518 lines
18 KiB
C
518 lines
18 KiB
C
/*
|
|
* Copyright © 2013 Red Hat
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
* IN THE SOFTWARE.
|
|
*
|
|
* Authors:
|
|
* Dave Airlie <airlied@redhat.com>
|
|
*
|
|
* some code is derived from the xf86-video-ati radeon driver, mainly
|
|
* the calculations.
|
|
*/
|
|
|
|
/** @file glamor_xv.c
|
|
*
|
|
* Xv acceleration implementation
|
|
*/
|
|
|
|
#ifdef HAVE_DIX_CONFIG_H
|
|
#include <dix-config.h>
|
|
#endif
|
|
|
|
#include "glamor_priv.h"
|
|
|
|
#include <X11/extensions/Xv.h>
|
|
#include "../hw/xfree86/common/fourcc.h"
|
|
/* Reference color space transform data */
|
|
typedef struct tagREF_TRANSFORM {
|
|
float RefLuma;
|
|
float RefRCb;
|
|
float RefRCr;
|
|
float RefGCb;
|
|
float RefGCr;
|
|
float RefBCb;
|
|
float RefBCr;
|
|
} REF_TRANSFORM;
|
|
|
|
#define RTFSaturation(a) (1.0 + ((a)*1.0)/1000.0)
|
|
#define RTFBrightness(a) (((a)*1.0)/2000.0)
|
|
#define RTFIntensity(a) (((a)*1.0)/2000.0)
|
|
#define RTFContrast(a) (1.0 + ((a)*1.0)/1000.0)
|
|
#define RTFHue(a) (((a)*3.1416)/1000.0)
|
|
|
|
static const char *xv_vs = "attribute vec4 v_position;\n"
|
|
"attribute vec4 v_texcoord0;\n"
|
|
"varying vec2 tcs;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_Position = v_position;\n"
|
|
"tcs = v_texcoord0.xy;\n"
|
|
"}\n";
|
|
|
|
static const char *xv_ps = GLAMOR_DEFAULT_PRECISION
|
|
"uniform sampler2D y_sampler;\n"
|
|
"uniform sampler2D u_sampler;\n"
|
|
"uniform sampler2D v_sampler;\n"
|
|
"uniform vec4 offsetyco;\n"
|
|
"uniform vec4 ucogamma;\n"
|
|
"uniform vec4 vco;\n"
|
|
"varying vec2 tcs;\n"
|
|
"float sample;\n"
|
|
"vec4 temp1;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
"sample = texture2D(y_sampler, tcs).w;\n"
|
|
"temp1.xyz = offsetyco.www * vec3(sample) + offsetyco.xyz;\n"
|
|
"sample = texture2D(u_sampler, tcs).w;\n"
|
|
"temp1.xyz = ucogamma.xyz * vec3(sample) + temp1.xyz;\n"
|
|
"sample = texture2D(v_sampler, tcs).w;\n"
|
|
"temp1.xyz = clamp(vco.xyz * vec3(sample) + temp1.xyz, 0.0, 1.0);\n"
|
|
"temp1.w = 1.0;\n"
|
|
"gl_FragColor = temp1;\n"
|
|
"}\n";
|
|
|
|
#define MAKE_ATOM(a) MakeAtom(a, sizeof(a) - 1, TRUE)
|
|
|
|
XvAttributeRec glamor_xv_attributes[] = {
|
|
{XvSettable | XvGettable, -1000, 1000, (char *)"XV_BRIGHTNESS"},
|
|
{XvSettable | XvGettable, -1000, 1000, (char *)"XV_CONTRAST"},
|
|
{XvSettable | XvGettable, -1000, 1000, (char *)"XV_SATURATION"},
|
|
{XvSettable | XvGettable, -1000, 1000, (char *)"XV_HUE"},
|
|
{XvSettable | XvGettable, 0, 1, (char *)"XV_COLORSPACE"},
|
|
{0, 0, 0, NULL}
|
|
};
|
|
int glamor_xv_num_attributes = ARRAY_SIZE(glamor_xv_attributes) - 1;
|
|
|
|
Atom glamorBrightness, glamorContrast, glamorSaturation, glamorHue,
|
|
glamorColorspace, glamorGamma;
|
|
|
|
XvImageRec glamor_xv_images[] = {
|
|
XVIMAGE_YV12,
|
|
XVIMAGE_I420,
|
|
};
|
|
int glamor_xv_num_images = ARRAY_SIZE(glamor_xv_images);
|
|
|
|
static void
|
|
glamor_init_xv_shader(ScreenPtr screen)
|
|
{
|
|
glamor_screen_private *glamor_priv;
|
|
GLint fs_prog, vs_prog;
|
|
|
|
