596 lines
26 KiB
Plaintext
596 lines
26 KiB
Plaintext
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The xlock Hacker's Guide
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Ron Hitchens
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INTRODUCTION
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This document is meant to serve as a guide for those who wish to hack
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xlock; to make changes, add new modes, fix bugs, etc. The intent is to
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explain non-obvious things about how the various pieces of xlock
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are organized, to help the casual hacker avoid common coding mistakes
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and to stay away from "off limits" parts of xlock.
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What Is Xlock?
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Xlock is an application for the X Window System which will cover up
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one or more X screens to prevent access. It may be run manually by a
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user to lock the display or, more commonly, xlock may be run automatically
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by a daemon utility after a period of inactivity.
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Xlock creates a "blanket" window to cover the entire screen, and also
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grabs the X server to prevent access by external clients. When the
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user presses a key or clicks a mouse button, xlock will prompt for a
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password. When the proper password is provided, xlock releases the
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server and removes its blanket window.
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While xlock has the display locked, it runs one or more "modes" which
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are code modules that draw various things on the xlock window. These
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modes act as screen savers. They attempt to provide amusing and/or
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entertaining displays, while avoiding static imagery which could lead
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to screen phosphor "burn-in".
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The xlock application began life at Sun Microsystems many years
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ago. It was written by Patrick J. Naughton and was much simpler then.
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That original xlock is almost ubiquitous in the X Window System world.
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This distribution, known as xlockmore, is maintained by David Bagley and
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is not officially connected with the original xlock, (although it
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received Patrick's blessing). Major enhancements have been made to
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xlock - many, many new modes have been added and significant structural
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changes have been made. This document will attempt to inform you of
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how xlock is structured and how the pieces fit together.
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ORGANIZATION
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Xlock is organized into two basic parts: the "mainline" code, which
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handles startup, window creation, passwords, etc, and the modes,
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which are self-contained modules that draw things on the window(s)
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provided by the mainline code.
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The code which makes up an xlock mode is accessed through a few
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well-defined callback functions, or "hooks". The mode should not
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concern itself with anything not provided to it via these hooks.
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As of the xlockmore-3.8 release, these hooks have been restructured
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to provide all the environmental information a mode needs to do its
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task. Prior to this, it was necessary for the modes to access global
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variables. This is no longer condoned, it is now strongly suggested
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that modes only trust the passed-in information. These globals will
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probably go away once all the naive modes have been updated.
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MAINLINE CODE
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The mainline xlock code is concerned with preventing unauthorized
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access to the X server and creating the environment in which the modes
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run. It also calls the hooks for the current mode in response to
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external events and timing intervals. The mainline code keeps track
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of the clock and determines when to make calls to a mode.
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< unfinished >
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MODES
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The primary focus of this document is writing and maintaining
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modes. The remainder will be concerned with how to write a mode,
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how a mode accesses the display, what a mode should not do, etc.
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HOOKS
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Xlock modes are driven entirely through their externally visible
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hook functions. There are currently five hooks defined, with a sixth
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reserved for future expansion. The first two, init and callback, are
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the same as in older versions of xlock. The release, refresh and
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change hooks are new to xlockmore-3.8:
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o init This hook will be called to prepare a mode for running.
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The mode should allocate resources, establish its
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initial state, etc. This hook may be called
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multiple times, and the window and/or screen
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values may be different each time.
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o callback This is the main driver hook for a mode. It
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is called repeatedly, at a time interval determined
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by defaults or command line arguments. A mode sees
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each call as one "tick", it may chose to do something
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on every tick, or count the calls and only update
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the screen periodically. A mode should not spend a
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lot of time executing the callback function. If it
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has a lot of screen updating to do, it should spread
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the work across multiple calls. A mode can depend
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on the init hook being called at least once before
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the callback hook is called. But it should not depend
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on the callback hook ever being called following an init.
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o release This hook will be called when some other mode is
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about to be initialized, or when xlock is shutting
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down. This hook should free up any long-lived,
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dynamically allocated resources the mode has acquired.
