f6224eae74
Tested by jsg@, kettenis@ and myself on a wide range of intel cards.
845 lines
32 KiB
C
845 lines
32 KiB
C
/**************************************************************************
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*
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef _I915_REG_H_
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#define _I915_REG_H_
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#define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
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#define CMD_3D (0x3<<29)
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#define PRIM3D (CMD_3D | (0x1f<<24))
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#define PRIM3D_INDIRECT_SEQUENTIAL ((1<<23) | (0<<17))
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#define PRIM3D_TRILIST (PRIM3D | (0x0<<18))
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#define PRIM3D_TRISTRIP (PRIM3D | (0x1<<18))
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#define PRIM3D_TRISTRIP_RVRSE (PRIM3D | (0x2<<18))
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#define PRIM3D_TRIFAN (PRIM3D | (0x3<<18))
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#define PRIM3D_POLY (PRIM3D | (0x4<<18))
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#define PRIM3D_LINELIST (PRIM3D | (0x5<<18))
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#define PRIM3D_LINESTRIP (PRIM3D | (0x6<<18))
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#define PRIM3D_RECTLIST (PRIM3D | (0x7<<18))
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#define PRIM3D_POINTLIST (PRIM3D | (0x8<<18))
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#define PRIM3D_DIB (PRIM3D | (0x9<<18))
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#define PRIM3D_CLEAR_RECT (PRIM3D | (0xa<<18))
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#define PRIM3D_ZONE_INIT (PRIM3D | (0xd<<18))
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#define PRIM3D_MASK (0x1f<<18)
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/* p137 */
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#define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24))
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#define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16)
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#define AA_LINE_ECAAR_WIDTH_0_5 0
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#define AA_LINE_ECAAR_WIDTH_1_0 (1<<14)
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#define AA_LINE_ECAAR_WIDTH_2_0 (2<<14)
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#define AA_LINE_ECAAR_WIDTH_4_0 (3<<14)
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#define AA_LINE_REGION_WIDTH_ENABLE (1<<8)
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#define AA_LINE_REGION_WIDTH_0_5 0
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#define AA_LINE_REGION_WIDTH_1_0 (1<<6)
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#define AA_LINE_REGION_WIDTH_2_0 (2<<6)
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#define AA_LINE_REGION_WIDTH_4_0 (3<<6)
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/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
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#define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24))
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#define BFO_ENABLE_STENCIL_REF (1<<23)
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#define BFO_STENCIL_REF_SHIFT 15
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#define BFO_STENCIL_REF_MASK (0xff<<15)
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#define BFO_ENABLE_STENCIL_FUNCS (1<<14)
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#define BFO_STENCIL_TEST_SHIFT 11
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#define BFO_STENCIL_TEST_MASK (0x7<<11)
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#define BFO_STENCIL_FAIL_SHIFT 8
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#define BFO_STENCIL_FAIL_MASK (0x7<<8)
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#define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5
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#define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5)
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#define BFO_STENCIL_PASS_Z_PASS_SHIFT 2
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#define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2)
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#define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1)
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#define BFO_STENCIL_TWO_SIDE (1<<0)
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/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
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#define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24))
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#define BFM_ENABLE_STENCIL_TEST_MASK (1<<17)
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#define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16)
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#define BFM_STENCIL_TEST_MASK_SHIFT 8
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#define BFM_STENCIL_TEST_MASK_MASK (0xff<<8)
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#define BFM_STENCIL_WRITE_MASK_SHIFT 0
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#define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0)
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/* 3DSTATE_BIN_CONTROL p141 */
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/* p143 */
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#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
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/* Dword 1 */
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#define BUF_3D_ID_COLOR_BACK (0x3<<24)
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#define BUF_3D_ID_DEPTH (0x7<<24)
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#define BUF_3D_USE_FENCE (1<<23)
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#define BUF_3D_TILED_SURFACE (1<<22)
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#define BUF_3D_TILE_WALK_X 0
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#define BUF_3D_TILE_WALK_Y (1<<21)
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#define BUF_3D_PITCH(x) (((x)/4)<<2)
