364 lines
12 KiB
C
364 lines
12 KiB
C
/*
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* External interface to generic rootless mode
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*/
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/*
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* Copyright (c) 2001 Greg Parker. All Rights Reserved.
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* Copyright (c) 2002-2003 Torrey T. Lyons. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Except as contained in this notice, the name(s) of the above copyright
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* holders shall not be used in advertising or otherwise to promote the sale,
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* use or other dealings in this Software without prior written authorization.
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#ifndef _ROOTLESS_H
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#define _ROOTLESS_H
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#include "rootlessConfig.h"
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#include "mi.h"
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#include "gcstruct.h"
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/*
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Each top-level rootless window has a one-to-one correspondence to a physical
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on-screen window. The physical window is refered to as a "frame".
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*/
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typedef void *RootlessFrameID;
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/*
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* RootlessWindowRec
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* This structure stores the per-frame data used by the rootless code.
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* Each top-level X window has one RootlessWindowRec associated with it.
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*/
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typedef struct _RootlessWindowRec {
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// Position and size includes the window border
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// Position is in per-screen coordinates
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int x, y;
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unsigned int width, height;
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unsigned int borderWidth;
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int level;
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RootlessFrameID wid; // implementation specific frame id
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WindowPtr win; // underlying X window
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// Valid only when drawing (ie. is_drawing is set)
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char *pixelData;
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int bytesPerRow;
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PixmapPtr pixmap;
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unsigned int is_drawing:1; // Currently drawing?
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unsigned int is_reorder_pending:1;
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unsigned int is_offscreen:1;
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unsigned int is_obscured:1;
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} RootlessWindowRec, *RootlessWindowPtr;
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/* Offset for screen-local to global coordinate transforms */
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extern int rootlessGlobalOffsetX;
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extern int rootlessGlobalOffsetY;
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/* The minimum number of bytes or pixels for which to use the
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implementation's accelerated functions. */
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extern unsigned int rootless_CopyBytes_threshold;
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extern unsigned int rootless_CopyWindow_threshold;
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/* Gravity for window contents during resizing */
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enum rl_gravity_enum {
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RL_GRAVITY_NONE = 0, /* no gravity, fill everything */
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RL_GRAVITY_NORTH_WEST = 1, /* anchor to top-left corner */
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RL_GRAVITY_NORTH_EAST = 2, /* anchor to top-right corner */
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RL_GRAVITY_SOUTH_EAST = 3, /* anchor to bottom-right corner */
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RL_GRAVITY_SOUTH_WEST = 4, /* anchor to bottom-left corner */
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};
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/*------------------------------------------
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Rootless Implementation Functions
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------------------------------------------*/
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/*
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* Create a new frame.
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* The frame is created unmapped.
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*
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* pFrame RootlessWindowPtr for this frame should be completely
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* initialized before calling except for pFrame->wid, which
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* is set by this function.
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* pScreen Screen on which to place the new frame
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* newX, newY Position of the frame.
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* pNewShape Shape for the frame (in frame-local coordinates). NULL for
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* unshaped frames.
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*/
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typedef Bool (*RootlessCreateFrameProc)
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(RootlessWindowPtr pFrame, ScreenPtr pScreen, int newX, int newY,
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RegionPtr pNewShape);
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/*
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* Destroy a frame.
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* Drawing is stopped and all updates are flushed before this is called.
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*
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* wid Frame id
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*/
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typedef void (*RootlessDestroyFrameProc)
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(RootlessFrameID wid);
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/*
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* Move a frame on screen.
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* Drawing is stopped and all updates are flushed before this is called.
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*
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* wid Frame id
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* pScreen Screen to move the new frame to
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* newX, newY New position of the frame
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*/
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typedef void (*RootlessMoveFrameProc)
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(RootlessFrameID wid, ScreenPtr pScreen, int newX, int newY);
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/*
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* Resize and move a frame.
