355 lines
10 KiB
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355 lines
10 KiB
HTML
<HTML>
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<TITLE>Compilation and Installation</TITLE>
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<link rel="stylesheet" type="text/css" href="mesa.css"></head>
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<BODY>
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<H1>Compilation and Installation</H1>
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<ol>
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<li><a href="#unix-x11">Unix / X11</a>
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<li><a href="#windows">Windows</a>
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<li><a href="#vms">VMS</a>
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<li><a href="#other">Other</a>
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</ol>
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<a name="unix-x11">
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<H2>1. Unix/X11 Compilation and Installation</H1>
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<h3>1.1 Prerequisites for DRI and Hardware Acceleration</h3>
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<p>
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To build Mesa 7.1 with DRI-based hardware acceleration you must first have
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the <a href="http://dri.freedesktop.org/libdrm/" target="_parent">DRM version 2.3.1</a>.
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</p>
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<p>
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You should also be using the Xorg server version 1.4 or 1.5.
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</p>
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<h3>1.2 Autoconf Compilation</h3>
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<p>
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Mesa may be <a href="autoconf.html">built using autoconf</a>.
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This should work well on most GNU-based systems.
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When that fails, the traditional Mesa build system is available.
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<h3>1.3 Traditional Compilation</h3>
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<p>
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The traditional Mesa build system is based on a collection of pre-defined
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system configurations.
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</p>
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<p>
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To see the list of configurations, type <b>make</b> alone.
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Then choose a configuration from the list and type <b>make configname</b>.
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</p>
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<p>
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Mesa may be built in several different ways using the predefined configurations:
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</p>
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<ul>
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<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
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a software renderer using Xlib to do all rendering.
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The libGL.so library will be a self-contained rendering library that will
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allow you to run OpenGL/GLX applications on any X server (regardless of
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whether it supports the GLX X server extension).
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You will <em>not</em> be able to use hardware 3D acceleration.
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<p>
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To compile stand-alone Mesa type <b>make</b> in the top-level directory.
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You'll see a list of supported system configurations.
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Choose one from the list (such as linux-x86), and type:
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</p>
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<pre>
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make linux-x86
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</pre>
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<p>This will produce libGL.so and several other libraries</p>
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</li>
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<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for
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accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
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The libGL.so library will support the GLX extension and will load/use
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the DRI hardware drivers.
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<p>
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Build Mesa and the DRI hardware drivers by running
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</p>
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<pre>
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make linux-dri
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</pre>
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<p>
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There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,
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and <code>linux-ppc</code> configurations which are optimized for those
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architectures.
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</p>
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<p>
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Make sure you have the prerequisite versions of DRM and Xserver mentioned
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above.
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</p>
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</li>
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</ul>
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<p>
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Later, if you want to rebuild for a different configuration run
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<code>make realclean</code> before rebuilding.
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</p>
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<h3>1.4 The libraries</h3>
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<p>
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When compilation has finished, look in the top-level <code>lib/</code>
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(or <code>lib64/</code>) directory.
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You'll see a set of library files similar to this:
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</p>
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<pre>
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lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
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lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
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-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
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lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
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lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
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-rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
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lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3*
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lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
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-rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1*
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lrwxrwxrwx 1 brian users 11 Mar 26 08:04 libGLw.so -> libGLw.so.1*
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lrwxrwxrwx 1 brian users 15 Mar 26 08:04 libGLw.so.1 -> libGLw.so.1.0.0*
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-rwxr-xr-x 1 brian users 20750 Mar 26 08:04 libGLw.so.1.0.0*
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lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
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lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
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-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
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</pre>
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<p>
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<b>libGL</b> is the main OpenGL library (i.e. Mesa).
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<br>
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<b>libGLU</b> is the OpenGL Utility library.
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<br>
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<b>libglut</b> is the GLUT library.
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<br>
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<b>libGLw</b> is the Xt/Motif OpenGL drawing area widget library.
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<br>
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<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
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</p>
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<p>
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If you built the DRI hardware drivers, you'll also see the DRI drivers:
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</p>
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<pre>
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-rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so
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-rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so
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-rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so
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-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
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-rwxr-xr-x 1 brian users 11320803 Jul 21 12:11 mach64_dri.so
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-rwxr-xr-x 1 brian users 11418014 Jul 21 12:12 mga_dri.so
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-rwxr-xr-x 1 brian users 11064426 Jul 21 12:12 r128_dri.so
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-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
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-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
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-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
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-rwxr-xr-x 1 brian users 11232304 Jul 21 12:13 s3v_dri.so
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-rwxr-xr-x 1 brian users 11062970 Jul 21 12:13 savage_dri.so
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-rwxr-xr-x 1 brian users 11214212 Jul 21 12:13 sis_dri.so
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-rwxr-xr-x 1 brian users 11368736 Jul 21 12:13 tdfx_dri.so
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-rwxr-xr-x 1 brian users 10598868 Jul 21 12:13 trident_dri.so
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-rwxr-xr-x 1 brian users 10997120 Jul 21 12:13 unichrome_dri.so
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</pre>
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<h3>1.5 Running the demos</h3>
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<p>
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If you downloaded/unpacked the MesaDemos-x.y.z.tar.gz archive or
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obtained Mesa from CVS, the <b>progs/</b> directory will contain a
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bunch of demonstration programs.
