xenocara/app/fvwm/modules/FvwmButtons/draw.c

341 lines
8.4 KiB
C

/*
Fvwmbuttons v2.0.41-plural-Z-alpha, copyright 1996, Jarl Totland
* This module, and the entire GoodStuff program, and the concept for
* interfacing this module to the Window Manager, are all original work
* by Robert Nation
*
* Copyright 1993, Robert Nation. No guarantees or warantees or anything
* are provided or implied in any way whatsoever. Use this program at your
* own risk. Permission to use this program for any purpose is given,
* as long as the copyright is kept intact.
*/
/* ------------------------------- includes -------------------------------- */
#include "config.h"
#ifdef HAVE_SYS_BSDTYPES_H
#include <sys/bsdtypes.h> /* Saul */
#endif
#include <unistd.h>
#include <ctype.h>
#include <stdlib.h>
#include <stdio.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xproto.h>
#include <X11/Xatom.h>
#include <X11/Intrinsic.h>
#include "FvwmButtons.h"
#include "misc.h" /* ConstrainSize() */
#include "icons.h" /* ConfigureIconWindow() */
#include "button.h"
#include "draw.h"
/* ---------------- Functions that design and draw buttons ----------------- */
/**
*** RelieveWindow()
*** Draws the relief pattern around a window.
**/
void RelieveWindow(Window wn,int width,int x,int y,int w,int h,Pixel relief,
Pixel shadow,int rev)
{
XSegment seg[4];
unsigned long gcm=0;
XGCValues gcv;
Pixel p;
int i,j;
if(!width)
return;
if(width<0)
{
width=-width;
p=relief;relief=shadow;shadow=p;
}
if(rev)
{
p=relief;relief=shadow;shadow=p;
}
gcm=GCForeground;
gcv.foreground=relief;
XChangeGC(Dpy,NormalGC,gcm,&gcv);
for(j=0;j<width && w>1 && h>1 ;j++,w-=2,h-=2,x+=1,y+=1)
{
i=0;
seg[i].x1 = x; seg[i].y1 = y;
seg[i].x2 = x+w-1; seg[i++].y2 = y;
seg[i].x1 = x; seg[i].y1 = y;
seg[i].x2 = x; seg[i++].y2 = y+h-1;
XDrawSegments(Dpy,wn,NormalGC,seg,i);
}
w+=width*2;h+=width*2;x-=width;y-=width;
gcm=GCForeground;
gcv.foreground=shadow;
XChangeGC(Dpy,NormalGC,gcm,&gcv);
for(j=0;j<width && w>1 && h>1 ;j++,w-=2,h-=2,x+=1,y+=1)
{
i=0;
seg[i].x1 = x+1; seg[i].y1 = y+h-1;
seg[i].x2 = x+w-1; seg[i++].y2 = y+h-1;
seg[i].x1 = x+w-1; seg[i].y1 = y+1;
seg[i].x2 = x+w-1; seg[i++].y2 = y+h-1;
XDrawSegments(Dpy,wn,NormalGC,seg,i);
}
}
/**
*** MakeButton()
*** To position subwindows in a button: icons and swallowed windows.
**/
void MakeButton(button_info *b)
{
/* This is resposible for drawing the contents of a button, placing the
icon and/or swallowed item in the correct position inside potential
padding or frame.
*/
int ih,iw,ix,iy;
XFontStruct *font;
if(!b)
{
fprintf(stderr,"%s: BUG: DrawButton called with NULL pointer\n",MyName);
exit(2);
}
if(b->flags&b_Container)
{
fprintf(stderr,"%s: BUG: DrawButton called with container\n",MyName);
exit(2);
}
if(!(b->flags&b_Icon) && (buttonSwallowCount(b)<3))
return;
/* Check if parent container has an icon as background */
if (b->parent->c->flags&b_IconBack || b->parent->c->flags&b_IconParent)
b->flags|=b_IconParent;
font = buttonFont(b);
GetInternalSize(b,&ix,&iy,&iw,&ih);
/* At this point iw,ih,ix and iy should be correct. Now all we have to do is
place title and iconwin in their proper positions */
/* For now, use the old routine in icons.h for buttons with icons */
if(b->flags&b_Icon)
ConfigureIconWindow(b);
/* For now, hardcoded window centered, title bottom centered, below window */
else if(buttonSwallowCount(b)==3)
{
long supplied;
if(!b->IconWin)
{
fprintf(stderr,"%s: BUG: Swallowed window has no IconWin\n",MyName);
exit(2);
}
if(b->flags&b_Title && font && !(buttonJustify(b)&b_Horizontal))
ih -= font->ascent+font->descent;
b->icon_w=iw;
b->icon_h=ih;
if(iw>0 && ih>0)
{
if(!(buttonSwallow(b)&b_NoHints))
{
if(!XGetWMNormalHints(Dpy,b->IconWin,b->hints,&supplied))
b->hints->flags=0;
ConstrainSize(b->hints,&b->icon_w,&b->icon_h);
}
if (b->flags & b_Right)
ix += iw-b->icon_w;
else if (!(b->flags & b_Left))
ix += (iw-b->icon_w)/2;
XMoveResizeWindow(Dpy,b->IconWin,ix,iy+(ih-b->icon_h)/2,
b->icon_w,b->icon_h);
}
else
XMoveWindow(Dpy,b->IconWin,2000,2000);
