xenocara/xserver/test/xi2/protocol-common.c

272 lines
8.2 KiB
C

/**
* Copyright © 2009 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <stdint.h>
#include "extinit.h" /* for XInputExtensionInit */
#include "exglobals.h"
#include "xkbsrv.h" /* for XkbInitPrivates */
#include "xserver-properties.h"
#include "syncsrv.h"
#include <X11/extensions/XI2.h>
#include "protocol-common.h"
struct devices devices;
ScreenRec screen;
WindowRec root;
WindowRec window;
static ClientRec server_client;
void *userdata;
extern int CorePointerProc(DeviceIntPtr pDev, int what);
extern int CoreKeyboardProc(DeviceIntPtr pDev, int what);
static void
fake_init_sprite(DeviceIntPtr dev)
{
SpritePtr sprite;
sprite = dev->spriteInfo->sprite;
sprite->spriteTraceSize = 10;
sprite->spriteTrace = calloc(sprite->spriteTraceSize, sizeof(WindowPtr));
sprite->spriteTraceGood = 1;
sprite->spriteTrace[0] = &root;
sprite->hot.x = SPRITE_X;
sprite->hot.y = SPRITE_Y;
sprite->hotPhys.x = sprite->hot.x;
sprite->hotPhys.y = sprite->hot.y;
sprite->win = &window;
sprite->hotPhys.pScreen = &screen;
sprite->physLimits.x1 = 0;
sprite->physLimits.y1 = 0;
sprite->physLimits.x2 = screen.width;
sprite->physLimits.y2 = screen.height;
}
/* This is essentially CorePointerProc with ScrollAxes added */
static int
TestPointerProc(DeviceIntPtr pDev, int what)
{
#define NBUTTONS 10
#define NAXES 4
BYTE map[NBUTTONS + 1];
int i = 0;
Atom btn_labels[NBUTTONS] = { 0 };
Atom axes_labels[NAXES] = { 0 };
switch (what) {
case DEVICE_INIT:
for (i = 1; i <= NBUTTONS; i++)
map[i] = i;
btn_labels[0] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_LEFT);
btn_labels[1] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_MIDDLE);
btn_labels[2] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_RIGHT);
btn_labels[3] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_UP);
btn_labels[4] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_DOWN);
btn_labels[5] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_HWHEEL_LEFT);
btn_labels[6] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_HWHEEL_RIGHT);
/* don't know about the rest */
axes_labels[0] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_X);
axes_labels[1] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_Y);
axes_labels[0] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_VSCROLL);
axes_labels[1] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_HSCROLL);
if (!InitPointerDeviceStruct
((DevicePtr) pDev, map, NBUTTONS, btn_labels,
(PtrCtrlProcPtr) NoopDDA, GetMotionHistorySize(), NAXES,
axes_labels)) {
ErrorF("Could not initialize device '%s'. Out of memory.\n",
pDev->name);
return BadAlloc;
}
pDev->valuator->axisVal[0] = screenInfo.screens[0]->width / 2;
pDev->last.valuators[0] = pDev->valuator->axisVal[0];
pDev->valuator->axisVal[1] = screenInfo.screens[0]->height / 2;
pDev->last.valuators[1] = pDev->valuator->axisVal[1];
/* protocol-xiquerydevice.c relies on these increment */
SetScrollValuator(pDev, 2, SCROLL_TYPE_VERTICAL, 2.4, SCROLL_FLAG_NONE);
SetScrollValuator(pDev, 3, SCROLL_TYPE_HORIZONTAL, 3.5,
SCROLL_FLAG_PREFERRED);
break;
case DEVICE_CLOSE:
break;
default:
break;
}
return Success;
#undef NBUTTONS
#undef NAXES
}
/**
* Create and init 2 master devices (VCP + VCK) and two slave devices, one
* default mouse, one default keyboard.