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/* Dword 2 */
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#define BUF_3D_ADDR(x) ((x) & ~0x3)
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/* 3DSTATE_CHROMA_KEY */
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/* 3DSTATE_CLEAR_PARAMETERS, p150 */
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#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
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/* Dword 1 */
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#define CLEARPARAM_CLEAR_RECT (1 << 16)
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#define CLEARPARAM_ZONE_INIT (0 << 16)
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#define CLEARPARAM_WRITE_COLOR (1 << 2)
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#define CLEARPARAM_WRITE_DEPTH (1 << 1)
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#define CLEARPARAM_WRITE_STENCIL (1 << 0)
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/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
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#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16))
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/* 3DSTATE_COORD_SET_BINDINGS, p154 */
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#define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24))
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#define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3))
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/* p156 */
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#define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16))
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/* p157 */
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#define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16))
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/* p158 */
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#define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16))
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/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
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#define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16))
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/* scale in dword 1 */
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/* The depth subrectangle is not supported, but must be disabled. */
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/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
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#define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | (1 << 1) | (0 << 0))
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/* p161 */
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#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16))
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/* Dword 1 */
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#define TEX_DEFAULT_COLOR_OGL (0<<30)
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#define TEX_DEFAULT_COLOR_D3D (1<<30)
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#define ZR_EARLY_DEPTH (1<<29)
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#define LOD_PRECLAMP_OGL (1<<28)
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#define LOD_PRECLAMP_D3D (0<<28)
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#define DITHER_FULL_ALWAYS (0<<26)
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#define DITHER_FULL_ON_FB_BLEND (1<<26)
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#define DITHER_CLAMPED_ALWAYS (2<<26)
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#define LINEAR_GAMMA_BLEND_32BPP (1<<25)
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#define DEBUG_DISABLE_ENH_DITHER (1<<24)
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#define DSTORG_HORT_BIAS(x) ((x)<<20)
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#define DSTORG_VERT_BIAS(x) ((x)<<16)
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#define COLOR_4_2_2_CHNL_WRT_ALL 0
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#define COLOR_4_2_2_CHNL_WRT_Y (1<<12)
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#define COLOR_4_2_2_CHNL_WRT_CR (2<<12)
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#define COLOR_4_2_2_CHNL_WRT_CB (3<<12)
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#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12)
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#define COLR_BUF_8BIT 0
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#define COLR_BUF_RGB555 (1<<8)
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#define COLR_BUF_RGB565 (2<<8)
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#define COLR_BUF_ARGB8888 (3<<8)
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#define COLR_BUF_ARGB4444 (8<<8)
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#define COLR_BUF_ARGB1555 (9<<8)
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#define COLR_BUF_ARGB2AAA (0xa<<8)
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#define DEPTH_FRMT_16_FIXED 0
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#define DEPTH_FRMT_16_FLOAT (1<<2)
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#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2)
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#define VERT_LINE_STRIDE_1 (1<<1)
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#define VERT_LINE_STRIDE_0 (0<<1)
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#define VERT_LINE_STRIDE_OFS_1 1
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#define VERT_LINE_STRIDE_OFS_0 0
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/* p166 */
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#define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3)
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/* Dword 1 */
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#define DRAW_RECT_DIS_DEPTH_OFS (1<<30)
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#define DRAW_DITHER_OFS_X(x) ((x)<<26)
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#define DRAW_DITHER_OFS_Y(x) ((x)<<24)
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/* Dword 2 */
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#define DRAW_YMIN(x) ((x)<<16)
