5a7270a20f
shadchin@ on various architectures. Bump major
729 lines
27 KiB
XML
729 lines
27 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
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"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd">
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<!-- lifted from troff+ms+XMan by doclifter -->
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<book id="dbelib">
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<bookinfo>
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<title>Double Buffer Extension Library</title>
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<subtitle>X Consortium Standard</subtitle>
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<!-- <releaseinfo>X Version 11, Release 6.4</releaseinfo> -->
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<authorgroup>
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<author>
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<firstname>Ian</firstname><surname>Elliot</surname>
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</author>
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</authorgroup>
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<othercredit>
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<firstname>Davide</firstname><surname>Wiggins</surname>
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</othercredit>
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<corpname>Hewlett-Packard Company</corpname>
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<copyright><year>1989</year><holder>X Consortium, Inc and Digital Equipment Corporation</holder></copyright>
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<copyright><year>1992</year><holder>X Consortium, Inc and Intergraph Corporation</holder></copyright>
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<copyright><year>1993</year><holder>X Consortium, Inc and Silicon Graphics, Inc.</holder></copyright>
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<copyright><year>1994</year><holder>X Consortium, Inc and Hewlett-Packard Company</holder></copyright>
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<copyright><year>1995</year><holder>X Consortium, Inc and Hewlett-Packard Company</holder></copyright>
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<releaseinfo>Version 1.0</releaseinfo>
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<affiliation><orgname>X Consortium</orgname></affiliation>
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<productnumber>X Version 11, Release 7</productnumber>
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<legalnotice>
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<para>
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Permission to use, copy, modify, and distribute this documentation for any
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purpose and without fee is hereby granted, provided that the above copyright
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notice and this permission notice appear in all copies. Digital Equipment
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Corporation, Intergraph Corporation, Silicon Graphics, Hewlett-Packard, and
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the X Consortium make no representations about the suitability for any
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purpose of the information in this document. This documentation is provided
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"as is" without express or implied warranty.
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</para>
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</legalnotice>
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</bookinfo>
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<chapter id="introduction">
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<title>Introduction</title>
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<para>
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The Double Buffer Extension (DBE) provides a standard way to utilize
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double-buffering within the framework of the X Window System.
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Double-buffering uses two buffers, called front and back, which hold images.
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The front buffer is visible to the user; the back buffer is not. Successive
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frames of an animation are rendered into the back buffer while the previously
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rendered frame is displayed in the front buffer. When a new frame is ready,
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the back and front buffers swap roles, making the new frame visible. Ideally,
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this exchange appears to happen instantaneously to the user and with no
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visual artifacts. Thus, only completely rendered images are presented to the
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user, and they remain visible during the entire time it takes to render a new
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frame. The result is a flicker-free animation.
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</para>
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</chapter>
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<chapter id="goals">
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<title>Goals</title>
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<para>
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This extension should enable clients to:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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Allocate and deallocate double-buffering for a window.
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</para>
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</listitem>
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<listitem>
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<para>
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Draw to and read from the front and back buffers associated with a window.
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</para>
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</listitem>
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<listitem>
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<para>
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Swap the front and back buffers associated with a window.
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</para>
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</listitem>
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<listitem>
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<para>
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Specify a wide range of actions to be taken when a window is swapped.
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This includes explicit, simple swap actions (defined below), and more
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complex actions (for example, clearing ancillary buffers) that can be put
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together within explicit "begin" and "end" requests (defined below).
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</para>
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</listitem>
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<listitem>
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<para>
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Request that the front and back buffers associated with multiple
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double-buffered windows be swapped simultaneously.
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</para>
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</listitem>
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</itemizedlist>
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<para>
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In addition, the extension should:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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Allow multiple clients to use double-buffering on the same window.
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</para>
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</listitem>
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<listitem>
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<para>
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Support a range of implementation methods that can capitalize on
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existing hardware features.
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</para>
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</listitem>
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<listitem>
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<para>
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Add no new event types.
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</para>
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</listitem>
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<listitem>
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<para>
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Be reasonably easy to integrate with a variety of direct graphics
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hardware access (DGHA) architectures.