*/
struct devices
init_devices(void)
{
ClientRec client;
struct devices devices;
client = init_client(0, NULL);
AllocDevicePair(&client, "Virtual core", &devices.vcp, &devices.vck,
CorePointerProc, CoreKeyboardProc, TRUE);
inputInfo.pointer = devices.vcp;
inputInfo.keyboard = devices.vck;
ActivateDevice(devices.vcp, FALSE);
ActivateDevice(devices.vck, FALSE);
EnableDevice(devices.vcp, FALSE);
EnableDevice(devices.vck, FALSE);
AllocDevicePair(&client, "", &devices.mouse, &devices.kbd,
TestPointerProc, CoreKeyboardProc, FALSE);
ActivateDevice(devices.mouse, FALSE);
ActivateDevice(devices.kbd, FALSE);
EnableDevice(devices.mouse, FALSE);
EnableDevice(devices.kbd, FALSE);
devices.num_devices = 4;
devices.num_master_devices = 2;
fake_init_sprite(devices.mouse);
fake_init_sprite(devices.vcp);
return devices;
}
/* Create minimal client, with the given buffer and len as request buffer */
ClientRec
init_client(int len, void *data)
{
ClientRec client = { 0 };
/* we store the privates now and reassign it after the memset. this way
* we can share them across multiple test runs and don't have to worry
* about freeing them after each test run. */
client.index = CLIENT_INDEX;
client.clientAsMask = CLIENT_MASK;
client.sequence = CLIENT_SEQUENCE;
client.req_len = len;
client.requestBuffer = data;
dixAllocatePrivates(&client.devPrivates, PRIVATE_CLIENT);
return client;
}
void
init_window(WindowPtr window, WindowPtr parent, int id)
{
memset(window, 0, sizeof(*window));
window->drawable.id = id;
if (parent) {
window->drawable.x = 30;
window->drawable.y = 50;
window->drawable.width = 100;
window->drawable.height = 200;
}
window->parent = parent;
window->optional = calloc(1, sizeof(WindowOptRec));
assert(window->optional);
}
extern DevPrivateKeyRec miPointerScreenKeyRec;
extern DevPrivateKeyRec miPointerPrivKeyRec;
/* Needed for the screen setup, otherwise we crash during sprite initialization */
static Bool
device_cursor_init(DeviceIntPtr dev, ScreenPtr screen)
{
return TRUE;
}
static void
device_cursor_cleanup(DeviceIntPtr dev, ScreenPtr screen)
{
}
static Bool
set_cursor_pos(DeviceIntPtr dev, ScreenPtr screen, int x, int y, Bool event)
{
return TRUE;
}
void
init_simple(void)
{
screenInfo.numScreens = 1;
screenInfo.screens[0] = &screen;
screen.myNum = 0;
screen.id = 100;
screen.width = 640;
screen.height = 480;
screen.DeviceCursorInitialize = device_cursor_init;
screen.DeviceCursorCleanup = device_cursor_cleanup;
screen.SetCursorPosition = set_cursor_pos;
dixResetPrivates();
InitAtoms();
XkbInitPrivates();
dixRegisterPrivateKey(&XIClientPrivateKeyRec, PRIVATE_CLIENT,
sizeof(XIClientRec));
dixRegisterPrivateKey(&miPointerScreenKeyRec, PRIVATE_SCREEN, 0);
dixRegisterPrivateKey(&miPointerPrivKeyRec, PRIVATE_DEVICE, 0);
XInputExtensionInit();
init_window(&root, NULL, ROOT_WINDOW_ID);
init_window(&window, &root, CLIENT_WINDOW_ID);
serverClient = &server_client;
InitClient(serverClient, 0, (pointer) NULL);
if (!InitClientResources(serverClient)) /* for root resources */
FatalError("couldn't init server resources");
SyncExtensionInit();
devices = init_devices();
}
void
__wrap_WriteToClient(ClientPtr client, int len, void *data)
{
assert(reply_handler != NULL);
(*reply_handler) (client, len, data, userdata);
}