xenocara/app/fvwm/modules/FvwmWinList/ButtonArray.c
espie f1ea238aa1 Picture -> FvwmPicture, to avoid collisions with xrandr includes.
As noticed by Tristan Le Guern.
okay matthieu@
2011-01-18 19:28:33 +00:00

501 lines
13 KiB
C

/* FvwmWinList Module for Fvwm.
*
* Copyright 1994, Mike Finger (mfinger@mermaid.micro.umn.edu or
* Mike_Finger@atk.com)
*
* The functions in this source file that are the original work of Mike Finger.
*
* No guarantees or warantees or anything are provided or implied in any way
* whatsoever. Use this program at your own risk. Permission to use this
* program for any purpose is given, as long as the copyright is kept intact.
*
* Things to do: Convert to C++ (In Progress)
*/
#include "config.h"
#include <stdlib.h>
#include <stdio.h>
#include <X11/Xlib.h>
#include "../../libs/fvwmlib.h"
#include "ButtonArray.h"
#include "Mallocs.h"
extern XFontStruct *ButtonFont;
extern Display *dpy;
extern Window win;
extern GC shadow[MAX_COLOUR_SETS],hilite[MAX_COLOUR_SETS];
extern GC graph[MAX_COLOUR_SETS],background[MAX_COLOUR_SETS];
extern int LeftJustify, TruncateLeft, ShowFocus;
extern long CurrentDesk;
extern int ShowCurrentDesk;
/*************************************************************************
* *
* Button handling functions and procedures *
* *
*************************************************************************/
/* -------------------------------------------------------------------------
ButtonNew - Allocates and fills a new button structure
------------------------------------------------------------------------- */
Button *ButtonNew(char *title, FvwmPicture *p, int up)
{
Button *new;
new = (Button *)safemalloc(sizeof(Button));
new->title = safemalloc(strlen(title)+1);
strcpy(new->title, title);
if (p != NULL)
{
new->p.picture = p->picture;
new->p.mask = p->mask;
new->p.width = p->width;
new->p.height = p->height;
new->p.depth = p->depth;
}
else
new->p.picture = 0;
new->up = up;
new->next = NULL;
new->needsupdate = 1;
return new;
}
/******************************************************************************
InitArray - Initialize the arrary of buttons
******************************************************************************/
void InitArray(ButtonArray *array,int x,int y,int w,int h)
{
array->count=0;
array->head=array->tail=NULL;
array->x=x;
array->y=y;
array->w=w;
array->h=h;
}
/******************************************************************************
UpdateArray - Update the array specifics. x,y, width, height
******************************************************************************/
void UpdateArray(ButtonArray *array,int x,int y,int w, int h)
{
Button *temp;
if (x!=-1) array->x=x;
if (y!=-1) array->y=y;
if (w!=-1) array->w=w;
if (h!=-1) array->h=h;
for(temp=array->head;temp!=NULL;temp=temp->next) temp->needsupdate=1;
}
/******************************************************************************
AddButton - Allocate space for and add the button to the bottom
******************************************************************************/
int AddButton(ButtonArray *array, char *title, FvwmPicture *p, int up)
{
Button *new;
new = ButtonNew(title, p, up);
if (array->head == NULL)
{
array->head = array->tail = new;
}
else
{
array->tail->next = new;
array->tail = new;
}
array->count++;
/* in Taskbar this replaces below ArrangeButtonArray (array);
*/
new->tw=XTextWidth(ButtonFont,title,strlen(title));
new->truncatewidth=0;
new->next=NULL;
new->needsupdate=1;
new->set=0;
return (array->count-1);
}
/******************************************************************************
UpdateButton - Change the name/stae of a button
******************************************************************************/
int UpdateButton(ButtonArray *array, int butnum, char *title, int up)
{
Button *temp;
temp=find_n(array,butnum);
if (temp!=NULL)
{
if (title!=NULL)
{
temp->title=(char *)saferealloc(temp->title,strlen(title)+1);
strcpy(temp->title,title);
temp->tw=XTextWidth(ButtonFont,title,strlen(title));
temp->truncatewidth = 0;
}
if (up!=-1) temp->up=up;
} else return -1;
temp->needsupdate=1;
return 1;
}
/* -------------------------------------------------------------------------
UpdateButtonPicture - Change the picture of a button
------------------------------------------------------------------------- */
int UpdateButtonPicture(ButtonArray *array, int butnum, FvwmPicture *p)
{
Button *temp;
temp=find_n(array,butnum);
if (temp == NULL) return -1;
if (temp->p.picture != p->picture || temp->p.mask != p->mask)
{
temp->p.picture = p->picture;
temp->p.mask = p->mask;
temp->p.width = p->width;
temp->p.height = p->height;
temp->p.depth = p->depth;
temp->needsupdate = 1;
}
return 1;
}
/******************************************************************************