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</para>
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</listitem>
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</itemizedlist>
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</chapter>
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<chapter id="concepts">
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<title>Concepts</title>
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<para>
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Normal windows are created using the core CreateWindow request, which
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allocates a set of window attributes and, for InputOutput windows, a front
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buffer, into which an image can be drawn. The contents of this buffer will be
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displayed when the window is visible.
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</para>
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<para>
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This extension enables applications to use double-buffering with a window.
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This involves creating a second buffer, called a back buffer, and associating
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one or more back buffer names (XIDs) with the window for use when referring
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to (that is, drawing to or reading from) the window’s back buffer. The back
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buffer name is a DRAWABLE of type BACKBUFFER.
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</para>
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<para>
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DBE provides a relative double-buffering model. One XID, the window,
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always refers to the front buffer. One or more other XIDs, the back buffer
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names, always refer to the back buffer. After a buffer swap, the window
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continues to refer to the (new) front buffer, and the back buffer name
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continues to refer to the (new) back buffer. Thus, applications and toolkits
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that want to just render to the back buffer always use the back buffer name
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for all drawing requests to the window. Portions of an application that want
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to render to the front buffer always use the window XID for all drawing
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requests to the window.
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</para>
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<para>
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Multiple clients and toolkits can all use double-buffering on the same window.
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DBE does not provide a request for querying whether a window has
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double-buffering support, and if so, what the back buffer name is. Given the
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asynchronous nature of the X Window System, this would cause race
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conditions. Instead, DBE allows multiple back buffer names to exist for the
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same window; they all refer to the same physical back buffer. The first time a
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back buffer name is allocated for a window, the window becomes
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double-buffered and the back buffer name is associated with the window.
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Subsequently, the window already is a double-buffered window, and nothing
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about the window changes when a new back buffer name is allocated, except
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that the new back buffer name is associated with the window. The window
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remains double-buffered until either the window is destroyed or until all of the
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back buffer names for the window are deallocated.
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</para>
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<para>
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In general, both the front and back buffers are treated the same.
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particular, here are some important characteristics:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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Only one buffer per window can be visible at a time (the front buffer).
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</para>
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</listitem>
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<listitem>
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<para>
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Both buffers associated with a window have the same visual type, depth,
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width, height, and shape as the window.
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</para>
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</listitem>
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<listitem>
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<para>
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Both buffers associated with a window are "visible" (or "obscured") in
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the same way. When an Expose event is generated for a window, both
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buffers should be considered to be damaged in the exposed area.
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Damage that occurs to either buffer will result in an Expose event on
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the window. When a double-buffered window is exposed, both buffers
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are tiled with the window background, exactly as stated by the core
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protocol. Even though the back buffer is not visible, terms such as
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obscure apply to the back buffer as well as to the front buffer.
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</para>
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</listitem>
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<listitem>
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<para>
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It is acceptable at any time to pass a BACKBUFFER in any request,
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notably any core or extension drawing request, that expects a
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DRAWABLE. This enables an application to draw directly into
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BACKBUFFERs in the same fashion as it would draw into any other
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DRAWABLE.
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</para>
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</listitem>
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<listitem>
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<para>
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It is an error (Window) to pass a BACKBUFFER in a core request that
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expects a Window.
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</para>
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</listitem>
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<listitem>
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<para>
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A BACKBUFFER will never be sent by core X in a reply, event, or
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error where a Window is specified.
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</para>
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</listitem>
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<listitem>
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<para>
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If core X11 backing-store and save-under applies to a double-buffered
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window, it applies to both buffers equally.
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</para>
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</listitem>
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<listitem>
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<para>
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If the core ClearArea request is executed on a double-buffered window,
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the same area in both the front and back buffers is cleared.
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</para>
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</listitem>
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</itemizedlist>
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<para>
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The effect of passing a window to a request that accepts a
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<function>DRAWABLE</function> is
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unchanged by this extension. The window and front buffer are synonomous
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with each other. This includes obeying the <function>GetImage</function>
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semantics and the
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subwindow-mode semantics if a core graphics context is involved. Regardless
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of whether the window was explicitly passed in a
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<function>GetImage</function> request, or
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implicitly referenced (that is, one of the window’s ancestors was passed in the
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request), the front (that is, visible) buffer is always referenced. Thus,
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DBE-naive screen dump clients will always get the front buffer.
