428261197a
Tested by ajacoutot@, krw@, shadchin@ and jasper@ on various configurations including multihead with both zaphod and xrandr.
636 lines
19 KiB
C
636 lines
19 KiB
C
/*
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* Calculate window clip lists for rootless mode
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*
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* This file is very closely based on mivaltree.c.
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*/
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/*
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* mivaltree.c --
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* Functions for recalculating window clip lists. Main function
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* is miValidateTree.
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*
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Copyright 1987, 1988, 1989, 1998 The Open Group
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All Rights Reserved.
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of The Open Group shall not be
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used in advertising or otherwise to promote the sale, use or other dealings
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in this Software without prior written authorization from The Open Group.
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*
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* Copyright 1987, 1988, 1989 by
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* Digital Equipment Corporation, Maynard, Massachusetts,
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*
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* All Rights Reserved
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*
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation, and that the name of Digital not be
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* used in advertising or publicity pertaining to distribution of the
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* software without specific, written prior permission.
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*
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* DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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* ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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* DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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* ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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* WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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* ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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* SOFTWARE.
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*
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******************************************************************/
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/* The panoramix components contained the following notice */
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/*****************************************************************
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Copyright (c) 1991, 1997 Digital Equipment Corporation, Maynard, Massachusetts.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software.
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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DIGITAL EQUIPMENT CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES, INCLUDING,
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BUT NOT LIMITED TO CONSEQUENTIAL OR INCIDENTAL DAMAGES, OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of Digital Equipment Corporation
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shall not be used in advertising or otherwise to promote the sale, use or other
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dealings in this Software without prior written authorization from Digital
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Equipment Corporation.
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******************************************************************/
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/*
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* Aug '86: Susan Angebranndt -- original code
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* July '87: Adam de Boor -- substantially modified and commented
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* Summer '89: Joel McCormack -- so fast you wouldn't believe it possible.
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* In particular, much improved code for window mapping and
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* circulating.
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* Bob Scheifler -- avoid miComputeClips for unmapped windows,
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* valdata changes
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <stddef.h> /* For NULL */
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#include <X11/X.h>
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#include "scrnintstr.h"
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#include "validate.h"
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#include "windowstr.h"
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#include "mi.h"
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#include "regionstr.h"
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#include "mivalidate.h"
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#include "globals.h"
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int RootlessMiValidateTree (WindowPtr pRoot, WindowPtr pChild, VTKind kind);
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/*
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* Compute the visibility of a shaped window
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*/
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static int
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RootlessShapedWindowIn (RegionPtr universe,
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RegionPtr bounding, BoxPtr rect, int x, int y)
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{
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BoxRec box;
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register BoxPtr boundBox;
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int nbox;
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Bool someIn, someOut;
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register int t, x1, y1, x2, y2;
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nbox = RegionNumRects (bounding);
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boundBox = RegionRects (bounding);
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someIn = someOut = FALSE;
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x1 = rect->x1;
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y1 = rect->y1;
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x2 = rect->x2;
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y2 = rect->y2;
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while (nbox--)
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{
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if ((t = boundBox->x1 + x) < x1)
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t = x1;
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box.x1 = t;
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if ((t = boundBox->y1 + y) < y1)
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t = y1;
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box.y1 = t;
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if ((t = boundBox->x2 + x) > x2)
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t = x2;
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box.x2 = t;
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if ((t = boundBox->y2 + y) > y2)
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t = y2;
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box.y2 = t;
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if (box.x1 > box.x2)
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box.x2 = box.x1;
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if (box.y1 > box.y2)
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box.y2 = box.y1;
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switch (RegionContainsRect(universe, &box))
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{
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case rgnIN:
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if (someOut)
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return rgnPART;
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someIn = TRUE;
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break;
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case rgnOUT:
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if (someIn)
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return rgnPART;
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someOut = TRUE;
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break;
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default:
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return rgnPART;
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}
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boundBox++;
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}
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if (someIn)
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return rgnIN;
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return rgnOUT;
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}
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#define HasParentRelativeBorder(w) (!(w)->borderIsPixel && \
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HasBorder(w) && \
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(w)->backgroundState == ParentRelative)
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/*
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*-----------------------------------------------------------------------
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* RootlessComputeClips --
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* Recompute the clipList, borderClip, exposed and borderExposed
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* regions for pParent and its children. Only viewable windows are
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* taken into account.
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*
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* Results:
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* None.
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*
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* Side Effects:
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* clipList, borderClip, exposed and borderExposed are altered.
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* A VisibilityNotify event may be generated on the parent window.
