1a66cad3fb
Tested by bru@, jsg@ and others
3413 lines
137 KiB
XML
3413 lines
137 KiB
XML
<?xml version="1.0" encoding="ISO-8859-1"?>
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<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
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"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [
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<!ENTITY % defs SYSTEM "/xserver/doc/xml/xserver.ent"> %defs;
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]>
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<article>
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<articleinfo>
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<!-- Title information -->
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<title>Distributed Multihead X Design</title>
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<authorgroup>
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<author><firstname>Kevin E.</firstname><surname>Martin</surname></author>
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<author><firstname>David H.</firstname><surname>Dawes</surname></author>
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<author><firstname>Rickard E.</firstname><surname>Faith</surname></author>
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</authorgroup>
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<pubdate>29 June 2004 (created 25 July 2001)</pubdate>
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<releaseinfo>X Server Version &xserver.version;</releaseinfo>
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<abstract><para>
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This document covers the motivation, background, design, and
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implementation of the distributed multihead X (DMX) system. It
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is a living document and describes the current design and
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implementation details of the DMX system. As the project
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progresses, this document will be continually updated to reflect
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the changes in the code and/or design. <emphasis remap="it">Copyright 2001 by VA
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Linux Systems, Inc., Fremont, California. Copyright 2001-2004
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by Red Hat, Inc., Raleigh, North Carolina</emphasis>
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</para></abstract>
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</articleinfo>
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<!-- Begin the document -->
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<sect1>
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<title>Introduction</title>
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<sect2>
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<title>The Distributed Multihead X Server</title>
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<para>Current Open Source multihead solutions are limited to a single
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physical machine. A single X server controls multiple display devices,
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which can be arranged as independent heads or unified into a single
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desktop (with Xinerama). These solutions are limited to the number of
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physical devices that can co-exist in a single machine (e.g., due to the
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number of AGP/PCI slots available for graphics cards). Thus, large
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tiled displays are not currently possible. The work described in this
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paper will eliminate the requirement that the display devices reside in
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the same physical machine. This will be accomplished by developing a
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front-end proxy X server that will control multiple back-end X servers
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that make up the large display.
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</para>
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<para>The overall structure of the distributed multihead X (DMX) project is
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as follows: A single front-end X server will act as a proxy to a set of
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back-end X servers, which handle all of the visible rendering. X
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clients will connect to the front-end server just as they normally would
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to a regular X server. The front-end server will present an abstracted
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view to the client of a single large display. This will ensure that all
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standard X clients will continue to operate without modification
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(limited, as always, by the visuals and extensions provided by the X
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server). Clients that are DMX-aware will be able to use an extension to
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obtain information about the back-end servers (e.g., for placement of
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pop-up windows, window alignments by the window manager, etc.).
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</para>
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<para>The architecture of the DMX server is divided into two main sections:
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input (e.g., mouse and keyboard events) and output (e.g., rendering and
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windowing requests). Each of these are describe briefly below, and the
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rest of this design document will describe them in greater detail.
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</para>
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<para>The DMX server can receive input from three general types of input
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devices: "local" devices that are physically attached to the machine on
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which DMX is running, "backend" devices that are physically attached to
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one or more of the back-end X servers (and that generate events via the
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X protocol stream from the backend), and "console" devices that can be
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abstracted from any non-back-end X server. Backend and console devices
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are treated differently because the pointer device on the back-end X
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server also controls the location of the hardware X cursor. Full
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support for XInput extension devices is provided.
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</para>
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<para>Rendering requests will be accepted by the front-end server; however,
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rendering to visible windows will be broken down as needed and sent to
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the appropriate back-end server(s) via X11 library calls for actual
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rendering. The basic framework will follow a Xnest-style approach. GC
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state will be managed in the front-end server and sent to the
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appropriate back-end server(s) as required. Pixmap rendering will (at
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least initially) be handled by the front-end X server. Windowing
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requests (e.g., ordering, mapping, moving, etc.) will handled in the
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front-end server. If the request requires a visible change, the
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windowing operation will be translated into requests for the appropriate
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back-end server(s). Window state will be mirrored in the back-end
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server(s) as needed.
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</para>
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</sect2>
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<sect2>
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<title>Layout of Paper</title>
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<para>The next section describes the general development plan that was
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actually used for implementation. The final section discusses
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outstanding issues at the conclusion of development. The first appendix
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provides low-level technical detail that may be of interest to those
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intimately familiar with the X server architecture. The final appendix
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describes the four phases of development that were performed during the
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first two years of development.
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</para>
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<para>The final year of work was divided into 9 tasks that are not
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described in specific sections of this document. The major tasks during
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that time were the enhancement of the reconfiguration ability added in
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Phase IV, addition of support for a dynamic number of back-end displays
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(instead of a hard-coded limit), and the support for back-end display
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and input removal and addition. This work is mentioned in this paper,
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but is not covered in detail.
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</para>
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</sect2>
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</sect1>
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<!-- ============================================================ -->
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<sect1>
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<title>Development plan</title>
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<para>This section describes the development plan from approximately June
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2001 through July 2003.
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</para>
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<sect2>
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<title>Bootstrap code</title>
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<para>To allow for rapid development of the DMX server by multiple
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developers during the first development stage, the problem will be
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broken down into three tasks: the overall DMX framework, back-end
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rendering services and input device handling services. However, before
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the work begins on these tasks, a simple framework that each developer
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could use was implemented to bootstrap the development effort. This
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framework renders to a single back-end server and provides dummy input
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devices (i.e., the keyboard and mouse). The simple back-end rendering
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service was implemented using the shadow framebuffer support currently
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available in the XFree86 environment.
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</para>
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<para>Using this bootstrapping framework, each developer has been able to
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work on each of the tasks listed above independently as follows: the
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framework will be extended to handle arbitrary back-end server
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configurations; the back-end rendering services will be transitioned to
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the more efficient Xnest-style implementation; and, an input device
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framework to handle various input devices via the input extension will
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be developed.
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</para>
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<para>Status: The boot strap code is complete. <!-- August 2001 -->
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</para>
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</sect2>
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<sect2>
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<title>Input device handling</title>
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<para>An X server (including the front-end X server) requires two core
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input devices -- a keyboard and a pointer (mouse). These core devices
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are handled and required by the core X11 protocol. Additional types of
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input devices may be attached and utilized via the XInput extension.
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These are usually referred to as ``XInput extension devices'',
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</para>
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<para>There are some options as to how the front-end X server gets its core
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input devices:
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<orderedlist>
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<listitem>
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<para>Local Input. The physical input devices (e.g., keyboard and
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mouse) can be attached directly to the front-end X server. In this
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case, the keyboard and mouse on the machine running the front-end X
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server will be used. The front-end will have drivers to read the
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raw input from those devices and convert it into the required X
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input events (e.g., key press/release, pointer button press/release,
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pointer motion). The front-end keyboard driver will keep track of
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keyboard properties such as key and modifier mappings, autorepeat
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state, keyboard sound and led state. Similarly the front-end
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pointer driver will keep track if pointer properties such as the
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button mapping and movement acceleration parameters. With this
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option, input is handled fully in the front-end X server, and the
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back-end X servers are used in a display-only mode. This option was
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implemented and works for a limited number of Linux-specific
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devices. Adding additional local input devices for other
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architectures is expected to be relatively simple.
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</para>
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<para>The following options are available for implementing local input
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devices:
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<orderedlist>
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<listitem>
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<para>The XFree86 X server has modular input drivers that could
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be adapted for this purpose. The mouse driver supports a wide
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range of mouse types and interfaces, as well as a range of
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Operating System platforms. The keyboard driver in XFree86 is
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not currently as modular as the mouse driver, but could be made
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so. The XFree86 X server also has a range of other input
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drivers for extended input devices such as tablets and touch
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screens. Unfortunately, the XFree86 drivers are generally
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complex, often simultaneously providing support for multiple
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devices across multiple architectures; and rely so heavily on
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XFree86-specific helper-functions, that this option was not
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pursued.
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</para>
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</listitem>
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<listitem>
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<para>The <command>kdrive</command> X server in XFree86 has built-in drivers that
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support PS/2 mice and keyboard under Linux. The mouse driver
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can indirectly handle other mouse types if the Linux utility
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<command>gpm</command> is used as to translate the native mouse protocol into
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PS/2 mouse format. These drivers could be adapted and built in
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to the front-end X server if this range of hardware and OS
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support is sufficient. While much simpler than the XFree86
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drivers, the <command>kdrive</command> drivers were not used for the DMX
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implementation.
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</para>
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</listitem>
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<listitem>
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<para>Reimplementation of keyboard and mouse drivers from
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scratch for the DMX framework. Because keyboard and mouse
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drivers are relatively trivial to implement, this pathway was
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selected. Other drivers in the X source tree were referenced,
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and significant contributions from other drivers are noted in
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the DMX source code.
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</para>
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</listitem>
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</orderedlist>
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</para>
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</listitem>
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<listitem>
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<para>Backend Input. The front-end can make use of the core input
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devices attached to one or more of the back-end X servers. Core
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input events from multiple back-ends are merged into a single input
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event stream. This can work sanely when only a single set of input
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devices is used at any given time. The keyboard and pointer state
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will be handled in the front-end, with changes propagated to the
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back-end servers as needed. This option was implemented and works
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well. Because the core pointer on a back-end controls the hardware
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mouse on that back-end, core pointers cannot be treated as XInput
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extension devices. However, all back-end XInput extensions devices
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can be mapped to either DMX core or DMX XInput extension devices.
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</para>
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</listitem>
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<listitem>
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<para>Console Input. The front-end server could create a console
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window that is displayed on an X server independent of the back-end
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X servers. This console window could display things like the
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physical screen layout, and the front-end could get its core input
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events from events delivered to the console window. This option was
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implemented and works well. To help the human navigate, window
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outlines are also displayed in the console window. Further, console
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windows can be used as either core or XInput extension devices.
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</para>
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</listitem>
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<listitem>
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<para>Other options were initially explored, but they were all
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partial subsets of the options listed above and, hence, are
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irrelevant.
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</para>
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</listitem>
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</orderedlist>
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</para>
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<para>Although extended input devices are not specifically mentioned in the
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Distributed X requirements, the options above were all implemented so
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that XInput extension devices were supported.
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</para>
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<para>The bootstrap code (Xdmx) had dummy input devices, and these are
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still supported in the final version. These do the necessary
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initialization to satisfy the X server's requirements for core pointer
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and keyboard devices, but no input events are ever generated.
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</para>
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<para>Status: The input code is complete. Because of the complexity of the
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XFree86 input device drivers (and their heavy reliance on XFree86
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infrastructure), separate low-level device drivers were implemented for
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Xdmx. The following kinds of drivers are supported (in general, the
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devices can be treated arbitrarily as "core" input devices or as XInput
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"extension" devices; and multiple instances of different kinds of
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devices can be simultaneously available):
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<orderedlist>
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<listitem>
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<para> A "dummy" device drive that never generates events.
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</para>
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</listitem>
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<listitem>
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<para> "Local" input is from the low-level hardware on which the
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Xdmx binary is running. This is the only area where using the
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XFree86 driver infrastructure would have been helpful, and then
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only partially, since good support for generic USB devices does
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not yet exist in XFree86 (in any case, XFree86 and kdrive driver
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code was used where possible). Currently, the following local
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devices are supported under Linux (porting to other operating
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systems should be fairly straightforward):
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<itemizedlist>
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<listitem><para>Linux keyboard</para></listitem>
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<listitem><para>Linux serial mouse (MS)</para></listitem>
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<listitem><para>Linux PS/2 mouse</para></listitem>
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<listitem><para>USB keyboard</para></listitem>
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<listitem><para>USB mouse</para></listitem>
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<listitem><para>USB generic device (e.g., joystick, gamepad, etc.)</para></listitem>
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</itemizedlist>
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</para>
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</listitem>
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<listitem>
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<para> "Backend" input is taken from one or more of the back-end
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displays. In this case, events are taken from the back-end X
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server and are converted to Xdmx events. Care must be taken so
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that the sprite moves properly on the display from which input
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is being taken.
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</para>
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</listitem>
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<listitem>
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<para> "Console" input is taken from an X window that Xdmx
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creates on the operator's display (i.e., on the machine running
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the Xdmx binary). When the operator's mouse is inside the
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console window, then those events are converted to Xdmx events.
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Several special features are available: the console can display
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outlines of windows that are on the Xdmx display (to facilitate
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navigation), the cursor can be confined to the console, and a
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"fine" mode can be activated to allow very precise cursor
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positioning.
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</para>
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</listitem>
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</orderedlist>
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</para>
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</sect2>
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<!-- May 2002; July 2003 -->
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<sect2>
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<title>Output device handling</title>
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<para>The output of the DMX system displays rendering and windowing
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requests across multiple screens. The screens are typically arranged in
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a grid such that together they represent a single large display.
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</para>
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<para>The output section of the DMX code consists of two parts. The first
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is in the front-end proxy X server (Xdmx), which accepts client
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connections, manages the windows, and potentially renders primitives but
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does not actually display any of the drawing primitives. The second
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part is the back-end X server(s), which accept commands from the
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front-end server and display the results on their screens.
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</para>
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<sect3>
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<title>Initialization</title>
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<para>The DMX front-end must first initialize its screens by connecting to
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each of the back-end X servers and collecting information about each of
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these screens. However, the information collected from the back-end X
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servers might be inconsistent. Handling these cases can be difficult
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and/or inefficient. For example, a two screen system has one back-end X
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server running at 16bpp while the second is running at 32bpp.
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Converting rendering requests (e.g., XPutImage() or XGetImage()
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requests) to the appropriate bit depth can be very time consuming.
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Analyzing these cases to determine how or even if it is possible to
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handle them is required. The current Xinerama code handles many of
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these cases (e.g., in PanoramiXConsolidate()) and will be used as a
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starting point. In general, the best solution is to use homogeneous X
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servers and display devices. Using back-end servers with the same depth
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is a requirement of the final DMX implementation.
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</para>
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<para>Once this screen consolidation is finished, the relative position of
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each back-end X server's screen in the unified screen is initialized. A
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full-screen window is opened on each of the back-end X servers, and the
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cursor on each screen is turned off. The final DMX implementation can
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also make use of a partial-screen window, or multiple windows per
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back-end screen.
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</para>
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</sect3>
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<sect3>
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<title>Handling rendering requests</title>
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<para>After initialization, X applications connect to the front-end server.
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There are two possible implementations of how rendering and windowing
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requests are handled in the DMX system:
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<orderedlist>
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<listitem>
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<para>A shadow framebuffer is used in the front-end server as the
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render target. In this option, all protocol requests are completely
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handled in the front-end server. All state and resources are
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maintained in the front-end including a shadow copy of the entire
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framebuffer. The framebuffers attached to the back-end servers are
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updated by XPutImage() calls with data taken directly from the
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shadow framebuffer.
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</para>
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<para>This solution suffers from two main problems. First, it does not
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take advantage of any accelerated hardware available in the system.
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Second, the size of the XPutImage() calls can be quite large and
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thus will be limited by the bandwidth available.
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</para>
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<para>The initial DMX implementation used a shadow framebuffer by
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default.
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</para>
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</listitem>
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<listitem>
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<para>Rendering requests are sent to each back-end server for
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handling (as is done in the Xnest server described above). In this
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option, certain protocol requests are handled in the front-end
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server and certain requests are repackaged and then sent to the
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back-end servers. The framebuffer is distributed across the
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multiple back-end servers. Rendering to the framebuffer is handled
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on each back-end and can take advantage of any acceleration
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available on the back-end servers' graphics display device. State
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is maintained both in the front and back-end servers.
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</para>
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<para>This solution suffers from two main drawbacks. First, protocol
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requests are sent to all back-end servers -- even those that will
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completely clip the rendering primitive -- which wastes bandwidth
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and processing time. Second, state is maintained both in the front-
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and back-end servers. These drawbacks are not as severe as in
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option 1 (above) and can either be overcome through optimizations or
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are acceptable. Therefore, this option will be used in the final
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implementation.
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</para>
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<para>The final DMX implementation defaults to this mechanism, but also
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supports the shadow framebuffer mechanism. Several optimizations
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were implemented to eliminate the drawbacks of the default
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mechanism. These optimizations are described the section below and
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in Phase II of the Development Results (see appendix).
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</para>
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</listitem>
|
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</orderedlist>
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</para>
|
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|
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<para>Status: Both the shadow framebuffer and Xnest-style code is complete.
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<!-- May 2002 -->
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</para>
|
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|
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</sect3>
|
|
</sect2>
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|
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<sect2>
|
|
<title>Optimizing DMX</title>
|
|
|
|
<para>Initially, the Xnest-style solution's performance will be measured
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and analyzed to determine where the performance bottlenecks exist.
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|
There are four main areas that will be addressed.
