369cc172f4
tested by stsp@, david@, form@, ckuethe@, oga@. thanks.
605 lines
17 KiB
C
605 lines
17 KiB
C
/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.1 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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**
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <GL/glxtokens.h>
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#include <string.h>
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#include <windowstr.h>
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#include <os.h>
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#include <colormapst.h>
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#include "privates.h"
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#include "glxserver.h"
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#include "glxutil.h"
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#include "glxext.h"
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static DevPrivateKey glxScreenPrivateKey = &glxScreenPrivateKey;
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const char GLServerVersion[] = "1.4";
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static const char GLServerExtensions[] =
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"GL_ARB_depth_texture "
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"GL_ARB_draw_buffers "
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"GL_ARB_fragment_program "
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"GL_ARB_fragment_program_shadow "
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"GL_ARB_imaging "
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"GL_ARB_multisample "
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"GL_ARB_multitexture "
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"GL_ARB_occlusion_query "
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"GL_ARB_point_parameters "
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"GL_ARB_point_sprite "
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"GL_ARB_shadow "
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"GL_ARB_shadow_ambient "
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"GL_ARB_texture_border_clamp "
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"GL_ARB_texture_compression "
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"GL_ARB_texture_cube_map "
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"GL_ARB_texture_env_add "
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"GL_ARB_texture_env_combine "
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"GL_ARB_texture_env_crossbar "
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"GL_ARB_texture_env_dot3 "
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"GL_ARB_texture_mirrored_repeat "
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"GL_ARB_texture_non_power_of_two "
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"GL_ARB_transpose_matrix "
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"GL_ARB_vertex_program "
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"GL_ARB_window_pos "
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"GL_EXT_abgr "
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"GL_EXT_bgra "
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"GL_EXT_blend_color "
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"GL_EXT_blend_equation_separate "
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"GL_EXT_blend_func_separate "
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"GL_EXT_blend_logic_op "
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"GL_EXT_blend_minmax "
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"GL_EXT_blend_subtract "
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"GL_EXT_clip_volume_hint "
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"GL_EXT_copy_texture "
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"GL_EXT_draw_range_elements "
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"GL_EXT_fog_coord "
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"GL_EXT_framebuffer_object "
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"GL_EXT_multi_draw_arrays "
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"GL_EXT_packed_pixels "
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"GL_EXT_paletted_texture "
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"GL_EXT_point_parameters "
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"GL_EXT_polygon_offset "
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"GL_EXT_rescale_normal "
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"GL_EXT_secondary_color "
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"GL_EXT_separate_specular_color "
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"GL_EXT_shadow_funcs "
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"GL_EXT_shared_texture_palette "
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"GL_EXT_stencil_two_side "
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"GL_EXT_stencil_wrap "
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"GL_EXT_subtexture "
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"GL_EXT_texture "
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"GL_EXT_texture3D "
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"GL_EXT_texture_compression_dxt1 "
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"GL_EXT_texture_compression_s3tc "
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"GL_EXT_texture_edge_clamp "
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"GL_EXT_texture_env_add "
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"GL_EXT_texture_env_combine "
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"GL_EXT_texture_env_dot3 "
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"GL_EXT_texture_filter_anisotropic "
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"GL_EXT_texture_lod "
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"GL_EXT_texture_lod_bias "
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"GL_EXT_texture_mirror_clamp "
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"GL_EXT_texture_object "
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"GL_EXT_texture_rectangle "
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"GL_EXT_vertex_array "
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"GL_3DFX_texture_compression_FXT1 "
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"GL_APPLE_packed_pixels "
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"GL_ATI_draw_buffers "
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"GL_ATI_texture_env_combine3 "
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"GL_ATI_texture_mirror_once "
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"GL_HP_occlusion_test "
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"GL_IBM_texture_mirrored_repeat "
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"GL_INGR_blend_func_separate "
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"GL_MESA_pack_invert "
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"GL_MESA_ycbcr_texture "
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"GL_NV_blend_square "
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"GL_NV_depth_clamp "
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"GL_NV_fog_distance "
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"GL_NV_fragment_program "
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"GL_NV_fragment_program_option "
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"GL_NV_fragment_program2 "
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"GL_NV_light_max_exponent "
