xenocara/app/xlockmore/modes/life3d.h
2006-11-26 11:07:42 +00:00

4091 lines
54 KiB
C

/*-
* Copyright (c) 1994 by David Bagley.
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
*
* Revision History:
* 28-Jun-2004: LIFE_NAMES compile-time option.
* 02-Jun-2004: Lots more lifeforms.
* 16-Apr-2004: S45B5 shower, blob with stabilizers, big pinwheel,
* pulsar 10, pulsar 20
* 15-Apr-2004: S45B5 linked glider, 123243, dancing beacon, Lq
* S567B6 sparky, fountain, cruncher, big star, mouth
* S56B5 double switch
* S678B5 waving tail, deformed runner
* S6767 pump
* Found with life4d searcher by Lee Earl Meeker.
* 13-Mar-2004: Updated with minimum points from:
* Lee Earl Meeker's "Four Dimensional Cellular Automata and
* the Game of Life" 1998
* http://home.sc.rr.com/lmeeker/Lee/Home.html
* 25-Jan-2003: File spawned from life3d.c, life forms from Carter Bays.
*
*/
#define MAXNEIGHBORS 27
#define NUMPTS 42
typedef struct {
int survival, birth;
} paramstruct;
/*-
* S45/B5 life is probably the best
* S567/B6 life has gliders like Conway's 2d S23/B3 life
* There are no known gliders for S67/B67,
* so the others may be better
*/
static char patterns_S45B5[][3 * NUMPTS + 1] =
{
#if 0
/* still life */
#ifdef LIFE_NAMES
{"V (s)"},
#endif
{
-1, -1, -1, 0, -1, -1,
-1, 0, -1, 0, 0, -1,
-1, -1, 0, 0, -1, 0,
127
},
#ifdef LIFE_NAMES
{"cross (s)"},
#endif
{
0, 0, -1,
0, -1, 0,
-1, 0, 0, 1, 0, 0,
0, 1, 0,
0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"pillar (s)"},
#endif
{
0, -1, -1,
-1, 0, -1, 1, 0, -1,
0, 1, -1,
0, -1, 0,
-1, 0, 0, 1, 0, 0,
0, 1, 0,
127
},
#endif
#ifdef LIFE_NAMES
{"blinker (p2)"},
#endif
{
0, 0, -1,
0, -1, 0,
-1, 0, 0, 1, 0, 0,
0, 1, 0,
-1, 0, 1, 1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"double blinker (p2)"},
#endif
{
0, -1, -1,
0, 1, -1,
0, -1, 0,
-1, 0, 0, 1, 0, 0,
0, 1, 0,
-1, 0, 1, 1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"deformed double blinker (p2)"},
#endif
{
0, 0, -1,
0, 1, -1,
0, -1, 0, 1, -1, 0,
-1, 0, 0,
1, 1, 0,
0, 0, 1,
0, 1, 1,
127
},
#ifdef LIFE_NAMES
{"rotor (p2)"},
#endif
{
0, -1, -1,
0, 0, -1,
0, -2, 0,
-1, -1, 0, 1, -1, 0,
-1, 0, 0, 1, 0, 0,
0, 1, 0,
0, -1, 1,
0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"gate (p2)"},
#endif
{
-2, -1, -1, -1, -1, -1, 0, -1, -1,
-2, 0, -1, -1, 0, -1,
1, 0, 1, 2, 0, 1,
0, 1, 1, 1, 1, 1, 2, 1, 1,
127
},
#ifdef LIFE_NAMES
{"triple blinker 1 (p2)"},
#endif
{
-1, -1, -2,
-1, 0, -2,
-2, -1, -1,
1, 0, -1,
-1, 1, -1, 0, 1, -1,
-1, -2, 0, 0, -2, 0,
-2, -1, 0, 1, 0, 0,
0, -1, 1,
0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"triple blinker 2 (p2)"},
#endif
{
-1, -1, -2, 0, -1, -2,
0, -2, -1,
1, -1, -1,
1, 0, -1,
-1, 1, -1,
0, -2, 0,
-2, -1, 0,
-2, 0, 0,
-1, 1, 0,
-1, 0, 1, 0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"three halves blinker (p2)"},
#endif
{
0, -1, -1,
-1, 0, -1, 1, 0, -1,
-1, -1, 0,
1, 0, 0,
-1, 1, 0, 0, 1, 0,
0, -1, 1,
0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"seesaw (p2)"},
#endif
{
0, 0, -2,
-2, -1, -1, -1, -1, -1,
-2, 0, -1,
0, 1, -1,
-1, -1, 0,
1, 0, 0,
0, 1, 0, 1, 1, 0,
-1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"tripump (p2)"},
#endif
{
0, -2, -2,
-2, -1, -2, -1, -1, -2, 0, -1, -2,
0, -2, -1,
-2, 0, -1,
-2, 1, -1, -1, 1, -1,
1, -2, 0,
1, -1, 0,
1, 0, 0,
-1, 1, 0,
0, 0, 1, 1, 0, 1,
-1, 1, 1,
127
},
#ifdef LIFE_NAMES
{"windshieldwiper (helicopter) (p2)"},
#endif
{
-2, -1, -2, -1, -1, -2,
0, 0, -2,
-1, -2, -1,
-2, -1, -1,
1, 0, -1,
-1, 1, -1, 0, 1, -1, 1, 1, -1,
0, -2, 0,
-2, -1, 0, 1, -1, 0,
0, -2, 1,
0, -1, 1,
0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"blink junk (p2)"},
#endif
{
0, -1, -1,
-2, 0, -1, -1, 0, -1,
0, -2, 0,
1, -1, 0,
-2, 0, 0,
-1, 1, 0,
0, -2, 1,
1, -1, 1,
-1, 0, 1, 0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"beacon (p2)"},
#endif
{
-1, -2, -1, 0, -2, -1,
-1, -1, -1,
0, 0, -1,
-1, -2, 0, 0, -2, 0,
0, 1, 0, 1, 1, 0,
0, -1, 1,
1, 0, 1,
0, 1, 1, 1, 1, 1,
127
},
#ifdef LIFE_NAMES
{"opening box (p2)"},
#endif
{
0, -1, -2,
-1, 0, -2,
-1, -2, -1, 0, -2, -1,
-2, -1, -1, 1, -1, -1,
1, 0, -1,
-1, 1, -1, 0, 1, -1,
-1, -2, 0, 0, -2, 0,
-2, -1, 0, 1, -1, 0,
-2, 0, 0,
-1, 1, 0, 0, 1, 0,
-1, -1, 1,
0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"ball (p2)"},
#endif
{
-1, -1, -2, 0, -1, -2,
-1, 0, -2, 0, 0, -2,
-1, -2, -1, 0, -2, -1,
-2, -1, -1, 1, -1, -1,
-2, 0, -1, 1, 0, -1,
-1, 1, -1, 0, 1, -1,
-1, -2, 0, 0, -2, 0,
-2, -1, 0, 1, -1, 0,
-2, 0, 0, 1, 0, 0,
-1, 1, 0, 0, 1, 0,
-1, -1, 1, 0, -1, 1,
-1, 0, 1, 0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"shower (p3)"},
#endif
{
-1, -2, -3,
-2, -1, -3, 0, -1, -3,
-1, 0, -3,
-1, -2, -2,
-2, -1, -2,
1, 0, -2,
0, 1, -2,
1, 0, -1,
0, 1, -1,
1, -1, 0,
-1, 1, 0,
0, -1, 1,
-1, 0, 1, 1, 0, 1,
0, 1, 1,
1, 0, 2,
0, 1, 2,
127
},
#ifdef LIFE_NAMES
{"blob with stabilizers (p3)"},
#endif
{
-1, -1, -3, 3, -1, -3,
2, 0, -3, 3, 0, -3,
0, -1, -2, 1, -1, -2, 3, -1, -2,
-1, 0, -2, 3, 0, -2,
-1, -3, -1,
0, -2, -1,
-3, -1, -1, 1, -1, -1,
-2, 0, -1,
-2, 1, -1, -1, 1, -1,
-3, 3, -1, -2, 3, -1,
-1, -2, 0,
-2, -1, 0,
-3, 2, 0,
-3, 3, 0, -2, 3, 0,
-1, -2, 1,
-1, -1, 1,
0, -3, 2,
-1, -3, 3, 0, -3, 3,
-1, -2, 3, 0, -2, 3,
127
},
#ifdef LIFE_NAMES
{"blob with stabilizers (variant) (p3)"},
#endif
{
-1, 2, -3,
-1, 3, -3, 0, 3, -3,
0, 0, -2,
0, 1, -2,
-1, 3, -2, 0, 3, -2,
2, -3, -1, 3, -3, -1,
3, -2, -1,
1, 0, -1,
0, 1, -1,
3, -3, 0,
0, -2, 0, 1, -2, 0, 3, -2, 0,
1, -1, 0,
-2, 0, 0, 2, 0, 0,
-1, 1, 0,
0, 2, 0,
0, -1, 1,
-2, 0, 1, -1, 0, 1,
-3, -1, 2,
0, 0, 2,
-3, -1, 3, -2, -1, 3,
-3, 0, 3, -2, 0, 3,
127
},
#ifdef LIFE_NAMES
{"cheshire (p3)"},
#endif
{
-1, -1, -1, 0, -1, -1,
-2, 0, -1, 1, 0, -1,
-1, 2, -1, 0, 2, -1,
-1, -2, 0,
-2, -1, 0, 1, -1, 0,
-2, 1, 0, 1, 1, 0,
-1, -1, 1, 0, -1, 1,
-1, 0, 1, 0, 0, 1,
-1, 2, 1, 0, 2, 1,
127
},
#ifdef LIFE_NAMES
{"puffer (p4)"},
#endif
{
0, -1, -1,
0, 0, -1,
0, -2, 0,
-1, -1, 0, 1, -1, 0,
-1, 0, 0, 1, 0, 0,
0, 1, 0,
127
},
#ifdef LIFE_NAMES
{"arrow (p4)"},
#endif
{
0, -1, -1,
0, 0, -1,
0, -2, 0,
1, -1, 0,
1, 0, 0,
0, 1, 0,
-1, -1, 1,
-1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"heart (p4)"},
#endif
{
-1, -1, -1,
-1, 0, -1, 0, 0, -1,
0, -1, 0,
-2, 0, 0, 1, 0, 0,
-1, -1, 1,
-1, 1, 1, 0, 1, 1,
127
},
#ifdef LIFE_NAMES