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|
</para>
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<para>First, to obtain reasonable interactivity with the first development
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|
phase, XSync() was called after each protocol request. The XSync()
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|
function flushes any pending protocol requests. It then waits for the
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back-end to process the request and send a reply that the request has
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completed. This happens with each back-end server and performance
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|
greatly suffers. As a result of the way XSync() is called in the first
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development phase, the batching that the X11 library performs is
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|
effectively defeated. The XSync() call usage will be analyzed and
|
|
optimized by batching calls and performing them at regular intervals,
|
|
except where interactivity will suffer (e.g., on cursor movements).
|
|
</para>
|
|
|
|
<para>Second, the initial Xnest-style solution described above sends the
|
|
repackaged protocol requests to all back-end servers regardless of
|
|
whether or not they would be completely clipped out. The requests that
|
|
are trivially rejected on the back-end server wastes the limited
|
|
bandwidth available. By tracking clipping changes in the DMX X server's
|
|
windowing code (e.g., by opening, closing, moving or resizing windows),
|
|
we can determine whether or not back-end windows are visible so that
|
|
trivial tests in the front-end server's GC ops drawing functions can
|
|
eliminate these unnecessary protocol requests.
|
|
</para>
|
|
|
|
<para>Third, each protocol request will be analyzed to determine if it is
|
|
possible to break the request into smaller pieces at display boundaries.
|
|
The initial ones to be analyzed are put and get image requests since
|
|
they will require the greatest bandwidth to transmit data between the
|
|
front and back-end servers. Other protocol requests will be analyzed
|
|
and those that will benefit from breaking them into smaller requests
|
|
will be implemented.
|
|
</para>
|
|
|
|
<para>Fourth, an extension is being considered that will allow font glyphs to
|
|
be transferred from the front-end DMX X server to each back-end server.
|
|
This extension will permit the front-end to handle all font requests and
|
|
eliminate the requirement that all back-end X servers share the exact
|
|
same fonts as the front-end server. We are investigating the
|
|
feasibility of this extension during this development phase.
|
|
</para>
|
|
|
|
<para>Other potential optimizations will be determined from the performance
|
|
analysis.
|
|
</para>
|
|
|
|
<para>Please note that in our initial design, we proposed optimizing BLT
|
|
operations (e.g., XCopyArea() and window moves) by developing an
|
|
extension that would allow individual back-end servers to directly copy
|
|
pixel data to other back-end servers. This potential optimization was
|
|
in response to the simple image movement implementation that required
|
|
potentially many calls to GetImage() and PutImage(). However, the
|
|
current Xinerama implementation handles these BLT operations
|
|
differently. Instead of copying data to and from screens, they generate
|
|
expose events -- just as happens in the case when a window is moved from
|
|
off a screen to on screen. This approach saves the limited bandwidth
|
|
available between front and back-end servers and is being standardized
|
|
with Xinerama. It also eliminates the potential setup problems and
|
|
security issues resulting from having each back-end server open
|
|
connections to all other back-end servers. Therefore, we suggest
|
|
accepting Xinerama's expose event solution.
|
|
</para>
|
|
|
|
<para>Also note that the approach proposed in the second and third
|
|
optimizations might cause backing store algorithms in the back-end to be
|
|
defeated, so a DMX X server configuration flag will be added to disable
|
|
these optimizations.
|
|
</para>
|
|
|
|
<para>Status: The optimizations proposed above are complete. It was
|
|
determined that the using the xfs font server was sufficient and
|
|
creating a new mechanism to pass glyphs was redundant; therefore, the
|
|
fourth optimization proposed above was not included in DMX.
|
|
<!-- September 2002 -->
|
|
</para>
|
|
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>DMX X extension support</title>
|
|
|
|
<para>The DMX X server keeps track of all the windowing information on the
|
|
back-end X servers, but does not currently export this information to
|
|
any client applications. An extension will be developed to pass the
|
|
screen information and back-end window IDs to DMX-aware clients. These
|
|
clients can then use this information to directly connect to and render
|
|
to the back-end windows. Bypassing the DMX X server allows DMX-aware
|
|
clients to break up complex rendering requests on their own and send
|
|
them directly to the windows on the back-end server's screens. An
|
|
example of a client that can make effective use of this extension is
|
|
Chromium.
|
|
</para>
|
|
|
|
<para>Status: The extension, as implemented, is fully documented in
|
|
"Client-to-Server DMX Extension to the X Protocol". Future changes
|
|
might be required based on feedback and other proposed enhancements to
|
|
DMX. Currently, the following facilities are supported:
|
|
<orderedlist>
|
|
<listitem><para>
|
|
Screen information (clipping rectangle for each screen relative
|
|
to the virtual screen)
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Window information (window IDs and clipping information for each
|
|
back-end window that corresponds to each DMX window)
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Input device information (mappings from DMX device IDs to
|
|
back-end device IDs)
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Force window creation (so that a client can override the
|
|
server-side lazy window creation optimization)
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Reconfiguration (so that a client can request that a screen
|
|
position be changed)
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Addition and removal of back-end servers and back-end and
|
|
console inputs.
|
|
</para></listitem>
|
|
</orderedlist>
|
|
</para>
|
|
<!-- September 2002; July 2003 -->
|
|
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Common X extension support</title>
|
|
|
|
<para>The XInput, XKeyboard and Shape extensions are commonly used
|
|
extensions to the base X11 protocol. XInput allows multiple and
|
|
non-standard input devices to be accessed simultaneously. These input
|
|
devices can be connected to either the front-end or back-end servers.
|
|
XKeyboard allows much better keyboard mappings control. Shape adds
|
|
support for arbitrarily shaped windows and is used by various window
|
|
managers. Nearly all potential back-end X servers make these extensions
|
|
available, and support for each one will be added to the DMX system.
|
|
</para>
|
|
|
|
<para>In addition to the extensions listed above, support for the X
|
|
Rendering extension (Render) is being developed. Render adds digital
|
|
image composition to the rendering model used by the X Window System.
|
|
While this extension is still under development by Keith Packard of HP,
|
|
support for the current version will be added to the DMX system.
|
|
</para>
|
|
|
|
<para>Support for the XTest extension was added during the first
|
|
development phase.
|
|
</para>
|
|
|
|
<!-- WARNING: this list is duplicated in the Phase IV discussion -->
|
|
<para>Status: The following extensions are supported and are discussed in
|
|
more detail in Phase IV of the Development Results (see appendix):
|
|
BIG-REQUESTS,
|
|
DEC-XTRAP,
|
|
DMX,
|
|
DPMS,
|
|
Extended-Visual-Information,
|
|
GLX,
|
|
LBX,
|
|
RECORD,
|
|
RENDER,
|
|
SECURITY,
|
|
SHAPE,
|
|
SYNC,
|
|
X-Resource,
|
|
XC-APPGROUP,
|
|
XC-MISC,
|
|
XFree86-Bigfont,
|
|
XINERAMA,
|
|
XInputExtension,
|
|
XKEYBOARD, and
|
|
XTEST.
|
|
<!-- November 2002; updated February 2003, July 2003 -->
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>OpenGL support</title>
|
|
|
|
<para>OpenGL support using the Mesa code base exists in XFree86 release 4
|
|
and later. Currently, the direct rendering infrastructure (DRI)
|
|
provides accelerated OpenGL support for local clients and unaccelerated
|
|
OpenGL support (i.e., software rendering) is provided for non-local
|
|
clients.
|
|
</para>
|
|
|
|
<para>The single head OpenGL support in XFree86 4.x will be extended to use
|
|
the DMX system. When the front and back-end servers are on the same
|
|
physical hardware, it is possible to use the DRI to directly render to
|
|
the back-end servers. First, the existing DRI will be extended to
|
|
support multiple display heads, and then to support the DMX system.
|
|
OpenGL rendering requests will be direct rendering to each back-end X
|
|
server. The DRI will request the screen layout (either from the
|
|
existing Xinerama extension or a DMX-specific extension). Support for
|
|
synchronized swap buffers will also be added (on hardware that supports
|
|
it). Note that a single front-end server with a single back-end server
|
|
on the same physical machine can emulate accelerated indirect rendering.
|
|
</para>
|
|
|
|
<para>When the front and back-end servers are on different physical
|
|
hardware or are using non-XFree86 4.x X servers, a mechanism to render
|
|
primitives across the back-end servers will be provided. There are
|
|
several options as to how this can be implemented.
|
|
</para>
|
|
|
|
<orderedlist>
|
|
<listitem>
|
|
<para>The existing OpenGL support in each back-end server can be
|
|
used by repackaging rendering primitives and sending them to each
|
|
back-end server. This option is similar to the unoptimized
|
|
Xnest-style approach mentioned above. Optimization of this solution
|
|
is beyond the scope of this project and is better suited to other
|
|
distributed rendering systems.
|
|
</para></listitem>
|
|
|
|
<listitem>
|
|
<para>Rendering to a pixmap in the front-end server using the
|
|
current XFree86 4.x code, and then displaying to the back-ends via
|
|
calls to XPutImage() is another option. This option is similar to
|
|
the shadow frame buffer approach mentioned above. It is slower and
|
|
bandwidth intensive, but has the advantage that the back-end servers
|
|
are not required to have OpenGL support.
|
|
</para></listitem>
|
|
</orderedlist>
|
|
|
|
<para>These, and other, options will be investigated in this phase of the
|
|
work.
|
|
</para>
|
|
|
|
<para>Work by others have made Chromium DMX-aware. Chromium will use the
|
|
DMX X protocol extension to obtain information about the back-end
|
|
servers and will render directly to those servers, bypassing DMX.
|
|
</para>
|
|
|
|
<para>Status: OpenGL support by the glxProxy extension was implemented by
|
|
SGI and has been integrated into the DMX code base.
|
|
</para>
|
|
<!-- May 2003-->
|
|
</sect2>
|
|
|
|
</sect1>
|
|
|
|
<!-- ============================================================ -->
|
|
<sect1>
|
|
<title>Current issues</title>
|
|
|
|
<para>In this sections the current issues are outlined that require further
|
|
investigation.
|
|
</para>
|
|
|
|
<sect2>
|
|
<title>Fonts</title>
|
|
|
|
<para>The font path and glyphs need to be the same for the front-end and
|
|
each of the back-end servers. Font glyphs could be sent to the back-end
|
|
servers as necessary but this would consume a significant amount of
|
|
available bandwidth during font rendering for clients that use many
|
|
different fonts (e.g., Netscape). Initially, the font server (xfs) will
|
|
be used to provide the fonts to both the front-end and back-end servers.
|
|
Other possibilities will be investigated during development.
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Zero width rendering primitives</title>
|
|
|
|
<para>To allow pixmap and on-screen rendering to be pixel perfect, all
|
|
back-end servers must render zero width primitives exactly the same as
|
|
the front-end renders the primitives to pixmaps. For those back-end
|
|
servers that do not exactly match, zero width primitives will be
|
|
automatically converted to one width primitives. This can be handled in
|
|
the front-end server via the GC state.
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Output scaling</title>
|
|
|
|
<para>With very large tiled displays, it might be difficult to read the
|
|
information on the standard X desktop. In particular, the cursor can be
|
|
easily lost and fonts could be difficult to read. Automatic primitive
|
|
scaling might prove to be very useful. We will investigate the
|
|
possibility of scaling the cursor and providing a set of alternate
|
|
pre-scaled fonts to replace the standard fonts that many applications
|
|
use (e.g., fixed). Other options for automatic scaling will also be
|
|
investigated.
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Per-screen colormaps</title>
|
|
|
|
<para>Each screen's default colormap in the set of back-end X servers
|
|
should be able to be adjusted via a configuration utility. This support
|
|
is would allow the back-end screens to be calibrated via custom gamma
|
|
tables. On 24-bit systems that support a DirectColor visual, this type
|
|
of correction can be accommodated. One possible implementation would be
|
|
to advertise to X client of the DMX server a TrueColor visual while
|
|
using DirectColor visuals on the back-end servers to implement this type
|
|
of color correction. Other options will be investigated.
|
|
</para>
|
|
</sect2>
|
|
</sect1>
|
|
|
|
<!-- ============================================================ -->
|
|
<appendix>
|
|
<title>Appendix</title>
|
|
|
|
<sect1>
|
|
<title>Background</title>
|
|
|
|
<para>This section describes the existing Open Source architectures that
|
|
can be used to handle multiple screens and upon which this development
|
|
project is based. This section was written before the implementation
|
|
was finished, and may not reflect actual details of the implementation.
|
|
It is left for historical interest only.
|
|
</para>
|
|
|
|
<sect2>
|
|
<title>Core input device handling</title>
|
|
|
|
<para>The following is a description of how core input devices are handled
|
|
by an X server.
|
|
</para>
|
|
|
|
<sect3>
|
|
<title>InitInput()</title>
|
|
|
|
<para>InitInput() is a DDX function that is called at the start of each
|
|
server generation from the X server's main() function. Its purpose is
|
|
to determine what input devices are connected to the X server, register
|
|
them with the DIX and MI layers, and initialize the input event queue.
|
|
InitInput() does not have a return value, but the X server will abort if
|
|
either a core keyboard device or a core pointer device are not
|
|
registered. Extended input (XInput) devices can also be registered in
|
|
InitInput().
|
|
</para>
|
|
|
|
<para>InitInput() usually has implementation specific code to determine
|
|
which input devices are available. For each input device it will be
|
|
using, it calls AddInputDevice():
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>AddInputDevice()</term>
|
|
<listitem><para>This DIX function allocates the device structure,
|
|
registers a callback function (which handles device init, close, on and
|
|
off), and returns the input handle, which can be treated as opaque. It
|
|
is called once for each input device.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
</para>
|
|
|
|
<para>Once input handles for core keyboard and core pointer devices have
|
|
been obtained from AddInputDevice(). If both core devices are not
|
|
registered, then the X server will exit with a fatal error when it
|
|
attempts to start the input devices in InitAndStartDevices(), which is
|
|
called directly after InitInput() (see below).
|
|
</para>
|
|
|
|
<para>The core pointer device is then registered with the miPointer code
|
|
(which does the high level cursor handling). While this registration
|
|
is not necessary for correct miPointer operation in the current XFree86
|
|
code, it is still done mostly for compatibility reasons.
|
|
</para>
|
|
|
|
<para><variablelist>
|
|
|
|
<varlistentry>
|
|
<term>miRegisterPointerDevice()</term>
|
|
<listitem><para>This MI function registers the core
|
|
pointer's input handle with with the miPointer code.
|
|
</para></listitem></varlistentry>
|
|
</variablelist>
|
|
</para>
|
|
|
|
<para>The final part of InitInput() is the initialization of the input
|
|
event queue handling. In most cases, the event queue handling provided
|
|
in the MI layer is used. The primary XFree86 X server uses its own
|
|
event queue handling to support some special cases related to the XInput
|
|
extension and the XFree86-specific DGA extension. For our purposes, the
|
|
MI event queue handling should be suitable. It is initialized by
|
|
calling mieqInit():
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>mieqInit()</term>
|
|
<listitem><para>This MI function initializes the MI event queue for the
|
|
core devices, and is passed the public component of the input handles
|
|
for the two core devices.
|
|
</para></listitem></varlistentry>
|
|
</variablelist>
|
|
</para>
|
|
|
|
<para>If a wakeup handler is required to deliver synchronous input
|
|
events, it can be registered here by calling the DIX function
|
|
RegisterBlockAndWakeupHandlers(). (See the devReadInput() description
|
|
below.)
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>InitAndStartDevices()</title>
|
|
|
|
<para>InitAndStartDevices() is a DIX function that is called immediately
|
|
after InitInput() from the X server's main() function. Its purpose is
|
|
to initialize each input device that was registered with
|
|
AddInputDevice(), enable each input device that was successfully
|
|
initialized, and create the list of enabled input devices. Once each
|
|
registered device is processed in this way, the list of enabled input
|
|
devices is checked to make sure that both a core keyboard device and
|
|
core pointer device were registered and successfully enabled. If not,
|
|
InitAndStartDevices() returns failure, and results in the the X server
|
|
exiting with a fatal error.
|
|
</para>
|
|
|
|
<para>Each registered device is initialized by calling its callback
|
|
(dev->deviceProc) with the DEVICE_INIT argument:
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>(*dev->deviceProc)(dev, DEVICE_INIT)</term>
|
|
<listitem>
|
|
<para>This function initializes the
|
|
device structs with core information relevant to the device.
|
|
</para>
|
|
|
|
<para>For pointer devices, this means specifying the number of buttons,
|
|
default button mapping, the function used to get motion events (usually
|
|
miPointerGetMotionEvents()), the function used to change/control the
|
|
core pointer motion parameters (acceleration and threshold), and the
|
|
motion buffer size.
|
|
</para>
|
|
|
|
<para>For keyboard devices, this means specifying the keycode range,
|
|
default keycode to keysym mapping, default modifier mapping, and the
|
|
functions used to sound the keyboard bell and modify/control the
|
|
keyboard parameters (LEDs, bell pitch and duration, key click, which
|
|
keys are auto-repeating, etc).
|
|
</para></listitem></varlistentry>
|
|
</variablelist>
|
|
</para>
|
|
|
|
<para>Each initialized device is enabled by calling EnableDevice():
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>EnableDevice()</term>
|
|
<listitem>
|
|
<para>EnableDevice() calls the device callback with
|
|
DEVICE_ON:
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>(*dev->deviceProc)(dev, DEVICE_ON)</term>
|
|
<listitem>
|
|
<para>This typically opens and
|
|
initializes the relevant physical device, and when appropriate,
|
|
registers the device's file descriptor (or equivalent) as a valid
|
|
input source.
|
|
</para></listitem></varlistentry>
|
|
</variablelist>
|
|
</para>
|
|
|
|
<para>EnableDevice() then adds the device handle to the X server's
|
|
global list of enabled devices.
|
|
</para></listitem></varlistentry>
|
|
</variablelist>
|
|
</para>
|
|
|
|
<para>InitAndStartDevices() then verifies that a valid core keyboard and
|
|
pointer has been initialized and enabled. It returns failure if either
|
|
are missing.