glamor_priv = glamor_get_screen_private(screen);
|
|
glamor_make_current(glamor_priv);
|
|
glamor_priv->xv_prog = glCreateProgram();
|
|
|
|
vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, xv_vs);
|
|
fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, xv_ps);
|
|
glAttachShader(glamor_priv->xv_prog, vs_prog);
|
|
glAttachShader(glamor_priv->xv_prog, fs_prog);
|
|
|
|
glBindAttribLocation(glamor_priv->xv_prog,
|
|
GLAMOR_VERTEX_POS, "v_position");
|
|
glBindAttribLocation(glamor_priv->xv_prog,
|
|
GLAMOR_VERTEX_SOURCE, "v_texcoord0");
|
|
glamor_link_glsl_prog(screen, glamor_priv->xv_prog, "xv");
|
|
}
|
|
|
|
#define ClipValue(v,min,max) ((v) < (min) ? (min) : (v) > (max) ? (max) : (v))
|
|
|
|
void
|
|
glamor_xv_stop_video(glamor_port_private *port_priv)
|
|
{
|
|
}
|
|
|
|
static void
|
|
glamor_xv_free_port_data(glamor_port_private *port_priv)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if (port_priv->src_pix[i]) {
|
|
glamor_destroy_pixmap(port_priv->src_pix[i]);
|
|
port_priv->src_pix[i] = NULL;
|
|
}
|
|
}
|
|
RegionUninit(&port_priv->clip);
|
|
RegionNull(&port_priv->clip);
|
|
}
|
|
|
|
int
|
|
glamor_xv_set_port_attribute(glamor_port_private *port_priv,
|
|
Atom attribute, INT32 value)
|
|
{
|
|
if (attribute == glamorBrightness)
|
|
port_priv->brightness = ClipValue(value, -1000, 1000);
|
|
else if (attribute == glamorHue)
|
|
port_priv->hue = ClipValue(value, -1000, 1000);
|
|
else if (attribute == glamorContrast)
|
|
port_priv->contrast = ClipValue(value, -1000, 1000);
|
|
else if (attribute == glamorSaturation)
|
|
port_priv->saturation = ClipValue(value, -1000, 1000);
|
|
else if (attribute == glamorGamma)
|
|
port_priv->gamma = ClipValue(value, 100, 10000);
|
|
else if (attribute == glamorColorspace)
|
|
port_priv->transform_index = ClipValue(value, 0, 1);
|
|
else
|
|
return BadMatch;
|
|
return Success;
|
|
}
|
|
|
|
int
|
|
glamor_xv_get_port_attribute(glamor_port_private *port_priv,
|
|
Atom attribute, INT32 *value)
|
|
{
|
|
if (attribute == glamorBrightness)
|
|
*value = port_priv->brightness;
|
|
else if (attribute == glamorHue)
|
|
*value = port_priv->hue;
|
|
else if (attribute == glamorContrast)
|
|
*value = port_priv->contrast;
|
|
else if (attribute == glamorSaturation)
|
|
*value = port_priv->saturation;
|
|
else if (attribute == glamorGamma)
|
|
*value = port_priv->gamma;
|
|
else if (attribute == glamorColorspace)
|
|
*value = port_priv->transform_index;
|
|
else
|
|
return BadMatch;
|
|
|
|
return Success;
|
|
}
|
|
|
|
int
|
|
glamor_xv_query_image_attributes(int id,
|
|
unsigned short *w, unsigned short *h,
|
|
int *pitches, int *offsets)
|
|
{
|
|
int size = 0, tmp;
|
|
|
|
if (offsets)
|
|
offsets[0] = 0;
|
|
switch (id) {
|
|
case FOURCC_YV12:
|
|
case FOURCC_I420:
|
|
*h = ALIGN(*h, 2);
|
|
size = ALIGN(*w, 4);
|
|
if (pitches)
|
|
pitches[0] = size;
|
|
size *= *h;
|
|
if (offsets)
|
|
offsets[1] = size;
|
|
tmp = ALIGN(*w >> 1, 4);
|
|
if (pitches)
|
|
pitches[1] = pitches[2] = tmp;
|
|
tmp *= (*h >> 1);
|
|
size += tmp;