{"pinwheel (p4)"},
#endif
{
-1, 1, -1, 0, 1, -1,
-1, -1, 0, 0, -1, 0,
-2, 0, 0, 1, 0, 0,
-1, 0, 1, 0, 0, 1,
-1, 1, 1, 0, 1, 1,
127
},
#ifdef LIFE_NAMES
{"bronco (p4)"},
#endif
{
0, -1, -1,
0, 0, -1,
0, -2, 0,
-1, -1, 0, 1, -1, 0,
-1, 0, 0, 1, 0, 0,
0, 1, 0,
-1, -1, 1,
-1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"dancing beacon2 (p4)"},
#endif
{
0, -2, -2, 1, -2, -2,
0, -1, -2, 1, -1, -2,
1, -2, -1,
0, -1, 0,
-2, 0, 0, 0, 0, 0,
-2, 1, 0,
-2, 0, 1,
-2, 1, 1, -1, 1, 1,
127
},
#ifdef LIFE_NAMES
{"shift rotate (p4)"},
#endif
{
-1, -1, -2, 0, -1, -2,
-1, 0, -2, 0, 0, -2,
-1, -2, -1,
1, -1, -1,
-2, 0, -1, 1, 0, -1,
-1, 1, -1,
-1, -2, 0,
-2, -1, 0,
0, 0, 0,
-1, -1, 1, 0, -1, 1,
127
},
#ifdef LIFE_NAMES
{"waltzer (p6)"},
#endif
{
-1, -1, -1,
-2, 0, -1,
-1, -1, 0, 0, -1, 0,
-2, 0, 0,
1, 1, 0,
-1, 0, 1, 1, 0, 1,
0, 1, 1, 1, 1, 1,
127
},
#ifdef LIFE_NAMES
{"big waltzer (p6)"},
#endif
{
0, -1, -1, 1, -1, -1,
-1, 0, -1, 0, 0, -1,
-1, 1, -1,
0, -2, 0, 1, -2, 0,
-2, 0, 0,
-2, 1, 0,
0, -1, 1, 1, -1, 1,
-1, 0, 1, 0, 0, 1,
-1, 1, 1,
127
},
#ifdef LIFE_NAMES
{"123243 (p6)"},
#endif
{
-1, -1, -1, -1, -1, 0,
-1, 1, -1, -1, 1, 0,
0, -2, -1, 0, -2, 0,
0, -1, -2, 0, -1, 1,
0, 1, -2, 0, 1, 1,
0, 2, -1, 0, 2, 0,
1, 0, -1, 1, 0, 0,
127
},
#ifdef LIFE_NAMES
{"dancing beacon (p6)"},
#endif
{
-2, -2, -2, -1, -2, -2,
-2, -1, -2, -1, -1, -2,
-2, -2, -1, 0, -1, -1,
1, 0, 0,
0, 1, 0, 1, 1, 0,
1, 0, 1,
0, 1, 1, 1, 1, 1,
127
},
#ifdef LIFE_NAMES
{"big pinwheel (p6)"},
#endif
{
-1, -1, -2, 0, -1, -2,
0, 1, -2, 1, 1, -2,
1, -1, -1,
-1, 0, -1, 1, 0, -1,
-1, 1, -1,
1, -1, 0,
-1, 0, 0, 1, 0, 0,
-1, 1, 0,
-1, -1, 1, 0, -1, 1,
0, 1, 1, 1, 1, 1,
127
},
#ifdef LIFE_NAMES
{"diablo (p6)"},
#endif
{
0, -2, -3,
-2, 0, -3,
0, -3, -2,
0, -1, -2,
-3, 0, -2, -1, 0, -2,
0, -2, -1,
0, -1, -1,
-2, 0, -1, -1, 0, -1,
-2, -3, 0,
-3, -2, 0, -1, -2, 0,
-2, -1, 0, -1, -1, 0,
1, 1, 0, 2, 1, 0,
1, 2, 0, 3, 2, 0,
2, 3, 0,
1, 0, 1, 2, 0, 1,
0, 1, 1,
0, 2, 1,
1, 0, 2, 3, 0, 2,
0, 1, 2,
0, 3, 2,
2, 0, 3,
0, 2, 3,
127
},
#ifdef LIFE_NAMES
{"pulsar 10 (p10)"},
#endif
{
1, -1, -2,
-1, 0, -2, 1, 0, -2,
-1, 1, -2,
0, 1, -2,
0, -2, -1, 1, -2, -1,
-2, 1, -1, 0, 1, -1,
1, -2, 0,
-2, -1, 0, 1, -1, 0,
-2, 1, 0,
-1, -2, 1, 0, -2, 1,
-2, -1, 1,
-2, 0, 1, -1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"Lq (p16)"},
#endif
{
-1, 1, -1, 0, 1, -1,
-1, 2, -1,
0, -2, 0,
-1, -1, 0, 1, -1, 0,
-2, 1, 0, 0, 1, 0,
-1, 2, 0,
0, -2, 1,
-1, -1, 1, 0, -1, 1,
127
},
#ifdef LIFE_NAMES
{"4 cups (p16)"},
#endif
{
-1, -2, -4, 0, -2, -4,
-1, 1, -4, 0, 1, -4,
-2, -2, -3, 1, -2, -3,
-3, -1, -3, -2, -1, -3, -1, -1, -3,
0, -1, -3, 1, -1, -3, 2, -1, -3,
-3, 0, -3, -2, 0, -3, -1, 0, -3,
0, 0, -3, 1, 0, -3, 2, 0, -3,
-2, 1, -3, 1, 1, -3,
-2, -2, 2, 1, -2, 2,
-3, -1, 2, -2, -1, 2, -1, -1, 2,
0, -1, 2, 1, -1, 2, 2, -1, 2,
-3, 0, 2, -2, 0, 2, -1, 0, 2,
0, 0, 2, 1, 0, 2, 2, 0, 2,
-2, 1, 2, 1, 1, 2,
-1, -2, 3, 0, -2, 3,
-1, 1, 3, 0, 1, 3,
127
},
#ifdef LIFE_NAMES
{"pulsar 20 (p20)"},
#endif
{
1, 0, -2,
0, -1, -1, 1, -1, -1,
0, 0, -1, 2, 0, -1,
1, 1, -1,
0, -2, 0,
-1, -1, 0, 1, -1, 0,
-1, 0, 0, 1, 0, 0,
0, 1, 0,
-1, -2, 1,
-2, -1, 1, 0, -1, 1,
-1, 0, 1, 0, 0, 1,
-1, -1, 2,
127
},
#if 0
#ifdef LIFE_NAMES
{"glider 1 (also as glider 2) diag p4"},
#endif
{
0, 0, 0, 0, 0, 1,
0, 1, 2,
0, 2, 2,
0, 3, 0, 0, 3, 1,
1, 1, 0, 1, 1, 1,
1, 2, 0, 1, 2, 1,
127
},
#endif
#ifdef LIFE_NAMES
{"linked glider (diag p4)"},
#endif
{
-1, 0, -3, -1, 0, -2, -1, 0, 1, -1, 0, 2,
0, -1, -3, 0, -1, -2, 0, -1, 1, 0, -1, 2,
0, 0, -4, 0, 0, -1, 0, 0, 0, 0, 0, 3,
1, -1, -3, 1, -1, -2, 1, -1, 1, 1, -1, 2,
1, 0, -4, 1, 0, 3,
1, 1, -1, 1, 1, 0,
127
},
#ifdef LIFE_NAMES
{"crab glider (diag p7)"},
#endif
{
0, 0, -2, 1, 0, -2,
0, 1, -2,
1, -2, -1,
2, -1, -1,
2, 0, -1,
-2, 1, -1,
-1, 2, -1, 0, 2, -1,
0, -1, 0, 2, -1, 0,
-1, 0, 0, 0, 0, 0, 2, 0, 0,
-1, 2, 0, 0, 2, 0,
1, -1, 1,
1, 0, 1,
-1, 1, 1, 0, 1, 1,
127
},
#ifdef LIFE_NAMES
{"glider 3 (24 cell, c/2, p4)"},
#endif
{
0, -1, -2,
-2, 0, -2,
0, 1, -2,
0, -2, -1,
-2, -1, -1, 1, -1, -1,
-2, 0, -1, 1, 0, -1,
-2, 1, -1, 1, 1, -1,
0, 2, -1,
1, -1, 0,
1, 1, 0,
0, -2, 1,
-2, -1, 1, 1, -1, 1,
-2, 0, 1, 1, 0, 1,
-2, 1, 1, 1, 1, 1,
0, 2, 1,
0, -1, 2,
-2, 0, 2,
0, 1, 2,
127
},
#ifdef LIFE_NAMES
{"glider 4 (28 cell, c/2, p2)"},
#endif
{
-2, -2, -2,
-2, -1, -2, 0, -1, -2,
-2, 1, -2, 0, 1, -2,
-2, 2, -2,
-2, -2, -1, 0, -2, -1,
1, -1, -1,
1, 0, -1,
1, 1, -1,
-2, 2, -1, 0, 2, -1,
1, -1, 0,
1, 1, 0,
-2, -2, 1, 0, -2, 1,
1, -1, 1,
1, 0, 1,
1, 1, 1,
-2, 2, 1, 0, 2, 1,
-2, -2, 2,
-2, -1, 2, 0, -1, 2,
-2, 1, 2, 0, 1, 2,
-2, 2, 2,
127
},
#ifdef LIFE_NAMES
{"collision -> redirection"},
#endif
{
-2, 3, -7, -1, 3, -7,
-3, 4, -7, 0, 4, -7,
-3, 5, -7, 0, 5, -7,
-2, 4, -6, -1, 4, -6,
-2, 5, -6, -1, 5, -6,
1, -2, 1,
1, -3, 2,
0, -2, 2, 2, -2, 2,
1, -1, 2,
0, -2, 3, 2, -2, 3,
127
},
#ifdef LIFE_NAMES
{"collision -> seesaw (p2)"},
#endif
{
-4, -6, -7, -1, -6, -7,
-4, -5, -7, -1, -5, -7,
-3, -4, -7, -2, -4, -7,
-3, -6, -6, -2, -6, -6,
-3, -5, -6, -2, -5, -6,
1, 4, 6, 2, 4, 6,
0, 5, 6, 3, 5, 6,
0, 6, 6, 3, 6, 6,
1, 5, 5, 2, 5, 5,
1, 6, 5, 2, 6, 5,
127
}
};
static char patterns_S567B6[][3 * NUMPTS + 1] =
{
#if 0
#ifdef LIFE_NAMES
{"blinker (p2)"},
#endif
{
-1, -1, 0, 0, -1, 0, 1, -1, 0,
-1, 0, 0, 0, 0, 0, 1, 0, 0,
127
},
#endif
#ifdef LIFE_NAMES
{"knife-switch blinker"},
#endif
{
-1, -1, -1, 0, -1, -1,
-1, 0, -1, 1, 0, -1,
-1, 1, -1, 0, 1, -1,
-1, 0, 0, 0, 0, 0,
127,
},
#ifdef LIFE_NAMES
{"switch"},
#endif
{
-1, 0, -1, 1, 0, -1,
0, -1, 0,
-1, 0, 0, 0, 0, 0, 1, 0, 0,
0, 1, 0,
0, 0, 1,
127,
},
#ifdef LIFE_NAMES
{"triknot"},
#endif
{
0, 0, -1, 1, 0, -1,
-1, -1, 0, 0, -1, 0,
-1, 0, 0, 1, 0, 0,
0, 1, 0,
0, 0, 1,
0, 1, 1,
127,
},
#ifdef LIFE_NAMES
{"double blinker"},
#endif
{
0, 0, -1,
0, 1, -1,
-1, -1, 0, 0, -1, 0,
-1, 0, 0, 1, 0, 0,
0, 1, 0,
0, -1, 1,
1, 0, 1,
0, 1, 1,
127,
},
#ifdef LIFE_NAMES
{"pile driver"},
#endif
{
-1, 0, -1, 0, 0, -1,
-1, 1, -1,
-1, -1, 0, 0, -1, 0,
1, 0, 0,
-1, 1, 0, 0, 1, 0,
-1, -1, 1,
-1, 0, 1, 0, 0, 1,
127,
},
#ifdef LIFE_NAMES
{"run around"},
#endif
{
0, -1, -1,
-1, 0, -1, 1, 0, -1,
0, -1, 0,
-1, 0, 0, 1, 0, 0,
0, 1, 0, 1, 1, 0,
0, -1, 1,
-1, 0, 1,
0, 1, 1,
127,
},
#ifdef LIFE_NAMES
{"single blinker"},
#endif
{
0, -1, -1,
1, 0, -1,
0, 1, -1,
-1, -1, 0, 0, -1, 0,