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>devReadInput()</title>
|
|
|
|
<para>Each device will have some function that gets called to read its
|
|
physical input. This function should do at least two things: make sure that
|
|
input events get enqueued, and make sure that the cursor gets moved for motion
|
|
events (except if these are handled later by the driver's own event queue
|
|
processing function, which cannot be done when using the MI event queue
|
|
handling).
|
|
</para>
|
|
|
|
<para>Events are queued by calling mieqEnqueue():
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>mieqEnqueue()</term>
|
|
<listitem>
|
|
<para>This MI function is used to add input events to the
|
|
event queue. It is simply passed the event to be queued.
|
|
</para></listitem></varlistentry>
|
|
</variablelist>
|
|
</para>
|
|
|
|
<para>The cursor position should be updated when motion events are
|
|
enqueued by calling miPointerDeltaCursor():
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>miPointerDeltaCursor()</term>
|
|
<listitem>
|
|
<para>This MI function is used to move the cursor
|
|
relative to its current position.
|
|
</para></listitem></varlistentry>
|
|
</variablelist>
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>ProcessInputEvents()</title>
|
|
|
|
<para>ProcessInputEvents() is a DDX function that is called from the X
|
|
server's main dispatch loop when new events are available in the input
|
|
event queue. It typically processes the enqueued events, and updates
|
|
the cursor/pointer position. It may also do other DDX-specific event
|
|
processing.
|
|
</para>
|
|
|
|
<para>Enqueued events are processed by mieqProcessInputEvents() and passed
|
|
to the DIX layer for transmission to clients:
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>mieqProcessInputEvents()</term>
|
|
<listitem>
|
|
<para>This function processes each event in the
|
|
event queue, and passes it to the device's input processing function.
|
|
The DIX layer provides default functions to do this processing, and they
|
|
handle the task of getting the events passed back to the relevant
|
|
clients.
|
|
</para></listitem></varlistentry>
|
|
<varlistentry>
|
|
<term>miPointerUpdate()</term>
|
|
<listitem>
|
|
<para>This function resynchronized the cursor position
|
|
with the new pointer position. It also takes care of moving the cursor
|
|
between screens when needed in multi-head configurations.
|
|
</para></listitem></varlistentry>
|
|
</variablelist>
|
|
</para>
|
|
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>DisableDevice()</title>
|
|
|
|
<para>DisableDevice is a DIX function that removes an input device from the
|
|
list of enabled devices. The result of this is that the device no
|
|
longer generates input events. The device's data structures are kept in
|
|
place, and disabling a device like this can be reversed by calling
|
|
EnableDevice(). DisableDevice() may be called from the DDX when it is
|
|
desirable to do so (e.g., the XFree86 server does this when VT
|
|
switching). Except for special cases, this is not normally called for
|
|
core input devices.
|
|
</para>
|
|
|
|
<para>DisableDevice() calls the device's callback function with
|
|
<constant>DEVICE_OFF</constant>:
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>(*dev->deviceProc)(dev, DEVICE_OFF)</term>
|
|
<listitem>
|
|
<para>This typically closes the
|
|
relevant physical device, and when appropriate, unregisters the device's
|
|
file descriptor (or equivalent) as a valid input source.
|
|
</para></listitem></varlistentry>
|
|
</variablelist>
|
|
</para>
|
|
|
|
<para>DisableDevice() then removes the device handle from the X server's
|
|
global list of enabled devices.
|
|
</para>
|
|
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>CloseDevice()</title>
|
|
|
|
<para>CloseDevice is a DIX function that removes an input device from the
|
|
list of available devices. It disables input from the device and frees
|
|
all data structures associated with the device. This function is
|
|
usually called from CloseDownDevices(), which is called from main() at
|
|
the end of each server generation to close all input devices.
|
|
</para>
|
|
|
|
<para>CloseDevice() calls the device's callback function with
|
|
<constant>DEVICE_CLOSE</constant>:
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>(*dev->deviceProc)(dev, DEVICE_CLOSE)</term>
|
|
<listitem>
|
|
<para>This typically closes the
|
|
relevant physical device, and when appropriate, unregisters the device's
|
|
file descriptor (or equivalent) as a valid input source. If any device
|
|
specific data structures were allocated when the device was initialized,
|
|
they are freed here.
|
|
</para></listitem></varlistentry>
|
|
</variablelist>
|
|
</para>
|
|
|
|
<para>CloseDevice() then frees the data structures that were allocated
|
|
for the device when it was registered/initialized.
|
|
</para>
|
|
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>LegalModifier()</title>
|
|
<!-- dmx/dmxinput.c - currently returns TRUE -->
|
|
<para>LegalModifier() is a required DDX function that can be used to
|
|
restrict which keys may be modifier keys. This seems to be present for
|
|
historical reasons, so this function should simply return TRUE
|
|
unconditionally.
|
|
</para>
|
|
|
|
</sect3>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Output handling</title>
|
|
|
|
<para>The following sections describe the main functions required to
|
|
initialize, use and close the output device(s) for each screen in the X
|
|
server.
|
|
</para>
|
|
|
|
<sect3>
|
|
<title>InitOutput()</title>
|
|
|
|
<para>This DDX function is called near the start of each server generation
|
|
from the X server's main() function. InitOutput()'s main purpose is to
|
|
initialize each screen and fill in the global screenInfo structure for
|
|
each screen. It is passed three arguments: a pointer to the screenInfo
|
|
struct, which it is to initialize, and argc and argv from main(), which
|
|
can be used to determine additional configuration information.
|
|
</para>
|
|
|
|
<para>The primary tasks for this function are outlined below:
|
|
|
|
<orderedlist>
|
|
<listitem>
|
|
<para><emphasis remap="bf">Parse configuration info:</emphasis> The first task of InitOutput()
|
|
is to parses any configuration information from the configuration
|
|
file. In addition to the XF86Config file, other configuration
|
|
information can be taken from the command line. The command line
|
|
options can be gathered either in InitOutput() or earlier in the
|
|
ddxProcessArgument() function, which is called by
|
|
ProcessCommandLine(). The configuration information determines the
|
|
characteristics of the screen(s). For example, in the XFree86 X
|
|
server, the XF86Config file specifies the monitor information, the
|
|
screen resolution, the graphics devices and slots in which they are
|
|
located, and, for Xinerama, the screens' layout.
|
|
</para>
|
|
</listitem>
|
|
|
|
<listitem>
|
|
<para><emphasis remap="bf">Initialize screen info:</emphasis> The next task is to initialize
|
|
the screen-dependent internal data structures. For example, part of
|
|
what the XFree86 X server does is to allocate its screen and pixmap
|
|
private indices, probe for graphics devices, compare the probed
|
|
devices to the ones listed in the XF86Config file, and add the ones that
|
|
match to the internal xf86Screens[] structure.
|
|
</para>
|
|
</listitem>
|
|
|
|
<listitem>
|
|
<para><emphasis remap="bf">Set pixmap formats:</emphasis> The next task is to initialize the
|
|
screenInfo's image byte order, bitmap bit order and bitmap scanline
|
|
unit/pad. The screenInfo's pixmap format's depth, bits per pixel
|
|
and scanline padding is also initialized at this stage.
|
|
</para>
|
|
</listitem>
|
|
|
|
<listitem>
|
|
<para><emphasis remap="bf">Unify screen info:</emphasis> An optional task that might be done at
|
|
this stage is to compare all of the information from the various
|
|
screens and determines if they are compatible (i.e., if the set of
|
|
screens can be unified into a single desktop). This task has
|
|
potential to be useful to the DMX front-end server, if Xinerama's
|
|
PanoramiXConsolidate() function is not sufficient.
|
|
</para>
|
|
</listitem>
|
|
</orderedlist>
|
|
</para>
|
|
|
|
<para>Once these tasks are complete, the valid screens are known and each
|
|
of these screens can be initialized by calling AddScreen().
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>AddScreen()</title>
|
|
|
|
<para>This DIX function is called from InitOutput(), in the DDX layer, to
|
|
add each new screen to the screenInfo structure. The DDX screen
|
|
initialization function and command line arguments (i.e., argc and argv)
|
|
are passed to it as arguments.
|
|
</para>
|
|
|
|
<para>This function first allocates a new Screen structure and any privates
|
|
that are required. It then initializes some of the fields in the Screen
|
|
struct and sets up the pixmap padding information. Finally, it calls
|
|
the DDX screen initialization function ScreenInit(), which is described
|
|
below. It returns the number of the screen that were just added, or -1
|
|
if there is insufficient memory to add the screen or if the DDX screen
|
|
initialization fails.
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>ScreenInit()</title>
|
|
|
|
<para>This DDX function initializes the rest of the Screen structure with
|
|
either generic or screen-specific functions (as necessary). It also
|
|
fills in various screen attributes (e.g., width and height in
|
|
millimeters, black and white pixel values).
|
|
</para>
|
|
|
|
<para>The screen init function usually calls several functions to perform
|
|
certain screen initialization functions. They are described below:
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>{mi,*fb}ScreenInit()</term>
|
|
<listitem>
|
|
<para>The DDX layer's ScreenInit() function usually
|
|
calls another layer's ScreenInit() function (e.g., miScreenInit() or
|
|
fbScreenInit()) to initialize the fallbacks that the DDX driver does not
|
|
specifically handle.
|
|
</para>
|
|
|
|
<para>After calling another layer's ScreenInit() function, any
|
|
screen-specific functions either wrap or replace the other layer's
|
|
function pointers. If a function is to be wrapped, each of the old
|
|
function pointers from the other layer are stored in a screen private
|
|
area. Common functions to wrap are CloseScreen() and SaveScreen().
|
|
</para></listitem></varlistentry>
|
|
|
|
<varlistentry>
|
|
<term>miDCInitialize()</term>
|
|
<listitem>
|
|
<para>This MI function initializes the MI cursor
|
|
display structures and function pointers. If a hardware cursor is used,
|
|
the DDX layer's ScreenInit() function will wrap additional screen and
|
|
the MI cursor display function pointers.
|
|
</para></listitem></varlistentry>
|
|
</variablelist>
|
|
</para>
|
|
|
|
<para>Another common task for ScreenInit() function is to initialize the
|
|
output device state. For example, in the XFree86 X server, the
|
|
ScreenInit() function saves the original state of the video card and
|
|
then initializes the video mode of the graphics device.
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>CloseScreen()</title>
|
|
|
|
<para>This function restores any wrapped screen functions (and in
|
|
particular the wrapped CloseScreen() function) and restores the state of
|
|
the output device to its original state. It should also free any
|
|
private data it created during the screen initialization.
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>GC operations</title>
|
|
|
|
<para>When the X server is requested to render drawing primitives, it does
|
|
so by calling drawing functions through the graphics context's operation
|
|
function pointer table (i.e., the GCOps functions). These functions
|
|
render the basic graphics operations such as drawing rectangles, lines,
|
|
text or copying pixmaps. Default routines are provided either by the MI
|
|
layer, which draws indirectly through a simple span interface, or by the
|
|
framebuffer layers (e.g., CFB, MFB, FB), which draw directly to a
|
|
linearly mapped frame buffer.
|
|
</para>
|
|
|
|
<para>To take advantage of special hardware on the graphics device,
|
|
specific GCOps functions can be replaced by device specific code.
|
|
However, many times the graphics devices can handle only a subset of the
|
|
possible states of the GC, so during graphics context validation,
|
|
appropriate routines are selected based on the state and capabilities of
|
|
the hardware. For example, some graphics hardware can accelerate single
|
|
pixel width lines with certain dash patterns. Thus, for dash patterns
|
|
that are not supported by hardware or for width 2 or greater lines, the
|
|
default routine is chosen during GC validation.
|
|
</para>
|
|
|
|
<para>Note that some pointers to functions that draw to the screen are
|
|
stored in the Screen structure. They include GetImage(), GetSpans(),
|
|
CopyWindow() and RestoreAreas().
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Xnest</title>
|
|
|
|
<para>The Xnest X server is a special proxy X server that relays the X
|
|
protocol requests that it receives to a ``real'' X server that then
|
|
processes the requests and displays the results, if applicable. To the X
|
|
applications, Xnest appears as if it is a regular X server. However,
|
|
Xnest is both server to the X application and client of the real X
|
|
server, which will actually handle the requests.
|
|
</para>
|
|
|
|
<para>The Xnest server implements all of the standard input and output
|
|
initialization steps outlined above.
|
|
</para>
|
|
|
|
<para><variablelist>
|
|
<varlistentry>
|
|
<term>InitOutput()</term>
|
|
<listitem>
|
|
<para>Xnest takes its configuration information from
|
|
command line arguments via ddxProcessArguments(). This information
|
|
includes the real X server display to connect to, its default visual
|
|
class, the screen depth, the Xnest window's geometry, etc. Xnest then
|
|
connects to the real X server and gathers visual, colormap, depth and
|
|
pixmap information about that server's display, creates a window on that
|
|
server, which will be used as the root window for Xnest.
|
|
</para>
|
|
|
|
<para>Next, Xnest initializes its internal data structures and uses the
|
|
data from the real X server's pixmaps to initialize its own pixmap
|
|
formats. Finally, it calls AddScreen(xnestOpenScreen, argc, argv) to
|
|
initialize each of its screens.
|
|
</para></listitem></varlistentry>
|
|
|
|
<varlistentry>
|
|
<term>ScreenInit()</term>
|
|
<listitem>
|
|
<para>Xnest's ScreenInit() function is called
|
|
xnestOpenScreen(). This function initializes its screen's depth and
|
|
visual information, and then calls miScreenInit() to set up the default
|
|
screen functions. It then calls miDCInitialize() to initialize the
|
|
software cursor.
|
|
Finally, it replaces many of the screen functions with its own
|
|
functions that repackage and send the requests to the real X server to
|
|
which Xnest is attached.
|
|
</para></listitem></varlistentry>
|
|
|
|
<varlistentry>
|
|
<term>CloseScreen()</term>
|
|
<listitem>
|
|
<para>This function frees its internal data structure
|
|
allocations. Since it replaces instead of wrapping screen functions,
|
|
there are no function pointers to unwrap. This can potentially lead to
|
|
problems during server regeneration.
|
|
</para></listitem></varlistentry>
|
|
|
|
<varlistentry>
|
|
<term>GC operations</term>
|
|
<listitem>
|
|
<para>The GC operations in Xnest are very simple since
|
|
they leave all of the drawing to the real X server to which Xnest is
|
|
attached. Each of the GCOps takes the request and sends it to the
|
|
real X server using standard Xlib calls. For example, the X
|
|
application issues a XDrawLines() call. This function turns into a
|
|
protocol request to Xnest, which calls the xnestPolylines() function
|
|
through Xnest's GCOps function pointer table. The xnestPolylines()
|
|
function is only a single line, which calls XDrawLines() using the same
|
|
arguments that were passed into it. Other GCOps functions are very
|
|
similar. Two exceptions to the simple GCOps functions described above
|
|
are the image functions and the BLT operations.
|
|
</para>
|
|
|
|
<para>The image functions, GetImage() and PutImage(), must use a temporary
|
|
image to hold the image to be put of the image that was just grabbed
|
|
from the screen while it is in transit to the real X server or the
|
|
client. When the image has been transmitted, the temporary image is
|
|
destroyed.
|
|
</para>
|
|
|
|
<para>The BLT operations, CopyArea() and CopyPlane(), handle not only the
|
|
copy function, which is the same as the simple cases described above,
|
|
but also the graphics exposures that result when the GC's graphics
|
|
exposure bit is set to True. Graphics exposures are handled in a helper
|
|
function, xnestBitBlitHelper(). This function collects the exposure
|
|
events from the real X server and, if any resulting in regions being
|
|
exposed, then those regions are passed back to the MI layer so that it
|
|
can generate exposure events for the X application.
|
|
</para></listitem></varlistentry>
|
|
</variablelist>
|
|
</para>
|
|
|
|
<para>The Xnest server takes its input from the X server to which it is
|
|
connected. When the mouse is in the Xnest server's window, keyboard and
|
|
mouse events are received by the Xnest server, repackaged and sent back
|
|
to any client that requests those events.
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Shadow framebuffer</title>
|
|
|
|
<para>The most common type of framebuffer is a linear array memory that
|
|
maps to the video memory on the graphics device. However, accessing
|
|
that video memory over an I/O bus (e.g., ISA or PCI) can be slow. The
|
|
shadow framebuffer layer allows the developer to keep the entire
|
|
framebuffer in main memory and copy it back to video memory at regular
|
|
intervals. It also has been extended to handle planar video memory and
|
|
rotated framebuffers.
|
|
</para>
|
|
|
|
<para>There are two main entry points to the shadow framebuffer code:
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>shadowAlloc(width, height, bpp)</term>
|
|
<listitem>
|
|
<para>This function allocates the in
|
|
memory copy of the framebuffer of size width*height*bpp. It returns a
|
|
pointer to that memory, which will be used by the framebuffer
|
|
ScreenInit() code during the screen's initialization.
|
|
</para></listitem></varlistentry>
|
|
|
|
<varlistentry>
|
|
<term>shadowInit(pScreen, updateProc, windowProc)</term>
|
|
<listitem>
|
|
<para>This function
|
|
initializes the shadow framebuffer layer. It wraps several screen
|
|
drawing functions, and registers a block handler that will update the
|
|
screen. The updateProc is a function that will copy the damaged regions
|
|
to the screen, and the windowProc is a function that is used when the
|
|
entire linear video memory range cannot be accessed simultaneously so
|
|
that only a window into that memory is available (e.g., when using the
|
|
VGA aperture).
|
|
</para></listitem></varlistentry>
|
|
</variablelist>
|
|
</para>
|
|
|
|
<para>The shadow framebuffer code keeps track of the damaged area of each
|
|
screen by calculating the bounding box of all drawing operations that
|
|
have occurred since the last screen update. Then, when the block handler
|
|
is next called, only the damaged portion of the screen is updated.
|
|
</para>
|
|
|
|
<para>Note that since the shadow framebuffer is kept in main memory, all
|
|
drawing operations are performed by the CPU and, thus, no accelerated
|
|
hardware drawing operations are possible.
|
|
</para>
|
|
|
|
</sect3>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Xinerama</title>
|
|
|
|
<para>Xinerama is an X extension that allows multiple physical screens
|
|
controlled by a single X server to appear as a single screen. Although
|
|
the extension allows clients to find the physical screen layout via
|
|
extension requests, it is completely transparent to clients at the core
|
|
X11 protocol level. The original public implementation of Xinerama came
|
|
from Digital/Compaq. XFree86 rewrote it, filling in some missing pieces
|
|
and improving both X11 core protocol compliance and performance. The
|
|
Xinerama extension will be passing through X.Org's standardization
|
|
process in the near future, and the sample implementation will be based
|
|
on this rewritten version.
|
|
</para>
|
|
|
|
<para>The current implementation of Xinerama is based primarily in the DIX
|
|
(device independent) and MI (machine independent) layers of the X
|
|
server. With few exceptions the DDX layers do not need any changes to
|
|
support Xinerama. X server extensions often do need modifications to
|
|
provide full Xinerama functionality.
|
|
</para>
|
|
|
|
<para>The following is a code-level description of how Xinerama functions.
|
|
</para>
|
|
|
|
<para>Note: Because the Xinerama extension was originally called the
|
|
PanoramiX extension, many of the Xinerama functions still have the
|
|
PanoramiX prefix.
|
|
</para>
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>PanoramiXExtensionInit()</term>
|
|
<listitem>
|
|
<para>PanoramiXExtensionInit() is a
|
|
device-independent extension function that is called at the start of
|
|
each server generation from InitExtensions(), which is called from
|
|
the X server's main() function after all output devices have been
|
|
initialized, but before any input devices have been initialized.
|
|
</para>
|
|
|
|
<para>PanoramiXNumScreens is set to the number of physical screens. If
|
|
only one physical screen is present, the extension is disabled, and
|
|
PanoramiXExtensionInit() returns without doing anything else.
|
|
</para>
|
|
|
|
<para>The Xinerama extension is registered by calling AddExtension().
|
|
</para>
|
|
|
|
<para>GC and Screen private
|
|
indexes are allocated, and both GC and Screen private areas are
|
|
allocated for each physical screen. These hold Xinerama-specific
|
|
per-GC and per-Screen data. Each screen's CreateGC and CloseScreen
|
|
functions are wrapped by XineramaCreateGC() and
|
|
XineramaCloseScreen() respectively. Some new resource classes are
|
|
created for Xinerama drawables and GCs, and resource types for
|
|
Xinerama windows, pixmaps and colormaps.
|
|
</para>
|
|
|
|
<para>A region (PanoramiXScreenRegion) is
|
|
initialized to be the union of the screen regions.
|
|
The relative positioning information for the
|
|
physical screens is taken from the ScreenRec x and y members, which
|
|
the DDX layer must initialize in InitOutput(). The bounds of the
|
|
combined screen is also calculated (PanoramiXPixWidth and
|
|
PanoramiXPixHeight).
|
|
</para>
|
|
|
|
<para>The DIX layer has a list of function pointers
|
|
(ProcVector[]) that
|
|
holds the entry points for the functions that process core protocol
|
|
requests. The requests that Xinerama must intercept and break up
|
|
into physical screen-specific requests are wrapped. The original
|
|
set is copied to SavedProcVector[]. The types of requests
|
|
intercepted are Window requests, GC requests, colormap requests,
|
|
drawing requests, and some geometry-related requests. This wrapping
|
|
allows the bulk of the protocol request processing to be handled
|
|
transparently to the DIX layer. Some operations cannot be dealt with
|
|
in this way and are handled with Xinerama-specific code within the
|
|
DIX layer.