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#define DRAW_XMIN(x) (x)
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/* Dword 3 */
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#define DRAW_YMAX(x) ((x)<<16)
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#define DRAW_XMAX(x) (x)
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/* Dword 4 */
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#define DRAW_YORG(x) ((x)<<16)
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#define DRAW_XORG(x) (x)
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/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
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/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
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/* _3DSTATE_FOG_COLOR, p173 */
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#define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24))
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#define FOG_COLOR_RED(x) ((x)<<16)
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#define FOG_COLOR_GREEN(x) ((x)<<8)
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#define FOG_COLOR_BLUE(x) (x)
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/* _3DSTATE_FOG_MODE, p174 */
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#define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2)
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/* Dword 1 */
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#define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31)
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#define FMC1_FOGFUNC_VERTEX (0<<28)
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#define FMC1_FOGFUNC_PIXEL_EXP (1<<28)
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#define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28)
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#define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28)
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#define FMC1_FOGFUNC_MASK (3<<28)
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#define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27)
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#define FMC1_FOGINDEX_Z (0<<25)
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#define FMC1_FOGINDEX_W (1<<25)
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#define FMC1_C1_C2_MODIFY_ENABLE (1<<24)
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#define FMC1_DENSITY_MODIFY_ENABLE (1<<23)
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#define FMC1_C1_ONE (1<<13)
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#define FMC1_C1_MASK (0xffff<<4)
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/* Dword 2 */
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#define FMC2_C2_ONE (1<<16)
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/* Dword 3 */
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#define FMC3_D_ONE (1<<16)
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/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
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#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24))
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#define IAB_MODIFY_ENABLE (1<<23)
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#define IAB_ENABLE (1<<22)
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#define IAB_MODIFY_FUNC (1<<21)
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#define IAB_FUNC_SHIFT 16
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#define IAB_MODIFY_SRC_FACTOR (1<<11)
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#define IAB_SRC_FACTOR_SHIFT 6
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#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6)
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#define IAB_MODIFY_DST_FACTOR (1<<5)
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#define IAB_DST_FACTOR_SHIFT 0
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#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0)
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#define BLENDFACT_ZERO 0x01
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#define BLENDFACT_ONE 0x02
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#define BLENDFACT_SRC_COLR 0x03
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#define BLENDFACT_INV_SRC_COLR 0x04
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#define BLENDFACT_SRC_ALPHA 0x05
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#define BLENDFACT_INV_SRC_ALPHA 0x06
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#define BLENDFACT_DST_ALPHA 0x07
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#define BLENDFACT_INV_DST_ALPHA 0x08
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#define BLENDFACT_DST_COLR 0x09
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#define BLENDFACT_INV_DST_COLR 0x0a
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#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
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#define BLENDFACT_CONST_COLOR 0x0c
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#define BLENDFACT_INV_CONST_COLOR 0x0d
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#define BLENDFACT_CONST_ALPHA 0x0e
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#define BLENDFACT_INV_CONST_ALPHA 0x0f
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#define BLENDFACT_MASK 0x0f
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#define BLENDFUNC_ADD 0x0
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#define BLENDFUNC_SUBTRACT 0x1
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#define BLENDFUNC_REVERSE_SUBTRACT 0x2
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#define BLENDFUNC_MIN 0x3
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#define BLENDFUNC_MAX 0x4
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#define BLENDFUNC_MASK 0x7
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/* 3DSTATE_LOAD_INDIRECT, p180 */
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#define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16))
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#define LI0_STATE_STATIC_INDIRECT (0x01<<8)
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#define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8)
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#define LI0_STATE_SAMPLER (0x04<<8)