-1, 0, 0, 1, 0, 0,
-1, 1, 0, 1, 1, 0,
0, 0, 1,
0, 1, 1,
127,
},
#ifdef LIFE_NAMES
{"beacon"},
#endif
{
-2, -1, -2, -1, -1, -2,
-2, 0, -2, -1, 0, -2,
-2, -1, -1,
-2, 0, -1,
1, -1, 0,
1, 0, 0,
0, -1, 1, 1, -1, 1,
0, 0, 1, 1, 0, 1,
127,
},
#ifdef LIFE_NAMES
{"clock"},
#endif
{
-1, -2, -1,
-1, -1, -1, 1, -1, -1,
-2, 0, -1, 0, 0, -1,
0, 1, -1,
-1, -2, 0,
-1, -1, 0, 1, -1, 0,
-2, 0, 0, 0, 0, 0,
0, 1, 0,
127,
},
#ifdef LIFE_NAMES
{"gear"},
#endif
{
0, 0, -2,
0, -2, -1,
-1, -1, -1, 1, -1, -1,
-1, 0, -1, 1, 0, -1,
-1, -1, 0, 1, -1, 0,
-1, 0, 0, 1, 0, 0,
0, 1, 0,
0, -1, 1,
127,
},
#ifdef LIFE_NAMES
{"s"},
#endif
{
-1, -1, -2, 0, -1, -2,
-1, -1, -1, 0, -1, -1,
-1, 0, -1, 0, 0, -1,
-1, -1, 0, 0, -1, 0,
-1, 0, 0, 0, 0, 0,
-1, 0, 1, 0, 0, 1,
127,
},
#ifdef LIFE_NAMES
{"3 halves blinker"},
#endif
{
-1, -1, -1,
-1, 0, -1,
0, -2, 0,
-2, -1, 0, 1, -1, 0,
-2, 0, 0, 1, 0, 0,
-1, 1, 0, 0, 1, 0,
0, -2, 1,
-1, -1, 1, 0, -1, 1,
-1, 0, 1, 0, 0, 1,
127,
},
#ifdef LIFE_NAMES
{"digger"},
#endif
{
0, -1, -2,
-1, 0, -2, 0, 0, -2,
-1, -2, -1, 0, -2, -1,
-2, -1, -1,
1, 0, -1,
-1, 1, -1, 0, 1, -1,
-1, -1, 0, 0, -1, 0,
-1, 1, 0, 0, 1, 0,
-1, -1, 1,
-1, 0, 1,
127,
},
#ifdef LIFE_NAMES
{"deformed digger"},
#endif
{
0, -1, -2,
-1, -2, -1, 0, -2, -1,
-2, -1, -1, 1, -1, -1,
-1, 0, -1, 1, 0, -1,
0, 1, -1,
-1, -2, 0, 0, -2, 0,
-2, -1, 0,
-2, 0, 0, -1, 0, 0, 1, 0, 0,
0, 1, 0,
0, 0, 1,
127,
},
#ifdef LIFE_NAMES
{"help"},
#endif
{
-1, 0, -2, 0, 0, -2,
-1, -1, -1, 0, -1, -1,
-1, 1, -1, 0, 1, -1,
-1, -2, 0, 0, -2, 0,
-2, -1, 0, 1, -1, 0,
-2, 0, 0, 1, 0, 0,
-1, 1, 0, 0, 1, 0,
-1, -1, 1, 0, -1, 1,
127,
},
#ifdef LIFE_NAMES
{"half blinkers"},
#endif
{
0, -1, -2,
0, 0, -2,
-1, -1, -1, 1, -1, -1,
-1, 0, -1, 1, 0, -1,
0, 1, -1,
-1, -2, 0, 0, -2, 0, 1, -2, 0,
-2, -1, 0, 2, -1, 0,
-2, 0, 0, 2, 0, 0,
0, 1, 0,
-1, -1, 1, 1, -1, 1,
-1, 0, 1, 1, 0, 1,
0, 1, 1,
0, -1, 2,
0, 0, 2,
127,
},
#ifdef LIFE_NAMES
{"mutant half blinkers"},
#endif
{
0, -1, -2,
0, 0, -2,
0, -2, -1,
-1, -1, -1, 1, -1, -1,
-1, 0, -1, 1, 0, -1,
0, 1, -1,
-1, -2, 0, 1, -2, 0,
-2, -1, 0, 2, -1, 0,
-2, 0, 0, 2, 0, 0,
0, 1, 0,
0, -2, 1, 1, -2, 1,
-1, -1, 1, 2, -1, 1,
-1, 0, 1, 2, 0, 1,
0, 1, 1,
0, -1, 2, 1, -1, 2,
0, 0, 2,
127,
},
#ifdef LIFE_NAMES
{"2 pts of star of David"},
#endif
{
-2, -1, -3,
-3, 0, -3, -1, 0, -3,
-2, 1, -3,
-2, -1, -2,
-3, 0, -2, -1, 0, -2,
-2, 1, -2,
-2, 0, -1, 0, 0, -1,
1, 0, 0, 2, 0, 0,
1, -1, 1, 2, -1, 1,
0, 0, 1,
1, 1, 1, 2, 1, 1,
1, 0, 2, 2, 0, 2,
127,
},
#ifdef LIFE_NAMES
{"triple blinker 1"},
#endif
{
0, -1, -2,
0, 0, -2,
-1, -1, -1, 1, -1, -1,
-2, 0, -1,
-1, 1, -1, 0, 1, -1,
-1, -2, 0, 0, -2, 0,
1, -1, 0,
-2, 0, 0, 0, 0, 0,
-1, -1, 1,
-1, 0, 1,
127,
},
#ifdef LIFE_NAMES
{"triple blinker 2"},
#endif
{
-1, -1, -2, 0, -1, -2,
-1, -2, -1,
-2, -1, -1, -1, -1, -1,
-2, 0, -1,
0, 1, -1,
-1, -2, 0,
1, -1, 0,
0, 0, 0, 1, 0, 0,
0, 1, 0,
-1, 0, 1, 0, 0, 1,
127,
},
#ifdef LIFE_NAMES
{"searchlight"},
#endif
{
-1, -1, -2, 0, -1, -2,
-1, 0, -2, 0, 0, -2,
-1, -2, -1, 0, -2, -1,
-2, -1, -1, 1, -1, -1,
-2, 0, -1, 1, 0, -1,
0, 1, -1,
-1, -2, 0, 0, -2, 0,
1, -1, 0,
-1, 0, 0, 1, 0, 0,
0, 1, 0,
-1, -1, 1, 0, -1, 1,
127,
},
#ifdef LIFE_NAMES
{"little star"},
#endif
{
0, -1, -1,
-1, 0, -1, 1, 0, -1,
-1, 1, -1, 0, 1, -1, 1, 1, -1,
-1, -1, 0, 1, -1, 0,
-1, 1, 0, 1, 1, 0,
-1, -1, 1, 0, -1, 1, 1, -1, 1,
-1, 0, 1, 1, 0, 1,
0, 1, 1,
127,
},
#ifdef LIFE_NAMES
{"cruncher"},
#endif
{
0, -2, -2,
0, -1, -2,
0, -2, -1, 1, -2, -1,
1, -1, -1,
-1, 0, -1, 1, 0, -1,
-1, -1, 0, 1, -1, 0,
-1, 0, 0,
-1, 1, 0, 0, 1, 0,
0, 0, 1,
0, 1, 1,
127,
},
#ifdef LIFE_NAMES
{"fountain (p3)"},
#endif
{
1, -2, -3, 2, -2, -3,
1, 1, -3, 2, 1, -3,
1, -3, -2, 2, -3, -2,
0, 0, -2, 3, 0, -2,
0, 1, -2, 3, 1, -2,
1, 2, -2, 2, 2, -2,
1, -2, -1, 2, -2, -1,
0, 0, -1, 3, 0, -1,
0, 1, -1, 3, 1, -1,
1, 2, -1, 2, 2, -1,
1, 1, 0, 2, 1, 0,
127
},
#ifdef LIFE_NAMES
{"star maker (p3)"},
#endif
{
1, -2, -1, 2, -2, -1,
1, -1, -1, 2, -1, -1,
-2, 1, -1, -1, 1, -1,
-2, 2, -1, -1, 2, -1,
1, -3, 0, 2, -3, 0,
3, -2, 0, 0, -1, 0,
3, -1, 0, -1, 0, 0,
1, 0, 0,
-3, 1, 0, 0, 1, 0,
-3, 2, 0,
-2, 3, 0, -1, 3, 0,
1, -2, 1, 2, -2, 1,
1, -1, 1, 2, -1, 1,
-2, 1, 1, -1, 1, 1,
-2, 2, 1, -1, 2, 1,
127
},
#ifdef LIFE_NAMES
{"v (p3)"},
#endif
{
1, 0, -3,
0, 1, -3, 1, 1, -3,
-1, -1, -2, 0, -1, -2, 1, -1, -2,
-1, 0, -2, 2, 0, -2,
-1, 1, -2, 2, 1, -2,
0, 2, -2, 1, 2, -2,
-1, -2, -1, 0, -2, -1,
-2, -1, -1,
-2, 0, -1, 2, 0, -1,
2, 1, -1,
0, 2, -1, 1, 2, -1,
-1, -2, 0, 0, -2, 0,
-2, -1, 0, 1, -1, 0,
-2, 0, 0,
-1, 1, 0,
0, -1, 1, 1, -1, 1,
-1, 0, 1,
-1, 1, 1,
127
},
#ifdef LIFE_NAMES
{"peak-a-boo (p3)"},
#endif
{
-1, -2, -3, 0, -2, -3,
-2, -1, -3, 1, -1, -3,
-2, 0, -3, 1, 0, -3,
-1, -3, -2, 0, -3, -2,
-2, -2, -2, 1, -2, -2,
-3, -1, -2, 2, -1, -2,
-3, 0, -2, -1, 0, -2, 0, 0, -2, 2, 0, -2,
-2, 1, -2, 1, 1, -2,
-1, -3, -1, 0, -3, -1,
-2, -2, -1, 1, -2, -1,
-3, 0, -1, 2, 0, -1,
-2, 1, -1, 1, 1, -1,
-2, -2, 0, 1, -2, 0,
-2, -1, 0, 1, -1, 0,
-2, 0, 0, 1, 0, 0,
-1, 1, 0, 0, 1, 0,
-1, -1, 1, 0, -1, 1,
-1, 0, 1, 0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"jaws (p3)"},
#endif
{
0, -1, -2,
-1, 0, -2, 1, 0, -2,
0, 1, -2,
0, -2, -1,
-1, -1, -1, 1, -1, -1,
-1, 0, -1, 2, 0, -1,
0, 1, -1, 1, 1, -1,
-1, -2, 0, 1, -2, 0,
-1, -1, 0, 2, -1, 0,
1, 1, 0, 2, 1, 0,
0, -2, 1,
0, -1, 1, 1, -1, 1,
1, 0, 1, 2, 0, 1,
-2, 1, 1,
-2, 2, 1, -1, 2, 1,
-2, 1, 2, -1, 1, 2,
-2, 2, 2, -1, 2, 2,
127,
},
#ifdef LIFE_NAMES
{"sparky (p4)"},
#endif
{
0, -1, -2,
0, 0, -2,
0, -2, -1,
-1, -1, -1, 1, -1, -1,
-1, 0, -1, 1, 0, -1,
0, -2, 0,
-1, -1, 0, 1, -1, 0,
1, 0, 0,
-1, 1, 0, 0, 1, 0,
-1, 0, 1, 0, 0, 1,
-1, 1, 1,
127,
},
#ifdef LIFE_NAMES
{"star (p4)"},
#endif
{
0, 0, -2,
0, -1, -1, 1, -1, -1,
-1, 0, -1, 1, 0, -1,
0, 1, -1, 1, 1, -1,
-1, -1, 0, 1, -1, 0,
-1, 1, 0, 1, 1, 0,
-1, -1, 1, 0, -1, 1,
-1, 0, 1, 1, 0, 1,
-1, 1, 1, 0, 1, 1,
0, 0, 2,
127,
},
#ifdef LIFE_NAMES
{"big star (p4)"},
#endif
{
-1, -1, -1, 0, -1, -1,
-1, 0, -1, 1, 0, -1,
-1, 1, -1, 0, 1, -1,
-1, -1, 0, 1, -1, 0,
-2, 0, 0, 2, 0, 0,
-1, 1, 0, 1, 1, 0,
0, -1, 1, 1, -1, 1,
-1, 0, 1, 1, 0, 1,
0, 1, 1, 1, 1, 1,
127,
},
#ifdef LIFE_NAMES
{"mouth (p4)"},
#endif
{
-1, 1, -2,
0, -2, -1, 1, -2, -1,
-1, -1, -1, 2, -1, -1,
-2, 0, -1, 2, 0, -1,
-2, 1, -1, 1, 1, -1,
-1, 2, -1, 0, 2, -1,
0, -2, 0, 1, -2, 0,