|
|
</para>
|
|
</listitem></varlistentry>
|
|
|
|
<varlistentry>
|
|
<term>PanoramiXConsolidate()</term>
|
|
<listitem>
|
|
<para>PanoramiXConsolidate() is a
|
|
device-independent extension function that is called directly from
|
|
the X server's main() function after extensions and input/output
|
|
devices have been initialized, and before the root windows are
|
|
defined and initialized.
|
|
</para>
|
|
|
|
<para>This function finds the set of depths (PanoramiXDepths[]) and
|
|
visuals (PanoramiXVisuals[])
|
|
common to all of the physical screens.
|
|
PanoramiXNumDepths is set to the number of common depths, and
|
|
PanoramiXNumVisuals is set to the number of common visuals.
|
|
Resources are created for the single root window and the default
|
|
colormap. Each of these resources has per-physical screen entries.
|
|
</para>
|
|
</listitem></varlistentry>
|
|
|
|
<varlistentry>
|
|
<term>PanoramiXCreateConnectionBlock()</term>
|
|
<listitem>
|
|
<para>PanoramiXConsolidate() is a
|
|
device-independent extension function that is called directly from
|
|
the X server's main() function after the per-physical screen root
|
|
windows are created. It is called instead of the standard DIX
|
|
CreateConnectionBlock() function. If this function returns FALSE,
|
|
the X server exits with a fatal error. This function will return
|
|
FALSE if no common depths were found in PanoramiXConsolidate().
|
|
With no common depths, Xinerama mode is not possible.
|
|
</para>
|
|
|
|
<para>The connection block holds the information that clients get when
|
|
they open a connection to the X server. It includes information
|
|
such as the supported pixmap formats, number of screens and the
|
|
sizes, depths, visuals, default colormap information, etc, for each
|
|
of the screens (much of information that <command>xdpyinfo</command> shows). The
|
|
connection block is initialized with the combined single screen
|
|
values that were calculated in the above two functions.
|
|
</para>
|
|
|
|
<para>The Xinerama extension allows the registration of connection
|
|
block callback functions. The purpose of these is to allow other
|
|
extensions to do processing at this point. These callbacks can be
|
|
registered by calling XineramaRegisterConnectionBlockCallback() from
|
|
the other extension's ExtensionInit() function. Each registered
|
|
connection block callback is called at the end of
|
|
PanoramiXCreateConnectionBlock().
|
|
</para>
|
|
</listitem></varlistentry>
|
|
</variablelist>
|
|
|
|
<sect3>
|
|
<title>Xinerama-specific changes to the DIX code</title>
|
|
|
|
<para>There are a few types of Xinerama-specific changes within the DIX
|
|
code. The main ones are described here.
|
|
</para>
|
|
|
|
<para>Functions that deal with colormap or GC -related operations outside of
|
|
the intercepted protocol requests have a test added to only do the
|
|
processing for screen numbers > 0. This is because they are handled for
|
|
the single Xinerama screen and the processing is done once for screen 0.
|
|
</para>
|
|
|
|
<para>The handling of motion events does some coordinate translation between
|
|
the physical screen's origin and screen zero's origin. Also, motion
|
|
events must be reported relative to the composite screen origin rather
|
|
than the physical screen origins.
|
|
</para>
|
|
|
|
<para>There is some special handling for cursor, window and event processing
|
|
that cannot (either not at all or not conveniently) be done via the
|
|
intercepted protocol requests. A particular case is the handling of
|
|
pointers moving between physical screens.
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Xinerama-specific changes to the MI code</title>
|
|
|
|
<para>The only Xinerama-specific change to the MI code is in miSendExposures()
|
|
to handle the coordinate (and window ID) translation for expose events.
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Intercepted DIX core requests</title>
|
|
|
|
<para>Xinerama breaks up drawing requests for dispatch to each physical
|
|
screen. It also breaks up windows into pieces for each physical screen.
|
|
GCs are translated into per-screen GCs. Colormaps are replicated on
|
|
each physical screen. The functions handling the intercepted requests
|
|
take care of breaking the requests and repackaging them so that they can
|
|
be passed to the standard request handling functions for each screen in
|
|
turn. In addition, and to aid the repackaging, the information from
|
|
many of the intercepted requests is used to keep up to date the
|
|
necessary state information for the single composite screen. Requests
|
|
(usually those with replies) that can be satisfied completely from this
|
|
stored state information do not call the standard request handling
|
|
functions.
|
|
</para>
|
|
|
|
</sect3>
|
|
|
|
</sect2>
|
|
|
|
</sect1>
|
|
|
|
<!-- ============================================================ -->
|
|
|
|
<sect1>
|
|
<title>Development Results</title>
|
|
|
|
<para>In this section the results of each phase of development are
|
|
discussed. This development took place between approximately June 2001
|
|
and July 2003.
|
|
</para>
|
|
|
|
<sect2>
|
|
<title>Phase I</title>
|
|
|
|
<para>The initial development phase dealt with the basic implementation
|
|
including the bootstrap code, which used the shadow framebuffer, and the
|
|
unoptimized implementation, based on an Xnest-style implementation.
|
|
</para>
|
|
|
|
<sect3>
|
|
<title>Scope</title>
|
|
|
|
<para>The goal of Phase I is to provide fundamental functionality that can
|
|
act as a foundation for ongoing work:
|
|
<orderedlist>
|
|
<listitem>
|
|
<para>Develop the proxy X server
|
|
<itemizedlist>
|
|
<listitem>
|
|
<para>The proxy X server will operate on the X11 protocol and
|
|
relay requests as necessary to correctly perform the request.
|
|
</para></listitem>
|
|
<listitem>
|
|
<para>Work will be based on the existing work for Xinerama and
|
|
Xnest.
|
|
</para></listitem>
|
|
<listitem>
|
|
<para>Input events and windowing operations are handled in the
|
|
proxy server and rendering requests are repackaged and sent to
|
|
each of the back-end servers for display.
|
|
</para></listitem>
|
|
<listitem>
|
|
<para>The multiple screen layout (including support for
|
|
overlapping screens) will be user configurable via a
|
|
configuration file or through the configuration tool.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para></listitem>
|
|
<listitem>
|
|
<para>Develop graphical configuration tool
|
|
<itemizedlist>
|
|
<listitem>
|
|
<para>There will be potentially a large number of X servers to
|
|
configure into a single display. The tool will allow the user
|
|
to specify which servers are involved in the configuration and
|
|
how they should be laid out.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para></listitem>
|
|
<listitem>
|
|
<para>Pass the X Test Suite
|
|
<itemizedlist>
|
|
<listitem>
|
|
<para>The X Test Suite covers the basic X11 operations. All
|
|
tests known to succeed must correctly operate in the distributed
|
|
X environment.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para></listitem>
|
|
</orderedlist>
|
|
|
|
</para>
|
|
|
|
<para>For this phase, the back-end X servers are assumed to be unmodified X
|
|
servers that do not support any DMX-related protocol extensions; future
|
|
optimization pathways are considered, but are not implemented; and the
|
|
configuration tool is assumed to rely only on libraries in the X source
|
|
tree (e.g., Xt).
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Results</title>
|
|
|
|
<para>The proxy X server, Xdmx, was developed to distribute X11 protocol
|
|
requests to the set of back-end X servers. It opens a window on each
|
|
back-end server, which represents the part of the front-end's root
|
|
window that is visible on that screen. It mirrors window, pixmap and
|
|
other state in each back-end server. Drawing requests are sent to
|
|
either windows or pixmaps on each back-end server. This code is based
|
|
on Xnest and uses the existing Xinerama extension.
|
|
</para>
|
|
|
|
<para>Input events can be taken from (1) devices attached to the back-end
|
|
server, (2) core devices attached directly to the Xdmx server, or (3)
|
|
from a ``console'' window on another X server. Events for these devices
|
|
are gathered, processed and delivered to clients attached to the Xdmx
|
|
server.
|
|
</para>
|
|
|
|
<para>An intuitive configuration format was developed to help the user
|
|
easily configure the multiple back-end X servers. It was defined (see
|
|
grammar in Xdmx man page) and a parser was implemented that is used by
|
|
the Xdmx server and by a standalone xdmxconfig utility. The parsing
|
|
support was implemented such that it can be easily factored out of the X
|
|
source tree for use with other tools (e.g., vdl). Support for
|
|
converting legacy vdl-format configuration files to the DMX format is
|
|
provided by the vdltodmx utility.
|
|
</para>
|
|
|
|
<para>Originally, the configuration file was going to be a subsection of
|
|
XFree86's XF86Config file, but that was not possible since Xdmx is a
|
|
completely separate X server. Thus, a separate config file format was
|
|
developed. In addition, a graphical configuration
|
|
tool, xdmxconfig, was developed to allow the user to create and arrange
|
|
the screens in the configuration file. The <emphasis remap="bf">-configfile</emphasis> and <emphasis remap="bf">-config</emphasis>
|
|
command-line options can be used to start Xdmx using a configuration
|
|
file.
|
|
</para>
|
|
|
|
<para>An extension that enables remote input testing is required for the X
|
|
Test Suite to function. During this phase, this extension (XTEST) was
|
|
implemented in the Xdmx server. The results from running the X Test
|
|
Suite are described in detail below.
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>X Test Suite</title>
|
|
|
|
<sect4>
|
|
<title>Introduction</title>
|
|
<para>
|
|
The X Test Suite contains tests that verify Xlib functions
|
|
operate correctly. The test suite is designed to run on a
|
|
single X server; however, since X applications will not be
|
|
able to tell the difference between the DMX server and a
|
|
standard X server, the X Test Suite should also run on the
|
|
DMX server.
|
|
</para>
|
|
<para>
|
|
The Xdmx server was tested with the X Test Suite, and the
|
|
existing failures are noted in this section. To put these
|
|
results in perspective, we first discuss expected X Test
|
|
failures and how errors in underlying systems can impact
|
|
Xdmx test results.
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>Expected Failures for a Single Head</title>
|
|
<para>
|
|
A correctly implemented X server with a single screen is
|
|
expected to fail certain X Test tests. The following
|
|
well-known errors occur because of rounding error in the X
|
|
server code:
|
|
<literallayout>
|
|
XDrawArc: Tests 42, 63, 66, 73
|
|
XDrawArcs: Tests 45, 66, 69, 76
|
|
</literallayout>
|
|
</para>
|
|
<para>
|
|
The following failures occur because of the high-level X
|
|
server implementation:
|
|
<literallayout>
|
|
XLoadQueryFont: Test 1
|
|
XListFontsWithInfo: Tests 3, 4
|
|
XQueryFont: Tests 1, 2
|
|
</literallayout>
|
|
</para>
|
|
<para>
|
|
The following test fails when running the X server as root
|
|
under Linux because of the way directory modes are
|
|
interpreted:
|
|
<literallayout>
|
|
XWriteBitmapFile: Test 3
|
|
</literallayout>
|
|
</para>
|
|
<para>
|
|
Depending on the video card used for the back-end, other
|
|
failures may also occur because of bugs in the low-level
|
|
driver implementation. Over time, failures of this kind
|
|
are usually fixed by XFree86, but will show up in Xdmx
|
|
testing until then.
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>Expected Failures for Xinerama</title>
|
|
<para>
|
|
Xinerama fails several X Test Suite tests because of
|
|
design decisions made for the current implementation of
|
|
Xinerama. Over time, many of these errors will be
|
|
corrected by XFree86 and the group working on a new
|
|
Xinerama implementation. Therefore, Xdmx will also share
|
|
X Suite Test failures with Xinerama.
|
|
</para>
|
|
|
|
<para>
|
|
We may be able to fix or work-around some of these
|
|
failures at the Xdmx level, but this will require
|
|
additional exploration that was not part of Phase I.
|
|
</para>
|
|
|
|
<para>
|
|
Xinerama is constantly improving, and the list of
|
|
Xinerama-related failures depends on XFree86 version and
|
|
the underlying graphics hardware. We tested with a
|
|
variety of hardware, including nVidia, S3, ATI Radeon,
|
|
and Matrox G400 (in dual-head mode). The list below
|
|
includes only those failures that appear to be from the
|
|
Xinerama layer, and does not include failures listed in
|
|
the previous section, or failures that appear to be from
|
|
the low-level graphics driver itself:
|
|
</para>
|
|
|
|
<para>
|
|
These failures were noted with multiple Xinerama
|
|
configurations:
|
|
<literallayout>
|
|
XCopyPlane: Tests 13, 22, 31 (well-known Xinerama implementation issue)
|
|
XSetFontPath: Test 4
|
|
XGetDefault: Test 5
|
|
XMatchVisualInfo: Test 1
|
|
</literallayout>
|
|
</para>
|
|
<para>
|
|
These failures were noted only when using one dual-head
|
|
video card with a 4.2.99.x XFree86 server:
|
|
<literallayout>
|
|
XListPixmapFormats: Test 1
|
|
XDrawRectangles: Test 45
|
|
</literallayout>
|
|
</para>
|
|
<para>
|
|
These failures were noted only when using two video cards
|
|
from different vendors with a 4.1.99.x XFree86 server:
|
|
<literallayout>
|
|
XChangeWindowAttributes: Test 32
|
|
XCreateWindow: Test 30
|
|
XDrawLine: Test 22
|
|
XFillArc: Test 22
|
|
XChangeKeyboardControl: Tests 9, 10
|
|
XRebindKeysym: Test 1
|
|
</literallayout>
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>Additional Failures from Xdmx</title>
|
|
|
|
<para>
|
|
When running Xdmx, no unexpected failures were noted.
|
|
Since the Xdmx server is based on Xinerama, we expect to
|
|
have most of the Xinerama failures present in the Xdmx
|
|
server. Similarly, since the Xdmx server must rely on the
|
|
low-level device drivers on each back-end server, we also
|
|
expect that Xdmx will exhibit most of the back-end
|
|
failures. Here is a summary:
|
|
<literallayout>
|
|
XListPixmapFormats: Test 1 (configuration dependent)
|
|
XChangeWindowAttributes: Test 32
|
|
XCreateWindow: Test 30
|
|
XCopyPlane: Test 13, 22, 31
|
|
XSetFontPath: Test 4
|
|
XGetDefault: Test 5 (configuration dependent)
|
|
XMatchVisualInfo: Test 1
|
|
XRebindKeysym: Test 1 (configuration dependent)
|
|
</literallayout>
|
|
</para>
|
|
<para>
|
|
Note that this list is shorter than the combined list for
|
|
Xinerama because Xdmx uses different code paths to perform
|
|
some Xinerama operations. Further, some Xinerama failures
|
|
have been fixed in the XFree86 4.2.99.x CVS repository.
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>Summary and Future Work</title>
|
|
|
|
<para>
|
|
Running the X Test Suite on Xdmx does not produce any
|
|
failures that cannot be accounted for by the underlying
|
|
Xinerama subsystem used by the front-end or by the
|
|
low-level device-driver code running on the back-end X
|
|
servers. The Xdmx server therefore is as ``correct'' as
|
|
possible with respect to the standard set of X Test Suite
|
|
tests.
|
|
</para>
|
|
|
|
<para>
|
|
During the following phases, we will continue to verify
|
|
Xdmx correctness using the X Test Suite. We may also use
|
|
other tests suites or write additional tests that run
|
|
under the X Test Suite that specifically verify the
|
|
expected behavior of DMX.
|
|
</para>
|
|
</sect4>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Fonts</title>
|
|
|
|
<para>In Phase I, fonts are handled directly by both the front-end and the
|
|
back-end servers, which is required since we must treat each back-end
|
|
server during this phase as a ``black box''. What this requires is that
|
|
<emphasis remap="bf">the front- and back-end servers must share the exact same font
|
|
path</emphasis>. There are two ways to help make sure that all servers share the
|
|
same font path:
|
|
|
|
<orderedlist>
|
|
<listitem>
|
|
<para>First, each server can be configured to use the same font
|
|
server. The font server, xfs, can be configured to serve fonts to
|
|
multiple X servers via TCP.
|
|
</para></listitem>
|
|
|
|
<listitem>
|
|
<para>Second, each server can be configured to use the same font
|
|
path and either those font paths can be copied to each back-end
|
|
machine or they can be mounted (e.g., via NFS) on each back-end
|
|
machine.
|
|
</para></listitem>
|
|
</orderedlist>
|
|
</para>
|
|
|
|
<para>One additional concern is that a client program can set its own font
|
|
path, and if it does so, then that font path must be available on each
|
|
back-end machine.
|
|
</para>
|
|
|
|
<para>The -fontpath command line option was added to allow users to
|
|
initialize the font path of the front end server. This font path is
|
|
propagated to each back-end server when the default font is loaded. If
|
|
there are any problems, an error message is printed, which will describe
|
|
the problem and list the current font path. For more information about
|
|
setting the font path, see the -fontpath option description in the man
|
|
page.