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#define LI0_STATE_MAP (0x08<<8)
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#define LI0_STATE_PROGRAM (0x10<<8)
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#define LI0_STATE_CONSTANTS (0x20<<8)
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#define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
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#define SIS0_FORCE_LOAD (1<<1)
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#define SIS0_BUFFER_VALID (1<<0)
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#define SIS1_BUFFER_LENGTH(x) ((x)&0xff)
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#define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
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#define DIS0_BUFFER_RESET (1<<1)
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#define DIS0_BUFFER_VALID (1<<0)
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#define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
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#define SSB0_FORCE_LOAD (1<<1)
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#define SSB0_BUFFER_VALID (1<<0)
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#define SSB1_BUFFER_LENGTH(x) ((x)&0xff)
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#define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
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#define MSB0_FORCE_LOAD (1<<1)
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#define MSB0_BUFFER_VALID (1<<0)
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#define MSB1_BUFFER_LENGTH(x) ((x)&0xff)
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#define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3)
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#define PSP0_FORCE_LOAD (1<<1)
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#define PSP0_BUFFER_VALID (1<<0)
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#define PSP1_BUFFER_LENGTH(x) ((x)&0xff)
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#define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3)
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#define PSC0_FORCE_LOAD (1<<1)
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#define PSC0_BUFFER_VALID (1<<0)
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#define PSC1_BUFFER_LENGTH(x) ((x)&0xff)
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/* _3DSTATE_RASTERIZATION_RULES */
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#define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24))
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#define ENABLE_POINT_RASTER_RULE (1<<15)
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#define OGL_POINT_RASTER_RULE (1<<13)
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#define ENABLE_TEXKILL_3D_4D (1<<10)
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#define TEXKILL_3D (0<<9)
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#define TEXKILL_4D (1<<9)
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#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
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#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
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#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
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#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
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/* _3DSTATE_SCISSOR_ENABLE, p256 */
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#define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19))
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#define ENABLE_SCISSOR_RECT ((1<<1) | 1)
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#define DISABLE_SCISSOR_RECT (1<<1)
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/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
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#define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1)
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/* Dword 1 */
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#define SCISSOR_RECT_0_YMIN(x) ((x)<<16)
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#define SCISSOR_RECT_0_XMIN(x) (x)
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/* Dword 2 */
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#define SCISSOR_RECT_0_YMAX(x) ((x)<<16)
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#define SCISSOR_RECT_0_XMAX(x) (x)
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/* p189 */
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#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16))
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#define I1_LOAD_S(n) (1<<(4+n))
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#define S0_VB_OFFSET_MASK 0xffffffc
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#define S0_AUTO_CACHE_INV_DISABLE (1<<0)
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#define S1_VERTEX_WIDTH_SHIFT 24
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#define S1_VERTEX_WIDTH_MASK (0x3f<<24)
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#define S1_VERTEX_PITCH_SHIFT 16
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#define S1_VERTEX_PITCH_MASK (0x3f<<16)
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#define TEXCOORDFMT_2D 0x0
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#define TEXCOORDFMT_3D 0x1
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#define TEXCOORDFMT_4D 0x2
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#define TEXCOORDFMT_1D 0x3
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#define TEXCOORDFMT_2D_16 0x4
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#define TEXCOORDFMT_4D_16 0x5
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#define TEXCOORDFMT_NOT_PRESENT 0xf
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#define S2_TEXCOORD_FMT0_MASK 0xf
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#define S2_TEXCOORD_FMT1_SHIFT 4
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#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
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#define S2_TEXCOORD_NONE (~0)
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#define TEXCOORD_WRAP_SHORTEST_TCX 8