-1, -1, 0, 2, -1, 0,
-2, 0, 0, 2, 0, 0,
-2, 1, 0, 1, 1, 0,
-1, 2, 0, 0, 2, 0,
1, -1, 1,
127,
},
#ifdef LIFE_NAMES
{"v2 (p5)"},
#endif
{
-1, -1, -2, 0, -1, -2,
-1, 0, -2,
0, -2, -1, 1, -2, -1,
-2, 0, -1, 0, 0, -1,
-2, 1, -1,
0, -2, 0, 1, -2, 0,
-1, -1, 0, 2, -1, 0,
-2, 0, 0, 1, 0, 0,
-2, 1, 0, 0, 1, 0,
-1, 2, 0,
1, -1, 1,
1, 0, 1,
-1, 1, 1, 0, 1, 1,
127,
},
#ifdef LIFE_NAMES
{"m (p5)"},
#endif
{
1, -1, -3,
1, 0, -3,
-1, 1, -3, 0, 1, -3,
1, -2, -2,
0, -1, -2, 2, -1, -2,
-1, 0, -2, 2, 0, -2,
-2, 1, -2, 1, 1, -2,
-1, 2, -2, 0, 2, -2,
1, -2, -1,
2, -1, -1,
2, 0, -1,
-2, 1, -1,
-1, 2, -1, 0, 2, -1,
0, -1, 0, 1, -1, 0,
-1, 0, 0, 0, 0, 0,
-1, 1, 0,
0, 0, 1,
127,
},
#ifdef LIFE_NAMES
{"birthday cake (p5)"},
#endif
{
-1, 0, -2, 0, 0, -2,
-1, 1, -2, 0, 1, -2,
-1, -1, -1,
-2, 0, -1,
-2, 1, -1, 1, 1, -1,
-1, 2, -1, 0, 2, -1,
0, -2, 0,
-1, -1, 0, 0, -1, 0,
2, 0, 0,
-1, 1, 0, 2, 1, 0,
-1, 2, 0,
0, -1, 1, 1, -1, 1,
2, 0, 1,
0, 1, 1, 2, 1, 1,
0, 2, 1, 1, 2, 1,
1, 0, 2,
1, 1, 2,
127,
},
#ifdef LIFE_NAMES
{"sparky2 (p5)"},
#endif
{
0, -1, -2, 1, -1, -2,
0, 0, -2, 1, 0, -2,
0, -2, -1,
-1, -1, -1,
2, 0, -1,
1, 1, -1,
-1, -2, 0, 0, -2, 0,
0, 0, 0, 2, 0, 0,
2, 1, 0,
-1, -2, 1, 0, -2, 1,
-2, -1, 1, 1, -1, 1,
-1, 0, 1, 2, 0, 1,
0, 1, 1, 2, 1, 1,
1, 2, 1,
-1, -1, 2,
-1, 0, 2,
0, 1, 2, 1, 1, 2,
127,
},
#ifdef LIFE_NAMES
{"fuse"},
#endif
{
0, 0, 4,
0, 0, 3,
0, -2, 2,
-1, -1, 2, 1, -1, 2,
-2, 0, 2, 2, 0, 2,
-1, 1, 2, 1, 1, 2,
0, 2, 2,
0, -2, 1,
-1, -1, 1, 1, -1, 1,
-2, 0, 1, 2, 0, 1,
-1, 1, 1, 1, 1, 1,
0, 2, 1,
0, 0, 0,
0, 0, -1,
0, -2, -2,
-1, -1, -2, 1, -1, -2,
-2, 0, -2, 2, 0, -2,
-1, 1, -2, 1, 1, -2,
0, 2, -2,
0, -2, -3,
-1, -1, -3, 1, -1, -3,
-2, 0, -3, 2, 0, -3,
-1, 1, -3, 1, 1, -3,
0, 2, -3,
-1, 0, -4, 0, 0, -4, 1, 0, -4,
127,
},
#ifdef LIFE_NAMES
{"glider 2 (16 cell, c/4, p8)"},
#endif
{
-1, -2, -1, -1, -2, 0,
-1, -1, -1, -1, -1, 0,
-1, 1, -1, -1, 1, 0,
0, -1, -1, 0, -1, 0,
0, 1, -1, 0, 1, 0,
0, 2, -1, 0, 2, 0,
1, 0, -1, 1, 0, 0,
1, 1, -1, 1, 1, 0,
127
},
#ifdef LIFE_NAMES
{"near ship"},
#endif
{
-2, -1, -2, -1, -1, -2,
-2, 0, -2, -1, 0, -2,
-2, -1, -1, -1, -1, -1,
-2, 0, -1, -1, 0, -1,
0, -1, 0,
0, 0, 0,
-2, -1, 1, -1, -1, 1,
-2, 0, 1, -1, 0, 1,
-2, -1, 2, -1, -1, 2,
-2, 0, 2, -1, 0, 2,
127
}
};
/*-
* Many names of S56/B5 & S67/B67 are made up by David Bagley.
* They are listed in * order given by Carter Bays all p2 except "H"
*/
static char patterns_S56B5[][3 * NUMPTS + 1] =
{
#if 0
#ifdef LIFE_NAMES
{"C"},
#endif
{
-1, 0, -1, 1, 0, -1,
-1, 0, 0, 0, 0, 0, 1, 0, 0,
127
},
#endif
#ifdef LIFE_NAMES
{"mosquito"},
#endif
{
0, 0, -1,
-1, -1, 0,
-1, 0, 0, 0, 0, 0,
-1, 1, 0,
-1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"prop"},
#endif
{
-1, 0, -1, 0, 0, -1, 1, 0, -1,
0, -1, 0,
0, 0, 0,
0, 1, 0,
127
},
#ifdef LIFE_NAMES
{"seesaw"},
#endif
{
0, -1, -1,
-1, 0, -1, 0, 0, -1,
0, 0, 0, 1, 0, 0,
0, 1, 0,
127
},
#ifdef LIFE_NAMES
{"arrow"},
#endif
{
-1, -1, -1,
-1, 0, -1,
1, -1, 0,
0, 0, 0, 1, 0, 0,
0, -1, 1,
0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"broken seesaw"},
#endif
{
0, -1, -1,
-1, 0, -1, 0, 0, -1,
1, -1, 0,
0, 0, 0, 1, 0, 0,
0, 1, 0,
127
},
#ifdef LIFE_NAMES
{"column"},
#endif
{
0, -1, -1,
-1, 0, -1, 0, 0, -1, 1, 0, -1,
0, 1, -1,
0, 0, 0,
0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"small rower"},
#endif
{
-1, 0, -1, 0, 0, -1, 1, 0, -1,
-1, -1, 0, 0, -1, 0, 1, -1, 0,
0, 0, 0,
127
},
#ifdef LIFE_NAMES
{"runner"},
#endif
{
0, -1, -1,
-1, 0, -1,
-1, -1, 0, 0, -1, 0,
-1, 0, 0,
-1, -1, 1,
0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"sliding blocks "},
#endif
{
0, -1, -1,
0, 0, -1,
0, -1, 0,
-1, 0, 0, 0, 0, 0,
-1, -1, 1,
-1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"stinging mosquito"},
#endif
{
0, 0, -1,
0, 1, -1, 1, 1, -1,
0, -1, 0,
-1, 0, 0, 0, 0, 0, 1, 0, 0,
127
},
#ifdef LIFE_NAMES
{"double blinker"},
#endif
{
0, 0, -1,
0, 1, -1,
-1, -1, 0, 1, -1, 0,
-1, 0, 0, 1, 0, 0,
0, 0, 1,
0, 1, 1,
127
},
#ifdef LIFE_NAMES
{"2C"},
#endif
{
-1, -1, -1, 1, -1, -1,
-1, 0, -1, 1, 0, -1,
1, 1, -1,
-1, -1, 0, 1, -1, 0,
1, 1, 0,
-1, -1, 1,
-1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"2C2"},
#endif
{
-2, -1, -1, 0, -1, -1,
-1, 1, -1, 0, 1, -1, 1, 1, -1,
-2, -1, 0, -1, -1, 0, 0, -1, 0,
-1, 1, 0, 1, 1, 0,
127
},
#ifdef LIFE_NAMES
{"2S"},
#endif
{
0, 0, -2,
0, 1, -2,
-2, 0, -1, -1, 0, -1,
0, 1, -1,
-1, 0, 0,
0, 1, 0,
0, 2, 0,
-1, 0, 1, 0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"clock"},
#endif
{
-1, -2, -1,
-1, -1, -1, 1, -1, -1,
-2, 0, -1, 0, 0, -1,
0, 1, -1,
-1, -2, 0,
1, -1, 0,
-2, 0, 0,
0, 1, 0,
127
},
#ifdef LIFE_NAMES
{"clock2"},
#endif
{
-1, 0, -2, 0, 0, -2,
-1, -2, -1, 0, -2, -1,
0, -1, -1,
-1, 0, 0,
-1, 1, 0, 0, 1, 0,
-1, -1, 1, 0, -1, 1,
127
},
#ifdef LIFE_NAMES
{"bat"},
#endif
{
0, -1, -1, 1, -1, -1,
-1, 0, -1,
-1, 1, -1,
0, -2, 0, 1, -2, 0,
0, -1, 0,
-2, 0, 0, -1, 0, 0,
-2, 1, 0,
127
},
#ifdef LIFE_NAMES
{"deformed stairs"},
#endif
{
1, -1, -2,
1, 0, -2,
0, -1, -1,
0, 0, -1, 1, 0, -1,
-2, -1, 0, -1, -1, 0,
-2, 0, 0, -1, 0, 0,
-1, -1, 1,
127
},
#ifdef LIFE_NAMES
{"deformed stairs2"},
#endif
{
0, -1, -2, 1, -1, -2,
0, 0, -2,
0, -1, -1,
0, 0, -1,
-1, -1, 0,
-1, 0, 0,
-1, -1, 1,
-2, 0, 1, -1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"folding stairs"},
#endif
{
-1, -2, -2, 0, -2, -2,
-1, -2, -1,
-1, -1, -1,
0, -1, -1,
-1, 0, 0, 0, 0, 0,
0, 0, 1,
-1, 1, 1, 0, 1, 1,
127
},
#ifdef LIFE_NAMES
{"folding stairs2"},
#endif
{
-1, -2, -2, 0, -2, -2,
-1, -2, -1,
-1, -1, -1, 0, -1, -1,
-1, 0, 0, 0, 0, 0,
-1, 0, 1,
-1, 1, 1, 0, 1, 1,
127
},
#ifdef LIFE_NAMES
{"folding stairs3"},
#endif
{
1, 0, -2,
0, -1, -1, 1, -1, -1,
0, 0, -1, 1, 0, -1,
-1, -1, 0,
-1, 0, 0,
-2, -1, 1,
-1, -1, 1,
-1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"folding stairs 4"},
#endif
{
1, -2, -1,
0, -1, -1,
-1, 0, -1,
-2, 1, -1, -1, 1, -1,
0, -2, 0,
0, -1, 0, 1, -1, 0,
-2, 0, 0, -1, 0, 0,
127
},
#ifdef LIFE_NAMES
{"folding stairs5"},
#endif
{
-1, -2, -2,
-1, -2, -1, 0, -2, -1,
-1, -1, -1, 0, -1, -1,
-1, 0, 0, 0, 0, 0,
-1, 0, 1, 0, 0, 1,
-1, 1, 1,
127
},
#ifdef LIFE_NAMES
{"folding stairs6"},
#endif
{
-2, -1, -2,
-1, 0, -2,
-1, -1, -1,
-2, 0, -1, -1, 0, -1,
0, -1, 0,
0, 0, 0,
1, 0, 0,
1, -1, 1,
0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"folding stairs7"},
