t"STUB_ASM_CODE("512")"\n"
STUB_ASM_ENTRY("glStencilOpSeparate")"\n"
"\t"STUB_ASM_CODE("513")"\n"
STUB_ASM_ENTRY("glUniform1f")"\n"
"\t"STUB_ASM_CODE("514")"\n"
STUB_ASM_ENTRY("glUniform1fv")"\n"
"\t"STUB_ASM_CODE("515")"\n"
STUB_ASM_ENTRY("glUniform1i")"\n"
"\t"STUB_ASM_CODE("516")"\n"
STUB_ASM_ENTRY("glUniform1iv")"\n"
"\t"STUB_ASM_CODE("517")"\n"
STUB_ASM_ENTRY("glUniform2f")"\n"
"\t"STUB_ASM_CODE("518")"\n"
STUB_ASM_ENTRY("glUniform2fv")"\n"
"\t"STUB_ASM_CODE("519")"\n"
STUB_ASM_ENTRY("glUniform2i")"\n"
"\t"STUB_ASM_CODE("520")"\n"
STUB_ASM_ENTRY("glUniform2iv")"\n"
"\t"STUB_ASM_CODE("521")"\n"
STUB_ASM_ENTRY("glUniform3f")"\n"
"\t"STUB_ASM_CODE("522")"\n"
STUB_ASM_ENTRY("glUniform3fv")"\n"
"\t"STUB_ASM_CODE("523")"\n"
STUB_ASM_ENTRY("glUniform3i")"\n"
"\t"STUB_ASM_CODE("524")"\n"
STUB_ASM_ENTRY("glUniform3iv")"\n"
"\t"STUB_ASM_CODE("525")"\n"
STUB_ASM_ENTRY("glUniform4f")"\n"
"\t"STUB_ASM_CODE("526")"\n"
STUB_ASM_ENTRY("glUniform4fv")"\n"
"\t"STUB_ASM_CODE("527")"\n"
STUB_ASM_ENTRY("glUniform4i")"\n"
"\t"STUB_ASM_CODE("528")"\n"
STUB_ASM_ENTRY("glUniform4iv")"\n"
"\t"STUB_ASM_CODE("529")"\n"
STUB_ASM_ENTRY("glUniformMatrix2fv")"\n"
"\t"STUB_ASM_CODE("530")"\n"
STUB_ASM_ENTRY("glUniformMatrix3fv")"\n"
"\t"STUB_ASM_CODE("531")"\n"
STUB_ASM_ENTRY("glUniformMatrix4fv")"\n"
"\t"STUB_ASM_CODE("532")"\n"
STUB_ASM_ENTRY("glUseProgram")"\n"
"\t"STUB_ASM_CODE("533")"\n"
STUB_ASM_ENTRY("glValidateProgram")"\n"
"\t"STUB_ASM_CODE("534")"\n"
STUB_ASM_ENTRY("glVertexAttribPointer")"\n"
"\t"STUB_ASM_CODE("563")"\n"
STUB_ASM_ENTRY("glUniformMatrix2x3fv")"\n"
"\t"STUB_ASM_CODE("564")"\n"
STUB_ASM_ENTRY("glUniformMatrix2x4fv")"\n"
"\t"STUB_ASM_CODE("565")"\n"
STUB_ASM_ENTRY("glUniformMatrix3x2fv")"\n"
"\t"STUB_ASM_CODE("566")"\n"
STUB_ASM_ENTRY("glUniformMatrix3x4fv")"\n"
"\t"STUB_ASM_CODE("567")"\n"
STUB_ASM_ENTRY("glUniformMatrix4x2fv")"\n"
"\t"STUB_ASM_CODE("568")"\n"
STUB_ASM_ENTRY("glUniformMatrix4x3fv")"\n"
"\t"STUB_ASM_CODE("569")"\n"
STUB_ASM_ENTRY("glBeginTransformFeedback")"\n"
"\t"STUB_ASM_CODE("571")"\n"
STUB_ASM_ENTRY("glBindBufferBase")"\n"
"\t"STUB_ASM_CODE("572")"\n"
STUB_ASM_ENTRY("glBindBufferRange")"\n"
"\t"STUB_ASM_CODE("573")"\n"
STUB_ASM_ENTRY("glClearBufferfi")"\n"
"\t"STUB_ASM_CODE("576")"\n"
STUB_ASM_ENTRY("glClearBufferfv")"\n"
"\t"STUB_ASM_CODE("577")"\n"
STUB_ASM_ENTRY("glClearBufferiv")"\n"
"\t"STUB_ASM_CODE("578")"\n"
STUB_ASM_ENTRY("glClearBufferuiv")"\n"
"\t"STUB_ASM_CODE("579")"\n"
STUB_ASM_ENTRY("glEndTransformFeedback")"\n"
"\t"STUB_ASM_CODE("584")"\n"
