xenocara/dist/Mesa/progs/tests/unfilledclip.c

210 lines
5.3 KiB
C

/*
* Copyright © 2008 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#include <stdlib.h>
#include <GL/glew.h>
#include <GL/glut.h>
static int win_width, win_height;
#if 0
static void
line(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
glBegin(GL_LINES);
glVertex2f(x1, y1);
glVertex2f(x2, y2);
glEnd();
}
#endif
static void
line3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2)
{
glBegin(GL_LINES);
glVertex3f(x1, y1, z1);
glVertex3f(x2, y2, z2);
glEnd();
}
static void
display(void)
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 0.0, 0.0);
/* clipped along xmin */
glBegin(GL_TRIANGLES);
glVertex2f(-20, win_height / 2 - 20);
glVertex2f(20, win_height / 2);
glVertex2f(-20, win_height / 2 + 20);
glEnd();
glColor3f(0.0, 1.0, 0.0);
/* clipped along ymax */
glBegin(GL_TRIANGLES);
glVertex2f(win_height / 2 - 20, win_height + 20);
glVertex2f(win_height / 2, win_height - 20);
glVertex2f(win_height / 2 + 20, win_height + 20);
glEnd();
glColor3f(0.0, 0.0, 1.0);
/* clipped along xmax */
glBegin(GL_TRIANGLES);
glVertex2f(win_height + 20, win_height / 2 - 20);
glVertex2f(win_height - 20, win_height / 2);
glVertex2f(win_height + 20, win_height / 2 + 20);
glEnd();
glColor3f(1.0, 1.0, 1.0);
/* clipped along ymin */
glBegin(GL_TRIANGLES);
glVertex2f(win_height / 2 - 20, -20);
glVertex2f(win_height / 2, 20);
glVertex2f(win_height / 2 + 20, -20);
glEnd();
/* clipped along near */
glColor3f(1.0, 0.0, 1.0);
glBegin(GL_TRIANGLES);
glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 0.5);
glVertex3f(win_width / 2 - 40, win_height / 2, -0.5);
glVertex3f(win_width / 2 - 20, win_height / 2 + 20, 0.5);
glEnd();
/* clipped along far */
glColor3f(0.0, 1.0, 1.0);
glBegin(GL_TRIANGLES);
glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 0.5);
glVertex3f(win_width / 2 + 40, win_height / 2, 1.5);
glVertex3f(win_width / 2 + 20, win_height / 2 + 20, 0.5);
glEnd();
/* entirely clipped along near/far */
glColor3f(.5, .5, .5);
glBegin(GL_TRIANGLES);
glVertex3f(win_width / 2 - 20, win_height / 2 + 20, -0.5);
glVertex3f(win_width / 2, win_height / 2 + 40, -0.5);
glVertex3f(win_width / 2 + 20, win_height / 2 + 20, -0.5);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 1.5);
glVertex3f(win_width / 2, win_height / 2 - 40, 1.5);
glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 1.5);
glEnd();
glColor3f(.5, .5, .5);
line3(win_width / 2, win_height / 2 - 20, 1.5,
win_width / 2, win_height / 2 + 20, 1.5);
glColor3f(1.0, 1.0, 0.0);
/* clipped along both x and y limits */
glBegin(GL_TRIANGLES); /* xmin, ymin */
glVertex2f(-5, 20);
glVertex2f(20, 20);
glVertex2f(20, -5);
glEnd();
glBegin(GL_TRIANGLES); /* xmin, ymax */
glVertex2f(-5, win_height - 20);
glVertex2f(20, win_height - 20);
glVertex2f(20, win_height + 5);
glEnd();
glBegin(GL_TRIANGLES); /* xmax, ymax */
glVertex2f(win_width - 20, win_height + 5);
glVertex2f(win_width - 20, win_height - 20);
glVertex2f(win_width + 5, win_height - 20);
glEnd();
glBegin(GL_TRIANGLES); /* xmax, ymin */
glVertex2f(win_width + 5, 20);
glVertex2f(win_width - 20, 20);
glVertex2f(win_width - 20, -5);
glEnd();
glutSwapBuffers();
}
static void
reshape(int width, int height)
{
win_width = width;
win_height = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, win_width, 0, win_height, 0.0, -1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(.25, .25, 0);
}
static void key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 27: /* esc */
exit(0);
break;
}
glutPostRedisplay();
}
static void
init(void)
{
}
int
main(int argc, char *argv[])
{
win_width = 200;
win_height = 200;
glutInit(&argc, argv);
glutInitWindowPosition(0, 0);
glutInitWindowSize(win_width, win_height);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow(argv[0]);
glewInit();
glutReshapeFunc(reshape);
glutKeyboardFunc(key);
glutDisplayFunc(display);
init();
glutMainLoop();
return 0;
}