131 lines
4.0 KiB
C
131 lines
4.0 KiB
C
/*
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* Copyright (c) 2016, NVIDIA CORPORATION.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and/or associated documentation files (the
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* "Materials"), to deal in the Materials without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Materials, and to
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* permit persons to whom the Materials are furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* unaltered in all copies or substantial portions of the Materials.
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* Any additions, deletions, or changes to the original source files
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* must be clearly indicated in accompanying documentation.
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*
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* If only executable code is distributed, then the accompanying
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* documentation must state that "this software is based in part on the
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* work of the Khronos Group."
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*
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* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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#ifndef VNDSERVER_H
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#define VNDSERVER_H
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#include <dix-config.h>
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#include "glxvndabi.h"
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#define GLXContextID CARD32
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#define GLXDrawable CARD32
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#if defined(__cplusplus)
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extern "C" {
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#endif
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typedef struct GlxScreenPrivRec {
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GlxServerVendor *vendor;
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} GlxScreenPriv;
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typedef struct GlxContextTagInfoRec {
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GLXContextTag tag;
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ClientPtr client;
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GlxServerVendor *vendor;
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void *data;
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GLXContextID context;
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GLXDrawable drawable;
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GLXDrawable readdrawable;
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} GlxContextTagInfo;
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typedef struct GlxClientPrivRec {
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GlxContextTagInfo *contextTags;
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unsigned int contextTagCount;
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/**
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* The vendor handles for each screen.
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*/
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GlxServerVendor **vendors;
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} GlxClientPriv;
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extern int GlxErrorBase;
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extern RESTYPE idResource;
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extern ExtensionEntry *GlxExtensionEntry;
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Bool GlxDispatchInit(void);
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void GlxDispatchReset(void);
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/**
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* Handles a request from the client.
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*
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* This function will look up the correct handler function and forward the
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* request to it.
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*/
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int GlxDispatchRequest(ClientPtr client);
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/**
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* Looks up the GlxClientPriv struct for a client. If we don't have a
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* GlxClientPriv struct yet, then allocate one.
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*/
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GlxClientPriv *GlxGetClientData(ClientPtr client);
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/**
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* Frees any data that's specific to a client. This should be called when a
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* client disconnects.
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*/
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void GlxFreeClientData(ClientPtr client);
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Bool GlxAddXIDMap(XID id, GlxServerVendor *vendor);
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GlxServerVendor * GlxGetXIDMap(XID id);
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void GlxRemoveXIDMap(XID id);
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/**
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* Records the client that sent the current request. This is needed in
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* GlxGetXIDMap to know which client's (screen -> vendor) mapping to use for a
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* regular X window.
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*/
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void GlxSetRequestClient(ClientPtr client);
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GlxContextTagInfo *GlxAllocContextTag(ClientPtr client, GlxServerVendor *vendor);
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GlxContextTagInfo *GlxLookupContextTag(ClientPtr client, GLXContextTag tag);
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void GlxFreeContextTag(GlxContextTagInfo *tagInfo);
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Bool GlxSetScreenVendor(ScreenPtr screen, GlxServerVendor *vendor);
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Bool GlxSetClientScreenVendor(ClientPtr client, ScreenPtr screen, GlxServerVendor *vendor);
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GlxScreenPriv *GlxGetScreen(ScreenPtr pScreen);
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GlxServerVendor *GlxGetVendorForScreen(ClientPtr client, ScreenPtr screen);
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static inline CARD32 GlxCheckSwap(ClientPtr client, CARD32 value)
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{
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if (client->swapped)
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{
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value = ((value & 0XFF000000) >> 24) | ((value & 0X00FF0000) >> 8)
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| ((value & 0X0000FF00) << 8) | ((value & 0X000000FF) << 24);
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}
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return value;
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}
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#if defined(__cplusplus)
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}
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#endif
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_X_EXPORT const GlxServerExports *glvndGetExports(void);
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#endif // VNDSERVER_H
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