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Performance</title>
|
|
|
|
<para>Phase I of development was not intended to optimize performance. Its
|
|
focus was on completely and correctly handling the base X11 protocol in
|
|
the Xdmx server. However, several insights were gained during Phase I,
|
|
which are listed here for reference during the next phase of
|
|
development.
|
|
</para>
|
|
|
|
<orderedlist>
|
|
<listitem>
|
|
<para>Calls to XSync() can slow down rendering since it requires a
|
|
complete round trip to and from a back-end server. This is
|
|
especially problematic when communicating over long haul networks.
|
|
</para></listitem>
|
|
|
|
<listitem>
|
|
<para>Sending drawing requests to only the screens that they overlap
|
|
should improve performance.
|
|
</para></listitem>
|
|
</orderedlist>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Pixmaps</title>
|
|
|
|
<para>Pixmaps were originally expected to be handled entirely in the
|
|
front-end X server; however, it was found that this overly complicated
|
|
the rendering code and would have required sending potentially large
|
|
images to each back server that required them when copying from pixmap
|
|
to screen. Thus, pixmap state is mirrored in the back-end server just
|
|
as it is with regular window state. With this implementation, the same
|
|
rendering code that draws to windows can be used to draw to pixmaps on
|
|
the back-end server, and no large image transfers are required to copy
|
|
from pixmap to window.
|
|
</para>
|
|
|
|
</sect3>
|
|
|
|
</sect2>
|
|
|
|
<!-- ============================================================ -->
|
|
<sect2>
|
|
<title>Phase II</title>
|
|
|
|
<para>The second phase of development concentrates on performance
|
|
optimizations. These optimizations are documented here, with
|
|
<command>x11perf</command> data to show how the optimizations improve performance.
|
|
</para>
|
|
|
|
<para>All benchmarks were performed by running Xdmx on a dual processor
|
|
1.4GHz AMD Athlon machine with 1GB of RAM connecting over 100baseT to
|
|
two single-processor 1GHz Pentium III machines with 256MB of RAM and ATI
|
|
Rage 128 (RF) video cards. The front end was running Linux
|
|
2.4.20-pre1-ac1 and the back ends were running Linux 2.4.7-10 and
|
|
version 4.2.99.1 of XFree86 pulled from the XFree86 CVS repository on
|
|
August 7, 2002. All systems were running Red Hat Linux 7.2.
|
|
</para>
|
|
|
|
<sect3>
|
|
<title>Moving from XFree86 4.1.99.1 to 4.2.0.0</title>
|
|
|
|
<para>For phase II, the working source tree was moved to the branch tagged
|
|
with dmx-1-0-branch and was updated from version 4.1.99.1 (20 August
|
|
2001) of the XFree86 sources to version 4.2.0.0 (18 January 2002).
|
|
After this update, the following tests were noted to be more than 10%
|
|
faster:
|
|
<screen>
|
|
1.13 Fill 300x300 opaque stippled trapezoid (161x145 stipple)
|
|
1.16 Fill 1x1 tiled trapezoid (161x145 tile)
|
|
1.13 Fill 10x10 tiled trapezoid (161x145 tile)
|
|
1.17 Fill 100x100 tiled trapezoid (161x145 tile)
|
|
1.16 Fill 1x1 tiled trapezoid (216x208 tile)
|
|
1.20 Fill 10x10 tiled trapezoid (216x208 tile)
|
|
1.15 Fill 100x100 tiled trapezoid (216x208 tile)
|
|
1.37 Circulate Unmapped window (200 kids)
|
|
</screen>
|
|
And the following tests were noted to be more than 10% slower:
|
|
<screen>
|
|
0.88 Unmap window via parent (25 kids)
|
|
0.75 Circulate Unmapped window (4 kids)
|
|
0.79 Circulate Unmapped window (16 kids)
|
|
0.80 Circulate Unmapped window (25 kids)
|
|
0.82 Circulate Unmapped window (50 kids)
|
|
0.85 Circulate Unmapped window (75 kids)
|
|
</screen>
|
|
</para>
|
|
|
|
<para>These changes were not caused by any changes in the DMX system, and
|
|
may point to changes in the XFree86 tree or to tests that have more
|
|
"jitter" than most other <command>x11perf</command> tests.
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Global changes</title>
|
|
|
|
<para>During the development of the Phase II DMX server, several global
|
|
changes were made. These changes were also compared with the Phase I
|
|
server. The following tests were noted to be more than 10% faster:
|
|
<screen>
|
|
1.13 Fill 300x300 opaque stippled trapezoid (161x145 stipple)
|
|
1.15 Fill 1x1 tiled trapezoid (161x145 tile)
|
|
1.13 Fill 10x10 tiled trapezoid (161x145 tile)
|
|
1.17 Fill 100x100 tiled trapezoid (161x145 tile)
|
|
1.16 Fill 1x1 tiled trapezoid (216x208 tile)
|
|
1.19 Fill 10x10 tiled trapezoid (216x208 tile)
|
|
1.15 Fill 100x100 tiled trapezoid (216x208 tile)
|
|
1.15 Circulate Unmapped window (4 kids)
|
|
</screen>
|
|
</para>
|
|
|
|
<para>The following tests were noted to be more than 10% slower:
|
|
<screen>
|
|
0.69 Scroll 10x10 pixels
|
|
0.68 Scroll 100x100 pixels
|
|
0.68 Copy 10x10 from window to window
|
|
0.68 Copy 100x100 from window to window
|
|
0.76 Circulate Unmapped window (75 kids)
|
|
0.83 Circulate Unmapped window (100 kids)
|
|
</screen>
|
|
</para>
|
|
|
|
<para>For the remainder of this analysis, the baseline of comparison will
|
|
be the Phase II deliverable with all optimizations disabled (unless
|
|
otherwise noted). This will highlight how the optimizations in
|
|
isolation impact performance.
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>XSync() Batching</title>
|
|
|
|
<para>During the Phase I implementation, XSync() was called after every
|
|
protocol request made by the DMX server. This provided the DMX server
|
|
with an interactive feel, but defeated X11's protocol buffering system
|
|
and introduced round-trip wire latency into every operation. During
|
|
Phase II, DMX was changed so that protocol requests are no longer
|
|
followed by calls to XSync(). Instead, the need for an XSync() is
|
|
noted, and XSync() calls are only made every 100mS or when the DMX
|
|
server specifically needs to make a call to guarantee interactivity.
|
|
With this new system, X11 buffers protocol as much as possible during a
|
|
100mS interval, and many unnecessary XSync() calls are avoided.
|
|
</para>
|
|
|
|
<para>Out of more than 300 <command>x11perf</command> tests, 8 tests became more than 100
|
|
times faster, with 68 more than 50X faster, 114 more than 10X faster,
|
|
and 181 more than 2X faster. See table below for summary.
|
|
</para>
|
|
|
|
<para>The following tests were noted to be more than 10% slower with
|
|
XSync() batching on:
|
|
<screen>
|
|
0.88 500x500 tiled rectangle (161x145 tile)
|
|
0.89 Copy 500x500 from window to window
|
|
</screen>
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Offscreen Optimization</title>
|
|
|
|
<para>Windows span one or more of the back-end servers' screens; however,
|
|
during Phase I development, windows were created on every back-end
|
|
server and every rendering request was sent to every window regardless
|
|
of whether or not that window was visible. With the offscreen
|
|
optimization, the DMX server tracks when a window is completely off of a
|
|
back-end server's screen and, in that case, it does not send rendering
|
|
requests to those back-end windows. This optimization saves bandwidth
|
|
between the front and back-end servers, and it reduces the number of
|
|
XSync() calls. The performance tests were run on a DMX system with only
|
|
two back-end servers. Greater performance gains will be had as the
|
|
number of back-end servers increases.
|
|
</para>
|
|
|
|
<para>Out of more than 300 <command>x11perf</command> tests, 3 tests were at least twice as
|
|
fast, and 146 tests were at least 10% faster. Two tests were more than
|
|
10% slower with the offscreen optimization:
|
|
<screen>
|
|
0.88 Hide/expose window via popup (4 kids)
|
|
0.89 Resize unmapped window (75 kids)
|
|
</screen>
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Lazy Window Creation Optimization</title>
|
|
|
|
<para>As mentioned above, during Phase I, windows were created on every
|
|
back-end server even if they were not visible on that back-end. With
|
|
the lazy window creation optimization, the DMX server does not create
|
|
windows on a back-end server until they are either visible or they
|
|
become the parents of a visible window. This optimization builds on the
|
|
offscreen optimization (described above) and requires it to be enabled.
|
|
</para>
|
|
|
|
<para>The lazy window creation optimization works by creating the window
|
|
data structures in the front-end server when a client creates a window,
|
|
but delays creation of the window on the back-end server(s). A private
|
|
window structure in the DMX server saves the relevant window data and
|
|
tracks changes to the window's attributes and stacking order for later
|
|
use. The only times a window is created on a back-end server are (1)
|
|
when it is mapped and is at least partially overlapping the back-end
|
|
server's screen (tracked by the offscreen optimization), or (2) when the
|
|
window becomes the parent of a previously visible window. The first
|
|
case occurs when a window is mapped or when a visible window is copied,
|
|
moved or resized and now overlaps the back-end server's screen. The
|
|
second case occurs when starting a window manager after having created
|
|
windows to which the window manager needs to add decorations.
|
|
</para>
|
|
|
|
<para>When either case occurs, a window on the back-end server is created
|
|
using the data saved in the DMX server's window private data structure.
|
|
The stacking order is then adjusted to correctly place the window on the
|
|
back-end and lastly the window is mapped. From this time forward, the
|
|
window is handled exactly as if the window had been created at the time
|
|
of the client's request.
|
|
</para>
|
|
|
|
<para>Note that when a window is no longer visible on a back-end server's
|
|
screen (e.g., it is moved offscreen), the window is not destroyed;
|
|
rather, it is kept and reused later if the window once again becomes
|
|
visible on the back-end server's screen. Originally with this
|
|
optimization, destroying windows was implemented but was later rejected
|
|
because it increased bandwidth when windows were opaquely moved or
|
|
resized, which is common in many window managers.
|
|
</para>
|
|
|
|
<para>The performance tests were run on a DMX system with only two back-end
|
|
servers. Greater performance gains will be had as the number of
|
|
back-end servers increases.
|
|
</para>
|
|
|
|
<para>This optimization improved the following <command>x11perf</command> tests by more
|
|
than 10%:
|
|
<screen>
|
|
1.10 500x500 rectangle outline
|
|
1.12 Fill 100x100 stippled trapezoid (161x145 stipple)
|
|
1.20 Circulate Unmapped window (50 kids)
|
|
1.19 Circulate Unmapped window (75 kids)
|
|
</screen>
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Subdividing Rendering Primitives</title>
|
|
|
|
<para>X11 imaging requests transfer significant data between the client and
|
|
the X server. During Phase I, the DMX server would then transfer the
|
|
image data to each back-end server. Even with the offscreen
|
|
optimization (above), these requests still required transferring
|
|
significant data to each back-end server that contained a visible
|
|
portion of the window. For example, if the client uses XPutImage() to
|
|
copy an image to a window that overlaps the entire DMX screen, then the
|
|
entire image is copied by the DMX server to every back-end server.
|
|
</para>
|
|
|
|
<para>To reduce the amount of data transferred between the DMX server and
|
|
the back-end servers when XPutImage() is called, the image data is
|
|
subdivided and only the data that will be visible on a back-end server's
|
|
screen is sent to that back-end server. Xinerama already implements a
|
|
subdivision algorithm for XGetImage() and no further optimization was
|
|
needed.
|
|
</para>
|
|
|
|
<para>Other rendering primitives were analyzed, but the time required to
|
|
subdivide these primitives was a significant proportion of the time
|
|
required to send the entire rendering request to the back-end server, so
|
|
this optimization was rejected for the other rendering primitives.
|
|
</para>
|
|
|
|
<para>Again, the performance tests were run on a DMX system with only two
|
|
back-end servers. Greater performance gains will be had as the number
|
|
of back-end servers increases.
|
|
</para>
|
|
|
|
<para>This optimization improved the following <command>x11perf</command> tests by more
|
|
than 10%:
|
|
<screen>
|
|
1.12 Fill 100x100 stippled trapezoid (161x145 stipple)
|
|
1.26 PutImage 10x10 square
|
|
1.83 PutImage 100x100 square
|
|
1.91 PutImage 500x500 square
|
|
1.40 PutImage XY 10x10 square
|
|
1.48 PutImage XY 100x100 square
|
|
1.50 PutImage XY 500x500 square
|
|
1.45 Circulate Unmapped window (75 kids)
|
|
1.74 Circulate Unmapped window (100 kids)
|
|
</screen>
|
|
</para>
|
|
|
|
<para>The following test was noted to be more than 10% slower with this
|
|
optimization:
|
|
<screen>
|
|
0.88 10-pixel fill chord partial circle
|
|
</screen>
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Summary of x11perf Data</title>
|
|
|
|
<para>With all of the optimizations on, 53 <command>x11perf</command> tests are more than
|
|
100X faster than the unoptimized Phase II deliverable, with 69 more than
|
|
50X faster, 73 more than 10X faster, and 199 more than twice as fast.
|
|
No tests were more than 10% slower than the unoptimized Phase II
|
|
deliverable. (Compared with the Phase I deliverable, only Circulate
|
|
Unmapped window (100 kids) was more than 10% slower than the Phase II
|
|
deliverable. As noted above, this test seems to have wider variability
|
|
than other <command>x11perf</command> tests.)
|
|
</para>
|
|
|
|
<para>The following table summarizes relative <command>x11perf</command> test changes for
|
|
all optimizations individually and collectively. Note that some of the
|
|
optimizations have a synergistic effect when used together.
|
|
<screen>
|
|
|
|
1: XSync() batching only
|
|
2: Off screen optimizations only
|
|
3: Window optimizations only
|
|
4: Subdivprims only
|
|
5: All optimizations
|
|
|
|
1 2 3 4 5 Operation
|
|
------ ---- ---- ---- ------ ---------
|
|
2.14 1.85 1.00 1.00 4.13 Dot
|
|
1.67 1.80 1.00 1.00 3.31 1x1 rectangle
|
|
2.38 1.43 1.00 1.00 2.44 10x10 rectangle
|
|
1.00 1.00 0.92 0.98 1.00 100x100 rectangle
|
|
1.00 1.00 1.00 1.00 1.00 500x500 rectangle
|
|
1.83 1.85 1.05 1.06 3.54 1x1 stippled rectangle (8x8 stipple)
|
|
2.43 1.43 1.00 1.00 2.41 10x10 stippled rectangle (8x8 stipple)
|
|
0.98 1.00 1.00 1.00 1.00 100x100 stippled rectangle (8x8 stipple)
|
|
1.00 1.00 1.00 1.00 0.98 500x500 stippled rectangle (8x8 stipple)
|
|
1.75 1.75 1.00 1.00 3.40 1x1 opaque stippled rectangle (8x8 stipple)
|
|
2.38 1.42 1.00 1.00 2.34 10x10 opaque stippled rectangle (8x8 stipple)
|
|
1.00 1.00 0.97 0.97 1.00 100x100 opaque stippled rectangle (8x8 stipple)
|
|
1.00 1.00 1.00 1.00 0.99 500x500 opaque stippled rectangle (8x8 stipple)
|
|
1.82 1.82 1.04 1.04 3.56 1x1 tiled rectangle (4x4 tile)
|
|
2.33 1.42 1.00 1.00 2.37 10x10 tiled rectangle (4x4 tile)
|
|
1.00 0.92 1.00 1.00 1.00 100x100 tiled rectangle (4x4 tile)
|
|
1.00 1.00 1.00 1.00 1.00 500x500 tiled rectangle (4x4 tile)
|
|
1.94 1.62 1.00 1.00 3.66 1x1 stippled rectangle (17x15 stipple)
|
|
1.74 1.28 1.00 1.00 1.73 10x10 stippled rectangle (17x15 stipple)
|
|
1.00 1.00 1.00 0.89 0.98 100x100 stippled rectangle (17x15 stipple)
|
|
1.00 1.00 1.00 1.00 0.98 500x500 stippled rectangle (17x15 stipple)
|
|
1.94 1.62 1.00 1.00 3.67 1x1 opaque stippled rectangle (17x15 stipple)
|
|
1.69 1.26 1.00 1.00 1.66 10x10 opaque stippled rectangle (17x15 stipple)
|
|
1.00 0.95 1.00 1.00 1.00 100x100 opaque stippled rectangle (17x15 stipple)
|
|
1.00 1.00 1.00 1.00 0.97 500x500 opaque stippled rectangle (17x15 stipple)
|
|
1.93 1.61 0.99 0.99 3.69 1x1 tiled rectangle (17x15 tile)
|
|
1.73 1.27 1.00 1.00 1.72 10x10 tiled rectangle (17x15 tile)
|
|
1.00 1.00 1.00 1.00 0.98 100x100 tiled rectangle (17x15 tile)
|
|
1.00 1.00 0.97 0.97 1.00 500x500 tiled rectangle (17x15 tile)
|
|
1.95 1.63 1.00 1.00 3.83 1x1 stippled rectangle (161x145 stipple)
|
|
1.80 1.30 1.00 1.00 1.83 10x10 stippled rectangle (161x145 stipple)
|
|
0.97 1.00 1.00 1.00 1.01 100x100 stippled rectangle (161x145 stipple)
|
|
1.00 1.00 1.00 1.00 0.98 500x500 stippled rectangle (161x145 stipple)
|
|
1.95 1.63 1.00 1.00 3.56 1x1 opaque stippled rectangle (161x145 stipple)
|
|
1.65 1.25 1.00 1.00 1.68 10x10 opaque stippled rectangle (161x145 stipple)
|
|
1.00 1.00 1.00 1.00 1.01 100x100 opaque stippled rectangle (161x145...
|
|
1.00 1.00 1.00 1.00 0.97 500x500 opaque stippled rectangle (161x145...