#endif
{
0, 0, -2,
0, -1, -1, 1, -1, -1,
0, 0, -1, 1, 0, -1,
-1, -1, 0,
-2, 0, 0, -1, 0, 0,
-2, -1, 1,
-2, 0, 1,
127
},
#ifdef LIFE_NAMES
{"pinwheel"},
#endif
{
-1, -1, -2,
-1, -1, -1,
0, -1, -1,
-1, 1, -1,
0, 1, -1,
-1, -1, 0,
0, -1, 0,
-1, 1, 0,
0, 1, 0,
0, 1, 1,
127
},
#ifdef LIFE_NAMES
{"pinwheel2"},
#endif
{
0, -1, -2,
0, -1, -1,
1, -1, -1,
-2, 0, -1,
-1, 0, -1,
0, -1, 0,
1, -1, 0,
-2, 0, 0,
-1, 0, 0,
-1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"pump"},
#endif
{
0, -1, -1, 1, -1, -1,
0, 0, -1,
-1, -1, 0, 1, -1, 0,
-1, 0, 0, 1, 0, 0,
-1, -1, 1, 0, -1, 1,
0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"rubberband"},
#endif
{
0, -1, -1,
1, -1, -1,
-1, 0, -1,
0, 0, -1,
1, -1, 0,
-1, 0, 0,
0, -1, 1,
1, -1, 1,
-1, 0, 1,
0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"switch"},
#endif
{
2, -1, -2,
1, 0, -2, 2, 0, -2,
1, -1, -1, 2, -1, -1,
1, 0, -1,
1, 0, 0,
-1, -1, 1,
-2, 0, 1, -1, 0, 1, 0, 0, 1,
-2, -1, 2, -1, -1, 2,
-2, 0, 2,
127
},
#ifdef LIFE_NAMES
{"capacitor"},
#endif
{
0, -1, -2,
-1, 0, -2, 0, 0, -2,
0, 0, -1, 1, 0, -1,
0, 1, -1, 1, 1, -1,
0, 0, 1, 1, 0, 1,
0, 1, 1, 1, 1, 1,
0, -1, 2,
-1, 0, 2, 0, 0, 2,
127
},
#ifdef LIFE_NAMES
{"backwards runner"},
#endif
{
-1, -2, -1, 0, -2, -1,
0, -1, -1,
-1, -1, 0, 0, -1, 0,
-1, 0, 1, 0, 0, 1,
-1, 1, 1,
-1, 0, 2, 0, 0, 2,
127
},
#ifdef LIFE_NAMES
{"eagle"},
#endif
{
0, -2, -1, 1, -2, -1,
0, -1, -1, 1, -1, -1,
0, 1, -1, 1, 1, -1,
0, 2, -1, 1, 2, -1,
0, -1, 0,
-1, 0, 0,
0, 1, 0,
127
},
#ifdef LIFE_NAMES
{"variant 1"},
#endif
{
1, -1, -2,
0, 0, -2,
0, -1, -1,
0, 0, -1, 1, 0, -1,
-1, -1, 0,
0, -1, 1,
0, 0, 1, 1, 0, 1,
1, -1, 2,
0, 0, 2,
127
},
#ifdef LIFE_NAMES
{"variant 2"},
#endif
{
0, -1, -2,
1, 0, -2,
0, -1, -1, 1, -1, -1,
0, 0, -1,
-1, 0, 0,
0, -1, 1,
0, 0, 1, 1, 0, 1,
1, -1, 2,
0, 0, 2,
127
},
#ifdef LIFE_NAMES
{"variant 3"},
#endif
{
1, -1, -2,
0, 0, -2,
0, -1, -1, 1, -1, -1,
0, 0, -1,
-1, -1, 0,
0, -1, 1,
0, 0, 1, 1, 0, 1,
1, -1, 2,
0, 0, 2,
127
},
#ifdef LIFE_NAMES
{"variant 4"},
#endif
{
1, -1, -2,
0, 0, -2,
0, -1, -1, 1, -1, -1,
0, 0, -1,
-1, 0, 0,
0, -1, 1,
0, 0, 1, 1, 0, 1,
1, -1, 2,
0, 0, 2,
127
},
#ifdef LIFE_NAMES
{"squid"},
#endif
{
-2, -1, -2, -1, -1, -2,
1, 1, -2,
1, 2, -2,
-2, -1, -1, -1, -1, -1, 0, -1, -1,
1, 0, -1,
1, 1, -1,
1, 2, -1,
-1, -1, 0,
1, 1, 0,
-1, 0, 1,
-2, 1, 1, -1, 1, 1, 0, 1, 1,
-2, 2, 1, -1, 2, 1,
127
},
#ifdef LIFE_NAMES
{"rower"},
#endif
{
0, 1, -2,
-1, -1, -1, 1, -1, -1,
-2, 0, -1, -1, 0, -1, 1, 0, -1, 2, 0, -1,
-1, 0, 0, 1, 0, 0,
-1, 1, 0, 1, 1, 0,
0, -1, 1,
127
},
#ifdef LIFE_NAMES
{"flip"},
#endif
{
-1, -2, -2,
0, -1, -2,
0, 0, -2,
-1, -2, -1,
-2, -1, -1, 1, -1, -1,
1, 0, -1,
1, 1, -1,
-1, -2, 0,
-2, -1, 0,
-1, 1, 0, 0, 1, 0,
-2, 0, 1, -1, 0, 1, 0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"corner 1"},
#endif
{
-1, -3, -3,
-1, -2, -3, 0, -2, -3,
1, -1, -3,
1, 0, -3, 2, 0, -3,
-1, -3, -2,
0, -2, -2,
1, -1, -2,
2, 0, -2,
-3, -3, -1, -2, -3, -1,
-3, -2, -1,
2, 1, -1,
1, 2, -1, 2, 2, -1,
-3, -2, 0, -2, -2, 0,
1, 1, 0,
1, 2, 0,
-3, -1, 1, -2, -1, 1,
-3, 0, 1,
0, 1, 1,
-1, 2, 1, 0, 2, 1,
-3, 0, 2, -2, 0, 2,
-1, 1, 2,
-1, 2, 2,
127
},
#ifdef LIFE_NAMES
{"corner 2"},
#endif
{
-2, -2, -3, -1, -2, -3,
-2, -1, -3,
2, 1, -3,
1, 2, -3, 2, 2, -3,
-3, -2, -2, -1, -2, -2,
-3, -1, -2, 0, -1, -2,
1, 0, -2,
2, 1, -2,
1, 3, -2, 2, 3, -2,
-3, -2, -1, -2, -2, -1,
0, -1, -1,
1, 0, -1,
2, 2, -1,
2, 3, -1,
-2, -1, 0, -1, -1, 0,
1, 1, 0,
1, 2, 0,
-2, 0, 1, -1, 0, 1,
0, 1, 1,
-3, 2, 1, 0, 2, 1,
-2, 3, 1,
-3, 1, 2, -2, 1, 2,
-3, 2, 2, -1, 2, 2,
-2, 3, 2, -1, 3, 2,
127
},
#ifdef LIFE_NAMES
{"runner"},
#endif
{
-1, -2, -1, 0, -2, -1,
0, -1, -1,
-1, -1, 0, 0, -1, 0,
-1, 0, 1, 0, 0, 1,
0, 1, 1,
-1, 1, 2, 0, 1, 2,
127
},
#ifdef LIFE_NAMES
{"3 columns"},
#endif
{
0, 0, -6,
0, 0, -5,
0, -1, -4,
-1, 0, -4, 0, 0, -4, 1, 0, -4,
0, 1, -4,
0, -1, -1,
-1, 0, -1, 0, 0, -1, 1, 0, -1,
0, 1, -1,
0, 0, 0,
0, 0, 1,
0, 0, 2,
0, 0, 3,
0, -1, 4,
-1, 0, 4, 0, 0, 4, 1, 0, 4,
0, 1, 4,
127
},
#ifdef LIFE_NAMES
{"H (p3)"},
#endif
{
-1, -2, 0, 0, -2, 0, 1, -2, 0,
0, -1, 0,
-1, 0, 0, 0, 0, 0, 1, 0, 0,
127
},
#ifdef LIFE_NAMES
{"1 leg walker (p4)"},
#endif
{
0, 1, -2,
-1, 2, -2, 0, 2, -2,
-1, 1, -1, 0, 1, -1,
-1, 2, -1,
0, -2, 0,
0, -1, 0, 1, -1, 0,
1, 0, 0,
1, -2, 1,
1, -1, 1,
127
},
#ifdef LIFE_NAMES
{"2 enemies (p4)"},
#endif
{
-1, -2, -1, 0, -2, -1,
0, 2, -1, 1, 2, -1,
0, -2, 0,
-1, -1, 0, 0, -1, 0,
0, 1, 0, 1, 1, 0,
1, 2, 0,
-1, 0, 1, 1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"W (p4)"},
#endif
{
-1, -2, -1,
1, -1, -1,
-2, 0, -1, 1, 0, -1,
0, 1, -1, 2, 1, -1,
-1, -2, 0,
-1, -1, 0, 1, -1, 0,
-2, 0, 0,
0, 1, 0, 2, 1, 0,
127
},
#ifdef LIFE_NAMES
{"W2 (p4)"},
#endif
{
0, -1, -2,
0, 0, -2,
1, -1, -1,
0, 0, -1, 1, 0, -1,
-2, -1, 0,
-2, 0, 0,
-1, -1, 1, 0, -1, 1,
0, 0, 1,
-1, -1, 2,
-1, 0, 2,
127
},
#ifdef LIFE_NAMES
{"beacon (p4)"},
#endif
{
1, -2, -1, 2, -2, -1,
1, -1, -1, 2, -1, -1,
2, -2, 0,
0, -1, 0, 2, -1, 0,
-1, 0, 0,
-2, 1, 0, -1, 1, 0,
-2, 0, 1, -1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"beacon2 (p4)"},
#endif
{
2, -2, -1,
1, -1, -1, 2, -1, -1,
1, -2, 0, 2, -2, 0,
0, -1, 0, 2, -1, 0,
-1, 0, 0,
-2, 1, 0, -1, 1, 0,
-2, 0, 1, -1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"friend with stabilizer (p4)"},
#endif
{
-2, 0, -2, -1, 0, -2,
-2, 0, -1, -1, 0, -1,
-1, 1, -1,
1, -1, 0,
1, 0, 0,
-1, 1, 0,
0, -1, 1, 1, -1, 1,
0, 0, 1, 1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"double switch (p4)"},
#endif
{
-2, -3, -1,
-1, -2, -1,
-2, -1, -1, -1, -1, -1,
-1, -3, 0,
-2, -2, 0, -1, -2, 0,
-1, 0, 0,
0, 1, 0, 1, 1, 0,
0, 2, 0,
0, 1, 1,
1, 2, 1,
127
},
#ifdef LIFE_NAMES
{"double switch2 (p4)"},
#endif
{
-1, 0, -3,
0, 1, -3,
-1, 0, -2, 0, 0, -2,
0, 1, -2,
-1, 0, -1,
0, 1, -1,
0, -1, 0,
0, -2, 1,
0, -1, 1, 1, -1, 1,
1, -2, 2,
0, -1, 2,
127
},
#ifdef LIFE_NAMES
{"3 friends (p4)"},
#endif
{
2, -1, -3,
1, 0, -3,
1, -1, -2,
0, 0, -2, 1, 0, -2, 2, 0, -2,
-2, 1, -1,
-3, 2, -1,
0, -2, 0,
-2, 0, 0,
-3, 1, 0, -2, 1, 0,
-2, 2, 0,
0, -3, 1,
-1, -2, 1, 0, -2, 1,
-1, -3, 2,
0, -2, 2,
127
},
#ifdef LIFE_NAMES
{"stuff with 3 stabilizers (p4)"},
#endif
{
-2, 2, -3, -1, 2, -3,
-2, 3, -3, -1, 3, -3,
2, -3, -2, 3, -3, -2,
2, -2, -2, 3, -2, -2,
-2, 2, -2,
-2, 3, -2,
2, -3, -1, 3, -3, -1,