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This would include memory and X resources, such as
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Pixmaps and GCs.
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o refresh This hook is called when the drawing window may have
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been damaged. It should take steps to repaint the
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window. No information about which part(s) of the
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window have been damaged is provided. The mode should
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repaint the entire window. If no refresh hook is
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provided, the init hook will be called when a refresh
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is needed.
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o change This hook is called when the user requests a change.
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In the current implementation, this is when the user
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clicks the middle mouse button. This hook is currently
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only used by the random mode, it means to move on to
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the next mode (random mode runs other modes as slaves).
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A mode is free to interpret a change request in any
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way it likes. The logical thing is to start over,
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change colors, etc.
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Calling Conventions
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The prototype for a mode hook is defined in mode.h, and looks like
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this:
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void mode_hook (ModeInfo *mode_info)
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The argument, a pointer to a ModeInfo structure, contains
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all the context information a mode needs to run. Writers of new modes
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are strongly encouraged to acquire all information they need through
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this handle.
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A ModeInfo handle is provided to every hook type. The information
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in this structure is current ONLY AT THE TIME THE HOOK IS CALLED. The
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structure it points to is volatile and the pointer should not be cached
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by the mode. It is also important to note that xlock may be locking
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several screens simultaneously. The window information may not be the
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same across subsequent calls to the same callback function. Use the
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information provided, do not look at globals, and do not stash the pointer.
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The Init Hook
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A mode's init hook will be called whenever the mainline code wants
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to inform a mode it is about to run on a particular window. The mainline
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xlock code will only run one mode at a time, but it may be running that
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mode on several screens at once. It is therefore possible for the init
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hook to be called several times, each with a different window context,
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before its callback hook is run. An init hook should not assume the
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window provided is the window to be used by the next call to the
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callback hook. Depending on the nature of the mode, it may be
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necessary to maintain several sets of state information, one for each
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screen.
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The number of active screens, and the maximum possible number of
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screens are provided in the ModeInfo struct. Modes are encouraged
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to look at this information and allocate data structures dynamically.
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The number of active screens will not change during an xlock run.
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A global symbol, MAXSCREENS, is defined in xlock.h but programmers
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are strongly urged not to use this or any other fixed value. If
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you use only the information passed to the hooks, your code will
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always be correct.
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An init hook should also be prepared to be called at any time. The
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mainline xlock code changes window configuration in response to user
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input, and may call the init hook in place of a missing refresh hook.
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An init hook should therefore not expect to be balanced with a call
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to the release hook. The init hook should not allocate resources on
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each call, it should track its allocations to make sure they are only
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done once.
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Neither should an init hook depend on the callback hook ever being
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called. It's possible a call to the init hook may be followed by another
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call to the init hook, or a call to the release hook without an intervening
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call to the callback hook.
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An init hook may be called twice in a row, and will be if more than
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one screen is being locked. To avoid unexpected glitches on-screen,
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it is recommended that you do not draw anything to the screen during
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the init hook. Save the drawing for the callback hook, with appropriate
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status information if an initial screen paint is needed.
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Be careful not to blindly do dynamic allocations in your init hook,
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keep track of your allocations and only do the necessary state reset
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each time. Track your allocations so they can be undone by the release
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hook at a later time.
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The init hook will be called for each screen before the callback
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hook is called for any screen.
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The Callback Hook
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The callback hook is the method by which a mode runs. The mainline
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code calls a mode's callback hook periodically, usually on a fixed time
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schedule, and checks for user input between each call.
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The time interval between calls to the callback hook is set by a
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field in the LockStruct entry for the mode (see mode.h and mode.c).
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This value may also be set by the user on the command line, or via
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an X resource. The mainline code attempts to keep the time interval
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between the *beginning* of each call constant. The time spent executing
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the mode's callback hook is subtracted from the interval to keep the
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ticks as constant as possible. This is hardly perfect, but an effort
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is made to remain as accurate as is possible on a multi-tasking system.
