1d12f3d8c4
tested by sturm@, ok matthieu@
69 lines
2.5 KiB
C
69 lines
2.5 KiB
C
/*
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* hash.h - generic hash template, akin to queue.h & tree.h
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*
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* Copyright (c) 2005 Marius Eriksen <marius@monkey.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifndef _HASH_H_ /* Possibly this is too generic. */
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#define _HASH_H_
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#include <sys/tree.h>
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#define HASH_ENTRY SPLAY_ENTRY
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#define HASH_HEAD(name, type, nbuckets) \
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SPLAY_HEAD(name##_HASH_TREE, type); \
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struct name { \
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struct name##_HASH_TREE buckets[nbuckets]; \
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unsigned int (*hashfn)(struct type *elm); \
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};
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#define HASH_NBUCKETS(head) \
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(sizeof((head)->buckets)/sizeof((head)->buckets[0]))
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#define HASH_INIT(head, fn) do { \
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int i; \
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for (i = 0; i < HASH_NBUCKETS(head); i++) { \
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SPLAY_INIT(&(head)->buckets[i]); \
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} \
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(head)->hashfn = fn; \
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} while (0)
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#define HASH_PROTOTYPE(name, type, field, cmp) \
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SPLAY_PROTOTYPE(name##_HASH_TREE, type, field, cmp) \
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struct type *name##_HASH_TREE_FIND(struct name *head, struct type *find); \
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void name##_HASH_TREE_INSERT(struct name *head, struct type *insert);
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#define HASH_GENERATE(name, type, field, cmp) \
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SPLAY_GENERATE(name##_HASH_TREE, type, field, cmp) \
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struct type *name##_HASH_TREE_FIND(struct name *head, struct type *find) \
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{ \
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struct name##_HASH_TREE *bucket = \
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&head->buckets[(*head->hashfn)(find) % HASH_NBUCKETS(head)]; \
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return SPLAY_FIND(name##_HASH_TREE, bucket, find); \
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} \
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void name##_HASH_TREE_INSERT(struct name *head, struct type *insert) \
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{ \
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struct name##_HASH_TREE *bucket = \
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&head->buckets[(*head->hashfn)(insert) % HASH_NBUCKETS(head)]; \
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\
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SPLAY_INSERT(name##_HASH_TREE, bucket, insert); \
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}
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#define HASH_FIND(name, head, find) name##_HASH_TREE_FIND((head), (find))
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#define HASH_INSERT(name, head, insert) name##_HASH_TREE_INSERT((head), (insert))
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#endif /* _HASH_H_ */
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