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<function>GetImage</function> on
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a back buffer returns undefined image contents for any obscured regions of the
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back buffer that fall within the image.
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</para>
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<para>
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Drawing to a back buffer always uses the clip region that would be used to
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draw to the front buffer with a GC subwindow-mode of
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<function>ClipByChildren</function>. If
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an ancestor of a double-buffered window is drawn to with a core GC having a
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subwindow-mode of IncludeInferiors, the effect on the double-buffered
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window’s back buffer depends on the depth of the double-buffered window
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and the ancestor. If the depths are the same, the contents of the back buffer
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of the double-buffered window are not changed. If the depths are different,
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the contents of the back buffer of the double-buffered window are undefined
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for the pixels that the <function>IncludeInferiors</function> drawing touched.
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</para>
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<para>
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DBE adds no new events. DBE does not extend the semantics of any existing
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events with the exception of adding a new DRAWABLE type called
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BACKBUFFER. If events, replies, or errors that contain a DRAWABLE (for
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example, <function>GraphicsExpose</function>) are generated in response to
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a request, the
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DRAWABLE returned will be the one specified in the request.
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</para>
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<para>
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DBE advertises which visuals support double-buffering.
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</para>
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<para>
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DBE does not include any timing or synchronization facilities. Applications
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that need such facilities (for example, to maintain a constant frame rate)
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should investigate the Synchronization Extension, an X Consortium standard.
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</para>
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<sect1 id="window_management_operations">
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<title>Window Management Operations</title>
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<para>
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The basic philosophy of DBE is that both buffers are treated the same by core
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X window management operations.
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</para>
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<para>
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When the core <function>DestroyWindow</function> is executed on a
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double-buffered window, both buffers associated with the window are
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destroyed, and all back buffer names associated with the window are freed.
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</para>
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<para>
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If the core <function>ConfigureWindow</function> request changes the size
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of a window, both buffers assume the new size. If the window’s size
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increases, the effect on the buffers depends on whether the implementation
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honors bit gravity for buffers.
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If bit gravity is implemented, then the contents of both buffers are moved in
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accordance with the window’s bit gravity (see the core
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<function>ConfigureWindow</function>
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request), and the remaining areas are tiled with the window background. If
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bit gravity is not implemented, then the entire unobscured region of both
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buffers is tiled with the window background. In either case,
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<function>Expose</function> events are
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generated for the region that is tiled with the window background.
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If the core GetGeometry request is executed on a BACKBUFFER, the
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returned x, y, and border-width will be zero.
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</para>
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<para>
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If the Shape extension
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<function>ShapeRectangles</function>,
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<function>ShapeMask</function>,
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<function>ShapeCombine</function>, or
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<function>ShapeOffset</function>
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request is executed on a double-buffered window, both buffers
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are reshaped to match the new window shape. The region difference is the
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following:
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</para>
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<literallayout remap='Ds'>
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D = newshape − oldshape
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</literallayout>
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<para>
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It is tiled with the window background in both buffers, and
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<function>Expose</function>
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events are generated for D.
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</para>
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</sect1>
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<sect1 id="complex_swap_actions">
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<title>Complex Swap Actions</title>
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<para>
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DBE has no explicit knowledge of ancillary buffers (for example, depth buffers
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or alpha buffers), and only has a limited set of defined swap actions. Some
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applications may need a richer set of swap actions than DBE provides. Some
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DBE implementations have knowledge of ancillary buffers, and/or can provide
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a rich set of swap actions. Instead of continually extending DBE to increase
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its set of swap actions, DBE provides a flexible "idiom" mechanism. If an
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application’s needs are served by the defined swap actions, it should use them;
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otherwise, it should use the following method of expressing a complex swap
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action as an idiom. Following this policy will ensure the best possible
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performance across a wide variety of implementations.