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*
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*-----------------------------------------------------------------------
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*/
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static void
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RootlessComputeClips (WindowPtr pParent, ScreenPtr pScreen,
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RegionPtr universe, VTKind kind, RegionPtr exposed)
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{
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int dx,
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dy;
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RegionRec childUniverse;
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register WindowPtr pChild;
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int oldVis, newVis;
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BoxRec borderSize;
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RegionRec childUnion;
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Bool overlap;
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RegionPtr borderVisible;
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Bool resized;
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/*
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* Figure out the new visibility of this window.
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* The extent of the universe should be the same as the extent of
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* the borderSize region. If the window is unobscured, this rectangle
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* will be completely inside the universe (the universe will cover it
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* completely). If the window is completely obscured, none of the
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* universe will cover the rectangle.
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*/
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borderSize.x1 = pParent->drawable.x - wBorderWidth(pParent);
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borderSize.y1 = pParent->drawable.y - wBorderWidth(pParent);
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dx = (int) pParent->drawable.x + (int) pParent->drawable.width + wBorderWidth(pParent);
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if (dx > 32767)
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dx = 32767;
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borderSize.x2 = dx;
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dy = (int) pParent->drawable.y + (int) pParent->drawable.height + wBorderWidth(pParent);
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if (dy > 32767)
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dy = 32767;
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borderSize.y2 = dy;
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oldVis = pParent->visibility;
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switch (RegionContainsRect(universe, &borderSize))
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{
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case rgnIN:
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newVis = VisibilityUnobscured;
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break;
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case rgnPART:
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newVis = VisibilityPartiallyObscured;
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{
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RegionPtr pBounding;
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if ((pBounding = wBoundingShape (pParent)))
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{
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switch (RootlessShapedWindowIn (universe,
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pBounding, &borderSize,
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pParent->drawable.x,
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pParent->drawable.y))
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{
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case rgnIN:
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newVis = VisibilityUnobscured;
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break;
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case rgnOUT:
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newVis = VisibilityFullyObscured;
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break;
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}
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}
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}
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break;
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default:
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newVis = VisibilityFullyObscured;
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break;
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}
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pParent->visibility = newVis;
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if (oldVis != newVis &&
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((pParent->eventMask | wOtherEventMasks(pParent)) & VisibilityChangeMask))
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SendVisibilityNotify(pParent);
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dx = pParent->drawable.x - pParent->valdata->before.oldAbsCorner.x;
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dy = pParent->drawable.y - pParent->valdata->before.oldAbsCorner.y;
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/*
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* avoid computations when dealing with simple operations
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*/
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switch (kind) {
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case VTMap:
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case VTStack:
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case VTUnmap:
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break;
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case VTMove:
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if ((oldVis == newVis) &&
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((oldVis == VisibilityFullyObscured) ||
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(oldVis == VisibilityUnobscured)))
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{
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pChild = pParent;
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while (1)
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{
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if (pChild->viewable)
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{
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if (pChild->visibility != VisibilityFullyObscured)
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{
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RegionTranslate(&pChild->borderClip,
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dx, dy);
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RegionTranslate(&pChild->clipList,
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dx, dy);
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pChild->drawable.serialNumber = NEXT_SERIAL_NUMBER;
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if (pScreen->ClipNotify)
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(* pScreen->ClipNotify) (pChild, dx, dy);
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}
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if (pChild->valdata)
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{
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RegionNull(&pChild->valdata->after.borderExposed);
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if (HasParentRelativeBorder(pChild))
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{
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RegionSubtract(&pChild->valdata->after.borderExposed,
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&pChild->borderClip,
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&pChild->winSize);
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}
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RegionNull(&pChild->valdata->after.exposed);
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}
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if (pChild->firstChild)
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{
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pChild = pChild->firstChild;
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continue;
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}
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}
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while (!pChild->nextSib && (pChild != pParent))
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pChild = pChild->parent;
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if (pChild == pParent)
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break;
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pChild = pChild->nextSib;
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}
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return;
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}
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/* fall through */
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default:
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/*
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* To calculate exposures correctly, we have to translate the old
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* borderClip and clipList regions to the window's new location so there
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* is a correspondence between pieces of the new and old clipping regions.
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*/
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if (dx || dy)
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{
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/*
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* We translate the old clipList because that will be exposed or copied
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* if gravity is right.
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*/
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RegionTranslate(&pParent->borderClip, dx, dy);
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RegionTranslate(&pParent->clipList, dx, dy);
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}
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break;
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case VTBroken:
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RegionEmpty(&pParent->borderClip);
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RegionEmpty(&pParent->clipList);
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break;
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}
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borderVisible = pParent->valdata->before.borderVisible;
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resized = pParent->valdata->before.resized;
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RegionNull(&pParent->valdata->after.borderExposed);
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RegionNull(&pParent->valdata->after.exposed);
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/*
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* Since the borderClip must not be clipped by the children, we do
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* the border exposure first...