|
|
1.95 1.63 0.98 0.99 3.80 1x1 tiled rectangle (161x145 tile)
|
|
1.67 1.26 1.00 1.00 1.67 10x10 tiled rectangle (161x145 tile)
|
|
1.13 1.14 1.14 1.14 1.14 100x100 tiled rectangle (161x145 tile)
|
|
0.88 1.00 1.00 1.00 0.99 500x500 tiled rectangle (161x145 tile)
|
|
1.93 1.63 1.00 1.00 3.53 1x1 tiled rectangle (216x208 tile)
|
|
1.69 1.26 1.00 1.00 1.66 10x10 tiled rectangle (216x208 tile)
|
|
1.00 1.00 1.00 1.00 1.00 100x100 tiled rectangle (216x208 tile)
|
|
1.00 1.00 1.00 1.00 1.00 500x500 tiled rectangle (216x208 tile)
|
|
1.82 1.70 1.00 1.00 3.38 1-pixel line segment
|
|
2.07 1.56 0.90 1.00 3.31 10-pixel line segment
|
|
1.29 1.10 1.00 1.00 1.27 100-pixel line segment
|
|
1.05 1.06 1.03 1.03 1.09 500-pixel line segment
|
|
1.30 1.13 1.00 1.00 1.29 100-pixel line segment (1 kid)
|
|
1.32 1.15 1.00 1.00 1.32 100-pixel line segment (2 kids)
|
|
1.33 1.16 1.00 1.00 1.33 100-pixel line segment (3 kids)
|
|
1.92 1.64 1.00 1.00 3.73 10-pixel dashed segment
|
|
1.34 1.16 1.00 1.00 1.34 100-pixel dashed segment
|
|
1.24 1.11 0.99 0.97 1.23 100-pixel double-dashed segment
|
|
1.72 1.77 1.00 1.00 3.25 10-pixel horizontal line segment
|
|
1.83 1.66 1.01 1.00 3.54 100-pixel horizontal line segment
|
|
1.86 1.30 1.00 1.00 1.84 500-pixel horizontal line segment
|
|
2.11 1.52 1.00 0.99 3.02 10-pixel vertical line segment
|
|
1.21 1.10 1.00 1.00 1.20 100-pixel vertical line segment
|
|
1.03 1.03 1.00 1.00 1.02 500-pixel vertical line segment
|
|
4.42 1.68 1.00 1.01 4.64 10x1 wide horizontal line segment
|
|
1.83 1.31 1.00 1.00 1.83 100x10 wide horizontal line segment
|
|
1.07 1.00 0.96 1.00 1.07 500x50 wide horizontal line segment
|
|
4.10 1.67 1.00 1.00 4.62 10x1 wide vertical line segment
|
|
1.50 1.24 1.06 1.06 1.48 100x10 wide vertical line segment
|
|
1.06 1.03 1.00 1.00 1.05 500x50 wide vertical line segment
|
|
2.54 1.61 1.00 1.00 3.61 1-pixel line
|
|
2.71 1.48 1.00 1.00 2.67 10-pixel line
|
|
1.19 1.09 1.00 1.00 1.19 100-pixel line
|
|
1.04 1.02 1.00 1.00 1.03 500-pixel line
|
|
2.68 1.51 0.98 1.00 3.17 10-pixel dashed line
|
|
1.23 1.11 0.99 0.99 1.23 100-pixel dashed line
|
|
1.15 1.08 1.00 1.00 1.15 100-pixel double-dashed line
|
|
2.27 1.39 1.00 1.00 2.23 10x1 wide line
|
|
1.20 1.09 1.00 1.00 1.20 100x10 wide line
|
|
1.04 1.02 1.00 1.00 1.04 500x50 wide line
|
|
1.52 1.45 1.00 1.00 1.52 100x10 wide dashed line
|
|
1.54 1.47 1.00 1.00 1.54 100x10 wide double-dashed line
|
|
1.97 1.30 0.96 0.95 1.95 10x10 rectangle outline
|
|
1.44 1.27 1.00 1.00 1.43 100x100 rectangle outline
|
|
3.22 2.16 1.10 1.09 3.61 500x500 rectangle outline
|
|
1.95 1.34 1.00 1.00 1.90 10x10 wide rectangle outline
|
|
1.14 1.14 1.00 1.00 1.13 100x100 wide rectangle outline
|
|
1.00 1.00 1.00 1.00 1.00 500x500 wide rectangle outline
|
|
1.57 1.72 1.00 1.00 3.03 1-pixel circle
|
|
1.96 1.35 1.00 1.00 1.92 10-pixel circle
|
|
1.21 1.07 0.86 0.97 1.20 100-pixel circle
|
|
1.08 1.04 1.00 1.00 1.08 500-pixel circle
|
|
1.39 1.19 1.03 1.03 1.38 100-pixel dashed circle
|
|
1.21 1.11 1.00 1.00 1.23 100-pixel double-dashed circle
|
|
1.59 1.28 1.00 1.00 1.58 10-pixel wide circle
|
|
1.22 1.12 0.99 1.00 1.22 100-pixel wide circle
|
|
1.06 1.04 1.00 1.00 1.05 500-pixel wide circle
|
|
1.87 1.84 1.00 1.00 1.85 100-pixel wide dashed circle
|
|
1.90 1.93 1.01 1.01 1.90 100-pixel wide double-dashed circle
|
|
2.13 1.43 1.00 1.00 2.32 10-pixel partial circle
|
|
1.42 1.18 1.00 1.00 1.42 100-pixel partial circle
|
|
1.92 1.85 1.01 1.01 1.89 10-pixel wide partial circle
|
|
1.73 1.67 1.00 1.00 1.73 100-pixel wide partial circle
|
|
1.36 1.95 1.00 1.00 2.64 1-pixel solid circle
|
|
2.02 1.37 1.00 1.00 2.03 10-pixel solid circle
|
|
1.19 1.09 1.00 1.00 1.19 100-pixel solid circle
|
|
1.02 0.99 1.00 1.00 1.01 500-pixel solid circle
|
|
1.74 1.28 1.00 0.88 1.73 10-pixel fill chord partial circle
|
|
1.31 1.13 1.00 1.00 1.31 100-pixel fill chord partial circle
|
|
1.67 1.31 1.03 1.03 1.72 10-pixel fill slice partial circle
|
|
1.30 1.13 1.00 1.00 1.28 100-pixel fill slice partial circle
|
|
2.45 1.49 1.01 1.00 2.71 10-pixel ellipse
|
|
1.22 1.10 1.00 1.00 1.22 100-pixel ellipse
|
|
1.09 1.04 1.00 1.00 1.09 500-pixel ellipse
|
|
1.90 1.28 1.00 1.00 1.89 100-pixel dashed ellipse
|
|
1.62 1.24 0.96 0.97 1.61 100-pixel double-dashed ellipse
|
|
2.43 1.50 1.00 1.00 2.42 10-pixel wide ellipse
|
|
1.61 1.28 1.03 1.03 1.60 100-pixel wide ellipse
|
|
1.08 1.05 1.00 1.00 1.08 500-pixel wide ellipse
|
|
1.93 1.88 1.00 1.00 1.88 100-pixel wide dashed ellipse
|
|
1.94 1.89 1.01 1.00 1.94 100-pixel wide double-dashed ellipse
|
|
2.31 1.48 1.00 1.00 2.67 10-pixel partial ellipse
|
|
1.38 1.17 1.00 1.00 1.38 100-pixel partial ellipse
|
|
2.00 1.85 0.98 0.97 1.98 10-pixel wide partial ellipse
|
|
1.89 1.86 1.00 1.00 1.89 100-pixel wide partial ellipse
|
|
3.49 1.60 1.00 1.00 3.65 10-pixel filled ellipse
|
|
1.67 1.26 1.00 1.00 1.67 100-pixel filled ellipse
|
|
1.06 1.04 1.00 1.00 1.06 500-pixel filled ellipse
|
|
2.38 1.43 1.01 1.00 2.32 10-pixel fill chord partial ellipse
|
|
2.06 1.30 1.00 1.00 2.05 100-pixel fill chord partial ellipse
|
|
2.27 1.41 1.00 1.00 2.27 10-pixel fill slice partial ellipse
|
|
1.98 1.33 1.00 0.97 1.97 100-pixel fill slice partial ellipse
|
|
57.46 1.99 1.01 1.00 114.92 Fill 1x1 equivalent triangle
|
|
56.94 1.98 1.01 1.00 73.89 Fill 10x10 equivalent triangle
|
|
6.07 1.75 1.00 1.00 6.07 Fill 100x100 equivalent triangle
|
|
51.12 1.98 1.00 1.00 102.81 Fill 1x1 trapezoid
|
|
51.42 1.82 1.01 1.00 94.89 Fill 10x10 trapezoid
|
|
6.47 1.80 1.00 1.00 6.44 Fill 100x100 trapezoid
|
|
1.56 1.28 1.00 0.99 1.56 Fill 300x300 trapezoid
|
|
51.27 1.97 0.96 0.97 102.54 Fill 1x1 stippled trapezoid (8x8 stipple)
|
|
51.73 2.00 1.02 1.02 67.92 Fill 10x10 stippled trapezoid (8x8 stipple)
|
|
5.36 1.72 1.00 1.00 5.36 Fill 100x100 stippled trapezoid (8x8 stipple)
|
|
1.54 1.26 1.00 1.00 1.59 Fill 300x300 stippled trapezoid (8x8 stipple)
|
|
51.41 1.94 1.01 1.00 102.82 Fill 1x1 opaque stippled trapezoid (8x8 stipple)
|
|
50.71 1.95 0.99 1.00 65.44 Fill 10x10 opaque stippled trapezoid (8x8...
|
|
5.33 1.73 1.00 1.00 5.36 Fill 100x100 opaque stippled trapezoid (8x8...
|
|
1.58 1.25 1.00 1.00 1.58 Fill 300x300 opaque stippled trapezoid (8x8...
|
|
51.56 1.96 0.99 0.90 103.68 Fill 1x1 tiled trapezoid (4x4 tile)
|
|
51.59 1.99 1.01 1.01 62.25 Fill 10x10 tiled trapezoid (4x4 tile)
|
|
5.38 1.72 1.00 1.00 5.38 Fill 100x100 tiled trapezoid (4x4 tile)
|
|
1.54 1.25 1.00 0.99 1.58 Fill 300x300 tiled trapezoid (4x4 tile)
|
|
51.70 1.98 1.01 1.01 103.98 Fill 1x1 stippled trapezoid (17x15 stipple)
|
|
44.86 1.97 1.00 1.00 44.86 Fill 10x10 stippled trapezoid (17x15 stipple)
|
|
2.74 1.56 1.00 1.00 2.73 Fill 100x100 stippled trapezoid (17x15 stipple)
|
|
1.29 1.14 1.00 1.00 1.27 Fill 300x300 stippled trapezoid (17x15 stipple)
|
|
51.41 1.96 0.96 0.95 103.39 Fill 1x1 opaque stippled trapezoid (17x15...
|
|
45.14 1.96 1.01 1.00 45.14 Fill 10x10 opaque stippled trapezoid (17x15...
|
|
2.68 1.56 1.00 1.00 2.68 Fill 100x100 opaque stippled trapezoid (17x15...
|
|
1.26 1.10 1.00 1.00 1.28 Fill 300x300 opaque stippled trapezoid (17x15...
|
|
51.13 1.97 1.00 0.99 103.39 Fill 1x1 tiled trapezoid (17x15 tile)
|
|
47.58 1.96 1.00 1.00 47.86 Fill 10x10 tiled trapezoid (17x15 tile)
|
|
2.74 1.56 1.00 1.00 2.74 Fill 100x100 tiled trapezoid (17x15 tile)
|
|
1.29 1.14 1.00 1.00 1.28 Fill 300x300 tiled trapezoid (17x15 tile)
|
|
51.13 1.97 0.99 0.97 103.39 Fill 1x1 stippled trapezoid (161x145 stipple)
|
|
45.14 1.97 1.00 1.00 44.29 Fill 10x10 stippled trapezoid (161x145 stipple)
|
|
3.02 1.77 1.12 1.12 3.38 Fill 100x100 stippled trapezoid (161x145 stipple)
|
|
1.31 1.13 1.00 1.00 1.30 Fill 300x300 stippled trapezoid (161x145 stipple)
|
|
51.27 1.97 1.00 1.00 103.10 Fill 1x1 opaque stippled trapezoid (161x145...
|
|
45.01 1.97 1.00 1.00 45.01 Fill 10x10 opaque stippled trapezoid (161x145...
|
|
2.67 1.56 1.00 1.00 2.69 Fill 100x100 opaque stippled trapezoid (161x145..
|
|
1.29 1.13 1.00 1.01 1.27 Fill 300x300 opaque stippled trapezoid (161x145..
|
|
51.41 1.96 1.00 0.99 103.39 Fill 1x1 tiled trapezoid (161x145 tile)
|
|
45.01 1.96 0.98 1.00 45.01 Fill 10x10 tiled trapezoid (161x145 tile)
|
|
2.62 1.36 1.00 1.00 2.69 Fill 100x100 tiled trapezoid (161x145 tile)
|
|
1.27 1.13 1.00 1.00 1.22 Fill 300x300 tiled trapezoid (161x145 tile)
|
|
51.13 1.98 1.00 1.00 103.39 Fill 1x1 tiled trapezoid (216x208 tile)
|
|
45.14 1.97 1.01 0.99 45.14 Fill 10x10 tiled trapezoid (216x208 tile)
|
|
2.62 1.55 1.00 1.00 2.71 Fill 100x100 tiled trapezoid (216x208 tile)
|
|
1.28 1.13 1.00 1.00 1.20 Fill 300x300 tiled trapezoid (216x208 tile)
|
|
50.71 1.95 1.00 1.00 54.70 Fill 10x10 equivalent complex polygon
|
|
5.51 1.71 0.96 0.98 5.47 Fill 100x100 equivalent complex polygons
|
|
8.39 1.97 1.00 1.00 16.75 Fill 10x10 64-gon (Convex)
|
|
8.38 1.83 1.00 1.00 8.43 Fill 100x100 64-gon (Convex)
|
|
8.50 1.96 1.00 1.00 16.64 Fill 10x10 64-gon (Complex)
|
|
8.26 1.83 1.00 1.00 8.35 Fill 100x100 64-gon (Complex)
|
|
14.09 1.87 1.00 1.00 14.05 Char in 80-char line (6x13)
|
|
11.91 1.87 1.00 1.00 11.95 Char in 70-char line (8x13)
|
|
11.16 1.85 1.01 1.00 11.10 Char in 60-char line (9x15)
|
|
10.09 1.78 1.00 1.00 10.09 Char16 in 40-char line (k14)
|
|
6.15 1.75 1.00 1.00 6.31 Char16 in 23-char line (k24)
|
|
11.92 1.90 1.03 1.03 11.88 Char in 80-char line (TR 10)
|
|
8.18 1.78 1.00 0.99 8.17 Char in 30-char line (TR 24)
|
|
42.83 1.44 1.01 1.00 42.11 Char in 20/40/20 line (6x13, TR 10)
|
|
27.45 1.43 1.01 1.01 27.45 Char16 in 7/14/7 line (k14, k24)
|
|
12.13 1.85 1.00 1.00 12.05 Char in 80-char image line (6x13)
|
|
10.00 1.84 1.00 1.00 10.00 Char in 70-char image line (8x13)
|
|
9.18 1.83 1.00 1.00 9.12 Char in 60-char image line (9x15)
|
|
9.66 1.82 0.98 0.95 9.66 Char16 in 40-char image line (k14)
|
|
5.82 1.72 1.00 1.00 5.99 Char16 in 23-char image line (k24)
|
|
8.70 1.80 1.00 1.00 8.65 Char in 80-char image line (TR 10)
|
|
4.67 1.66 1.00 1.00 4.67 Char in 30-char image line (TR 24)
|
|
84.43 1.47 1.00 1.00 124.18 Scroll 10x10 pixels
|
|
3.73 1.50 1.00 0.98 3.73 Scroll 100x100 pixels
|
|
1.00 1.00 1.00 1.00 1.00 Scroll 500x500 pixels
|
|
84.43 1.51 1.00 1.00 134.02 Copy 10x10 from window to window
|
|
3.62 1.51 0.98 0.98 3.62 Copy 100x100 from window to window
|
|
0.89 1.00 1.00 1.00 1.00 Copy 500x500 from window to window
|
|
57.06 1.99 1.00 1.00 88.64 Copy 10x10 from pixmap to window
|
|
2.49 2.00 1.00 1.00 2.48 Copy 100x100 from pixmap to window
|
|
1.00 0.91 1.00 1.00 0.98 Copy 500x500 from pixmap to window
|
|
2.04 1.01 1.00 1.00 2.03 Copy 10x10 from window to pixmap
|
|
1.05 1.00 1.00 1.00 1.05 Copy 100x100 from window to pixmap
|
|
1.00 1.00 0.93 1.00 1.04 Copy 500x500 from window to pixmap
|
|
58.52 1.03 1.03 1.02 57.95 Copy 10x10 from pixmap to pixmap
|
|
2.40 1.00 1.00 1.00 2.45 Copy 100x100 from pixmap to pixmap
|
|
1.00 1.00 1.00 1.00 1.00 Copy 500x500 from pixmap to pixmap
|
|
51.57 1.92 1.00 1.00 85.75 Copy 10x10 1-bit deep plane
|
|
6.37 1.75 1.01 1.01 6.37 Copy 100x100 1-bit deep plane
|
|
1.26 1.11 1.00 1.00 1.24 Copy 500x500 1-bit deep plane
|
|
4.23 1.63 0.98 0.97 4.38 Copy 10x10 n-bit deep plane
|
|
1.04 1.02 1.00 1.00 1.04 Copy 100x100 n-bit deep plane
|
|
1.00 1.00 1.00 1.00 1.00 Copy 500x500 n-bit deep plane
|
|
6.45 1.98 1.00 1.26 12.80 PutImage 10x10 square
|
|
1.10 1.87 1.00 1.83 2.11 PutImage 100x100 square
|
|
1.02 1.93 1.00 1.91 1.91 PutImage 500x500 square
|
|
4.17 1.78 1.00 1.40 7.18 PutImage XY 10x10 square
|
|
1.27 1.49 0.97 1.48 2.10 PutImage XY 100x100 square
|
|
1.00 1.50 1.00 1.50 1.52 PutImage XY 500x500 square
|
|
1.07 1.01 1.00 1.00 1.06 GetImage 10x10 square
|
|
1.01 1.00 1.00 1.00 1.01 GetImage 100x100 square
|
|
1.00 1.00 1.00 1.00 1.00 GetImage 500x500 square
|
|
1.56 1.00 0.99 0.97 1.56 GetImage XY 10x10 square
|
|
1.02 1.00 1.00 1.00 1.02 GetImage XY 100x100 square
|
|
1.00 1.00 1.00 1.00 1.00 GetImage XY 500x500 square
|
|
1.00 1.00 1.01 0.98 0.95 X protocol NoOperation
|
|
1.02 1.03 1.04 1.03 1.00 QueryPointer
|
|
1.03 1.02 1.04 1.03 1.00 GetProperty
|
|
100.41 1.51 1.00 1.00 198.76 Change graphics context
|
|
45.81 1.00 0.99 0.97 57.10 Create and map subwindows (4 kids)
|
|
78.45 1.01 1.02 1.02 63.07 Create and map subwindows (16 kids)
|
|
73.91 1.01 1.00 1.00 56.37 Create and map subwindows (25 kids)
|
|
73.22 1.00 1.00 1.00 49.07 Create and map subwindows (50 kids)
|
|
72.36 1.01 0.99 1.00 32.14 Create and map subwindows (75 kids)
|
|
70.34 1.00 1.00 1.00 30.12 Create and map subwindows (100 kids)
|
|
55.00 1.00 1.00 0.99 23.75 Create and map subwindows (200 kids)
|
|
55.30 1.01 1.00 1.00 141.03 Create unmapped window (4 kids)
|
|
55.38 1.01 1.01 1.00 163.25 Create unmapped window (16 kids)
|
|
54.75 0.96 1.00 0.99 166.95 Create unmapped window (25 kids)
|
|
54.83 1.00 1.00 0.99 178.81 Create unmapped window (50 kids)
|
|
55.38 1.01 1.01 1.00 181.20 Create unmapped window (75 kids)
|
|
55.38 1.01 1.01 1.00 181.20 Create unmapped window (100 kids)
|
|
54.87 1.01 1.01 1.00 182.05 Create unmapped window (200 kids)
|
|
28.13 1.00 1.00 1.00 30.75 Map window via parent (4 kids)
|
|
36.14 1.01 1.01 1.01 32.58 Map window via parent (16 kids)
|
|
26.13 1.00 0.98 0.95 29.85 Map window via parent (25 kids)
|
|
40.07 1.00 1.01 1.00 27.57 Map window via parent (50 kids)
|
|
23.26 0.99 1.00 1.00 18.23 Map window via parent (75 kids)
|
|
22.91 0.99 1.00 0.99 16.52 Map window via parent (100 kids)
|
|
27.79 1.00 1.00 0.99 12.50 Map window via parent (200 kids)
|
|
22.35 1.00 1.00 1.00 56.19 Unmap window via parent (4 kids)
|
|
9.57 1.00 0.99 1.00 89.78 Unmap window via parent (16 kids)
|
|
80.77 1.01 1.00 1.00 103.85 Unmap window via parent (25 kids)
|
|
96.34 1.00 1.00 1.00 116.06 Unmap window via parent (50 kids)
|
|
99.72 1.00 1.00 1.00 124.93 Unmap window via parent (75 kids)
|
|
112.36 1.00 1.00 1.00 125.27 Unmap window via parent (100 kids)
|
|
105.41 1.00 1.00 0.99 120.00 Unmap window via parent (200 kids)
|
|
51.29 1.03 1.02 1.02 74.19 Destroy window via parent (4 kids)
|
|
86.75 0.99 0.99 0.99 116.87 Destroy window via parent (16 kids)
|
|
106.43 1.01 1.01 1.01 127.49 Destroy window via parent (25 kids)
|
|
120.34 1.01 1.01 1.00 140.11 Destroy window via parent (50 kids)
|
|
126.67 1.00 0.99 0.99 145.00 Destroy window via parent (75 kids)
|
|
126.11 1.01 1.01 1.00 140.56 Destroy window via parent (100 kids)
|
|
128.57 1.01 1.00 1.00 137.91 Destroy window via parent (200 kids)
|
|
16.04 0.88 1.00 1.00 20.36 Hide/expose window via popup (4 kids)
|
|
19.04 1.01 1.00 1.00 23.48 Hide/expose window via popup (16 kids)
|
|
19.22 1.00 1.00 1.00 20.44 Hide/expose window via popup (25 kids)
|
|
17.41 1.00 0.91 0.97 17.68 Hide/expose window via popup (50 kids)
|
|
17.29 1.01 1.00 1.01 17.07 Hide/expose window via popup (75 kids)
|
|
16.74 1.00 1.00 1.00 16.17 Hide/expose window via popup (100 kids)
|
|
10.30 1.00 1.00 1.00 10.51 Hide/expose window via popup (200 kids)
|
|
16.48 1.01 1.00 1.00 26.05 Move window (4 kids)
|
|
17.01 0.95 1.00 1.00 23.97 Move window (16 kids)
|
|
16.95 1.00 1.00 1.00 22.90 Move window (25 kids)
|
|
16.05 1.01 1.00 1.00 21.32 Move window (50 kids)
|
|
15.58 1.00 0.98 0.98 19.44 Move window (75 kids)
|
|
14.98 1.02 1.03 1.03 18.17 Move window (100 kids)
|
|
10.90 1.01 1.01 1.00 12.68 Move window (200 kids)
|
|
49.42 1.00 1.00 1.00 198.27 Moved unmapped window (4 kids)
|
|
50.72 0.97 1.00 1.00 193.66 Moved unmapped window (16 kids)
|
|
50.87 1.00 0.99 1.00 195.09 Moved unmapped window (25 kids)
|
|
50.72 1.00 1.00 1.00 189.34 Moved unmapped window (50 kids)
|
|
50.87 1.00 1.00 1.00 191.33 Moved unmapped window (75 kids)
|
|
50.87 1.00 1.00 0.90 186.71 Moved unmapped window (100 kids)
|
|
50.87 1.00 1.00 1.00 179.19 Moved unmapped window (200 kids)
|
|
41.04 1.00 1.00 1.00 56.61 Move window via parent (4 kids)
|
|
69.81 1.00 1.00 1.00 130.82 Move window via parent (16 kids)
|
|
95.81 1.00 1.00 1.00 141.92 Move window via parent (25 kids)
|
|
95.98 1.00 1.00 1.00 149.43 Move window via parent (50 kids)
|
|
96.59 1.01 1.01 1.00 153.98 Move window via parent (75 kids)
|
|
97.19 1.00 1.00 1.00 157.30 Move window via parent (100 kids)
|
|