STUB_ASM_ENTRY("glGetFragDataLocation")"\n"
"\t"STUB_ASM_CODE("586")"\n"
STUB_ASM_ENTRY("glGetIntegeri_v")"\n"
"\t"STUB_ASM_CODE("587")"\n"
STUB_ASM_ENTRY("glGetStringi")"\n"
"\t"STUB_ASM_CODE("588")"\n"
STUB_ASM_ENTRY("glGetTransformFeedbackVarying")"\n"
"\t"STUB_ASM_CODE("591")"\n"
STUB_ASM_ENTRY("glGetUniformuiv")"\n"
"\t"STUB_ASM_CODE("592")"\n"
STUB_ASM_ENTRY("glGetVertexAttribIiv")"\n"
"\t"STUB_ASM_CODE("593")"\n"
STUB_ASM_ENTRY("glGetVertexAttribIuiv")"\n"
"\t"STUB_ASM_CODE("594")"\n"
STUB_ASM_ENTRY("glTransformFeedbackVaryings")"\n"
"\t"STUB_ASM_CODE("598")"\n"
STUB_ASM_ENTRY("glUniform1ui")"\n"
"\t"STUB_ASM_CODE("599")"\n"
STUB_ASM_ENTRY("glUniform1uiv")"\n"
"\t"STUB_ASM_CODE("600")"\n"
STUB_ASM_ENTRY("glUniform2ui")"\n"
"\t"STUB_ASM_CODE("601")"\n"
STUB_ASM_ENTRY("glUniform2uiv")"\n"
"\t"STUB_ASM_CODE("602")"\n"
STUB_ASM_ENTRY("glUniform3ui")"\n"
"\t"STUB_ASM_CODE("603")"\n"
STUB_ASM_ENTRY("glUniform3uiv")"\n"
"\t"STUB_ASM_CODE("604")"\n"
STUB_ASM_ENTRY("glUniform4ui")"\n"
"\t"STUB_ASM_CODE("605")"\n"
STUB_ASM_ENTRY("glUniform4uiv")"\n"
"\t"STUB_ASM_CODE("606")"\n"
STUB_ASM_ENTRY("glVertexAttribIPointer")"\n"
"\t"STUB_ASM_CODE("613")"\n"
STUB_ASM_ENTRY("glGetBufferParameteri64v")"\n"
"\t"STUB_ASM_CODE("617")"\n"
STUB_ASM_ENTRY("glGetInteger64i_v")"\n"
"\t"STUB_ASM_CODE("618")"\n"
STUB_ASM_ENTRY("glVertexAttribDivisor")"\n"
"\t"STUB_ASM_CODE("619")"\n"
STUB_ASM_ENTRY("glVertexAttrib1f")"\n"
"\t"STUB_ASM_CODE("640")"\n"
STUB_ASM_ENTRY("glVertexAttrib1fv")"\n"
"\t"STUB_ASM_CODE("641")"\n"
STUB_ASM_ENTRY("glVertexAttrib2f")"\n"
"\t"STUB_ASM_CODE("642")"\n"
STUB_ASM_ENTRY("glVertexAttrib2fv")"\n"
"\t"STUB_ASM_CODE("643")"\n"
STUB_ASM_ENTRY("glVertexAttrib3f")"\n"
"\t"STUB_ASM_CODE("644")"\n"
STUB_ASM_ENTRY("glVertexAttrib3fv")"\n"
"\t"STUB_ASM_CODE("645")"\n"
STUB_ASM_ENTRY("glVertexAttrib4f")"\n"
"\t"STUB_ASM_CODE("646")"\n"
STUB_ASM_ENTRY("glVertexAttrib4fv")"\n"
"\t"STUB_ASM_CODE("647")"\n"
STUB_ASM_ENTRY("glDrawArraysInstanced")"\n"
"\t"STUB_ASM_CODE("658")"\n"
STUB_ASM_ENTRY("glDrawElementsInstanced")"\n"
"\t"STUB_ASM_CODE("659")"\n"
STUB_ASM_ENTRY("glBindFramebuffer")"\n"
"\t"STUB_ASM_CODE("660")"\n"
STUB_ASM_ENTRY("glBindRenderbuffer")"\n"
"\t"STUB_ASM_CODE("661")"\n"
STUB_ASM_ENTRY("glBlitFramebuffer")"\n"
"\t"STUB_ASM_CODE("662")"\n"
STUB_ASM_ENTRY("glCheckFramebufferStatus")"\n"
"\t"STUB_ASM_CODE("663")"\n"
STUB_ASM_ENTRY("glDeleteFramebuffers")"\n"
"\t"STUB_ASM_CODE("664")"\n"
STUB_ASM_ENTRY("glDeleteRenderbuffers")"\n"
"\t"STUB_ASM_CODE("665")"\n"