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"GL_NV_multisample_filter_hint "
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"GL_NV_point_sprite "
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"GL_NV_texgen_reflection "
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"GL_NV_texture_compression_vtc "
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"GL_NV_texture_env_combine4 "
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"GL_NV_texture_expand_normal "
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"GL_NV_texture_rectangle "
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"GL_NV_vertex_program "
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"GL_NV_vertex_program1_1 "
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"GL_NV_vertex_program2 "
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"GL_NV_vertex_program2_option "
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"GL_NV_vertex_program3 "
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"GL_OES_compressed_paletted_texture "
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"GL_SGI_color_matrix "
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"GL_SGI_color_table "
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"GL_SGIS_generate_mipmap "
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"GL_SGIS_multisample "
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"GL_SGIS_point_parameters "
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"GL_SGIS_texture_border_clamp "
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"GL_SGIS_texture_edge_clamp "
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"GL_SGIS_texture_lod "
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"GL_SGIX_depth_texture "
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"GL_SGIX_shadow "
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"GL_SGIX_shadow_ambient "
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"GL_SUN_slice_accum "
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;
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/*
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** We have made the simplifying assuption that the same extensions are
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** supported across all screens in a multi-screen system.
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*/
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static char GLXServerVendorName[] = "SGI";
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static char GLXServerVersion[] = "1.2";
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static char GLXServerExtensions[] =
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"GLX_ARB_multisample "
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"GLX_EXT_visual_info "
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"GLX_EXT_visual_rating "
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"GLX_EXT_import_context "
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"GLX_EXT_texture_from_pixmap "
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"GLX_OML_swap_method "
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"GLX_SGI_make_current_read "
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#ifndef __APPLE__
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"GLX_SGIS_multisample "
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"GLX_SGIX_hyperpipe "
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"GLX_SGIX_swap_barrier "
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#endif
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"GLX_SGIX_fbconfig "
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"GLX_MESA_copy_sub_buffer "
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;
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/*
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** This hook gets called when a window moves or changes size.
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*/
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static Bool glxPositionWindow(WindowPtr pWin, int x, int y)
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{
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ScreenPtr pScreen;
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__GLXdrawable *glxPriv;
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Bool ret;
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__GLXscreen *pGlxScreen;
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/*
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** Call wrapped position window routine
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*/
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pScreen = pWin->drawable.pScreen;
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pGlxScreen = glxGetScreen(pScreen);
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pScreen->PositionWindow = pGlxScreen->PositionWindow;
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ret = (*pScreen->PositionWindow)(pWin, x, y);
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pScreen->PositionWindow = glxPositionWindow;
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/*
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** Tell all contexts rendering into this window that the window size
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** has changed.
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*/
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glxPriv = (__GLXdrawable *) LookupIDByType(pWin->drawable.id,
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__glXDrawableRes);
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if (glxPriv == NULL) {
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/*
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** This window is not being used by the OpenGL.
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*/
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return ret;
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}
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/*
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** resize the drawable
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*/
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/* first change the drawable size */
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if (glxPriv->resize(glxPriv) == GL_FALSE) {
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/* resize failed! */
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/* XXX: what can we possibly do here? */
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ret = False;
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}
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return ret;
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}
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/*
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* If your DDX driver wants to register support for swap barriers or hyperpipe
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* topology, it should call __glXHyperpipeInit() or __glXSwapBarrierInit()
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* with a dispatch table of functions to handle the requests. In the XFree86
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* DDX, for example, you would call these near the bottom of the driver's
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* ScreenInit method, after DRI has been initialized.
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*
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* This should be replaced with a better method when we teach the server how
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* to load DRI drivers.