96.67 1.00 0.99 0.96 159.44 Move window via parent (200 kids)
|
|
17.75 1.01 1.00 1.00 27.61 Resize window (4 kids)
|
|
17.94 1.00 1.00 0.99 25.42 Resize window (16 kids)
|
|
17.92 1.01 1.00 1.00 24.47 Resize window (25 kids)
|
|
17.24 0.97 1.00 1.00 24.14 Resize window (50 kids)
|
|
16.81 1.00 1.00 0.99 22.75 Resize window (75 kids)
|
|
16.08 1.00 1.00 1.00 21.20 Resize window (100 kids)
|
|
12.92 1.00 0.99 1.00 16.26 Resize window (200 kids)
|
|
52.94 1.01 1.00 1.00 327.12 Resize unmapped window (4 kids)
|
|
53.60 1.01 1.01 1.01 333.71 Resize unmapped window (16 kids)
|
|
52.99 1.00 1.00 1.00 337.29 Resize unmapped window (25 kids)
|
|
51.98 1.00 1.00 1.00 329.38 Resize unmapped window (50 kids)
|
|
53.05 0.89 1.00 1.00 322.60 Resize unmapped window (75 kids)
|
|
53.05 1.00 1.00 1.00 318.08 Resize unmapped window (100 kids)
|
|
53.11 1.00 1.00 0.99 306.21 Resize unmapped window (200 kids)
|
|
16.76 1.00 0.96 1.00 19.46 Circulate window (4 kids)
|
|
17.24 1.00 1.00 0.97 16.24 Circulate window (16 kids)
|
|
16.30 1.03 1.03 1.03 15.85 Circulate window (25 kids)
|
|
13.45 1.00 1.00 1.00 14.90 Circulate window (50 kids)
|
|
12.91 1.00 1.00 1.00 13.06 Circulate window (75 kids)
|
|
11.30 0.98 1.00 1.00 11.03 Circulate window (100 kids)
|
|
7.58 1.01 1.01 0.99 7.47 Circulate window (200 kids)
|
|
1.01 1.01 0.98 1.00 0.95 Circulate Unmapped window (4 kids)
|
|
1.07 1.07 1.01 1.07 1.02 Circulate Unmapped window (16 kids)
|
|
1.04 1.09 1.06 1.05 0.97 Circulate Unmapped window (25 kids)
|
|
1.04 1.23 1.20 1.18 1.05 Circulate Unmapped window (50 kids)
|
|
1.18 1.53 1.19 1.45 1.24 Circulate Unmapped window (75 kids)
|
|
1.08 1.02 1.01 1.74 1.01 Circulate Unmapped window (100 kids)
|
|
1.01 1.12 0.98 0.91 0.97 Circulate Unmapped window (200 kids)
|
|
</screen>
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Profiling with OProfile</title>
|
|
|
|
<para>OProfile (available from http://oprofile.sourceforge.net/) is a
|
|
system-wide profiler for Linux systems that uses processor-level
|
|
counters to collect sampling data. OProfile can provide information
|
|
that is similar to that provided by <command>gprof</command>, but without the
|
|
necessity of recompiling the program with special instrumentation (i.e.,
|
|
OProfile can collect statistical profiling information about optimized
|
|
programs). A test harness was developed to collect OProfile data for
|
|
each <command>x11perf</command> test individually.
|
|
</para>
|
|
|
|
<para>Test runs were performed using the RETIRED_INSNS counter on the AMD
|
|
Athlon and the CPU_CLK_HALTED counter on the Intel Pentium III (with a
|
|
test configuration different from the one described above). We have
|
|
examined OProfile output and have compared it with <command>gprof</command> output.
|
|
This investigation has not produced results that yield performance
|
|
increases in <command>x11perf</command> numbers.
|
|
</para>
|
|
|
|
</sect3>
|
|
|
|
<!--
|
|
<sect3>Retired Instructions
|
|
|
|
<p>The initial tests using OProfile were done using the RETIRED_INSNS
|
|
counter with DMX running on the dual-processor AMD Athlon machine - the
|
|
same test configuration that was described above and that was used for
|
|
other tests. The RETIRED_INSNS counter counts retired instructions and
|
|
showed drawing, text, copying, and image tests to be dominated (>
|
|
30%) by calls to Hash(), SecurityLookupIDByClass(),
|
|
SecurityLookupIDByType(), and StandardReadRequestFromClient(). Some of
|
|
these tests also executed significant instructions in
|
|
WaitForSomething().
|
|
|
|
<p>In contrast, the window tests executed significant
|
|
instructions in SecurityLookupIDByType(), Hash(),
|
|
StandardReadRequestFromClient(), but also executed significant
|
|
instructions in other routines, such as ConfigureWindow(). Some time
|
|
was spent looking at Hash() function, but optimizations in this routine
|
|
did not lead to a dramatic increase in <tt/x11perf/ performance.
|
|
-->
|
|
|
|
<!--
|
|
<sect3>Clock Cycles
|
|
|
|
<p>Retired instructions can be misleading because Intel/AMD instructions
|
|
execute in variable amounts of time. The OProfile tests were repeated
|
|
using the Intel CPU_CLK_HALTED counter with DMX running on the second
|
|
back-end machine. Note that this is a different test configuration that
|
|
the one described above. However, these tests show the amount of time
|
|
(as measured in CPU cycles) that are spent in each routine. Because
|
|
<tt/x11perf/ was running on the first back-end machine and because
|
|
window optimizations were on, the load on the second back-end machine
|
|
was not significant.
|
|
|
|
<p>Using CPU_CLK_HALTED, DMX showed simple drawing
|
|
tests spending more than 10% of their time in
|
|
StandardReadRequestFromClient(), with significant time (> 20% total)
|
|
spent in SecurityLookupIDByClass(), WaitForSomething(), and Dispatch().
|
|
For these tests, < 5% of the time was spent in Hash(), which explains
|
|
why optimizing the Hash() routine did not impact <tt/x11perf/ results.
|
|
|
|
<p>The trapezoid, text, scrolling, copying, and image tests were
|
|
dominated by time in ProcFillPoly(), PanoramiXFillPoly(), dmxFillPolygon(),
|
|
SecurityLookupIDByClass(), SecurityLookupIDByType(), and
|
|
StandardReadRequestFromClient(). Hash() time was generally above 5% but
|
|
less than 10% of total time.
|
|
-->
|
|
|
|
<sect3>
|
|
<title>X Test Suite</title>
|
|
|
|
<para>The X Test Suite was run on the fully optimized DMX server using the
|
|
configuration described above. The following failures were noted:
|
|
<screen>
|
|
XListPixmapFormats: Test 1 [1]
|
|
XChangeWindowAttributes: Test 32 [1]
|
|
XCreateWindow: Test 30 [1]
|
|
XFreeColors: Test 4 [3]
|
|
XCopyArea: Test 13, 17, 21, 25, 30 [2]
|
|
XCopyPlane: Test 11, 15, 27, 31 [2]
|
|
XSetFontPath: Test 4 [1]
|
|
XChangeKeyboardControl: Test 9, 10 [1]
|
|
|
|
[1] Previously documented errors expected from the Xinerama
|
|
implementation (see Phase I discussion).
|
|
[2] Newly noted errors that have been verified as expected
|
|
behavior of the Xinerama implementation.
|
|
[3] Newly noted error that has been verified as a Xinerama
|
|
implementation bug.
|
|
</screen>
|
|
</para>
|
|
|
|
</sect3>
|
|
|
|
</sect2>
|
|
|
|
<!-- ============================================================ -->
|
|
<sect2>
|
|
<title>Phase III</title>
|
|
|
|
<para>During the third phase of development, support was provided for the
|
|
following extensions: SHAPE, RENDER, XKEYBOARD, XInput.
|
|
</para>
|
|
|
|
<sect3>
|
|
<title>SHAPE</title>
|
|
|
|
<para>The SHAPE extension is supported. Test applications (e.g., xeyes and
|
|
oclock) and window managers that make use of the SHAPE extension will
|
|
work as expected.
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>RENDER</title>
|
|
|
|
<para>The RENDER extension is supported. The version included in the DMX
|
|
CVS tree is version 0.2, and this version is fully supported by Xdmx.
|
|
Applications using only version 0.2 functions will work correctly;
|
|
however, some apps that make use of functions from later versions do not
|
|
properly check the extension's major/minor version numbers. These apps
|
|
will fail with a Bad Implementation error when using post-version 0.2
|
|
functions. This is expected behavior. When the DMX CVS tree is updated
|
|
to include newer versions of RENDER, support for these newer functions
|
|
will be added to the DMX X server.
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>XKEYBOARD</title>
|
|
|
|
<para>The XKEYBOARD extension is supported. If present on the back-end X
|
|
servers, the XKEYBOARD extension will be used to obtain information
|
|
about the type of the keyboard for initialization. Otherwise, the
|
|
keyboard will be initialized using defaults. Note that this departs
|
|
from older behavior: when Xdmx is compiled without XKEYBOARD support,
|
|
the map from the back-end X server will be preserved. With XKEYBOARD
|
|
support, the map is not preserved because better information and control
|
|
of the keyboard is available.
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>XInput</title>
|
|
|
|
<para>The XInput extension is supported. Any device can be used as a core
|
|
device and be used as an XInput extension device, with the exception of
|
|
core devices on the back-end servers. This limitation is present
|
|
because cursor handling on the back-end requires that the back-end
|
|
cursor sometimes track the Xdmx core cursor -- behavior that is
|
|
incompatible with using the back-end pointer as a non-core device.
|
|
</para>
|
|
|
|
<para>Currently, back-end extension devices are not available as Xdmx
|
|
extension devices, but this limitation should be removed in the future.
|
|
</para>
|
|
|
|
<para>To demonstrate the XInput extension, and to provide more examples for
|
|
low-level input device driver writers, USB device drivers have been
|
|
written for mice (usb-mou), keyboards (usb-kbd), and
|
|
non-mouse/non-keyboard USB devices (usb-oth). Please see the man page
|
|
for information on Linux kernel drivers that are required for using
|
|
these Xdmx drivers.
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>DPMS</title>
|
|
|
|
<para>The DPMS extension is exported but does not do anything at this time.
|
|
</para>
|
|
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Other Extensions</title>
|
|
|
|
<para>The LBX,
|
|
SECURITY,
|
|
XC-APPGROUP, and
|
|
XFree86-Bigfont
|
|
extensions do not require any special Xdmx support and have been exported.
|
|
</para>
|
|
|
|
<para>The
|
|
BIG-REQUESTS,
|
|
DEC-XTRAP,
|
|
DOUBLE-BUFFER,
|
|
Extended-Visual-Information,
|
|
FontCache,
|
|
GLX,
|
|
MIT-SCREEN-SAVER,
|
|
MIT-SHM,
|
|
MIT-SUNDRY-NONSTANDARD,
|
|
RECORD,
|
|
SECURITY,
|
|
SGI-GLX,
|
|
SYNC,
|
|
TOG-CUP,
|
|
X-Resource,
|
|
XC-MISC,
|
|
XFree86-DGA,
|
|
XFree86-DRI,
|
|
XFree86-Misc,
|
|
XFree86-VidModeExtension, and
|
|
XVideo
|
|
extensions are <emphasis remap="it">not</emphasis> supported at this time, but will be evaluated
|
|
for inclusion in future DMX releases. <emphasis remap="bf">See below for additional work
|
|
on extensions after Phase III.</emphasis>
|
|
</para>
|
|
</sect3>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Phase IV</title>
|
|
|
|
<sect3>
|
|
<title>Moving to XFree86 4.3.0</title>
|
|
|
|
<para>For Phase IV, the recent release of XFree86 4.3.0 (27 February 2003)
|
|
was merged onto the dmx.sourceforge.net CVS trunk and all work is
|
|
proceeding using this tree.
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Extensions </title>
|
|
|
|
<sect4>
|
|
<title>XC-MISC (supported)</title>
|
|
|
|
<para>XC-MISC is used internally by the X library to recycle XIDs from the
|
|
X server. This is important for long-running X server sessions. Xdmx
|
|
supports this extension. The X Test Suite passed and failed the exact
|
|
same tests before and after this extension was enabled.
|
|
<!-- Tested February/March 2003 -->
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>Extended-Visual-Information (supported)</title>
|
|
|
|
<para>The Extended-Visual-Information extension provides a method for an X
|
|
client to obtain detailed visual information. Xdmx supports this
|
|
extension. It was tested using the <filename>hw/dmx/examples/evi</filename> example
|
|
program. <emphasis remap="bf">Note that this extension is not Xinerama-aware</emphasis> -- it will
|
|
return visual information for each screen even though Xinerama is
|
|
causing the X server to export a single logical screen.
|
|
<!-- Tested March 2003 -->
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>RES (supported)</title>
|
|
|
|
<para>The X-Resource extension provides a mechanism for a client to obtain
|
|
detailed information about the resources used by other clients. This
|
|
extension was tested with the <filename>hw/dmx/examples/res</filename> program. The
|
|
X Test Suite passed and failed the exact same tests before and after
|
|
this extension was enabled.
|
|
<!-- Tested March 2003 -->
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>BIG-REQUESTS (supported)</title>
|
|
|
|
<para>This extension enables the X11 protocol to handle requests longer
|
|
than 262140 bytes. The X Test Suite passed and failed the exact same
|
|
tests before and after this extension was enabled.
|
|
<!-- Tested March 2003 -->
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>XSYNC (supported)</title>
|
|
|
|
<para>This extension provides facilities for two different X clients to
|
|
synchronize their requests. This extension was minimally tested with
|
|
<command>xdpyinfo</command> and the X Test Suite passed and failed the exact same
|
|
tests before and after this extension was enabled.
|
|
<!-- Tested March 2003 -->
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>XTEST, RECORD, DEC-XTRAP (supported) and XTestExtension1 (not supported)</title>
|
|
|
|
<para>The XTEST and RECORD extension were developed by the X Consortium for
|
|
use in the X Test Suite and are supported as a standard in the X11R6
|
|
tree. They are also supported in Xdmx. When X Test Suite tests that
|
|
make use of the XTEST extension are run, Xdmx passes and fails exactly
|
|
the same tests as does a standard XFree86 X server. When the
|
|
<literal remap="tt">rcrdtest</literal> test (a part of the X Test Suite that verifies the RECORD
|
|
extension) is run, Xdmx passes and fails exactly the same tests as does
|
|
a standard XFree86 X server. <!-- Tested February/March 2003 -->
|
|
</para>
|
|
|
|
<para>There are two older XTEST-like extensions: DEC-XTRAP and
|
|
XTestExtension1. The XTestExtension1 extension was developed for use by
|
|
the X Testing Consortium for use with a test suite that eventually
|
|
became (part of?) the X Test Suite. Unlike XTEST, which only allows
|
|
events to be sent to the server, the XTestExtension1 extension also
|
|
allowed events to be recorded (similar to the RECORD extension). The
|
|
second is the DEC-XTRAP extension that was developed by the Digital
|
|
Equipment Corporation.
|
|
</para>
|
|
|
|
<para>The DEC-XTRAP extension is available from Xdmx and has been tested
|
|
with the <command>xtrap*</command> tools which are distributed as standard X11R6
|
|
clients. <!-- Tested March 2003 -->
|
|
</para>
|
|
|
|
<para>The XTestExtension1 is <emphasis>not</emphasis> supported because it does not appear
|
|
to be used by any modern X clients (the few that support it also support
|
|
XTEST) and because there are no good methods available for testing that
|
|
it functions correctly (unlike XTEST and DEC-XTRAP, the code for
|
|
XTestExtension1 is not part of the standard X server source tree, so
|
|
additional testing is important). <!-- Tested March 2003 -->
|
|
</para>
|
|
|
|
<para>Most of these extensions are documented in the X11R6 source tree.
|
|
Further, several original papers exist that this author was unable to
|
|
locate -- for completeness and historical interest, citations are
|
|
provide:
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>XRECORD</term>
|
|
<listitem>
|
|
<para>Martha Zimet. Extending X For Recording. 8th Annual X
|
|
Technical Conference Boston, MA January 24-26, 1994.
|
|
</para></listitem></varlistentry>
|
|
<varlistentry>
|
|
<term>DEC-XTRAP</term>
|
|
<listitem>
|
|
<para>Dick Annicchiarico, Robert Chesler, Alan Jamison. XTrap
|
|
Architecture. Digital Equipment Corporation, July 1991.
|
|
</para></listitem></varlistentry>
|
|
<varlistentry>
|
|
<term>XTestExtension1</term>
|
|
<listitem>
|
|
<para>Larry Woestman. X11 Input Synthesis Extension
|
|
Proposal. Hewlett Packard, November 1991.
|
|
</para></listitem></varlistentry>
|
|
</variablelist>
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>MIT-MISC (not supported)</title>
|
|
|
|
<para>The MIT-MISC extension is used to control a bug-compatibility flag
|
|
that provides compatibility with xterm programs from X11R1 and X11R2.
|
|
There does not appear to be a single client available that makes use of
|
|
this extension and there is not way to verify that it works correctly.
|
|
The Xdmx server does <emphasis>not</emphasis> support MIT-MISC.