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* Drawing is stopped and all updates are flushed before this is called.
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*
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* wid Frame id
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* pScreen Screen to move the new frame to
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* newX, newY New position of the frame
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* newW, newH New size of the frame
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* gravity Gravity for window contents (rl_gravity_enum). This is always
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* RL_GRAVITY_NONE unless ROOTLESS_RESIZE_GRAVITY is set.
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*/
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typedef void (*RootlessResizeFrameProc)
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(RootlessFrameID wid, ScreenPtr pScreen,
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int newX, int newY, unsigned int newW, unsigned int newH,
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unsigned int gravity);
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/*
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* Change frame ordering (AKA stacking, layering).
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* Drawing is stopped before this is called. Unmapped frames are mapped by
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* setting their ordering.
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*
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* wid Frame id
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* nextWid Frame id of frame that is now above this one or NULL if this
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* frame is at the top.
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*/
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typedef void (*RootlessRestackFrameProc)
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(RootlessFrameID wid, RootlessFrameID nextWid);
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/*
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* Change frame's shape.
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* Drawing is stopped before this is called.
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*
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* wid Frame id
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* pNewShape New shape for the frame (in frame-local coordinates)
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* or NULL if now unshaped.
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*/
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typedef void (*RootlessReshapeFrameProc)
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(RootlessFrameID wid, RegionPtr pNewShape);
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/*
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* Unmap a frame.
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*
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* wid Frame id
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*/
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typedef void (*RootlessUnmapFrameProc)
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(RootlessFrameID wid);
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/*
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* Start drawing to a frame.
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* Prepare a frame for direct access to its backing buffer.
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*
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* wid Frame id
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* pixelData Address of the backing buffer (returned)
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* bytesPerRow Width in bytes of the backing buffer (returned)
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*/
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typedef void (*RootlessStartDrawingProc)
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(RootlessFrameID wid, char **pixelData, int *bytesPerRow);
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/*
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* Stop drawing to a frame.
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* No drawing to the frame's backing buffer will occur until drawing
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* is started again.
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*
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* wid Frame id
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* flush Flush drawing updates for this frame to the screen.
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*/
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typedef void (*RootlessStopDrawingProc)
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(RootlessFrameID wid, Bool flush);
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/*
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* Flush drawing updates to the screen.
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* Drawing is stopped before this is called.
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*
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* wid Frame id
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* pDamage Region containing all the changed pixels in frame-lcoal
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* coordinates. This is clipped to the window's clip.
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*/
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typedef void (*RootlessUpdateRegionProc)
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(RootlessFrameID wid, RegionPtr pDamage);
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/*
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* Mark damaged rectangles as requiring redisplay to screen.
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*
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* wid Frame id
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* nrects Number of damaged rectangles
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* rects Array of damaged rectangles in frame-local coordinates
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* shift_x, Vector to shift rectangles by
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* shift_y
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*/
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typedef void (*RootlessDamageRectsProc)
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(RootlessFrameID wid, int nrects, const BoxRec * rects,
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int shift_x, int shift_y);
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/*
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* Switch the window associated with a frame. (Optional)
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* When a framed window is reparented, the frame is resized and set to
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* use the new top-level parent. If defined this function will be called
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* afterwards for implementation specific bookkeeping.
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*
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* pFrame Frame whose window has switched
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* oldWin Previous window wrapped by this frame
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*/
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typedef void (*RootlessSwitchWindowProc)
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(RootlessWindowPtr pFrame, WindowPtr oldWin);
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/*
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* Check if window should be reordered. (Optional)
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* The underlying window system may animate windows being ordered in.
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* We want them to be mapped but remain ordered out until the animation
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* completes. If defined this function will be called to check if a
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* framed window should be reordered now. If this function returns
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* FALSE, the window will still be mapped from the X11 perspective, but
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* the RestackFrame function will not be called for its frame.