STUB_ASM_ENTRY("glFramebufferRenderbuffer")"\n"
"\t"STUB_ASM_CODE("666")"\n"
STUB_ASM_ENTRY("glFramebufferTexture2D")"\n"
"\t"STUB_ASM_CODE("668")"\n"
STUB_ASM_ENTRY("glFramebufferTextureLayer")"\n"
"\t"STUB_ASM_CODE("670")"\n"
STUB_ASM_ENTRY("glGenFramebuffers")"\n"
"\t"STUB_ASM_CODE("671")"\n"
STUB_ASM_ENTRY("glGenRenderbuffers")"\n"
"\t"STUB_ASM_CODE("672")"\n"
STUB_ASM_ENTRY("glGenerateMipmap")"\n"
"\t"STUB_ASM_CODE("673")"\n"
STUB_ASM_ENTRY("glGetFramebufferAttachmentParameteriv")"\n"
"\t"STUB_ASM_CODE("674")"\n"
STUB_ASM_ENTRY("glGetRenderbufferParameteriv")"\n"
"\t"STUB_ASM_CODE("675")"\n"
STUB_ASM_ENTRY("glIsFramebuffer")"\n"
"\t"STUB_ASM_CODE("676")"\n"
STUB_ASM_ENTRY("glIsRenderbuffer")"\n"
"\t"STUB_ASM_CODE("677")"\n"
STUB_ASM_ENTRY("glRenderbufferStorage")"\n"
"\t"STUB_ASM_CODE("678")"\n"
STUB_ASM_ENTRY("glRenderbufferStorageMultisample")"\n"
"\t"STUB_ASM_CODE("679")"\n"
STUB_ASM_ENTRY("glFlushMappedBufferRange")"\n"
"\t"STUB_ASM_CODE("681")"\n"
STUB_ASM_ENTRY("glMapBufferRange")"\n"
"\t"STUB_ASM_CODE("682")"\n"
STUB_ASM_ENTRY("glBindVertexArray")"\n"
"\t"STUB_ASM_CODE("683")"\n"
STUB_ASM_ENTRY("glDeleteVertexArrays")"\n"
"\t"STUB_ASM_CODE("684")"\n"
STUB_ASM_ENTRY("glGenVertexArrays")"\n"
"\t"STUB_ASM_CODE("685")"\n"
STUB_ASM_ENTRY("glIsVertexArray")"\n"
"\t"STUB_ASM_CODE("686")"\n"
STUB_ASM_ENTRY("glGetActiveUniformBlockName")"\n"
"\t"STUB_ASM_CODE("687")"\n"
STUB_ASM_ENTRY("glGetActiveUniformBlockiv")"\n"
"\t"STUB_ASM_CODE("688")"\n"
STUB_ASM_ENTRY("glGetActiveUniformsiv")"\n"
"\t"STUB_ASM_CODE("690")"\n"
STUB_ASM_ENTRY("glGetUniformBlockIndex")"\n"
"\t"STUB_ASM_CODE("691")"\n"
STUB_ASM_ENTRY("glGetUniformIndices")"\n"
"\t"STUB_ASM_CODE("692")"\n"
STUB_ASM_ENTRY("glUniformBlockBinding")"\n"
"\t"STUB_ASM_CODE("693")"\n"
STUB_ASM_ENTRY("glCopyBufferSubData")"\n"
"\t"STUB_ASM_CODE("694")"\n"
STUB_ASM_ENTRY("glClientWaitSync")"\n"
"\t"STUB_ASM_CODE("695")"\n"
STUB_ASM_ENTRY("glDeleteSync")"\n"
"\t"STUB_ASM_CODE("696")"\n"
STUB_ASM_ENTRY("glFenceSync")"\n"
"\t"STUB_ASM_CODE("697")"\n"
STUB_ASM_ENTRY("glGetInteger64v")"\n"
"\t"STUB_ASM_CODE("698")"\n"
STUB_ASM_ENTRY("glGetSynciv")"\n"
"\t"STUB_ASM_CODE("699")"\n"
STUB_ASM_ENTRY("glIsSync")"\n"
"\t"STUB_ASM_CODE("700")"\n"
STUB_ASM_ENTRY("glWaitSync")"\n"
"\t"STUB_ASM_CODE("701")"\n"
STUB_ASM_ENTRY("glBindSampler")"\n"
"\t"STUB_ASM_CODE("717")"\n"
STUB_ASM_ENTRY("glDeleteSamplers")"\n"
"\t"STUB_ASM_CODE("718")"\n"
STUB_ASM_ENTRY("glGenSamplers")"\n"
"\t"STUB_ASM_CODE("719")"\n"
