e9438a8659
and xserver)...
316 lines
7.6 KiB
HTML
316 lines
7.6 KiB
HTML
<html>
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<TITLE>Mesa fbdev/DRI Environment</TITLE>
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<link rel="stylesheet" type="text/css" href="mesa.css"></head>
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<BODY>
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<center><H1>Mesa fbdev/DRI Drivers</H1></center>
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<H1>1. Introduction</H1>
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<p>
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The fbdev/DRI sub-project within Mesa brings hardware accelerated OpenGL
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rendering to the Linux fbdev environment.
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The X Window System / XFree86 is not needed.
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</p>
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<p>
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Basically, the <a href="http://dri.sf.net/">DRI</a> drivers for hardware
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accelerated OpenGL for XFree86 have been ported to fbdev so that X is
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not needed.
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This means fbdev/DRI works in full-screen mode only.
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</p>
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<p>
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DRI driver writers may find this simplified environment easier to work in,
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compared to the full XFree86/DRI environment.
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</p>
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<p>
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Much of the work for this project has been done by Jon Smirl and
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Keith Whitwell.
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</p>
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<p>
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To use fbdev/DRI, you'll need a Linux 2.4 or 2.6 kernel.
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</p>
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<h3>Background Info</h3>
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<p>
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The Mesa-based DRI drivers used to be hosted in the DRI tree (which is
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basically a copy of the XFree86 tree).
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Since the Mesa-based DRI drivers are moreso "Mesa drivers" than "XFree86
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drivers" and the fact that with some work, the drivers could be used
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without X, the driver code was moved into the Mesa tree.
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</p>
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<p>
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So now the DRI drivers can be compiled for two different environments:
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fbdev and XFree86.
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To build the drivers for XFree86, one has to download/build the DRI
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source tree.
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Eventually, we'd like to be able to build the drivers for XFree86 outside
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of the XFree86/DRI trees.
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</p>
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<h1>2. Compilation</h1>
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<h2>2.1 Compiling the DRM modules</h2>
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<p>
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First, you'll need the DRM (Direct Rendering Manager) kernel module sources.
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They're found in a module of the DRI CVS tree.
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To obtain the code do the following:
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</p>
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<pre>
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cvs -d:pserver:anonymous@anoncvs.freedesktop.org:/cvs/dri login
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</pre>
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<p>
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Press Enter/Return when prompted for a password. Then,
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</p>
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<pre>
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cvs -d:pserver:anonymous@anoncvs.freedesktop.org:/cvs/dri co drm
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</pre>
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<p>
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Compile the DRM kernel modules:
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</p>
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<pre>
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cd drm/linux
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make
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</pre>
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<p>
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Note: you may need to be root in order to make a few symlinks.
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</p>
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<p>
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When compilation is done, you should have at least the following
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kernel modules:
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</p>
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<pre>
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gamma.o
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i810.o
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i830.o
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mach64.o
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mga.o
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r128.o
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radeon.o
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savage.o
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sis.o
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tdfx.o
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via.o
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</pre>
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<p>
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You'll probably want to copy/move them into your kernel module directory
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(for example: <code>/lib/modules/2.4.18-14/kernel/drivers/char/drm/</code>).
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</p>
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<h2>2.2 Compiling the Mesa drivers</h2>
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<p>
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Begin by editing the <code>Mesa/configs/default</code> file to set
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the <code>DRM_SOURCE_PATH</code> variable.
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Set it to the location where the DRM module sources are located.
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For example, if your current directory in step 2.1 was <code>/home/fred/</code>
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set DRM_SOURCE_PATH to <code>/home/fred/drm</code>
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</p>
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<p>
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Next, assuming you're starting with a fresh Mesa CVS checkout,
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do the following:
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</p>
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<pre>
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make linux-solo
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</pre>
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<p>
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If you previously built the source tree, run <code>make realclean</code>
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first to remove the old object files.
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</p>
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<p>
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When this is finished, check the <code>Mesa/lib/</code> directory
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to verify that the following files were made:
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</p>
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<ul>
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<li><code>libGL.so.1.2</code> - the client-side OpenGL library
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(and a few symlinks to it).
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<li><code>libGLU.so.1.1</code> - the GLU library (and a few symlinks to it).
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<li><code>libglut.so.3.7</code> - the GLUT library (and a few symlinks to it).
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<li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards.
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<li><code>r128_dri.so</code> - DRI driver for ATI Rage 128 cards.
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<li><code>r200_dri.so</code> - DRI driver for ATI R200 Radeon cards.
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<li><code>radeon_dri.so</code> - DRI driver for original ATI Radeon cards.