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*/
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void __glXHyperpipeInit(int screen, __GLXHyperpipeExtensionFuncs *funcs)
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{
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__GLXscreen *pGlxScreen = glxGetScreen(screenInfo.screens[screen]);
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pGlxScreen->hyperpipeFuncs = funcs;
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}
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void __glXSwapBarrierInit(int screen, __GLXSwapBarrierExtensionFuncs *funcs)
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{
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__GLXscreen *pGlxScreen = glxGetScreen(screenInfo.screens[screen]);
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pGlxScreen->swapBarrierFuncs = funcs;
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}
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static Bool
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glxCloseScreen (int index, ScreenPtr pScreen)
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{
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__GLXscreen *pGlxScreen = glxGetScreen(pScreen);
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pScreen->CloseScreen = pGlxScreen->CloseScreen;
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pScreen->PositionWindow = pGlxScreen->PositionWindow;
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pGlxScreen->destroy(pGlxScreen);
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return pScreen->CloseScreen(index, pScreen);
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}
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__GLXscreen *
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glxGetScreen(ScreenPtr pScreen)
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{
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return dixLookupPrivate(&pScreen->devPrivates, glxScreenPrivateKey);
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}
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void GlxSetVisualConfigs(int nconfigs,
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__GLXvisualConfig *configs, void **privates)
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{
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/* We keep this stub around for the DDX drivers that still
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* call it. */
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}
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GLint glxConvertToXVisualType(int visualType)
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{
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static const int x_visual_types[] = {
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TrueColor, DirectColor,
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PseudoColor, StaticColor,
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GrayScale, StaticGray
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};
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return ( (unsigned) (visualType - GLX_TRUE_COLOR) < 6 )
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? x_visual_types[ visualType - GLX_TRUE_COLOR ] : -1;
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}
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static void
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filterOutNativeConfigs(__GLXscreen *pGlxScreen)
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{
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__GLXconfig *m, *next, **last;
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ScreenPtr pScreen = pGlxScreen->pScreen;
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int i, depth;
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last = &pGlxScreen->fbconfigs;
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for (m = pGlxScreen->fbconfigs; m != NULL; m = next) {
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next = m->next;
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depth = m->redBits + m->blueBits + m->greenBits;
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for (i = 0; i < pScreen->numVisuals; i++) {
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if (pScreen->visuals[i].nplanes == depth) {
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*last = m;
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last = &m->next;
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break;
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}
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}
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}
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*last = NULL;
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}
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static XID
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findVisualForConfig(ScreenPtr pScreen, __GLXconfig *m)
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{
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int i;
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for (i = 0; i < pScreen->numVisuals; i++) {
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if (glxConvertToXVisualType(m->visualType) == pScreen->visuals[i].class)
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return pScreen->visuals[i].vid;
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}
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return 0;
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}
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/* This code inspired by composite/compinit.c. We could move this to
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* mi/ and share it with composite.*/
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static VisualPtr
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AddScreenVisuals(ScreenPtr pScreen, int count, int d)
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{
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XID *installedCmaps, *vids, vid;
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int numInstalledCmaps, numVisuals, i, j;
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VisualPtr visuals;
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ColormapPtr installedCmap;
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DepthPtr depth;
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depth = NULL;
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for (i = 0; i < pScreen->numDepths; i++) {
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if (pScreen->allowedDepths[i].depth == d) {
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depth = &pScreen->allowedDepths[i];
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break;
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}
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}
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if (depth == NULL)
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return NULL;
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/* Find the installed colormaps */
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installedCmaps = xalloc (pScreen->maxInstalledCmaps * sizeof (XID));
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if (!installedCmaps)
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return NULL;
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numInstalledCmaps = pScreen->ListInstalledColormaps(pScreen, installedCmaps);
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/* realloc the visual array to fit the new one in place */
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numVisuals = pScreen->numVisuals;
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visuals = xrealloc(pScreen->visuals, (numVisuals + count) * sizeof(VisualRec));
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if (!visuals) {
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xfree(installedCmaps);
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return NULL;
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}
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vids = xrealloc(depth->vids, (depth->numVids + count) * sizeof(XID));
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if (vids == NULL) {
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xfree(installedCmaps);
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xfree(visuals);
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return NULL;
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}
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/*
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* Fix up any existing installed colormaps -- we'll assume that
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* the only ones created so far have been installed. If this
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* isn't true, we'll have to walk the resource database looking
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* for all colormaps.