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#define TEXCOORD_WRAP_SHORTEST_TCY 4
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#define TEXCOORD_WRAP_SHORTEST_TCZ 2
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#define TEXCOORD_PERSPECTIVE_DISABLE 1
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#define S3_WRAP_SHORTEST_TCX(unit) (TEXCOORD_WRAP_SHORTEST_TCX << ((unit) * 4))
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#define S3_WRAP_SHORTEST_TCY(unit) (TEXCOORD_WRAP_SHORTEST_TCY << ((unit) * 4))
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#define S3_WRAP_SHORTEST_TCZ(unit) (TEXCOORD_WRAP_SHORTEST_TCZ << ((unit) * 4))
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#define S3_PERSPECTIVE_DISABLE(unit) (TEXCOORD_PERSPECTIVE_DISABLE << ((unit) * 4))
|
|
|
|
/* S3 not interesting */
|
|
|
|
#define S4_POINT_WIDTH_SHIFT 23
|
|
#define S4_POINT_WIDTH_MASK (0x1ff<<23)
|
|
#define S4_LINE_WIDTH_SHIFT 19
|
|
#define S4_LINE_WIDTH_ONE (0x2<<19)
|
|
#define S4_LINE_WIDTH_MASK (0xf<<19)
|
|
#define S4_FLATSHADE_ALPHA (1<<18)
|
|
#define S4_FLATSHADE_FOG (1<<17)
|
|
#define S4_FLATSHADE_SPECULAR (1<<16)
|
|
#define S4_FLATSHADE_COLOR (1<<15)
|
|
#define S4_CULLMODE_BOTH (0<<13)
|
|
#define S4_CULLMODE_NONE (1<<13)
|
|
#define S4_CULLMODE_CW (2<<13)
|
|
#define S4_CULLMODE_CCW (3<<13)
|
|
#define S4_CULLMODE_MASK (3<<13)
|
|
#define S4_VFMT_POINT_WIDTH (1<<12)
|
|
#define S4_VFMT_SPEC_FOG (1<<11)
|
|
#define S4_VFMT_COLOR (1<<10)
|
|
#define S4_VFMT_DEPTH_OFFSET (1<<9)
|
|
#define S4_VFMT_XYZ (1<<6)
|
|
#define S4_VFMT_XYZW (2<<6)
|
|
#define S4_VFMT_XY (3<<6)
|
|
#define S4_VFMT_XYW (4<<6)
|
|
#define S4_VFMT_XYZW_MASK (7<<6)
|
|
#define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
|
|
#define S4_FORCE_DEFAULT_SPECULAR (1<<4)
|
|
#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
|
|
#define S4_VFMT_FOG_PARAM (1<<2)
|
|
#define S4_SPRITE_POINT_ENABLE (1<<1)
|
|
#define S4_LINE_ANTIALIAS_ENABLE (1<<0)
|
|
|
|
#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
|
|
S4_VFMT_SPEC_FOG | \
|
|
S4_VFMT_COLOR | \
|
|
S4_VFMT_DEPTH_OFFSET | \
|
|
S4_VFMT_XYZW_MASK | \
|
|
S4_VFMT_FOG_PARAM)
|
|
|
|
#define S5_WRITEDISABLE_ALPHA (1<<31)
|
|
#define S5_WRITEDISABLE_RED (1<<30)
|
|
#define S5_WRITEDISABLE_GREEN (1<<29)
|
|
#define S5_WRITEDISABLE_BLUE (1<<28)
|
|
#define S5_WRITEDISABLE_MASK (0xf<<28)
|
|
#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
|
|
#define S5_LAST_PIXEL_ENABLE (1<<26)
|
|
#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
|
|
#define S5_FOG_ENABLE (1<<24)
|
|
#define S5_STENCIL_REF_SHIFT 16
|
|
#define S5_STENCIL_REF_MASK (0xff<<16)
|
|
#define S5_STENCIL_TEST_FUNC_SHIFT 13
|
|
#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
|
|
#define S5_STENCIL_FAIL_SHIFT 10
|
|
#define S5_STENCIL_FAIL_MASK (0x7<<10)
|
|
#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
|
|
#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
|
|
#define S5_STENCIL_PASS_Z_PASS_SHIFT 4
|
|
#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
|
|
#define S5_STENCIL_WRITE_ENABLE (1<<3)
|
|
#define S5_STENCIL_TEST_ENABLE (1<<2)
|
|
#define S5_COLOR_DITHER_ENABLE (1<<1)
|
|
#define S5_LOGICOP_ENABLE (1<<0)
|
|
|
|
#define S6_ALPHA_TEST_ENABLE (1<<31)
|
|
#define S6_ALPHA_TEST_FUNC_SHIFT 28
|
|
#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
|
|
#define S6_ALPHA_REF_SHIFT 20
|
|
#define S6_ALPHA_REF_MASK (0xff<<20)
|
|
#define S6_DEPTH_TEST_ENABLE (1<<19)
|
|
#define S6_DEPTH_TEST_FUNC_SHIFT 16
|
|
#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
|
|
#define S6_CBUF_BLEND_ENABLE (1<<15)
|
|
#define S6_CBUF_BLEND_FUNC_SHIFT 12
|
|
#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
|
|
#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
|
|
#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
|
|
#define S6_CBUF_DST_BLEND_FACT_SHIFT 4
|
|
#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
|
|
#define S6_DEPTH_WRITE_ENABLE (1<<3)
|
|
#define S6_COLOR_WRITE_ENABLE (1<<2)
|
|
#define S6_TRISTRIP_PV_SHIFT 0
|
|
#define S6_TRISTRIP_PV_MASK (0x3<<0)
|
|
|
|
#define S7_DEPTH_OFFSET_CONST_MASK ~0
|
|
|
|
/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
|
|
/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
|
|
|
|
/* _3DSTATE_MODES_4, p218 */
|
|
#define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24))
|
|
#define ENABLE_LOGIC_OP_FUNC (1<<23)
|
|
#define LOGIC_OP_FUNC(x) ((x)<<18)
|
|
#define LOGICOP_MASK (0xf<<18)
|
|
#define LOGICOP_COPY 0xc
|
|
#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
|
|
#define ENABLE_STENCIL_TEST_MASK (1<<17)
|
|
#define STENCIL_TEST_MASK(x) ((x)<<8)
|
|
#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
|
|
#define ENABLE_STENCIL_WRITE_MASK (1<<16)
|
|
#define STENCIL_WRITE_MASK(x) ((x)&0xff)
|
|
|
|
/* _3DSTATE_MODES_5, p220 */
|
|
#define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24))
|
|
#define PIPELINE_FLUSH_RENDER_CACHE (1<<18)
|
|
#define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16)
|
|
|
|
/* p221 */
|
|
#define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16))
|
|
#define PS1_REG(n) (1<<(n))
|
|
#define PS2_CONST_X(n) (n)
|
|
#define PS3_CONST_Y(n) (n)
|
|
#define PS4_CONST_Z(n) (n)
|
|
#define PS5_CONST_W(n) (n)
|
|
|
|
/* p222 */
|
|
|
|
#define I915_MAX_TEX_INDIRECT 4
|
|
#define I915_MAX_TEX_INSN 32
|
|
#define I915_MAX_ALU_INSN 64
|
|
#define I915_MAX_DECL_INSN 27
|
|
#define I915_MAX_TEMPORARY 16
|
|
|
|
/* Each instruction is 3 dwords long, though most don't require all
|
|
* this space. Maximum of 123 instructions. Smaller maxes per insn
|
|
* type.
|
|
*/
|
|
#define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16))
|
|
|
|
#define REG_TYPE_R 0 /* temporary regs, no need to
|
|
* dcl, must be written before
|
|
* read -- Preserved between
|
|
* phases.
|
|
*/
|
|
#define REG_TYPE_T 1 /* Interpolated values, must be
|
|
* dcl'ed before use.
|
|
*
|
|
* 0..7: texture coord,
|
|
* 8: diffuse spec,
|
|
* 9: specular color,
|
|
* 10: fog parameter in w.
|
|
*/
|
|
#define REG_TYPE_CONST 2 /* Restriction: only one const
|
|
* can be referenced per
|
|
* instruction, though it may be
|
|
* selected for multiple inputs.
|
|
* Constants not initialized
|
|
* default to zero.
|
|
*/
|
|
#define REG_TYPE_S 3 /* sampler */
|
|
#define REG_TYPE_OC 4 /* output color (rgba) */
|
|
#define REG_TYPE_OD 5 /* output depth (w), xyz are
|
|
* temporaries. If not written,
|
|
* interpolated depth is used?