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*
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* 'universe' is the window's borderClip. To figure the exposures, remove
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* the area that used to be exposed from the new.
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* This leaves a region of pieces that weren't exposed before.
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*/
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if (HasBorder (pParent))
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{
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if (borderVisible)
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{
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/*
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* when the border changes shape, the old visible portions
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* of the border will be saved by DIX in borderVisible --
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* use that region and destroy it
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*/
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RegionSubtract(exposed, universe, borderVisible);
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RegionDestroy(borderVisible);
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}
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else
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{
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RegionSubtract(exposed, universe, &pParent->borderClip);
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}
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if (HasParentRelativeBorder(pParent) && (dx || dy)) {
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RegionSubtract(&pParent->valdata->after.borderExposed,
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universe,
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&pParent->winSize);
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} else {
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RegionSubtract(&pParent->valdata->after.borderExposed,
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exposed, &pParent->winSize);
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}
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RegionCopy(&pParent->borderClip, universe);
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/*
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* To get the right clipList for the parent, and to make doubly sure
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* that no child overlaps the parent's border, we remove the parent's
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* border from the universe before proceeding.
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*/
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RegionIntersect(universe, universe, &pParent->winSize);
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}
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else
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RegionCopy(&pParent->borderClip, universe);
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if ((pChild = pParent->firstChild) && pParent->mapped)
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{
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RegionNull(&childUniverse);
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RegionNull(&childUnion);
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if ((pChild->drawable.y < pParent->lastChild->drawable.y) ||
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((pChild->drawable.y == pParent->lastChild->drawable.y) &&
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(pChild->drawable.x < pParent->lastChild->drawable.x)))
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{
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for (; pChild; pChild = pChild->nextSib)
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{
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if (pChild->viewable)
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RegionAppend(&childUnion, &pChild->borderSize);
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}
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}
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else
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{
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for (pChild = pParent->lastChild; pChild; pChild = pChild->prevSib)
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{
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if (pChild->viewable)
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RegionAppend(&childUnion, &pChild->borderSize);
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}
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}
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RegionValidate(&childUnion, &overlap);
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for (pChild = pParent->firstChild;
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pChild;
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pChild = pChild->nextSib)
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{
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if (pChild->viewable) {
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/*
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* If the child is viewable, we want to remove its extents
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* from the current universe, but we only re-clip it if
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* it's been marked.
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*/
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if (pChild->valdata) {
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/*
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* Figure out the new universe from the child's
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* perspective and recurse.
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*/
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RegionIntersect(&childUniverse,
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universe,
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&pChild->borderSize);
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RootlessComputeClips (pChild, pScreen, &childUniverse,
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kind, exposed);
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}
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/*
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* Once the child has been processed, we remove its extents
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* from the current universe, thus denying its space to any
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* other sibling.
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*/
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if (overlap)
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RegionSubtract(universe, universe,
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&pChild->borderSize);
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}
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}
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if (!overlap)
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RegionSubtract(universe, universe, &childUnion);
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RegionUninit(&childUnion);
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RegionUninit(&childUniverse);
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} /* if any children */
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/*
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* 'universe' now contains the new clipList for the parent window.
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*
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* To figure the exposure of the window we subtract the old clip from the
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* new, just as for the border.
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*/
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if (oldVis == VisibilityFullyObscured ||
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oldVis == VisibilityNotViewable)
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{
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RegionCopy(&pParent->valdata->after.exposed, universe);
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}
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else if (newVis != VisibilityFullyObscured &&
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newVis != VisibilityNotViewable)
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{
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RegionSubtract(&pParent->valdata->after.exposed,
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universe, &pParent->clipList);
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}
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/*
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* One last thing: backing storage. We have to try to save what parts of
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* the window are about to be obscured. We can just subtract the universe
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* from the old clipList and get the areas that were in the old but aren't
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* in the new and, hence, are about to be obscured.