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</p>
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<p>
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Before running a demo, you'll probably have to set two environment variables
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to indicate where the libraries are located. For example:
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<p>
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<blockquote>
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<b>cd lib/</b>
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<br>
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<b>export LD_LIBRARY_PATH=${PWD}</b>
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<br>
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<b>export LIBGL_DRIVERS_PATH=${PWD}</b> (if using DRI drivers)
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</blockquote>
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<p>
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Next, change to the Mesa/demos/ directory:
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</p>
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<blockquote>
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<b>cd ../progs/demos</b>
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</blockquote>
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<p>
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Run a demo such as gears:
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</p>
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<blockquote>
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<b>./gears</b>
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</blockquote>
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<p>
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If this doesn't work, try the <b>Mesa/progs/xdemos/glxinfo</b> program
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and see that it prints the expected Mesa version number.
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</p>
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<p>
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If you're using Linux or a similar OS, verify that the demo program is
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being linked with the proper library files:
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</p>
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<blockquote>
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<b>ldd gears</b>
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</blockquote>
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<p>
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You should see something like this:
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</p>
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<pre>
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libglut.so.3 => /home/brian/Mesa/lib/libglut.so.3 (0x40013000)
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libGLU.so.1 => /home/brian/Mesa/lib/libGLU.so.1 (0x40051000)
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libGL.so.1 => /home/brian/Mesa/lib/libGL.so.1 (0x400e0000)
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libc.so.6 => /lib/i686/libc.so.6 (0x42000000)
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libm.so.6 => /lib/i686/libm.so.6 (0x403da000)
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libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x403fc000)
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libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x404da000)
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libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x404f1000)
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libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x40543000)
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libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x4054b000)
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libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x405fd000)
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libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40605000)
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libpthread.so.0 => /lib/i686/libpthread.so.0 (0x40613000)
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/lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)
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libdl.so.2 => /lib/libdl.so.2 (0x40644000)
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libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x40647000)
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libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40650000)
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</pre>
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<p>
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Retrace your steps if this doesn't look right.
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</p>
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<H3>1.6 Installing the header and library files</H3>
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<p>
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The standard location for the OpenGL header files on Unix-type systems is
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in <code>/usr/include/GL/</code>.
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The standard location for the libraries is <code>/usr/lib/</code>.
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For more information see, the
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<a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent">
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Linux/OpenGL ABI specification</a>.
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</p>
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<p>
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If you'd like Mesa to co-exist with another implementation of OpenGL that's
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already installed, you'll have to choose different directories, like
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<code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>.
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</p>
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<p>
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To install Mesa's headers and libraries, run <code>make install</code>.
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But first, check the Mesa/configs/default file and examine the values
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of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables.
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Change them if needed, then run <code>make install</code>.
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</p>
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<p>
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The variable
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<b>DESTDIR</b> may also be used to install the contents to a temporary
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staging directory.
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This can be useful for package management.
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For example: <code>make install DESTDIR=/somepath/</code>
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</p>
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<p>
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Note: at runtime you can use the LD_LIBRARY_PATH environment variable
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(on Linux at least) to switch
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between the Mesa libraries and other vendor's libraries whenever you want.
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This is a handy way to compare multiple OpenGL implementations.
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</p>
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<H3>1.7 Building OpenGL Programs With pkg-config</H3>
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<p>
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Running <code>make install</code> will install package configuration files
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for the pkg-config utility.
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</p>
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<p>
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When compiling your OpenGL application you can use pkg-config to determine
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the proper compiler and linker flags.
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</p>
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<p>
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For example, compiling and linking a GLUT application can be done with:
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</p>
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<pre>
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gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
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</pre>
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<br>
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<a name="windows">
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<H2>2. Windows Compilation and Installation</H1>
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<p>
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Please see the <a href="README.WIN32">README.WIN32</a> file.
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</p>
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<a name="vms">
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<H2>3. VMS Compilation and Installation</H1>
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<p>
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Please see the <a href="README.VMS">README.VMS</a> file.
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</p>
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<a name="other">
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<H2>4. Other systems</H1>
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<p>
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Documentation for other environments (some may be very out of date):
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</p>
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<UL>
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<LI><A HREF="README.GGI">README.GGI</A> - GGI
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<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
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<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
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<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
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<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
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<LI><A HREF="README.DJ">README.DJ</A> - DJGPP
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<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
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<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
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<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
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<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
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<LI><A HREF="README.OS2">README.OS2</A> - OS/2
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<LI><A HREF="README.WINDML">README.WINDML</A> - WindML
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</UL>
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</body>
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</html>
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