|
|
if (offsets)
|
|
offsets[2] = size;
|
|
size += tmp;
|
|
break;
|
|
}
|
|
return size;
|
|
}
|
|
|
|
/* Parameters for ITU-R BT.601 and ITU-R BT.709 colour spaces
|
|
note the difference to the parameters used in overlay are due
|
|
to 10bit vs. float calcs */
|
|
static REF_TRANSFORM trans[2] = {
|
|
{1.1643, 0.0, 1.5960, -0.3918, -0.8129, 2.0172, 0.0}, /* BT.601 */
|
|
{1.1643, 0.0, 1.7927, -0.2132, -0.5329, 2.1124, 0.0} /* BT.709 */
|
|
};
|
|
|
|
void
|
|
glamor_xv_render(glamor_port_private *port_priv)
|
|
{
|
|
ScreenPtr screen = port_priv->pPixmap->drawable.pScreen;
|
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
|
glamor_pixmap_private *pixmap_priv =
|
|
glamor_get_pixmap_private(port_priv->pPixmap);
|
|
glamor_pixmap_private *src_pixmap_priv[3];
|
|
float vertices[32], texcoords[8];
|
|
BoxPtr box = REGION_RECTS(&port_priv->clip);
|
|
int nBox = REGION_NUM_RECTS(&port_priv->clip);
|
|
int dst_x_off, dst_y_off;
|
|
GLfloat dst_xscale, dst_yscale;
|
|
GLfloat src_xscale[3], src_yscale[3];
|
|
int i;
|
|
const float Loff = -0.0627;
|
|
const float Coff = -0.502;
|
|
float uvcosf, uvsinf;
|
|
float yco;
|
|
float uco[3], vco[3], off[3];
|
|
float bright, cont, gamma;
|
|
int ref = port_priv->transform_index;
|
|
GLint uloc, sampler_loc;
|
|
|
|
if (!glamor_priv->xv_prog)
|
|
glamor_init_xv_shader(screen);
|
|
|
|
cont = RTFContrast(port_priv->contrast);
|
|
bright = RTFBrightness(port_priv->brightness);
|
|
gamma = (float) port_priv->gamma / 1000.0;
|
|
uvcosf = RTFSaturation(port_priv->saturation) * cos(RTFHue(port_priv->hue));
|
|
uvsinf = RTFSaturation(port_priv->saturation) * sin(RTFHue(port_priv->hue));
|
|
/* overlay video also does pre-gamma contrast/sat adjust, should we? */
|
|
|
|
yco = trans[ref].RefLuma * cont;
|
|
uco[0] = -trans[ref].RefRCr * uvsinf;
|
|
uco[1] = trans[ref].RefGCb * uvcosf - trans[ref].RefGCr * uvsinf;
|
|
uco[2] = trans[ref].RefBCb * uvcosf;
|
|
vco[0] = trans[ref].RefRCr * uvcosf;
|
|
vco[1] = trans[ref].RefGCb * uvsinf + trans[ref].RefGCr * uvcosf;
|
|
vco[2] = trans[ref].RefBCb * uvsinf;
|
|
off[0] = Loff * yco + Coff * (uco[0] + vco[0]) + bright;
|
|
off[1] = Loff * yco + Coff * (uco[1] + vco[1]) + bright;
|
|
off[2] = Loff * yco + Coff * (uco[2] + vco[2]) + bright;
|
|
gamma = 1.0;
|
|
|
|
pixmap_priv_get_dest_scale(pixmap_priv, &dst_xscale, &dst_yscale);
|
|
glamor_get_drawable_deltas(port_priv->pDraw, port_priv->pPixmap, &dst_x_off,
|
|
&dst_y_off);
|
|
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if (port_priv->src_pix[i]) {
|
|
src_pixmap_priv[i] =
|
|
glamor_get_pixmap_private(port_priv->src_pix[i]);
|
|
pixmap_priv_get_scale(src_pixmap_priv[i], &src_xscale[i],
|
|
&src_yscale[i]);
|
|
}
|
|
}
|
|
glamor_make_current(glamor_priv);
|
|
glUseProgram(glamor_priv->xv_prog);
|
|
|
|
uloc = glGetUniformLocation(glamor_priv->xv_prog, "offsetyco");
|
|
glUniform4f(uloc, off[0], off[1], off[2], yco);
|
|
uloc = glGetUniformLocation(glamor_priv->xv_prog, "ucogamma");
|
|
glUniform4f(uloc, uco[0], uco[1], uco[2], gamma);
