236 lines
7.8 KiB
C
236 lines
7.8 KiB
C
/***********************************************************
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Copyright 1987, 1998 The Open Group
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Permission to use, copy, modify, distribute, and sell this software and its
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documentation for any purpose is hereby granted without fee, provided that
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the above copyright notice appear in all copies and that both that
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copyright notice and this permission notice appear in supporting
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documentation.
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of The Open Group shall not be
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used in advertising or otherwise to promote the sale, use or other dealings
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in this Software without prior written authorization from The Open Group.
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Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
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All Rights Reserved
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Permission to use, copy, modify, and distribute this software and its
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documentation for any purpose and without fee is hereby granted,
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provided that the above copyright notice appear in all copies and that
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both that copyright notice and this permission notice appear in
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supporting documentation, and that the name of Digital not be
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used in advertising or publicity pertaining to distribution of the
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software without specific, written prior permission.
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DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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******************************************************************/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include "gcstruct.h"
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#include "pixmap.h"
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#include "mi.h"
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#include "miscanfill.h"
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static int getPolyYBounds(DDXPointPtr pts, int n, int *by, int *ty);
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/*
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* convexpoly.c
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*
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* Written by Brian Kelleher; Dec. 1985.
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*
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* Fill a convex polygon. If the given polygon
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* is not convex, then the result is undefined.
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* The algorithm is to order the edges from smallest
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* y to largest by partitioning the array into a left
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* edge list and a right edge list. The algorithm used
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* to traverse each edge is an extension of Bresenham's
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* line algorithm with y as the major axis.
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* For a derivation of the algorithm, see the author of
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* this code.
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*/
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Bool
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miFillConvexPoly(DrawablePtr dst, GCPtr pgc, int count, /* number of points */
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DDXPointPtr ptsIn /* the points */
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)
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{
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int xl = 0, xr = 0; /* x vals of left and right edges */
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int dl = 0, dr = 0; /* decision variables */
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int ml = 0, m1l = 0; /* left edge slope and slope+1 */
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int mr = 0, m1r = 0; /* right edge slope and slope+1 */
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int incr1l = 0, incr2l = 0; /* left edge error increments */
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int incr1r = 0, incr2r = 0; /* right edge error increments */
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int dy; /* delta y */
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int y; /* current scanline */
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int left, right; /* indices to first endpoints */
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int i; /* loop counter */
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int nextleft, nextright; /* indices to second endpoints */
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DDXPointPtr ptsOut, FirstPoint; /* output buffer */
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int *width, *FirstWidth; /* output buffer */
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int imin; /* index of smallest vertex (in y) */
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int ymin; /* y-extents of polygon */
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int ymax;
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/*
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* find leftx, bottomy, rightx, topy, and the index
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* of bottomy. Also translate the points.
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*/
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imin = getPolyYBounds(ptsIn, count, &ymin, &ymax);
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dy = ymax - ymin + 1;
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if ((count < 3) || (dy < 0))
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return TRUE;
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ptsOut = FirstPoint = malloc(sizeof(DDXPointRec) * dy);
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width = FirstWidth = malloc(sizeof(int) * dy);
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if (!FirstPoint || !FirstWidth) {
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free(FirstWidth);
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free(FirstPoint);
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return FALSE;
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}
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nextleft = nextright = imin;
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y = ptsIn[nextleft].y;
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/*
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* loop through all edges of the polygon
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*/
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do {
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/*
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* add a left edge if we need to
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*/
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if (ptsIn[nextleft].y == y) {
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left = nextleft;
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/*
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* find the next edge, considering the end
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* conditions of the array.
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*/
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nextleft++;
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if (nextleft >= count)
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nextleft = 0;
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/*
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* now compute all of the random information
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* needed to run the iterative algorithm.
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*/
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BRESINITPGON(ptsIn[nextleft].y - ptsIn[left].y,
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ptsIn[left].x, ptsIn[nextleft].x,
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xl, dl, ml, m1l, incr1l, incr2l);
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}
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/*
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* add a right edge if we need to
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*/
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if (ptsIn[nextright].y == y) {
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right = nextright;
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/*
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* find the next edge, considering the end
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* conditions of the array.
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*/
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nextright--;
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if (nextright < 0)
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nextright = count - 1;
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/*
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* now compute all of the random information
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* needed to run the iterative algorithm.
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*/
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BRESINITPGON(ptsIn[nextright].y - ptsIn[right].y,
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ptsIn[right].x, ptsIn[nextright].x,
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xr, dr, mr, m1r, incr1r, incr2r);
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}
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/*
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* generate scans to fill while we still have
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* a right edge as well as a left edge.
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*/
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i = min(ptsIn[nextleft].y, ptsIn[nextright].y) - y;
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/* in case we're called with non-convex polygon */
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if (i < 0) {
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free(FirstWidth);
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free(FirstPoint);
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return TRUE;
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}
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while (i-- > 0) {
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ptsOut->y = y;
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/*
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* reverse the edges if necessary
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*/
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if (xl < xr) {
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*(width++) = xr - xl;
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(ptsOut++)->x = xl;
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}
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else {
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*(width++) = xl - xr;
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(ptsOut++)->x = xr;
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}
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y++;
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/* increment down the edges */
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BRESINCRPGON(dl, xl, ml, m1l, incr1l, incr2l);
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BRESINCRPGON(dr, xr, mr, m1r, incr1r, incr2r);
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}
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} while (y != ymax);
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/*
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* Finally, fill the <remaining> spans
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*/
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(*pgc->ops->FillSpans) (dst, pgc,
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ptsOut - FirstPoint, FirstPoint, FirstWidth, 1);
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free(FirstWidth);
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free(FirstPoint);
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return TRUE;
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}
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/*
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* Find the index of the point with the smallest y.
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*/
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static int
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getPolyYBounds(DDXPointPtr pts, int n, int *by, int *ty)
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{
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DDXPointPtr ptMin;
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int ymin, ymax;
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DDXPointPtr ptsStart = pts;
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ptMin = pts;
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ymin = ymax = (pts++)->y;
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while (--n > 0) {
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if (pts->y < ymin) {
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ptMin = pts;
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ymin = pts->y;
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}
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if (pts->y > ymax)
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ymax = pts->y;
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pts++;
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}
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*by = ymin;
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*ty = ymax;
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return ptMin - ptsStart;
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}
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