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</para>
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<para>
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As suggested by the term "idiom," a complex swap action should be expressed
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as a group/series of requests. Taken together, this group of requests may be
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combined into an atomic operation by the implementation, in order to
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maximize performance. The set of idioms actually recognized for optimization
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is implementation dependent.
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To help with idiom expression and
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interpretation, an idiom must be surrounded by two protocol requests:
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<function>DBEBeginIdiom</function> and <function>DBEEndIdiom</function>.
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Unless this begin-end pair surrounds the idiom, it may not be recognized
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by a given implementation, and performance will suffer.
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</para>
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<para>
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For example, if an application wants to swap buffers for two windows, and use
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core X to clear only certain planes of the back buffers, the application would
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issue the following protocol requests as a group, and in the following order:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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<function>DBEBeginIdiom</function> request.
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</para>
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</listitem>
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<listitem>
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<para>
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<function>DBESwapBuffers</function> request with XIDs for two windows, each of which uses
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a swap action of Untouched.
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</para>
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</listitem>
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<listitem>
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<para>
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Core X <function>PolyFillRectangle</function> request to the back buffer of one window.
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</para>
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</listitem>
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<listitem>
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<para>
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Core X <function>PolyFillRectangle</function> request to the back buffer of the other
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window.
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</para>
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</listitem>
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<listitem>
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<para>
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<function>DBEEndIdiom</function> request.
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</para>
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</listitem>
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</itemizedlist>
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<para>
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The <function>DBEBeginIdiom</function> and <function>DBEEndIdiom</function>
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requests do not perform any actions
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themselves. They are treated as markers by implementations that can
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combine certain groups/series of requests as idioms, and are ignored by other
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implementations or for nonrecognized groups/series of requests. If these
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requests are sent out of order, or are mismatched, no errors are sent, and the
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requests are executed as usual, though performance may suffer.
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</para>
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<para>
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An idiom need not include a <function>DBESwapBuffers</function> request.
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For example, if a swap action of <function>Copied</function> is desired,
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but only some of the planes should be copied, a core X
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<function>CopyArea</function> request may be used instead of
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<function>DBESwapBuffers</function>. If
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<function>DBESwapBuffers</function> is included in an idiom, it should
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immediately follow the
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<function>DBEBeginIdiom</function> request. Also, when the
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<function>DBESwapBuffers</function> is included in an idiom, that
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request’s swap action will still be valid, and if the swap action
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might overlap with another request, then the final result of the idiom must be
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as if the separate requests were executed serially. For example, if the
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specified swap action is <function>Untouched</function>, and if a
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<function>PolyFillRectangle</function> using a client clip
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rectangle is done to the window’s back buffer after the
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<function>DBESwapBuffers</function> request, then the contents of the new
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back buffer (after the idiom) will be the
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same as if the idiom was not recognized by the implementation.
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</para>
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<para>
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It is highly recommended that Application Programming Interface (API)
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providers define, and application developers use, "convenience" functions that
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allow client applications to call one procedure that encapsulates common
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idioms. These functions will generate the
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<function>DBEBeginIdiom</function> request, the idiom
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requests, and <function>DBEEndIdiom</function> request. Usage of these
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||
functions will ensure best possible performance across a wide
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||
variety of implementations.
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</para>
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||
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||
</sect1>
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||
</chapter>
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||
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||
<chapter id="c_language_bindings">
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||
<title>C Language Binding</title>
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||
<para>
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||
All identifier The header for this extension is <X11/extensions/Xdbe.h>.
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||
names provided by this header begin with Xdbe.
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||
</para>
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||
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||
<sect1 id="types">
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||
<title>Types</title>
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||
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||
<para>
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||
The type <function>XdbeBackBuffer</function> is a <function>Drawable</function>.
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||
</para>
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||
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||
<para>
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||
The type <function>XdbeSwapAction</function> can be one of the constants
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<function>XdbeUndefined</function>,
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<function>XdbeBackground</function>,
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<function>XdbeUntouched</function>, or
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||
<function>XdbeCopied</function>.
