xenocara/xserver/hw/xwin/glx/glwindows.h
matthieu 3bbfe7b179 Update to xserver 1.15.1.
Tested by at least ajacoutot@, dcoppa@ & jasper@
2014-05-02 19:27:46 +00:00

56 lines
2.1 KiB
C

/*
* File: glwindows.h
* Purpose: Header for GLX implementation using native Windows OpenGL library
*
* Authors: Alexander Gottwald
* Jon TURNEY
*
* Copyright (c) Jon TURNEY 2009
* Copyright (c) Alexander Gottwald 2004
*
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <GL/gl.h>
typedef struct {
unsigned int enableDebug:1;
unsigned int enableTrace:1;
unsigned int dumpPFD:1;
unsigned int dumpHWND:1;
unsigned int dumpDC:1;
unsigned int enableGLcallTrace:1;
unsigned int enableWGLcallTrace:1;
} glxWinDebugSettingsRec;
extern glxWinDebugSettingsRec glxWinDebugSettings;
void glxWinPushNativeProvider(void);
void glAddSwapHintRectWINWrapper(GLint x, GLint y, GLsizei width, GLsizei height);
int glWinSelectImplementation(int native);
#if 1
#define GLWIN_TRACE_MSG(msg, args...) if (glxWinDebugSettings.enableTrace) ErrorF(msg " [%s:%d]\n" , ##args , __FUNCTION__, __LINE__ )
#define GLWIN_DEBUG_MSG(msg, args...) if (glxWinDebugSettings.enableDebug) ErrorF(msg " [%s:%d]\n" , ##args , __FUNCTION__, __LINE__ )
#else
#define GLWIN_TRACE_MSG(a, ...)
#define GLWIN_DEBUG_MSG(a, ...)
#endif