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*/
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for (i = 0; i < numInstalledCmaps; i++) {
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installedCmap = LookupIDByType (installedCmaps[i], RT_COLORMAP);
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if (!installedCmap)
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continue;
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j = installedCmap->pVisual - pScreen->visuals;
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installedCmap->pVisual = &visuals[j];
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}
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xfree(installedCmaps);
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for (i = 0; i < count; i++) {
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vid = FakeClientID(0);
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visuals[pScreen->numVisuals + i].vid = vid;
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vids[depth->numVids + i] = vid;
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}
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pScreen->visuals = visuals;
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pScreen->numVisuals += count;
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depth->vids = vids;
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depth->numVids += count;
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/* Return a pointer to the first of the added visuals. */
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return pScreen->visuals + pScreen->numVisuals - count;
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}
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static int
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findFirstSet(unsigned int v)
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{
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int i;
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for (i = 0; i < 32; i++)
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if (v & (1 << i))
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return i;
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return -1;
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}
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static void
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initGlxVisual(VisualPtr visual, __GLXconfig *config)
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{
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int maxBits;
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maxBits = max(config->redBits, max(config->greenBits, config->blueBits));
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config->visualID = visual->vid;
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visual->class = glxConvertToXVisualType(config->visualType);
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visual->bitsPerRGBValue = maxBits;
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visual->ColormapEntries = 1 << maxBits;
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visual->nplanes = config->redBits + config->greenBits + config->blueBits;
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visual->redMask = config->redMask;
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visual->greenMask = config->greenMask;
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visual->blueMask = config->blueMask;
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visual->offsetRed = findFirstSet(config->redMask);
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visual->offsetGreen = findFirstSet(config->greenMask);
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visual->offsetBlue = findFirstSet(config->blueMask);
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}
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typedef struct {
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GLboolean doubleBuffer;
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GLboolean depthBuffer;
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GLboolean stencilBuffer;
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} FBConfigTemplateRec, *FBConfigTemplatePtr;
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static __GLXconfig *
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pickFBConfig(__GLXscreen *pGlxScreen, FBConfigTemplatePtr template, int class)
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{
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__GLXconfig *config;
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for (config = pGlxScreen->fbconfigs; config != NULL; config = config->next) {
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if (config->visualRating != GLX_NONE)
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continue;
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if (glxConvertToXVisualType(config->visualType) != class)
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continue;
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if ((config->doubleBufferMode > 0) != template->doubleBuffer)
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continue;
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if ((config->depthBits > 0) != template->depthBuffer)
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continue;
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if ((config->stencilBits > 0) != template->stencilBuffer)
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continue;