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||
</para>
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||
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||
</sect1>
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||
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||
<sect1 id="c_functions">
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||
<title>C Functions</title>
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||
<para>
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||
The C functions provide direct access to the protocol and add no additional
|
||
semantics. For complete details on the effects of these functions, refer to the
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||
appropriate protocol request, which can be derived by replacing Xdbe at the
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||
start of the function name with DBE. All functions that have return type
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||
<function>Status</function> will return nonzero for success and
|
||
zero for failure.
|
||
</para>
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||
|
||
<funcsynopsis>
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||
<funcprototype>
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||
<funcdef>Status <function>XdbeQueryExtension</function></funcdef>
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||
<paramdef>Display <parameter> *dpy</parameter></paramdef>
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||
<paramdef>int <parameter> *major_version_return</parameter></paramdef>
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||
<paramdef>int <parameter> *minor_version_return</parameter></paramdef>
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||
</funcprototype>
|
||
</funcsynopsis>
|
||
|
||
<para>
|
||
<function>XdbeQueryExtension</function> sets major version return and minor
|
||
version return to the major and minor DBE protocol version supported by
|
||
the server. If the DBE library is compatible with the version returned by
|
||
the server, it returns nonzero. If dpy does not support the DBE extension,
|
||
or if there was an error during communication with the server, or if the
|
||
server and library protocol versions are incompatible, it returns zero.
|
||
No other Xdbe functions may be called before this function. If a client
|
||
violates this rule, the effects of all subsequent Xdbe calls that it makes
|
||
are undefined.
|
||
</para>
|
||
|
||
<funcsynopsis>
|
||
<funcprototype>
|
||
<funcdef>XdbeScreenVisualInfo *<function>XdbeGetVisualInfo</function></funcdef>
|
||
<paramdef>Display <parameter> *dpy</parameter></paramdef>
|
||
<paramdef>Drawable <parameter> *screen_specifiers</parameter></paramdef>
|
||
<paramdef>int <parameter> *num_screens</parameter></paramdef>
|
||
</funcprototype>
|
||
</funcsynopsis>
|
||
|
||
<para>
|
||
|
||
<function>XdbeGetVisualInfo</function> returns information about which
|
||
visuals support double buffering. The argument num_screens specifies how
|
||
many elements there are in the screen_specifiers list. Each drawable in
|
||
screen_specifiers designates a screen for which the supported visuals are
|
||
being requested. If num_screens is zero, information for all screens is
|
||
requested. In this case, upon return from this function, num_screens will
|
||
be set to the number of screens that were found. If an error occurs,
|
||
this function returns NULL; otherwise, it returns a pointer to a list of
|
||
<function>XdbeScreenVisualInfo</function>
|
||
structures of length num_screens. The nth element in the returned list
|
||
corresponds to the nth drawable in the screen_specifiers list, unless
|
||
|
||
element in the returned list corresponds to the nth screen of the server,
|
||
starting with screen zero.
|
||
</para>
|
||
|
||
|
||
<para>
|
||
The XdbeScreenVisualInfo structure has the following fields:
|
||
</para>
|
||
<literallayout remap='Ds'>
|
||
int count number of items in visinfo
|
||
XdbeVisualInfo* visinfo list of visuals and depths for this screen
|
||
</literallayout>
|
||
|
||
<para>
|
||
The <function>XdbeVisualInfo</function> structure has the following fields:
|
||
</para>
|
||
|
||
<literallayout remap='Ds'>
|
||
VisualID visual one visual ID that supports double-buffering
|
||
int depth depth of visual in bits
|
||
int perflevel performance level of visual
|
||
</literallayout>
|
||
|
||
|
||
<funcsynopsis>
|
||
<funcprototype>
|
||
<funcdef>void XdbeFreeVisualInfo <function>XdbeGetVisualInfo</function></funcdef>
|
||
<paramdef>XdbeScreenVisualInfo <parameter> *visual_info</parameter></paramdef>
|
||
</funcprototype>
|
||
</funcsynopsis>
|
||
|
||
<para>
|
||
<function>XdbeFreeVisualInfo</function> frees the list of
|
||
<function>XdbeScreenVisualInfo</function> returned by
|
||
<function>XdbeGetVisualInfo</function>.