|
|
uloc = glGetUniformLocation(glamor_priv->xv_prog, "vco");
|
|
glUniform4f(uloc, vco[0], vco[1], vco[2], 0);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, src_pixmap_priv[0]->base.fbo->tex);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
glActiveTexture(GL_TEXTURE1);
|
|
glBindTexture(GL_TEXTURE_2D, src_pixmap_priv[1]->base.fbo->tex);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
glActiveTexture(GL_TEXTURE2);
|
|
glBindTexture(GL_TEXTURE_2D, src_pixmap_priv[2]->base.fbo->tex);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
sampler_loc = glGetUniformLocation(glamor_priv->xv_prog, "y_sampler");
|
|
glUniform1i(sampler_loc, 0);
|
|
sampler_loc = glGetUniformLocation(glamor_priv->xv_prog, "u_sampler");
|
|
glUniform1i(sampler_loc, 1);
|
|
sampler_loc = glGetUniformLocation(glamor_priv->xv_prog, "v_sampler");
|
|
glUniform1i(sampler_loc, 2);
|
|
|
|
glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
|
|
GL_FLOAT, GL_FALSE,
|
|
2 * sizeof(float), texcoords);
|
|
glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
|
|
|
|
glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
|
|
GL_FALSE, 2 * sizeof(float), vertices);
|
|
|
|
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
for (i = 0; i < nBox; i++) {
|
|
float off_x = box[i].x1 - port_priv->drw_x;
|
|
float off_y = box[i].y1 - port_priv->drw_y;
|
|
float diff_x = (float) port_priv->src_w / (float) port_priv->dst_w;
|
|
float diff_y = (float) port_priv->src_h / (float) port_priv->dst_h;
|
|
float srcx, srcy, srcw, srch;
|
|
int dstx, dsty, dstw, dsth;
|
|
|
|
dstx = box[i].x1 + dst_x_off;
|
|
dsty = box[i].y1 + dst_y_off;
|
|
dstw = box[i].x2 - box[i].x1;
|
|
dsth = box[i].y2 - box[i].y1;
|
|
|
|
srcx = port_priv->src_x + off_x * diff_x;
|
|
srcy = port_priv->src_y + off_y * diff_y;
|
|
srcw = (port_priv->src_w * dstw) / (float) port_priv->dst_w;
|
|
srch = (port_priv->src_h * dsth) / (float) port_priv->dst_h;
|
|
|
|
glamor_set_normalize_vcoords(pixmap_priv,
|
|
dst_xscale, dst_yscale,
|
|
dstx - dstw,
|
|
dsty,
|
|
dstx + dstw,
|
|
dsty + dsth * 2,
|
|
vertices);
|
|
|
|
glamor_set_normalize_tcoords(src_pixmap_priv[0],
|
|
src_xscale[0],
|
|
src_yscale[0],
|
|
srcx - srcw,
|
|
srcy,
|
|
srcx + srcw,
|
|
srcy + srch * 2,
|
|
texcoords);
|
|
|
|
glScissor(dstx, dsty, dstw, dsth);
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 3);
|
|
}
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
|
|
glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
|
|
|
|
DamageDamageRegion(port_priv->pDraw, &port_priv->clip);
|
|
|
|
glamor_xv_free_port_data(port_priv);
|
|
}
|
|
|
|
int
|
|
glamor_xv_put_image(glamor_port_private *port_priv,
|
|
DrawablePtr pDrawable,
|
|
short src_x, short src_y,
|
|
short drw_x, short drw_y,
|
|
short src_w, short src_h,
|
|
short drw_w, short drw_h,
|
|
int id,
|
|
unsigned char *buf,
|
|
short width,
|
|
short height,
|
|
Bool sync,
|
|
RegionPtr clipBoxes)
|
|
{
|
|
ScreenPtr pScreen = pDrawable->pScreen;
|
|
int srcPitch, srcPitch2;
|
|
int top, nlines;