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>SCREENSAVER (not supported)</title>
|
|
|
|
<para>This extension provides special support for the X screen saver. It
|
|
was tested with beforelight, which appears to be the only client that
|
|
works with it. When Xinerama was not active, <command>beforelight</command> behaved
|
|
as expected. However, when Xinerama was active, <command>beforelight</command> did
|
|
not behave as expected. Further, when this extension is not active,
|
|
<command>xscreensaver</command> (a widely-used X screen saver program) did not behave
|
|
as expected. Since this extension is not Xinerama-aware and is not
|
|
commonly used with expected results by clients, we have left this
|
|
extension disabled at this time.
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>GLX (supported)</title>
|
|
|
|
<para>The GLX extension provides OpenGL and GLX windowing support. In
|
|
Xdmx, the extension is called glxProxy, and it is Xinerama aware. It
|
|
works by either feeding requests forward through Xdmx to each of the
|
|
back-end servers or handling them locally. All rendering requests are
|
|
handled on the back-end X servers. This code was donated to the DMX
|
|
project by SGI. For the X Test Suite results comparison, see below.
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>RENDER (supported)</title>
|
|
|
|
<para>The X Rendering Extension (RENDER) provides support for digital image
|
|
composition. Geometric and text rendering are supported. RENDER is
|
|
partially Xinerama-aware, with text and the most basic compositing
|
|
operator; however, its higher level primitives (triangles, triangle
|
|
strips, and triangle fans) are not yet Xinerama-aware. The RENDER
|
|
extension is still under development, and is currently at version 0.8.
|
|
Additional support will be required in DMX as more primitives and/or
|
|
requests are added to the extension.
|
|
</para>
|
|
|
|
<para>There is currently no test suite for the X Rendering Extension;
|
|
however, there has been discussion of developing a test suite as the
|
|
extension matures. When that test suite becomes available, additional
|
|
testing can be performed with Xdmx. The X Test Suite passed and failed
|
|
the exact same tests before and after this extension was enabled.
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>Summary</title>
|
|
|
|
<!-- WARNING: this list is duplicated in the "Common X extension
|
|
support" section -->
|
|
<para>To summarize, the following extensions are currently supported:
|
|
BIG-REQUESTS,
|
|
DEC-XTRAP,
|
|
DMX,
|
|
DPMS,
|
|
Extended-Visual-Information,
|
|
GLX,
|
|
LBX,
|
|
RECORD,
|
|
RENDER,
|
|
SECURITY,
|
|
SHAPE,
|
|
SYNC,
|
|
X-Resource,
|
|
XC-APPGROUP,
|
|
XC-MISC,
|
|
XFree86-Bigfont,
|
|
XINERAMA,
|
|
XInputExtension,
|
|
XKEYBOARD, and
|
|
XTEST.
|
|
</para>
|
|
|
|
<para>The following extensions are <emphasis>not</emphasis> supported at this time:
|
|
DOUBLE-BUFFER,
|
|
FontCache,
|
|
MIT-SCREEN-SAVER,
|
|
MIT-SHM,
|
|
MIT-SUNDRY-NONSTANDARD,
|
|
TOG-CUP,
|
|
XFree86-DGA,
|
|
XFree86-Misc,
|
|
XFree86-VidModeExtension,
|
|
XTestExtensionExt1, and
|
|
XVideo.
|
|
</para>
|
|
</sect4>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Additional Testing with the X Test Suite</title>
|
|
|
|
<sect4>
|
|
<title>XFree86 without XTEST</title>
|
|
|
|
<para>After the release of XFree86 4.3.0, we retested the XFree86 X server
|
|
with and without using the XTEST extension. When the XTEST extension
|
|
was <emphasis>not</emphasis> used for testing, the XFree86 4.3.0 server running on our
|
|
usual test system with a Radeon VE card reported unexpected failures in
|
|
the following tests:
|
|
<literallayout>
|
|
XListPixmapFormats: Test 1
|
|
XChangeKeyboardControl: Tests 9, 10
|
|
XGetDefault: Test 5
|
|
XRebindKeysym: Test 1
|
|
</literallayout>
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>XFree86 with XTEST</title>
|
|
|
|
<para>When using the XTEST extension, the XFree86 4.3.0 server reported the
|
|
following errors:
|
|
<literallayout>
|
|
XListPixmapFormats: Test 1
|
|
XChangeKeyboardControl: Tests 9, 10
|
|
XGetDefault: Test 5
|
|
XRebindKeysym: Test 1
|
|
|
|
XAllowEvents: Tests 20, 21, 24
|
|
XGrabButton: Tests 5, 9-12, 14, 16, 19, 21-25
|
|
XGrabKey: Test 8
|
|
XSetPointerMapping: Test 3
|
|
XUngrabButton: Test 4
|
|
</literallayout>
|
|
</para>
|
|
|
|
<para>While these errors may be important, they will probably be fixed
|
|
eventually in the XFree86 source tree. We are particularly interested
|
|
in demonstrating that the Xdmx server does not introduce additional
|
|
failures that are not known Xinerama failures.
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>Xdmx with XTEST, without Xinerama, without GLX</title>
|
|
|
|
<para>Without Xinerama, but using the XTEST extension, the following errors
|
|
were reported from Xdmx (note that these are the same as for the XFree86
|
|
4.3.0, except that XGetDefault no longer fails):
|
|
<literallayout>
|
|
XListPixmapFormats: Test 1
|
|
XChangeKeyboardControl: Tests 9, 10
|
|
XRebindKeysym: Test 1
|
|
|
|
XAllowEvents: Tests 20, 21, 24
|
|
XGrabButton: Tests 5, 9-12, 14, 16, 19, 21-25
|
|
XGrabKey: Test 8
|
|
XSetPointerMapping: Test 3
|
|
XUngrabButton: Test 4
|
|
</literallayout>
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>Xdmx with XTEST, with Xinerama, without GLX</title>
|
|
|
|
<para>With Xinerama, using the XTEST extension, the following errors
|
|
were reported from Xdmx:
|
|
<literallayout>
|
|
XListPixmapFormats: Test 1
|
|
XChangeKeyboardControl: Tests 9, 10
|
|
XRebindKeysym: Test 1
|
|
|
|
XAllowEvents: Tests 20, 21, 24
|
|
XGrabButton: Tests 5, 9-12, 14, 16, 19, 21-25
|
|
XGrabKey: Test 8
|
|
XSetPointerMapping: Test 3
|
|
XUngrabButton: Test 4
|
|
|
|
XCopyPlane: Tests 13, 22, 31 (well-known XTEST/Xinerama interaction issue)
|
|
XDrawLine: Test 67
|
|
XDrawLines: Test 91
|
|
XDrawSegments: Test 68
|
|
</literallayout>
|
|
Note that the first two sets of errors are the same as for the XFree86
|
|
4.3.0 server, and that the XCopyPlane error is a well-known error
|
|
resulting from an XTEST/Xinerama interaction when the request crosses a
|
|
screen boundary. The XDraw* errors are resolved when the tests are run
|
|
individually and they do not cross a screen boundary. We will
|
|
investigate these errors further to determine their cause.
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>Xdmx with XTEST, with Xinerama, with GLX</title>
|
|
|
|
<para>With GLX enabled, using the XTEST extension, the following errors
|
|
were reported from Xdmx (these results are from early during the Phase
|
|
IV development, but were confirmed with a late Phase IV snapshot):
|
|
<literallayout>
|
|
XListPixmapFormats: Test 1
|
|
XChangeKeyboardControl: Tests 9, 10
|
|
XRebindKeysym: Test 1
|
|
|
|
XAllowEvents: Tests 20, 21, 24
|
|
XGrabButton: Tests 5, 9-12, 14, 16, 19, 21-25
|
|
XGrabKey: Test 8
|
|
XSetPointerMapping: Test 3
|
|
XUngrabButton: Test 4
|
|
|
|
XClearArea: Test 8
|
|
XCopyArea: Tests 4, 5, 11, 14, 17, 23, 25, 27, 30
|
|
XCopyPlane: Tests 6, 7, 10, 19, 22, 31
|
|
XDrawArcs: Tests 89, 100, 102
|
|
XDrawLine: Test 67
|
|
XDrawSegments: Test 68
|
|
</literallayout>
|
|
Note that the first two sets of errors are the same as for the XFree86
|
|
4.3.0 server, and that the third set has different failures than when
|
|
Xdmx does not include GLX support. Since the GLX extension adds new
|
|
visuals to support GLX's visual configs and the X Test Suite runs tests
|
|
over the entire set of visuals, additional rendering tests were run and
|
|
presumably more of them crossed a screen boundary. This conclusion is
|
|
supported by the fact that nearly all of the rendering errors reported
|
|
are resolved when the tests are run individually and they do no cross a
|
|
screen boundary.
|
|
</para>
|
|
|
|
<para>Further, when hardware rendering is disabled on the back-end displays,
|
|
many of the errors in the third set are eliminated, leaving only:
|
|
<literallayout>
|
|
XClearArea: Test 8
|
|
XCopyArea: Test 4, 5, 11, 14, 17, 23, 25, 27, 30
|
|
XCopyPlane: Test 6, 7, 10, 19, 22, 31
|
|
</literallayout>
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>Conclusion</title>
|
|
|
|
<para>We conclude that all of the X Test Suite errors reported for Xdmx are
|
|
the result of errors in the back-end X server or the Xinerama
|
|
implementation. Further, all of these errors that can be reasonably
|
|
fixed at the Xdmx layer have been. (Where appropriate, we have
|
|
submitted patches to the XFree86 and Xinerama upstream maintainers.)
|
|
</para>
|
|
</sect4>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Dynamic Reconfiguration</title>
|
|
|
|
<para>During this development phase, dynamic reconfiguration support was
|
|
added to DMX. This support allows an application to change the position
|
|
and offset of a back-end server's screen. For example, if the
|
|
application would like to shift a screen slightly to the left, it could
|
|
query Xdmx for the screen's <x,y> position and then dynamically
|
|
reconfigure that screen to be at position <x+10,y>. When a screen
|
|
is dynamically reconfigured, input handling and a screen's root window
|
|
dimensions are adjusted as needed. These adjustments are transparent to
|
|
the user.
|
|
</para>
|
|
|
|
<sect4>
|
|
<title>Dynamic reconfiguration extension</title>
|
|
|
|
<para>The application interface to DMX's dynamic reconfiguration is through
|
|
a function in the DMX extension library:
|
|
<programlisting>
|
|
Bool DMXReconfigureScreen(Display *dpy, int screen, int x, int y)
|
|
</programlisting>
|
|
where <parameter>dpy</parameter> is DMX server's display, <parameter>screen</parameter> is the number of the
|
|
screen to be reconfigured, and <parameter>x</parameter> and <parameter>y</parameter> are the new upper,
|
|
left-hand coordinates of the screen to be reconfigured.
|
|
</para>
|
|
|
|
<para>The coordinates are not limited other than as required by the X
|
|
protocol, which limits all coordinates to a signed 16 bit number. In
|
|
addition, all coordinates within a screen must also be legal values.
|
|
Therefore, setting a screen's upper, left-hand coordinates such that the
|
|
right or bottom edges of the screen is greater than 32,767 is illegal.
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>Bounding box</title>
|
|
|
|
<para>When the Xdmx server is started, a bounding box is calculated from
|
|
the screens' layout given either on the command line or in the
|
|
configuration file. This bounding box is currently fixed for the
|
|
lifetime of the Xdmx server.
|
|
</para>
|
|
|
|
<para>While it is possible to move a screen outside of the bounding box, it
|
|
is currently not possible to change the dimensions of the bounding box.
|
|
For example, it is possible to specify coordinates of <-100,-100>
|
|
for the upper, left-hand corner of the bounding box, which was
|
|
previously at coordinates <0,0>. As expected, the screen is moved
|
|
down and to the right; however, since the bounding box is fixed, the
|
|
left side and upper portions of the screen exposed by the
|
|
reconfiguration are no longer accessible on that screen. Those
|
|
inaccessible regions are filled with black.
|
|
</para>
|
|
|
|
<para>This fixed bounding box limitation will be addressed in a future
|
|
development phase.
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>Sample applications</title>
|
|
|
|
<para>An example of where this extension is useful is in setting up a video
|
|
wall. It is not always possible to get everything perfectly aligned,
|
|
and sometimes the positions are changed (e.g., someone might bump into a
|
|
projector). Instead of physically moving projectors or monitors, it is
|
|
now possible to adjust the positions of the back-end server's screens
|
|
using the dynamic reconfiguration support in DMX.
|
|
</para>
|
|
|
|
<para>Other applications, such as automatic setup and calibration tools,
|
|
can make use of dynamic reconfiguration to correct for projector
|
|
alignment problems, as long as the projectors are still arranged
|
|
rectilinearly. Horizontal and vertical keystone correction could be
|
|
applied to projectors to correct for non-rectilinear alignment problems;
|
|
however, this must be done external to Xdmx.
|
|
</para>
|
|
|
|
<para>A sample test program is included in the DMX server's examples
|
|
directory to demonstrate the interface and how an application might use
|
|
dynamic reconfiguration. See <filename>dmxreconfig.c</filename> for details.
|
|
</para>
|
|
</sect4>
|
|
|
|
<sect4>
|
|
<title>Additional notes</title>
|
|
|
|
<para>In the original development plan, Phase IV was primarily devoted to
|
|
adding OpenGL support to DMX; however, SGI became interested in the DMX
|
|
project and developed code to support OpenGL/GLX. This code was later
|
|
donated to the DMX project and integrated into the DMX code base, which
|
|
freed the DMX developers to concentrate on dynamic reconfiguration (as
|
|
described above).
|
|
</para>
|
|
</sect4>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Doxygen documentation</title>
|
|
|
|
<para>Doxygen is an open-source (GPL) documentation system for generating
|
|
browseable documentation from stylized comments in the source code. We
|
|
have placed all of the Xdmx server and DMX protocol source code files
|
|
under Doxygen so that comprehensive documentation for the Xdmx source
|
|
code is available in an easily browseable format.
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Valgrind</title>
|
|
|
|
<para>Valgrind, an open-source (GPL) memory debugger for Linux, was used to
|
|
search for memory management errors. Several memory leaks were detected
|
|
and repaired. The following errors were not addressed:
|
|
<orderedlist>
|
|
<listitem><para>
|
|
When the X11 transport layer sends a reply to the client, only
|
|
those fields that are required by the protocol are filled in --
|
|
unused fields are left as uninitialized memory and are therefore
|
|
noted by valgrind. These instances are not errors and were not
|
|
repaired.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
At each server generation, glxInitVisuals allocates memory that
|
|
is never freed. The amount of memory lost each generation
|
|
approximately equal to 128 bytes for each back-end visual.
|
|
Because the code involved is automatically generated, this bug
|
|
has not been fixed and will be referred to SGI.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
At each server generation, dmxRealizeFont calls XLoadQueryFont,
|
|
which allocates a font structure that is not freed.
|
|
dmxUnrealizeFont can free the font structure for the first
|
|
screen, but cannot free it for the other screens since they are
|
|
already closed by the time dmxUnrealizeFont could free them.
|
|
The amount of memory lost each generation is approximately equal
|
|
to 80 bytes per font per back-end. When this bug is fixed in
|
|
the the X server's device-independent (dix) code, DMX will be
|
|
able to properly free the memory allocated by XLoadQueryFont.
|
|
</para></listitem>
|
|
</orderedlist>
|
|
</para>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>RATS</title>
|
|
|
|
<para>RATS (Rough Auditing Tool for Security) is an open-source (GPL)
|
|
security analysis tool that scans source code for common
|
|
security-related programming errors (e.g., buffer overflows and TOCTOU
|
|
races). RATS was used to audit all of the code in the hw/dmx directory
|
|
and all "High" notations were checked manually. The code was either
|
|
re-written to eliminate the warning, or a comment containing "RATS" was
|
|
inserted on the line to indicate that a human had checked the code.
|
|
Unrepaired warnings are as follows:
|
|
<orderedlist>
|
|
<listitem><para>
|
|
Fixed-size buffers are used in many areas, but code has been
|
|
added to protect against buffer overflows (e.g., snprintf).
|
|
The only instances that have not yet been fixed are in
|
|
config/xdmxconfig.c (which is not part of the Xdmx server) and
|
|
input/usb-common.c.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
vprintf and vfprintf are used in the logging routines. In
|
|
general, all uses of these functions (e.g., dmxLog) provide a
|
|
constant format string from a trusted source, so the use is
|
|
relatively benign.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
glxProxy/glxscreens.c uses getenv and strcat. The use of these
|
|
functions is safe and will remain safe as long as
|
|
ExtensionsString is longer then GLXServerExtensions (ensuring
|
|
this may not be ovious to the casual programmer, but this is in
|
|
automatically generated code, so we hope that the generator
|
|
enforces this constraint).
|
|
</para></listitem>
|
|
</orderedlist>
|
|
|
|
</para>
|
|
|
|
</sect3>
|
|
|
|
</sect2>
|
|
|
|
</sect1>
|
|
|
|
</appendix>
|
|
|
|
</article>
|
|
|
|
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|
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|
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