|
||
</para>
|
||
|
||
|
||
<funcsynopsis>
|
||
<funcprototype>
|
||
<funcdef>XdbeBackBuffer <function>XdbeAllocateBackBufferName</function></funcdef>
|
||
<paramdef>Display <parameter> *dpy</parameter></paramdef>
|
||
<paramdef>Window <parameter> *window</parameter></paramdef>
|
||
<paramdef>XdbeSwapAction <parameter> swap_action</parameter></paramdef>
|
||
</funcprototype>
|
||
</funcsynopsis>
|
||
|
||
|
||
<para>
|
||
<function>XdbeAllocateBackBufferName</function> returns a drawable ID used
|
||
to refer to the back buffer of the specified window. The swap_action is a
|
||
hint to indicate the swap_action that will likely be used in subsequent
|
||
calls to <function>XdbeSwapBuffers</function>. The actual swap_action
|
||
used in calls to <function>XdbeSwapBuffers</function> does not have to be
|
||
the same as the swap_action passed to this function, though clients are
|
||
encouraged to provide accurate information whenever possible.
|
||
</para>
|
||
|
||
<funcsynopsis>
|
||
<funcprototype>
|
||
<funcdef>Status <function>XdbeDeallocateBackBufferName</function></funcdef>
|
||
<paramdef>Display <parameter> *dpy</parameter></paramdef>
|
||
<paramdef>XdbeBackBuffer <parameter> buffer</parameter></paramdef>
|
||
</funcprototype>
|
||
</funcsynopsis>
|
||
|
||
<para>
|
||
<function>XdbeDeallocateBackBufferName</function> frees the specified
|
||
drawable ID, buffer, that was obtained via
|
||
<function>XdbeAllocateBackBufferName</function>. The buffer must be a valid
|
||
name for the back buffer of a window, or an
|
||
<function>XdbeBadBuffer</function> error results.
|
||
</para>
|
||
|
||
<funcsynopsis>
|
||
<funcprototype>
|
||
<funcdef>Status <function>XdbeSwapBuffers</function></funcdef>
|
||
<paramdef>Display <parameter> *dpy</parameter></paramdef>
|
||
<paramdef>XdbeSwapInfo <parameter> *swap_info</parameter></paramdef>
|
||
<paramdef>int <parameter> num_windows</parameter></paramdef>
|
||
</funcprototype>
|
||
</funcsynopsis>
|
||
|
||
<para>
|
||
<function>XdbeSwapBuffers</function> swaps the front and back buffers
|
||
for a list of windows. The argument num_windows specifies how many windows
|
||
are to have their buffers swapped; it is the number of elements in the
|
||
swap_info array. The argument swap_info specifies the information needed
|
||
per window to do the swap.
|
||
</para>
|
||
<para>
|
||
The XdbeSwapInfo structure has the following fields:
|
||
</para>
|
||
|
||
<literallayout remap='Ds'>
|
||
Window swap_window window for which to swap buffers
|
||
XdbeSwapAction swap_action swap action to use for this swap window
|
||
</literallayout>
|
||
|
||
<funcsynopsis>
|
||
<funcprototype>
|
||
<funcdef>Status <function>XdbeBeginIdiom</function></funcdef>
|
||
<paramdef>Display <parameter> *dpy</parameter></paramdef>
|
||
</funcprototype>
|
||
</funcsynopsis>
|
||
|
||
<para>
|
||
<function>XdbeBeginIdiom</function> marks the beginning of an idiom
|
||
sequence. See
|
||
<link linkend="complex_swap_actions">
|
||
<xref linkend="complex_swap_actions"></xref></link>
|
||
for a complete discussion of idioms.
|
||
</para>
|
||
|
||
<funcsynopsis>
|
||
<funcprototype>
|
||
<funcdef>Status <function>XdbeEndIdiom</function></funcdef>
|
||
<paramdef>Display <parameter> *dpy</parameter></paramdef>
|
||
</funcprototype>
|
||
</funcsynopsis>
|
||
|
||
<para>
|
||
<function>XdbeEndIdiom</function> marks the end of an idiom sequence.