2, -1, -1,
0, 0, -1,
0, 1, -1,
-1, 2, -1,
0, -1, 0, 1, -1, 0,
-1, 0, 0,
-1, 0, 1,
-3, -2, 2, -2, -2, 2,
-3, -1, 2, -1, -1, 2,
-3, -2, 3, -2, -2, 3,
-3, -1, 3,
127
},
#ifdef LIFE_NAMES
{"corner (p6)"},
#endif
{
1, 1, -3,
2, 2, -3,
2, 1, -2,
1, 2, -2, 2, 2, -2,
1, 1, -1,
2, 2, -1,
2, 1, 0,
1, -3, 1,
2, -2, 1,
1, -1, 1,
-3, 1, 1, -1, 1, 1,
-2, 2, 1, 0, 2, 1, 2, 2, 1,
2, -3, 2,
1, -2, 2, 2, -2, 2,
2, -1, 2,
1, 0, 2,
-2, 1, 2, 2, 1, 2,
-3, 2, 2, -2, 2, 2, -1, 2, 2, 1, 2, 2,
127
},
#ifdef LIFE_NAMES
{"glider 1 (18 cell, c/2, p2)"},
#endif
{
-1, -2, -1, 0, -2, -1,
-2, -1, -1, 1, -1, -1,
-2, 1, -1, 1, 1, -1,
-1, 2, -1, 0, 2, -1,
-1, -2, 0, 0, -2, 0,
-1, -1, 0, 0, -1, 0,
-2, 0, 0, 1, 0, 0,
-1, 1, 0, 0, 1, 0,
-1, 2, 0, 0, 2, 0,
127
},
#ifdef LIFE_NAMES
{"glider 2 (32 cell, 3c/4, p4)"},
#endif
{
-1, -2, -3,
1, -1, -3,
1, 0, -3,
-1, 1, -3,
-1, -3, -2,
-2, -1, -2,
-2, 0, -2,
-1, 2, -2,
1, -3, -1,
-2, -2, -1,
-2, -1, -1, 1, -1, -1,
-2, 0, -1, 1, 0, -1,
-2, 1, -1,
1, 2, -1,
1, -3, 0,
-2, -2, 0,
-2, -1, 0, 1, -1, 0,
-2, 0, 0, 1, 0, 0,
-2, 1, 0,
1, 2, 0,
-1, -3, 1,
-2, -1, 1,
-2, 0, 1,
-1, 2, 1,
-1, -2, 2,
1, -1, 2,
1, 0, 2,
-1, 1, 2,
127
}
#if 0
#ifdef LIFE_NAMES
,{"glider 3 (14 cell diag, p7)"},
#endif
{
1, -2, -1,
-2, 1, -1,
0, -2, 0, 2, -2, 0,
1, -1, 0, 2, -1, 0,
-2, 0, 0,
-1, 1, 0,
-2, 2, 0, -1, 2, 0,
1, -2, 1, 2, -2, 1,
-2, 1, 1,
-2, 2, 1,
127
}
#endif
};
static char patterns_S678B5[][3 * NUMPTS + 1] =
{
#if 0
#ifdef LIFE_NAMES
{"C"},
#endif
{
0, -1, -1, 0, -1, 0,
0, 0, -1,
0, 1, -1, 0, 1, 0,
127
},
#endif
#ifdef LIFE_NAMES
{"arrow"},
#endif
{
-1, -1, -1,
0, 0, -1, 1, 0, -1,
0, 1, -1,
-1, -1, 0,
1, 0, 0,
0, 1, 0,
127
},
#ifdef LIFE_NAMES
{"little runner"},
#endif
{
0, -1, -1,
0, 0, -1,
-1, 1, -1,
-1, -1, 0,
-1, 0, 0, 0, 0, 0,
0, 1, 0,
127
},
#ifdef LIFE_NAMES
{"s"},
#endif
{
-1, -1, -1, 0, -1, -1,
0, 0, -1, 1, 0, -1,
-1, -1, 0,
0, 0, 0, 1, 0, 0,
127
},
#ifdef LIFE_NAMES
{"rower"},
#endif
{
-1, -1, -1,
-1, 0, -1, 0, 0, -1,
-1, 1, -1,
0, -1, 0,
-1, 0, 0,
0, 1, 0,
127
},
#ifdef LIFE_NAMES
{"corner"},
#endif
{
1, -1, -1,
0, 0, -1, 1, 0, -1,
-1, 1, -1, 0, 1, -1,
1, 0, 0,
0, 1, 0, 1, 1, 0,
1, 1, 1,
127
},
#ifdef LIFE_NAMES
{"2C"},
#endif
{
1, -2, -1,
-1, -1, -1,
-1, 0, -1, 1, 0, -1,
-1, 1, -1,
1, -2, 0,
-1, -1, 0, 1, -1, 0,
1, 0, 0,
-1, 1, 0,
127
},
#ifdef LIFE_NAMES
{"deformed runner"},
#endif
{
0, -1, -2, 1, -1, -2,
0, -1, -1,
0, 0, -1,
-1, 1, -1,
0, -2, 0,
-1, -1, 0,
-1, 0, 0,
-2, 0, 1, -1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"2 friends"},
#endif
{
0, -2, -2,
-1, -1, -2,
0, -1, -2,
-1, -1, -1, 0, -1, -1,
-1, 0, 0, 0, 0, 0,
-1, 1, 0, 0, 1, 0,
0, 1, 1,
127
},
#ifdef LIFE_NAMES
{"2 friends2"},
#endif
{
-1, -1, -2,
-2, -1, -1, -1, -1, -1,
-2, 0, -1, -1, 0, -1,
0, -1, 0,
0, 0, 0, 1, 0, 0,
0, -1, 1,
0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"bird"},
#endif
{
-1, -1, -1, 0, -1, -1,
-2, 0, -1, 0, 0, -1, 1, 0, -1,
-1, -1, 0, 0, -1, 0,
-2, 0, 0, -1, 0, 0, 1, 0, 0,
127
},
#ifdef LIFE_NAMES
{"bug jumping jack"},
#endif
{
0, -1, -2, 1, -1, -2,
0, -1, -1,
0, 0, -1,
-1, 1, -1,
0, -2, 0,
-1, -1, 0,
-1, 0, 0,
-2, 0, 1, -1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"dali clock"},
#endif
{
0, 0, -2,
0, -2, -1,
-2, -1, -1, 0, -1, -1,
0, 0, -1,
-1, -1, 0,
-1, 0, 0, 1, 0, 0,
-1, 1, 0,
-1, -1, 1,
127
},
#ifdef LIFE_NAMES
{"deformed walker"},
#endif
{
-1, -2, -1,
-2, -1, -1, -1, -1, -1,
0, 0, -1, 1, 0, -1,
-2, -2, 0,
-1, -1, 0,
0, 0, 0,
0, 1, 0, 1, 1, 0,
127
},
#ifdef LIFE_NAMES
{"flattened snake"},
#endif
{
-2, 0, -1, -1, 0, -1, 0, 0, -1,
-1, 1, -1, 0, 1, -1,
-1, -2, 0, 0, -2, 0,
-1, -1, 0, 0, -1, 0, 1, -1, 0,
127
},
#ifdef LIFE_NAMES
{"open_wide"},
#endif
{
-1, -1, -2,
-1, -1, -1, 0, -1, -1,
-1, 1, -1, 0, 1, -1,
-1, -1, 0, 0, -1, 0,
-1, 1, 0, 0, 1, 0,
0, 1, 1,
127
},
#ifdef LIFE_NAMES
{"peek-a-boo"},
#endif
{
0, 0, -2,
-1, 0, -1, 0, 0, -1,
-1, 1, -1, 0, 1, -1,
0, -2, 0,
-1, -1, 0, 0, -1, 0,
-1, -1, 1, 0, -1, 1,
127
},
#ifdef LIFE_NAMES
{"roll over"},
#endif
{
-1, -2, -1,
-2, -1, -1, 0, -1, -1,
-1, 0, -1, 1, 0, -1,
0, 1, -1,
-1, -1, 0, 0, -1, 0,
-1, 0, 0, 0, 0, 0,
127
},
#ifdef LIFE_NAMES
{"switch"},
#endif
{
0, -1, -1,
0, 0, -1,
0, -2, 0,
0, -1, 0,
-1, 0, 0,
0, 1, 0,
-1, -1, 1, 0, -1, 1,
-1, 0, 1, 0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"tiny star"},
#endif
{
-1, 0, -1, 0, 0, -1,
0, 1, -1,
1, -1, 0,
-1, 0, 0, 1, 0, 0,
-1, 1, 0,
0, -1, 1,
0, 0, 1, 1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"confused pile driver"},
#endif
{
0, -1, -1, 1, -1, -1,
-1, 0, -1, 1, 0, -1,
-1, 1, -1, 0, 1, -1,
-1, -1, 0, 0, -1, 0,
-1, 0, 0, 1, 0, 0,
0, 1, 0, 1, 1, 0,
127
},
#ifdef LIFE_NAMES
{"spinning table"},
#endif
{
-1, -1, -2,
-1, 0, -2,
0, -2, -1,
-1, -1, -1,
-1, 0, -1,
0, 1, -1,
0, -2, 0,
-1, -1, 0,
-1, 0, 0,
0, 1, 0,
-1, -1, 1,
-1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"H (p3)"},
#endif
{
-1, 0, -1, 1, 0, -1,
-1, 0, 0, 0, 0, 0, 1, 0, 0,
-1, 0, 1, 1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"waving tail (p3)"},
#endif
{
-1, -1, -1, 0, -1, -1, 1, -1, -1,
-1, 0, -1, 0, 0, -1, 1, 0, -1,
0, -1, 0,
0, 0, 0, 1, 0, 0,
127
},
#ifdef LIFE_NAMES
{"door swing (p4)"},
#endif
{
0, -1, -1,
0, 0, -1,
0, -2, 0,
-1, -1, 0, 0, -1, 0,
0, 0, 0,
0, 1, 0,
-1, -1, 1,
-1, 0, 1, 0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"legs (p4)"},
#endif
{
-1, -1, -2,
-1, 0, -2,
-1, -2, -1,
-1, -1, -1,
0, 0, -1,
0, -1, 0,
-1, 0, 0,
-1, 1, 0,
-1, -1, 1,
-1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"monroe (p4)"},
#endif
{
0, -1, -2,
0, -2, -1,
-1, -1, -1,
0, 0, -1,
0, 1, -1,
0, -2, 0,
0, -1, 0,
-1, 0, 0,
0, 1, 0,
0, 0, 1,
127
},
#if 0
#ifdef LIFE_NAMES
{"glider 1 (14 cell diag, p2)"},
#endif
{
-1, -1, -1, -1, -1, 0,
-1, 0, -2, -1, 0, -1, -1, 0, 0, -1, 0, 1,
0, -1, -1, 0, -1, 0,
0, 0, -1, 0, 0, 0,
1, 0, -1, 1, 0, 0,
127
},
#endif
#ifdef LIFE_NAMES
{"glider 2 (16 cell, c/3, p3)"},
#endif
{
-1, -1, -1, -1, -1, 1,
-1, 1, -1, -1, 1, 1,
0, -2, -1, 0, -2, 1,
0, -1, -2, 0, -1, 0, 0, -1, 2,
0, 0, -1, 0, 0, 1,
0, 1, -2, 0, 1, 0, 0, 1, 2,
0, 2, -1, 0, 2, 1,
127
},
#ifdef LIFE_NAMES
{"glider 3 (24 cell diag, p2)"},
#endif
{
-2, 0, -1, -2, 0, 0,
-2, 1, -2, -2, 1, -1, -2, 1, 0, -2, 1, 1,
-1, 0, -1, -1, 0, 0,
-1, 1, -1, -1, 1, 0,
0, -2, -1, 0, -2, 0,
0, -1, -1, 0, -1, 0,