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A mode should therefore not spend a large amount of time executing
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in the callback hook. While in the callback, the mainline code cannot
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respond to external events from the user. It is preferable for a
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callback hook to do a little bit of the work on each call, rather than
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a complete update each time.
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A callback should pay attention to the context information passed
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to it. On multi-headed displays, the callback may be called successively
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for each screen on the display. It may be necessary to maintain
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state information which is indexed by the given screen number, rather
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than simply using local static variables.
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The screen number is provided by the ModeInfo argument and will
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range from 0 to n, where n is the number of active screens minus one.
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There will always be a screen 0. A mode wishing to paint the same
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imagery one each screen should do the same thing each time the callback
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is called, and advance its state when the screen number is 0. However,
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the window may not be the same size on every screen. Do not assume it is.
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A call to the callback hook is not guaranteed following an init call
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for a given screen, but at least one init call is guaranteed before the
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first callback call. If the window size changes, as when the icon
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window is presented to prompt for the password, an init call
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will be made with the new window information. A mode should
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always use the window information passed to it rather than caching
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information passed to the init hook, but it can use the information
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passed to the init hook to setup its own data structures and rely
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on the information matching the next callback call, *for that screen*.
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The Release Hook
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This hook is new to release 3.8. The release hook will be called by
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the mainline code when it is about to call the init hook of another mode,
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and your init hook has been called at least once since the last call
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to your release hook.
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The release hook should undo any dynamic allocations done by the
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init hook, or anything else that needs to be done to make the mode
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inactive. Once the release hook returns, the mode is marked as not
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initialized. If your mode is never initialized again, no further
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calls to any of its hooks will be made. The release hook is where
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you must surrender any resources that only your mode knows about.
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The release hook is called ONLY ONCE. It will not be called
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for each screen like most of the other hooks. A mode should not
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access any of the window information, other that the display handle
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and number of active screens.
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Once the release hook has been called the mode is considered
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to be inactive, the same as if it had never been run at all.
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< Final call at shutdown?? >
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The Refresh Hook
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This hook is new to release 3.8. The refresh hook is called when
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the mainline suspects the window may have been damaged.
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When running in "inwindow" mode (xlock runs in a plain window, not locking)
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this may happen when windows are shuffled by the user. It may also happen
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when in normal full-screen mode and some new window appears on the display.
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In this case, xlock immediately pushes itself to the top, to cover the
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new window. However, the temporary appearance of the new window may
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have left a "hole" on the display. The refresh hook should take steps
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to repaint the entire display whenever it is called.
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It will also be called when the window is first mapped. However,
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a mode should not depend on a refresh call to do its initial screen
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paint. When running random mode, other modes will be stopped and started
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on the same window, with no intervening refresh call. A mode should
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usually do a full paint on the first callback following an init call.
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It is a good strategy to have the refresh hook simply set a status flag
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(or whatever) to cause the next callback call to do a full repaint. This
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would be similar to an init, but internal state would not be reset.
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If no refresh hook is provided for your mode (configured in mode.c),
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then your init hook will be called in place of the refresh hook. The
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refresh hook is provided so your mode can repair window damage
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without losing the internal state of the mode.
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As of this writing, there is a hack in place which will prevent a
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second call to the init hook (in place of a refresh) if the callback
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hook has not been called since the last init call for that screen.
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This causes undesirable behavior in some naive modes. It is expected
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this hack will be removed. Modes should be prepared for their init
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hooks to be called at any time, even repeatedly.
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The Change Hook
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This hook is new to release 3.8. It is called when the user requests
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a change. This is currently in response to a click on the middle mouse
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button.
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In the case of random mode, which runs other modes, it means to
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move on to the next mode without waiting for the time to expire. Other
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modes are free to interpret this call in way they choose. If no change
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hook is provided for a mode, no action will be taken when the middle mouse
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button is clicked.