UpdateButtonSet - Change colour set of a button between odd and even
******************************************************************************/
int UpdateButtonSet(ButtonArray *array, int butnum, int set)
{
Button *btn;
btn=find_n(array, butnum);
if (btn != NULL)
{
if ((btn->set & 1) != set)
{
btn->set = (btn->set & 2) | set;
btn->needsupdate = 1;
}
} else return -1;
return 1;
}
/******************************************************************************
UpdateButtonDesk - Change desk of a button
******************************************************************************/
int UpdateButtonDesk(ButtonArray *array, int butnum, long desk )
{
Button *btn;
btn = find_n(array, butnum);
if (btn != NULL)
{
btn->desk = desk;
} else return -1;
return 1;
}
/******************************************************************************
RemoveButton - Delete a button from the list
******************************************************************************/
void RemoveButton(ButtonArray *array, int butnum)
{
Button *temp,*temp2;
if (butnum==0)
{
temp2=array->head;
temp=array->head=array->head->next;
}
else
{
temp=find_n(array,butnum-1);
if (temp==NULL) return;
temp2=temp->next;
temp->next=temp2->next;
}
if (array->tail==temp2) array->tail=temp;
FreeButton(temp2);
if (temp!=array->head) temp=temp->next;
for(;temp!=NULL;temp=temp->next) temp->needsupdate=1;
}
/******************************************************************************
find_n - Find the nth button in the list (Use internally)
******************************************************************************/
Button *find_n(ButtonArray *array, int n)
{
Button *temp;
int i;
temp=array->head;
for(i=0;i<n && temp!=NULL;i++,temp=temp->next);
return temp;
}
/******************************************************************************
FreeButton - Free space allocated to a button
******************************************************************************/
void FreeButton(Button *ptr)
{
if (ptr != NULL) {
if (ptr->title!=NULL) free(ptr->title);
free(ptr);
}
}
/******************************************************************************
FreeAllButtons - Free the whole array of buttons
******************************************************************************/
void FreeAllButtons(ButtonArray *array)
{
Button *temp,*temp2;
for(temp=array->head;temp!=NULL;)
{
temp2=temp;
temp=temp->next;
FreeButton(temp2);
}
}
/******************************************************************************
DoButton - Draw the specified button. (Used internally)
******************************************************************************/
void DoButton(Button *button, int x, int y, int w, int h)
{
int up,Fontheight,newx,set;
GC topgc;
GC bottomgc;
char *string;
XGCValues gcv;
unsigned long gcm;
XFontStruct *font;
up=button->up;
set=button->set;
topgc = up ? hilite[set] : shadow[set];
bottomgc = up ? shadow[set] : hilite[set];
font = ButtonFont;
gcm = GCFont;
gcv.font = font->fid;
XChangeGC(dpy, graph[set], gcm, &gcv);
Fontheight=ButtonFont->ascent+ButtonFont->descent;
/*? XClearArea(dpy,win,x,y,w,h,False);*/
XFillRectangle(dpy,win,background[set],x,y,w,h+1);
if ((button->p.picture != 0)/* &&
(w + button->p.width + w3p + 3 > MIN_BUTTON_SIZE)*/) {
gcm = GCClipMask|GCClipXOrigin|GCClipYOrigin;
gcv.clip_mask = button->p.mask;
gcv.clip_x_origin = x + 4;
gcv.clip_y_origin = y + ((h-button->p.height) >> 1);
XChangeGC(dpy, hilite[set], gcm, &gcv);
XCopyArea(dpy, button->p.picture, win, hilite[set], 0, 0,
button->p.width, button->p.height,
gcv.clip_x_origin, gcv.clip_y_origin);
gcm = GCClipMask;
gcv.clip_mask = None;
XChangeGC(dpy, hilite[set], gcm, &gcv);
newx = button->p.width+6;
}
else
{
if (LeftJustify)
newx=4;
else
newx=max((w-button->tw)/2,4);
}
string=button->title;
if (!LeftJustify) {
if (TruncateLeft && (w-button->tw)/2 < 4) {
if (button->truncatewidth == w)
string=button->truncate_title;
else {
string=button->title;
while(*string && (w-XTextWidth(ButtonFont,string,strlen(string)))/2 < 4)
string++;
button->truncatewidth = w;
button->truncate_title=string;
}
}
}
XDrawString(dpy,win,graph[set],x+newx,y+3+ButtonFont->ascent,string,strlen(string));
button->needsupdate=0;
/* Draw relief last, don't forget that XDrawLine doesn't do the last pixel */
XDrawLine(dpy,win,topgc,x,y,x+w-1,y);
XDrawLine(dpy,win,topgc,x+1,y+1,x+w-2,y+1);
XDrawLine(dpy,win,topgc,x,y+1,x,y+h+1);
XDrawLine(dpy,win,topgc,x+1,y+2,x+1,y+h);
XDrawLine(dpy,win,bottomgc,x+1,y+h,x+w,y+h);
XDrawLine(dpy,win,bottomgc,x+2,y+h-1,x+w-1,y+h-1);
XDrawLine(dpy,win,bottomgc,x+w-1,y,x+w-1,y+h);
XDrawLine(dpy,win,bottomgc,x+w-2,y+1,x+w-2,y+h-1);
}
/******************************************************************************
DrawButtonArray - Draw the whole array (all=1), or only those that need.