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<li><code>i810_dri.so</code> - DRI driver for Intel i810/i815 chips.
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<li><code>i830_dri.so</code> - DRI driver for Intel i830/i845 chips.
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<li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards.
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<li><code>sis_dri.so</code> - DRI driver for SIS cards.
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<li><code>tdfx_dri.so</code> - DRI driver for 3dfx Voodoo 3/4/5 cards.
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<li><code>gamma_dri.so</code> - DRI driver for 3Dlabs gamma cards.
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<li><code>fb_dri.so</code> - software-only fbdev driver.
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<li><code>miniglx.conf</code> - configuration file for the MiniGLX interface
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</ul>
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<h1>3. Using fbdev/DRI</h1>
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<p>
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If XFree86 is currently running, exit/stop the X server so you're
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working from the console.
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</p>
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<h2>3.1 Load Kernel Modules</h2>
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<p>
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You'll need to load the kernel modules specific to your graphics hardware.
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Typically, this consists of the agpgart module, an fbdev driver module
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and the DRM kernel module (from step 2.1).
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</p>
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<p>
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If you have ATI Radeon/R200 hardware, run as root:
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</p>
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<pre>
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modprobe agpgart # the AGP GART module
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modprobe radeonfb # the Radeon fbdev driver
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modprobe radeon # the Radeon DRI kernel module
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</pre>
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<p>
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If you have ATI Rage 128 hardware, run as root:
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</p>
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<pre>
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modprobe agpgart # the AGP GART module
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modprobe aty128fb # the Rage 128 fbdev driver
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modprobe r128 # the Rage 128 DRI kernel module
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</pre>
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<p>
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If you have Matrox G200/G400 hardware, run as root:
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</p>
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<pre>
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modprobe agpgart # the AGP GART module
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modprobe mgafb # the Matrox fbdev driver
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modprobe mga # the Matrox DRI kernel module
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</pre>
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<p>
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Then run <code>lsmod</code> to be sure the modules are loaded.
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For a Radeon card, you should see something like this:
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</p>
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<pre>
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Module Size Used by Not tainted
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radeon 110308 0 (unused)
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radeonfb 21900 0 (unused)
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agpgart 43072 1
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</pre>
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<h2>3.2 Configuration File</h2>
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<p>
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The <code>Mesa/lib/miniglx.conf</code> file should be installed
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in <code>/etc/</code>.
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</p>
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<p>
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Edit <code>/etc/miniglx.conf</code> to be sure it's set up correctly
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for your hardware.
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Comments in the file explain the options.
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</p>
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<h2>3.3 Running fbdev/DRI Programs</h2>
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<p>
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Make sure your LD_LIBRARY_PATH environment variable is set to the
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<code>Mesa/lib/</code> directory.
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</p>
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<p>
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Change to the <code>Mesa/progs/miniglx/</code> directory and
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start the sample_server program in the background:
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</p>
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<pre>
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./sample_server &
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</pre>
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<p>
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Then try running the <code>miniglxtest</code> program:
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</p>
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<pre>
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./miniglxtest
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</pre>
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<p>
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You should see a rotating quadrilateral which changes color as it rotates.
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It will exit automatically after a bit.
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</p>
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<p>
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If you run other tests in the miniglx/ directory, you may want to run
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them from a remote shell so that you can stop them with ctrl-C.
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</p>
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<h1>4.0 Troubleshooting</h1>
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<p>
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If you try to run miniglxtest and get the following:
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</p>
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<pre>
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[miniglx] failed to probe chipset
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connect: Connection refused
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server connection lost
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</pre>
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<p>
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It means that the sample_server process is not running.
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</p>
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<h1>5.0 Programming Information</h1>
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<p>
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The full OpenGL API is available with fbdev/DRI.
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</p>
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<p>
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OpenGL/Mesa is interfaced to fbdev via the <a href="MiniGLX.html">MiniGLX</a>
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interface.
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MiniGLX is a subset of Xlib and GLX API functions which provides just
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enough functionality to setup OpenGL rendering and respond to simple
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input events.
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</p>
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<p>
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Since MiniGLX is a subset of the usual Xlib and GLX APIs, programs written
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to the MiniGLX API can also be run on full Xlib/GLX implementations.
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This allows some degree of flexibility for software development and testing.
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</p>
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<p>
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However, the MiniGLX API is not binary-compatible with full Xlib/GLX.
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Some of the structures are different and some macros/functions work
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differently.
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See the <code>GL/miniglx.h</code> header file for details.
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</p>
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</body>
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</html>
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