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This hook will be called once for each active screen when a change
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request is made.
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Hook Calling Sequence
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A typical sequence of calls when running on two screens would be:
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init [screen 0]
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init [screen 1]
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refresh [screen 0] (caused by first mapping the window)
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refresh [screen 1]
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callback [screen 0]
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callback [screen 1]
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callback [screen 0]
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callback [screen 1]
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...
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refresh [screen 0] (caused by window damage)
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refresh [screen 1]
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callback [screen 0]
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callback [screen 1]
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...
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init [screen 0] (switch to icon screen)
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callback [screen 0]
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callback [screen 1]
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...
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HANDS OFF THOSE GLOBALS
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All the environmental information a mode needs is provided to the
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hook functions via the ModeInfo passed as an argument. But prior to
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the restructuring done in xlockmore-3.8, much of this information
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had to be accessed directly from global variables. Listed here are
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the globals which correspond to the information passed in ModeInfo.
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You should not access these variables directly (they will go away),
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nor should you use these names for local variables. The first column
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is the global name, the second column is the macro to use to get
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the same information from the ModeInfo argument (see mode.h):
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These variables pertain to the X screen
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dsp MI_DISPLAY handle to the X server display.
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screen MI_SCREEN Current screen number
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Scr MI_PERSCREEN perscreen struct ptr for curr screen
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Scr[n].gc MI_GC gc handle for current screen
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Scr[n].npixels MI_NPIXELS num available pixels for curr screen
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Scr[n].cmap MI_CMAP colormap handle for current screen
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Scr[n].pixels MI_PIXELS pixel array for current screen
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Scr[n].pixels[i] MI_PIXEL a given pixel in the pixel array
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These variables control execution, set by cmd line or resources
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delay MI_DELAY time (microsecs) between callbacks
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batchcount MI_BATCHCOUNT batchcount value
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cycles MI_CYCLES cycles value
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saturation MI_SATURATION colormap saturation value
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These variables are booleans, usually set by cmd line:
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mono MI_IS_MONO use only B&W (can be set for color)
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inwindow MI_IS_INWINDOW running in regular window
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inroot MI_IS_INROOT running in the root window
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The MI_IS_MONO flag will be true if the global "mono" is set
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(which can be specified on the command line for color displays) or
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if the screen is a monochrome device. It IS possible to have both
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color and monochrome screens at the same time. Use the passed-in
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information on a screen-by-screen basis, do not assume they are all
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the same.
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There are several other global booleans in resource.c. These will
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probably be eliminated in future releases. Do not access them directly.
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They should not be of interest to a mode anyway, but be careful not to
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use those names in your own code.
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PLUGGING A NEW MODE INTO XLOCK
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The code making up a mode should be self-contained. A mode should
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hide all of its internal variables and functions. Only the hook functions
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and one configuration variable should be visible outside the module
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the mode is defined in. Because there are some many code modules
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compiled into xlock, written by many different people, the chance
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of naming conflicts is quite high. Keep all your local stuff local.
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The nexus where the mainline xlock code connects to the individual
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modes is in the file mode.c. It contains an array of pre-initialized
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LockStruct structures named LockProcs. This struct is currently
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defined as:
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typedef struct LockStruct_s {
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char *cmdline_arg; /* mode name */
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ModeHook *init_hook; /* func to init a mode */
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ModeHook *callback_hook; /* func to run (tick) a mode */
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ModeHook *release_hook; /* func to shutdown a mode */
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ModeHook *refresh_hook; /* tells mode to repaint */
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ModeHook *change_hook; /* user wants mode to change */
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ModeHook *unused_hook; /* for future expansion */
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ModeSpecOpt *msopt; /* this mode's def resources */
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int def_delay; /* default delay for mode */
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int def_batchcount;
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int def_cycles;
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float def_saturation;
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char *desc; /* text description of mode */
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int flags; /* state flags for this mode */
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void *userdata; /* for use by the mode */
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} LockStruct;
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Of these fields, the hooks and msopt are defined in the mode itself.