0, 2, -2, 0, 2, 1,
1, -2, -2, 1, -2, -1, 1, -2, 0, 1, -2, 1,
1, -1, -1, 1, -1, 0,
2, 0, -2, 2, 0, 1,
127
}
};
static char patterns_S67B67[][3 * NUMPTS + 1] =
{
#ifdef LIFE_NAMES
{"S"},
#endif
{
0, -1, -1, 1, -1, -1,
-1, 0, -1, 0, 0, -1,
0, -1, 0, 1, -1, 0,
-1, 0, 0, 0, 0, 0,
127
},
#ifdef LIFE_NAMES
{"S1"},
#endif
{
0, -1, -1, 1, -1, -1,
0, 0, -1,
-1, -1, 0, 0, -1, 0, 1, -1, 0,
-1, 0, 0, 0, 0, 0,
127
},
#ifdef LIFE_NAMES
{"S2"},
#endif
{
0, -1, -1, 1, -1, -1,
-1, 0, -1, 0, 0, -1,
-1, -1, 0, 0, -1, 0, 1, -1, 0,
0, 0, 0,
127
},
#ifdef LIFE_NAMES
{"T"},
#endif
{
1, 0, -1,
1, -1, 0,
-1, 0, 0, 0, 0, 0, 1, 0, 0,
1, 1, 0,
1, 0, 1,
1, 1, 1,
127
},
#ifdef LIFE_NAMES
{"arrow"},
#endif
{
0, -1, -1,
-1, 0, -1, 0, 0, -1,
1, 1, -1,
0, -1, 0,
-1, 0, 0, 0, 0, 0,
1, 1, 0,
127
},
#ifdef LIFE_NAMES
{"runner"},
#endif
{
-1, -1, -1, 0, -1, -1,
-2, 0, -1, -1, 0, -1,
-2, -1, 0, -1, -1, 0,
-1, 0, 0, 0, 0, 0,
127
},
#ifdef LIFE_NAMES
{"walker"},
#endif
{
0, -1, -1,
-1, 0, -1, 0, 0, -1, 1, 0, -1,
-1, -1, 0, 0, -1, 0, 1, -1, 0,
0, 0, 0,
127
},
#ifdef LIFE_NAMES
{"triknot"},
#endif
{
0, -1, -1,
0, 0, -1,
0, -1, 0,
-1, 0, 0, 1, 0, 0,
0, 1, 0, 1, 1, 0,
-1, 0, 1, 0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"pile driver"},
#endif
{
0, 0, -1, 1, 0, -1,
1, 1, -1,
0, -1, 0, 1, -1, 0,
-1, 0, 0,
0, 1, 0, 1, 1, 0,
1, -1, 1,
0, 0, 1, 1, 0, 1,
127
},
#ifdef LIFE_NAMES
{"clock"},
#endif
{
-1, -1, -2,
-1, 0, -2,
-1, -1, -1, 1, -1, -1,
-1, 0, -1, 1, 0, -1,
-2, -1, 0, 0, -1, 0,
-2, 0, 0, 0, 0, 0,
0, -1, 1,
0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"worm sandwich"},
#endif
{
-1, 0, -2, 0, 0, -2,
-1, -1, -1, 0, -1, -1,
-2, 0, -1,
-2, 1, -1, -1, 1, -1, 0, 1, -1,
-1, -1, 0, 0, -1, 0, 1, -1, 0,
1, 0, 0,
-1, 1, 0, 0, 1, 0,
-1, 0, 1, 0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"worm sandwich2"},
#endif
{
-1, -1, -2,
-1, -2, -1, 0, -2, -1,
-2, -1, -1, 1, -1, -1,
-1, 0, -1, 0, 0, -1, 1, 0, -1,
-2, -2, 0, -1, -2, 0, 0, -2, 0,
-2, -1, 0, 1, -1, 0,
-1, 0, 0, 0, 0, 0,
0, -1, 1,
127
},
#ifdef LIFE_NAMES
{"triple switch"},
#endif
{
-1, 0, -2,
0, -2, -1,
-1, -1, -1, 0, -1, -1,
-1, 0, -1, 1, 0, -1,
-2, -1, 0, -1, -1, 0,
-1, 1, 0, 1, 1, 0,
1, 2, 0,
0, -1, 1,
1, 0, 1, 2, 0, 1,
0, 1, 1, 1, 1, 1,
0, 1, 2,
127
},
#ifdef LIFE_NAMES
{"3 switch"},
#endif
{
-1, 0, -2, 0, 0, -2,
0, -2, -1,
-1, -1, -1, 1, -1, -1,
1, 0, -1,
-1, 1, -1, 0, 1, -1,
0, -2, 0,
-2, -1, 0, 1, -1, 0,
-2, 0, 0, 1, 0, 0,
-1, 1, 0, 0, 1, 0,
-1, -1, 1, 0, -1, 1,
-1, 0, 1, 0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"knot switch"},
#endif
{
-1, 0, -2,
0, -2, -1, -1, -1, -1, 0, -1, -1,
-1, 0, -1, 1, 0, -1,
-2, -1, 0, -1, -1, 0,
-1, 1, 0, 1, 1, 0,
1, 2, 0,
0, -1, 1,
1, 0, 1, 2, 0, 1,
0, 1, 1, 2, 1, 1,
1, 2, 1,
0, 1, 2, 1, 1, 2,
127
},
#ifdef LIFE_NAMES
{"2 arrows"},
#endif
{
-2, -1, -1, 1, -1, -1,
-4, 0, -1, -3, 0, -1, -1, 0, -1, 0, 0, -1, 2, 0, -1, 3, 0, -1,
-3, 1, -1, 2, 1, -1,
-2, -1, 0, 1, -1, 0,
-4, 0, 0, -3, 0, 0, -1, 0, 0, 0, 0, 0, 2, 0, 0, 3, 0, 0,
-3, 1, 0, 2, 1, 0,
127
},
#ifdef LIFE_NAMES
{"fat walker"},
#endif
{
-1, -1, -2, 0, -1, -2,
-1, 0, -2, 0, 0, -2,
-1, -2, -1,
-2, -1, -1, 1, -1, -1,
-2, 0, -1, 1, 0, -1,
-1, 1, -1,
0, -2, 0,
-2, -1, 0, 1, -1, 0,
-2, 0, 0, 1, 0, 0,
0, 1, 0,
-1, -1, 1, 0, -1, 1,
-1, 0, 1, 0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"walking box"},
#endif
{
-1, -1, -2,
0, 0, -2,
-1, -2, -1, 0, -2, -1,
-2, -1, -1, 1, -1, -1,
-2, 0, -1, 1, 0, -1,
-1, 1, -1, 0, 1, -1,
-1, -2, 0, 0, -2, 0,
-2, -1, 0, 1, -1, 0,
-2, 0, 0, 1, 0, 0,
-1, 1, 0, 0, 1, 0,
-1, -1, 1,
0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"spinning box"},
#endif
{
-1, -1, -2, 0, -1, -2,
-1, 0, -2, 0, 0, -2,
0, -2, -1,
-2, -1, -1, 1, -1, -1,
-2, 0, -1,
-1, 1, -1, 0, 1, -1,
-1, -2, 0, 0, -2, 0,
-2, -1, 0, 1, -1, 0,
-2, 0, 0, 1, 0, 0,
-1, 1, 0, 0, 1, 0,
-1, -1, 1, 0, -1, 1,
0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"double knot"},
#endif
{
-1, -1, -2, 0, -1, -2,
-1, -2, -1,
-2, -1, -1, 0, -1, -1,
-2, 0, -1, -1, 0, -1,
0, 1, -1,
-1, -2, 0,
-1, -1, 0, 1, -1, 0,
1, 1, 0, 2, 1, 0,
-1, 0, 1, 1, 0, 1,
0, 1, 1, 2, 1, 1,
0, 2, 1, 1, 2, 1,
1, 0, 2,
1, 1, 2,
127
},
#ifdef LIFE_NAMES
{"planetary war"},
#endif
{
-1, -1, -2, 0, -1, -2,
-1, 0, -2,
-1, -2, -1, 0, -2, -1,
-2, -1, -1, 1, -1, -1,
-2, 0, -1, 1, 0, -1,
-1, 1, -1, 0, 1, -1,
-1, -2, 0,
-2, -1, 0, 1, -1, 0,
1, 0, 0,
-1, 1, 0, 0, 1, 0,
-1, -1, 1, 0, -1, 1,
-1, 0, 1, 0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"fat walker2"},
#endif
{
-1, -1, -2, 0, -1, -2,
-1, 0, -2, 0, 0, -2,
-1, -2, -1, 0, -2, -1,
-2, -1, -1, 1, -1, -1,
-2, 0, -1, 1, 0, -1,
0, 1, -1,
-1, -2, 0, 0, -2, 0,
-2, -1, 0, 1, -1, 0,
-2, 0, 0, 1, 0, 0,
-1, 1, 0,
-1, -1, 1, 0, -1, 1,
-1, 0, 1, 0, 0, 1,
127
},
#ifdef LIFE_NAMES
{"pop change"},
#endif
{
0, 0, -2,
0, -1, -1,
-1, 0, -1, 2, 0, -1,
0, 1, -1, 1, 1, -1,
0, -2, 0,
-1, -1, 0, 1, -1, 0,
-2, 0, 0, 2, 0, 0,
-1, 2, 0, 0, 2, 0, 1, 2, 0,
1, -1, 1,
-1, 0, 1, 2, 0, 1,
-1, 1, 1, 1, 1, 1,
0, -1, 2,
0, 0, 2,
0, 1, 2,
127
},
#ifdef LIFE_NAMES
{"large pile driver"},
#endif
{
-1, -2, -1, 0, -2, -1, 1, -2, -1,
-2, -1, -1, -1, -1, -1, 1, -1, -1, 2, -1, -1,
-2, 0, -1, 2, 0, -1,
-2, 1, -1, -1, 1, -1, 1, 1, -1, 2, 1, -1,
-1, 2, -1, 0, 2, -1, 1, 2, -1,
0, -2, 0,
-1, -1, 0, 1, -1, 0,
-2, 0, 0, 2, 0, 0,
-1, 1, 0, 1, 1, 0,
0, 2, 0,
127
},
#ifdef LIFE_NAMES
{"F"},
#endif
{
1, 0, -2, 2, 0, -2,
-1, 1, -2,
-1, 2, -2, 1, 2, -2,
1, -2, -1, 2, -2, -1,
2, -1, -1,
2, 0, -1,
1, 1, -1,
-1, 2, -1, 1, 2, -1,
-2, 1, 0,
-2, 2, 0, -1, 2, 0,
0, -2, 1, 2, -2, 1,
-2, -1, 1, 1, -1, 1, 2, -1, 1,
-1, 1, 1,
0, -2, 2,
-2, -1, 2, -1, -1, 2, 0, -1, 2,
-2, 1, 2, -1, 1, 2,
127
},
#ifdef LIFE_NAMES
{"4Y"},
#endif
{
0, -2, -1,
-2, 0, -1, 2, 0, -1,
0, 2, -1,
-1, -2, 0, 0, -2, 0, 1, -2, 0,
-2, -1, 0, 2, -1, 0,
-2, 0, 0, 2, 0, 0,
-2, 1, 0, 2, 1, 0,
-1, 2, 0, 0, 2, 0, 1, 2, 0,
-1, -2, 1, 1, -2, 1,
-2, -1, 1, 0, -1, 1, 2, -1, 1,
-1, 0, 1, 1, 0, 1,
-2, 1, 1, 0, 1, 1, 2, 1, 1,
-1, 2, 1, 1, 2, 1,
127
},
#ifdef LIFE_NAMES
{"blob2"},
#endif
{
0, 0, -2, 1, 0, -2, 2, 0, -2,
0, 1, -2, 1, 1, -2,
1, 2, -2,
1, -1, -1,
2, 0, -1,
-1, 1, -1,
1, 2, -1,
0, -2, 0, 1, -2, 0,
-2, 0, 0,
-2, 1, 0, 1, 1, 0,
-2, 2, 0, -1, 2, 0,
0, -2, 1, 1, -2, 1, 2, -2, 1,
-1, -1, 1, 2, -1, 1,
-2, 0, 1, 1, 0, 1,
-2, 1, 1, 0, 1, 1,