STUB_ASM_ENTRY("glGetSamplerParameterfv")"\n"
"\t"STUB_ASM_CODE("722")"\n"
STUB_ASM_ENTRY("glGetSamplerParameteriv")"\n"
"\t"STUB_ASM_CODE("723")"\n"
STUB_ASM_ENTRY("glIsSampler")"\n"
"\t"STUB_ASM_CODE("724")"\n"
STUB_ASM_ENTRY("glSamplerParameterf")"\n"
"\t"STUB_ASM_CODE("727")"\n"
STUB_ASM_ENTRY("glSamplerParameterfv")"\n"
"\t"STUB_ASM_CODE("728")"\n"
STUB_ASM_ENTRY("glSamplerParameteri")"\n"
"\t"STUB_ASM_CODE("729")"\n"
STUB_ASM_ENTRY("glSamplerParameteriv")"\n"
"\t"STUB_ASM_CODE("730")"\n"
STUB_ASM_ENTRY("glBindTransformFeedback")"\n"
"\t"STUB_ASM_CODE("774")"\n"
STUB_ASM_ENTRY("glDeleteTransformFeedbacks")"\n"
"\t"STUB_ASM_CODE("775")"\n"
STUB_ASM_ENTRY("glGenTransformFeedbacks")"\n"
"\t"STUB_ASM_CODE("777")"\n"
STUB_ASM_ENTRY("glIsTransformFeedback")"\n"
"\t"STUB_ASM_CODE("778")"\n"
STUB_ASM_ENTRY("glPauseTransformFeedback")"\n"
"\t"STUB_ASM_CODE("779")"\n"
STUB_ASM_ENTRY("glResumeTransformFeedback")"\n"
"\t"STUB_ASM_CODE("780")"\n"
STUB_ASM_ENTRY("glClearDepthf")"\n"
"\t"STUB_ASM_CODE("785")"\n"
STUB_ASM_ENTRY("glDepthRangef")"\n"
"\t"STUB_ASM_CODE("786")"\n"
STUB_ASM_ENTRY("glGetShaderPrecisionFormat")"\n"
"\t"STUB_ASM_CODE("787")"\n"
STUB_ASM_ENTRY("glReleaseShaderCompiler")"\n"
"\t"STUB_ASM_CODE("788")"\n"
STUB_ASM_ENTRY("glShaderBinary")"\n"
"\t"STUB_ASM_CODE("789")"\n"
STUB_ASM_ENTRY("glGetProgramBinary")"\n"
"\t"STUB_ASM_CODE("790")"\n"
STUB_ASM_ENTRY("glProgramBinary")"\n"
"\t"STUB_ASM_CODE("791")"\n"
STUB_ASM_ENTRY("glProgramParameteri")"\n"
"\t"STUB_ASM_CODE("792")"\n"
STUB_ASM_ENTRY("glGetInternalformativ")"\n"
"\t"STUB_ASM_CODE("828")"\n"
STUB_ASM_ENTRY("glTexStorage2D")"\n"
"\t"STUB_ASM_CODE("833")"\n"
STUB_ASM_ENTRY("glTexStorage3D")"\n"
"\t"STUB_ASM_CODE("834")"\n"
STUB_ASM_ENTRY("glInvalidateFramebuffer")"\n"
"\t"STUB_ASM_CODE("863")"\n"
STUB_ASM_ENTRY("glInvalidateSubFramebuffer")"\n"
"\t"STUB_ASM_CODE("864")"\n"
STUB_ASM_ENTRY("glMultiDrawElementsEXT")"\n"
"\t"STUB_ASM_CODE("944")"\n"
STUB_ASM_ENTRY("glVertexAttribI4i")"\n"
"\t"STUB_ASM_CODE("1059")"\n"
STUB_ASM_ENTRY("glVertexAttribI4iv")"\n"
"\t"STUB_ASM_CODE("1060")"\n"
STUB_ASM_ENTRY("glVertexAttribI4ui")"\n"
"\t"STUB_ASM_CODE("1061")"\n"
STUB_ASM_ENTRY("glVertexAttribI4uiv")"\n"
"\t"STUB_ASM_CODE("1062")"\n"
STUB_ASM_ENTRY("glEGLImageTargetRenderbufferStorageOES")"\n"
"\t"STUB_ASM_CODE("1107")"\n"
STUB_ASM_ENTRY("glEGLImageTargetTexture2DOES")"\n"
"\t"STUB_ASM_CODE("1108")"\n"
);
#undef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN
#endif /* MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN */