217 lines
4.0 KiB
C
217 lines
4.0 KiB
C
/**
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* Test noise() functions.
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* 28 Jan 2007
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*/
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <GL/glew.h>
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#include <GL/glut.h>
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#include "shaderutil.h"
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static const char *VertShaderText =
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"void main() {\n"
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" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
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" gl_TexCoord[0] = gl_MultiTexCoord0;\n"
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"}\n";
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static const char *FragShaderText =
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"uniform vec4 Scale, Bias;\n"
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"uniform float Slice;\n"
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"void main()\n"
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"{\n"
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" vec4 scale = vec4(5.0);\n"
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" vec4 p;\n"
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" p.xy = gl_TexCoord[0].xy;\n"
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" p.z = Slice;\n"
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" p.w = 0.0;\n"
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" vec4 n = noise4(p * scale);\n"
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" gl_FragColor = n * Scale + Bias;\n"
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"}\n";
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static struct uniform_info Uniforms[] = {
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{ "Scale", 1, GL_FLOAT_VEC4, { 0.5, 0.4, 0.0, 0}, -1 },
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{ "Bias", 1, GL_FLOAT_VEC4, { 0.5, 0.3, 0.0, 0}, -1 },
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{ "Slice", 1, GL_FLOAT, { 0.5, 0, 0, 0}, -1 },
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END_OF_UNIFORMS
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};
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/* program/shader objects */
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static GLuint fragShader;
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static GLuint vertShader;
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static GLuint program;
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static GLint win = 0;
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static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
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static GLfloat Slice = 0.0;
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static GLboolean Anim = GL_FALSE;
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static void
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Idle(void)
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{
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Slice += 0.01;
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glutPostRedisplay();
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}
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static void
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Redisplay(void)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glUniform1fv(Uniforms[2].location, 1, &Slice);
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glPushMatrix();
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glRotatef(xRot, 1.0f, 0.0f, 0.0f);
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glRotatef(yRot, 0.0f, 1.0f, 0.0f);
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glRotatef(zRot, 0.0f, 0.0f, 1.0f);
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glBegin(GL_POLYGON);
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glTexCoord2f(0, 0); glVertex2f(-2, -2);
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glTexCoord2f(1, 0); glVertex2f( 2, -2);
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glTexCoord2f(1, 1); glVertex2f( 2, 2);
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glTexCoord2f(0, 1); glVertex2f(-2, 2);
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glEnd();
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glPopMatrix();
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glutSwapBuffers();
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}
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static void
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Reshape(int width, int height)
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{
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0f, 0.0f, -15.0f);
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}
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static void
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CleanUp(void)
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{
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glDeleteShader(fragShader);
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glDeleteShader(vertShader);
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glDeleteProgram(program);
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glutDestroyWindow(win);
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}
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static void
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Key(unsigned char key, int x, int y)
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{
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const GLfloat step = 0.01;
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(void) x;
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(void) y;
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switch(key) {
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case 'a':
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Anim = !Anim;
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glutIdleFunc(Anim ? Idle : NULL);
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break;
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case 's':
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Slice -= step;
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break;
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case 'S':
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Slice += step;
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break;
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case 'z':
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zRot -= 1.0;
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break;
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case 'Z':
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zRot += 1.0;
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break;
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case 27:
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CleanUp();
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exit(0);
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break;
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}
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glutPostRedisplay();
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}
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static void
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SpecialKey(int key, int x, int y)
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{
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const GLfloat step = 3.0f;
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(void) x;
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(void) y;
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switch(key) {
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case GLUT_KEY_UP:
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xRot -= step;
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break;
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case GLUT_KEY_DOWN:
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xRot += step;
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break;
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case GLUT_KEY_LEFT:
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yRot -= step;
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break;
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case GLUT_KEY_RIGHT:
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yRot += step;
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break;
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}
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glutPostRedisplay();
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}
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static void
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Init(void)
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{
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if (!ShadersSupported())
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exit(1);
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vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText);
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fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText);
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program = LinkShaders(vertShader, fragShader);
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glUseProgram(program);
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SetUniformValues(program, Uniforms);
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PrintUniforms(Uniforms);
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assert(glGetError() == 0);
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glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
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printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
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assert(glIsProgram(program));
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assert(glIsShader(fragShader));
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assert(glIsShader(vertShader));
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glColor3f(1, 0, 0);
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}
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int
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main(int argc, char *argv[])
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{
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glutInit(&argc, argv);
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glutInitWindowSize(400, 400);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
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win = glutCreateWindow(argv[0]);
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glewInit();
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glutReshapeFunc(Reshape);
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glutKeyboardFunc(Key);
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glutSpecialFunc(SpecialKey);
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glutDisplayFunc(Redisplay);
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Init();
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glutMainLoop();
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return 0;
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}
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