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return config;
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}
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return NULL;
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}
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static void
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addMinimalSet(__GLXscreen *pGlxScreen)
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{
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__GLXconfig *config;
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VisualPtr visuals;
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int i, j;
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FBConfigTemplateRec best = { GL_TRUE, GL_TRUE, GL_TRUE };
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FBConfigTemplateRec good = { GL_TRUE, GL_TRUE, GL_FALSE };
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FBConfigTemplateRec minimal = { GL_FALSE, GL_FALSE, GL_FALSE };
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pGlxScreen->visuals = xcalloc(pGlxScreen->pScreen->numVisuals,
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sizeof (__GLXconfig *));
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if (pGlxScreen->visuals == NULL) {
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ErrorF("Failed to allocate for minimal set of GLX visuals\n");
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return;
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}
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visuals = pGlxScreen->pScreen->visuals;
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for (i = 0, j = 0; i < pGlxScreen->pScreen->numVisuals; i++) {
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if (visuals[i].nplanes == 32)
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config = pickFBConfig(pGlxScreen, &minimal, visuals[i].class);
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else {
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config = pickFBConfig(pGlxScreen, &best, visuals[i].class);
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if (config == NULL)
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config = pickFBConfig(pGlxScreen, &good, visuals[i].class);
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}
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if (config == NULL)
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config = pGlxScreen->fbconfigs;
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if (config == NULL)
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|
continue;
|
|
|
|
pGlxScreen->visuals[j] = config;
|
|
config->visualID = visuals[i].vid;
|
|
j++;
|
|
}
|
|
|
|
pGlxScreen->numVisuals = j;
|
|
}
|
|
|
|
static void
|
|
addTypicalSet(__GLXscreen *pGlxScreen)
|
|
{
|
|
addMinimalSet(pGlxScreen);
|
|
}
|
|
|
|
static void
|
|
addFullSet(__GLXscreen *pGlxScreen)
|
|
{
|
|
__GLXconfig *config;
|
|
VisualPtr visuals;
|
|
int i, depth;
|
|
|
|
pGlxScreen->visuals =
|
|
xcalloc(pGlxScreen->numFBConfigs, sizeof (__GLXconfig *));
|
|
if (pGlxScreen->visuals == NULL) {
|
|
ErrorF("Failed to allocate for full set of GLX visuals\n");
|
|
return;
|
|
}
|
|
|
|
config = pGlxScreen->fbconfigs;
|
|
depth = config->redBits + config->greenBits + config->blueBits;
|
|
visuals = AddScreenVisuals(pGlxScreen->pScreen, pGlxScreen->numFBConfigs, depth);
|
|
if (visuals == NULL) {
|
|
xfree(pGlxScreen->visuals);
|
|
return;
|
|
}
|
|
|
|
pGlxScreen->numVisuals = pGlxScreen->numFBConfigs;
|
|
for (i = 0, config = pGlxScreen->fbconfigs; config; config = config->next, i++) {
|
|
pGlxScreen->visuals[i] = config;
|
|
initGlxVisual(&visuals[i], config);
|
|
}
|
|
}
|
|
|
|
static int glxVisualConfig = GLX_ALL_VISUALS;
|
|
|
|
void GlxSetVisualConfig(int config)
|
|
{
|
|
glxVisualConfig = config;
|
|
}
|
|
|
|
void __glXScreenInit(__GLXscreen *pGlxScreen, ScreenPtr pScreen)
|
|
{
|
|
__GLXconfig *m;
|
|
int i;
|
|
|
|
pGlxScreen->pScreen = pScreen;
|
|
pGlxScreen->GLextensions = xstrdup(GLServerExtensions);
|
|
pGlxScreen->GLXvendor = xstrdup(GLXServerVendorName);
|
|
pGlxScreen->GLXversion = xstrdup(GLXServerVersion);
|
|
pGlxScreen->GLXextensions = xstrdup(GLXServerExtensions);
|
|
|
|
pGlxScreen->PositionWindow = pScreen->PositionWindow;
|
|
pScreen->PositionWindow = glxPositionWindow;
|
|
|
|
pGlxScreen->CloseScreen = pScreen->CloseScreen;
|
|
pScreen->CloseScreen = glxCloseScreen;
|
|
|
|
filterOutNativeConfigs(pGlxScreen);
|
|
|
|
i = 0;
|
|
for (m = pGlxScreen->fbconfigs; m != NULL; m = m->next) {
|
|
m->fbconfigID = FakeClientID(0);
|
|
m->visualID = findVisualForConfig(pScreen, m);
|
|
i++;
|
|
}
|
|
pGlxScreen->numFBConfigs = i;
|
|
|
|
/* Select a subset of fbconfigs that we send to the client when it
|
|
* asks for the glx visuals. All the fbconfigs here have a valid
|
|
* value for visual ID and each visual ID is only present once.
|
|
* This runs before composite adds its extra visual so we have to
|
|
* remember the number of visuals here.*/
|
|
|
|
switch (glxVisualConfig) {
|
|
case GLX_MINIMAL_VISUALS:
|
|
addMinimalSet(pGlxScreen);
|
|
break;
|
|
case GLX_TYPICAL_VISUALS:
|
|
addTypicalSet(pGlxScreen);
|
|
break;
|
|
case GLX_ALL_VISUALS:
|
|
addFullSet(pGlxScreen);
|
|
break;
|
|
}
|
|
|
|
dixSetPrivate(&pScreen->devPrivates, glxScreenPrivateKey, pGlxScreen);
|
|
}
|
|
|
|
void __glXScreenDestroy(__GLXscreen *screen)
|
|
{
|
|
xfree(screen->GLXvendor);
|
|
xfree(screen->GLXversion);
|
|
xfree(screen->GLXextensions);
|
|
xfree(screen->GLextensions);
|
|
}
|