|
|
int s2offset, s3offset, tmp;
|
|
|
|
s2offset = s3offset = srcPitch2 = 0;
|
|
|
|
if (!port_priv->src_pix[0] ||
|
|
(width != port_priv->src_pix_w || height != port_priv->src_pix_h)) {
|
|
int i;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
if (port_priv->src_pix[i])
|
|
glamor_destroy_pixmap(port_priv->src_pix[i]);
|
|
|
|
port_priv->src_pix[0] =
|
|
glamor_create_pixmap(pScreen, width, height, 8, 0);
|
|
port_priv->src_pix[1] =
|
|
glamor_create_pixmap(pScreen, width >> 1, height >> 1, 8, 0);
|
|
port_priv->src_pix[2] =
|
|
glamor_create_pixmap(pScreen, width >> 1, height >> 1, 8, 0);
|
|
port_priv->src_pix_w = width;
|
|
port_priv->src_pix_h = height;
|
|
|
|
if (!port_priv->src_pix[0] || !port_priv->src_pix[1] ||
|
|
!port_priv->src_pix[2])
|
|
return BadAlloc;
|
|
}
|
|
|
|
top = (src_y) & ~1;
|
|
nlines = (src_y + src_h) - top;
|
|
|
|
switch (id) {
|
|
case FOURCC_YV12:
|
|
case FOURCC_I420:
|
|
srcPitch = ALIGN(width, 4);
|
|
srcPitch2 = ALIGN(width >> 1, 4);
|
|
s2offset = srcPitch * height;
|
|
s3offset = s2offset + (srcPitch2 * ((height + 1) >> 1));
|
|
s2offset += ((top >> 1) * srcPitch2);
|
|
s3offset += ((top >> 1) * srcPitch2);
|
|
if (id == FOURCC_YV12) {
|
|
tmp = s2offset;
|
|
s2offset = s3offset;
|
|
s3offset = tmp;
|
|
}
|
|
glamor_upload_sub_pixmap_to_texture(port_priv->src_pix[0],
|
|
0, 0, width, nlines,
|
|
srcPitch,
|
|
buf + (top * srcPitch), 0);
|
|
|
|
glamor_upload_sub_pixmap_to_texture(port_priv->src_pix[1],
|
|
0, 0, width >> 1, (nlines + 1) >> 1,
|
|
srcPitch2,
|
|
buf + s2offset, 0);
|
|
|
|
glamor_upload_sub_pixmap_to_texture(port_priv->src_pix[2],
|
|
0, 0, width >> 1, (nlines + 1) >> 1,
|
|
srcPitch2,
|
|
buf + s3offset, 0);
|
|
break;
|
|
default:
|
|
return BadMatch;
|
|
}
|
|
|
|
if (pDrawable->type == DRAWABLE_WINDOW)
|
|
port_priv->pPixmap = pScreen->GetWindowPixmap((WindowPtr) pDrawable);
|
|
else
|
|
port_priv->pPixmap = (PixmapPtr) pDrawable;
|
|
|
|
RegionCopy(&port_priv->clip, clipBoxes);
|
|
|
|
port_priv->src_x = src_x;
|
|
port_priv->src_y = src_y;
|
|
port_priv->src_w = src_w;
|
|
port_priv->src_h = src_h;
|
|
port_priv->dst_w = drw_w;
|
|
port_priv->dst_h = drw_h;
|
|
port_priv->drw_x = drw_x;
|
|
port_priv->drw_y = drw_y;
|
|
port_priv->w = width;
|
|
port_priv->h = height;
|
|
port_priv->pDraw = pDrawable;
|
|
glamor_xv_render(port_priv);
|
|
return Success;
|
|
}
|
|
|
|
void
|
|
glamor_xv_init_port(glamor_port_private *port_priv)
|
|
{
|
|
port_priv->brightness = 0;
|
|
port_priv->contrast = 0;
|
|
port_priv->saturation = 0;
|
|
port_priv->hue = 0;
|
|
port_priv->gamma = 1000;
|
|
port_priv->transform_index = 0;
|
|
|
|
REGION_NULL(pScreen, &port_priv->clip);
|
|
}
|
|
|
|
void
|
|
glamor_xv_core_init(ScreenPtr screen)
|
|
{
|
|
glamorBrightness = MAKE_ATOM("XV_BRIGHTNESS");
|
|
glamorContrast = MAKE_ATOM("XV_CONTRAST");
|
|
glamorSaturation = MAKE_ATOM("XV_SATURATION");
|
|
glamorHue = MAKE_ATOM("XV_HUE");
|
|
glamorGamma = MAKE_ATOM("XV_GAMMA");
|
|
glamorColorspace = MAKE_ATOM("XV_COLORSPACE");
|
|
}
|