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*/
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if (pParent->backStorage && !resized)
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{
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RegionSubtract(exposed, &pParent->clipList, universe);
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(* pScreen->SaveDoomedAreas)(pParent, exposed, dx, dy);
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}
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/* HACK ALERT - copying contents of regions, instead of regions */
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{
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RegionRec tmp;
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tmp = pParent->clipList;
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pParent->clipList = *universe;
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*universe = tmp;
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}
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#ifdef NOTDEF
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RegionCopy(&pParent->clipList, universe);
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#endif
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pParent->drawable.serialNumber = NEXT_SERIAL_NUMBER;
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if (pScreen->ClipNotify)
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(* pScreen->ClipNotify) (pParent, dx, dy);
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}
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static void
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RootlessTreeObscured(WindowPtr pParent)
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{
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register WindowPtr pChild;
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register int oldVis;
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pChild = pParent;
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while (1)
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{
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if (pChild->viewable)
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{
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oldVis = pChild->visibility;
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if (oldVis != (pChild->visibility = VisibilityFullyObscured) &&
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((pChild->eventMask | wOtherEventMasks(pChild)) & VisibilityChangeMask))
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SendVisibilityNotify(pChild);
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if (pChild->firstChild)
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{
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pChild = pChild->firstChild;
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continue;
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}
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}
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while (!pChild->nextSib && (pChild != pParent))
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pChild = pChild->parent;
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if (pChild == pParent)
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break;
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pChild = pChild->nextSib;
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}
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}
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/*
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*-----------------------------------------------------------------------
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* RootlessMiValidateTree --
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* Recomputes the clip list for pParent and all its inferiors.
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*
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* Results:
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* Always returns 1.
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*
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* Side Effects:
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* The clipList, borderClip, exposed, and borderExposed regions for
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* each marked window are altered.
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*
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* Notes:
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* This routine assumes that all affected windows have been marked
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* (valdata created) and their winSize and borderSize regions
|
|
* adjusted to correspond to their new positions. The borderClip and
|
|
* clipList regions should not have been touched.
|
|
*
|
|
* The top-most level is treated differently from all lower levels
|
|
* because pParent is unchanged. For the top level, we merge the
|
|
* regions taken up by the marked children back into the clipList
|
|
* for pParent, thus forming a region from which the marked children
|
|
* can claim their areas. For lower levels, where the old clipList
|
|
* and borderClip are invalid, we can't do this and have to do the
|
|
* extra operations done in miComputeClips, but this is much faster
|
|
* e.g. when only one child has moved...
|
|
*
|
|
*-----------------------------------------------------------------------
|
|
*/
|
|
/*
|
|
Quartz version: used for validate from root in rootless mode.
|
|
We need to make sure top-level windows don't clip each other,
|
|
and that top-level windows aren't clipped to the root window.
|
|
*/
|
|
/*ARGSUSED*/
|
|
// fixme this is ugly
|
|
// Xprint/ValTree.c doesn't work, but maybe that method can?
|
|
int
|
|
RootlessMiValidateTree (WindowPtr pRoot, /* Parent to validate */
|
|
WindowPtr pChild, /* First child of pRoot that was
|
|
* affected */
|
|
VTKind kind /* What kind of configuration caused call */)
|
|
{
|
|
RegionRec childClip; /* The new borderClip for the current
|
|
* child */
|
|
RegionRec exposed; /* For intermediate calculations */
|
|
register ScreenPtr pScreen;
|
|
register WindowPtr pWin;
|
|
|
|
pScreen = pRoot->drawable.pScreen;
|
|
if (pChild == NullWindow)
|
|
pChild = pRoot->firstChild;
|
|
|
|
RegionNull(&childClip);
|
|
RegionNull(&exposed);
|
|
|
|
if (RegionBroken(&pRoot->clipList) &&
|
|
!RegionBroken(&pRoot->borderClip))
|
|
{
|
|
// fixme this might not work, but hopefully doesn't happen anyway.
|
|
kind = VTBroken;
|
|
RegionEmpty(&pRoot->clipList);
|
|
ErrorF("ValidateTree: BUSTED!\n");
|
|
}
|
|
|
|
/*
|
|
* Recursively compute the clips for all children of the root.
|
|
* They don't clip against each other or the root itself, so
|
|
* childClip is always reset to that child's size.
|
|
*/
|
|
|
|
for (pWin = pChild;
|
|
pWin != NullWindow;
|
|
pWin = pWin->nextSib)
|
|
{
|
|
if (pWin->viewable) {
|
|
if (pWin->valdata) {
|
|
RegionCopy(&childClip, &pWin->borderSize);
|
|
RootlessComputeClips (pWin, pScreen, &childClip, kind, &exposed);
|
|
} else if (pWin->visibility == VisibilityNotViewable) {
|
|
RootlessTreeObscured(pWin);
|
|
}
|
|
} else {
|
|
if (pWin->valdata) {
|
|
RegionEmpty(&pWin->clipList);
|
|
if (pScreen->ClipNotify)
|
|
(* pScreen->ClipNotify) (pWin, 0, 0);
|
|
RegionEmpty(&pWin->borderClip);
|
|
pWin->valdata = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
RegionUninit(&childClip);
|
|
|
|
/* The root is never clipped by its children, so nothing on the root
|
|
is ever exposed by moving or mapping its children. */
|
|
RegionNull(&pRoot->valdata->after.exposed);
|
|
RegionNull(&pRoot->valdata->after.borderExposed);
|
|
|
|
return 1;
|
|
}
|