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The hooks are names of functions which are called as previously described.
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Init and callback hooks are required, all others are optional.
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Any hooks not provided are specified as NULL. The field "msopt" is
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a pointer to a ModeSpecOpt struct (xlock.h). Every mode must define
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one of these structures and make it globally visible to mode.c. This
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structure provides a handle to X resource information that allows
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for parsing command line arguments unique to your mode and setting
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static variables private to your mode.
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<< unfinished, see random.c for an example >>
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The remaining fields of the LockStruct struct are defined directly
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in the array in mode.c. The fields with the names def_* are the default
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values to be used when running this mode, if not overridden by command
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line arguments of resources.
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The field def_delay controls how often the callback hook is called
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(specified in microseconds).
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The floating point number def_saturation controls the saturation of
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the colormap to allocate. This controls how the color ramp is
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populated (<<unfinished: how?>>)
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The other two default values, def_batchcount and def_cycles, are
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for use by the mode. They can be used to control how many thingys
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to draw at once, how often to restart, etc. These values can be
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specified at run time which allows the user to affect how a mode runs.
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The text pointers cmdline_arg and desc are used when printing
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command line help. They provide the simple name and a more verbose
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short description.
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The flags field should always be set to zero, it is used internally
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to keep track of state information.
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The last field, userdata, is for use by the mode. The mode may use
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this generic pointer for any purpose it likes. The mainline code will
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never touch it and it will be available to all subsequent hook calls.
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This value will survive init - release - init cycles.
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GETTING INFORMATION FROM ModeInfo
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The ModeInfo structure is defined in mode.h. It contains several
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types of information and is actually made up of several other structs.
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This structure is likely to undergo major revision in future releases,
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so macros are provided to access all the fields. Use the macros,
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things are guaranteed to change.
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Of the fields available in ModeInfo, most are copies of the same
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information available in the globals described above. But some are new.
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Most notably, the window dimensions and black/white pixel values are
|
|
now provided, so there is no need to make direct X library calls to
|
|
get this information yourself.
|
|
|
|
There is also some provision for a future debugging facility to
|
|
fake multiple screens by using multiple regular windows. This
|
|
code is not yet implemented. When it is, the number returned by
|
|
the MI_SCREEN macro may not correspond to a real X screen. As of
|
|
this writing, MI_SCREEN and MI_REAL_SCREEN always contain the same
|
|
value. Use MI_SCREEN as an index to track which window you are
|
|
drawing to, use MI_REAL_SCREEN when calling X Window System functions
|
|
which require actual screen numbers. The MI_SCREENPTR pointer
|
|
will always be valid, but identical for all faked screens.
|
|
|
|
The ModeInfo structure also provides a pointer to the LockStruct
|
|
record that corresponds to the mode. DO NOT MODIFY THIS STRUCTURE.
|
|
This is provided so that you can see what your compiled in defaults
|
|
where for delay, batchcount, cycles and saturation. You can also
|
|
get your own name and description and access the userdata field (it's
|
|
ok to modify userdata, do not change anything else, use the macros).
|
|
|
|
All fields should be considered read-only, except MI_USERDATA
|
|
and MI_PAUSE. MI_USERDATA is not used by the mainline code, you
|
|
can use any way you like and its value will be preserved. However,
|
|
the MI_PAUSE field is special. MI_PAUSE is examined up upon return
|
|
from your callback hook. If it is not zero (it will be set zero
|
|
before the call) it is interpreted as a time, in microseconds, to
|
|
delay before making the next callback.
|
|
|
|
The MI_PAUSE mechanism is somewhat of a hack, and it is expected
|
|
to change in future revisions of xlock. Most probably it will be
|
|
moved out of the ModeInfo struct and the callback return value will
|
|
specify the delay value. This one-time pause mechanism is also
|
|
broken for multiple screens. It is only noticed on the highest
|
|
numbered screen. Future revisions of xlock will (hopefully) fix this,
|
|
but for now you can see how it works by looking at the code for maze
|
|
or triangle.