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*
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* pFrame Frame to reorder
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*/
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typedef Bool (*RootlessDoReorderWindowProc)
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(RootlessWindowPtr pFrame);
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/*
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* Copy bytes. (Optional)
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* Source and destinate may overlap and the right thing should happen.
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*
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* width Bytes to copy per row
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* height Number of rows
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* src Source data
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* srcRowBytes Width of source in bytes
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* dst Destination data
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* dstRowBytes Width of destination in bytes
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*/
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typedef void (*RootlessCopyBytesProc)
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(unsigned int width, unsigned int height,
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const void *src, unsigned int srcRowBytes,
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void *dst, unsigned int dstRowBytes);
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/*
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* Copy area in frame to another part of frame. (Optional)
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*
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* wid Frame id
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* dstNrects Number of rectangles to copy
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* dstRects Array of rectangles to copy
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* dx, dy Number of pixels away to copy area
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*/
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typedef void (*RootlessCopyWindowProc)
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(RootlessFrameID wid, int dstNrects, const BoxRec * dstRects, int dx, int dy);
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typedef void (*RootlessHideWindowProc)
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(RootlessFrameID wid);
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typedef void (*RootlessUpdateColormapProc)
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(RootlessFrameID wid, ScreenPtr pScreen);
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/*
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* Rootless implementation function list
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*/
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typedef struct _RootlessFrameProcs {
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RootlessCreateFrameProc CreateFrame;
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RootlessDestroyFrameProc DestroyFrame;
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RootlessMoveFrameProc MoveFrame;
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RootlessResizeFrameProc ResizeFrame;
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RootlessRestackFrameProc RestackFrame;
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RootlessReshapeFrameProc ReshapeFrame;
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RootlessUnmapFrameProc UnmapFrame;
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RootlessStartDrawingProc StartDrawing;
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RootlessStopDrawingProc StopDrawing;
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RootlessUpdateRegionProc UpdateRegion;
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RootlessDamageRectsProc DamageRects;
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/* Optional frame functions */
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RootlessSwitchWindowProc SwitchWindow;
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RootlessDoReorderWindowProc DoReorderWindow;
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RootlessHideWindowProc HideWindow;
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RootlessUpdateColormapProc UpdateColormap;
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/* Optional acceleration functions */
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RootlessCopyBytesProc CopyBytes;
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RootlessCopyWindowProc CopyWindow;
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} RootlessFrameProcsRec, *RootlessFrameProcsPtr;
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/*
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* Initialize rootless mode on the given screen.
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*/
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Bool RootlessInit(ScreenPtr pScreen, RootlessFrameProcsPtr procs);
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/*
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* Return the frame ID for the physical window displaying the given window.
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*
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* create If true and the window has no frame, attempt to create one
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*/
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RootlessFrameID RootlessFrameForWindow(WindowPtr pWin, Bool create);
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/*
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* Return the top-level parent of a window.
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* The root is the top-level parent of itself, even though the root is
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* not otherwise considered to be a top-level window.
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*/
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WindowPtr TopLevelParent(WindowPtr pWindow);
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/*
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* Prepare a window for direct access to its backing buffer.
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*/
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void RootlessStartDrawing(WindowPtr pWindow);
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/*
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* Finish drawing to a window's backing buffer.
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*
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* flush If true, damaged areas are flushed to the screen.
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*/
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void RootlessStopDrawing(WindowPtr pWindow, Bool flush);
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/*
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* Alocate a new screen pixmap.
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* miCreateScreenResources does not do this properly with a null
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* framebuffer pointer.
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*/
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void RootlessUpdateScreenPixmap(ScreenPtr pScreen);
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/*
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* Reposition all windows on a screen to their correct positions.
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*/
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void RootlessRepositionWindows(ScreenPtr pScreen);
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/*
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* Bring all windows to the front of the native stack
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*/
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void RootlessOrderAllWindows(Bool include_unhitable);
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#endif /* _ROOTLESS_H */
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