|
|
*/
|
|
#define REG_TYPE_U 6 /* unpreserved temporaries */
|
|
#define REG_TYPE_MASK 0x7
|
|
#define REG_NR_MASK 0xf
|
|
|
|
/* REG_TYPE_T:
|
|
*/
|
|
#define T_TEX0 0
|
|
#define T_TEX1 1
|
|
#define T_TEX2 2
|
|
#define T_TEX3 3
|
|
#define T_TEX4 4
|
|
#define T_TEX5 5
|
|
#define T_TEX6 6
|
|
#define T_TEX7 7
|
|
#define T_DIFFUSE 8
|
|
#define T_SPECULAR 9
|
|
#define T_FOG_W 10 /* interpolated fog is in W coord */
|
|
|
|
/* Arithmetic instructions */
|
|
|
|
/* .replicate_swizzle == selection and replication of a particular
|
|
* scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
|
|
*/
|
|
#define A0_NOP (0x0<<24) /* no operation */
|
|
#define A0_ADD (0x1<<24) /* dst = src0 + src1 */
|
|
#define A0_MOV (0x2<<24) /* dst = src0 */
|
|
#define A0_MUL (0x3<<24) /* dst = src0 * src1 */
|
|
#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */
|
|
#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
|
|
#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */
|
|
#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
|
|
#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */
|
|
#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
|
|
#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
|
|
#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
|
|
#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
|
|
#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */
|
|
#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */
|
|
#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */
|
|
#define A0_FLR (0x10<<24) /* dst = floor(src0) */
|
|
#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */
|
|
#define A0_TRC (0x12<<24) /* dst = int(src0) */
|
|
#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
|
|
#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */
|
|
#define A0_DEST_SATURATE (1<<22)
|
|
#define A0_DEST_TYPE_SHIFT 19
|
|
/* Allow: R, OC, OD, U */
|
|
#define A0_DEST_NR_SHIFT 14
|
|
/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
|
|
#define A0_DEST_CHANNEL_X (1<<10)
|
|
#define A0_DEST_CHANNEL_Y (2<<10)
|
|
#define A0_DEST_CHANNEL_Z (4<<10)
|
|
#define A0_DEST_CHANNEL_W (8<<10)
|
|
#define A0_DEST_CHANNEL_ALL (0xf<<10)
|
|
#define A0_DEST_CHANNEL_SHIFT 10
|
|
#define A0_SRC0_TYPE_SHIFT 7
|
|
#define A0_SRC0_NR_SHIFT 2
|
|
|
|
#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
|
|
#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
|
|
|
|
#define SRC_X 0
|
|
#define SRC_Y 1
|
|
#define SRC_Z 2
|
|
#define SRC_W 3
|
|
#define SRC_ZERO 4
|
|
#define SRC_ONE 5
|
|
|
|
#define A1_SRC0_CHANNEL_X_NEGATE (1<<31)
|
|
#define A1_SRC0_CHANNEL_X_SHIFT 28
|
|
#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27)
|
|
#define A1_SRC0_CHANNEL_Y_SHIFT 24
|
|
#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23)
|
|
#define A1_SRC0_CHANNEL_Z_SHIFT 20
|
|
#define A1_SRC0_CHANNEL_W_NEGATE (1<<19)
|
|
#define A1_SRC0_CHANNEL_W_SHIFT 16
|
|
#define A1_SRC1_TYPE_SHIFT 13
|
|
#define A1_SRC1_NR_SHIFT 8
|
|
#define A1_SRC1_CHANNEL_X_NEGATE (1<<7)
|
|
#define A1_SRC1_CHANNEL_X_SHIFT 4
|
|
#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3)
|
|
#define A1_SRC1_CHANNEL_Y_SHIFT 0
|
|
|
|
#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31)
|
|
#define A2_SRC1_CHANNEL_Z_SHIFT 28
|
|
#define A2_SRC1_CHANNEL_W_NEGATE (1<<27)
|
|
#define A2_SRC1_CHANNEL_W_SHIFT 24
|
|
#define A2_SRC2_TYPE_SHIFT 21
|
|
#define A2_SRC2_NR_SHIFT 16
|
|
#define A2_SRC2_CHANNEL_X_NEGATE (1<<15)
|
|
#define A2_SRC2_CHANNEL_X_SHIFT 12
|
|
#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11)
|
|
#define A2_SRC2_CHANNEL_Y_SHIFT 8
|
|
#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7)
|
|
#define A2_SRC2_CHANNEL_Z_SHIFT 4
|
|
#define A2_SRC2_CHANNEL_W_NEGATE (1<<3)
|
|
#define A2_SRC2_CHANNEL_W_SHIFT 0
|
|
|
|
/* Texture instructions */
|
|
#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared
|
|
* sampler and address, and output
|
|
* filtered texel data to destination
|
|
* register */
|
|
#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a
|
|
* perspective divide of the texture
|
|
* coordinate .xyz values by .w before
|
|
* sampling. */
|
|
#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the
|
|
* computed LOD by w. Only S4.6 two's
|
|
* comp is used. This implies that a
|
|
* float to fixed conversion is
|
|
* done. */
|
|
#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling
|
|
* operation. Simply kills the pixel
|
|
* if any channel of the address
|
|
* register is < 0.0. */
|
|
#define T0_DEST_TYPE_SHIFT 19
|
|
/* Allow: R, OC, OD, U */
|
|
/* Note: U (unpreserved) regs do not retain their values between
|
|
* phases (cannot be used for feedback)
|
|
*
|
|
* Note: oC and OD registers can only be used as the destination of a
|
|
* texture instruction once per phase (this is an implementation
|
|
* restriction).