}
}
/**
*** RedrawButton()
*** Writes out title, if any, and displays the bevel right, by calling
*** RelieveWindow. If clean is nonzero, also clears background.
**/
void RedrawButton(button_info *b,int clean)
{
int i,j,k,BH,BW;
int f,x,y,px,py;
int ix,iy,iw,ih;
XFontStruct *font=buttonFont(b);
XGCValues gcv;
unsigned long gcm=0;
int rev=0;
BW = buttonWidth(b);
BH = buttonHeight(b);
buttonInfo(b,&x,&y,&px,&py,&f);
GetInternalSize(b,&ix,&iy,&iw,&ih);
/* This probably isn't the place for this, but it seems to work here and not
elsewhere, so... */
if((buttonSwallowCount(b)==3) && b->IconWin!=None)
XSetWindowBorderWidth(Dpy,b->IconWin,0);
/* ----------------------------------------------------------------------- */
if(b->flags&b_Hangon || b==CurrentButton) /* Hanging or held down by user */
rev=1;
if(b->flags&b_Action) /* If this is a Desk button that takes you to here.. */
{
int n=0;
while(n<4 && (!b->action[n] || strncasecmp(b->action[n],"Desk",4)))
n++;
if(n<4)
{
k=sscanf(&b->action[n][4],"%d%d",&i,&j);
if(k==2 && i==0 && j==new_desk)
rev=1;
}
}
RelieveWindow(MyWindow,f,x,y,BW,BH,buttonHilite(b),buttonShadow(b),rev);
/* ----------------------------------------------------------------------- */
f=abs(f);
if(clean && BW>2*f && BH>2*f)
{
gcm = GCForeground;
gcv.foreground=buttonBack(b);
XChangeGC(Dpy,NormalGC,gcm,&gcv);
if(b->flags&b_Container)
{
int x1=x+f,y1=y+f;
int w1=px,h1=py,w2=w1,h2=h1;
int w=BW-2*f,h=BH-2*f;
w2+=iw - b->c->num_columns*b->c->ButtonWidth;
h2+=ih - b->c->num_rows*b->c->ButtonHeight;
if(w1)XFillRectangle(Dpy,MyWindow,NormalGC,x1,y1,w1,h);
if(w2)XFillRectangle(Dpy,MyWindow,NormalGC,x1+w-w2,y1,w2,h);
if(h1)XFillRectangle(Dpy,MyWindow,NormalGC,x1,y1,w,h1);
if(h2)XFillRectangle(Dpy,MyWindow,NormalGC,x1,y1+h-h2,w,h2);
}
else if(!(b->flags&b_IconBack) && !(b->flags&b_IconParent) &&
!(b->flags&b_Swallow))
XFillRectangle(Dpy,MyWindow,NormalGC,x+f,y+f,BW-2*f,BH-2*f);
}
/* ----------------------------------------------------------------------- */
if(b->flags&b_Title && font)
{
gcm = GCForeground | GCFont;
gcv.foreground=buttonFore(b);
gcv.font = font->fid;
XChangeGC(Dpy,NormalGC,gcm,&gcv);
DrawTitle(b,MyWindow,NormalGC);
}
}
/**
*** DrawTitle()
*** Writes out title.
**/
void DrawTitle(button_info *b,Window win,GC gc)
{
int BH;
int ix,iy,iw,ih;
XFontStruct *font=buttonFont(b);
int justify=buttonJustify(b);
int l,i,xpos;
char *s;
int just=justify&b_TitleHoriz; /* Left, center, right */
BH = buttonHeight(b);
GetInternalSize(b,&ix,&iy,&iw,&ih);
/* ----------------------------------------------------------------------- */
if(!(b->flags&b_Title) || !font)
return;
/* If a title is to be shown, truncate it until it fits */
if(justify&b_Horizontal)
{
if(b->flags&b_Icon)
{
ix+=b->icon->width+buttonXPad(b);
iw-=b->icon->width+buttonXPad(b);
}
else if (buttonSwallowCount(b)==3)
{
ix+=b->icon_w+buttonXPad(b);
iw-=b->icon_w+buttonXPad(b);
}
}
s=b->title;
l=strlen(s);
i=XTextWidth(font,s,l);
if(i>iw)
{
if(just==2)
{
while(i>iw && *s)
i=XTextWidth(font,++s,--l);
}
else /* Left or center - cut off its tail */
{
while(i>iw && l>0)
i=XTextWidth(font,s,--l);
}
}
if(just==0) /* Left */
xpos=ix;
else if(just==2) /* Right */
xpos=max(ix,ix+iw-i);
else /* Centered, I guess */
xpos=ix+(iw-i)/2;
if(*s && l>0 && BH>=font->descent+font->ascent) /* Clip it somehow? */
{
/* If there is more than the title, put it at the bottom */
/* Unless stack flag is set, put it to the right of icon */
if((b->flags&b_Icon || (buttonSwallowCount(b)==3)) &&
!(justify&b_Horizontal))
{
XDrawString(Dpy,win,gc,xpos,
iy+ih-font->descent,s,l);
/* Shrink the space available for icon/window */
ih-=font->descent+font->ascent;
}
/* Or else center vertically */
else
{
XDrawString(Dpy,win,gc,xpos,
iy+(ih+font->ascent-font->descent)/2,s,l);
}
}
}