******************************************************************************/
void DrawButtonArray(ButtonArray *barray, int all)
{
Button *btn;
int i = 0; /* buttons displayed */
for(btn = barray->head; btn != NULL; btn = btn->next)
{
if((!ShowCurrentDesk) || ( btn->desk == CurrentDesk ) )
{
if (btn->needsupdate || all)
{
DoButton
(
btn,barray->x,
barray->y+(i*(barray->h+1)),
barray->w,barray->h
);
}
i++;
}
}
}
/******************************************************************************
SwitchButton - Alternate the state of a button
******************************************************************************/
void SwitchButton(ButtonArray *array, int butnum)
{
Button *btn;
btn = find_n(array, butnum);
btn->up =!btn->up;
btn->needsupdate=1;
DrawButtonArray(array, 0);
}
/* -------------------------------------------------------------------------
RadioButton - Enable button i and verify all others are disabled
------------------------------------------------------------------------- */
void RadioButton(ButtonArray *array, int butnum)
{
Button *temp;
int i;
for(temp=array->head,i=0; temp!=NULL; temp=temp->next,i++)
{
if (i == butnum)
{
if (ShowFocus && temp->up)
{
temp->up = 0;
temp->needsupdate=1;
}
if (!(temp->set & 2))
{
temp->set |= 2;
temp->needsupdate=1;
}
}
else
{
if (ShowFocus && !temp->up)
{
temp->up = 1;
temp->needsupdate = 1;
}
if (temp->set & 2)
{
temp->set &= 1;
temp->needsupdate = 1;
}
}
}
}
/******************************************************************************
WhichButton - Based on x,y which button was pressed
******************************************************************************/
int WhichButton(ButtonArray *array,int x, int y)
{
int num;
num=y/(array->h+1);
if (x<array->x || x>array->x+array->w || num<0 || num>array->count-1) num=-1;
/* Current Desk Hack */
if(ShowCurrentDesk)
{
Button *temp;
int i, n;
temp=array->head;
for(i=0, n = 0;n < (num + 1) && temp != NULL;temp=temp->next, i++)
{
if(temp->desk == CurrentDesk)
n++;
}
num = i-1;
}
return(num);
}
/******************************************************************************
ButtonName - Return the name of the button
******************************************************************************/
char *ButtonName(ButtonArray *array, int butnum)
{
Button *temp;
temp=find_n(array,butnum);
return temp->title;
}
/******************************************************************************
PrintButtons - Print the array of button names to the console. (Debugging)
******************************************************************************/
void PrintButtons(ButtonArray *array)
{
Button *temp;
ConsoleMessage("List of Buttons:\n");
for(temp=array->head;temp!=NULL;temp=temp->next)
ConsoleMessage(" %s is %s\n",temp->title,(temp->up) ? "Up":"Down");
}
#if 0
/******************************************************************************
ButtonArrayMaxWidth - Calculate the width needed for the widest title
******************************************************************************/
int ButtonArrayMaxWidth(ButtonArray *array)
{
Button *temp;
int x=0;
for(temp=array->head;temp!=NULL;temp=temp->next)
x=max(temp->tw,x);
return x;
}
#endif