|
|
*/
|
|
#define T0_DEST_NR_SHIFT 14
|
|
/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
|
|
#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
|
|
#define T0_SAMPLER_NR_MASK (0xf<<0)
|
|
|
|
#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
|
|
/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
|
|
#define T1_ADDRESS_REG_NR_SHIFT 17
|
|
#define T2_MBZ 0
|
|
|
|
/* Declaration instructions */
|
|
#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib)
|
|
* register or an s (sampler)
|
|
* register. */
|
|
#define D0_SAMPLE_TYPE_SHIFT 22
|
|
#define D0_SAMPLE_TYPE_2D (0x0<<22)
|
|
#define D0_SAMPLE_TYPE_CUBE (0x1<<22)
|
|
#define D0_SAMPLE_TYPE_VOLUME (0x2<<22)
|
|
#define D0_SAMPLE_TYPE_MASK (0x3<<22)
|
|
|
|
#define D0_TYPE_SHIFT 19
|
|
/* Allow: T, S */
|
|
#define D0_NR_SHIFT 14
|
|
/* Allow T: 0..10, S: 0..15 */
|
|
#define D0_CHANNEL_X (1<<10)
|
|
#define D0_CHANNEL_Y (2<<10)
|
|
#define D0_CHANNEL_Z (4<<10)
|
|
#define D0_CHANNEL_W (8<<10)
|
|
#define D0_CHANNEL_ALL (0xf<<10)
|
|
#define D0_CHANNEL_NONE (0<<10)
|
|
|
|
#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y)
|
|
#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z)
|
|
|
|
/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
|
|
* or specular declarations.
|
|
*
|
|
* For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
|
|
*
|
|
* Must be zero for S (sampler) dcls
|
|
*/
|
|
#define D1_MBZ 0
|
|
#define D2_MBZ 0
|
|
|
|
/* p207.
|
|
* The DWORD count is 3 times the number of bits set in MS1_MAPMASK_MASK
|
|
*/
|
|
#define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16))
|
|
|
|
#define MS1_MAPMASK_SHIFT 0
|
|
#define MS1_MAPMASK_MASK (0x8fff<<0)
|
|
|
|
#define MS2_UNTRUSTED_SURFACE (1<<31)
|
|
#define MS2_ADDRESS_MASK 0xfffffffc
|
|
#define MS2_VERTICAL_LINE_STRIDE (1<<1)
|
|
#define MS2_VERTICAL_OFFSET (1<<1)
|
|
|
|
#define MS3_HEIGHT_SHIFT 21
|
|
#define MS3_WIDTH_SHIFT 10
|
|
#define MS3_PALETTE_SELECT (1<<9)
|
|
#define MS3_MAPSURF_FORMAT_SHIFT 7
|
|
#define MS3_MAPSURF_FORMAT_MASK (0x7<<7)
|
|
#define MAPSURF_8BIT (1<<7)
|
|
#define MAPSURF_16BIT (2<<7)
|
|
#define MAPSURF_32BIT (3<<7)
|
|
#define MAPSURF_422 (5<<7)
|
|
#define MAPSURF_COMPRESSED (6<<7)
|
|
#define MAPSURF_4BIT_INDEXED (7<<7)
|
|
#define MS3_MT_FORMAT_MASK (0x7 << 3)
|
|
#define MS3_MT_FORMAT_SHIFT 3
|
|
#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
|
|
#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
|
|
#define MT_8BIT_L8 (1<<3)
|
|
#define MT_8BIT_A8 (4<<3)
|
|
#define MT_8BIT_MONO8 (5<<3)
|
|
#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
|
|
#define MT_16BIT_ARGB1555 (1<<3)
|
|
#define MT_16BIT_ARGB4444 (2<<3)
|
|
#define MT_16BIT_AY88 (3<<3)
|
|
#define MT_16BIT_88DVDU (5<<3)
|
|
#define MT_16BIT_BUMP_655LDVDU (6<<3)
|
|
#define MT_16BIT_I16 (7<<3)
|
|
#define MT_16BIT_L16 (8<<3)
|
|
#define MT_16BIT_A16 (9<<3)
|
|
#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
|
|
#define MT_32BIT_ABGR8888 (1<<3)
|
|
#define MT_32BIT_XRGB8888 (2<<3)
|
|
#define MT_32BIT_XBGR8888 (3<<3)
|
|
#define MT_32BIT_QWVU8888 (4<<3)
|
|
#define MT_32BIT_AXVU8888 (5<<3)
|
|
#define MT_32BIT_LXVU8888 (6<<3)
|
|
#define MT_32BIT_XLVU8888 (7<<3)
|
|
#define MT_32BIT_ARGB2101010 (8<<3)
|
|
#define MT_32BIT_ABGR2101010 (9<<3)
|
|
#define MT_32BIT_AWVU2101010 (0xA<<3)
|
|
#define MT_32BIT_GR1616 (0xB<<3)
|
|
#define MT_32BIT_VU1616 (0xC<<3)
|
|
#define MT_32BIT_xI824 (0xD<<3)
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#define MT_32BIT_xA824 (0xE<<3)
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#define MT_32BIT_xL824 (0xF<<3)
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#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
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#define MT_422_YCRCB_NORMAL (1<<3)
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#define MT_422_YCRCB_SWAPUV (2<<3)
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#define MT_422_YCRCB_SWAPUVY (3<<3)
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#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
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#define MT_COMPRESS_DXT2_3 (1<<3)
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#define MT_COMPRESS_DXT4_5 (2<<3)
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#define MT_COMPRESS_FXT1 (3<<3)
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#define MT_COMPRESS_DXT1_RGB (4<<3)
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#define MS3_USE_FENCE_REGS (1<<2)
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#define MS3_TILED_SURFACE (1<<1)
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#define MS3_TILE_WALK (1<<0)
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/* The pitch is the pitch measured in DWORDS, minus 1 */
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#define MS4_PITCH_SHIFT 21
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#define MS4_CUBE_FACE_ENA_NEGX (1<<20)
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#define MS4_CUBE_FACE_ENA_POSX (1<<19)
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#define MS4_CUBE_FACE_ENA_NEGY (1<<18)
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#define MS4_CUBE_FACE_ENA_POSY (1<<17)
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#define MS4_CUBE_FACE_ENA_NEGZ (1<<16)
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#define MS4_CUBE_FACE_ENA_POSZ (1<<15)
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#define MS4_CUBE_FACE_ENA_MASK (0x3f<<15)
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#define MS4_MAX_LOD_SHIFT 9
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#define MS4_MAX_LOD_MASK (0x3f<<9)
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#define MS4_MIP_LAYOUT_LEGACY (0<<8)
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#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8)
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#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8)
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#define MS4_VOLUME_DEPTH_SHIFT 0
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#define MS4_VOLUME_DEPTH_MASK (0xff<<0)
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/* p244.
