265 lines
6.8 KiB
Python
265 lines
6.8 KiB
Python
Name
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MESA_shader_debug
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Name Strings
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GL_MESA_shader_debug
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Contact
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Brian Paul (brian.paul 'at' tungstengraphics.com)
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Michal Krol (mjkrol 'at' gmail.com)
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Status
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Obsolete.
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Version
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Last Modified Date: July 30, 2006
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Author Revision: 0.2
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Number
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TBD
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Dependencies
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OpenGL 1.0 is required.
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The ARB_shader_objects extension is required.
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The ARB_shading_language_100 extension is required.
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The extension is written against the OpenGL 1.5 specification.
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The extension is written against the OpenGL Shading Language 1.10
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Specification.
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Overview
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This extension introduces a debug object that can be attached to
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a program object to enable debugging. Vertex and/or fragment shader,
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during execution, issue diagnostic function calls that are logged
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to the debug object's log. A separate debug log for each shader type
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is maintained. A debug object can be attached, detached and queried
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at any time outside the Begin/End pair. Multiple debug objects can
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be attached to a single program object.
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IP Status
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None
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Issues
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None
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New Procedures and Functions
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handleARB CreateDebugObjectMESA(void)
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void ClearDebugLogMESA(handleARB obj, enum logType, enum shaderType)
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void GetDebugLogMESA(handleARB obj, enum logType, enum shaderType,
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sizei maxLength, sizei *length,
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charARB *debugLog)
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sizei GetDebugLogLengthMESA(handleARB obj, enum logType,
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enum shaderType)
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New Types
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None
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New Tokens
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Returned by the <params> parameter of GetObjectParameter{fi}vARB:
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DEBUG_OBJECT_MESA 0x8759
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Accepted by the <logType> argument of ClearDebugLogMESA,
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GetDebugLogLengthMESA and GetDebugLogMESA:
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DEBUG_PRINT_MESA 0x875A
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DEBUG_ASSERT_MESA 0x875B
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Additions to Chapter 2 of the OpenGL 1.5 Specification
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(OpenGL Operation)
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None
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Additions to Chapter 3 of the OpenGL 1.5 Specification (Rasterization)
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None
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Additions to Chapter 4 of the OpenGL 1.5 Specification (Per-Fragment
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Operations and the Frame Buffer)
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None
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Additions to Chapter 5 of the OpenGL 1.5 Specification
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(Special Functions)
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None
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Additions to Chapter 6 of the OpenGL 1.5 Specification (State and State
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Requests)
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None
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Additions to Appendix A of the OpenGL 1.5 Specification (Invariance)
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None
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Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification
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(Introduction)
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None
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Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification
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(Overview of OpenGL Shading)
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None
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Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification
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(Basics)
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None
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Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification
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(Variables and Types)
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None
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Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification
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(Operators and Expressions)
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None
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Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification
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(Statements and Structure)
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None
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Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification
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(Built-in Variables)
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None
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Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specification
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(Built-in Functions)
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Add a new section 8.10 "Debug Functions":
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Debug functions are available to both fragment and vertex shaders.
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They are used to track the execution of a shader by logging
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passed-in arguments to the debug object's log. Those values can be
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retrieved by the application for inspection after shader execution
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is complete.
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The text, if any, produced by any of these functions is appended
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to each debug object that is attached to the program object.
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There are different debug log types
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Add a new section 8.10.1 "Print Function":
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The following printMESA prototypes are available.
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void printMESA(const float value)
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void printMESA(const int value)
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void printMESA(const bool value)
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void printMESA(const vec2 value)
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void printMESA(const vec3 value)
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void printMESA(const vec4 value)
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void printMESA(const ivec2 value)
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void printMESA(const ivec3 value)
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void printMESA(const ivec4 value)
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void printMESA(const bvec2 value)
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void printMESA(const bvec3 value)
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void printMESA(const bvec4 value)
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void printMESA(const mat2 value)
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void printMESA(const mat3 value)
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void printMESA(const mat4 value)
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void printMESA(const sampler1D value)
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void printMESA(const sampler2D value)
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void printMESA(const sampler3D value)
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void printMESA(const samplerCube value)
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void printMESA(const sampler1DShadow value)
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void printMESA(const sampler2DShadow value)
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The printMESA function writes the argument <value> to the "debug
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print log" (XXX DEBUG_PRINT_MESA?). Each component is written in
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text format (XXX format!) and is delimited by a white space (XXX 1
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or more?).
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Add a new section 8.10.2 "Assert Function":
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The following assertMESA prototypes are available.
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void assertMESA(const bool condition)
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void assertMESA(const bool condition, const int cookie)
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void assertMESA(const bool condition, const int cookie,
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const int file, const int line)
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The assertMESA function checks if the argument <condition> is
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true or false. If it is true, nothing happens. If it is false,
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a diagnostic message is written to the "debug assert log".
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The message contains the argument <file>, <line>, <cookie> and
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implementation dependent double-quoted string, each of this
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delimited by a white space. If the argument <cookie> is not present,
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it is meant as if it was of value 0. If the arguments <file> and
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<line> are not present, they are meant as if they were of values
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__FILE__ and __LINE__, respectively. The following three calls
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produce the same output, assuming they were issued from the same
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file and line.
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assertMESA (false);
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assertMESA (false, 0);
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assertMESA (false, 0, __FILE__, __LINE__);
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The diagnostic message examples follow.
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1 89 0 ""
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1 45 333 "all (lessThanEqual (fragColor, vec4 (1.0)))"
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1 66 1 "assertion failed in file 1, line 66, cookie 1"
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Additions to Chapter 9 of the OpenGL Shading Language 1.10 Specification
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(Shading Language Grammar)
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None
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Additions to Chapter 10 of the OpenGL Shading Language 1.10
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Specification (Issues)
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None
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Additions to the AGL/EGL/GLX/WGL Specifications
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None
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GLX Protocol
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None
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Errors
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TBD
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New State
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TBD
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New Implementation Dependent State
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TBD
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Sample Code
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TBD
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Revision History
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29 May 2006
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Initial draft. (Michal Krol)
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30 July 2006
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Add Overview, New Procedures and Functions, New Tokens sections.
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Add sections 8.10.1, 8.10.2 to GLSL spec.
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