|
||
</para>
|
||
|
||
<funcsynopsis>
|
||
<funcprototype>
|
||
<funcdef>XdbeBackBufferAttributes *<function>XdbeGetBackBufferAttributes</function></funcdef>
|
||
<paramdef>Display <parameter> *dpy</parameter></paramdef>
|
||
<paramdef>XdbeBackBuffer <parameter> buffer</parameter></paramdef>
|
||
</funcprototype>
|
||
</funcsynopsis>
|
||
|
||
<para>
|
||
<function>XdbeGetBackBufferAttributes</function> returns the attributes associated with
|
||
the specified buffer.
|
||
</para>
|
||
<para>
|
||
The XdbeBackBufferAttributes structure has the following fields:
|
||
</para>
|
||
|
||
<literallayout remap='Ds'>
|
||
Window window window that buffer belongs to
|
||
</literallayout>
|
||
|
||
<para>
|
||
If buffer is not a valid <function>XdbeBackBuffer</function>, window is
|
||
set to None.
|
||
</para>
|
||
<para>
|
||
The returned <function>XdbeBackBufferAttributes</function> structure
|
||
can be freed with the Xlib function <function>XFree</function>.
|
||
</para>
|
||
</sect1>
|
||
|
||
<sect1 id="errors">
|
||
<title>Errors</title>
|
||
<para>
|
||
The <function>XdbeBufferError</function> structure has the following fields:
|
||
</para>
|
||
<literallayout remap='Ds'>
|
||
int type
|
||
Display * display Display the event was read from
|
||
XdbeBackBuffer buffer resource id
|
||
unsigned long serial serial number of failed request
|
||
unsigned char error code error base + <function>XdbeBadBuffer</function>
|
||
unsigned char request code Major op-code of failed request
|
||
unsigned char minor code Minor op-code of failed request
|
||
</literallayout>
|
||
</sect1>
|
||
</chapter>
|
||
|
||
<chapter id="acknowledgements">
|
||
<title>Acknowledgements</title>
|
||
|
||
<para>
|
||
We wish to thank the following individuals who have contributed their time
|
||
and talent toward shaping the DBE specification:
|
||
</para>
|
||
<para>
|
||
T. Alex Chen, IBM; Peter Daifuku, Silicon Graphics, Inc.; Ian Elliott,
|
||
Hewlett-Packard Company; Stephen Gildea, X Consortium, Inc.; Jim Graham,
|
||
Sun; Larry Hare, AGE Logic; Jay Hersh, X Consortium, Inc.; Daryl Huff,
|
||
Sun; Deron Dann Johnson, Sun; Louis Khouw, Sun; Mark Kilgard, Silicon
|
||
Graphics, Inc.; Rob Lembree, Digital Equipment Corporation; Alan Ricker,
|
||
Metheus; Michael Rosenblum, Digital Equipment Corporation; Bob Scheifler,
|
||
X Consortium, Inc.; Larry Seiler, Digital Equipment Corporation; Jeanne
|
||
Sparlin Smith, IBM; Jeff Stevenson, Hewlett-Packard Company; Walter
|
||
Strand, Metheus; Ken Tidwell, Hewlett-Packard Company; and David P.
|
||
Wiggins, X Consortium, Inc.
|
||
</para>
|
||
<para>
|
||
Mark provided the impetus to start the DBE project. Ian wrote the first draft
|
||
of the specification. David served as architect.
|
||
</para>
|
||
|
||
</chapter>
|
||
<chapter id="references">
|
||
<title>References</title>
|
||
<para>
|
||
Jeffrey Friedberg, Larry Seiler, and Jeff Vroom, "Multi-buffering Extension
|
||
Specification Version 3.3."
|
||
</para>
|
||
<para>
|
||
Tim Glauert, Dave Carver, Jim Gettys, and David P. Wiggins, "X
|
||
Synchronization Extension Version 3.0."
|
||
</para>
|
||
</chapter>
|
||
</book>
|