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* The DWORD count is 3 times the number of bits set in SS1_MAPMASK_MASK.
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*/
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#define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16))
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#define SS1_MAPMASK_SHIFT 0
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#define SS1_MAPMASK_MASK (0x8fff<<0)
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#define SS2_REVERSE_GAMMA_ENABLE (1<<31)
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#define SS2_PACKED_TO_PLANAR_ENABLE (1<<30)
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#define SS2_COLORSPACE_CONVERSION (1<<29)
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#define SS2_CHROMAKEY_SHIFT 27
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#define SS2_BASE_MIP_LEVEL_SHIFT 22
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#define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22)
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#define SS2_MIP_FILTER_SHIFT 20
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#define SS2_MIP_FILTER_MASK (0x3<<20)
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#define MIPFILTER_NONE 0
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#define MIPFILTER_NEAREST 1
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#define MIPFILTER_LINEAR 3
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#define SS2_MAG_FILTER_SHIFT 17
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#define SS2_MAG_FILTER_MASK (0x7<<17)
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#define FILTER_NEAREST 0
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#define FILTER_LINEAR 1
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#define FILTER_ANISOTROPIC 2
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#define FILTER_4X4_1 3
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#define FILTER_4X4_2 4
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#define FILTER_4X4_FLAT 5
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#define FILTER_6X5_MONO 6 /* XXX - check */
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#define SS2_MIN_FILTER_SHIFT 14
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#define SS2_MIN_FILTER_MASK (0x7<<14)
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#define SS2_LOD_BIAS_SHIFT 5
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#define SS2_LOD_BIAS_ONE (0x10<<5)
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#define SS2_LOD_BIAS_MASK (0x1ff<<5)
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/* Shadow requires:
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* MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
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* FILTER_4X4_x MIN and MAG filters
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*/
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#define SS2_SHADOW_ENABLE (1<<4)
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#define SS2_MAX_ANISO_MASK (1<<3)
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#define SS2_MAX_ANISO_2 (0<<3)
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#define SS2_MAX_ANISO_4 (1<<3)
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#define SS2_SHADOW_FUNC_SHIFT 0
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#define SS2_SHADOW_FUNC_MASK (0x7<<0)
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/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
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#define SS3_MIN_LOD_SHIFT 24
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#define SS3_MIN_LOD_ONE (0x10<<24)
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#define SS3_MIN_LOD_MASK (0xff<<24)
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#define SS3_KILL_PIXEL_ENABLE (1<<17)
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#define SS3_TCX_ADDR_MODE_SHIFT 12
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#define SS3_TCX_ADDR_MODE_MASK (0x7<<12)
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#define TEXCOORDMODE_WRAP 0
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#define TEXCOORDMODE_MIRROR 1
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#define TEXCOORDMODE_CLAMP_EDGE 2
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#define TEXCOORDMODE_CUBE 3
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#define TEXCOORDMODE_CLAMP_BORDER 4
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#define TEXCOORDMODE_MIRROR_ONCE 5
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#define SS3_TCY_ADDR_MODE_SHIFT 9
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#define SS3_TCY_ADDR_MODE_MASK (0x7<<9)
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#define SS3_TCZ_ADDR_MODE_SHIFT 6
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#define SS3_TCZ_ADDR_MODE_MASK (0x7<<6)
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#define SS3_NORMALIZED_COORDS (1<<5)
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#define SS3_TEXTUREMAP_INDEX_SHIFT 1
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#define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1)
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#define SS3_DEINTERLACER_ENABLE (1<<0)
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#define SS4_BORDER_COLOR_MASK (~0)
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/* 3DSTATE_SPAN_STIPPLE, p258
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*/
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#define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16))
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#define ST1_ENABLE (1<<16)
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#define ST1_MASK (0xffff)
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#define FLUSH_MAP_CACHE (1<<0)
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#define FLUSH_RENDER_CACHE (1<<1)
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#endif
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