0, -2, 2,
0, -1, 2,
-2, 1, 2, -1, 1, 2,
127
},
#ifdef LIFE_NAMES
{"stuff"},
#endif
{
1, 0, -2, 2, 0, -2,
0, 1, -2, 1, 1, -2,
1, 2, -2,
1, -1, -1, 2, -1, -1,
2, 0, -1,
-1, 1, -1,
-1, 2, -1, 0, 2, -1, 1, 2, -1,
1, -2, 0,
2, -1, 0,
-2, 1, 0,
-2, 2, 0, -1, 2, 0,
0, -2, 1, 1, -2, 1, 2, -2, 1,
-1, -1, 1, 2, -1, 1,
-2, 0, 1,
-2, 1, 1,
0, -2, 2,
-1, -1, 2, 0, -1, 2,
-1, 0, 2,
-2, 1, 2, -1, 1, 2,
127
},
#ifdef LIFE_NAMES
{"3 fins"},
#endif
{
0, -2, -2, 1, -2, -2, 2, -2, -2,
0, -1, -2, 1, -1, -2, 2, -1, -2,
-2, 0, -2,
-2, 1, -2,
-2, 2, -2,
1, -1, -1,
-2, 0, -1,
-2, 1, -1, -1, 1, -1, 0, 1, -1,
-2, 2, -1,
-2, -2, 0, -1, -2, 0,
1, -1, 0,
1, 0, 0,
0, 1, 0, 1, 1, 0,
-2, -2, 1, -1, -2, 1,
-1, -1, 1,
-1, 0, 1, 0, 0, 1, 1, 0, 1,
0, 1, 1, 1, 1, 1,
-2, -2, 2, -1, -2, 2,
127
},
#ifdef LIFE_NAMES
{"solitare"},
#endif
{
-1, -3, -1, 0, -3, -1, 1, -3, -1,
-3, -1, -1, -1, -1, -1, 1, -1, -1, 3, -1, -1,
-3, 0, -1, 3, 0, -1,
-3, 1, -1, -1, 1, -1,
1, 1, -1, 3, 1, -1,
-1, 3, -1, 0, 3, -1, 1, 3, -1,
-1, -3, 0, 0, -3, 0, 1, -3, 0,
-3, -1, 0, -1, -1, 0, 1, -1, 0, 3, -1, 0,
-3, 0, 0, 3, 0, 0,
-3, 1, 0, -1, 1, 0,
1, 1, 0, 3, 1, 0,
-1, 3, 0, 0, 3, 0, 1, 3, 0,
127
},
#ifdef LIFE_NAMES
{"tic tac toe"},
#endif
{
-3, -3, -1, -2, -3, -1, 1, -3, -1, 2, -3, -1,
-3, -2, -1, 2, -2, -1,
-3, 1, -1, 2, 1, -1,
-3, 2, -1, -2, 2, -1, 1, 2, -1, 2, 2, -1,
-2, -3, 0, 1, -3, 0,
-3, -2, 0, -2, -2, 0, -1, -2, 0, 0, -2, 0, 1, -2, 0, 2, -2, 0,
-2, -1, 0, 1, -1, 0,
-2, 0, 0, 1, 0, 0,
-3, 1, 0, -2, 1, 0, -1, 1, 0, 0, 1, 0, 1, 1, 0, 2, 1, 0,
-2, 2, 0, 1, 2, 0,
127
},
#ifdef LIFE_NAMES
{"square peg"},
#endif
{
-1, -4, -1, 0, -4, -1,
-1, -3, -1, 0, -3, -1,
-2, -2, -1, 1, -2, -1,
-4, -1, -1, -3, -1, -1, -1, -1, -1,
0, -1, -1, 2, -1, -1, 3, -1, -1,
-4, 0, -1, -3, 0, -1, -1, 0, -1, 0, 0, -1, 2, 0, -1, 3, 0, -1,
-2, 1, -1, 1, 1, -1,
-1, 2, -1, 0, 2, -1,
-1, 3, -1, 0, 3, -1,
-1, -3, 0, 0, -3, 0,
-2, -2, 0, 1, -2, 0,
-3, -1, 0, 2, -1, 0,
-3, 0, 0, 2, 0, 0,
-2, 1, 0, 1, 1, 0,
-1, 2, 0, 0, 2, 0,
127
},
#ifdef LIFE_NAMES
{"large solitare"},
#endif
{
-1, -5, -1, 0, -5, -1,
-3, -3, -1, -2, -3, -1, 1, -3, -1, 2, -3, -1,
-3, -2, -1, 2, -2, -1,
-5, -1, -1, 4, -1, -1,
-5, 0, -1, 4, 0, -1,
-3, 1, -1, 2, 1, -1,
-3, 2, -1, -2, 2, -1, 1, 2, -1, 2, 2, -1,
-1, 4, -1, 0, 4, -1,
-1, -5, 0, 0, -5, 0,
-3, -3, 0, -2, -3, 0, 1, -3, 0, 2, -3, 0,
-3, -2, 0, 2, -2, 0,
-5, -1, 0, 4, -1, 0,
-5, 0, 0, 4, 0, 0,
-3, 1, 0, 2, 1, 0,
-3, 2, 0, -2, 2, 0, 1, 2, 0, 2, 2, 0,
-1, 4, 0,
0, 4, 0,
127
},
#ifdef LIFE_NAMES
{"panckake"},
#endif
{
-2, -3, -1, 0, -3, -1, 2, -3, -1,
-3, -2, -1, 3, -2, -1,
-3, 0, -1, 3, 0, -1,
-3, 2, -1, 3, 2, -1,
-2, 3, -1, 0, 3, -1, 2, 3, -1,
-2, -3, 0, 0, -3, 0, 2, -3, 0,
-3, -2, 0, -2, -2, 0, 2, -2, 0, 3, -2, 0,
-3, 0, 0, 3, 0, 0,
-3, 2, 0, -2, 2, 0, 2, 2, 0, 3, 2, 0,
-2, 3, 0, 0, 3, 0, 2, 3, 0,
-2, -3, 1, 0, -3, 1, 2, -3, 1,
-3, -2, 1, 3, -2, 1,
-3, 0, 1, 3, 0, 1,
-3, 2, 1, 3, 2, 1,
-2, 3, 1, 0, 3, 1, 2, 3, 1,
127
},
#ifdef LIFE_NAMES
{"arrow beacon (p4)"},
#endif
{
1, -2, -2,
1, -1, -2, 2, -1, -2,
0, 0, -2,
1, -2, -1,
1, -1, -1, 2, -1, -1,
0, 0, -1,
-2, 1, 0,
-2, 2, 0, -1, 2, 0,
-2, 1, 1, -1, 1, 1,
-2, 2, 1, -1, 2, 1,
127
},
#ifdef LIFE_NAMES
{"sticks (p4)"},
#endif
{
0, 0, -2, 2, 0, -2,
0, 1, -2,
0, 2, -2,
1, -1, -1,
2, 0, -1,
-1, 1, -1, 1, 1, -1,
0, -2, 0, 1, -2, 0, 2, -2, 0,
-2, 0, 0, 2, 0, 0,
-2, 2, 0, -1, 2, 0, 0, 2, 0,
-1, -1, 1, 1, -1, 1,
-2, 0, 1,
-1, 1, 1,
0, -2, 2,
0, -1, 2,
-2, 0, 2, 0, 0, 2,
127
},
#ifdef LIFE_NAMES
{"blob (p4)"},
#endif
{
-1, -1, -2, 1, -1, -2,
-1, 0, -2, 1, 0, -2,
-1, 1, -2,
-1, -2, -1, 0, -2, -1, 1, -2, -1,
-2, -1, -1,
2, 0, -1,
-2, 1, -1, 1, 1, -1,
0, 2, -1,
-2, -1, 0, 2, -1, 0,
2, 0, 0,
-2, 1, 0,
-1, 2, 0, 0, 2, 0,
-1, -2, 1, 0, -2, 1,
-2, -1, 1, 1, -1, 1,
-1, 1, 1, 1, 1, 1,
0, -1, 2,
-1, 0, 2, 0, 0, 2,
127
},
#ifdef LIFE_NAMES
{"pump (p4)"},
#endif
{
-1, -1, -2, 1, -1, -2,
-1, 1, -2, 1, 1, -2,
0, -1, -1,
-1, 0, -1, 1, 0, -1,
0, 1, -1,
-1, -2, 0, 0, -2, 0, 1, -2, 0,
-2, -1, 0, 2, -1, 0,
-2, 0, 0, 2, 0, 0,
-2, 1, 0, 2, 1, 0,
-1, 2, 0, 0, 2, 0, 1, 2, 0,
-1, -1, 1, 0, -1, 1, 1, -1, 1,
-1, 0, 1, 1, 0, 1,
-1, 1, 1, 0, 1, 1, 1, 1, 1,
0, -1, 2,
-1, 0, 2, 1, 0, 2,
0, 1, 2,
127
},
#ifdef LIFE_NAMES
{"corner (p4)"},
#endif
{
1, 1, -3,
1, 2, -3,
1, 1, -2, 2, 1, -2,
1, 2, -2, 2, 2, -2,
1, 1, -1,
2, 2, -1,
1, 2, 0, 2, 2, 0,
1, -3, 1, 2, -3, 1,
1, -2, 1, 2, -2, 1,
1, -1, 1,
2, 0, 1,
-3, 1, 1, -2, 1, 1, -1, 1, 1, 3, 1, 1,
-2, 2, 1,
1, 3, 1, 2, 3, 1,
1, -2, 2, 2, -2, 2,
2, -1, 2,
2, 0, 2,
-3, 1, 2, -2, 1, 2, 0, 1, 2, 3, 1, 2,
-2, 2, 2, -1, 2, 2, 0, 2, 2, 2, 2, 2,
1, 1, 3,
1, 2, 3,
127
},
#ifdef LIFE_NAMES
{"corner2 (p4)"},
#endif
{
-2, -1, -3, -1, -1, -3,
-1, -3, -2,
-2, -2, -2, 0, -2, -2, 2, -2, -2, 3, -2, -2,
1, -1, -2, 2, -1, -2,
-2, 0, -2, -1, 0, -2,
-1, 1, -2,
-2, 2, -2, -1, 2, -2,
-2, 3, -2, -1, 3, -2,
-1, -3, -1,
-3, -2, -1, 0, -2, -1, 1, -2, -1, 2, -2, -1, 3, -2, -1,
-3, -1, -1, 2, -1, -1,
-2, 1, -1,
-2, 2, -1, -1, 2, -1,
-2, -2, 0,
-2, -1, 0,
-1, -2, 1,
-2, -1, 1,
-2, -2, 2, -1, -2, 2,
-2, -1, 2, -1, -1, 2,
-2, -2, 3,
-2, -1, 3,
127
},
#ifdef LIFE_NAMES
{"shuttlecock (p8)"},
#endif
{
-1, -2, -3,
-2, -1, -3, 0, -1, -3,
-1, -3, -2,
-2, -2, -2, 0, -2, -2,
-3, -1, -2, 1, -1, -2,
-2, 0, -2,
-1, 1, -2, 0, 1, -2,
1, 1, -2,
-2, -3, -1,
-3, -2, -1, 1, -2, -1,
1, -1, -1,
-3, 0, -1, 1, 0, -1,
-2, 1, -1, -1, 1, -1,
0, 2, -1,
-1, -3, 0,
-2, -2, 0, 1, -2, 0,
2, -1, 0,
-1, 1, 0, 1, 1, 0,
-1, -2, 1, 1, -2, 1,
-2, -1, 1, -1, -1, 1,
0, -1, 1,
-2, 0, 1, 1, 0, 1,
-2, 1, 1, 0, 1, 1,
-1, 0, 2,
127
}
};
#ifdef LIFE_NAMES
#define DIV 2
#else
#define DIV 1
#endif
static int patterns_rules[] =
{
(sizeof patterns_S45B5 / sizeof patterns_S45B5[0]) / DIV,
(sizeof patterns_S567B6 / sizeof patterns_S567B6[0]) / DIV,
(sizeof patterns_S56B5 / sizeof patterns_S56B5[0]) / DIV,
(sizeof patterns_S678B5 / sizeof patterns_S678B5[0]) / DIV,
(sizeof patterns_S67B67 / sizeof patterns_S67B67[0]) / DIV
};
static paramstruct param_rules[] =
{
{0x30, 0x20},
{0xE0, 0x40},
{0x60, 0x20},
{0x1C0, 0x20},
{0xC0, 0xC0}
};
#define LIFE_S45B5 0
#define LIFE_S567B6 1
#define LIFE_S56B5 2
#define LIFE_S678B5 3
#define LIFE_GLIDERS 4 /* GLIDER rules are first in param_rules */
#define LIFE_S67B67 4
#define LIFE_RULES (sizeof patterns_rules / sizeof patterns_rules[0])