|
|
|
|
|
|
EXAMPLE
|
|
|
|
<<unfinished>>
|
|
|
|
The eyes mode (eyes.c) was written by the same author that did
|
|
the majority of the restructuring for the new mode interface. It
|
|
should (hopefully) serve as a good example of a properly written
|
|
mode. It makes use of the new refresh and release hooks. The
|
|
random mode (random.c) will also illustrate the change hook and
|
|
private resources. The triangle mode (triangle.c) has also been
|
|
updated to use the new scheme. It uses the MI_PAUSE mechanism to
|
|
sleep between scenes.
|
|
|
|
------------------------
|
|
|
|
The official xlockmore maintainer is David Bagley. He can be
|
|
reached at bagleyd@tux.org. The current release of xlockmore
|
|
is available by anonymous ftp at ftp.x.org in /contrib/applications.
|
|
Alpha versions are available at
|
|
ftp://ftp.tux.org/pub/tux/bagleyd/xlockmore/index.html
|
|
|
|
The restructuring of the calling mechanism for mode hooks was
|
|
done by Ron Hitchens <ron@idiom.com>.
|
|
|
|
------------------------
|
|
|
|
This document written by Ron Hitchens <ron@idiom.com>
|
|
It is still very rough and incomplete. What you see here is
|
|
basically the first draft, brain-dump version. It needs to be
|
|
polished to make it more readable, condensed to make it less
|
|
redundant and organized to make it more cogent. But it's a start.
|
|
Hopefully, this will eventually be converted to LaTeX. When
|
|
I get some time...
|
|
|
|
|
|
Last Update:
|
|
Mon Mar 18 03:46:16 MST 1996
|
|
|
|
Dave's Check List for new modes
|
|
-------------------------------
|
|
|
|
Do not use:
|
|
#elif had some trouble with it once somewhere I think, hmm maybe its ok.
|
|
snprintf is a nice command but not all unixes support it like HPUX 10.20
|
|
XSync(dsp, True) in modes, typing in password will be hard
|
|
exit or abort in modes.... its a lock and this will unlock it.
|
|
|
|
Please do:
|
|
each allocation of memory should be checked or else a malicious user can
|
|
start many processes on the machine to unlock it
|
|
|
|
Debug code:
|
|
Use #define DEBUG for one-time debugging stuff that may still prove useful.
|
|
I found in debugging X that XSynchronize(dsp, True) is real helpful.
|
|
|
|
OK now you got a working mode $file. What auxiliary files are there to change?
|
|
(Just mail me the $file.c, if you want your mode in the distribution.)
|
|
|
|
CHECKLIST
|
|
$file.c mode.c mode.h You must have changed already
|
|
modes/random.c If its a special mode or gl mode
|
|
modes/Makefile.in make.com modes/Imakefile Makefiles
|
|
modes/glx/Imakefile If it is a gl mode
|
|
xlock/XLock.ad Resource file
|
|
xlock/xlock.man The manual
|
|
xmlock/modes.h Motif launcher file (generated)
|
|
xglock/modes.h GTK launcher file (generated)
|
|
etc/xlock.tcl TCL lanuncher file (generated)
|
|
etc/xlockFrame.java Java lanuncher file (generated)
|
|
etc/system.fvwm2rc.xlock fvwm2 menu
|
|
etc/system.fvwmrc.xlock fvwm menu
|
|
etc/system.olwmrc.xlock Openwin menu
|
|
etc/system.mwmrc.xlock Motif menu
|
|
etc/system.wmrc.xlock GNU WindowMaker menu
|
|
etc/dtscreen.dt Screensaver actions for CDE (descr)
|
|
etc/dtprofile CDE profile
|
|
docs/Revisions Give credit
|
|
docs/xlock.html Web reformat of manual (generated)
|
|
docs/xlock.hlp VMS reformat of manual (generated)
|